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/ccg/ Custom Card General /cct/

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Thread replies: 202
Thread images: 93

File: Magic Primer v3 (+1).png (2MB, 1401x1660px) Image search: [Google]
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Explore edition! (Explore is a keyword from the upcoming Ixalan block. It appears on creatures and has the reminder text "Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.")

>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Color Pie mechanics
http://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2017-2017-06-05

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>54995419
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>>55113654
Forgot to explain that Explore works like Scry, in that it's attached to a triggered or activated ability, though that should be pretty obvious through the reminder text.
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Also design inspired by that one guy who had the sacrifice if the opponent draws dude because I really love stuff like this
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>>55114091
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>>55114219
>>55113893
Pretty good cards
>>55114104
"At the beginning of the next end step..."
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>>55114403
>"At the beginning of the next end step..."
Its actually not. I thought it was too.
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>>55114453
Compare to Flameshadow Conjuring.
It looks like tokens stay until "beginning of next end step" while true creatures stay until "beginning of (every) end step".
>>
>>55114502
>>55114453
"At the beginning of the end step" is a triggered ability. Without context, the game does not know what the "next end step" is.

"At the beginning of the next end step" is a DELAYED triggered ability. Delayed triggered abilities are created during the resolution of an effect, and it is the effect that gives "next" context.
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Very iffy on the price, likely underpriced it.
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>>55114403
Might be slightly too good for a 1-drop common, at least in Blue. Perhaps would be better as a 1/3 for 2

>>55114634
I would say so. Most permanent control effects tend to be quite expensive, and even the ones that are aura based tend to cost more than the temporary control spells red usually gets. The scry is a nice bonus on top of it as well.

I'd say this would need to be closer to 5 mana. That prevents any major thefts from happening too early, while also meaning that you're at a relative deficit of mana unless you use two or more spells that benefit from it.
>>
>>55114689

Yeah, the scry was mostly intended to make it not a dead card (As even decks that like such effects can't throw them out too regularly) for a lot of the game.

3RU then? Or perhaps making it a paid effect (So the card gives you scry relatively early and then you pay to use the replacement effect)
>>
>>55114743
Yeah, I think you could keep it at 3 cmc if you made it cost RU extra to modify the effect in that way. I also feel like it might be better if you only gained control of them while you controlled the card. That would lower the power quite a bit, though also gives people more of an out. Depends what you want really.
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>>55114774

Yeah, 'As long as you control the card' was my thoughts.
>>
>>55114793
That's a lot nicer. It's still paying only 5 for most of the spell effects, but that's more on par with Blue's permanent Auras. Plus, it's still getting all the benefits of the Red spell to untap and use it immediately. One downside I could see is that it would feel annoying to cast Act of Treason or the like, only for your opponent to destroy your Enchantment after it resolves, meaning you don't get the benefit of the spell at all.

Still, if you're playing UR, you should have some ways to protect your enchantments, and the extra Scry helps ensure you at least get something out of it.
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Meh. I just don't know. I can't find the nug bur I feel in my gut theres something in this soace thats exqctlt the thing I wsnf for a splashy, marwuee showdown mechanic. I guess this is okay but it seems like super small design space. Also not quite the area I want to hit. It'd have to be something the opponent has more control over so that theres some kind of subgame going on where your opponent needs to figure out whats the thing they can't do. That narrows it even more.
>>55115264
Cool design for a common.
>>
Buuump
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>>55115399
I really don't want to see this as a mechanic that's going to crop up a lot. A few one-off rares like that cat, fine, but something that shows up on uncommons? No thanks. This just screams memory issues.
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Thoughts?
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>>55118555
There were common conspiracies with hidden agenda. What you're supposed ti do is write a note and tuck it with the card. Thats another issue though, I'm more interested in the ins and outs and getting the gameplay i want and if it turns out its no good then oh well. I don't quite unserstand the right angle for it yet. I would actually be more interested in an immediate subgame rather than something you had to remember I think though.
>>55121256
I like the akroma, its a better blend of flavor and mechanics than the old one. Haste is gonna be redundant on the unmorph 90% of thr time I think but I get what you were going for. What exactly is protection from devoid? Did you want her to only be immune to devoid spells...? I don't get that. Did you mean colorless?

I'm not in love with ixidor in green
>>
>>55121401
No, I get how Conspiracies work, I'm not objecting to that. There's just a big difference between Conspiracies, which you can only get through random chance in a Draft format and can't change what card is named, and Vendetta, which is present on cards that can be used for constructed and allow for something new to be chosen each time it enters the battlefield.
>>
>>55122009
It's an issue at all in constructed. Not quite in the same sense anyway. Limited is where it becomes an issue. In constructed (non casual, casual constructed is thought of similarly to draft or sealed, Mark mentions this in a recent podcast) if the cards aren't good they will never come up, and if they are good they can be played in any number, so there's less control over the environment to begin with. All cards are "gottne through random chance" in a draft, and it's only different for each card (you can draft more than once conspiracy and you have to keep track of each one's hidden agenda). There can be blink I guess but I hope that's not what you mean because if you blink the dude and replay it you should know you picked a different thing if you did, or more specifically you just treat is a different instance like it is. I think that particular angle if that's what you meant is a non issue.

