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/btg/ BattleTech General

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The little Crusader that could, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>54979342
==================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-08-21 - Still getting worked on & now has 15161 pics! Any help with tagging appreciated!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-07-30!
http://pastebin.com/uFwvhVhE
>>
Good timing on the new thread, OP.
>>
Butt Holde
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>>55014254
>The little Crusader that could

ALL the missiles!
>>
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http://www.courts.go.jp/app/hanrei_jp/detail7?id=12014
http://www.courts.go.jp/app/files/hanrei_jp/014/012014_option1.pdf

I hope this will be helpful for Studio Nue's design rights.
This is Heisei 14, the trial record that occurred in Japan in 2002, and Studio Nue took back the mechanical design robbed by Tatsunoko Pro.
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I hope the crud makes it to MWO or MW5. What a shitty mech.

But I do have a soft spot for them since in Crescent Hawks Revenge you could snag some and they raped on that misson.
>>
I like the black hawk KU.
shame me /btg/
>>
>>55013996
>And I would ask, if the TOG from Renegade Legion found the IS, what would happen too?
It was explicitly called out, certainly by the developers if not in in-universe fluff, that TOG has the firepower and will to crush the Commonwealth/Renegade Legions any time they choose, but they keep the war against an external 'peer enemy' going to justify the perpetuation of their internal tyranny. That's against an enemy that can match their technology, including flicker shields, grav-tanks that can fly at up to 4,000m altitude, and whole fleets of carrier starships that hold thousands of (flicker-shielded) fighters.
Against BattleTech, which has no shields or grav-tanks, and where a hundred unshielded fighters is a big force? The IS gets to recapitulate the EA's perspective of the Earth-Minbari War. TOG forces would basically have an extensive live-fire exercise with free targets that actually bleed.
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Don't mind me just being best assault mech.
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>>55015689
Heard you talkin' shit like I wouldn't hear you.
>>
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>>55015717
How to stop great turtle spam or well anything.
>>
>>55014254
what if there were a deaf/mute mechwarrior?
>>
>>55015717
man, that's cool!
>>
I remember thinking, what if there were some way to give protomechs some sort of huge advantage?
>>
>>55016012
something that would put them on par with a much larger mech..

like if a clan mechwarrior and a clan elemental got together and said, "this is bullshit. I'm too big and you're too little."
>>
>>55016032
you could have a scene where King Davion is having their mech hold a protomechs hand, who is holding a battlesuits hand, three generations in decomissioned warmachines, walking through a field, while this plays..

https://www.youtube.com/watch?v=KUwjNBjqR-c
>>
>>55015059

>jap court ruling
>relevant this time around
>when jordan and cgl have already signed agreements saying this shit belongs to HG
>and hg has other court rulings that say the same thing

The only way to get this fully cleared up is if the Jap companies go up against HG directly in US courts, and they haven't so far because the US laws are so fucked up there's a very real risk they would be ruled against despite being the original content creators.

US IP law is fuuuuuuuucked, anon. HG will either extort a favourable settlement or fight this in court and they have the resources to dominate the other parties. CGL already capitulated entirely.

I wouldn't expect any major news for the rest of the year, and the next we hear of it may well be after the case has finished in court.

>>55015283

Why? Prime and the ER Medium Laser spam one are pretty boss. The others do need Clan weapons.

>>55016012

Advantage how? Their advantage is already swarm tactics. A point of Rocs at 35 tons will fuck up most 35-tonners.

I think the solution is really just to build more shit like the Roc, Gorgon, Minotaur, and Delphyne and less shit like the Harpy.
>>
>>55015358
I wondered about that.

I played the Renegade Legion vidya back in the day and was mad because FASA didn't expand the video games to include ground warfare and such, and also that if they could make a game as complex as Renegade Legion for a system that had 640K memory, why not a basic BT game. Now we have MegaMek and my inner litle boy pilot is happy.
>>
>>55015945
Well why the heck not? Both can occur to a perfectly healthy mechwarrior, and if one were to be born incurably deafmute, the neurohelmet brainwave scanning mumbo jumbo can easily be handwaved to be capable of having a direct translate function. Even something that works by relaying text messages through the HUD, and "typing" by detecting a specific "cockpit sign language".

There's very little that can't be handwaved in a setting where advanced cybernetics are a matter of money.
>>
>>55020147

The actual answer is probably not much, since the ability to hear is not actually related to sense of balance.

Specific conditions or types of damage might but the bigger issue a deaf or mute MechWarrior will face is battlefield communication. The neurohelmet will still work in the vast majority of cases.
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>>55020202
Assuming that the deafness isn't caused by something that also damaged the inner ear, at least
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>>55015945
Considering how absolutely crappy targeting systems are in Battletech, you could probably make for some impressive sharpshooters with the long-range oriented machines.

For other positions, it would probably end up being decided by the HUD provided, so most likely tied to how old the machine is.
>>
>>55015283
https://youtu.be/YsifLPFAxjE
Considering the Black Hawk KU is one of the few solid mechs the DCMS fields.
>>
>>55015945
Impossible for several reasons. One is that they have the tech to fix that, even in the worst days of 3000. Nuerohelmet tech makes speech devices child's play even if they might be clunky and large.

The second is that there are four people trained to be mechwarriors for every person that is an actual mechwarrior so there's always 100% functional people to take their place.
>>
>>55015945
Wouldn't be much of a thing except in very, very rare cases.
Anyone with those issues not from a mechwarrior family would just never get the chance to be a pilot.
If someone with those issues WAS from a mechwarrior family, they'd just end up getting cybernetics to fix them
If a mechwarrior ended up deaf or mute from wounds, they'd also just get cybernetics to fix them up, or almost certainly retire if they couldn't
The only situation where somebody would stay active duty with those issues would be in a Bandit Kingdom military, or for a short period where they were in the field and needed to get back in the cockpit while still wounded due to extreme circumstances
>>
>>55020460
>that they have the tech to fix that, even in the worst days of 3000. Nuerohelmet tech makes speech devices child's play even if they might be clunky and large.
>The second is that there are four people trained to be mechwarriors for every person that is an actual mechwarrior so there's always 100% functional people to take their place.

Going to disagree.

For one, piloting a mech requires a sense of balance, as well as fine dexterous skills to operate the mech, which is why Grayson Carlyle couldn't run a mech later in his life.

If you are deaf-mute, you could operate a mech, but as a lancemate, you'd likely be much less useful.

The technology existed to "Fix" a lot of the problems if only partially, but a lot of the more major fixes were prohibitively expensive. Sure, selling a PPC could buy you a high-end prosthetic leg, but in an age where you'd literally murder your own brother to get a lower arm actuator, would you?

Plus, assuming that we're talking retro BT where mechs were often privately owned, there was no "Replacing the warrior" save for outright murdering them and stealing their family heirloom.

In 3039+ you might see more and more warriors forcibly retired from mechs they never owned, but if it's the RPG we're talking about, if they've got the "Owned vehicle" trait, you're not evicting them without warcrimes.
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>>55020460
>The second is that there are four people trained to be mechwarriors for every person that is an actual mechwarrior so there's always 100% functional people to take their place.

Surely the reason why they let literal retards and inbreds pilot these things. To say nothing of the countless psychopaths and what not.

Besides, why let humans pilot mechs at all? They have perfectly capable newtypes. Char, Amuro, Kamille... all of them are canonical characters. Even have some of their own making like Kai Allard Liao, the epitome of a newtype if you've ever seen one.
>>
>>55020616
You're not disagreeing with anything I said. I said they don't exist because either they got enough money to fix it or they got plenty of people to replace them. There's never a situation where you're forced to use a deaf-mute in combat.

>f they've got the "Owned vehicle" trait, you're not evicting them without warcrimes.
Mechwarrior families literally have dozens of people waiting in the wings to take somebody's place. The state doesn't retire them, their own family does.
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>>55020689
>They have perfectly capable newtypes. Char, Amuro, Kamille... all of them are canonical characters.

They were all killed by Dracs. How good could they really be.
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>>55020711
It simply means the Kuritans were better (had more of their own).
Look at Kai and how much ass he kicked in his heyday despite being a Capellan.
>>
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Tell me about your BT characters, and what they ride.

