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starfinder general /sfg/

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Starfinder General /sfg/

WTF is android society actually like? Do they have families? Do they have schools? Do androids dream of electric sheep?

/sfg/ unified link repository: https://pastebin.com/BBVzM7tm
Cheatsheet: http://paizo.com/paizo/blog/v5748dyo5lk2n?Starfinder-Cheat-Sheet
FAQ: http://paizo.com/starfinder/faq

old thread >>55093728
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>>55116044
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>>55116062
But we need a new general.
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>>55116062
this is actually a decent OP
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>>55116105

BUt you can wait until page 8 like a civilized person
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>>55116044

Androids are bio-mechanical beings that are created since they can't give birth to other androids. Their creation is often done via approved corporations or by other androids to make sure they arn't abused but there are groups out there who create androids illegally and use them as slave labor in spite of their civil rights.

Their civilization is all over the place but some live on Aballon and their is a group in the Diaspora that are trying to build a planet from scratch.

I imagine they could go to school to learn a trade but newly built ones probably have whatever education and profession programmed into them, I imagine the same goes for when they choose to die and a new soul inhabits the body.
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>>55116115
no we cant, because that just gives oppurtunity for the shitty anime anon to shit up the OP.
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>>55116152

Well thats when you report the image cause those always happen at page 6. Then you make the proper thread.
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We were on page 3, asshole.
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>>55116018
What I'm saying is you should be able to SIMULTANEOUSLY be able to attack with a pistol AND do something else with no penalty. Say, prime a grenade while firing your pistol, then throw the grenade next turn. Wouldn't be able to do that with both hands occupied by a rifle. Or keep a readied action with a pistol pointed at a doorway while entering a key code on a number pad to lock the door. Pistols should NOT be as strong or stronger than rifles, that makes zero sense in any way shape or form.
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>>55116251

Yes but that would require serious houseruling and expressly working out what you can or can't do with a sidearm.

That and there is a 4 armed race, they would be able to do that with a minigun.
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>>55116292
>>55116251

Meme Daddy eagle has solved your woes already!

https://docs.google.com/document/d/1x_OVllmNNfqPZq_TcUnLjjL2G_sOXEVpO3KlnEP0dPs/edit

Change Quick Draw into Fast Hands

Fast Hands
You’re faster than most when manipulating your weapon.
Prerequisites: Base attack bonus +1.


Benefit: You can draw a weapon as a swift action. Additionally, when making an attack using a thrown weapon as an attack or full attack action, you can draw a weapon as part of the action of making a thrown attack with it. You can draw a hidden weapon (see Sleight of Hand on page 146) as a move action. In addition all reload times with weapons your class is proficient in are reduced to a swift action.

Normal: You can draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as part of a move action, and you can draw a hidden weapon as a standard action. Reload time for all weapons is a move action.
CLEVER GRIP


By using special grip techniques and practice, you can manipulate light and maneuverable weapons as if they weren’t there.
Prerequisite: Fast Hands, dex 15
Benefit: You can treat a hand wielding small arms, or Operative weapons as empty for the purposes of any action. Such as reloading, typing, bandaging wounds, manipulating objects ect. This cannot be used to wield another weapon.
Normal: A character wielding a small arm, or operative weapon is full and cannot be used for other tasks.
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>>55116353

That doesn't actually allow you to do extra stuff with pistols at once. Just count as having empty hands.
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>>55116360

Having them count as empty hands opens up a TON of options you don't normally have.
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>>55116292
Why wouldn't a race with four arms be able to use all four arms at once? Unless you're arguing that a single player turn only comprises of the .001 second required for a bullet to be fired, you should absolutely be able to do things with your free hand(s) while only using one of them to hold a gun.
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>>55116390

Yes but >>55116251 was talking about simultaneously. That and Pistols ALREADY give you a free hand because TWF basically doesn't exist.
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>>55116400

>Why wouldn't a race with four arms be able to use all four arms at once?

Because giving every single arm it's own turn makes 'More arms' the most powerful thing in the game.
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>>55116353

Does he have anything that might work for beefier side arms like a Revolver? That was a topic we were talking about in the last thread.
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>>55116420
Jesus, it really does come with all the baggage of icantputonmyownPantsfinder. Obviously you can't write a novel with one hand, play a sonata with another, jerk it with your third, and shoot a pistol with the fourth. There comes a point where you have to ask how many things can the characters brain focus on, not how many different things can he do with his hands. Perhaps something like
>you may take a quick action or free action with any free hands. This may not be another attack as your attention is already focused on your primary target or targets. You may extend this to a standard action by taking a -X penalty.
There, now you can do shit like take things out of a pouch, use a radio, ready other items, manipulate the environment, or signal to allies. You know, how pistols have actually been used.
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>>55116486

At the moment he's got a really nifty optional rule for automatic weapons. Since The normal benefit for automatic is very niche


Select Fire
Automatic weapons now have three firing modes that can be chosen as part of an attack.
Single-Fire: Attack normally
Burst-Fire: Gain a flat +2 to Attack and Damage to that attack, at the cost of ¼ of the weapon’s capacity in ammo spent.
Full auto fire: Weapon trait as normal.


I Think he was going to work on Fusillade next. but not quite sure.
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>>55116524
There's only one thing i could come up with... and that's further improving automatic fire trait.


Its probably horribly broken.

But lets throw it out there.


When you make a full attack with a weapon in automatic mode, you can attack in a cone with a range of half the weapon’s range increment. This uses all the weapon’s remaining ammunition. Roll one attack against each target in the cone, starting with those closest to you. Attacks made with a weapon in automatic mode can’t score critical hits. Roll damage only once, and apply it to all targets struck. Each attack against an individual creature in the cone uses up the same amount of ammunition or charges as taking two shots, and once you no longer have enough ammunition to attack another target, you stop making attacks.
If more than one creature is equidistant and you don’t have enough cartridges remaining to shoot at all equidistant creatures, determine randomly which one you target. You can’t avoid shooting at allies in the cone, ****However you can attack the same creature multiple times, provided all other creatures within the cone have been attacked already. Cycle through the creatures again until ammo is depleted. *****
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>>55116600
Is there already a suppressing fire option?
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So what's the consensus for what page to post a new thread on?

This thread was posted on page 3 and we're fine with it, so I guess it's okay to post on page 3 now?
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>>55116615

Suppressing fire is a feat. Basically improves Covering fire and Harrying fire to affect everything in your full auto cone.

>>55116600

inna nutshell.

this would mean a gun that has 100 rounds in the mag and a 60 ft range. Each shot takes up 2 rounds.

That gun can make up to 50 attacks spread out amount every creature in a 30 ft cone.

You roll damage once. so say 1d10+3=8. So if one creature is in the cone.... That's a potential of 400 damage to a single target. Provided you succeed every single attack at -4 against them.