Trust me, I recognize your issue and while it's not nothing to me, it's one I already know. I'm not interested in issues I'm already aware of. I'm not even for sure if this is the thing I want, but I don't understand this mechanic enough to say no this can't work. I don't know enough about this mechanic in general terms. i don't even like this version. This version isn't really the point.

I'm asking for help for the version that A) encourages an opponent to act even when faced with potential punishment (can be so narrow that it can be potentially avoided), and B) allows the player(s) to "bluff" or "play around" something based on obvious information, where the obvious line is to do or pick x thing, but a "better" player may be able to pick a less obvious thing and "win" when they might have normally "lost". This version doesn't even really do either of those things so much. Secretly choosing something really helps get to this gameplay though because it plays with incomplete information, yet uses information we can clearly see or guess.
>>
"CARDNAME - 1G
Legendary Enchantment
You can't play land cards from your hand.
At the beginning of your upkeep you may search your library for a land and put it on the battlefield tapped, then shuffle your library"

Would this be a broken card?
Note that it's legendary and the land enters the battlefield tapped, so you're actually a mana short each turn.
What if it was a leyline?
>>
>>55123229
Endless Horizons is 4 cmc so im pretty sure this is too cheap.
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Basically a rip of the android netrunner mechanic. I kind of like that this is not tied to a particular resource so that it can be used at all times, but it feels a little too random. There was some other issues I felt too but theyre so small and personal I dont remember what they are. Theres just not much "gotcha!" there.
>>
>>55127865
Also noticed I mixed up terminology. Had different wording but decided to just use clash.
>>
>>55127865
A bit meta, and it'll also require everyone to mark down a lot of writing to ensure nobody cheats with it.
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>>55128691
Thats fine at least for now I think since again hidden agenda conspiracies were at common, but it is an issue that Im not sure Im okay with yet. In that respect this is nice because you can actually just use fingers instead of needing to write something down slightly different version. Heres a little bit different version with a little extra rules to clarify a winner. I like how the number is less arbitrary and it potentialy helps the opponent thus theres a little more game to it (you want to pick the highest number, but the opponent knows that too, so they pick 3 and they get 3 damage to your shit, but you know that too, so you pick 2 and get 2 damage. But they know that, etc. Before it was basically just rps. Maybe this version should just be two choices) but the design space seems absurd narrow and also i dont like how the main obvious choice (3 for the biggest effect) is the one that will get you punished most often.

Also the rules for choosing what to damage are probably wrong. Im thinking each player secretly choosing something is the ballpark i want to be in but I dont know what to do with it.
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>>55130622
I think phyrexian arenas are usually rare. Other than that nitpick its fine. I normally would think this was cool but Ive been seeing a lot of it lately.
>>55130639
Im not sure if this is costed right. I know there has to be "whenever you cast thing draw a card". Not that i think its costed wrong necessarily. Just out of curiosity.

Taking a break wracking my brain over what to do with secretly choosing as a cool and splashy showdown mechanic. Saw argument over hexproof in another thread and remember Wizards has had complaints over time with hexproof too and I like the kira ability so.
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>>55130622
Seems more fair than the earlier version you posted.

>>55130639
This feels like it could get a bit crazy in the right deck, although the fact that it's only temporary draw helps. I think it might be better if it only counted spells cast from the hand, so that cards you exiled with it wouldn't trigger more exiles.

>>55130800
I feel like I've seen that tiger somewhere before. It's also a neat idea, if a bit wordier than hexproof. Also more prone to causing memory issues if someone is flinging a lot of spells towards your board. You also lose points for it not being 'Crouching Tiger'.


Decided to rework some of my White spells. Went in a different direction with the card to still have some more artifact interaction in White. The Token bit refers primarily to the Bone tokens that some other cards create, which can sac for 1 mana to scry 1.

I did push the cost quite a bit, mainly because I didn't see possibility of killing an extra artifact token as too big of an improvement.
>>
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>>55131177
The art is Riparian tiger. Its one of my favorite tigers in magic and its camouflaged so. I guess it could read like a memory issue, but in practice it shouldnt, since it resets every turn and I dont think anyone is going to cast a spell m1 then attack then go to m2 and want to cast another kill spell and be unsure if they cast one in m1 which would be the only instance i could think of someone might forget. It is longer than I thought but I havent compared to other evergreens if it feels too long.

Also fuck it should have been crouching tiger. I couldn't remember which it was and hidden sounded right.

Im thinking that spell is a little undercosted, i know its usually on 2 power dudes but still, and the exile artifact token feels trinkety without being very flavorful to make up for it.
>>
>>55131177
>>55131343
Oh, to clsrify, its underoczted because destroy an artifact on a body is usually 2m. This is only a 1/1 instead of 2/2 or 2/1 but I think the flashback makes up for ths difference in cost.
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>>55131343
>>55131371
Yeah. I also just realized I had another strikingly similar card that was removal stapled to a small token, so I may want to go for another route. Maybe graveyard hate would be a better alternative? I opted to go for multiple tokens to bring the price up. Exiling a single card seems like it's pretty cheap from what I could find, and I feel like this could compare to something like Disposal Mummy for a recent example.


