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Fanatsy Race Ideas

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Thread replies: 167
Thread images: 55

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Batfolk? MothMen?
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I've been trying to think of a cool place for mothmen, though I'm not sure if they'd be men who are moths or based on the mothman, and if the latter if they should be actual moths even though the mothman isn't really a moth and more like an owl.
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>>55058857
How about mothbats?
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>>55058872
I have an idea of "flower people" that are just highly modified and evolved insect people. They take the place of the elf/Druid archetype. There insect features are suddle( a simplified insect mouth) or maybe they are plants that evolved a more intelligent and insect humanoid form
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Maybe the moth people are priests or monks and live in the mountains
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Cactus people that are in hibernation, essentially, until the rains come. Then they burst into a flurry of activity before going dormant again. They need very little to wake up and can go for a while on stored reserves, but often enter into trade partnerships with other races for a steady supply.

No one makes for a better guide through the trackless sands, salt flats, and badlands of the endless desert.
>>
>furshit
On a serious note, any race is ok I guess, if it makes sense in your setting go ahead.... just don't expect everyone to be into batgirls with huge tits and overly sexualized behavior... in short, keep it in your cringe magical realm
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>>55058857
How did it even put on the armor? It has exactly one finger on each hand/wing. Also where does the wing attach to? Because the part where it should is covered by those leather straps. Which imply there is a plate on the back, but that is also where the wing seems to be attached.
0/10 shit design, try again
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>>55059086
>>55059101
Hi r*ddit
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>>55058954
'sup
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>>55059130
Not even those anons, but not everyone shares your furry fantasies. I'm not saying that fantasy races like these can't be used, it's the fetish bs that these threads always devolve into that turns most folks off
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>>55059182
>it isn't human so it must be furry!
sorry I don't want to play a bog standard human fighter like half the people on this board do, anon
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>>55059086
I would make an exception for batfolk
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>>55058857
Sentient swarms of bees.

Every swarm is a single individual, made up of tens of thousands of workers, drones and a single queen.
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>>55059129
What sort of peasant puts on their own armor? Clearly he had Seyton put it on for him.
>>
When I was thinking of it, I was thinking less bat/moth with tits and more anatomically "plausible" race to make a world with more intersting variety. Btw not a sexual thing just think bat monk and magic moth priests are cool
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>>55059289
The swarmfolk are known for their hostile relations with the Arachne Confederacy and the two regularly break out into open warfare.
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>>
-Hedonist Dog folk
-A lost civilization Greek/Roman inspired Sasquatch people.
-Dinosauriod men
-crab men of the cove
-exiled homonculi pirates
-humans?
-Hyper religious bat folk
-elves that's resemble the Grays
>>
Why the obsession with Moth People?
They interesting enough to warrant how many threads they span across
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>>55058857
Spiderfolks, they often struggle against their nature of solitary predator to fit in society by trying to bury it with culture.
Many don't bother at all though, abandoning all pretence of civilisation they are hardly distinguishable from the non sapient giant spiders.
Others need either a strict discipline, or sometime a passion stronger than their instincts, to remain stable people. They are hardly romantic, but can be great bro to those who know their ways well enough.

Physiology and abilities varies wildly, but obliviously some form of venom and silk production is to be expected. In war they naturally take advantage of their mobility as few obstacles would bother them (water may work though, if they don't have diving bell specialists) making them expert of guerilla tactics. Fighting them in forests or other dense environments is close to suicidal in most case. Their lack of cohesion can be used against them however, and officers have a hard time to keep them in formations so a direct confrontation should be seek if possible. But if disciplined enough, an aerial charge of jumping spiderfolk voltigeurs is a most terrifying experience.
Assassination is also a tools of war that come naturally to them, and they are quite well equipped for it. Their master assassins can kill with a single poison-imbued silk thread or poison water supply and foods under the cover of darkness.

