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/swg/ Best ship edition

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Previous Thread: >>54954073
Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement
>https://www.fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>mega:#F!blI01Jga!6uL6fLHF2rJFKDN57E14WQ!69Z3HZzT

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>http://pastebin.com/cJY5FK9T
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign
>>
>whole group wants to get into Legion
smile
>whole group wants to play the Empire
frown
>>
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>>55003618
Venator is top tier, but best ship will always be the gold standard of caps.
>>
Xth for Missile Boat

>54997744

A Clone Wars/Rise of the Empir era game will probably be its own thing. They clearly reference the era with the ARC-170, the Scurrg, the Phantom II (a Separatist shuttle), and using Asajj Ventress, Latts Razzi, Cad Bane, etc.

The only thing I'm surprised they haven't added is Buzz Droids as missile/token drop thing, particularly for Scum
>>
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>>55003805
Forgot pic
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>>55003711
sounds to me like if you want to get into rebels you're gonna get a lot of rebel troopers for cheap if you work with these guys. Just pay 40 bucks or so and get the troopers and the at-rt for massive army building.
>>
>SUPPRESSION EFFECT: When a unit takes as many suppression tokens as their courage value, it gets one less action during its activation. If the unit gets as many as double their courage value in suppression tokens, than the unit can only do move actions, and these moves must be towards their table edge.

>GETTING SUPPRESSION TOKENS: as soon as a unit gets at least one hit from an enemy unit (doesn't matter if it results in actual damage or not) it gets a suppression token (targeted unit only gets at most 1 suppression token per enemy unit who hits it). During each turn's end phase, all units remove one of their suppression tokens for free.

Given that base troopers only have 1 courage, getting the first strike is gonna be a big deal.
>>
>>55004212
man a sniping unit is going to be absurdly good. Just scaring the absolute shit out of a group with a good hit or two, or those speederbikes popping a unit then flying by.
>>
>>55003805
>>54997744
>>
>>55004212
You get suppressed even if you cancel the enemy hit results with defence dice, right?
>>
>>55004248
Deployment is gonna be key. If you've got a speeder bike heavy force, for example, the four deployment types each mean very different things for your strategy.

The efficacy of supression is probably designed to tie into the command card system. Activation priority, number of units commanded, and suppression all combine to make a really deep decision making process for selection and assignment of command cards/activations.

>>55004308
According to that explanation, yes.
>>
>>55003618
that's a funny looking nebulon-b
>>
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Best fleet admiral? or best fleet admiral?

Just used him to great effect, used to only play ackbar, this space wizard is my new favorite
>>
>>55004556
He's probably my favorite as well.

Pairs really well with Garel's Honor too, just deploy wide, curve in, and bump somebody in the butt until one of you dies.

I especially like him with a Heaven-Piercing-Drill Liberty build but that's mostly just for laughs
>>
>>55004556
But that's not Madine!

Seriously though, him being the cheapest admiral is kind of absurd when you think about it, because he's also really powerful as long as you're doing well. Those 10-18 points you save can get you more ways to win harder as well, which keeps him nice and simple.
>>
>>55004677
I used him with two Mc30-Torpedos, each with assault proton torpedos and ordinance experts, one with foresight

one Nebulon-B escort, with dodonna, raymus antilles and projection experts

one GR-75 transport with bomber command center, toryn farr and quantum storm

2 y-wings
8 x-wings
>>
>>55004699
It makes sense if you think of him as an inverse Motti. Dirt cheap, gives you like 6+ extra fleetwide hull, depending.

But whereas Motti is consistent and passive, Dodonna spikes or falls off depending on how you're doing. Plenty of games I've never triggered his ability once because my battle plan crumbled.

Crix, Jan, and Gial are my three favorite commanders hands down. The rest don't even come close.

>>55004890
That's an... interesting squadron composition

You have not yet begun to Dodonna until you have Yavaris+Adar Luke using BCC rerolls and fishing for structurals to delete ships from full health
>>
>>55003221
>that's due to an issue with contracts and licensing due to the interpretation of the term "electronic games"
>To avoid legal headaches, FFG probably doesn't do PDFs in case some lawyer or judge counts RPG PDFs as "electronic gaming."
>>55003402
>due to the way that the licensing and contracts were written, PDFs for the RPG actually were considered video games.
This.. this is beyond fucking stupid. Oh my god. Seriously, all of my fucking wtf:s over this. That's.. I honestly do not even know what to say.

In the lord's year 2017, Trump is president, mayonnaise is a gender, and .pdf:s are video games, preventing quality Star Wars. The plague cannot hit us fast enough.
>>
>>55004890
dude you need to put some time into that squadron composition because only being able to push 4 of your guys is a really rough goddamn time. That might just be my opinion but you could be bringing a few rogue squadrons instead and be way happier with your deal (and potentially fit admonition in, and possibly yavaris)

>>55004925
I can see the argument for Dodonna being like Motti.

What kind of Ackbar lists have you been running? I can never seem to quite hit the level of power I want when I mess with him.
>>
>>55001727

>Be privateer for Rebellion
>Catch a TaggeCo courier vessel, the sort for moving small, high value cargo in secret
>DOSH.holo
>Cargo hold is full of Biscuit Baron nutripacks

DAMN YOU BISCUIT BARON!
>>
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>>55005073
Fight me!

