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>game is class-based >only classes are warrior, rogue and mage

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>game is class-based
>only classes are warrior, rogue and mage
>>
>>55182263
Good. Cuts out the snowflakes and bullshit, makes things easier to balance.
>>
>>55182263
Multiclassing allowed? If so, it reminds me of Kingdoms of Amalur (there was warrior/rogue, warrior/mage, rogue/mage, and all-rounder. I liked it)
>>
>>55182314
>no healers
How do they survive?
>>
>>55182332
By being intelligent.
>>
>>55182332
By going first and killing the enemy before they can act? Or fucking with their ability to act.
>>
>>55182263
If I'm playing a non-standard system, it's fun to have players make up classes
>>
>>55182314
>not making a pure build in Amalur

Get a load of this ballad-less mortal.
>>
>>55182332
>healing kits don't exist
>potions of health don't exist
>no mage, in any setting, has ever had healing magic
HYECNPDND?
>>
>>55182263
I'd fuck that bitch in her gauges.
>>
>>55182263
Thieves were a mistake.
>>
>>55182263
What class do you want that isn't just a variation on those?
>>
>>55182418
Artificer. Sage. Vates. Tribune.
>>
>>55182461
Tech wizard. Nature/wisdom wizard. "Vates"? That's just a fucking Irish bard, and bards are just song wizards. Tribune is 110% a warrior.
>>
>>55182461
>muh snowflakes need special crunch accommodation.
>>
>>55182461
Wizard, wizard, wizard/rogue, warrior
>>
>>55182418
i want variations of those
>>
>>55182491
>person, person, person, person
your arbitrary classification BTFO
>>
>>55182499
Warrior; Rogue, Mage, Warrior/Rogue, Warrior/Mage, Mage/Rogue, Warrior/Rogue/Mage is where damn near every class is gonna fall into. You just get a fancy name for it.
>>
>>55182515
>warforged artificer
>dryad sage
>centaur vate
>dwarf tribune
>>
>>55182475
>Tech wizard.
You're stretching with that one. It's not really wizardry if it's mechanical.

The others are legit, or as legit as they can be for me giving you vague terms in the first place. I'd argue Bards/Vates would go as Fighter/Mage better

>>55182482
Snuffle around for a bit longer, kid. You might pick up a tip or too.
>>
>>55182263
It's been done.

http://www.drivethrurpg.com/product/82643/Warrior-Rogue--Mage
>>
>>55182549
>Kid
Says the guy wanting all his snowflake classes to be accommodated like they aren't some recently invented bullshit.
>>
>>55182499
Have you considered a character with a personality and story rather than just a list of mechanical advantages and disadvantages? It probably wouldn't work, but maybe try it before you knock it?
>>
>>55182658
Touched a nerve there did I, kiddo? Your b8 is limp, and you're the only one getting mad. Pwned.
>>
>>55182549
>It's not really wizardry if it's mechanical.

Something something advanced science is indistinguishable from magic.
>>
>>55182263
But I like Fantasy Age. . .
>>
>class list isn't Fighter. Caster, In-betweener

Seriously, rogues were a mistake.
>>
>rogues were a mistake

I hate this meme.
>>
>>55182936
It's true, though. Things like sneaking and searching for traps(and arguably picking locks) are what every adventurer should pick up to one degree or another. You don't need a specialist for those.
>>
>>55182461
>Artificer.
Mage variation.

>Sage.
Mage variation if magical, or Expert, if you do the smart thing and go Adept/Expert/Warrior for more freedom to build a character, instead of using the overly-specific Rogue in the skilled slot (Adept vs. Mage is more of a personal preference in terminology).