As for their magic traditions, they tend to favour subtle magic to destructive blasts. Divination is highly regarded, as is any magic allowing dissimulation or even manipulation. Magic of the mind is both feared and respected, while the mysterious puppeteers are flirting with necromancy.
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Swag people
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>>55058857
Four armed guys that are implied to have come from space millions of years ago
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>>55060087
I'm working on a race of mountain-living yeti, mainly carnivorous, that populate my setting's not-Findland/Nepal. They take a lot of their way of life from real life Lapplanders, although they're a lot less into colourful clothes.

>>55059448
>-elves that's resemble the Grays
Have you been reading my setting notes?
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>>55058954
>suddle
Do you, perhaps, mean subtle? Because I just Google'd suddle and it doesn't make sense in this context. Or was Google wrong?
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>>55060045
Does anybody have the Drow version of that pic?
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>>55060417
Whoops, my bad
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>>55059224
Guess what? >>55059289's idea isn't human or furry. Shut up
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>>55059136
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What would a homonculus even look like?
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>>55060912
Its a homoculus, so whatever the fuck you want!
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>>55060912
It's a homunculus, so like a tiny human.
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Bat people without wings??
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>>55058857

Something with small wide-spaced eyes, large ears and a prominent brow that blends with a flat, wide nose. Mouth has a very slight overbite with a leathery, canine-shaped plates fused with the top lip while covering the bottom lip. Neck contains flat pockets that allow the being to hold excess oxygen when confronted with unfavorable breathing conditions. Aids as a small floating device, too. Four-fingered (long and thin), tall with a thin frame (prominent pelvic and shoulder width, varying by gender), either pale lily white or opaque charcoal depending on environment. No hair. Skin is covered in thick plate-like segments with soft sensitive skin between them. Plates are larger and cover more areas on the back, head, legs arms and segments of hands and feet. Exposed, weaker flesh from the belly down the pelvis to the inner thighs.
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>be batfolk rogue
>try to pickpocket
>only have one finger
>immediately detected
>delicate bones easily snapped like twigs by hairless apefolk
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>>55062564
But what does it do
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>>55062680

It'll clean the house, feed the kids, and mow the lawn
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>>55058857
Amphibians? Despite the fish and reptilian traits, these dudes are suposed to be neither.
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>>55058857
And here are "greys" with subtle insectoid traits.
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>>55062787
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>>55062787
I actually have a race like this in my setting.
The land-dwelling ones like your pic are descendents of the primary species, though, which are basically sea-serpents with two beefy arms.
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>>55059101
>>55059182
>d-do I fit in yet?
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>>55058857
Rat-elves
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Go the "Last Airbender" route and just throw two normal animals into a blender.

Cow turtle people
Shark bumblebee people
Vulture cat people
etc, etc
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>>55059052
>cactus people as guides
I like that they also serve as a weathervane for when passage makes sense. If the Saguaro people aren't moving or are moving slowly, then probably shouldn't even consider crossing the dessert.
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Mothmen do exist in Pathfinder series (based off the mothman cryptid) no one knows where they come from some believe they come from something akin to the Far Realm or they come from the distant future and their appearance usually marks that some sort of disaster is happening (if they come from the future it is to ensure events occur). The problem is they live mainly solitary lives only coming together for short periods for unknown reasons whether it's to mate (though one of there forms of reproduction is to curse a humanoid into becoming a mothman by killing them) or share information.
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>>55063410
there is the saguaro sentinel from D&D sandstorm they are essentially treants of the desert
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>>55063646
Japan is weird.
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I'm using a humanoid rabbit/mole people. They live deep in the earth like Dwarves, and have enhanced vision, hearing, and smell. They have claws that tear through stone like a knife through butter. While they have heightened senses to aid them, they are weakend by blinding light, loud noises, and disgusting smells. They live in subterranean cavern societies where they mine out ore for their trading partners to refine and use.
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Which is better?

Playable Ghosts?

