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He's got a point you know

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File: skele.jpg (128KB, 774x453px) Image search: [Google]
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He's got a point you know
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>>55146643
Super broadheads, making the chance of hitting a bone higher and increasing force of impact to forcibly damage/dismantle the skeleton.
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>>55146643
Skeletons have DR5 / bludgeoning
>>
>>55146643
Blunt force trauma.

Arrows that actually do make contact with the skeleton will still do quite a bit of damage to bones, shattering skulls and destroying limbs.

It's not an ideal weapon, but it's not COMPLETELY ineffective either.
>>
>>55146643
Well yeah, that's why skellies have resist to piercing since forever?
>>
>>55146643

Have you not heard of arrowheads being stuck to bones?

>Being this dumb
>>
A better question is how can skeletons be destroyed at all. They're animated by necromancy, even if you break the bones to pieces they should still retain their anima.
In fact, I'm pretty sure the skeletal warrior is just there as a psychological misdirection/terror tactic since all you need is just the palm gripping the sword and animate the sword with the dead warriors spirit. It's not like the hand is supported by the skeleton or anything.
>>
>>55152092
Because if you break the pieces apart, the magic unravels, duh.
>>
The arrows are iron tipped and the iron disrupts the magic animating the skeleton for just long enough to make it collapse.
>>
File: arrowhead.jpg (113KB, 953x311px) Image search: [Google]
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>>55146643
Some arrowheads would do more damage to skeletons than to living humans
>>
>>55152092
Probably a mix of a finite amount of energy being put in to animate it initially, with more being available or stored in spell components like obsidian to allow prolonged animation, followed by each break either taking more energy to work with keeping it in motion or breaking the flow and containing it in the coherent bit. So the more you break it, the more energy it either spends trying to move the pieces until it uses up what it has, or the harder it is to get energy to the relevant moving bits. Which, admittedly, could probably be worked around by making a higher tier of undead.
>>
>>55152092
principle of sympathy

https://en.wikipedia.org/wiki/Sympathetic_magic

skeletons work via sympathetic connection with their original human form and movements, so they imitate the form and movement of a living human. as you break down their form, the sympathetic connection gets weaker until they're just a pile of bones again. or that's how i'd explain it anyway.
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>>55146643
Necromancy uses invisible threads of magic to simulate the muscle of real living creatures.
Objects passing through the false muscles at speed disrupt them, causing the skeleton to weaken, until it spontaneous disassembles.
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>>55146643
>He's got a point you know

Is the point that you've been making a lot of pointless threads lately?
>>
Skeletons are animated by a field of dark magic acting as flesh that can be disrupted or damaged in normal ways.
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>>55146667
replace the broadheads with miniature metal fists
>>
>>55153432
how convenient
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>>55152092
Something something vessel for dark magic something something human shape something
>>
>>55146643
>He's got a point
So he should do less damage to skeletons, then
>>
>>55152092
Ah, a fellow Dwarf Fortress player.

It's almost a shame that they need heads or graspers now. The monstrous tide of miscellaneous dismembered bodyparts sure was a thing.
>>
>>55146643
What in the flying fuck did his necromancers get a hold of in order to have an entire volley of arrows pass right through the gaps of its ribcage?

Fuck that! There's only one recourse for necromancers powerful enough to raise GIANTS, calling in every paladin order to do battle.
Thread posts: 21
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