For mechs, power armor, robots, etc., what is the best arrangement for optical sensors?
>>55203769
entirely depends on the role/environment it's designed to be used in
so
>depends on the setting
>>55203769
Flying drones outside the mech.
>>55204665
for example
this deep sea fish hunts by looking for silhouettes of prey above it, and the green eyes swivel forward when attacking
>>55204735
defensive optics usually need a 360 panoramic view
offensive optices need to usually be stereostopic to focus and estimate distances
>>55204813
What about predators like mantids that have near-360 degree vision?
>>55204868
They're still prey to anything bigger than an insect.
>>55204813
also do you want to invest in a small number of highly developed eyes, or simple but numerous photoreceptors (like this scallop)
>>55204868
they're just scary and I'm glad they're tiny
>>55203769
spider eyes are simple not compound, so the benefit of having multiples and their placement isn't about improved perception, it's about being able to alert the spider to peripheral movement so they can direct and focus the primary eyes where they need to go to either spot incoming threats or track fast moving prey. If we're looking at quality cameras with a full human optic range and clarity rather than what are basically an array of shadow chasing motion detectors, then the ideal set up would be more akin to an insect's compound + simple set up. There's a whole cluster of small cams making a composite near-360 cam and ideally some kind of apparatus to make that work in the cockpit, with a motion sensor in the blindspot to alert to when the 360 array needs to be nudged over to check said blindspot. It'd be like having your seat and controls inside a zero-g training gyroscope frame with an internal globe screen all around you. You'd either have to have some kind of program to help highlight screens with movement as it happens, or you'd just have to be really good at prioritizing how you handle all that incoming visual information. Like picking one monitor to pay attention to and following targets from screen to screen as they move around you, but also being able to jump to opposite screens to cover your back and sides while being able to relocate your previous target when you need to even as they jump around screens.
>>55203769
1. Sensor Mask
2. Visor
3. Gundam
4. Twin Eye
5. Mono Eye
6. Brave
>>55206569
I choose one which isn't over-designed garbage.
>>55206569
Sensor mask made no sense to me. Why not just have a ball covered in that for the head?
>>55206569
Visor, Monoeye or twin eye.
If full animu robots, sensor mask with gundam or brave head under the mask is also acceptable.
>>55206859
>Not brave head under gundam head
>>55207178
Not Brave under Gundam under Visor under Sensor Mask.
>>55206569
>Brave head in last
Shame on you
>>55203769
Jumping or Wolf for combat roles, Crab or Velvet for civilian applications
>>55206569
Multieye is objectively best.
>>55204687
That's a stupid idea, making yourself highly susceptible to even basic jammers
>>55204687
>Flying drones outside the mech.
To augment its own sensors, yes, but as a stand alone it makes you even more vulnerable.
>>55206569
5 of those fill the same visual theme.
>>55208546
That's White Glint!?
>>55209037
Twin eye, brave and gundam are all interchangeable. Mono eye needs to be more emphasized and visor needs to seem less generic. Sensor is fine.
>>55209358
Also needs a proper multi-eye spider face.
>>55209358
I just split them into "realistic" and radical
>>55203769
Ayyy...
>>55204813
The shark looks like its taking a selfi