Playable Zombies?
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>>55062600
>be batfolk rogue
>try to pickpocket
>accidentally rip man in half with the massive musculature you would need to fly like a human sized bat
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>>55063234
Source? I've been looking for months.
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>>55059052
>>55063410
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>>55058857
Batmans?
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>>55060802
It's also incredibly bland. Moth and insect races are so fucking overdone on /tg/ it might as well be someone's magical realm at this point.
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>>55058857
Small cicada people.

Live in the tree caopies in small houses but have small atrophied wings, so can hover or feather fall only. All the wings are really good for are for an ear piercing shrill for defense. Spend the winters in hibernation underground.
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>>55067437
I think you may have made a race worse than the kender.
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I quite like species that act like communal insects.
It's always nice to be a warrior drone that is now masterless after the queen died. Perfect excuse for being a wandering swordsman.
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>>55067477
I always wanted to make reverse hive insects.
So basically a hyper freedom democracy where the castes are thrown out the window and they focus on genetically altering themselves to create strong, singular units who go out and convert others to their supperior beleif in their own identity.

Their main enemy is a hivemind technocracy who uses cheap hordes of robots because resources are scarce and having to micromanage an entire horde will even make a super AI lag.
But fuck me if I can find a game with players that wouldn't just drop out at the first second.
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i only care about one thing, can i fuck them?
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>>55066667
>>55063410
Glad some people like the idea! Of course, China Mievelle did it first in Bas Lag.
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>>55067736
Yeah sure, I mean you can technically fuck anything that feels pleasure.
I mean you might think finding the vagina or dick might be hard but then you get so deep that you gotta bring the paint brush and the cow taser.
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and once again /tg/ shows its lack of creativity, throwing random traits of different creatures together in an attempt to make something "epic" ending in the same abomination that becomes forgotten by the end of the day
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>>55068722
Not everything needs to be revolutionary, anon. Your expectations have made you bitter.
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>>55068722
Hey, I know this trick, you're trying to kick up some shit so people reply to the thread.
It's telling when you claim other people are trying to be quite unquote "epic", despite nobody actually using that word for you to quote. Sort of a giveaway, you know?

A better tack would have been talking about bug people, I say, but to each their own.
>>
There needs to be more scorpion people in general.
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>>55068866
Speaking about Bug people, I could use some ideas for a sci-fi setting I have. Basically, Insect people are the only ones who can have built in catalysts for the settings magic, their shells, but it does come with its own quirks. Typical Beetles have a networked mind, not a hive mind, just think it being like people being on Twitter and Facebook a lot of the time. Hornets can become berserkers, cause others to go crazy near them, and can interrupt that magic connection.

What would be a good quirk to put on a Millipede based race, or other insects.
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>>55069012
immediately I consider millipedes to have a quantity based magic.
Thousands upon thousands, folds within folds, wheels within wheels.
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>>55068958
>Ladies are pure waifu material, kissing, hand holding and loving mothers
>The guys are a barafags wet dream
Yes, more.
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>>55069326
The ladies are also larger. And may straight murder a guy if they're not in the mood.
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>>55062048
I prefer this kind.
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I like a good mix of street shark and mermaid in fantasy races. Where a member of the "fishman" species could be anywhere from an entirely human muscleman with a shark for a head to a muscleman with a tail instead of legs to a seamless muscleman/fish hybrid.
Oh, and I guess there are lady variants too.
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>>55069395
>The ladies are also larger. And may straight murder a guy if they're not in the mood.
cute!
CUTE!
>>
>>55060045
I'm afraid of spider, but I would totally play in a setting with these baddies.
10/10
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>>55069326
>>55069395
>>55070091
Well shit, now I wanna see art of a qt scorpion lady
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>>55070239
ok
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>The Burden
Physically look like a mixture of cows, goats, yaks, and other large hooved grazing animals. Live among herds of the same type of animals, their 'burden' is to protect them from predators and to sell their meat to humans and the like. Strong, a bit simple minded but not actually stupid. The oldest male in the family is expected to know an epic ballad about honor and duty by heart, which they recite during weddings, migration festivals, etc.