These are the Fighting Fusiliers. From left to right:

>Elizabeth Grosvenor (Stinger)
>Sun-Lao Ling (Rifleman)
>Marie Coriveau (Hatchetman)
>Cera Kuroda (Atlas)
>Garadun Morr (Spartan)
>Baroness Alexandra Grosvenor (Thunder Hawk)
>Jimmy Han (Chief Tech)
>Edward Ian Davion (Cestus)
>Sayuki Anzai-Davion (Excalibur)
>Laura Bauer (Griffin)
>Erik Thorvald (Orion)
>Isabelle Pearl (Locust)
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>>55020383
'til they got the factories taken away to appease the special customers, that is. The mech stops appearing in the RATs after jihad.
>>
>>55015945
What if you actually familiarized yourself enough with the setting to stop making retarded suggestions so you can stop bitching about 'only trying to help'?
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>>55021063
How about you go fuck yourself out of that ball of frustration you got there, and let us discuss battletech in a place specifically made for discussing battletech, instead of throwing tantrums? It is an interesting subject.
>>
>>55021643
Suuuure it is samefag. It's interesting to point out the obvious. "They'll get cybernetics to fix it, or be booted if they can't."

Can't wait for school to start back up.
>>
>>55021708
Don't promote yourself to moderator on an anonymous imageboard, niggershit.
>>
>>55021643
Well, at least you stopped namefagging Ring. Progress is being made.
>>
>>55021792
Did someone get their feefees hurt? You don't have to be a mod to call out retards.
>>
>>55021792
kys my dude.
>>
Moooom! The official forum is broke and leaking effete dramalords again!
>>
can we go pack to bashing CGL now guys

the alpha strike minis were probably the worst minis in the room at gencon, out of thousands
>>
>>55022126
Fuck man. What does it say about the state of BT when the official forums are containment?
>>
>>55022170
>when the official forums are containment?

Official forums are always containment sites.
Modern /tg/ is as well. It's here solely to curb the 40k autism.
>>
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>>55022279

How much of a newfag are you? /tg/ got made to keep 40k out of /b/ so the furfags could keep posting their shit without being interrupted by warhammer wednesdays.
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>>55022170
It's always been so. I remember the days when these threads could easily last over a month, pure of chatroom spermleaks that are now daily. Participants could immerse themselves in discussions about the fineties of Poland Main A Gauss Rifles, anecdotes drifting at the pace of urbanmechs in swamps, but at the same time with a cleanness and civility alike the celestial light of a particle projector cannon discharge.
>>
>>55022326
>/tg/ got made to keep 40k out of /b/ so the furfags could keep posting their shit without being interrupted by warhammer wednesdays.

How much of a newfag are you not to remember that time when moot definitely confirmed that was pure bullshit and he wouldn't make a new board for a bunch of autists like that in the same way he never made a board to contain Caturdays which were bigger than 40 000 /b/ autists could ever hope to achieve.
>>
>>55022468
4chan has since made /mlp/ and /lgbt/ to contain bronies and faggots.
>>
>>55022657
He has done a lot stuff since, doesn't change the fact that wasn't throwing up boards like certain someone just like that.

Moot from back then is the moot who made /fur/ and then banned every single fucker to step foot in there, ironically or not.
>>
>>55022349
>with a cleanness and civility
Well anon, it's up to us to starve the trolls of all reactions and to hold the standards high. Gotta start somewhere, might as well be ourselves.
>>
>>55024187
fuck off nerd
>>
>>55024187
Well, good enough.

How about that Poland Main A? And what the hell is with that feddie knockoff Poland Main C? Those apes.
>>
>>55024581
>Poland gauss
>Poland
Every time I think about this I picture a giant series of in-line slingshots with Polandball sitting in the pouch.
>>
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>>55024581
>And what the hell is with that feddie knockoff Poland Main C? Those apes.

It's a New Syrtis model. The C is for Caesar.

>Apes
>Together
>Strong

Also, Johnston is literally known for making knockoff weapons.
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>>55022166
Please do not say that. I just bought myself a lance. Too good value to pass up
>>
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>>55024756
I would like to effect upon you my protests over this flagrant anti-Lyran propaganda. Obviously purpose-created Federation PR piece. I also wish to assure you that I am not frothing at the mouth, that is just swamp gas condensating upon my fashionable moustache.
>>
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Thoughts on the Achileus?

If the canon model were just the prototype, what changes might you have made to it for the production run?
>>
>>55025539
I own a couple of packs too, but they're obly good deals compared to IW prices. ~$3 each for those garbage minis is pretty awful compared to nearly anything else.
>>
>>55025878
>what changes might you have made to it for the production run?
I would have built it somewhere that didn't explode in the 3070's.

Speaking of. Anybody else find it strange that Regulus has one of the only Warship shipyards left in the Inner Sphere, fully capable of maintaining their ships at peak and making new ones, but we never see them roll out the Delos or build something new to run the blockades in the DA Regulan War?
>>
>>55026004
Imagine if CGL just partnered with Panda/CMON/etc to do their minis instead of trying and failing to do it themselves like they've been doing for decades
>>
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>>55025878
Ditto for the Longinus.
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>>55020781
>The two tiny women both pilot bugs

It's the Assassin that's notorious for a cramped cockpit, anon.
>>
>>55026004
Does IW or Warhansa produce better quality mechs as the prices are similar.

Just for when I need those individual mechs
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>>55026377
Stinger is notorious for a cramped cockpit, not the Assassin. You literally need to be hauled out of it by techs.

Only problem the Assassin ever had was a buggy LRM loader.
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>>55026475
TRO begs to differ, anon.
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>>55026460
IW is most metal, Warhansa is some sort of plastic.
Generally IW has better quality, Warhansa has a lot of flash comparatively and messier molds (which is expected as they are trying to make MWO designs).
>>
>>55026576
The TROs also say the Stinger has a cramped cockpit you need help to get out of.
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>>55026640
Not him but Locust has the cramped cockpit quirk like the Assassin and Stinger as well, indicating cramped as shit.
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>>55015945
Take your meds ringling
>>
>>55026663
>tfw picturing a sweaty, scantily-clad blonde Lori Kalmar snugged into that Locust's cockpit

Why isn't there a BattleTech porn parody?

She could be played by Samantha Rone
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Mad Cat MK II is best IW model

prove me wrong
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>>55027279
I can't because subjectivity. But I can counter with the Juliano.
>>
Mini off, go. Ree to your hearts content with what you feel is the best sculpt.
>>
>>55028149
I don't like any of IW's IS sculpts.
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>>55028149
Best mini is >>55015717. I'd know, I posted it.
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>>55028463
I've never tried to play with a 40mm base, how big of a pain is it?
>>
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Where my age of war niggers at!
>>
>>55028639
My Great Turtle is actually spread across two standard hex bases glued together, so I wouldn't really know. Probably terrible.

>>55028999
Damn right. Primitive-fag reporting in. New Archer and Orion look boss as fuck.
>>
>>55029163
How does movement work with two hex bases?
>>
>>55029376
I generally just designate the forward hex as the hex it is actually in and call it a day. It's mostly a display model anyway, I don't get to play with it much. You kinda work around it.
>>
>>55028999
Love me some primitives, it's really a shame they're canonically extinct during the succession wars, they'd be great for that
>>
>>55015945
I think you are all underestimating just how loud mechs artillery fire would be. Even with earplugs, you would go deaf firing them.
>>
>>55028149
I'd have to agree with >>55027279

The Mk.2 is just a sexy machine. It's one of my favorite models ever, and I don't just mean in BT.

>>55026079
Panda?

I woukd love CGL to team with someone able to make nice models, but don't they have some insane life long contract with IWM?
>>
>>55029780
>but don't they have some insane life long contract with IWM?
Nope. IWM OWNS the miniatures rights to the battletech IP outright
>>
>>55030065
>>55029780
One of the many lovely things that happened when FASA started handing parts of itself out like wedding cake.
>>
>>55029780
Panda is a chinese production company that produces alot of Kickstarters. They have their own modelers and everything. CGL could literally just send them some art and probably get a box set produced within a year.