>Vates. Tribune.
No idea what those are.
>>
>>55182527
i want variations of every multiclass mentioned
>>
>>55182332
potions my dude
>>
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>>55182263
>game is class-based
no thanks

hardlocking archetypes into ability kits that are so-called "classes" is the most cancerous thing to exist
yes, it allows for better interaction between crunch and fluff, but that's a double-edged sword at best - unique mechanics for different classes needlessly overcomplicate the game when applied poorly to the overall game design
>>
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>>55182263
Thats what Dragon Age does, so its not really that weird. I mean, just add some specializations and you are done.
>>
>>55182263
>Game is class based
>There's 40 classes
>They're all just permutations of warrior, rogue, and mage
>>
>>55182418
Glitter Boy.
>>
>>55183694
Mage is just a warrior who can cast spells and is bad at fighting. Rogue is a warrior who learned to sneak and open locks.

Warrior is the only class you need.
>>
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>>55182263
>game is class-based
>only classes are bourgeoisie, aristocrats and clergy
>>
>>55182332
With healing magic.
>>
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>>55182900
Numenera does that, but the "inbetweener" is basically a rogue too.
>>
>>55183805
Warrior with drugs and power armor.
>>
>>55183805
You are welcome at my table for the next Savage Rifts game I run.
>>
>>55183823
>he doesn't know about lumpenproletariat splat book
>>
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>>55182263
>game is class-based
>only classes are Cardsharp, Princess, and Man In Black
>>
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I would keep character level and class level separated into two, generalist, specialist, and advanced classes

Generalist should be the only full class, with uncapped levels, and everything else should be modular 3 level kits, with beginner, intermediate and master being the levels.

Everything outside of generalist is called a specialist kit, and classes that mix concepts of specialist kits are called advanced kits. Generalists don't gain any special abilities, but are granted bonuses to how many features they can equip from different classes.

The more generalist levels one has, the more features they can equip from other classes at once. This feature is called multi-tasking.

Class features have to be equipped to use.
Class features are divided into arts,boons and proficiencies.

Arts are things like magical arts and martial arts. Actions that are preformed to create an outcome. These are active, and have 3 levels that correspond with the classes. Arts use Either Magic points or Spirit points.

Boons are passive bonuses that improve stats or rolls based on character or class level. They do not use points. But take up equip slots.

Proficiencies allow one to utilize certain types of equipment, magical or mundane without incurring certain penalties, and may also give bonuses based on class or character level.


Initially once can only equip one Art, one Boon, and One Proficiency at level 1//1, but through leveling up the generalist class, more slots can be gained to multi-task, customizing one's individual knowledges and abilities.
>>
>>55184172
I would like to subscribe to your newsletter sir.
>>
>>55182263
So that's where all the goth gfs are. Playing OSR.
>>
>>55182332
1) Amalur is singleplayer
2) in Amalur sorcerer has a healing spell, which is pretty useless compared to sneak attacking wtih a fuckhuge meteor
>>
>>55182379
pure are my fav, but i can't help my boner for heavy armor+chakrams
>>
>>55182461
rogue, wizard, wizarogue, warrior
>>
>>55183823
I would play this game.
>>
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>>55182964
This desu. 90% of warriors in history were just thieves with armor on, and sometimes state sanction.

Knights were land-pirates.
>>
>>55182742
And you're the one inventing bullshit reasons why your class that manipulates unobtainium to get results is outside of the archetypes "uses force to get results", "uses cunning to get results" and "manipulates unobtainium to get results".
Fighter/mage/rogue isn't about flavor, or theme. It's about how each class interacts with the world.
>>
>>55182263

I fail to see the problem with this.

>>55182332

Mages should be the support/healing class. Nips the "caster supremacy" meme right in the bud.
>>
>>55182263
Isn't this the pidgeon lady?
>>
>>55183823
Fuck, can we get this game?
>>
>>55182482
Consider that changing the flavor of a class and adjusting a couple of options does not make justice for their tactics and skills in the battlefield. I can understand that you'd want to avoid overpowered characteristics, but even relatively fresh warriors from different factions and historical periods are going to have different skillsets and specializations. Unless your trait pool is fuckhueg x2 you will not be able to represent those with just one or two generic classes.
>>
>>55183981
Let's not get started with those mob weaknesses and synch, last thread was derailed when we did.
>>
>>55184172
Seems sensible enough as modular components and slot handling allows for a lot room to expand into without making a chucklefuck. Then again /tg/ was all over tree somewhat class somewhat classless systems like three months ago. Could both ideas be merged? and if so, how?
>>
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The only real class system
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>>55185041
There aren't really that many significant differences when you are talking about combat of individual persons. Military tactics for large groups vary enormously but for the individual it is more a question of "What weapon and armour do you have?" This is represented by weapon proficiency and attack rolls.

