Easily the most awkward session of any campaign is the first one, where the party meets as total strangers and immediately decide to throw in together for no good reason, but not before a fair amount of sperging is had by all.
Why don't more campaigns start with the players already in the shit? It isn't that hard to say "you're all bodyguards for this noble/working on this ship/part of this wagon train. What circumstances brought you from your respective homes to this sorry state of affairs?"
Does the nerd's shirt say "Lycanthrope: The Rape"?
>>55095246
Aye
I feel that sort of start requires a certain amount of confidence/familiarity between the players to work.
That being said, fortune favors the bold.
>>55095381
White Wolf are gods.
>>55095175
>Revenant 3
>Lycanthrope
>The Occult
>SATAN'S
>Warlock
>Thai Cuisine
I've found this and I enjoy it. Each player rolls 4d6 and assigns two dice to the player on their left and two dice to the player on their right, with one Relationship and one Desire/Need/Place/Person pairing each. Customize the Place/Person tables for your campaign.
>>55095810
>>Thai Cuisine
omg teh globalists!!
This is why I have my characters all meet and build characters simultaneously, so they can work each others' backstories together and explain how they know what's up.
>>55095175
Is that not what everyone does? Every canned adventure I've ever read starts with "Ask the players why they've joined this expedition, and why they've agreed to work together."
I assumed that was Step 0 of roleplaying