But they're dumb.
>>
>>55030065
But IW has no involvement with the lance packs right? So they must share rights?
>>
>>55030371
The Lance Packs are technically only the cards. The minis just happen to be a bonus to get around the restriction of rights.
>>
>>55030350
>CGL
>China
This is not a good rabbit hole, anon.

>>55030388
Are we sure? I thought it was confirmed that IWM only had rights to metal minis. I realize they sell the Lance Packs on their site but that doesn't mean they make the minis, because I'm reasonably sure they don't. They may own the molds that are being used though, since I'm pretty sure all they're doing is using vinyl and pouring it into existing metal molds.
>>
>>55030371
The Lance Packs are """"Alpha Strike"""" minis, because IWM doesn't own *those* rights. Same reason MW:DA was 'Mechwarrior' and not 'Battletech'
>>
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Anybody have experience with warhansa minis? I know some (all?) run big but I can't find many references.
>>
>>55030525
>This is not a good rabbit hole, anon.
Only because they're literally retarded.
>>
>>55030779
Either way it means we're never going to get cheap yet decent minis from China again.
>>
>>55030065
So how does CGL put out the plastic starters? Like the new intro box; those aren't molds from IWM are they? I'm legit curious.

>>55030779
Didn't the boat with the Leviathans stuff sink or some shit?
>>
I've been wanting to start collecting battle tech for a while and I just ordered two lance packs. This will give me an Awesome, Banshee, Charger, Firestarter, Hatchetman, Orion, Vindicator, and Zeus; I also plan on trying to get a Spider and/or Assasin. Do you have any advice for additional mechs to acquire? I would prefer inner sphere mechs that work well to support each other (C3, narc pod, tag,ect). Thank you.
>>
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>>55030763
CGL Atlas and Zeus flanking the four warhansa and GHQ infantry/tanks in front.

They're bigger than IW/CGL mechs but I think they fit better with GHQ models if you run any coventionals.
>>
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>>55030992
>the boat with the Leviathans stuff

That's only a tiny part of it. I'll answer to hopefully save NEA the PTSD. The source of ALL of this data is Randall's old blog posts on the Levs website. There's other stuff too (like Doug Chaffee, the art lead for Leviathans, dying and his estate not letting CGL have the stuff he did for them without paying more money).

The things we can blame the Chinese for:

Being the only affordable small-scale injection molding manufacterers when Levs was getting started. This has changed, but it was true in 2008.

The Chinese embargoed the game because in the fluff book, CGL colored Taiwan/Formosa the same color as Japan (who occupied the island then). This is a breach of China's "one china" policy and the game was sat on for literally a year while they reprinted and repacked the entire production run.

The Chinese routinely didn't bother to make deadlines on production, because CGL's order was small. They'd take a larger order and push Levs to the back of the queue. Speaking from my own experience dealing with the Chinese (injection molding QC for P&G), if you don't have people literally <in China> to deal with it, this will happen almost 100% of the time.

Once the production run was over, the Chinese kept the mold plates (owned by CGL) and literally held them for ransom. They wanted about $1.5 million to send the mold plates back to CGL. They openly bragged about making their own copies of the mold plates and their plans to sell Lev ships the same way that they made knockoff Battletech dice (pic related).

The container full of product fell off a container ship when it ran aground and was lost (this is the "ship sinking" thing getting talked about). It was a Chinese container ship, so blaming the Chinese is appropriate.

>Basically, if you don't have enough money to send at least two people to China so they can rotate to and from the factory to keep an eye on the fuckers, you need to not do business in China.
>>
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>>55030992
>Didn't the boat with the Leviathans stuff sink or some shit?
Among other things. The whole story of Leviathans was basically CGL getting repeatedly BOHICA'd (pic very much related)
>>
>>55031199
Those look pretty good. I feel like the Talas *should* be huge compared to other stuff.

>>55031252
Oh. Oh man I did not know all that. I remember issues getting it made, and then the stuff getting lost. That's a hell of an ordeal. I know the guys at Megacon Games had some issues with the Chinese when making MERCS Recon and they kept trying to dance around issues instead of fix them.

I wish Prodos were keeping up with their own releases enough to suggest them as a company to make BT models, but damn the releases for Warzone are starting to get few and faf between which makes me sad.
>>
>>55031136
catapults. always catapults.
>>
>>55031252

>roll the dice, see if you get the sword or the fist tonight

What is this I don't even.

>>55031288

https://www.youtube.com/watch?v=Z_ZhMEvujAY

CGL: Eric Foreman.
My response: Red Foreman.
>>
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I bought a Patlabor Type-O model at AnimeFest last weekend. It can join the AV-98 and ARL99B that have been in my collection for decades.
>>
>>55032209
God damn I love police mechs. Probably why I want to run a MP squad in Heavy Gear so badly.
>>
>>55032209
Wrong location to post that here. Go to /a/.
>>
>>55032821
>>55032209
or /m/
>>
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>>55014254
So I made this VTOL for a ATB campaign. So far only lost one to a lucky AC/20 hit. It is based on the Warrior attack hellicopter as a base.

I wanted it to have enough armor to take a couple hits. The medium laser gives it some ability to poke at things, and the Machine Guns are for sneaking up on things that can't shoot back due to arcs.
>>
>>55033131
...A VTOL that has to get within medium laser or MGun range? Isn't that medium or even close range for LBX-10s?

Fuuuuck thaaaaat
>>
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>>55033131
This is used as the more common support vehicle. Mostly used to kill vehicles and meks that are separated from their fellows.
>>
>>55033394
Not a bad design, but fuck right off with that close support variant.
>>
>>55033237
I don't have them close with things that can really shoot back. I tend to use them as 4-5 man wolf packs that jump on out of position lights and vehicles.
>>
>>55033237
VTOLs are kinda iffy to hit even at close range, and he is playing campaign not a single match where every pilot is 4/4 or better.

Though I still prefer the variant here>>55033394
Long range shooting with the speed of VTOL means most ground based units won't be able to hit you, but the VTOL sure as hell can hit them.
>>
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>>55032821
>Wrong location to post that here. Go to /a/.

Better?

We were on Page 8. /btg/ deserves to be closer to the top, as we are interested in a clearly superior game.
>>
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>>55033394
Warhammer from that campaign. Mostly added some armor and swapped to double heat sinks.
>>
>>55033552
Seems oversinked. Could drop that to 12-15 DHS and replace the smalls with medium lasers or a flamer or two if you're worried about infantry.
>>
>>55033515
Mostly I really like VTOLs and am trying to make them work in a variety of roles. I am finding I mostly want to find space to up armor the rest of the fleet so they can survive lucky hits. Though I feel iffy about loosing a LRM 5 to make space for the armor.
>>
>>55033534
oooooh, now that's pretty.
>>
>>55033534
What's the prod. year. I'd drop the AC/5 for a light AC/5 and give it another ton of srm ammo.
>>
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>>55033552
a champ I up armored, added jets to, and replaced the AC/10 with a LB 10. Mostly meant to be the lead mek in a 5/8/5 medium/heavy lance.
>>
>>55033825
Might wanna drop the small laser and a jj or a half ton of FF for another heatsink.
>>
>>55033704
I like being able to fire all the weapons and move. this rolls with basically a 4/6 assault lance. They get deployed generally in missions were everything is fucked, and I need a lot of massed fire to un fuck it. Though I should consider the medium laser swap even still, would only need to lose a heat sink or two...
>>
>>55031252
>Basically, if you don't have enough money to send at least two people to China so they can rotate to and from the factory to keep an eye on the fuckers, you need to not do business in China.

but every year a half dozen randos that have never produced a game before manage to get 100-mini productions done via kickstarter

probably because they use places like Panda as an intermediary, they take a cut but they have relationships built already with the factories

CLG has managed to be worse at this than people they have over a decade of experience on
>>
>>55034065

Have you considered that things may have changed between 2008 and now?
>>
>>55033825
>>55033868
He's good, just Dial down the two medium lasers to 3 damage / 1 heat, and never fire the small laser, You'll be heat neutral even jumping 5 every turn, dial up the medium lasers whenever you generate less heat by jumping less or after running out of ammo
>>
>>55034168
does that explain the four year gap of incompetence between core sets?

what about the garbage minis that they're still making?
>>
>>55030065
>>55030371
>>55030388
>>55030525
>>55030638
>>55030992
Ok, here's how the IWM thing works:
They hold the right to make the minis outright, I think those minis being metal is simply because IWM works in metal.
However, they still for some reason need to work through the license holder of battletech, currently Topps.
CGL is allowed to sell miniatures in the form of starter sets, so if they simply add non miniature figure items, they're largely in the clear.
But past that, there absolutely are gentlemans agreements going on here too. CGL and IWM like each other, so they work together, but legally IWM must defend their own rights too.

