What does /tg/ think of Savage Worlds? I've played it a bit myself and found it to be an okay system, but I've also barely played any shit other than Pathfinder and CoC 7th, so what do I know?
>>55032659
Its great for what it sets out to do: run pulpy games where the PCs feel like the stars of a movie. So long as GM and the players keep that in mind, everything's groovy
Picture entirely unrelated
>>55032659
I enjoy it a lot, with a bit of tweaking.
I'm stingy with Bennies, they never outright refill, my players only get one for completing a plot point. We use our own item tables. Wild Cards roll Attribute+Skill+Wild Die and take the highest, Mooks roll Attribute+Skill and take the highest, we don't use exploding die and have adjusted accordingly. We also use location based damage and toughness.
Love the settings.