We all know the stereotypes for races in D&D - dwarves grumpy Scottish miners, elves are snooty hippies, orcs are savage brutes, etc . But... D&D has always acknowledged that it's possible to put new spins on the classic races, as seen in Eberron, where we have goblinoids as a fallen power, elves as bloodthirsty marauders, and orcs as peaceful druids.
So, how far do you think the mold can be pushed when it comes to different races? What are some neat new directions you've either used in your games, or would like to use?
For example, dwarves inhabiting flying cities, ala the Kharadrons? Goblins or kobolds as humanity's allies? Elves as clockpunk engineers and master riflemen? Halflings as as a race of shortstack amazons?
The most recent D&D game I've been in had Kobolds as a Fascist Finland-esque nation
>>55076392
Dark Sun had the best halflings. They were savage little cannibal fucks that lived in the only jungle area on an otherwise desert planet.
You can push it as much as you want.
It's your game.