And no, you absolutely cannot just pour resin or plastic through a metal miniature mold. No one shares molds.
-Resin casting uses silicon molds.
-Metal casting uses vulcanized rubber I believe.
-Injection plastic is a completely different beast. The molds are CnC milled in solid steel. Meaning VERY expensive setup costs, but then very cheap and rapid manufacturing.
>>
>>55031199

If you're not running that Pereh as a Manitcore or something similar you, sir, are doing it wrong.

The moment I saw their Pereh model I knew I would have to get some eventually for just such a purpose. Just surprised someone else already has some in the BT community.
>>
>>55034677
Eh, I do boutique mini casting, so.. quick review.

>you absolutely cannot just pour resin or plastic through a metal miniature mold. No one shares molds.
>-Resin casting uses silicon molds.
>-Metal casting uses vulcanized rubber I believe.
Mostly correct.

You can throw limited runs of metal through correctly-designed silicone molds but it degrades them hardcore, and you can't spincast it. Okay for specific, limited runs of single parts, not so much for hardcore production. A good metal mold will waste resin, but a good working resin mold is going to cast one mini in a hundred in metal.

You can also theoretically drop resin and metal through the same rubber mold if it's well-designed. The resin will rapidly degrade the rubber and one blown mix can destroy the entire setup (barring some extremely dangerous solvents), but you can do it.

You >can< safely share masters, which is part of what IWM did to help CGL with the Lance Packs and the last few Starter Sets. They slightly recut a master casting for better one-piece casting on the newer starter box

Spincasting metal with vulcanised molds lets you pull ten or fifteen models from the same pull, and re-use the leftovers; the molds also last WAY longer than silicone. We're talking ~ten-fifteen years if you store them in the right conditions, and several dozen pulls (although every time you take them out of storage you have to run 2-3 pulls to warm 'em up). That's why most mid-level producers, or people with a very "wide-but-shallow" inventory, prefer spincasting. It's also why IWM charges archive fees - pulling one model effectively costs them the same as pulling thirty, although they can melt down the unwanted shit or sling it off to Alliance and pray someone wants parts for a game the license-holders refuse to advertise.
>>
>>55031252
>Speaking from my own experience dealing with the Chinese (injection molding QC for P&G), if you don't have people literally <in China> to deal with it, this will happen almost 100% of the time.

Everybody who worked with Chinese companies agrees there, it seems. But even if you're in-country, they will start fucking with your product to raise their margin, to the point where you aren't actually getting what you specified in your order any longer.
>>
>>55035973
An especially important point about manufacturing products in china is that the stupid get fucked, and the smart get ahead. In this case, CGL's been monumentally stupid by not even bothering to study the system before going in and making orders from people they don't know.

Hell, they coulda gone to /biz/ and asked or just goddamn googled to get the definitive answer. It's a comprador system.
>>
>>55037225
>An especially important point about manufacturing products in china is that the stupid get fucked, and the smart get ahead.

This is the one and only truth there is to China.
CGL is simply a company that can barely hold together a miniscule IP with an almost non-existent fanbase (which obviously makes thing a hell of a lo easier on everything). That chink running a simple molding business has 10 times as much of a business and management sense as they do, sadly.
>>
>>55027434
What size this mechs?
>>
Anybody know of any 3-player scenarios?
>>
Autocannons seem a bit under powered at ranges.

Ppcs and LL seem to dominate in my games as smaller Autocannons don't have the punch.

Any advice or do I just bring out more lasers?
>>
>>55037907
Use Rapid Fire Autocannon rules when you need more damage. You can double tap the guns with a cluster roll. 3 or 4 jams and 2 explodes.
>>
>>55037907
Battletech is atrociously imbalanced, anon.
Autocannons are a plain horrible idea. Horrible damage, extreme weight, require additional ammo and invite ammo explosions.
The only semi-decent one is AC/20 because 20 damage to any place hurts.

In the end, stripping them for PPCs is always a better option. The king of it all is the gauss rifle and the associated "gausswall" mechs which are basically the alpha and omega of optimization in this game.
>>
>>55038199
In matched play, gausswall armies are advantaged against "balanced" or ordinary armies. At the same time, anti-gauss specialized armies are likewise existant and easily composed. Especially by the dawn of the Dark Ages, where in broad terms any faction can employ any specialization with success.
>>
>>55037408
It's more like he's using the US models of "Our courts aren't going to give two shits about these people" plus the Chinese model of "if they do, I'll just slap a new name on my company building and claim that I dunno anything."
>>
>>55034300
>Dialing lasers

The fuck are you on about?
>>
>>55038552

There's a TacOps rule where you can decrease the heat by 1 point in exchange for decreasing the damage by 1 point.

>>55038293

IME it's much easier to say you can put together a force that can beat Gauswalling than it is to actually beat Gausswalling. Unless you use Advanced or Experimental gear the only real counter to Gausswall tactics is to use fast Clan 'Mechs that can sit at 24-25 hexes and spam ER LLs, bring an atrocious number of LB-2Xs, or Gausswall yourself, preferably with Stealth Armour.

And if you're playing faction-based selection, there are great swaths of the game where Drac and FWL forces may as well give up before the dice hit the table because they have so limited a selection of Gauss machines and much of what else they have sucks donkey balls. Same applies to Cappies but things get a lot better for them around 3058.
>>
>>55038694
Then easy low tech way to beat Gauswalling is just to take Field Guns. Park those motherfuckers in some cover and watch the fireworks. Nothing more delicious than beating turrettech Gaussfags at their own game when you're putting two or three times as many slugs downrange and their return fire is just mashing one or two dudes at a time.

Of course artillery is more fun, but that's level three.
>>
>>55038293
It's still difficult and someone who has just now caught on to the fact ACs are useless is almost certainly playing on introductory rules- 3025/3050, not Dark Age stuff.
>>
>>55038760
I am

My beloved Enforcers seem very underwhelming compared to Vindicaters. They just deal more damage.

Blackjacks seem worthless.

Im just frustrated
>>
>>55038864
>My beloved Enforcers

Are you, per chance, coming into it from the vidya?

And yes, both of those are garbage compared to Vindicators (which are actually really decent mechs and perfectly beginner friendly).
>>
>>55038864
Blackjacks are vehicle hunters like the Vulcan that just happen to be able to tango at short range. Enforcers are fine as backup or to bully light forces. They're glass canons, and meant to tangle at medium range.

Play with Vindicators not being able to torso twist though, like they are in canon and have the quirk for, and you'll see their capabilities significantly retarded if you can close to range. In an open field you'll get trashed but in close quarters if you can get under the Vindy minimums, the Enforcers will clean house.

All about how you used stuff really.
>>
>>55038694
>>55038748
While field guns are a bit of a cyclopean answer to the problem, the direction is correct. Once you depart from the mech-only enviroment, you begin discovering multitudes of applicable choices to beating gausswalls that are, indeed, entirely focused on defeating mechs.

The standing fact is that gausswalls are easy. They're easy to build, easy to use, and easy to win with. A combined arms force against gausswalls, on the other hand, requires hard work, large numbers of units to move, large amounts of patience and accuracy, and a general plan beyond "sit in bush and shoot".
>>
>>55038942
I am. Been getting my head round BTG for about 4 months. Yet to play a real game of TT against a person.