At some point I really need to stat this dickhead up for abusing PC's, lets face it. Anyone mad enough to try and kill Darth with a lightsabre is probably good enough to murder some players
>>
>>55005047
Ackbar is a tricky one because you really need like 3+ combat ships to justify his expense in most cases.

I have a go-to core of an Ackbar list that's basically an MC80 loaded to bear, 2 VCXs, and an ~30 point bid for second. Advanced Gunnery, Fire Lanes, Sensor Net.

I try to aim for 5+ activations, which sometimes means it's just the MC80 and 4 flotillas, other times I have the points for another combat ship, depending on upgrades and other squadrons.

Then I make my opponent pick their poison. Double-tapping Ackbar MC80 broadside, 45 points per turn that I can drag with me, or the huge margins I can run up on sensor net.

It's a very fun list to run. You can see your opponent's heart sink into their stomach when you present your objectives.
>>
>>55003805

How would people feel if the second Gunboat title (OS-1 Loadout) allowed it to fire Torpedoes and Missiles even when it had a weapon disabled token, but ONLY against targets at range 2?

>>55004556

Oh yeah, Dodonna is one of those guys who earns his points back around turn 4 and 5, and at 20pts that's not hard.
I'd say he's right up there with Ackbar and Riekkan, I'd put Leia up there as well.

To be honest, there's not too many bad admirals for Rebels. Cracken's a bit situational, Sato is just plain bad though.

Imperials have it a bit more granulated. Basically some Admirals are better for different kinds of lists. Tarkin is just generally good, Jerjerrjod is amazing as well. Darth and Screed are damn useful. Sloan is around this tier as well. The rest are pretty situational though.
>>
>>55005146

Oh yeah, and Motti is up there with Tarkin and Jerry. Forgot about him.
>>
>>55005116

In seriousness, I am considering putting an order in for the rerelease of the D6 books, because they are full of such wonderful details.

I never fully appreciated how much work the WEG people put into creating the Star Wars universe until recently.
>>
>>55005146
Sato is fine, he just requires you to have a squadron-heavy fleet. I took him to a store champs recently and won with him
>>
>>55005034
>>55005034
>Lawyers are paid to defend their employers' licensing rights as vigorously as possible
News at 11. RPG PDFs are games that exist in a digital medium. Thus, a judge might still consider them electronic games. To the consumer, it seems unreasonable. To the companies in question, it's a legal gray area that is better left defended than not. Otherwise, when some smartass inevitably comes along and exploits an unforeseen loophole (like, say, creating a vidya simulator of said tabletop RPGs or distributing a PDF containing the source code for a Star Wars RPG), a judge might rule in said smartass' favor because FFG/EA/etc. didn't defend their IP license with due diligence.
>>
>>55005146
>>55005257
For the cost of Dodonna and a hwk, you allow your fighter command ships to swap out their shit red dice for accurate black ones. If you time a proper bombing dogpile on a high value enemy ship, those black dice can make or break an encounter.
>>
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>>55005170
Most of the galaxy guides are great value, fantastic tech books are also full of cool things which are easily ported over into FFG. Tramp Freighters and Pirates & Privateers are probably two of my most favourite, lot of adventures came out of those.
As a GM Crakens field guide, Imperial Handbook and Rebel Alliance sourcebooks are basically the apex of their releases for material and ideas. I honestly don't think they've really been beat for content.
>>
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Had a stressful day at work, so I got home and watched some old commentary of the Naboo Open while I painted my Fangs.

I wanted to give them a design that was reminiscent of the Black Sun symbol, but that followed the lines of the ship.

I know, I know. Thin my paints. It got a bit messy at the end there while I figured out where I wanted the spikes on the halo to lie.
>>
Are brobots still viable in the current meta? I see a lot less of them in regional rankings, have they just fallen out of use due to more favourable options?
>>
okay tg i want an opinion on a plot idea:
>post anh to rotj timeline
>Players are sent on mission by former seppy to recover what they think is some banking clan destroyers or luhkers for rebel fleet before next superweapon is rolled out by the empire.
>shennanigans ensues, but they get to geonosis, which like the more recent comics, is now lifeless hulk. first kniwn delta zero by the empire because bug hunt
>players track the data to the former hive poggle, and land in a destroyed ruin which seems to be the arena from ep2
>find a jedi named mattermeno krahnn (from the old galaxies game) who is an archaeologist, and has been studying the battle that went on some years ago, seeing it as the beginning of the end of the jedi
>players explore hive poggle until they find main computer core
>plug in and activate the data given them
>ohfuck.jpg
>its a b1 activation code, suddenly the planet lights up. every undamaged, within transmission range b1 droid acrivates
>itwasatrap.png
>players book it back to the ship, and are about to escape when they discover an imperial mining outpost. not military, but civilian contractor. outpost is issuing a help request, and probably getting over run by droids.
>players SHOULD go help, to find out that the miners are desperate for help.
>mission is to save some miners, trapped in the geonosian catacombs.
>>
>>55004925
yeah i had just thrown it together, I will be running luke next time for sure
>>
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>>55005835
The buildup seems pretty logical and run-of-the-mill. No complaints there. Great potential to turn it into a goofy Dark Souls catacombs adventure if you replace all the skeletons with B1s.
>>
>>55005835
what purpose does the jedi serve? find something for him to do, give him a purpose beyond pointless exposition.
you are also banking a lot on the morality of the players. my current group would not go and risk their necks for a bunch of imperial strangers, civilian or not. maybe those miners are their ticket to getting the ships they came for. that way they wont leave empty handed and have an incentive to do your mission.
On the plus side, I do always enjoy the "old battle droids get reactivated" trope. I have used it myself in a somewhat different scenario and it was very enjoyable.
>>
>>55003618
>Venator
My nigga.
>>
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Some late night space fightin, doesn't look too bad but I think it really needs to be locked into a cockpit view
https://www.youtube.com/watch?v=aOv-0hmRUlg
>>
In the last thread we discussed the to-hit changes of Stormtroopers and Rebel Troopers under various conditions.