And yeah, that's where I recognized the tiger from. The place it would start having memory issues is if someone cast a few spells with Radiance or Replicate onto your field of cards where only some had camouflage and some didn't. It basically gets more complex in large numbers where you have to track each camo creature separately.
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>>55131415
Haha... I actually think this one is maybe a little overcosted (compating beckon apparition), but I like the flavor, and the cost is probably fine since its a bigger effect (even if they don't fly) and flashback.

Also, i may switch to the actually wordig since it saves a line. They used it as recently as glyph Keeper so maybe theyre okay with this countering your own stuff the first time? I'm not sure why. It is pretty long.
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>>55131499
I was considering at keeping it as just WW, but I do feel like I don't want common grave hate to be too cheap or ubiquitous, since there are quite a few cards in the set that key off of it. Maybe I'll push the main spell at 2 cmc and leave the Flashback cost a bit pricier, and see how that works out.
>>
>>55131499
>>55131550
Also, not sure on the camouflage wording exactly. I feel like it'll be pretty wordy no matter what you do, although for a common keyword like that I do think shorter is better, just to save space on the rest of the card. Countering your own stuff might run into similar problems to Shroud though.
>>
>>55121256
Ixidor is kind of weak imo. His ultimate requires further deckbuilding commitment and typically just substitutes his ult for another planeswalkers. His basic ability is far too weak as well, it should probably make 2 of those tokens and be owered to 5cmc. Right now he just doesn't seem exciting, his one use would be to 'silence' two targets over the course of two turns then die.
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>>55130800
>>55131177
>I feel like I've seen that tiger somewhere before.
http://magiccards.info/query?q=o%3A%22becomes+the+target+of+a+spell+or+ability+for+the+first+time%22&v=card&s=cname
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>>55132352
I think that card could be fine as mono-blue. Convoke isn't soley restricted to WG anymore after they spread it to all colors in a core set.
>>
Buuuump
>>
What would you all say is the upper limit for percentages of non-creature spells in a set? Like, say you had 20 cards for each color, how many of those do you think cpuld be Instants, enchantment, etc before you start running into problems?
>>
I have this idea for an enchantment cycle / theme:

>Mask of (name) - (Cost)
Enchantment - Mask
Enchant Creature or Planeswalker
If Enchanted permanent is not a creature, it becomes a ?/? creature in addition to it's other types and ... (other enchantment abilities, effects, etc.)

Does the "If" clause allow for the planeswalker abilities to still become activated?
Is this too strong?
>>
>>55136487
http://magic.wizards.com/en/articles/archive/making-magic/nuts-bolts-design-skeleton-2010-02-15
This is a little old but the skeleton should be pretty much the same. Also remember it doesnt necessarily have to be hard and fast.
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>>55136743
>Enchant creature or planeswalker
>As long as enchanted permanent is a planeswalker, it's a 0/0 creature in addition to its other types.
>Enchanted creature gets +N/+N.
Very fringe. I believe it can work on a mechanical level, but you'd have to get around stuff like damage taking off loyalty counters, and how this works if a creature attacks a planeswalker that is also a creature. How does that work?

Aa for loyalty counters, maybe something like
>At yhe beginning of each combat, if enchanted permanent is a planeswalker, it becomes a 0/0 creature until end of combat.
Or something.
>>
>>
>>55143646
Damn, just realized the shenanigans with the Shovel. It should be a one-per-turn effect, so
>"At the beginning of your end step, if a card (...), draw a card."
>>
>>55143646
>>55143696
Yeah, was about to say the shovel seemed insane. Limiting it to a simple check and draw at the endstep should be a lot safer, though it is still a very strong card for how easily it can recur and draw things for you. Maybe consider making it a Scry instead?

As for the Enchantment, it seems fine. +0/+1 isn't the most Black buff, but it kinda works as a sort of pseudo-regenerate? Only works on damage, but that's enough a lot of the time.
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>>55143801
Yeah, I think I'll prefer to keep it a bit less powerful, and make it cheaper.
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>>55143898
Do you want this to trigger when you cast stuff from your graveyard as well? Because that's going to need entirely new worsing. See... urgh, I think it's Geralf's Amalgam or somesuch. It should be a 3/3 rare 1UB Zombie that recurs.
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>>55143898
>>55144965
Damn! Well, here it is. The wording appears odd at first, but that's because it triggers whenever a creature recurs directly to the battlefield, and when it's cast from the graveyard. A creature spell cast from a graveyard typically winds up on the battlefield, but the spell has to go onto the stack first.
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>>55143898
>>55145088
I'd say it might be okay with the current wording. It doesn't cover quite as many recursion effects, but it does help out the power level since it'll require you to have another source to really drag things back as opposed to things that can recur themselves. Plus, the ability on the card will still function with it just fine.


Trying out Exhume in other colors, since I'm not sure I want to keep the self-bounce keyword I came up with since I ditched it for Blue.
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>>55146668
I can't lie, that flavor is pretty on point.
>>
>>55121256
for ixidor, I'd change the illusion to have either

"when this creature deals combat damage to an opponent, put that many loyalty counters on Ixidor, Life Painter"

or

"when this creature deals combat damage, put a loyalty counter on Ixidor, Life Painter"
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Just completed the first draft of Mythic Legends for the new set I'm working on. Would love some opinions.
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>>55151612
>Selene
A bit on the powerful side. The second ability would be a no-go in my books: for starters, make it just work on players. This card doesn't feel white at all.