I have a Uac20, 4ml and Ams enforcer in MWO that I really like.
>>
>>55038864
Also why was I banned for this
>>
>>55039891
PAGE 5 IDIOT
>>
>>55040061
Elaborate please.
>>
>>55039788
My point about field guns is it does sit in a bush and shoot even better. Giving people a taste of their own medicine is a good way to make them realize they're doing a shit style of play. Part of Battletech is taking something that's fun to fight, not just to win.
>>
>>55039788

Whynot just bring some Arrow IV mechs and some stupid zippy fast light mech with TAG and drop missile arty on their stupid heads.
>>
What all are the Steiners building in terms of assaults pre-Jihad?
>>
>>55040612
Fafnirs
>>
Anybody have a resource for balanced (symmetrical or otherwise) scenarios? Skirmish gametypes, basically.
>>
>>55040344
That's a perfectly valid choice. Albeit you are often better off with normal ammunition and veteran pilots.

I personally prefer having AIV's and everything else at the same time, and not just going on an one-sided approach.
>>
>>55040612
Devastator, Nightstar, Berzerker, Gunslinger, Annihilator, Great Turtle, Sasquatch, Fafnir, Hauptman, Sunder, Zeus, Atlas, Banshee, Longbow, Stalker, Battlemaster

Probably more, but that should be enough gauss monster for you, young man.
>>
>>55041250
An excellent recce company there I see.
>>
>>55041250
Oh, and the Thunder Hawk, because we need some more gauss apparently.
>>
>>55015689
that Quickdraw is a dick
>>
>>55040805
The turning points series and total chaos are good for this. There's also the Starterbook series, but first one is meh due to 3039 shenanigans and prototype rules. The other two are pretty good.

You can find all that in the OP folder.

The old unit and war books have nice battle campaign stuff too that you can grab for one off fights.
>>
>>55041311
You can't afford to play nice if you're stuck in a Quickdraw.
>>
>>55041373
>t. Redjack Ryan
>>
>>55041250
What assaults are the Kuritas building in the same era?

Trying to decide which faction to go with.
>>
>>55041281
>Reese's company
What did you mean by this?
>>
>>55041311
>that Quickdraw is a dick
>>
>>55041370

Nice, thanks.

Is there anything designed for four players?
>>
>>55041489
Jack shit comparatively.

Hatamoto, Victor, Atlas, Daikyu, O-Bakemono, Mauler (though I'm not sure if it's actually still in production in the 3060's), Sunder, Akuma, Cerberus, Gunslinger, Naganita, Tai-Sho

Maybe one or two others depending on if you want to count Nova Cat stuff.
>>
>>55041536
Just put two players on a team. You won't get things geared for a four player free for all outside Solaris or Clan Grand Melee. Though sometimes you do get a lot of factions in various battles, the scenarios are usually broken down into two or three actors.
>>
>>55041648
I'm more hoping for two lances vs two lances, so each player can have their own lance instead of splitting one.
>>
>>55041674
Plenty of those in the books recommended to you in the first post. Company versus company is not uncommon in campaign scenarios.
>>
>>55041714
My googlefu tells me that that would be 12v12... Wouldn't that be a ten hour game?
>>
>>55041624
That's.... a little disappointing. I've used the Atlas, Victor, Cerberus and Sunder before. Any of those others hold up well?
>>
>>55041863
Git gud, son. You should be able to do it in five. People that have been playing a long time can do it in three. Cincy might be able to do it in two. With four people you can bust up the workload too. Plus you don't need to kill every last mech on the map to declare a winner or a loser.

Have you made all the easy shortcuts for yourself as a new guy? Gotten some movement dice; walk/run/jump markers; modifier, arc and fall cheat sheets, that sort of thing? It will streamline things a lot.
>>
>>55041995
Take a look at the variants for each and see if something strikes your fancy. A lot of them are too expensive for my taste just for all the C3 Commander models. Gunslinger is a no brainer though.
>>
>>55041995
The DCMS Atlas are busted potatoes. O-Bakemono, however, is the crown jewel. It has 2 AIV's, enough heat sinks, costs little enough, and has enough ammo for 15 shots for both tubes.

Sunders are decent, Naginatas are decent, Victors are decent for their cost, but nothing really comes out good. Gauss carriers a la Cerberus or Gunslinger are very carefully disabled in some subtle or not-subtle ways. Primarily armor and armor placement.

In the end, it's really better to just forget about DCMS assaults, and bring a company of Venoms instead.
>>
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>>55041508
>>
>>55034829
Yep, I saw them and had to get some.
Buritino makes fora great SRM/LRM carrier too.
>>
>>55042167
Funny thing is , that tank is probaby the most dangerous one of these.
>>
>>55042601
Mariks are too. Hence the constant ignoring them by the writers.
>>
>>55042167
>>55042601
What tank is that?
>>
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>>55042601
Wrong.
>>
>>55042973
Scorpion. 20 tons, ac5, machinegun, 4/6, roughly 20 points of armor on the front.

In other words, no, it certainly isn't.
>>
>>55043213
It's not a scorpion. It's a demolisher.
>>
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>>55042973
>>55043213

That's a Demolisher, and yes, it's really fucking dangerous.
>>
>>55043255
Fuck, it really is.

... are Birbs really that bad at scouting? I understand their liking of combined arms, but I thought they had a rather strong mech cavalry.
>>
>>55043280
For ambushes, they are sitting ducks in the open.
Awful for scouting. Hide em and enjoy the fireworks.
>>
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>>55043213
Speaking of Scorpions, the minesweeper version looks like it's about to cry.
>>
>>55043308
Mariks make Spiders. They're Spider central. Best scout in the Sphere outside LAM's. They got the most Assassins of anybody too. And make the best Locust variant.

Pidgeons know how to scout. They just don't have a ton of Assault mech forces in their tiny border states on the Lyran border. And because their sworn enemy is the Elsies who have big mechs and big armor, Marik was known for beefing up their firepower with big tanks on the line.
>>
>>55043308

In the context of that image, FWL scouts are the horde of Galleon tanks which accompany every Mech regiment. The old House Marik scorcebook mentions that the Galleon was at that time by far the most numerous combat unit deployed in the FWL (which would include Mechs, ASFs, and Vees).

It's not unreasonable to extrapolate a position where when in the Succession Wars era a Davion deploys a scout group of "Locust, Locust, Valkyrie, Pixie", and a Kurita deploys a scout group of "Jenner, Stinger, Stinger, Panther"...the FWL deploys a scout group of "Galleon, Galleon, Galleon, Scorpion, Galleon, Galleon, Galleon, Scorpion, Galleon, Galleon, Galleon, Pegasus".
>>
>>55043449
Hmm, yeah. The image is a bit confusing that way, for humorous purposes I am sure.

Birbs liked Spiders so much they went "we need even more spiders" and started making Tarantulas.

And Wraith? You could as well call it a Wraith Spider. It even has bug antennae.
>>
>>55043399
>Hide em and enjoy the fireworks

Oh how I know this. Once, in a double-blind Megamek game, I jumped a Griffin over a building hex and into the next street over... right in front of a Demolisher. It proceeded to give the Griffin both barrels and brewed it up. I assume the biggest bits left after that could be swept up with a shovel.
>>
Isn't there a demolisher variant with Ultra-20s?
That'd be about the meanest bodyguard ever for it's BV
>>
>>55043854
There's one with an Ultra + LBX for maximum fuck your couch.
>>
Trying out against the bot, why aren't scenarios generated with actual missions?
>>
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>>55044654
Have you deployed your lances on the required job? Once you land on your mission planet, you need to deploy a lance/several lances. In the briefing room, you can see how many lances you have to use to do what in the Deployment Requirements (here, 1 lance total, and it needs to Fight). Select your lances from the Current Assignments part and deploy them on the task with the Role button. Once you're set (no red numbers in the Deployment Requirements bit) you can start advancing the day.