I have written a quick program that simulates 1,000 rolls of a given Legion attack, so now I've got some better numbers. This is all done assuming five models in the squad, and rounded to one decimal place.

Stormtrooper armor blocks 50% of hits, Rebel armor blocks 33% of hits.

Rebels average 2.5 hits including 0.6 crits. Aiming boosts this to 3.4 hits, 0.8 crits; with Targeting Scopes 3.6 hits, 0.9 crits. Stormtrooper armor reduces those to 1.3/1.7/1.9 wounds.

Stormtroopers average 1.9 hits including 0.6 crits. Aiming boosts this to 2.9 hits, 1.0 crits; with a targeting scope, 3.0 hits, 1.0 crits. Rebel armor reduces those to 1.3/1.9/2.0 wounds.

I'll add in cover and dodge tokens later and collate that information then.
>>
>>55006388
The fuck is Maul doing there?
>>
>>55006011
well i was going to run this to its conclusion, and then if my players want, expand as needed. he is really just the dmpc/moral compass. in the expanded story im writing, he has purpose.

>players save some trapped miners, and after escaping the geonosian metal mines/catacombs, see that the cavalry has arrived. the empire, alerted to the threat have brought in the entire sector fleet to essentially destroy all the battle droids reactivated.
>players flee, and nearest jump is to the planet ryloth
>because the imperial presence is so small the hutt led slaver cartels are running rampant.
>this also allows a rather sizable twilek resistance group to try and topple the entire slave market by going after some slaver kingpins
>players join in, and are drafted into the fighting pits, for the upcoming slave arena battles. essentially geonosian arena's destruction let the hutts move into the gladiator buisness.
>they didnt count on a jedi
>krahnn is supposed to be the prize fight, but becomes the ring leader.
>at the moment of highest chance, krahnn reveals himself, as the resistance movment swoop in
>armed slaves + jedi + resistance fighters vs hutt guards
>even as the imps arrive, its too late.
>everyone flees to the secret hideout where the players are rewarded, and bring the resistance group into the rebellion.
>yavin award music.mp3
>>
>>55007149

Their heroes are non-era specific now.
Their original showoff had Clones vs Droids on Naboo.

Heroes were Maul and Boba Fett vs Rey and (GCW) Han Solo
>>
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>>55003618

>best ship edition

What, have you forgotten about me already?
>>
>>55007258
fucking 'ell
>>
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>>55003618
>best ship

dunno if any of you play the FFG RPGs but these are awesome starters
>>
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>>55007448
i mean, just look at this space!

You can fit fighters in there and everything!

Or change out the pods for mission specific stuff...these are great
>>
>>55005034
why do you keep using : instead of '
>>
>>55007448
those have been around since the 80s yo
>>
>>55007448
>wayfarer
ew.
>>
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>>55007778
I didnt say they were new, i just said theyre awesome starters in the FFG RPG

>>55007791
so what's your favorite ship?
>>
>>55005623
Looking good Anon. It makes me want to paint my Lambda more.
>>
>>55007898
>7. All that other space
What goes there? They don't need wings, is this an atmospheric ship?
>>
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>>55007258
Brother you are in pain.
>>
>>55007223
This seems to be only for the alpha. Via tweets they've said that the intention for the full release is that some game modes will have cross era heroes but most will be era-specific
>>
>>55007258
Don't worry, honey.

You'll be the star of my next EotE campaign.
>>
Is there a place I can see what upgrades are good for what pilots in xwing? I don't want meta builds, but there are a lot of upgrades and its hard to keep track of them, so a list of like "these upgrades are good with this pilot cuz they synergize with his skill" would be great.
>>
>>55008179
Which makes them picking fucking Maul of all people even more retarded.

At no point in his life Maul worked for CIS.
>>
>>55008467

To be fair, Maul was a CIS hero in the original Battlefront II. And so was Jango, even though he died before the Clone Wars really started.
>>
>>55007969
no clue, but it probably has to be semi-atmospheric since it is a scouting ship. Get close enough to make more detailed scans of planets and such.
>>
>>55008467
Maul has mass appeal, and CIS makes more sense than any other faction
>>
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>>55007969
Various systems and shit? The wing parts are too thin to house crew.

Never liked it personally
>>
>>55009340

Yeah, the Jumpmaster has always looked really bad. What's it from originally anyway? WEG D6?
>>
>>55009667

Tales of the Bounty Hunter, it's mentioned as Dengar's ship - I think that's the earliest mention of it, which might have some physical description. First actual art depiction would probably be decipher CCG though.
>>
>>55008467
>>55008709
>>55009249

It's just nitpicking at this point. Next folks will complain that weapons might not all be era-specific.
>>
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sup /swg/

About to run D6 Star Wars again (hooray!) and my group has created a bunch of characters that cohere decently without any real prompting from me (hooray!).