Sure, a viking raider might run in and swing his axe around like a madman but what is he doing? Running into combat and making attacks.

A studied fencer from 1600s Italy would fight in a tentative jabbing stance and rely on his reflexes to fight... but he still just stabs people.

These different fighting styles don't warrant a new class, just some different options within the fighter class.
>>
>>55184022
this looks like a load of fuck to wield
>>
>>55183879
In what sense is a rogue? In other Cypher systems they get rid of the jack, but In numenera the jack is literally the in-between of glaive and nano.
>>
>>55184983
I don't think so, same hair color though
>>
>>55184172
But Goblin Punch already did this with the GLOG.
>>
>>55185123
>So fucking bloated that Pathfinder would be jealous

Yeah no.
>>
>>55185363
He didn't post the pdf because he is a cuck, and I don' have it on my laptop but it isn't that bloated. Each class gives a couple of bonuses, like a kit from AD&D
>>
>>55182263
So... Numenara?

Also shit
>>
>>55185270
>In numenera the jack is literally the in-between of glaive and nano.

Yes, but it also fills the slot of rogue, thematically and mechanically, since their unique features are skillmonkey stuff in addition to a smattering of things from the other classes.
>>
>>55184873
>>55185018
Just go outside.
>>
>>55182642
This actually looks like a lot of fun. I'd play it.
>>
>>55182332
Their eyes start leaking jam, then they go hide and come back 10 seconds later with full health.
>>
>game is cuck based, only classes are bull, cuck and cuckeenqueen.
>>
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>>55185334
HOLY SHIT... I JUST GOOGLED THIS AND IT'S THE SAME IDEA(but more refined). I just made my first post up on the fly and had never heard of goblin punch. Most of my inspiration is really from like square-enix games like FFT, and such.

Really cool to see that, but it also hurts to be late to the party. Having the 4 class cap is a really good idea too.
>>
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>>55185123

>Dancer is more warrior-y and magey than rogue-y

>Monk closer to mage than rogue

>Beast master/beast rider nowhere near one another

>Merchant is in the middle

>Inexplicable variations of the same thing Catburgler/thief, Marksman/Gunslinger, battlepriest/cleric
>>
>>55182263
The fuck are you trying to say about the original Diablo, faggot?
>>
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>>55185123

>mfw a guy on the /osrg/ wrote up ALL these classes
>>
>>55187610
that it's a pleb-tier game and D&D is its P&P equivalent? :^)
>>
>>55184983
She is likely to live in Russia, at the very least. Graffiti on the wall reads " pig".
>>
>Junker, Rascal, and Kulter
>>
>>55182263
Take out rogue. That's just a pile of skills, not actually class stuff.
Fighting Man and Magic User are the only classes you need.
>>
>>55189028
I dunno, I still think there's a place for a dedicated skill monkey. Maybe just make them less thief-y? LotFP did that with the Specialist.
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>>55182263
>Regulator, Medikus, Bruiser
>>
>>55189028
You don't really need Magic User either. Just do it like in Barbarians of Lemuria where learning sorcerous abilities requires heavy investment.
>>
>>55182263
>Girl is redhead
>has cock-width earlobe holes
>>
>>55182367
Does anyone know games like this?
>>
>>55182263
Cleric is just a mage with different fluff.
>>
>>55185453
Worst. LARP. Ever.
>>
>>55182379
>Not going for the Universalist destiny
>Not knowing all the worthwhile abilities take less than 35 points in each tree

Pleb-tier.
>>
>>55185018
https://coinsandscrolls.blogspot.ca/2017/06/osr-three-estates.html
>>
>>55183551
I don't know, Dragon Age 2 and 3 hit the fucking absurd point that warriors can't use bows so ranged combat is rogue only.