So yeah completely over powered. scrappin that.
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>>55116641

Probably a cap to it. Maybe a max of 1/4 your character level in attacks to a single creature?
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>>55116641
This right he is why rate of fire in a game featuring modern style firearms is important. While dumping 100 bullets into a target in a single turn may seem viable, in reality most full auto guns are firing between 6 and 10 rounds a second. What's the time scale in star finder?
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>>55116659
>going on lots of adventure IN SPACE magically makes your gun shoot faster.
Lolwat.
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>>55116640
No we're not okay with it.
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>>55116677

Yes, yes it does.

Actually the reasoning was, more shots on target.
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>>55116677

Starfinder lets your gun hit harder the higher level you get.
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>>55116666

Well mega satan... breaking it down into Hard science like that is an exercise in futility. You'd have to give every gun a RPM just figure out damage. Its best just to go with an abstraction. Like the burst fire i suggested earlier, where it only gives you a bonus to accuracy and damage, rather than multiple attacks.

Going of the existing rules for Starfinder's automatic weapons. You dump the rest of your mag in front of you like you trying to shoot the invisible predator in the forest cause he killed your buddy. And you can successfully attack one creature for every two "shots" you can take with the ammo you spend.

The example i gave was extreme with the 100 round mag. most of them don't have that other than the heavy weapons.

Granted Fusillade could be improved by simply allowing the person who owns the feat to attack more than twice. But that infringes on Soldier's onslaught....

Decisions decisions.
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>>55116689
This rustles my jimmies
>>55116685
Why not just do something like a roll for the number of bullets that each target is hit by, with a maximum and modifier based on total rounds fired? So an assault rifle might get you a plus 1 after firing 30 rounds and have a max of 3 rounds on each target, a machine gun firing 100 would get you a plus 4 to hit with a max of ten rounds on each target. If you have more hits than rounds expended, it could be argued that you're hitting targets in the back with rounds that have penetrated.
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>>55116751

To be fair, its because you're getting better guns.

You dont just do more damage for no reason.
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>>55116792
>To be fair, its because you're getting better guns.

Specialisation says otherwise. A level 20 guy deals 1d6+20 with a first level peashooter rifle
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>>55116802
And a level 20 gun makes that 12d6+20.

So, it's both. Amazing.
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>>55116751

Far too complicated. The Fan fire of full auto is probably just left alone.

Fulsiade is already massively improved by the addition of FAST HANDS and CLEVER GRIP.

by the old rules, if you started with none of your weapons out. At the very minimum, in order to take advantage of it, you'd have to spend the at least two rounds drawing all four of your pistols. If you have Quickdraw you can spend one swift action to draw a pistol, and you can turn one move action into a swift action if need be. Or draw a weapon as part of a move action.

Okay! Now your guns are out, you've positioned yourself in such a way to take avantage of the Automatic Fire cone attack. Now all four of your pistols are bone dry and you have to spend a swift action to sheath or drop one of the guns, then spend 2 more rounds reloading all of your guns again in order to fight. then you have to spend another action to draw the weapon you put away, or leave it on the ground.

The amount of actions spent in prep and recovery for the attack is TOO DAMN HIGH to cite an antiquated meme.

cutting down on what needs to be done to prep and recover from the Fusillade improves it, though still keeping it niche.

-----------

As a side note, i forgot a KEY piece of wording in Fast hands that i meant to put in there.

It said "Benefit: You can draw a weapon as a swift action."

But it SHOULD say "You can draw as many weapons as you have free hands to wield as a swift action. "
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>>55116821
Swegle we love you, but stop home brewing. You suck
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Did some updating on the gravity weapons/bows homebrew I was working on. Not the most damaging weapons (Though far from terrible) but very good crowd control.
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>>55116881
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>>55117040

Which things should be changed, would you say?
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>all this homebrewing
>no one has actually played any of it
>all based on math and not actual play
/tg/ is stupid sometimes.
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>>55117096
The hell else we gonna do?
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>>55117096

Math is a pretty good basis for homebrewing a lot of stuff (Like, say, weapons where you can directly compare with other options). Honestly, the issue with the full auto stuff seems to be not doing the math behind the effects.
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>>55117109

Banish the math demons from your mind and work purely from gut instinct.
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>>55117123
But anon, like 90% of this game IS maths.
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>>55117148

Yes but applying math to things makes you not a Real Roleplayer. RPGs were best before people understood statistics well enough to calculate things like average DPR or chances of success!
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>>55117115
It's going to be incredibly ridiculous when we have an actual monster book and the homebrew shit makes the game retardedly simple because the math is skewed too heavily in the favor of the players suddenly.
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>>55117186

It's why I'd lean against actual class design right now. Weapons and equipment are (Mostly) alright because we already have the math behind them but classes will rely a lot of the enemies the game has.
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>>55117096
I'm in the prep stages to join a game.

the GM is still working out plot and and shit now he's thrown out the default setting. the party is working out the ship map...soon, very soon we shall begin.
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What statistics should Starfinder aasimar have?
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>>55117366
None because assimar are cancer.
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Has anyone here actually started the game yet? Iirc the book's only been out like a week

Anyone got any cool character concepts? I'm a little overwhelmed by choice here. Never played a sci-fi tabletop before (with the exception of an attempt at a really bad apocalypse world game and a cyberpunk one-shot)
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I'm propably going to join a one-shot of this to see what it's all about/see if the system is shit or not. Give me a rundown of the setting and stuff.
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>>55118161
it's pathfinder in spaaaaace
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>>55118175
except that nothing from the pathfinder setting actually matters because everybody's forgotten all of it.
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>>55118190
Except for Azlant, anon, you know how everyone gives a shit about them!
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>>55118132
>Cool Character Concepts
Vesk Empath/Mystic who is being slowly manipulated by the Reptillian/Unseen, unwittingly preaching a path of acceptance that will allow the Reptillians to eventually take up places of power under the guise of Vesk peace diplomats and corporatism.

Kasatha Outcast/Solarian, abandoned on a burning world, went full Barsoomian atavist. Thark-style piercings and decorations. Lost greater sense of who he once was and is disillusioned by the grand scope of the cosmos. Sort of a Tarzan on Mars.

Shirren Scoundrel/Outcast, a biopunk dealer of grafts who has experienced a neural network at one point in its life and has become addicted to the idea of a unified mind; leading to issues with his racial history. More likely to end up like the Brain Bug rather than trying to enter a hive mind proper; as it wants to be center.

Android Enhanced Commando/Mechanic; addicted to perfection. Be better than humanity, better than anyone, move beyond petty emotions. Acts like a monk, has a code; breaks that code all the time because the pursuit of perfection is the only thing that matters. Wants to cyber itself up to the point that its consciousness no longer exists. Solipsistic, but keeps it private, because talking about it gets annoying. Enjoys decadence and hedonism too much, which likely leads to the desire to be above it.
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>>55118190
Probably for the best.
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>>55118132
I've got a couple concepts I really want to play.
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>>55118132
>https://www.youtube.com/watch?v=dZq48HsjXi4

LE priest-mechanic of Abadar
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>>55118190
I kind of want to do a Sarenite Solarian but I'm not sure how well it'd go just focusing on photon and never using graviton.
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>>55118594
>but I'm not sure how well it'd go just focusing on photon and never using graviton.