They're in possession of a Gallofree 105 (slightly larger than the Gallofree 75s seen leaving Hoth in ESB) and probably working for the newly formed Alliance High Command (ca. Rebels S3/R1). So I'm sticking an Alliance observer aboard the ship and I'm going to assume that a lot of their "down time" will be more or less mundane shipping. Foodstuffs, medical supplies, some luxury goods, etc. Screen time will consist of military supply shipment, hit-and-fade raid support, and troop transport missions. i.e. high stakes.

So here's what I need: a bunch of ideas for these higher stakes missions suitable to a heavy transport vessel. Feel free to assume Alliance support is available for most of them.

Also open to ideas that a group that leans towards socialization and intrigue in the Rebellion era.

Will be using Daala as one of the opposition leaders, if it helps.
>>
>>55010784
>>55010784
I'm still a bit confused with templates, how do alien species mesh with templates or are they templates themselves?
>>
>>55007258

What the hell IS that thing?
>>
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>>55011334
Pure Sienar Drug-Fueled Magic
>>
>>55010784
its not alliance work if half of it isn't also smuggling for the greater good. You can give the face a plenty good workout by trying to appear to be a legitimate businessman, kowtowing to pirate lords and offering an inferior planned tribute, negotiation of a trade route for the next month with a group that's not totally in the alliance and given inspirational speeches.

Putting a commando team on the far side of Kuat can be a mission that is either mind numbingly boring or constant running. Most of the ideas in the wraith squadron books apply, your freighter pilot is just going to be a lot more helpless then someone driving a CR90.

You could even do a full mission focused on supplying a rebel base once or twice, giving them transport support on a critical mission, then helping evacuate after the success or failure of the mission, or premature discovery of the mission and base.

And of course you can always do a classic 'we're a boarding ship this week, everyone grab a blaster and help the commandos out' mission if you've got some heavy muscle that needs exercising.
>>
>>55005653
They definitely have something- the question is how to use them most effectively.

I've seen Ion Bombs, Rigged Cargo, Ion Cannon, PTL, Advanced Sensors, Autos be a real headache to fight against. You can walk anything off of the board.
>>
Do you fags play Armada or what? It's mostly bullshit around here.
>>
>>55010934

They are the templates. If you look around there are some resources for building your own templtes though.
>>
>>55012230
I used to have a regular I played with. I just moved farther into the city though, hoping the lgs there has a regular armada presence.
>>
>>55012291
I'm hoping the release of Legion will generate Star Wars interest. Nobody plays anything worth mention near me and if there are a bunch of people interested in the theme again thats a good thing. The drawback is that it splits the player community again.
>>
>>55012230
Recently found a lgs with a few players. Which made me finally work on getting a proper fleet. Haven't played yet, though :(
>>
>>55006388

The fuck ship is that?
>>
>>55005653
They're as mid-tier as they ever were. A lot of fun and different builds, but none that do the job as well as a dedicated list.
>>
Alright, real talk /swg/.
Should we follow 40ks example and split this board into an X Wing / Armada / Legion board and a Star Wars Roleplaying board?
I'm an RPfag and I always feel like I'm derailing a thread when I bring up my EoTE / D6 shit, like that one poor guy in the 40k threads trying to talk about Rogue Trader.
>>
>>55010784
extracting a failed rebel cell from a planet, that the empire has now regained full control over.
depending how smoothly the mission goes on the ground, they may or may not have to run a blockade that the empire is in the process of forming right now. your players are the only suitable alliance vessel in the area that can make it in time before the planet is completely closed off and there is no chance of getting those guys out of there.
>>
>>55007258
please tell me that's called the "TIE Jouster" or something of the sort.
>>
>>55012912
i think that would be good.
>>
>>55012912
Not really, no. Nobody's going to complain if you talk RPGs in these threads. It's natural for there to be multiple different conversations going on in a single thread anyway, and there seems to be a pretty big overlap among the games' fanbases. Plus, it keeps the catalog from getting saturated with Star Wars stuff at the expense of other systems, topics, etc.
>>
>>55012912
I think it's fine as it is now. There's a reasonable balance between each system. Wait and see how the release of Legion affects discussion.
>>
>>55012230
I play Armada and I'm gonna get into Legion, but I don't have a FLGS, I only play with my group.

>>55012912
No. We don't generate enough traffic. 40k is subdivided because it has to be.

Until you feel you CAN'T talk about the RPGs because the wargamers make the thread move too quickly, splitting us up will only make us weaker. Don't tread on space snake.
>>
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>>55012912
No, because I don't think the threads would have enough discussion between them right now. Let's see when Legion drops

>>55012230
I do. More sporadically as of late because getting to game night is a hassle for me, and runewars is eating into our tournament time now. But it's a really fun game. I like a lot of the new cards that came out with wave 6.
>>
>>55012912
I think you overestimate the people in here who even play or will play any of those. You barely get like four replies to FFG news unless it's some new system.
>>
>>55007972
>Shifting wing design
>Still recognizably as TIE
>Clearly a next gen

Fuuuck! slap a few more guns on this or something and this would have been an amazing replacement for the TIE for the First Order!

Fuck Disney's canon with ships!
>>
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>>55012230
How has the meta turned out to be after the FAQ?