>Manosians
Orange to copper skinned beings, a bit taller then humans and stockier. Their skin is spotted around their shoulders and upper chest. Any child with spots around their bellybutton in a concentric pattern is considered cursed and thrown into the sea. They have huge three fingered hands, and have two little feeding tentacles on their face to help in eating. They craft some of the greatest armor in the world, but only really oversized stuff.

>Gulpers
Look a bit like stunted, hunchback salamander people. Green scales, with pale yellow skin whenever they molt in the winter. Swallow things whole to eat them, stomach pouch can expand and nearly indestructible. They can swallow swords and arrows and spit them back out. Tend to value the ability to make money (and acquire food) over martial or magical skill. Farmers are considered extremely sexy and most have multiple wives.
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I remember seeing a design for a stone age raptors where they evolved to be tool using (I tried to find the pictures but couldn't). That got me wondering how an evolved raptor thing would look like.

So let's assume their evolutionary history is similar to us. Started of as something similar to Deinonychus, living in forest. Environmental change happens and the forest turn into plain. Their body shapes would change, something similar to a kangaroo's body shape maybe.

I am curious about their vocal capabilities. Lots of bird today have impressive vocal range.
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>>55070149
I'm actually afraid of spider too.
Making and playing a spider character has been slightly therapeutic.
>>
>>55070494
But what about the question of why would they evolve that way?
>not omnivorous
>doesnt benefit from cooked food
>body designed to hunt
>a brain thats too big grows slowly and needs a lot of energy
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>>55070997

Deinonychus isn't that big.

I guess an herbivore or omnivore of similar size might work but I am not knowledgable enough for that.
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>>55070494
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>>55070997
Who says they can't be omnivorous? All animals are opportunistic scavengers. Intelligence could evolve from cooperation or competition for mates. They signal each other during hunts evolves (using this word loosely) into language and song used in mating displays and social bonding, all of which favours intelligence.
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>>55060045
>Deinopidae

I can see that as a Victorian era Spider-Man. Big bushy moustache and huge round goggles, casting a silken net over ne'er-do-wells and pontificating at length about unspoken social contracts while being completely oblivious to things happening around him.
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>>55058857
>MothMen
Man-moths?
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>>55066667

>Little cactus guy "Oley!"
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>>55058857
zergs
>>
djin as portrayed in Clash of the Titans
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>>55067452
How the hell you draw that conclusion from cicadas?
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>>55066667
I want to fuck that cactus.
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>>55082077
Which one?
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>>55058857
I have to wonder why fantasy races are always so...simple. its always make slight changes to human physiology or splice in a single animal species to make (species)-men.

why aren't there more complicated fantasy races like multiple-environment-dwelling-bio-sculpting-carrying-the-traits-of-14-different-marine-lifeform-species running around? you can just blame it all on a "giant magical accident but they thrived" deal if the evolutionary path becomes too complicated.
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>>55084375
The more weird and complicated the race's concept is, the harder they are to effectively and appealingly convey to your audience/the players.
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>>55058891
spbp
>>
>>55062827
Why are them eyes gag balls?
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What about some non-ape descendant humans?
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>>55059129
I get triggered whenever I see a furry character rendered realistically, but still wearing human clothing.

The primary function of clothing is to protect our fragile bodies from the elements, primarily by helping to regulate temperature. A sapient creature with fur has no reason to wear clothing to stay warm, unless they're in an environment of extreme cold. Otherwise, they would rapidly overheat (and also probably chafe really badly.)

A furry might wear clothing for the pockets, or as part of a religious ceremony, or to show off how wealthy they are, or as armour. But such clothing would be designed specifically for that purpose - it would not enclose the wearer's body in fabric, just because that's how human clothes work. It would likely look very different to human clothing, simply out of necessity.