>Omega
Probably fine, as it is a 6-mana 4/4 with trample. Flash feels a bit tacked on, but this thing won't be competing with Torrential SnapcasterHulk, anyway. And, seeing that it has two Us in the mana cost, it's nice to see encouragement to run creatures in blue decks.

>Wateru
Unexciting. We've seen this card before in some form or another.

>Yuria
>"Without paying its mana cost"
Nope. Do not want. Back to the drawing board.

>Dormu
Seems fine. Basically a two-mana version of Doran, the Siege Tower, with higher CMC and lower P/T?
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>>55152405
Two-color version of Doran*
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>>55151279
I like the reference to Grove of the Burnwillows, although I feel like the stats might be a bit much for 3 cmc even with the downside. 3/4 or 4/3 might help a bit in that regard.
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>>55155120
Oh please, we have far more powerful things running around these days. The card is fine, good design and decently powerful.
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>>55133040
This card is sweet, great tool and reward for playing White Weenies.
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>>55155266
Glad you like it. I was a bit concerned that it might be a bit strong when used as a combat trick, but I think the Plains limit makes it fair enough in that regard. I do have White set up to mainly use tokens, and for counters it'll be more about spreading them around in small amounts rather than stacking them on one thing like some other Colors.
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>>55155779
Eh, don't really see the connection to Plains. Sorry.
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>>55152405
Thanks for the feedback. I've done some tweaking, still afraid that Selene might be a bit to pushed. The idea is that in both lore and in game play she is sapposed to kill Wateru. I've also added a new legend I've just finished working on.
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How to properly word this?
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Trying for a more balanced effect this time.

>>55157227
I think that's more or less correct wording. Good job. Not sure on the balance however.
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>>55157227
"If an effect would create one or more creature tokens under enchanted player's control, it creates that many 0/1 colorless Nightmare creature tokens instead."

is more or less what you want here.

I'd make the mana cost 2UB instead, though. Amazing card design, by the way.
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Another version, kind of inspored by bushido/flanking. I wanted to make sure the effect couldnt affect anything which brings it out of common. My first thought was combat buffs if they choose wrong but I though that was too close to that. Limiting it only to the creature in combat makes it like flanking or bushido.i feel like I really like the gameplay in theory (reminds me of morph) but it doesnt feel super gambly and all creatures played after are obviously not affected by it which is gameplay Im not sure is correct.
>>55157312
Don't know how to judge this, but the idea of an impulse wheel is really damn cool.
>>55157227
Can this not be cheaper? Its a very cool effect, but I think token hosers can be 2-3 mana, right? And unlike black's hosers, this wont outright kill them.
>>55155779
Only thing is, i seem to recall global enchantments can't be at common? I seem to recall that. You can have a few rulebreakers I suppose but I think you can retool this to an aura and still have the correct flavor.
>>
[card name] - R
Sorcery
Gain control of target commander until end of turn. Untap it. It controls haste.

Thoughts?
>>
>>55159779
I love design space involving commanders, but this effect has no place in commander tbqh.
>>
>>55159871
I don't know, it would absolutely go in my Prossh sideboard.
>>
>>55160016
... you would play a one shot threaten effct even if it was two mana less in any commander deck?
>>
>>55157089
Install the Beleren font, it's in the other downloads section of the MSE site. It'll fix your weird name/type box font.
>>
>>55160060
The idea is more to use the commander against the opponent assuming the commander has a useful ability and isn't designed around dealing commander damage. And then Prossh would trash them.

Alternatively, there's this

[card name] - 1UU
Enchantment - Aura
Enchant commander
You control enchanted commander.
>>
>>55160060
it's also useful in that it's a one drop that can give your commander haste and untap it
>>
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His design space is probably way too small. I think technically this can work with the creature in any way but it feels like itd be too hard to track if some cards cared abour different contexts.
>>55160178
Funnily enough, thats probably too powerful. Its funny what a thin line that os. Im okay with it though.
>>55160259
I dunno man. Im pretty sure thats nrot a real thing. Some commanders do want fo go deep on untap effects though. Not sure how many are in red.
>>
>>55160178
Not him, but this idea is very, VERY narrow. A far better idea would be a spell that could be used without targeting a Commander, but there's a bonus if it does. For example, this Mind Control effect. I think a better idea would be
>Enchant creature
>You control enchanted creature.
>As long as enchanted creature is a commander, it has hexproof.
That's just one example.
>>
>>55160543
thats a good one

I like the idea of "if this creature is a commander" effects

[card name] - 1R
Instant
Deal 3 damage to target creature. If that creature is a commander, deal 5 damage to it instead.
>>
>>55160875
Damage needs a source. And another idea.
>Destroy target creature or planeswalker. If that permanent is a commander, its controller discards a card.
>>
Common Spell mastery creature cycle.

Is three mechanics too little for a custom set?
What would you like to see in an Instant/Sorcery matters block?
>>
>>55161174
cloudwalker should be something other than a human
>>
>>55161174
Commons are all boring.

>what would you want to see form instant/sorcery matters
Flashback.
>>
>>55161174
Green doesn't get wizards. Only shamans and druids.
>>
>>55161379
I like this idea.