Is it stagnant? Is there a clear good vs bad on matchups?

I want to get into it, but I've got some issues.

Firstly, I want to go Empire only.

Secondly, I want an ISD to feature in my list.

How much would I be looking to spend to go competitive?

Lastly, are generic (non-titled) raiders good?
>>
>>55013069
TIE Lancer.

So pretty damn close.
>>
So I have a question /tg/, about X-wing squads.

I've been playing X-wing for around 2 years, and I'm starting to get frustrated with the design.

I've been playing Empire only, and every list that I have flown has featured at least 2 identical generics. It's just what I like to fly, and it feels fluffy for me.

Recently with the changes, I'm realizing that empire is not very good at this style of play at high levels. Low HP ships get shit on by Nym, low agility gets shit on my Lowhrick. There are no competitive lists that aren't centered on RAClo for empire.

I'm also noticing that Scum is REALLY good at running 2+ generic+something (ace typically) The new wave with the kimogila- 2 of the P 5's with deadeye, and the PS 8 with VI and dampeners, and harpoons, R4, and chips on everyone. That's the type of list I I want to fly aesthetically, and Empire is no longer good at it.

Wat do?

Is there some sort of viable empire generic besides the Sienar Specialist with TLT?
>>
>>55014218
Strikers and bombers w/ lwf and unguided rockets are decent filler ships to run alongside quickdraw or something similar.
>>
So any ideas on what we'll get going forward for legion? Any snippets? AT-ST seems a given. Hope we get wookies and shit.
>>
>>55015341
>So any ideas on what we'll get going forward for legion?
MANY
BOTHANS
>>
>>55013968
The First Order's TIEs didn't bother me much. They're just upscaled normal TIEs with a rear-gunner, which makes sense as a step forward when you're a small dictatorship in the middle of bumfuck nowhere and only have a shoestring budget to spend on R&D.
>>
>>55015349
>>55015341

I need invisible bothan flamethrowers.

Also, the game will be gold if one can WATCH THOSE WRIST ROCKETS!
>>
>>55014958
So for the Bombers, The best 2 generic options seem to be Gamma Squadron Vets and Scimitar squadrons- Is the 3 pilot skill and the EPT slot (Crack Shot? Snap Shot?) worth it to pay the extra points for gammas?

Or is 3 Scimitars with UGR+LWF and Expertise Quickdraw the way to go?

For generic strikers, PS seems really important for them, but the Black Squadron scout is a point overpriced. They are 23 with LWF and Crack Shot, vs 19 for a Trainee. Strikers may not be great, but they are fun as shit. They do need intel agent support though at low PS. QD and a trio of Scarif Defenders maybe?

I Might also try that list of OL+PS+Tomax+something and see how it goes.

What do you think of those 2 lists? Should the Elite generic be used in any sort of list, or do you think that the point bloat makes them not worth it?

Also, I heard you asked FFG if they had heard the tragedy of Dath Plaugeis the Wise at Gencon during their Q&A- props to that.

>>5501531
AT-ST is actually confirmed by Alex Davy at Gencon. Scout Troopers and Snow Speeders as well.

I want Deathtroopers to gun down rebel scum with ease.
>>
>>55015341
>>55015486
somehow fucked up the reply.
>>
>>55004556
I see you Nick , i'll Get you Next time rebal scum
>>
>>55007969
>What goes there? They don't need wings, is this an atmospheric ship?
Star wars ship design has always been more about outward aesthetic than any sort of logic-based anything.
>>
>>55012230
Yeah, just got in a game Monday (i was facing >>55004890)
Imperial II Star Destroyer [120]
-Relentless [3]
-Overload Pulse [8]
-Quad Laser Turret [5]
-Redundent Shields [8]
-Heavy turbolaser Turrets [6]
-Admiral Ozzel [20]

Raider II Corvette [48] x2
-Quad Laser Turrets [5]
-SW-7 Ion Batteries [5]

Arquiters Command Cruiser [59]
-Captian Needa [2]
-Hand of Justice [4]
-Gunnery Team [7]

2 VT-49 Decimators [44]
>>
>>55015382
>small dictatorship in the middle of bumfuck nowhere and only have a shoestring budget to spend on R&D.

they rock Star Destroyers twice the size of an ISD and a planet-sized superweapon fo fucks sake
>>
>>55018766

Wasn't Starkiller Base something they found?
>>
>>55018842
Nope. They went full Nazi workcamps on Ilum and turned tit into Starkiller Base
>>
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Ebon Hawk best ship forever and always. Have they or will they ever make a mini for it?
>>
>>55019057
>4000 years old ship

statline: 0/0/0/1
>>
>>55019098
Sadness. I just wanna own a mini of best ship.
>>
>>55014110
>How has the meta turned out to be after the FAQ?
Golden age. Everything is wonderful and nothing hurts.

>Is it stagnant? Is there a clear good vs bad on matchups?
See above.

>I want to get into it, but I've got some issues.
>Firstly, I want to go Empire only.
How exactly is this an issue

I guess exclusive cards? Yeah, you might have to ebay/borrow a few cards for certain builds. No more than a handful though. Most really important faction exclusive cards have ended up in tournament kits, so they're plentiful.

>Secondly, I want an ISD to feature in my list.
See above

>How much would I be looking to spend to go competitive?
Depends on what you mean.