Alongside that, furries would likely have few or no taboos about nudity, since being half-naked would be normal (and comfortable) to them.
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Koalamen. They're lazy potheads that contribute nothing to the society they loaf in.
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>>55067564
Sounds kind of like Primal Zerg
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>>55085331
Clothing serves cultural and aesthetic purposes. It signals class, profession & sex. Any race above primative-tier would have a diversity of clothing to do all the above.
http://seveninsights.com/signaling/
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>>55058857
Spaceship People.
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>>55067392
"God, why does everyone have such shit ideas! Where should I lurk next if I want to parasitize on other peoples willingness to contribute?!" There's your original idea. A race of people that drags others down, but needs their ideas to thrive. Model 'em after sentient clouds of viruses.
>>
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>>55085869
Sounds about right.
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>>55085920
...And?

That has nothing to do with my point. My point is that sapient creatures with fur would not wear the same all-enclosing clothes as humans, because one of the most basic functions of clothing (protection from cold) is already handled by their fur coats.

No shit they would have diverse clothing. But at no point in their cultural development would they suddenly decide that shirts and trousers are a great idea, because they would never need them. Their fashion would be radically different to ours, and communicate in very different ways.
>>
Made a race of Tremors/sandworm-folk people along the lines of driders and centaurs for 3.5:

>""The darkly skinned, human-looking man before you looks to be a burrowing worm from the waist down, but his eyes are soft and full of knowledge. As he replaces his weapon back into his scabbard he says that he will gladly guide you through the waste, for a price.""

Dunewalkers are very somber and quiet people, helping others to find their way and not get totally lost in the deserts that they call home. A typical dunewalker looks human from the waist up with sandy-coloured hair, amber coloured eyes, and skin tones that range from the colours of the sand native to where they were born to deep earthy tones to even pitch black or dark grey. However from the waist down they appear to be large subterranean worms. Along the dunewalker's arms and in six radially symmetrical rows along their lower bodies are small spikes that are too short and round to do anything but propel the dunewalker forward. The colours of the spikes are the same colour as the dunewalker's hair and the colour of the lower body is the same colour as the dunwalker's skin.

They have a burrow speed (sand and loose dirt only) and can take feats to burrow into harder stuff, make their spikes deadly, give them acid in their spikes, and two different heritage feats that can be taken at first level that greatly change how the race functions (Graboid from tremors or Shai-Hulud from Dune)
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>>55085212
I was NOT expecting that last panel. Top kek
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>>55059052
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>>55084535
you're casting a lot of doubt on people's intelligence there.
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>>55085181
because the artist wasn't sure how to draw compound eyes
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>>55086443
Koalas literally have an underdeveloped brain. It has no ridges. Seriously
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>>55063234
It looks like Akunim's art
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>>55066634
errr... >>55094120
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>>55064493
Zombie goasts
leave this place
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>>55085212
Doesn't make much since if you think about it.
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>>55094191
But this is our house!! :(
>>
>>55095812
John Freeman felt sorry for them becaus they couldnt live there anymore because they were zombie goasts so he blew up the house and killed the zombie goasts so they were at piece.
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>>55058857
What's a "fanatsy" race?
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>>55098180
Man I can never decide if I like owls or penguins more as far as birds go.
Owls definitely seem more popular though.
thanks for posting that, saved
>>
>>55099097
penguins are terrible, terrible creatures.
Creatures so terrible the first scientists who studied them used latin codes to tell other scientists that penguins were too filthy to tell people about, so they have to falsify these nature records.
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>>55058857
Ooh boy do I have a list of races That I've compiled in my setting.

>Cynocephali
Dog-headed people, Fierce and loyal warriors and scholars, will frequently stress over their reputation in the community and how they are perceived by their peers, very susceptible to peer-pressure.

> Knuck'ta
3ft tall leeches that grew arms and legs. they have no metalworking skills but a knack for alchemy. They are strict carnivores and prefer to consume the meat of other sentient races, believing that by consuming the blood and marrow of another, they will be imbued with some aspect of their victim.

>Claxon
standing roughly 1-2ft tall and resembling a ferret, they build their homes on the backs of giant tortoises they ride around the forests and try to avoid other races believing that it is impossible for different species to have peaceful cohabitation and don't want to be wiped-out. they have a unnaturally loud and booming voice that they use when frightened to give off a piercing screech that deafens everyone around them.