[card name] - U
Scry 1, then draw a card.
Spell Mastery - As long as you have two or more instant or sorcery cards in your graveyard, ~ has flashback U.
>>
>>55161411
?
>>
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Are proxies in different frames allowed or is this just baby shit
>>
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>>55161798
Alt art is fine. But if you have a bunch of images to post, please put them into one image. You can use PhotoJoiner for this, link in the OP, no download required.
>>
>>55162171
I'll probably do that once my entire cube list is done and the cards that need to be proxy'd are finished. It'll take a while though because that cubes are hard to design
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>>55161337
Maybe a merfolk or faerie?

>>55161379
>>55161490
I thought of flashback. However I'm loaded up with spellbased mechanics already.

>>55161411
Wizards are in all colors. But will be at a lower amount in green in my set.
>>
>>55163880
>Forest Land token
>sorcery creature
>forestwalk
>common

No.
>>
>>55163939
Probably shouldnt make a land token (why?) or forestwalk but the premise of a spell that flips into a creature doesnt have any issue at common so far as I know. A player who has never seen it before shoudnt be confused by how it works since as far as I can tell it works how you would think.

Its boring to design (but still an extremely cool mechanic in actual gameplay) but most Invoke creatures could probably just be vanillas since they should be costed as etb triggers give or take 1 mana for flexibility.
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It's a bit of a joke card, but if you change the name and the word "meme", could it work?
>>
>>55163880
I'm mostly with >>55163939 here. But I just want to point out that the proper wording for Resurgent Growth should be something like
>Create a tapped basic colorless Forest land token. (It has "T: Add G to your mana pool.")
Tapped goes first, then basic because it's a supertype, color (or lack of in this case), then Forest because it's a subtype, then the card type. Notice that the ability is in reminder text. This is because Forests have the inherent ability "T: Add G to your mana pool." so you don't have to give the token any mana abilities.
>>
>>55164124
>>55163880
Also, if youare positively deas set on landwalk and making land tokens, was under the impression this really wants to be target player creates. I was kind of wondering why this had forestwalk mechanically otherwise.
>>
>>55164145
Why does this mill?
>>
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So I'm new and looking into getting into mtg, and I'd prefer to play with proxies for a couple of reasons. What/where's the best place to get a bunch of white low mana proxies and enchantments?
Sorry, I don't know much about this whole thing.
>>
>>55164824
Staples.
>>
>>55164436
I just realized design space seemed small but actually this can pull from the same pool as Enrage basically right? I guess so. That still doesnt mean theres a lot but there is still more than I thought. Its actually a little more maybe since a few combat related keywords can matter. Still probably not enough. I really want this to be like a marquee mechanic where you
could come back to it two or three times.
>>
>>55164870
Staples? I mean the cards themselves, I can print cards very easily.
>>
>>55164824
I don't understand your question. Are you actually looking to make custom cards or what?
>>
[card name] - 2GG
Sorcery
Target opponent says a number 1 to 10. Starting with you, each players reveal cards from the top of their library until they reveal a permanent with converted mana cost equal to that number. When a permanent with converted mana cost equal to that number is revealed this way, that player may play the card without paying its mana cost.
>>
>>55164982
I'm looking for resources of custom cards
Do I just use the ones in the pastebin? The collections? Is there a collection of them somewhere?
>>
>>55165015
Oh, you're looking for custom cards other people made? Yeah, the PasteBin would be the best place to look then. Just give credit where it's due.
>>
Goblin's Roulette - 7R
Sorcery
Flip a coin. If a coin lands on a permanent, destroy that permanent. If the coin landed on heads, instead, destroy all other permanents instead. If the coin landed on tails, instead, search your library for any number of cards that share a name with the card this coin landed on. If the day is Wednesday, instead, choose a color. If the coin lands on a nonpermanent artifact that shares a color with the chosen color, you win the game. If the day before today was Tuesday, you lose the game instead.
>>
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>>55165176
This effect is Green.
>>
>>55165230
It can be either. Making something fight a bunch of shit at once is actually only on a red card I think
>>
>>55165230
Its just fight and red can make tokens. It can and probably should be green though just because I think green would be more interested in it and i think the flavor is a little better in green. I would also allow dinosaurs you already control to fight as well.
>>55165254
Theres Kiora 2 and Ezuri's Predation as well. But yeah it can be either so far as I know.
>>
>>55165254
>>55165285
I only recall seeing this divided Fight in Green. Fight is Red, yes, but I'm not sure this kind of Fight is.
>>
>>55165647
I dont think "divided fight" is a distinction they make because its not something that happens very often. If it happend in green before its because green can do it but its so rare that the sample size isnt large enough to draw the line, and theres no reason red CAN'T have it so far as I can tell. I kinda thought you were confusing it with deal damage equal to power with no echange which they did move away from in red.
>>
>>55165860
One-sided Fight? Well, that's still in Red, just secondary.
>>
>>55165285
>>55165647
>>55165860
I think it's called apha brawl. Also, dinos are RG and I think there's more of them in red right now than green. most of the raptors certainly are red
>>
>>55165886
Dinos are Naya, for the record. There's already been a RGW Dino lord, a GW Doran variant, and at least one mono-W Dino.
>>
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>>55166530
I like the idea of this card a lot. It's works nicely that it enables itself, since the token dying will trigger the transformation. Then, it becomes a sort of medical camp. I do feel as though the costs on the flip side might be a bit low in some spots, but the it being tribe specific might make up for that. I also think the flip side should be colored like a dual-land, since it can produce white and black mana.
>>
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I was working on a set inspired by the Metal Gear series, but I soon lost motivation. Here's one of my favourites.
>>
>>55166598
Ths card is aesthetic as fuck. Only thing is I dont recall if they do continuous uneven buffs or debuffs st common. I think they do.
>>
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>>55166629
>>
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>>55166629
>>55166660
>>
>>55166632
Well, for recent examples, there's the Boon of Emrakul from Eldritch Moon and Untamed Hunger from Oath.