Congrats, that's the way to play Solarian and make them work. Graviton is really weak.
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>>55118594
>Worshiping Sarenrae
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So, does anybody have scrubbed Starjammer or Starfarer's companion?
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>>55118606
Isn't there a penalty for focusing too hard in one direction?

>>55118633
If a guy who pulls power from stars worships a god you bet your ass it's gonna be Sarenrae.
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>>55118665
>Starfarer's companion
Trust me anon, you don't want it.
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>>55118814
>Isn't there a penalty for focusing too hard in one direction?

If you take too many powers of one, yeah. So Solarians tend to end up with 'I've got powers from both but I only use half the powers I've got (If that many)'
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>>55118834
I heard it's imbalanced, but is there really nothing worthwhile in it?
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>>55118868
The lore is all shit, the race stats are shit, the classes are broken in more ways than one, the feats are shit.
The book has absolutely no redeeming qualities.
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>>55118868

If there are, they are finding a needle in a shitstack.
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>>55118814
Only actual "drawback" is that it takes four charges instead of three for you to use the ultimates... but you don't WANT to use them unless you're heavily Cha-focused, anyway.
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>>55118895
I see. What about Starjammer then?
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>>55117366
I'm obsessed with giant cow tits, and even I think that picture is bad, the tits don't even look like they're attached to her chest...
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Can anyone post a photo of each panel of the GM screen? It should not require scrubbing like a pdf.
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>>55119381
It feels like giant cow tits are going to be very rare in Starfinder, since the sci-fi aesthetic lends itself more towards sleek, athletic figures.
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>>55120018
Not if you convert into Trials in Tainted Starfinder.
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as bad as andromeda was, the tempest was a really cool looking spaceship. i like it alot.

>>55119908
scrubbing?
you mean virus scanning?
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>>55120240
Removing personally identifiable information. At least, I believe that is the correct term.
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>>55120124
The worst thing is, if someone was to want it hard enough, it would be relatively easy to make a TiTS conversion.
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So, I will never be able to play a badass kasatha gunslinger with 4 pistols?
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>>55120305
What's worth porting over from TiTs? It was a shitty "sequel" to CoC fraught with all the smegma-laced, greasy paw prints of the furry mafia. If you want TF just go with an Arshean enclave, Lamashtu bio-lap or particularly eager Oras scientists. If you want fat-chested sluts... Make one.
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>>55120335
seems not.
i mean, you can, but it would suck.
i think the 4 arms is meant for soldiers using a rifle and a 2 handed melee.

what would probably be cool and effective tho, is 4 grenades

>>55120018
definately not enough cow tits in ttrgs.
we should make a cow tits race.
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>>55120373
A 2h rifle + 2h melee? At the same time?! That is just silly. 4 pistols should be feasible.
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>>55120373
>Cow tits race

Just take Tieflings, file off the serial numbers, and make them Not!Draenei, complete with adorable East European accents and fat asses.

Say they're the children of the Moonscar who've been fucking so long they became a distinct race.
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>>55120373

>Rule, Britannia!
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>>55118594
Graviton is garbage.
You'd be gimping yourself if you ever took anything graviton.
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>>55120586
I wish we had Graviton weapons that did ranged bludgeon damage.
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>>55120625

Like >>55116881
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>>55120373
Does the term cowtits refer to like, udders or cow furries or something? Or does it literally just mean "large breasts"?
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>>55120680

Is that made from the discussion had last thread about gravity weapons?
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>>55120799
It means exceptionally large breasts.
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>>55120833
ah
I was scared it might be something weirder
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>>55120829

Partially, yeah. Among a few other things, as I tried to give it a mechanical role other than just 'Does bludgeoning'. So the gravity weapons are very heavy on the crowd control.
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>>55120841
That doesn't mean the other interpretation isn't a thing. It's just that in most circles it just means huge breasts.
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Don't hide it from me, /sfg/.

Tell me about that one missing piece of the starfinder puzzle that would really speak to you.
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>>55121044
A finished set of passably balanced rules that wasn't thrown out half tested so they could sell books for GenCon
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>>55121068
>passably balanced
Come on anon, he said missing piece of the puzzle, not total pipe dream.
>>
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>>55121044
mermaids and ocean planets and water spaceships
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>>55121150
>TFW aquarium power armor/mech
>>
Remember kids, if you make a white man be prepared to be low-level cannon fodder for the REAL heroes of this system.
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>>55122760
Sure thing moran.
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>>55121044
I've not really dug very deep yet, but dual-wielding in general, and sniper rifles, not sucking hot shit would be pretty rad. Hell, can you even Space Cowboy properly? Is that a thing? Quickdraw is still a joke and even operative can't quite make pistols worthwhile, right?
>>
>>55123132
Sniper rifles are not meant to be used on a battle-map though. That's the secret most people ignore.
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>>55123132
Dual-wielding is super shit. Sniping is fine for what ti's meant to be. Quickdraw is technically weaker than it is in Pathfinder, but due to the adjustments to the rest of the system it's more worth taking here than its previous incarnation was. Operatives make pistols good.
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>>55123255
>>55123393
What is it even good for, because having a weapon whose purpose is solely to make a "cinematic kill" while your party twiddles their thumbs doesn't sound fun for anyone.
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>>55123517
perhaps you could sit on a rock some distance away while the fight is going on and pick them off at a distance
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>>55123517
It gives your party options. It's not going to be your primary weapon, it might be better not to think of it as a weapon at all, but in the same vein that most of your party might not weigh in on diplomacy checks, disabling traps, or deducing magic, a sniper rifle is something you might take to increase your power over the narrative.

It's completely unreasonable to expect it to be as effective as an equivalent longarm in regular combat while having the upside.
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>>55123517
>I have no imagination and don't understand how sniper rifles are used for utility in reality or in fiction
>>
>>55123517
Cinematic kill? Seems more like a way to safely get damage on the field without actually being on the field. Barring some hallway shootout I can guarantee you and the rest of the party will appreciate a character blowing large holes in the guy about to cut your face off from 200 feet away.

The sniper rifle is not a longarm, it is not something you're supposed to heft into battle. It has and is clearly statted as a form of "artillery." Personally? The only gripe I have with sniper rifles is their damage is woefully small for the trouble you have to go through to get one in position. Using a rifle's "sniper" ability should give more dice.
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>>55123517
>While the party twiddles their thumbs

The sniper rolls like everyone else, only difference is they're not on the map, or so far away on the map they might as well not be there
>>
The best longarm will deal 54+20 damage at 20.

The best sniper rifle will deal 55+20 damage at 20, but it's unwieldy and only holds 4 rounds.