If you just want to run one list, say core set, ISD, raider, a pair of flotillas, and a box of squadrons or two? Maybe around $200, depending how cheap you can find the core set.

After that you're in the usual FFG spot, where each additional dollar you spend opens up N+1 list options.

>Lastly, are generic (non-titled) raiders good?
Yes. Throw on external racks and ordnance experts and fuck shit up, my son.
>>
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>>55019057
Mel Miniatures has got you covered
https://www.shapeways.com/product/WSDNH6EYX/ebon-hawk-1-270?optionId=43768207
>>
>>55019695
man, that shop is freaking extensive.
almost any ship i can think of off the top of my head
>>
>>55019695
>Makes shit tons of fighters for xwing
>makes a fucking xwing-scale Nebulon B
>makes lemmings
I want this dude to be the next president
>>
>>55019695

Holy shit this guy is my hero.
I really want to get some of those N-1s goddamn.
>>
>>55015486
I'd just use the low PS guys to fit more points elsewhere if you need them. The idea is running these cheap ships with 3 attack dice that are deceptively tough.

A collection of pocket aces is fine too. Unguided+crack on tomax, OL, PS, and maybe Zeta Leader sounds solid.
>>
i have Corran Horn built with

-Advance Sensors
-PTL
-R7-T1

free actions all round.. will this work and any rules on this?
>>
>>55020430
should work, just keep in mind that you can't use R7 after PTL
>>
>>55018957
Note that Starkiller Base being Ilum isn't a sure thing - it's in the same general region, but SKB is much, much smaller than Ilum itself was.
>>
>>55003711
So much this. Empire has such a dominance in ground battles compared to ship fights, like X-Wing or Armada.

The playerbase is gonna be like 70% Empire.
>>
>>55020430
If you are running Corran, he is basically glued to R2D2. Especially since PTL makes you want to do green moves.
>>
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>>55022115
Plus they're really newb-painter friendly, all you'd really need is black, white and some kind of grey maybe and you've got most of the colour schemes down unless there's some special snowflakes in red or something.
>>
>>55022310

That's my biggest issue.
Much as I'd love to field a huge Rebel army, I am not looking forward to trying to paint them.

Im so out of practice (and supplies) that it'll be a whole pile of cash and practice
>>
>>55022351
Unpainted models are tournament legal, so take your time.
>>
>>55022351
Guess you could go 'green army men' style with khaki, green and some various shades of brown
>>
>>55022388

Eh, the chances of me ever going to tourneys is pretty low, but that's a fair point still.

>>55022417
Sure, yeah, I adore the Endor commando aesthetic already so that's probably what I'd go. Much as I'd love some of the badass Hoth uniforms.

I'm just really goddamn out of practice.
I dont think I've painted small army mans in...jesus, over fifteen years.
>>
>>55022455
heh, yeah I reckon the last 'serious' effort was a friends 40k Sororitas army about hell, that would have been a least 2003 or so. Come home and there's no 'oh great you're not dead' and instead get a buckets worth of paints, some brushes and 'make my shit shiny please!'
I actually enjoy it, but I don't get to do it anymore.
>>
>>55022310
As someone who hates and is shit at painting, I am grateful for Imperial simplicity in color schemes
>>
>>55022538

Yeah, my last time wouldve been when I was painting my Guardsmen back when I was 12.

I was actually pretty decent back then, but it's way too long since.
>>
>>55022310
All I painted in my life was a Mi-2 model and I botched it and didn't finish, so I don't know if it's true, but I've heard that paiting all-white minis is a huge pain in the ass.
>>
>>55006388
>>55012742
I, too, would like to know what type of ship this is.
>>
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I'm really getting into the idea of Legion, including making terrain, even though I don't even know if I'll still have a gaming group by the time it comes out

We know that height is measured in increments of the range ruler, so 6" steps. And we know there's climbing rules, including the AT-RT being good at climbing and Luke's height 1 jump, as well as Speeder ignoring height 1 intervening terrain.

So what's a good way to get a mix of height 1/2 terrain on the board, without resorting to either:
>narrow walkways nobody ever actually puts models on because they're inaccessible
>sprawling messes of stairs and balconies that take up a huge piece of the table preventing you from moving anything underneath them

The demo table (pic related) seems ideal - part was elevated and with the bunker in the middle you can either go up the slope or jump up/down the bunker, but it doesn't render any of the table unusable (except maybe balancing models on the slope).

Keep in mind the manuever tool dislikes height differences but copes fine with slopes.
>>
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>>55015486
>I want Deathtroopers to gun down rebel scum with ease.

I can respect that. I hope we get Dark Troopers so I can leave rebel scum carbonized like Owen and Beru.
>>
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>>55023426
Wait...

If Legion is 35mm, or around 1/50 scale...

And you make a 6" tall building...

Wouldn't it be the equivalent of 25 feet high? How often are you gonna have 7"+ tall terrain to get to height 2?
>>
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>>55023333
Mostly a case of using a light undercoat (grey usually) and then just progressive shade of a lighter grey and drybrush white until its got a slight exaggerated 3d appearance.

>>55023337
Part of the 2016 ILM challenge, don't think its an 'actual' in-universe ship, just a concept. But I think its got the look enough for star wars.
https://www.artstation.com/artwork/PgVOr
>>
>>55023765

Yeah that demo video made anything beyond height 1 seem really unwieldy. Makes you think that those kinds of movement abilities are going to be relatively minor and the intention of jump 1 alone is to effectively read "go anywhere." Obviously that's total speculation, but if I were going ahead and making terrain I probably wouldn't put too much thought into that aspect.
>>
>>55023826
I feel like deliberately making height 2 terrain for that reason, though.