The divide between rogue and warrior is totally artificial, especially in DA:I where rogue is just 'light armor warrior'
>>
>>55189929
In a video game where combat is the overwhelming majority of the gameplay then the function of each class boils down entirely to combat abilities, and having seperate classes for melee or ranged fighting makes sense. Although IIRC the rogue still gets some utility functions.
>>
>>55182263
Holy shit, what a wasted-looking bitch.
>>
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>>55182263
>classes are so loose and vague that they can be mixed and matched in hundreds of combinations, depending on what skills are focused on
>>
>>55189028
Rogue could be a mix of D&D's sense of Rogue and Ranger. Someone good with ranged weapons and survivalist skills, as well as traps and sneaking and pickpocketing. And probably being the closest thing to a face.
>>
>>55190385

>and then, just like in Elder Scrolls, every last character ends up a stabby magic blasty healy sneaky archer smith guy in crazy spiky black and red plate armor by the end anyway
>>
>>55182338
Yeah, being intelligent makes your rolls always high and that you never fail anything, therefore no need for healing

Or you just assume tha the only way of hurting yourself is by combat?
>>
>>55190439
I imagine that in an RPG, where you could have a party, you'd be able to put restrictions that you wouldn't be able to have in a single player game where you're theoretically supposed to be able to do everything.
>>
>>55189028
I think rogues would make sense in a game that ends up playing like infinity (the miniatures game).

So Warriors and possibly mages would be your rambos (dedicated fighters), while rogues would be off actually getting the mission done because they are your specialist.

But that might require an actual narrative reason for the encounter
>>
>>55189363
Cock-width

I feel sorry for you and your waifu
>>
>>55185123
>bloated and arbitrary
Needs work.
>>
>Body focused
>Mind focused
>Social focused
Mix and match to build your classes
>>
>>55187943
Fucking give me please I beg of you
>>
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>>55193141

Compatible with any OSR system.
>>
We don't need character classes at all. There are countless games which do perfectly well without them.
>>
>>55182418
> What drink do you want that isn't just a variation on water?

Condensing every drink down to "water + something else" doesn't mean you can ask your waiter for water and expect him to give you wine.
Likewise, condensing every class down to "variations upon these three" doesn't mean the Fighter, Rogue, and Wizard available are anything like whichever class you actually wanted to play.
>>
It's fun reading through this thread and watch as people get closer and closer to realising "all classes are just variations upon a Person with Useful Skills"
>>
>>55182332
Chugging healing potions like Natty Light at a frat party
>>
>>55189179
Dedicated skill monkey usually means that the fighter is arbitrarily shitty at skills.

>>55190418
>ranged weapons
Fighting man

>skills
A magic user or fighting man can take skills that cover rogue things. Mostly the fighting man, but magic users could be charismatic or perceptive easily. Either could work as party face.
>>
>>55190492

The Savage Worlds games I played in ended up with everyone being some kind of warrior with a few useful spells tacked on.
>>
>>55190439
That's only if you're boring and have no self restraint or just want to play the game once with one character ever.
>>
>>55182263
Look at that girl ruining herself with cigs and hoop rings.
>>
>>55198192

That's just avoiding the problem. And I know, because I play multiple characters too, specifically to avoid the later levels where they all turn out the same.
Essentially I'm forcing a voluntary class system on top of its classless shit, but the existence of a workaround like "don't play that guy anymore once you hit level X" doesn't make the no-class mishmash stop being a thing.

