Stat this beautiful bastard, /tg/
>>55173396
I can't!
I'd rather be SHINEH!
>>55173396
+10 search/perception rolls for anything shiny
+5 racial bonus against demigods
>>55173462
35 AC
Send your armies but they'll never be enough. His shell's too tough.
Attributes
Size Large
Type Monstrosity
Alignment Unaligned
AC 13 (Natural Armor)
HP 59 (7d10+21)
Speed 40 ft.
STR 20
DEX 12
CON 17
INT 3
WIS 12
CHA 7
Senses Darkvision 60 Ft.
Passive Perception 13
Skills Perception +3
Challenge Rating 3
Roll 0
1d20 + 7
1d10+5
Roll 1
1d20 + 7
2d8+5
+5 Performance (Specialty: Glam Rock)
>>55173507
>CHA 7
>>55173396
Well tamatoa hasn't always been this glam. I was a drab little crab once!
Trait: Narcissistic Psychopath
>>55173507
Way bigger than size large
Way more hp and way more ac
>>55173396
Archetype:
>Supernatural Creature
Juncture:
>69 AD
Attributes:
>Body: 10
>Chi: 0 (Magic = 8)
>Mind: 4
>Reflex: 8
Skills
>Creature Powers: +7 ((plus Magic: 5)
>Martial Arts: +4 (Plus Body-Strength Max 12-)
>Performance (Glam Rock) +3 (Mind-Charisma 7)
Basic Schticks
>Horrific Appearance (+2 intimidation, reduces Mind-Charisma to 2 effective for positive interactions)
>Deceptive Speed: You appear as if you should move at half the speed you can actually move.
Bonus Schticks
>Amphibian (can freely move and breathe underwater)
>Damage Immunity: hand-to-hand weapons (excluding magical weapons)
>Armor (+2)
>Armor (+2)
>Armor (+2)
Limitations
>Cannot be healed except by characters trained by the medicine skill in 69 AD
Wealth level
>Hoarding Miser
>>55173767
Damn it, supposed to say "Plus Magic: 15" after creature powers
Anyway, that's him, done in Feng Shui, as a starting character.
If I had a choice, I would swap one of the ranks of armor (he's tough enough to deflect Sci-Fi Future Assault Rifle rounds right now, but i'm willing to drop down to "Contemporary assault rifle rounds" if i could get him a custom "MEATY CLAWS" schtick, that would allow him to instantly grapple on a melee hit.
>>55173396
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
1/8192 encounter chance