I mean, it's generally weaker, but not nearly so much as people make it out to be. We don't have information on how 1pp modules are balanced at later levels, but the damage dice on it are close enough at every level range that it should be a viable choice of primary weapon if number scaling is consistent to Dead Suns and the Starfinder Society scenarios.
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>>55123689
....you mean, add onto the Operatives already larger than normal damage potential?
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>>55123825
Wait why the fuck did anyone think sniper rifles were bad in the very first place?
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>>55123604
>>55123658
>>55123689
>>55123791
The problems I was led to believe existed that led me to believe they weren't remotely worth using were:

>the damage isn't particularly great for how much you have to do, and the game had a similar design philosophy to its predecessor regarding engagement ranges meaning longarms were "totally strictly better in all ways"
>classes with proficiency do not actually get features that properly work with the weapons, or which worked in bizarre nonsensical ways
>that NOBODY liked "the guy who's way off the map popping shots and avoiding danger" sniper characters
>the way purchasing weapons worked in the system meant having multiple weapons of appropriate level assfucks your ability to purchase anything else

I guess this is what I get for listening to hyperbolic first impressions while I wait for an online database to go up.
>>
>>55123830
Actually Operatives can't deal any more damage with sniper weapons than any one else barring people trying to use them with out specialization. Trick attack can't add its damage to them and snipers are unwieldy so you can only shoot once per round with them.
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>>55123963
The Soldier not having Sniper proficiency is a travesty, I pray Paizo's wise enough to add a Sniper archetype.
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>>55123889
Because /tg/ are idiots who don't bother to look at the entirety of a game before condeming bits and pieces of it for not being totally perfect.

Like that fellow who claimed that exocortex sucks without actually looking at it past 1st level and not realizing that you can buy/steal/make drones more cheaply and with freater ease than you can add an an exocortex, and that the mechanic is meant to have both eventually.

People just don't think about anything except the so called 'important levels' and ignore everything that doesn't apply to their personal sweet spot, which is stupid since most of them haven't even played the game at all.
>>
>>55124056
To me, I always consider 1-8 the important levels. Anything beyond that might as well not exist.

I mean, aren't those usually the levels where a campaign really hits their stride? After 8 things just begin to feel gamier and gamier until it's a dungeon crawl.
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>>55123992
Uh... Soldier does have proficiency with Snipers.
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>>55123946
You don't understand. All of that is actually true. Sniper rifles have lower damage potential than longarms. You require at least two feats to gain equivalent proficiency in a weapon you don't get class proficiency with and it might still not interact well with your features. A single party member obsoleting combat from a long distance is fucking annoying. Keeping up multiple weapons is a significant hit to your wealth.

The thing you have to understand is that none of that is a practical problem. You're completely misunderstanding the weapon balance, play, and the system itself. If small arms, longarms, and sniper rifles were all balanced against each other for math, then the one that squeezes out an extra point of average damage is going to be the always optimal choice.

Starfinder's fixed one of the legacy issues where the actual pool of viable weapons is really small by balancing weapon types asymmetrically. At its core, the game isn't about pumping out loads of damage anymore. A super optimized damage dealer just isn't capable of erasing targets, so picking your weapons based on utility or keeping weapons of lower tiers as an option is much more viable now.

A lot of the complaints people have been putting out are made under the assumption that the game really is just Pathfinder in Space, but the fact of the matter is that small changes make big waves. All of your assumptions about the weapon are correct, but they don't mean what you think they do because the premise is different.
>>
>>55124056
I'll agree people give Exo mechanics more shit than they deserve but they still struggle to fit into their niche.
>and that the mechanic is meant to have both eventually.
This though is bull shit. Control Net sucks.
>>
>>55124095
And if you condemn mechanics and systems you don't even bother looking at at higher levels, that makes you intelligent? That kind of thinkign is why people can't comprehend that there might be benefits to chosing a class ability that will make things easier or the character more capable at high levels. An exocortex mechanic at 9th level is far more capable than any of the other 3/4 BAB classes can be, because they can have a drone AND emulate a higher BAB class with heavy weapons or advanced melee weapons and have specialization in them.

But that's not important compared to having a drone at low levels, because it's a bother looking ahead at what you'll be capable of later.

Congratulations, you're a 2hu clone.
>>
>>55124056
Hey, you and I are both on /tg/ and we didn't condemn it. Don't mind you ranting, but be realistic.
>>
>>55124199
>I can't imagine a use for this ability
>it must suck
Uh huh.
>>
>>55124235
It's frustrating watching people worship optimization as god when it isn't the whole story. /tg/ used to be smarter than this.
>>
>>55124095
I actually agree with you in regards to Pathfinder, but this really isn't the same system and it's far too early to judge with neither campaign play nor high level modules to reference.

Honestly Starfinder feels much closer to 5e than Pathfinder in regards to actual play from what I've experienced.
>>
>>55124269
It's always been like this. Communities change as they become more successful. It's like the pattern of barbarians conquering civilization and becoming civilized themselves; as travel becomes easier, cheaper, and more free the volume of influx (warlike or otherwise) will increase.
>>
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>>55124217
Exocortex still sucks at level 9 compared to the drone. The drones you can get WITHOUT the class feature for it suck.

Fight me.
>>
>>55124242
I guess you can just use it to respec from one AI type to the other but actually splitting your levels (which is what I assumed you meant by having both) just gimps you.
>>
>>55124339
>my hyper-specialized character which does these things is better than your character which can do everything my character can and MORE THIN GS as well!
I don't have to, you're a moron who would die in the first three rounds.
>>
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>>55124380
>which can do everything my character can and MORE THIN GS

Yeah fucking right.
>>
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>>55124160
>you're completely right about everything
>but also completely wrong about everything

Fair enough. I'll admit I'm mostly clueless and working only on word of mouth and occasional screencaps while I wait for my group to actually dig into and set up a game. I will say that I fucking hate it when a system punishes you for wanting to have a golfbag of weapons for multiple situations, so seeing the exorbitant costs made me believe the people who had supposedly been analyzing the system.
>>
>>55124339
>using overload and override at range to take control over your opponents drone is bad
I'll just have your own drone shoot you.
>>
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>>55117096
Yes because I'm sure trying to pull a 45 DC at level 15 with only a total of +26 available due to lockouts on equipment and class abilities, in order to perform a simple action,is going to be a much better and easier thing to do when your party's survival depends on it than when you're doing it in that "white room" with all the exact same numbers.

I'm sure that failing then will be a whole lot more epic.
>>
>>55124160
Okay, so why do operatives suck at using sniper rifles?
>>
>>55124438
>implying NPCs even have drones

That's a good one.
>>
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>>55124438
Or maybe I can be a drone mechanic and use Overload and Override too! Hot damn.
>>
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I just want to use a Grindblade for the whole campaign, because I love a weapon with an edge so abrasive it's shearing your atoms away.
>>
>>55124452
They don't suck at it exactly. It's more that sniper rifles suck for Operatives because they don't function with most of the class abilities.
>>
>>55124452
You tell me anon, because I'm not convinced they are.
>>
>>55124348
>Level 20
>Put 10 and 10 in them
>Level 10 drone has +8 to hit, 100HP, AC+9, +6 in its good save, and only 10 ranks in its skill units.
It can't hit anything, explodes from anything that shoots it, can't succeed at any skill, will fail almost any save it tries, and can't have any advanced mods.