Good job trying to make a design weakness into a moral failing though.
>>
>>55182263
Sound good. I've always preferred kits, archetypes, and a wealth of character options anyway, rather than a largely restrictive and overly specific class system.
>>
>>55187567
>Inexplicable variations of the same thing Catburgler/thief, Marksman/Gunslinger, battlepriest/cleric
Wtf? Those things are not at all the same.
>>
>>55198286
You dont have to stop playing them or avoid later levels. Literally just dont choose to use excess skills or more than one crafting skill.
>>
>>55198057
What would you want to play that doesn't fit as a refluff with minimal mechanic tweaks of that three classes?
>>
>>55182964
And that is exactly how it was run in original D&D before the Thief was introduced. The Thief's abilities were meant to be supernatural. Look at the original naming of some of the skills: Hide in Shadows, Climb Sheer Surfaces.
That wasn't poetic license, but what the skills literally did, as in a Thief could literally hide in any shadow, even during the day, or could scale sheer smooth walls that would be impossible without equipment for anything else. That is exactly why the thief skill percentages were so low, because they weren't meant to be mundane skills, or they could just as well have called them Hide or Stealth or Climb or something like that.
Look up Mike Mornard aka Old Geezer aka Gronan, who played with both Gary Gygax and Dave Arneson and explains all of this in various places on the net.
Also look at the level titles: a 1st level fighter was a veteran, meaning an experienced warrior that doesn't need to roll just to see if they can tie their shoelaces. All adventurers were expected to know how to sneak, climb, run, jump, camp out in the wilderness, have basic wilderness survival skills, etc. Rolling was only needed for things they didn't know how to do or in situations where chance of success was hard or dicey. Most situations were actually roleplayed out and the result would determined by common sense.
>>
>>55200979
A lot of confusion is caused by 1st level characters being killed in a single hit. This is mistaken for incompetence when it actually indicates the fragility of low level character, since original D&D takes place in fairly "gritty" "low-fantasy" type world even though it's actually a high-fantasy world. Later D&D changes all this without actually changing the mechanics.
>>
>>55190439
>>55198286
That's assuming that you play the game long enough to where you can max out every ability within the game and there aren't restrictions in place to explain why you can't dip into, say, be a mage while also benefiting from augments in Shadowrun.

Even then, you're going to drift towards certain dominant traits depending on how you play anyways.
>>
>>55199975
> minimal mechanic tweaks
Barbarian, Bard, Cleric, Druid, Paladin, Ranger, Captain, Lantern, Mechanic, Sky Dancer, Survivor, Walker, Angel, Battlebabe, Brainer, Chopper, Driver, Hardholder, Hocus, Maestro D', Savvyhead, Skinner.

Or were we pretending D&D is the only RPG? Because even then it's still a stupid question.

Things "Fighter" is:
- a Fighter

Things "Fighter" is not:
- a Barbarian
- a Ranger
- a Paladin
- a Monk
- a Rogue

Just because all of those classes can be reduced down to "fighter + some other thing" doesn't make them Fighters, and especially doesn't mean you'll be playing any of them in a game with the three most standard archetypal classes in RPG history. Use your brain.
>>
>>55198264
What a shame you can't swoop in and save her so she can be your special cuddlebunny and play class-based RPGs with you all night long.
>>
>>55203271
>Barbarian
Fighter with a Rage mechanic
>Ranger
Fighter who focuses on range and tracking.
>Paladin
Fighter who focuses on healing and damaging undead/demons/devils
>Monk
Fighter who focuses on unarmed strikes and mobility.
>Rogue
Fighter who focuses on dungeoneering and sneak attacks.

Boom, barely took me any time to write them up either.
>>
>>55204133
are you fucking reading anything I'm writing or are you just here to post the same thing over and over?

> Just because all of those classes can be reduced down to "fighter + some other thing" doesn't make them Fighters
it's fucking RIGHT THERE IN THE POST.