>Pranilla
given the Body of a Gorilla, and the Head of a Piranha, these creatures build communities in woods all across the land, extremely violent, they will attack anyone who gets near their settlement, or will attack villages and kill all inside to acquire tools they themselves can't make, or because they were bored, either is possible.

>Avant
Having the head of an alligator, the horns of a goat, long pointed ears like an Elf, sharp claws on the end of their hands and feet, a prehensile tail, and blood-red skin all over their lithe bodies, they are a notoriously bad tempered and rude people, still they try their damnedest to integrate into society.

> Durrick
Half-man and half-pig these foul-smelling people are not inherently hostile, preferring instead to rummage through refuse piles for items they can reuse, but are frequently mistaken for Orcs and have become quite frightened of humans as a result.
>>
>>55063410
You could do so much more with the sonoran biome.
>prickly pear(-shaped) women
>javelina orcs - like hobbit sized pig men
>skinwalkers
>bipedal, humanoid gila monsters
Shit, now I want to run a game set in the desert.
>>
>>55082063
Have you ever lived in cicada country for a full summer? It's maddening. It's even worse when you work third shift and the cicadas keep you awake when you need sleep.
>>
>>55099516
>Claxon
A little on the nose, but sounds pretty cool.

>Pranilla
Very on the nose.
>>
>>55058857
Parasitic tape worm men.
>>
>>55099630
Those are usually found in the middle east.
>>
>>55099516
Do you have stats for all of these?
Have you had someobe play as your races yet? Anyway the avant sound cool to me, I'm a sucker for really beastly races.
>>
>>55094227
>a wizard did it
>>
>>55100298
>Do you have stats for all of these?
actually yes.

I did go to the trouble of writing up a racial profile for Each one of those races, if you are curious.
>>
The "Tines" from A Fire Upon the Deep is one the most interesting fictional races I've heard of. They're dog-rat like creatures with ultrasonic sound emitting organs on their bodies. Each individual is about on par with a dog in intelligence, but they've evolved to share brainpower by broadcasting their thoughts as sound waves through those organs, so a group of the creatures (members) form a single "person" (a pack). They don't have hands, but the front part of their mouths have a smooth grasping area before the teeth, so with perfect coordination a pack can still do most things a lone human can.
>>
>>55063662
Is that dratini?
>>
>>55099516
>Pranilla

you cant just use Impossible Creatures units as PC Races
>>
>>55103673
>you cant just use Impossible Creatures units as PC Races
says who?
>>
>>55099516
>human with a funny head
>smart animal
>small gnolls
>human with a funny head
>human with a funny head
>human with a funny head
>>
>>55104404
you do realize that at least one of those comes from actual folklore right?
>>
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>>
>>55104404
>autism
>>
>>55108597
probably just an internet troll.
>>
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CRAB people
>>
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>>55070494
>>
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>>55070494
>>55111883
>>
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>>55111883
>>55111911
>>55070494
>>
>>55060330
They look like intelligent gorillon.
>>
>>55070494
>>55111883
>>55111911
>>55111928
>>
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>>55112060
forgot the picture
>>
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>>55070494
>>55111883
>>55111911
>>55111928
>>55112084
>>
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>>55066667
>>
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Turn several zerg units into their own insectoid races. Swarm shenanigans/rogue packs optional
>>
>>55100174
they're more common in america, though
>>
>>55085212
Okay, that artist did not have a fucking clue how owl beaks work.
>>
>>55099604
I feel for you. They are noisy in Missouri too. Would make a good low tier society pest race.
>>
Battletoads
>>
>>55058857
Moonmen
>>
>>55115393
Goodbye.
>>
>>55059224
>it isn't furry so it must be human!
Dwarf, elf, gnome, halfling, orc, goblinoid, thiefling/aasimar, genasi/jann, shadar-kai, goliath, shifters, changelings, warforged, gith, illumian, illithid, modron...
These are just off the top of my head, and I skipped any that were too similar or just humans-in-disguise. Amazing how many races are there that are neither human nor offspring of beastfuckers.
Unfortunately, everything else is beastiality and all ideas for new races fall into beastiality. So which is it - your fucking fetish, or just total lack of creativity? Both?