For Speeders, if your whole table is height 1, there's effectively no elevated terrain.
>>
>>55023777
the ILM challenge is a godsend for getting quick NPC art
>>
>>55019695
Hey I appreciate it man! Has anyone bought from these guys before? Is it worth the price?
>>
>>55024395
I've bought a cloaked TIE Phantom in Frosted Ultra Detail. Only thing i can nitpick about is that the solar panels are like a quarter of a mm thinner the FFG ones and thus a wee bit more brittle.
Frosted Ultra Detail and up have the same level of detail as FFGs ships so even taking the slight brittleness in mind i find 'em very worth the money
>>
FFG forums discussing rumor of stores being offered to order a secret Star Wars product, street dated for Force Friday. Thirty bucks a pop, but minimum order is an entire case.
>>
Damn, I'm really liking the fast-paced style of Legion. It reminds me a lot of Bolt Action, the only wargame I actually enjoyed playing,
>>
>>55010934
Templates aren't even really necessary. Worry about the alien species' stats and bonuses. Just assign your attributes and skills as you see fit and it'll be a-ok.

>>55011771
>its not alliance work if half of it isn't also smuggling for the greater good
It's all smuggling, technically, but the foodstuffs and medical supplies can be run "legit" insofar as that goes. Those won't be interesting, so they happen off screen.

>pirate entanglements
Yeah that'll happen, but probably not in a good way.

>helping evacuate after the success or failure of the mission, or premature discovery of the mission and base.
I was considering this for the first arc capstone adventures. I'll probably have them evac Dantooine.

>if you've got some heavy muscle that needs exercising.
This group almost always favors role-playing over roll-playing, fortunately.

>>55012943
>extracting a failed rebel cell from a planet, that the empire has now regained full control over.
Yep, Dantooine evac and maybe they'll do it again.

Thanks.
>>
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>>55003760
I agree
>>
>>55025247
Here's to hoping it's the X-wing rebalancing.
>>
>>55003618
Is there any word on how big the models in star wars legion will be? a5mm? 28mm?
>>
>>55027851
35mm
>>
>>55016052
Honestly I run something similar to this, but I run Avenger for overload pulse, and rotate subbing in different ships in place of a Raider and fighters.
>>
>>55027185
I've heard it's not X-wing related
>>
Want to play SW rpgs with my friends and they sad if I dm it, they'll play.

Where do I start?
>>
>>55027929
Buy one of the beginner boxes and optionally a second set of dice.

The boxes are all the same just pick whichever flavor you prefer.
>>
>>55028016
>>55027929
>The boxes are all the same just pick whichever flavor you prefer.

Not true. Get the Edge of the Empire box, the others aren't really as good. You can, and should, follow up the adventure in the box with the Long Arm of the The Hutt, an official sequel adventure you can download for free on the game's page.

If you want the true, Outer Rim laser cowboy, Firefly-esque star wars feel, that's the way to go.

The others will sure teach you how to play the game, but they adventures are pretty boring.
>>
>>55027882
So the same size as Star Wars Miniatures was.
>>
>>55028277
I'm not sure what flavor of the game I want to play. Something like Rebels would be fun if I knew what I was doing but I'll buy the boxset and go from there.
>>
>>55028412
>Something like Rebels

Edge of the Empire can do that pretty well.

Age of Rebellion too, but I personally prefer the adventures from the EotE set. Just make sure you avoid the Force and Destiny box, it's by far the least interesting box set.
>>
>>55028412
Edge of the empire is smugglers/contracted operatives
Age of Rebellionn is fresh rebel recruits
Force and Destiny for Jedi survivors guilt

They all mix and match
>>
>>55027916
Is it the d6 rulebook re-release? The new mystery product and it are both $30.
>>
>>55028449
>>55028461
I don't like force users in the OT setting because of canon but something like Rebels where I can actively try to kill them would be fun for my friend circle I think.
>>
>>55023475
Ya'know, the Phase III one reminds me of something, but I just don't know what-something about the shoulders and V on the helmet...
>>
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>>
TLJ aesthetics are beyond saving


what the fuck happened to lucasfilm
>>
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>>55028779
>>
>>55028836
take this shit out of my thread
>>
>>55028779
>what the fuck happened to lucasfilm

Lucas was definitely a big part of the SW look. You can give him all the shit you want, but the guy had amazing influences and knew how to use them.
>>
>>55028836
I like it's head, I guess.

>>55028734
benis :D
>>
>>55028495
FFG site says 60$ for the RPG
>>
>>55028858

Lucas and McQuarrie are a big reason for why the Star Wars aesthetic just works.
But what they forgot for TFA was that McQuarrie came up with a lot of stuff that was shit, but he recognised it as such and between him and Lucas, refined it into something decent.

These days however people just bring out McQuarrie prototype artwork that he'd discarded and thow it up verbatim. See the T-70 or worse yet Star Trek's Discovery.
Yes those are McQuarrie artworks, but they're one he DIDN'T LIKE. THEY ARE ONES HE DISCARDED IN FAVOUR OF THE BETTER DESIGN WHICH IS WHAT WE GOT.
>>
>>55029013

What's that like a Britabongos? I literally can't keep track of who's trying harder to drive their respective values into the fucking ground right now.
>>
>>55028779
I mean, I heard the same shit about the Prequel designs back in the day. Now people demand that shit show up eveywhere.
>>
>>55029017
But it's even worse when they try to design shit themselves.