You only roll for a mission on a Monday, and your chance of a battle is determined by your contract type (more common on raiding, for example, less common on garrison jobs).
>>
>>55044843
I'll check that out, I'm starting a new campaign to see if I can get it to work without GMing every mission myself.
>>
I know Dracs aren't big on vehicles but what are some tanks they build that are constants in their support forces?
>>
>>55045616
The hover triplets
>>
>>55045616
Schiltron, the Triple S aka. Saracen, Scimitar and Saladin, and the Mk. II revisions of those, Tokugawa, and then there's some regulars like Behemoths and Demolishers, even the AIV variants.
>>
>>55045616

Vedettes. Everyone has a fuck ton of them and you hardly ever see them on the table because of how boring they are.
>>
Thoughts on the Flashman -9M?
>>
>>55046810
Overheating has never been that much fun.
A touch slow for my tastes really really stings when up close.
>>
Hey I was just wondering if anyone here is good with German and has ideas for names for Lyran mechs.
>>
>>55048838
Pleased don't Xin Sheng the Lyrans.
>>
>>55048894
They already are in the Dark Age and earlier.
>>
>>55048894

They might need it looking at the 3145 map. Then again, at least their unit designers acknowledge there's more than just Germans running around in there. Looking at you, Cuchullain armor among others. There's the Schildkrote, Gultoppr, and the Gotterdammerung, but that's about it. The rest are all fairly normal, and some even named for in-universe characters (yay!)
>>
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Can anybody think of an easier way of adding hexes to tiles other than by drawing them one by one?
>>
Soooo...the new BattleMech Manual mentions that the ranges are abstracted to make sure the mapsheets fit onto tables. They said that if you wanna play with "real" ranges, rent a tennis court.

Something tells me that BattleTech was always meant to be played across a tennis court. Someone make this happen!
>>
>>55050939

I like how this is the official position /now/ after decades of fluff and dev comments being that, no, the ranges listed are the actual ranges.

And then five seconds later they'll be fellating themselves over how good they are with continuity.
>>
>>55051502
It's been the official position since at least TW.
>>
>>55051827

In BT timescale that may as well be yesterday though.
>>
Intro box shoudlve been made as super value t o actually encourage sales.

Think of it like 16 mechs, 4 from each class at each weight. [ ex light lance: 20t, 25t, 30t, 35t etc]
Then youd might maybe get some new blood into the game if you gave them something they could probably not pass up. No clue what to price that at tho.
>>
>>55050486
dots in triangular formations, it's also better for half-hexing which is unfortunately something battletech stays away from
>>
>>55051502
>actual ranges
No, effective ranges. Due mostly in part to the fact that you have to iron-sight most shots because the best your targeting and tracking system can manage is a friendly suggestion, what with all that passive EW interference they claim is rife on every battlefield. I mean even back then they at least tried to fluff it out in some semblance of a sensible manner. They failed, but they tried.
>>
The thing I don't get with the limited number of models in the core set is there an easy fix to this- double up on the models. The expensive part of the process is designing the models and prepping the moulds, the actual material costs of the plastic would be trivial so a poor value 8 model set could become a good value 16 for little change in profit.
>>
>>55048838
My recommendation: just look at what sort of names the Germans have given their vehicles in the past and roll with those. Jaguar (tank destroyer), Iltis ("polecat", jeep), Leopard (tank), Fuchs ("fox", APC), Marder ("marten", IFV), Puma (WW2 armoured car and now an IFV), etc.

>>55048945
And they were even before that, it's just now they've gone and named their kit in Commando Comics German. Before that, it was their operation names. Seriously, Götterdämmerung and fucking STURMHAMMER? You'd expect the ops being led by General Hans von Adolfsberg and the Lyran troops going "Himmel, Engländer!"
>>
>>55052655

EW has only come into vogue recently as an explanation for the truncated ranges in BT. Before that, those were just how far things could shoot in the fluff. MaxTech is the first place I can recall extra range bands being in the rules but even pilots like Kai have never shot beyond the mandated range brackets.
>>
>>55052769
You do know Götterdämmerung is Wagners piece of music and IRL germans themselves have used it quite often as means to descripe something desctructive.

>>55052834
That might be the fact that EW only came into general knowledge in the late 90's, something like decade after the Battletech was made. I know military have been using EW as early as WWII but I am refering people outside military experts or military.
>>
>>55053020
I know about Wagner and how the Germans use it, but it also means the end of the world (well, literally it means "twilight of the gods".) I also know German soldiers, and Götterdämmerung isn't something a German-speaking soldier would name an operation - Wagner's play is about the death of the German gods.
>>
>>55053020

No, I mean that under FASA the answer was that those were just how far weapons could shoot, shut up, it is, it just is and then CGL are like "we always intended that weapons could shoot much further than the listed ranges and they don't because of EW" as their explanation.

It doesn't bother me as much as their other retcons but I'd prefer it if they weren't telling bald-faced lies about their expressed intent in the past.
>>
>>55054399
Under FASA, the original explanation was the weapons could shoot further but the targeting systems were shit in the succession wars, basically aimed by iron sight. Even the original TRO:2750 basically just talked about how ER models just had better quality beam focusers and better integrated targeting equipment.

It wasn't until later years that people bitched so much that targeting equipment was so stone age compared to all the other tech in battletech including the basic DI and interface stuff that ran the mechs themselves that CGL started their electronic warfare junk.

There were a number of novels where the characters just treated the ranges as far as you could hit, full stop though. And also a number where they treat it as where you can shoot out that far but no luck actually hitting anything.
>>
>>55052335
Except you would've gotten current players buying up the intro sets to get the cheap minis, so new players would still have a hard time finding intro sets.
>>
>>55056017
Unless they could just print enough to keep in stock to begin with.

And I expect the current players will run through this run regardless. I know I'll be getting both sets.
>>
>>55056265
>CGL keeping a boxed set in print

Heh, that's a good one. The last boxed set they managed to keep in print for any decent length of time was the original BattleTech starter box from the 80s.
>>
>>55030763
'Hansa stuff is pretty great, though the overall scale fluctuates between their initial prints and their newer prints (meaning their older models and newer models).

For example, their Atlas and Victor are fuckhuge, but their Archer is nearly the same size as their Vindicator, and their Executioner is smaller than their Victor.

Also their Hellbringer, at least the model I got when I ordered it, has the Summoners legs, which on the HBR are oversized as fuck (like, THICC size legs) because their Summoner is nearly the same size as their Victor.

Speaking of Warhansa, anyone know if he got CND'd? He hasn't released any new battletech models for months.
>>
>>55056017
New player here

Any news on release date of new box? I got myself a lance but am on the lookout for the 8mech set.
>>
>>55056409
The only thing I'm worried about is then being different scale from my IW minid. Do you have any idea on which models match the best?
>>
>>55056518
Probably late 2018 assuming delays (you should).
>>
>>55056338
It's gonna be fucked regardless, basically.
>>
>>55057114
The newer ones are closer to the IW models scale, though like seen in >>55031199, the scale is overall close enough not to be too big of a bother.
>>
>>55057792
How do I identify the "newer ones?" And I think those would bother me, those are probably at least 30% bigger than the same IW model. The Atlas is, at least.
>>
>>55057970
When you click the "Robomechs" tab, everything from the clan Nova omnimech onward is in a more IW relative scale. Everything before is slightly bigger, like the Atlas seen in that image posted in this thread.
>>
>>55030763

I have a King Crab, Stalker, Catapult and Swayback from them, all of them are gorgeous, but they had lots of distinct mould lines and a fair amount of slop material (can't remember the actual word).

Good models, nice and posable, but could use some refinement, and run a little on the big side.

The clear plastic hex bases are a nice touch. Yolu get the stability of a hex base, but can still see the terrain under the mech.
>>
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So I'm working on a campaign for this fall, and I'd like some help with ideas for the opposition.

Essentially they're going to be a "Neo-Terran Hegemony" militia that's spread across several worlds in the shattered Republic of the Sphere. The PCs will be Republic mercs.

In trying to evoke a feeling of "we're the the Hegemony come again" or "the Hegemony will rise again", what kind of mechs would /btg/ recommend for them?

Right now I'm considering some cells being ruthless pragmatists that'll use anything they can get their hands on, and some being diehard fanatics that only want Hegemony designs.