>Exocortex mechanic level is 10
>Basically you get skill focus and one basic mod.
Hope you weren't trying to use that exocortex to target anything, because you've just halved your BAB if you do.
>>
>>55124609
Just to note, wasn't arguing against you 348 anon, just, I can't believe just how fucking BAD the splitting is.
>>
>>55124609
>>55124636
Heh yeah, though I do feel I need to point out that Control Net does handle Exo BaB adjustment differently when splitting so it can't reduce you BaB, it just adds to it based on how many levels you assign it. Still not great but at least it can't directly hinder you.
>>
>>55124473
Except without exocortex, you can't do it at range. Instead, you plant your drone right next to the override target and hope it doesn't eat your drone for lunch.

Brilliant plan.
>>
>>55124609
>misusing the math this blatantly
Good job.
>>
>>55125559
Ok smart guy, wow us with your superior Control Net build.
>>
>>55125675
Doubt he has one. He basically screamed "fake news!" and ran away.
>>
>>55125540
Who gives a fuck about Overload/Override.
>>
>>55125559
You put the levels where you need them, dipshit, not to evenly split them every time. You might need better drone. You might need better exocortex. You can make choices. That's the point, which you can't seem to grasp because your autistic dependence on "all the numbers must be bigger all the time" can't grasp that you might need one number to be bigger, and can get by with the other number being smaller.

Options>straight math.

Seriously, go back to 4e or GURPS.
>>
>>55125766
You can't switch those at will.
You redistribute upon gaining a level, or with 24 hours of uninterrupted work time.
>>
>>55125724
Androids. Robots. Spaceships. DRONES.

Things you take control of and use against other people. People you take control of and use agaisnt other people.

Imagine those shooty drones you are so proud of being turned agaisnt their owners. I imagine their owners care a whole lot about not getting shot by their own drones.
>>
>>55125803
It's almost like you have to plan your activities ahead of time and have lots of downtime between planets and space stations or something. Weird.
>>
>>55125812
You won't ever be in range to Overload/Override a spaceship.

NPCs don't have drones.
>>
>>55125803
>>55125827
It's a level AND 24 hours, not or, which is a massive difference in usability.

If all it took was a day or two of downtime I'd love it, but once a level means it just isn't going to be reliable for adventuring unless your DM is very strict about progression.
>>
>>55125827
You don't get Control Net till level 17, and as has been stated you have to level up in addition to having those 24 hours. You aren't going to be doing much leveling at that point and you will have already made most of your character choices which can't be changed and may not go very well with changing from one of those things to the other.
>>
>>55125868
The ability doesn't work on them anyways.
>>
>>55125868
>>55125908
>spaceships don't have doors
>or airlocks
>or subsystems
>or electronics inside that you may need to affect for just an instant of troublemaking
Uh huh.
>>
>>55124438

That takes Ghost in the Shell, a level 17 ability.
>>
>>55126022
Technically Override can do it if they fail the save by 10 or more. And Ghost in the Machine is level 19 which makes it happen on any failed save.
>>
>>55126022

Sorry, I messed up.

It takes Ghost in the Machine, a level 19 ability to do it reliably. To get a single round, only affects machines, dominate person.

>>55126078

Yeah but with the way saves scale and without an ability focus style feat your ability to actually get people failing by 10 reliably is pretty damn low. Items scale very quickly with saves (+1 per level, using the wielders save if higher) and the majority of classes have good will saves (Only a single class has a bad will save).

Before Ghost in the Machine, getting the dominate off is 'A nice bonus', not your battle plan. As you've spent your turn for the chance to control another guys single turn.
>>
>>55121044
Full robot race. I don't see it happening with Androids already having the "robot-ish PC" niche, but I want an "even more robot-ish" PC race.

Maybe they could publish a racial feat. It'd need to be a good one, though.
>>
>>55125950
With the computer DCs, no, no you really can't.
By 20 you're looking at a DC of around 57 on average (it could be a bit higher) supported by countermeasures, with 5 full round actions per check unless you increase the DCs further. Attempting to take 20 sets off all countermeasures too.

This is by no means a remotely reliable success and can be downright dangerous (combination shock-grid and antipersonnel weapon mount). An engineer with +8 insight, 23 from ranks+class and +8 int could be facing a computer system he can only break into on a natural 20.

Unless of course you've already taken over the ship entirely and physically altered the hardware to recognize and give you root access while kicking the old owners out.

At which point there's no need for hacking anymore. The majority of 'subsystems' are either not actually accessible through hacking either, and it gets completely retarded if you want to touch anything that would involve "crew actions" as suddenly your class abilities stop working too.
>>
>>55117096
We've had like 3 sessions by now.
>>
>>55117096
>playing TTRPGs
If they were actually fun we would be playing them instead of talking about them.
>>
>>55127973
>If we had actual friends we would be playing them instead of talking about them.
>>
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R8 my campaigns Starship.

Also it still needs a name.
>>
>>55128752
The Freudian Nightmare.

Xenu's Bane.

The Love Boat.
>>
>>55128752
Put a hatch above the cargo lift/door, put above and below the intersection with the air locks and move the meeting room hatch pointing at the airlock to further down.
>>
>>55128752
Boaty Mcboatface
>>
How big is too big, lads?
>>
>>55129070
Colossal is definitely too big, because it's way too expensive to really trick out your dreadnought. Haven't tried medium to gargantuan much, but the breakpoint is definitely somewhere in there.
>>
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>>55129070
that entirely depends on what you're talking about.

If it can no longer fit inside the females of your preferred species, your dick is too big.

The energy beam fired out your snub-fighter can never be too big.

If it is unwieldy and confers no advantages over a smaller more portable model with the same amount of firepower, your pistol is too big.

If it requires folding space merely to dock with a space station, your super-carrier is likely just a big waste of money.

A font size 3200 is not too big when trying to make billboards one can read from 1AU away.

Breasts that reach the waistline are too big.
>>
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>>55129132
>Breasts that reach the waistline are too big.

I'd consider pic related the absolute limit for tits.
>>
>>55129148
I'm keeping this as an invaluable example of that limit.
>>
>>55128752
It's got no armor, no room for the actual engines, the power core is too close to the hull, both storage rooms will go up in flames if the engines get hit and I don't see any obvious way for the crew to clean themselves, let alone relieve themselves.

Saturday morning cartoon/10
>>
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>>55128752
R8 my campaigns Starship.
penis/10
Also it still needs a name.
ejaculator

use this as a real ship
>>
>>55129132
>>55129148
You guys have no sense of adventure.
>>
Can mystic cure restore stamina points, or is it hit points only?
>>
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>>55129311
You call that a ship?
>>
>>55129445
It says HP and specifically spells out what you can do with any excess healing beyond their maximum HP. Since it says nothing about healing SP, it's just HP.
>>
>>55118132
A friend is talking about making a phantom thief with operative/icon.
>>
>>55129148
They are quite perfect.
>>
>>55123132
>can you even Space Cowboy properly?
The Bebop isn't a low Tier ship, but the three fighter thingies might be doable. Using the fractional Tier points and assuming each character uses that many points for themselves will get you some gimped nonsense at Lvl1, but should be able to deliver a proper Rogue Squadron feel by lvl 3 or 4.
>>
I think it was last thread where there was some brainstorming about space vampires and how one vampire built an economic empire based on a medical/pharmacutical company but has a sort of fuedal ranking system among those he has embraced with "Knights" enhanced by nano infused blood potions made from vampire blood.