I think the concept of something uneven isn't out of place. I'm glad you like it.
>>
>>55166660
>-0/-1 counter
TRIGGERED
>>
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>>55166629
>>55166660
>>55166672
>>
>>55166686
It was actually expressed that way in some MTG cards. But yeah, it sounds lame.
>>
>>55166702
Very old and very shit magic cards. Yeah including you wall of roots.
>>
>>55166333
maybe Im just not johnny enough but magikarp seems way too hard to transform. Its probably fine for it to be that way since it makes perfect flavor sense and its okay for some cards to be like that. But jesus. I know you wanted some mechanical overlap for aesthetic purposes, but just getting a counter seems way too weak. Id give it trample. Its flying so it wont get chumped often (also another reason Im not big on that trigger on gyarados) but it feels like it wants trample so if it does its at least blasting through some damage to you. Also serpent is a type and gyarados should probably be that.

Holistically, i dont know if I love transformers as a way to show pokemon evolving. It makes perfect sense but breaks down when 2 stages and split evolutions come in. It works as a random fun cool flavorful card like this but yeah .
>>
>>55166843
I never thought to use DFC to represent pokemon evolution, that's a great idea I'm going to have to make some cards now.
>>
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Been messing around with plains cards to try and get into this stuff, are there any templates around that have less stuff on them than this? Looking for one that just has a single text box etc.
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Some new Legends
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>>55168503
As well as some updates
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>>55168503
>Kyrym

P/T seems a bit large for the mana cost, especially since it already has both Prowess and a really strong ability. Look at Djinn Illuminatus for comparison. Also, probably would be better as a leviathan than a Kraken

>Masarou
Seems fine, a bit plain, but solid for tribal.

>Zanvat

Doesn't seem very White/Black at all, along with being quite undercosted for something that can get you an extra turn by turn 4.

>Sagark
Has the potential to scale up quite quickly and be a massive flying threat, but only in the right deck. I'm not sure he needs to do the self-mill, as that's quite a strong enabler on rather low cmc card with an already easily fulfilled condition.

>Wateru
I'm guessing he's designed to combo with that sword earlier? That aside, he seems fine. Feels more White than Black overall, but that's not a big issue.

>Yuria
An interesting take on mixing Red's temporary draw with Blue's actual draw, while making it tie in to instants and sorceries. I do feel like her activated ability should cost mana, since it is a very easy way to repeat draws, temporary or otherwise.

>Dormu
A one-sided version of Doran. Seems balanced enough. Slightly higher cost in exchange for less strict colors.

>Selene
Quite nice for 3 mana, especially as she herself becomes a 4/3 with first strike for 3 mana on her own. Could possibly stand to have some stats altered, but she does feel quite White.

>Omega
Solid token generation that ties into UG's love of card draw and tokens. The trample might be a bit much, but for 6 mana I think it's fine.
>>
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>>55167370
Feels very Red, though that's mainly due to the Mountain interaction. The effect is all Green though, and it would work very nicely in a deck using both colors. I could see it being very nice in a strategy based around self-mill or discard.
>>
>>55168441
dude, those are mountains
>>
>>55163880
I love the invoke mechanic, but that card should say "target player creates ecc" so that it interacts with forestwalk, also it shouldn't be a common.
Inscribe on the other hand is way too powerful, because you can cast that card any number of times during a game: either increase the inscribe cost a lot or make it exile itself on resolution
>>
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>>55167023
Really? Id think most people would have a hard time divorcing any kind of transformation from transformers. Like I said main problem is a lot of pokemon have 3 forms and split evolutions.

I just thought about it,
I kinda like this mechanic, but the problem is... is the flavor even right anymore? I reflavored abit with a new word but the choosing secretly while making for kind of interesting gameplay seems maybe weird flavorwise? Does it make sense? I also still havent decided if Im okay with every creature the opponent casts afterwards being obvious not thd challenged one is the gameplay I want. It doesnt seem right that you can play a creature, challenge something, and then they can play a new creature they can safely block with for sure.
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>>55169713
yeah ik, it was more a 'i can take a landscape and make conjoined cards etc.' proof of concept than an actual thing - trying out mse and stuff.
>>
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>>55171054
I like this mechanic but I think it really needs some additional layer of flacor. An artifact just called "Time" feels weird flavorwise to me. Also just because I think it feels more blue, it should probably be tap OR untap.
>>
>>55169744
You know, i didnt notice reading it that it didnt exile. I just kind of assumed it did.