And what paint schemes might you guys recommend?
>>
>>55059395
Mackies in Olive drab as I think that was the hegemony military color that went to be SLDFs main color scheme.
>>
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>>55049422
>some even named for in-universe characters (yay!)
>>
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>>55060566
I know it for a joke, and it still leaves me desiring to erase the memory of it.
>>
>>55043255
Of course that's not a Scorpion!
It's missing 4 legs.
>>
>>55060566
Thou shalt not diss the Hogarth.
>>
>>55043570
The Wraith is clearly some sort of roach.
>>
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Hmm. Dredged my old folders and found this. Sure seems entertaining.
>>
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>>55061957
>The Wraith is clearly some sort of roach.

D'you suppose it'd be a good match for a Crab?
>>
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>>55062278
Crabs are dangerous!
>>
Question to resolve a Random Table dispute regarding Field Manuals 3085 and 3145.

If I want to generate a force from the Raven Alliance, but for the Alliance Military Corp (the non-clanner part), should I be looking at Periphery General mechs for examples, or at the lower end of the Raven Alliance table? For example, are clanners using things like Merlins and Bombadiers in the latter dates, or are non-Clan mechs just for the regular people?
>>
>>55062447

AFAIK you just roll on the Raven Alliance table, since all the AMC are listed as Second-Line units.
>>
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>>55062447
>>55063977
You know, this mention of Merlins and the RA made me wonder why they never made a Merlin Omni to bolster their forces. It would've been simple to do because the Merlin has all standard parts and a cavernous torso already. Just convert the base chassis to Omnitech; don't change anything else except adding Clan DHS to the engine. It's an uninspiring, but cheap machine that can do a fair bit with its pod space. It's more likely that they'd just make a IIC version that's basically the Prime I have here, but hey, it's all for fun at any rate. I also like the Merlin personally so there's that too.
>>
>>55063977

Thanks, that is the most straightforwards - but it does seem quite odd that the clanners would let random people pilot some of these mechs. That table in particular is a rather odd mix.

Is it mentioned anywhere in fluff how they hand out mechs in the RA?
>>
My LGS has a bunch of old models for this game. What's it like, and how many do you need for an average game
>>
>>55064816
It's very crunchy, so if you don't like bookkeeping you won't care for it much. At least, that's for the base game. Alpha Strike is much more rules-lite but I don't play it personally so I can't give you the lowdown. For the average game you'd want 4 'Mechs per side, assuming two players. For 4 players, two 'Mechs per player, either as teams of two or in a 'grinder' sort of deal would be typical. You can just do 1v1 though if you want, or 2v2, or whatever. 4v4 is pretty typical though, for Inner Sphere anyway. The Clans are a different faction that has different organization, and fights with them, against another Clan, are usually 1v1 or 5v5 for small games.
>>
>>55064877
I love crunchy, rules-heavy games, but all of my friends hate them, sadly. Most of them find 8th Edition Warhammer too crunchy.
>>
>>55064913
Well then we have a game for you, anon. It's not too expensive to get into if you don't mind mid-tier plastic minis. The Alpha Strike Lance Packs sell for about $10 a pop for four 'Mechs. Two of those, the free starter rules from the official site (or the full rules PDF from our cache in the OP) and some dice and you're basically good to go. There's a Java program called Solaris Skunk Werks that is also useful for printing up record sheets for your 'Mechs.

Basically, how it plays in the most simplistic terms possible is you and your opponent roll for initiative after setting up your map sheet/play area and your forces, each on opposite ends of the play area. Whoever wins initiative moves second, shoots first (though the second part doesn't matter because all shooting actually happens simultaneously), so assuming you have 4 'Mechs and so does your opponent, and you win initiative, he moves one, you move one, and so on till all moves are done. Movement is the walking and running MP on your 'Mech's record sheed. Turning a single hex face costs 1 MP, and some 'Mechs can jump too with a sort of rocket-assist. After that you shoot at each other, declaring and rolling for attacks as per initiative. 'Mechs have hit locations, and damage is applied there on a successful hit; there are hit location tables on most modern record sheets, as well as heat costs, ammo, heat dissipation, and penalties for high heat, etc. The rules obviously go more in-depth here. Then, once shooting is over, you can physically attack each other if you're in adjacent hexes, otherwise it's time for a new round. And so on.

If filling in little Scantron dots of armor, tracking heat and ammo, all while tactically moving and shooting in a turn-based wargame-cum-skirmish game appeals to you, welcome aboard.
>>
>>55064913
Then chances are that you will like this game and they will not. But you can use the same models and maps and whatnot for Alpha Strike, which I would say is less crunchy than 8E. Problem there is that you need more models per side for that, I suggest around 12v12 or more. The plastic models are about $3 each from amazon (in the packs of four) while the metal models are around $10-15 each, cheapest on ebay.
>>
>>55065050
The metal models are at my LGS for about $5- $7 each.

>>55065024
You're right, this sounds really fun. Should I prioritize mechs that look nice, or is there a distinct imbalance?
>>
>>55065024
To add to this, there are hundreds of scenarios/missions in the OP that are more than just trying to kill each other. There are also rules for infantry, vehicles, jets, and a million other things that you can add if you want.
>>
>>55065086
>The metal models are at my LGS for about $5- $7 each.

Nice, they are probably selling at a loss or breaking even then. You can browse them here: http://www.ironwindmetals.com/store/index.php

>You're right, this sounds really fun. Should I prioritize mechs that look nice, or is there a distinct imbalance?

This game is not WYSIWYG and all mechs are customizable, so you can generally either find something useful to do with most mechs. I personally try to make the chassis (base model) match, but even that is unecessary.

I personally get the ones I like the look of best and try to fit them together, occasionally buying one I'm not a huge fan of to round out a lance (team of 4). Other will start on the spreadsheet side and don't factor in aesthetics. Both are valid, of course.
>>
>>55065086
Definitely go with those metal ones then if you can get ones you like. That's a damn good deal. You're going to need to look up what they are and stuff because there are a LOT of 'Mechs in this game. Most are playable at the very least though, but some are weird specialty units or made to be used in a certain way, or experimental so not suitable for most play.

>>55065087
Good addition. There are indeed a ton of ways to play besides 'deathmatch' and a ton of unit types besides 'Mechs.
>>
>>55065208
>>55065086
Oh, and one more thing: there are several major lore/fluff 'eras' that can limit what you play with as well, depending on how deeply into the lore you want to go. If you just want to bash robutts together, then disregard that, acquire sexy minis.
>>
>>55065208
>>55065173
They've had them for years, and the packaging appears really old. I'm interested in niche, specialist mechs.
>>
>>55065237
Well, the best thing to do then is make a list of all the ones that look good to you, or interest you at least, then check Iron Wind Metals to see what they look like assembled and painted. Then you can choose what to get. If you like specialists, we can help you based on that list.
>>
>>55065272
Alright. I'll check the LGS tomorrow.
>>
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Oh, and story-driven campaign play is a big feature of BT that other games do not have to the same extent.
>>
>>55065328
That's good. I like narrative structure to games I play. Gives a feel of progression.
>>
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>>55064913
>I love crunchy, rules-heavy games, but all of my friends hate them, sadly.

Have you ever played the old classic Car Wars by Steve Jackson Games? It's like that, but with giant robots instead of cars.

>Most of them find 8th Edition Warhammer too crunchy.

Emperor's Teeth! Stick them in the corner with a copy of Werewolf or maybe Cards Against Humanity!

Actually, those are both fun games, even if they don't (normally) involve giant robots...

>>55065313
>Alright. I'll check the LGS tomorrow.

This may actually be the most exciting thing to happen in /btg/ this weekend!
>>
>>55026802
>no BT prons

exactly why has BT been ignored for tge prons? I dont particularly care but......theres plenty of stories to create.
>>
>>55066005
Never played Car Wars. Heard it mentioned a couple times. And yeah, I've been eyeing the models for the past 2 years - nobody has bought them since.