What are some suggestions for names for the King Vampire and his company?
>>
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>>55130083
>mfw something with blood
>mfw something that has to be cool
>mfw something that's still nifty for a medical organization

Shit...
>>
>>55130083
I don't have a name for the Company or King, but perhaps the vampiric cabal behind the company could be called the "Apocrypha?"
>>
>>55130083
>>55130192
Not going to pretend I came up with the name myself but the Darth name of the Sith Emperor seems appropriate: Vitiate.
>>
>>55130083
>>55130192
Blood Sample because they sample blood but also because they sample blood.
>>
>>55130259
Vitae seems like a name for the nano-potions they give their Knights, either that or Ambrosia (or Ichor.)
>>
>>55130192

Is a name like Kraus to typical for a vampire?

Kraus Biomedical Industires?

>>55130242
That sounds cool as hell. They are probably the Dukes (since in the last thread their feudal ranking system went from dukes all the way to Knights) So the assembly of Dukes would be the Apocrypha.
>>
>>55130279
>Is a name like Kraus to typical for a vampire?

The classic Vampire is from Ustalav, which is closer to Hungarian and Transylvanian than German! That said, Ustalavic names tend to be all over the place, and favor the overtly pompous over something ethnically relevant.

As for this vampire? I'd go for something refined yet germane; he's an important man NOW, but when he was turned he was yet another bloodsucker - and not one of the better ones!
>>
>>55130342

Exactly, I can't think of a common enough sounding name but that was the idea was that he was a low level nobody who basically achieved Dracula status because he decided to fuck off from Golarion before the Gap happened.
>>
Should I have a mercenary company called Storval Security, whose main employees are women who have undergone SHOANTI treatment in order to become statuesque, beautiful women who also serve as bodyguards and call girls for the right client? Advertised as "beautiful AND deadly" perhaps?
>>
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>>55131002
Why not? There's already a Mercenary Company around Absalom Station comprised entirely of the same woman, bulk cloned.
>>
>>55131019
Okay cool, I just want an amazon brigade of chocolate musclegirls.
>>
Is it just me or does the CRB pdf have some resolution issues?
>>
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>>55116044
can you beat my DPR at lvl 2 /sfg/?
>>
should everyone wear tights and legwarmers in space? vacuums get pretty cold
>>
I posted it in a dead thread earlier, but I'm still working on a homebrew race and I wanted to know if this psuedo-rage ability trait is too strong.

Worth noting the race currently is +2 Dex -2 Int; so some of the strength of the ability is compensating for a missing stat bonus.

Adrenaline Flush: Descendants of ferocious ambush predators, [INSERT RACE HERE] can boost their metabolism and strength severalfold for short periods of time. Once every short rest they may gain +4 temporary Strength and +2 temporary Constitution and +5ft temporary Speed. A racing heart, rapid breathing and hundreds of years of hunting instinct interfere with their normally keen faculties however and they take a -2 penalty to Wisdom checks. They may end this ability as a free action.

Every 5 rounds beyond the first 5 deals 1 nonlethal damage to them, doubling every 5 rounds after that. If they take nonlethal damage due to this ability, when the ability ends they are fatigued. When they recover from this nonlethal damage or after 30 minutes they also recover from fatigue.

If they would be knocked unconscious by nonlethal damage during this ability they may act normally until they would next take nonlethal damage from this ability, whereupon this ability ends and they fall unconscious.

Is this okay as it is? How would you change it? Naturally an ability this central dominates the racial stat block, but I don't want to pretend that's an excuse to make it OP.
>>
>>55131328
Aren't vacuums depicted than feeling colder than it is?
Beyond radiation (which is tiny), you aren't losing as much body heat on Earth because well, vacuum.
>>
>>55131328
Be a Star Shaman instead. Lounge around on the hull of your ship during downtime, taking in the cosmic sunshine while you catch up on all the news and stories you missed adventuring.
>>
>>55131384
Vacuum is an extremely good insulator.

Bit of a pressure problem though.
>>
>>55131328
nah, the ship engines produce more than enough heat to be comfortable. in fact it would probably be hot, depending on your ships radiators
>>
>>55131449
>Vacuum is an extremely good insulator.
you might say... a perfect insulator
>>
>>55131481
now now

It doesn't prevent radiative cooling
>>
>>55131437
If only one could be so grossly incandescent.
>>
>>55116044
post spaceships
>>
>>55131606
>>
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>>55131613
>>
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>>55131606
>>
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>>55131606
>>
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>>55131719
>>
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>>55131748
>>
>>55131748
>>
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>>55131757
to think I have more in my spaceships folder than my porn folder....
>>
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>>55131769
hopefully they dont all suck like thatone
>>
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>>55131769
>>
>>55131781
>>
>>55131784
>>
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>>55131799
>>
>>55131806
>>
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>>55131793
>>
>>55131606
why aren't you flying in the ebon hawk in an attempt to discover your lost memories?
>>
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>>55131821
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>>55131825
>>
>>55131825
i dont know what youre talking about
>>
>>55131825

Because Corellian ships are all alike, anon! They change which side the cockpit's on, and they use that to try and trick you into buying the same ship without any significant design improvement for literal centuries!
>>
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>>55131825
>>
>>55131863
Not centuries. Millenniums. Think about it. They've been doing this since the OLD republic.

That's at least three republics and an empire they've done this in.
>>
>>55131871
>>
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One or two weapons as well of course. What's a ship without weapons.
>>
>>55131857
>>
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>>55131917
>>
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>>55131928
>>
>>55131825
An external variation
>>
>>55131917
If that's a light laser, shields just got a whole lot more important in this system.
>>
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>>55131952
Actually they are. You'll notice you can stick 200+ shielding on a starfighter - in fact what ELSE are you gonna put those BPs into later on....

Meanwhile its hull hasn't grown by more than maybe, say, 20 points.
>>
>>55131339
Give us more background on the species
>>
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>>55131857
This is why we make you ride the short bus, Anon.
>>
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>>55131917
>>
>Player suggested that I should use Starfinder to run a game in the PSO2 setting
Should I?
Never actually read the CRB yet.
>>
>>55131966
I've gotten up to 420 with a tier 6, I think it was, and the only reason I wouldn't go higher is because you eat into the PCU you need for anything else.

Though having linked chain cannons wasn't helping that design's efficiency. I want to love that weapon, but ripper is such an awful quality...
>>
>>55131997
if you're willing to homebrew all the PSO shit then go for it
>>
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Any suggestions for a sci fi map-making program for encounters? Preferably something simple and light-weight to use online.

I've been using ANAmap and RPGVX.
>>
Oh shit, didn't realize this was actually out yet. How long has it been since release?
>>
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>>55132010
Ripper makes them terrible, like torpedoes in Star Trek Online (actually torpedoes lose roughly 62.5% instead of 50% when shields are in the way in that game), and their damage to PCU and damage to BP ratings are both a mere 1:1 - there's worse but there's better.