If you're not going to fucking read the post you're replying to just fuck off and leave me alone.
>>
>>55204214
Do they deal direct damage to enemies using physical attacks, which may or may not involve weaponry of some kind?
>If yes, they are a Fighter (variant).
>If no, they're a mage.
It's not rocket science man, the foundation has been established since the first RPG's were made.
>>
>>55182642
Not class based though

>>55185528
It's a good game.
>>
>>55204270
errata
>If both, they are a Fighter/Mage (variant)
>>
>>55204270
You're the stupidest fucking human being I've ever had the misfortune of interacting with. I hope to fuck this is just your attempt at pissing me off and not what you actually believe, because I would genuinely prefer you were just some cunt on the internet than the actual fucking moron you're coming across as.
>>
>>55204375
Prove me wrong.
>>
>>55204413
If you read a single thing I posted you'd know I already did. If you're having difficulty with some of the words, get your carer to read them to you.
>>
>>55204270
wouldn't that mean that doctors, engineers and diplomats are mages?
>>
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>>55193259
thank you for posting this
>>
>>55204133
>wizard
Fighter with no armor who casts spells
>>
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>>55204375

Whoa, dude, it's just elfgames. Calm your tits.
>>
>>55204530
That would depend on whether or not they use spells of course.
>>
>>55204496
>If you read a single thing I posted you'd know I already did.
If you did then you would've linked me to them in your post.
> If you're having difficulty with some of the words, get your carer to read them to you.
>carer
Oh the irony.
>>
>>55204764
Nope, Spellcasting is a mage ability and Fighters don't have to necessarily wear armor (see: Monk).

It's okay to be confused though.
>>
>>55204831
a guy who fights with spells is still a fighter by definition.

clearly the two classes should be fighting guy and non-fighting guy.
>>
>>55182263
>Game is class based
>>
>>55204782
Let me guess, otherwise they're fighters?
>>
>>55182314
that's what Path of Exile does too
>pure str
>str/int
>str/dex
>pure dex
>dex/int
>pure int
>whatever you want
>>
>>55205097
>a guy who fights with spells is still a fighter by definition.
Casting spells isn't the same as Fighting though, you're just casting spells.

Now, if you were buffing yourself before Fighting then that's different, but at the same time, you'd classify as a Fighter/Mage variant than a pure Fighter.
>>
>>55205183
Of course.
>>
>>55182292
Yep. As long as they are extremely customizable.
>>
>>55205351
>Casting spells isn't the same as Fighting though

it is if you're using it to kill people
>>
>>55203271
You realize there are rpgs that have no classes and can reproduce all this archetypes, right?
>>
>>55185123
this would be great if you had scores for each of the three archetype based on your abilities and the ratio of those scores determine your class name (which changes over time)
>>
>>55190442
Kingdoms of Amalur is a video game, retard.
>>
>>55205427
Spellcasting is fundamentally different from actually fighting people though.

If I shocked someone to death with a tazer, it doesn't make me a Wizard and just because I killed someone with Fireball doesn't make me a Fighter.
>>
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>>55182263
>class based games
>>
>>55182263
>game is class-based
>only classes are worrier, rouge and krav maga
>>
>>55205452
I really don't understand why you've posted this at all. In a thread about the three-class system, responding to a post saying those three classes don't actually cover everything unless you pull some reductionist nonsense that doesn't actually apply to reality, you've decided to post that hey, you can do those things without classes too!

What is wrong with you people.

>>55204801
Feel free to post any Fighter/Wizard/Rogue system that lets you reproduce everything I put in my post if you like.
Otherwise it's fine to just accept you have no idea what you're talking about.
>>
>>55205651
>Spellcasting is fundamentally different from actually fighting people though.

It's just a different kind of weapon if you're using it for combat.
>>
>>55205782

>pretending to be retarded
>>
>>55205782
It's not a weapon though, it's magic.
>>
>>55205812
>weapon
>a thing designed or used for inflicting bodily harm or physical damage.