Why does sci-fi have so many different races, none of which is furry, from forehead aliens to really weird creatures, but fantasy always get stuck on dogmen, horsemen, bearmen, mothmen, batmen. Go fucking google "fantasy races" and tell me how many non-furry races you find. I't like it's the only possible fucking aesthetic.
>>
>>
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>>55118150
>>
I've seen a thread and a few posts about stickmen.
Hmm. What about
gorillas with stony skin?
Two-headed dog people. Or catdog
>>55070494
Damn. I like this a lot.
>>
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>>55107290
>>55059006
Yess, I need more moth people for my setting art. I've got them as pacific islanders (thanks Bionicle) that fly due to the magic/magnetic properties in their cavernous island homes and "sail" between islands on full moons when the entire ocean lights up with the same magic power.

>>55112234
I also need more stumpy plant people, nice.
>>
>>55072913
I remember that dino guy to scare the shit out of me when i saw that pic in a museum as a seven year old child.
>>
>>55118150
I feel sorry for you with how sad your life must be.
>>
>>55118150
most big wildlife here is furry, with exceptions (alligators, sharks, mostly stuff that live in water) so stuff that doesnt appear mammalian looks the most alien to us, like take the greys for instance, they look like a cross between a human and an insect.

a question for you, do you think chewbacca is furry bullshit
>>
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>>55112816
You mean motherfucking Charles le Brun? https://en.wikipedia.org/wiki/Charles_Le_Brun
>>
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>>55118150

The reason you don't find more interesting player races is because it is hard for the noncreator to slip into their skin.

Be it elves or beastmen, because they have humanoid shaped bodies so both players and game world humans could actually relate to such things.

People need a common topic to talk on. It's hard enough for some humans to speak to other humans because of a lack of common interest.

It gets really silly or weird when the physiology is alien and you try to make them with human minds. It's stupid.

Ex.

"Our children are actually what you think are our heads. They detach from us when they get old enough. Do your children work the same way? They grow in your stomach? And only the females? That's weird and stupid."

So, general common topics are out.

How about economics?
Nope. Your tools are useless and your armor don't fit.

How about diplomacy?
Nope. You have no idea how to please blue and orange spectrum sensibilities and don't even think of trying into green and pink.

The only other answers are subjugation or genocide, if these guys even perceive you as an actual thing.

Not to mention finding a proper biome for these aliens to stay without looking obnoxious compared to a world with horses and trees.

So...why is this?

I think Fantasy had a lot more leeway in this sense due to the fact it usually is based on Earth. And thus, besides magic, has to reasonably follow its laws without breaking suspension of disbelief.

Believe me, I tried and people have been spooked by truly creative and alien fantasy races.

Be they segmented hellipedes that orbit a center cube or awesome flame feather starfish.

Tekumel and Skyrealms of Jorune tried even harder to appease both ideals. Now they are as loved as expired milk or dead.
>>
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>>55118150

Your solution blows and stifles creativity.

Just making humanoids of a different color or humanoid shaped thing perpetuates the problem you're screaming "animal fucker" about.

I rather people get creative and overuse animal people so they become the elves and dwarves of this generation. Then once we're bored of them, we can really let loose in fantasy and have the REALLY fantastic shit.

No creativity equals a dead medium.

I will admit one major issue with rpgs.

Scifi has almost no excuse for humanoids only. The aliens should be absurdly different since you literally have infinite space to use.

If you want relatable "races", make them all human engineered.

Your Klingons, Na'vi, and Togruta and other humanoids are the true crime committed as such a body plan should only occur again by the will of unseen gods or humans.
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