Once you add in ripper any attack made against a shielded craft is no better than a flak cannon's. How many turns will it take to batter shields before you get to do your full damage? Even without an engineer diverting to regenerate, a fighter with 40 shields will need 3 turns for double chain cannons to finally start touching hull. Other weapons could down them with their second pair of hits, and it only gets worse as shields get better.

For Short range, a fighter plasma cannon averages 13 damage to the chaingun's 15 vs naked hulls.
At medium range, 10.5 from a particle beam, or 10 at long range with a coilgun, all of which are above the 7.5 vs shielded targets. Twin Light Torpedo Launchers even at 9 damage per hit average might prove a better buy at high levels.
>>
>>55132110
Yeah, that's basically the problem I ran into. They actually do very well against any fighter in in the CRB except maybe the Mauler, because default shields are so weak and they can punch through them even with half damage, and put the rest onto the hull directly. But once you start moving into double digits per arc - and the Mauler is where you cross that threshold - it just gets painful. They're functional for shredding fighters in a dogfight, but not much else. And they're way too expensive to be the cheap shit space thugs put on their ships while hoping the next freighter coming through has weak shields. And while chewing through the disposable trash of enemy fighter swarms is a use, it's far more limited than I would want. I can work with it, in making ships as part of a larger group, but individually...

The price and power feel like they would balance it on their own, but then they threw Ripper on top anyway. They crippled what could have been a good weapon but not perfect weapon, because I guess 6d4 is just too scary.

I'll probably keep using them in theorycraft ships, since I like the idea, but they really only work in that very specific niche.
>>
>>55131975
Frankly they're space catfolk, but I'm trying to give them flavor, origin and use that isn't entirely just an excuse to draw cat-ears on a character portrait.

They're descendants from lithe solitary ambush predators from their homeplanet, which tracked prey in the dark by smell (the only other trait I have in stone is Scent, since it's absent from races and a broadly applicable ability). The ability represents a jacked up endocrine system that allowed them to overtake and overpower prey before they could mount a strong defense.

They're inspired a bit by Outlaw Star's Ctarl Ctarl while not going full anime, but also a bit of of Phantasy Star's beast race. By no means were these the only inspirations, just chief among them.

So far as other traits go, I was thinking something related to stealthiness or strong hearing; but I was also considering one related to not looking the part of their heritage; that while they're physical, they have difficulty intimidating others.
>>
>>55129465
Fucking Gallente shill. Post a real ship.

Yes I'm shitposting because I play a different faction. Bet you can't guess which.

Though that is a cool ship idea for Starfinder.
>>
>>55132108
Two weeks Thursday, Eagle eyes.
>>
>>55132181
I can't offer much since I still haven't experienced the game. Check the Pathfinder and 4e thread for Touhou and let him check them out. There should be a Discord link around here to reach him
>>
>>55131504
I forget what the difference is between radiation and convection.
>>
>>55132172
That and the sheer lack of value on a few of the other weapons - fighter particle beam for example - was what drove me to try my hand at such an extensive rewrite. The skill DCs were fucked up anyways.

Weapons need a bit of a rework too, though setting heavies as multi-hardpoint spinals isn't feeling quite right just yet...
>>
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>>55132251
Radiation is the lost of heat without a medium, like how the Sun's heat manages to reach us through a vacuum. This type of heat loss occurs at a very inefficient rate, but is almost always present.

Convection is the loss of heat through movement of liquids/gas. Imagine when you open a window and the hotter air from inside flows outside, exchanging places with cooler air from outside. This happens when liquids/gases from different thermal levels tries to shift around to equalize a certain space.

BONUS: Conduction is heat loss through the travel/exchange of heat between molecules. Conduction occurs when two molecules are in contact with each other, no matter the state (solid/liquid/gas). For example, a hotter piece of metal put beside another piece of cooler metal will have its heat 'transfer' into it, to achieve thermal equilirium between the two pieces of metal.

On Earth (read: non-vacuum), all three types of heat movement occur at the same time, but with varying degrees depending on circumstances. In a true vacuum (most of space is NOT a true vacuum), radiation takes top priority.
>>
>>55132251
Convective heat transfer: Contact/proximity with other materials allows heat transfer proportional to the difference between the two.

Radiative: long-wave infrared is emitted as the molecules of a structure slowly lose energy
>>
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>>55131606
>>
I miss dumpstatting already.
Especially in a game where you're either a str based solarian or using better weapons, and every party has a ship to haul their shit on.
>>
>>55132327
>>55132338
Alright cool thanks.

Science!
>>
Tell me about that character you want to make for a campaign!
>>
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>>55135302
>shelynite

>Shelynite
>Starfinder
>>
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>>55131606
>>
There seems to be a lot of negativity on this board surrounding the game.

Anons, are you afraid that the time and cost investment in preparing for Starfinder will not pay off in the long run? Do you regret being an early adopter?
>>
>>55136127
I just want a damned bestiary already so I don't have to deal with the current adventure path.
>>
>>55136127
The issue with Starfinder isn't the time and cost investment, someone who has surface knowledge of Pathfinder can learn this in an afternoon. The issue with Starfinder is Paizo giving us a CRB and NOTHING ELSE. How are we supposed to make a campaign for this system without a bestiary? Do they expect interest to keep up until November? The reception to this system has been very lukewarm across Roll20 and Myth-Weavers, hell our discussions here are always centered around, "I'd like this game if I could FUCKING PLAY IT."

Paizo made a quick dollar pumping this out for GenCon, but in the process killed it in the long run. The CRB should have released almost alongside the bestiary and first couple books of Dead Suns.
>>
>>55136250

No way it takes an afternoon to learn. Character generation and bare combat mechanics perhaps...

Starship combat alone would need this amount of time. Add to that the changes to skills, classes, vehicle chases, etc.

I am not saying that it is difficult and, heck, I am having tons of fun reading the book in detail, but it has sure taken me a while. Granted, I can only read for an hour or so each day.
>>
>>55136365
Honestly, I only skim the CRB for what's new and from there I just keep the pdf copy on my tablet to pull up as reference whenever someone asks a question about if they can do a particular thing. Reading the full CRB and committing it to memory is the act of a crazy person.
>>
>>55136407

I'd better call a shrink then. I love reading these damn things all the way and highlighting the important passages for easy review later.
>>
>>55134921
I'm trying to swim through Shirren ideas, the bugs seem just so much more varied to me. A friendly, Solarion Hercules beetle type person seems the easiest for me to do.
>>
>>55136407
>He doesn't read the CRB and ogle all the fluff

Ohohoho~, I bet you don't know your Defiance from your Aegis, or your Seeker Rifle from your Shirren-Eye!
>>
>>55128752
When I saw that the cabins were right up against the hull, I briefly forgot that this is soft sci-fi and got angry about irradiating your crew.
>>
Shirren Mystic Mindbreaker - takes pleasure on exploiting/exploring the particular fears of each of its victims.