It's both.
>>
>>55205796
>>55205812
Not him, but I kinda see his point. Using magic to hurt others in a fight is still fighting, even if it doesn't involve conventional weapons or direct bodily violence.
>>
>>55204530
>wouldn't that mean that doctors, engineers and diplomats are mages?
Do they deal damage to enemies via physical attack when they fight? Yes, they do.
Doctor/engineer/diplomat are professions - what does that have to do with classes?
>>
>>55206085

You're hurting someone, but you're not fighting them. You're not trading blows or anything remotely like fighting.
Might as well say that burning their crops so they starve to death makes you a "fighter."
>>
>>55206174
What if they use their abilities to support their friends rather than dealing damage?

>>55206200
So if two people stood in a room hurling magical bolts at each other, you wouldn't say that's fighting? It's not even "remotely like" fighting? What would you call this mutual infliction of hurt?

>Might as well say that burning their crops so they starve to death makes you a "fighter."

Isn't that your position? They're not using magic so they must be a fighter.
>>
>>55206322
>What if they use their abilities to support their friends rather than dealing damage?
>I'm a barbarian pacifist that just hands potions to my party. That makes me a mage.
When they deal damage to the enemy what form does that take?
>I'm a barbarian pacifist that just hands potions to my party. That makes me a mage.
>>
>>55206345
>When they deal damage to the enemy what form does that take?

Are you implying that they are fighters because they can pick up a sword and hit someone? But mages can pick up swords and hit people too, so they must be fighters as well.
>>
File: That's it I'm out.gif (420KB, 400x222px) Image search: [Google]
That's it I'm out.gif
420KB, 400x222px
>>55206394

Your argument has devolved into idiocy. I can't tell if you're pretending to be stupid, or shitposting ironically, or genuinely dumb.
This is pointless. Fuck it, I'm out.
>>
>>55205766
You are one of those people who think that 4th edition classes all play the same, right?
>>
>>55205922
Magic isn't a thing though.
>>
>>55207019
genuinely what the fuck are you talking about?
I have no idea what you think you've read in something I've written but you're arguing with something I neither care about nor ever said.
>>
>>55206394
Do they have the option of dealing magical damage?
>>
>>55207180
So even if someone has no fighting skill, you consider them a "fighter" as long as they don't have magic? Maybe you should just call them "muggles" instead.
>>
>>55207428
Nobody said they have to be GOOD Fighters. Besides, all Fighters are assumed to be muggles anyways until they learn how to cast magic.
>>
>>55207428
If the option is fighter or mage then someone with no magic is clearly not the mage, they're just a really crap fighter.

Of course, if they genuinely aren't a fighter or a mage then they're not an adventurer so they don't need to be covered by the class system.
>>
>>55207150
3 classes can cover anything because no-classes can cover anything. If you think three classes are not enough to cover the archetypes you posted that makes me think that probably your issue is that you understand that there must be differences in the rules at play for each class to be considered different and henceforth think that all 4e DnD classes all play the same.
>>
>>55182332
Warriors can bandage wounds and set broken bones.

Rogues can apply healing salves and perform surgery.

Mages can gather herbs, brew potions and use magic to seal the wounds.
>>
>>55207819
Try reading:
> Just because all of those classes can be reduced down to "fighter + some other thing" doesn't make them Fighters, and especially doesn't mean you'll be playing any of them in a game with the three most standard archetypal classes in RPG history.

A game that offers Fighter / Wizard / Rogue almost never offers non-standard variants on the three. You cannot be a Druid or a Monk or a Bard, you can be The Archetypal Fighter and The Archetypal Wizard and The Archetypal Rogue.

Feel free to show me any Fighter / Wizard / Rogue game that does actually let you create any variation on those three. I'm still waiting for the last guy to come up with something.
>>
>>55207819
Also, and I can't stress this enough, this is the dumbest most backwards logic I've heard since the last guy stopped posting.
Consider wtf you are even saying. "You can do anything with three classes because you can do anything with no classes." Okay, my three classes are Rock Salesman, Foot Fetishist, and Scuba Diver. Yep, you're right, this does encompass every possible thing a player could want to do. You got me there.
Classes explicitly exist to narrow your game experience. Games remove classes when they want their players to be able to pick and mix elements.
>>
>>55207948
Numenera
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Thread images: 19


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