>Werewolf
A couple of them consider WoD too much crunch
>>
>>55066133
What in the fresh hell do they consider to be not too much crunch?...
>>
>>55066249
Freeform RP?
>>
>>55066249
Magic the Gathering (for most of them), Cards Against Humanity, spontaneous roleplay with everything being a d20+simple mod, Star Realms/Ascenscion, Munchkin, and Exploding Kittens.
>>
>>55066281
At that point You're pretty much doing Cowboys&Indians/Cops&Robbers.
>>
I want to see Kendra Sunderland play a Steiner mechwarrior who gets CLANNED
>>
What's your favorite pre-Xin Sheng (3059) Capellan mech?
>>
>>55066443
Huelander
>>
>>55066443
I like the vindicator, I'm a big fan of simple, sturdy backbone trooper mechs, and it's pretty much the ultimate example of such
>>
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>>55066443
Yeah gonna second the Vindi, though I do love the Raven and Cataphract too. Also like the Thunder aka the 'fat Koschei'. I dunno why I ever answer these fucking "what's your favorite?" questions because I can't ever pick one.
>>
Ok so i'm setting up a setting up a game for ToW and want some help and feeback if possible. The players will start small since this is a first for all of us playing and we want to take our time building stuff up.
For a first campaign I was thinking of the players being employed to gain intel on a local cartel which would end with a assault on a cartel outpost with local law enforcement. After they would gain ownership over the facility the cartel was using, essentially it becomes the players base of operations for future stuff.
>>
New player from earlier. Looked through some mech designs online, here are some that I like:

>Barghest
>Battle Cobra Prime
>Behemoth
>Black Hawk
>Blood Kite
>Bombadier
>Caesar
>Cataphract
>Catapult
>Cave Lion
>Cephalus Prime
>Champion
>Crab
>Crimson Langur
>Dasher
>Defiance
>Deimos
>Dervish
>Dola
>Dragonfly
>Falconer
>Fenris
>Flamberge
>Gallahad
>Gladiator
>Grasshopper
>Guillatine
>Gunsmith
>Gyrfalcon
>Hatamoto-Chi
>Hector
>Helepolis
>Hollander
>Hoplite
>Hornet
>Hussar
>Imp
>King Crab
>Koshi Prime
>Locust
>Longbow
>Onager
>Orion
>Owens
>Pariah
>Patriot
>Penetrator
>Pillager
>Scarabus
>Seraph
>Spector
>Stag
>Sun Cobra
>Talos
>Thorn
>Triskelion
>Wasp
>Wendigo
>Wight
>Wraith
>Xanthos
>Ymir
>>
>>55067551
That is big collection of mechs still in stock if they still have all those. Or Are you different anon?
>>
>>55067714
Same anon, but not talking about their stock. I looked up lists of mechs online. The store is closed for the night.
>>
Thuds are an all time fav I love all their versions, and vindis are just great, it's a light quick PPC and some back up all around.
>>
Killer Rabbis

Y/N?
>>
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I am sleep-deprived so I made a superheavy UrbanMech.
>>
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>>55068302
>not 2/3/2
>>
>>55069924

Superheavies can't jump.

>>55068302

That meant to have two U/AC-20s or is the program you designed it on not clear on how crits get halved on SHMs?
>>
>>55070096
How does that change anything, exactly? I don't like superheavies, sorry anon.
>>
>>55026802
It's been noted that Lori looks a lot like the actress Corinne Bohrer. If you're REALLY that needy, do a video search. There's a nude scene with her, and when Corinne was young, she had a bangin' figure.
>>
>>55068302
>No JJs.
It's like you hate fun, anon.
>>
>>55070516
See
>>55070096
>>
>>55070608
Odd, MegaMekLab allows JJs to be installed though.
>>
>>55070959
MML often has bugs and errors, particularly where superheavies are concerned. Took them a long time before they even got SH basics like structure weights and forcing HD Gyros right.
>>
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Look ma, I maed a robutt!

In this case, it's a Lyran high altitude/orbital drop first wave invader. Built at 50 tons of weight to facilitate easy fitting and stowage in even numbers in most dropships. Also no ammunition dependencies.
>>
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>>55070096
>That meant to have two U/AC-20s or is the program you designed it on not clear on how crits get halved on SHMs?
See pic.
>>55069924
>>55070516
>No JJs
Look, is a BBM UrbanMech, what more do you want from me?
>>
Is there some sourcebook that concentrates on the underground organisations like organised crime groups (Triads, Tongs, the Mafia which is presumably present in places like Skye and Oriente) and secret societies? I *think* there was something for the MWRPG, but I can't for the life of me think of the name.
>>
>>55072631

There's a tiny bit in Guide to Covert Ops, but not really.
>>
can whoever makes the next thread make it Lyran themed?
>>
>>55072696
Yeah, apparently that was the "secret societies" book I couldn't remember the name of. Shame there's next to nothing on the org crime groups. Playing a Capellan Triad smuggling shit from across the Canopus border would be ace.
>>
>>55072817
But why do you need a book to tell you how to run a tong? It's not like your players would care if they acted similarly to today's groups.
>>
>>55072631
Most of the crime organizations are based upon their real counterparts, so there wouldn't be much to cover other than areas of operation and perhaps activities they partake in. It's not like Shadowrun where the criminal organizations run some areas and have more influence than they do now.
>>
>>55072852
Mainly to see if there are already suitable groups operating in somewhere, instead of building one from the ground up.

I think the only org crime group that's had its background and operations expanded on is the Drac Yakuza, since there's a shitload of background on them in the Caballeros books.
>>
>>55072902
You've fucked up. Capellan gangs should go full Big Trouble in Little China, since it's an 80s setting. If you're still looking for detail, you're a crazy person.
>>
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>>55072937
Big Trouble in Little Capella sounds good, but A Better Tomorrow is still the heavyweight champion. Black dusters, sunglasses and matches for everyone, and of course two guns.
>>
>>55073058
True, John Woo movies make for a better all eras inspiration, while the former is great for a hip deep in Xin Sheng game.
>>
So maybe I just keep overlooking it, but has anyone uploaded the Battlemech Manual to the file dump?
>>
>>55073087
No, which actually surprises me. I don't know whether that's good news for the book or not.
>>
>>55073058
I like hong Kong action style better for st.I es, while the CC proper is full Big Trouble In Little China
>>
What do you guys think is the best Battletech gang headquarters? No pirates allowed.

My vote is Corsica Nueva. Hard to beat an old SLDF wonder colony in a hollowed out asteroid complete with artificial sun turned into Drac Hong Kong
>>
New anon from yesterday. They have about 100 different mechs.
>>
>>55073106
Yeah, same. And I know some people in here have it. Could anyone give a review? I know it's still a beta, but what sort of info does it have? Is it just fluffy stuff? Unit info for AS?
>>
>>55073554
You should find out what all they have. Some of us might be intereated in getting our hands on stuff for cheap.
>>
>>55073555
Pretty heavy clarifications of rules, as well as a mostly final list of quirks, plus new ones. Also, more weapons from the DA, making almost all of the 3145 TROs playable with just that book. Xotl did an article on it: http://bg.battletech.com/news/battlemech-manual-final-release/
>>
>>55073554
I'd probably start with 8 that you like the most and get those finished first. Doesn't sound like the rest will be going anywhere anyway.
>>
>>55073617

Are they planning on actually printing the book and having it go out through distributors, or will it be PDF only and the physical copies which were at GenCon will be the only ones?

Because the rumor going round GenCon was the latter.
>>
>>55073663
I honestly don't know. The initial plan was PDF only, then Randall and the fanbase liked the book enough it looked like it was going to get a print release. If that's changed as of GenCon, that's a loop I'm not in. Hopefully it does go to print, since my dad wants a copy of his own.
>>
>>55073663
The booth guy at Gen Con said the hardcover would be for sale online in October.
>>
>>55073778
And he made it sound like it was not a limited run. I expect they will be trying to keep it in print concurrently with the new base sets.
>>
>>55073628
Alright. I'll get them next week. Turns out that some of the models further back on the shelf are as high as $15
>>
Kuritan new thread time!.
>>55073818
>>
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>>55014254
Another random campaign build...
This time seeing if I can fit a gauss rifle onto a helicopter. Good news, I can. Bad news, it loses most of its speed. Working on the refit at the moment, will report back on how functional it is.
>>
>>55076234
Why not just use the Yellow Jacket, which already does what you want?
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