It is a member of a secretive society that influences and maneuvers adversaries for their own political motivations. It does the dirty work for them.
>>
>>55136623
>It
>They

It's going to be a Host?
>>
>>55132182
The cross-section guide for EVE Online is a feast of ship concepts for Starfinder, I love it.
>>
>>55136652

The larva has to observe and learn.
>>
>>55136566
Not off the top of my head, but opening the rulebook costs zero effort to make sure of the differences.
>>
>>55136652
>The host are tired of being used by male and female alike
>The host will rise up and throw off their shackles
>>
>>55136250
>>55136250
>How are we supposed to make a campaign for this system without a bestiary?

Pre-written APs, or using the Pathfinder conversion rules, or keep PCs on civilised worlds to fight other humanoids, or use First Contact to start out with until October

I'm not a paizo stan but it's not like they gave us NOTHING to work with
>>
>>55136807

This host is happy with its lot in life. So many fears and so many types of pain to discover.
>>
>>55136902
Are you saying they want to Maximize the Pain?
>>
>>55136250
Isn't this exactly what WotC did with 5e, though?
>>
>>55136946
I'd hardly consider the two comparable when 5e is a fantasy system that takes place in an established setting while Starfinder's a sci-fi system in a (practically) new setting with new rules.
>>
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Well?
>>
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>>55136250
>The issue with Starfinder is Paizo giving us a CRB and NOTHING ELSE. How are we supposed to make a campaign for this system without a bestiary? Do they expect interest to keep up until November?

OH FUCK WE HAVE TO WAIT A MONTH AND A HALF FOR THE BESTIARY?! FUCK ME WHAT EVER SHALL WE DO!?!? OH GOD WE MIGHT AS WELL KILL OURSLEVES!!!

anyway they released a decent amount of monsters already in first contact and darksun and the CRB enough to last 6 fucking weeks, you autist nigger
>>
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>>55136946
5E dropped its monster manual a month after the PHB. People had the same complaints about that.

>>55137041
What the fuck does that have to do with release dates, anon?
>>
>>55137172

As befitting a servant of Lamashtu.
>>
>>55121044
Computers. As it stands, the only reasons for a pc to build a computer are to have a personalized datapad for taking 20 on knowledge checks, and spell chips. Spell chips are cool and all, but I'd pay money for 50 pages on computers.

On a related note, my Ysoki Technomancer built a computer at level 1. It has an artifical intelligence, 2x miniaturization, 3 average data storage modules, no security whatsoever, and a 1st level spell chip.

He named it FM.I.LR.
>>
>>55137172
FUCK YEAH, SCIENCE! I FUCKING LOVE SCIENCE. LET'S SCIENCE THE SHIT OUT OF THIS.
>>
>>55137326
It's also complicated to determine just what you should put into NPC computers, like data terminals and such. There's a lot of fluff and filler but not a lot of solid 'if you're building [x] type of computer you should definitely have this thing attached to it'.

At least the DC checks aren't terrible for hacking them.
>>
>>55137172
Kinky. I'd support it.
>>
>>55137326
>>55137433
I'd like to know some rough ballpark figures for processing, memory and graphic capabilities on them. Also the way they did the secure data modules makes me go "what?!" I mean how does it make sense that all the stuff on a data module has to be of one topic? And their examples of 'topics' are so vague and poorly represent how much they can actually hold. And why can't you restrict data to root access (which near as I can tell actually means admin privileges) with out these modules? Do the people who wrote this stuff even own computers?
>>
>>55136365
Spaceship combat was annoyingly quick and easy to learn. This would normally be praiseworthy, but much of the ease is caused both by things being simply *missing* from the rules, and how they chose to do all of the action tests....
>>
>>55137936
I've just sorta figured that they work like Star Trek padds, in that one computer can do a lot of different things but once it's committed to doing that thing it's all you can do unless you completely wipe the unit.
>>
>>55137936
Soft Sci-fi. Roll with the technobabble.

Actually, I'm amazed the Serenity Technobabble table hasn't surfaced in one of these threads yet.
>>
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>1% Nuar on Absalom Station
>What the hell's a Nuar?

>They are technologically advanced, size Medium, albino minotaurs. Other details will be in AA, as David knott 242 noted. :)

>Medium-sized, hulking techno-Minotaurs
>>
>>55138038
They put 0 thought whatsoever into things like fighter or shuttle automation.

They also gave NPC ships completely inexplicable hit rates of anywhere from +1 to +9 over the theoretical maximum a player could have in the same tier.
>>
>>55117148
Ahahahaha, I can't believe I'm reading this in a Starfinder thread. The game is made by paizo and it's based entirely on gut instinct and what you think is cool.
If you think SF/PF is in any way based on math, you're dead wrong. Like super wrong
Go with what works for your group and what you think is cool, the numbers literally don't matter, just scale them so that they fit with the rest of the party
>>
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>>55138170

Welcome to the future, anon.
>>
>>55138211
So what you're saying is ignore the system in its entirety.
>>
>>55138173
They're completely explicable! Hit rates use NPC skill scaling, which is based on 4+ (or 9+) 1.5*level.
>>
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>>55138173
>+1 to +9
you are not adding in the ships computer to your rolls again, arent you anon.
computers give +1 to +9
nigger
>>
>>55138420
Neither is the NPC vessel.
>>
>>55138251
Exactly, since when has this not been the case with paizo systems?
>>
>>55138420
An ATECH Immortal has +24 gunnery (1.5*10+9) AND a mark three duonode computer and so can make that +27 if it wishes. A tier 10 PC ship can have at best 10(pilot ranks or BAB) and probably +6 from dex. Even a mark 6 duonode will only put the bonus at +22 while used (leaving only one more +6 to any rolls) and is eating up 72BP and 35PCU on a 270 BP max starship.

A Vindicas Tyrant's +33 is with a BASIC computer.
>>
Was looking through races for an Operative, and can someone tell me if I'm crazy or not about Halflings being ridiculously good compared to most of the other races? "has a bonus to Cha and only 2 HP" doesn't really seem like much of a downside given the changes to the system in general. Also, I know people have echoed "Operative is better than Envoy at everything" constantly, but will it actually work out if it tries to be a party face? I figured if I was going to be a Halfling I might as well take some Cha skills, but everywhere I turn is people saying the math on things is sketchy. Plus, looks like I'd have to blow a feat if I wanted to actually diplomancy, though it's not like there's much else to take.
>>
>>55138667

No, halfling operative is a solid choice. Face operative is also possible, but it requires some investment-you may be better off focusing on things that come more naturally to the class.
>>
>>55138756
I wasn't really asking if it was a solid choice, because it looks like it's amazing. I kinda figured I would just kinda have enough skill points to throw at anything and still do all my class stuff, but perhaps I'm overestimating it.
>>
>>55136946
Yes and paidrones were hooting and hollering about "How are you supposed to play without a bestiary?" the whole time. People forgot about the gap just like they'll forget about this gap.
>>
>>55138170
Excellent.
>>
>>55139612
Needs more cowbell
>>
>>55139540
It just means we have time to get used to the system before games start in earnest. I know waiting is hard, but it's not that hard.
>>
New thread:

>>55140220
>>55140220
>>55140220
>>
>>55140229
Really?
>>
>>55140250
it IS page 8.
Thread posts: 313
Thread images: 71


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