I also love Invoke. I want to make a card for it but I'm too caught up with other stuff.
>>
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I'm actually very sad I can't seem to fit combat damage triggers.
>>
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>>55171397
Yeah, that is a lot of text to squeeze on a card. I feel like you could give it Menace or something instead of the last effect and it would still help, but Keywords are the only thing that would fit alongside most Challenge effects without taking up much room.
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>>55173971
Iirc, Spellshaper tokens are always named
>>
>>55174184
Icatian Crier?
>>
>>55171397
Way way too open to abuse.
If it's called "Chalenge" then why is it a secret? Challenges are formally declared.

Call it "Secret Mission" or something, or make the challenge target open information..
>>
>>55173971
So common cryptbreaker?
>>
>>55174754
Dont know what you mean by open to abuse.

Also i was afraid the flavor would be off now. I felt it but the constituent parts of the mechanic all met most of the specific goals I had in mind (flavorfully could represent different kinds of fights, involved bluffing, and was splashy and cool, though it didnt meet everything, design space seemed to small and i recognized the flavor was off, and I wasnt sure what kind of effects I could have before getting too complicated to track, i wasnt sure how much secretly selecting mattered since any challengers played early would be quickly devalued) so I was afraid to ditch it. But the flavor is most important since its top down so I guess thats that. The idea I was trying to justify it was "Im coming for you but you don't know where or when". But the mechanic just feels too much like subterfuge now.
>>
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>>55175964
Can I just say that posting only one picture at a time is a huge pain in the ass?
>>
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>>55175978
>>
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>>55176003
>>
>>55176015
>counter system
>not a 3 or 4 cost
Nothing that grants you mana should give you more mana in two turns than you spend to cast it. And counters are shit. Lurk.
>>55175964
Lurk moar
>>
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>>55176015
now a cycle
>>
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>>55176114
>>
>>55114219
>card costs 2 mana
>lets you play 2 land for a turn
R&D and QA aren't necessarily hard. Some people are just shit at it.
>>
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>>55176126
>>55176092
I think you misunderstand how Field of Flowers works. It gives you 1 mana every OTHER turn. Which means if you want more mana than you spent on it, you need to wait at least 4 turns. It's slow enough that the 1-mana price tag is more than justified.
>>
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>>55176155
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>>55176174
>>
>>55176114
>>55176126
>>55176155
>>55176174
>>55176188
So a cycle of spells based around 1 cmc instants at 2 cmc, but free if you're running two colors? The requirements seem rather convoluted for such a minor benefit.
>>
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>>55169755
May I comment that saint matteo is still Heliod in the card text?
>>
>>55178217
no it is illegal
Thank you though
>>
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>>55176141
>card costs 2 mana
>Lets you play 2 land for a turn
?
>>
>>55175978
http://old.photojoiner.net/

Those things on the front of your face are eyes. Use them. Link taken from OP.
>>
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>>55180877
Thats a spicy meatball.
>>
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>>55180877
I like this a lot. The stats are solid, and the flavor is very evocative with how he stands steadfast and takes out threats more easily with first strike, while everything has to rush ahead recklessly. Nice work.

>>55181033
This feels rather janky. Firstly, it's two mana for a single +1/+1 counter. The graveyard benefit isn't very red, but also isn't very meaningful. Secondly, you have to flip a coin in order to even get the counter, and if you don't your opponent gets it. Best case scenario, you've spent 2 mana on a subpar effect. Worst case scenario, you've spent 2 mana to give your opponent a subpar effect.

These risk/reward cards usually need to have an actual reward to them.
>>
>>55181258
If you don't have Filter anymore, I would make Rockjaw Skimmer a dies trigger. It's a little more flavorful imo and mostly the same. Another thing is I just noticed your Bone rules text should be "create a colorless Bone artifact token with '1, Sacrifice this this artifact: Scry 1". This is the rules Clues and Treasure use. It allows you to identify Bones in particular if you chose to do so, and also it reads a little better imo.

Also I really really don't like two different types of hybrid on a card like on Tanglekelp Surge. It's just weird to look at and I dunno, does it even really matter?
>>
>>55181471
That's a fair point on some of the leaves the battlefield triggers I still have lying around. While there's still gonna be some bounce, the flavor it was representing doesn't line up as well.

As for the Bone tokens, I phrased them off of the wording of Gold tokens. I guess I didn't realize they'd altered it since. That should be much neater.

As for Tanglekelp Surge, I wanted to make it usable in both monoblue and monogreen, but also offer a benefit if someone was running both. It's probably not too key, but I do like how it adds up.
>>
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Went back to try this again since I don't think the flavor for Challenge is gonna work. I'm not too high on it though. I went through Android Netrunner's version of the mechanic and it seems that it's pretty unpopular.
>>
>>55181605
This version is pretty much just a coin flip.
>>
>>55181605
I'm still not sure what the flavor you're trying to get across with this mechanic is. Is it about gambling? Honorable duels? Random fights? Who's Feuding or Challenging and why?
>>
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>>55183188
I quite like this. It's a good mix of Blue and Red effects for the cost, as well as scaling up rather nicely as the game progresses. I do feel like it is a bit odd flavorwise that the R ability can target other creatures instead of just the one with flight, but that's less major. Rebound is also a nice inclusion to help ensure more potential value from both halves of the spell.
>>
>>55176422
>0 mana combat trick
>minor
Yeah no.
>>
>>55182296
Thats why it is generally unpopular, though it is deeper than a coin flip. My main problem is, the version I like best hss the player getting a bonus equal to the number they chose if you win, which gives an inherent pull towards 3 (the PSI game gives a pull towards 0 for its own reasons, which is what makes it deeper on a strategic level), which makes the game a little more gamey. But I cant find the right wording for that and it looked way too long when I tried it. I really dont like this version but I wanted to at least five it a couple shots.
>>55182883
Any and all of it. It can represent all of that. Any kind of duel of luck and "skill". Its harder to get across without art.

"Showdown at high noon" is the main feeling it needs to hit but the best version would be applicable to any kind of one on one battle of wits and wagers. the Challenge version was meant to feel like "I'm throwing down the gauntlet, all bets are on, figure out how to beat me. Guess wrong and you get punished." type deal but I think felt too much like a political intrigue ish thing which is not right at all. Like some kind of subterfuge. I actually liked it minus some kinks that may be features and not bugs anyway in the end but the feel is totally wrong.

This one I think the feel is more like a "challenge" but it feels more random than I want (i want something in the ballpark of morph in terms of "bluffing") and it just kind of reads lame and kind off meta since flavorwise the numbers have no meaning, its just a game thing. And also not much to build around set wise because the game is self contained. The older version of feud that I tried (and might still go with but I want to try a lot of things)was not very flashy or cool but had some implications for what the set wanted to be about.
>>
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Objectively the only cards true to life.
>>
File: Red Mage.png (982KB, 750x1046px) Image search: [Google]
Red Mage.png
982KB, 750x1046px
>>55184477
>>
File: White Mage.png (754KB, 750x1046px) Image search: [Google]
White Mage.png
754KB, 750x1046px
>>55184482
>>
File: Black Mage.png (981KB, 750x1046px) Image search: [Google]
Black Mage.png
981KB, 750x1046px
>>55184495
>>
File: Blue Mage.png (918KB, 750x1046px) Image search: [Google]
Blue Mage.png
918KB, 750x1046px
>>55184504
>>
>>55163880
>inscribe
it's strong and super hard to interact with for the opponent. would make sense in an enviroment with a big graveyard focus that makes cards that exile stuff from graveyards a good sideboard option.
>invoke
too similar to evoke as far as naming and translations go. i was seriously convinced it was the same keyword until i read that twice.


>create a tapped basic land token named forest. it has...
forests gets their ability from MtG rules, not the card. if you word it "create a colorless Forest basic land token named Forest" it will work and also have the appropiate basic land type and effect and you could even name it something else

>resurgent growth
wouldn't it be way more fun if it had "target player creates"?
>common
it's so complex it has to be uncommon or even rare. in fact the entire mechanic is so complex that only the simplest uses of it can be common.
>>
>>55184477
Needs:
>{X}{G}: Create a X/X green Beast creature token with trample.

On top of the Forest untap ability, of course.

>>55184504
Jesus christ, anon.
>>
>>55185031
I don't even think you need to name it Forest, since tokens have their type as a name by default. You could just say 'create a colorless Forest land token'
>>
File: Titanic Suppression.jpg (33KB, 375x523px) Image search: [Google]
Titanic Suppression.jpg
33KB, 375x523px
>>55184495
This needs flash as well
>>
File: Rare Legends.jpg (356KB, 1875x523px) Image search: [Google]
Rare Legends.jpg
356KB, 1875x523px
>>55168503
Updated and completed first draft of rare legend cycle.
>>
>>55188669
Could be cheaper.
>>
>>55183335
Ravenous Gator should be 1/1 like Unruly Mob/Rot Shambler.
Evergreen keywords above exhume and etb triggers.
Save your high power scavenges for higher rarity.
Acid Gout is a twice better Cruel Finality/Tar Snare.
Under Wraps isn't common.
>>
File: Missing the Ground.png (218KB, 375x523px) Image search: [Google]
Missing the Ground.png
218KB, 375x523px
>>
>>55193685
Thanks for the feedback. I'll dial back the Gout and Gator. I got mixed up on evergreens thanks to putting Emerge on a lot of other things and going off of existing cards for reference.

Under Wraps I can easily bump up and replace.

Thanks for all the feedback!
>>
>>55184504
>>55185223
I mean, he nailed it with this one. It doesn't get blacker than that.
>>
File: Memory Upgrade.png (237KB, 375x523px) Image search: [Google]
Memory Upgrade.png
237KB, 375x523px
>>
File: Oahne Floras Pilgrim.png (268KB, 375x523px) Image search: [Google]
Oahne Floras Pilgrim.png
268KB, 375x523px
>>
File: 11partner.png (2MB, 1875x1046px) Image search: [Google]
11partner.png
2MB, 1875x1046px
Here is my attempt to make a new Partner cycle for Commander. Now I know why they were designed bottom-up. Thoughts?
>>
>>55198130
Well, they were designed buttom up probably because it was more important to get designs that fit the limitations and design quirks of partners first.

Haven't read them all but my first impression a lot of them have a lot of words but I appreciate you tying a lot of them to existing flavor.
Thread posts: 202
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