I hate T-70, "new" A-wings etc. with passion for everything they represent, but they look decent.

The Gorilla walker, TFA flying boxes and that fucking traingle, on the other hand...
>>
>>55028734
At least it has visible weaponry unlike most OT capital ships.
>>
>>55029062
>>55029017
I like the NuTroopers, NuTIEs (all variants to date), U-Wing, and Resurgent-Class quite a bit.

But I *really* dislike basically everything else.
>>
>>55029017

Exactly. This "everything Lucas touched is shit, let's just go for the OT influences as raw as possible" is fucking asinine.

I mean, you may not like the Prequel's storytelling, but look at those designs, man. They recognize the originals at their core, but they go for their own look at the same type. It's not just "haha REMEMBER ME?"
>>
>>55029141

The Resurgant was probably one of the best looking things in that film, and if it wasn't so big I am absolutely sure we would have it in Armada by now.
We still MIGHT get it in Armada.
>>
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okay so on a scale of 1-10, one being "that's stupid" and 10 being "that sounds awesome" where would the premise of "The SCP in the Star Wars universe" rate as a EotE campaign idea?
>>
>>55029229
that's stupid
>>
>>55029229
1-2 but do as you feel anon and tell us more
>>
>>55028734
>>55028836
These looks like vehicles that one guy makes on deviantart. You know the dude.
>>
>>55029229
-1
>>
oh my fucking god, the retarded traingle all lights up red when it's going to fire and the designer is proud of it

you just can't make this up

between this and all terain megacaliber-69, does anybody believe that TLJ wasn't designed by someone severely underage?
>>
>>55029229
>okay so on a scale of 1-10, one being "that's stupid" and 10 being "that sounds awesome" where would the premise of "The SCP in the Star Wars universe" rate
Probably 7 or 8 depe-

>as a EotE campaign idea?
like a 2
>>
>>55029348
I'm guessing AoR would be preferable?
>>
>everyone here slurps down EU ships like shit sludge
>same quality ships in the new trilogy but everyone hates them

makes ya think
>>
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>talking about battleships
>not posting the phalanx

wew lads
>>
>>55029393

this is lower than the lowest quality EU

this ship could be hidden in the background of the Dark Empire and people would notice it's ugly
>>
>>55029272
>>55029275
>>55029335
Got it, disregarding idea now before too much investment is placed into it.
still gonna keep reading entries.
>>
>>55029420
So it's in line with 95% of EU ships baring it gets put in something like Rebels to salvage its design?
>>
>>55029378
No, it's not a good campaign idea in general imo
>>
So, I just re-discovered on of my favorite movie reviews of all time.

http://www.ferdyonfilms.com/2015/star-wars-episode-one-the-phantom-menace-1999-episode-two-attack-of-the-clones-2002-episode-three-revenge-of-the-sith-2005/26568/

I'd like to know what /swg/ thinks of this.
>>
>>55029485
no
>>
>>55029229
Instead of SCP do X-Files instead. TCW almost did that with the Vong.
>>
>>55029526
>Vong
-which was a terrible addition to the EU.

But it does underline what the core problem is, the tone doesn't work with the one already established throughout the Star Wars franchise. I'm okay with this, as I didn't have a lot of time to get invested in the concept so I can just casually disregard it.
>>
>>55027882
If Legion models are a good hard plastic, I will almost certainly dive into Legion. If they're the same soft plastic as Imperial Assault (and Descent, and Runewars, etc.) I will almost certainly not (and I say that as someone who really likes Imperial Assault as a game).
>>
>>55029435
>still gonna keep reading entries.
I totally agree. I love SCP and its stories.

But it just doesn't go with Star Wars in my opinion. Like... You should not make a Cthulhu campaign in Star Wars. The theme just do not work well together.
>>
>>55029683
They were going to get rid of their force immunity and ground them to be more paranormal aliens. The new canon has a bunch of talks about spooky shit out in the Unknown Regions or Wild Space. So the campaign can work
>>
>>55029754
But that's what Fate of the Jed-
oh wait you're right, that was shit
>>
>>55029754
Star Wars basically already made it work with the Mortis arc.
>>
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>>55028734
Is that some leaked TLJ thing? It looks like some awful sickly version of a Vindicator?

>>55028836
That looks like an AT-AT got its freak on with an Iron Kong.
>>
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>>55029017
It's really just a Vindicator crossed with a Pizza slice scaled up.

Jesus christ, flattening it like that is going backwards.

I waited years to finally see a visual depiction of a Mandator Star Dreadnought and THIS is what they give us?
>>
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>>55030263
The Double Dicks of Death at least look cool.
>>
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>>55029393
The EU's worst ships had a certain goofy charm that most nucanon ships lack. Comparing the Selonian Cone Ship to the T-70 is like comparing the Reliant Robin to a Toyota Camry. Yes, the Reliant Robin is laughably bad, but I'd still take the Robin over the Camry because the Camry is just that boring. The U-wing, Quadjumper, and Kylo Ren's new TIE are spiffy, though. They're legitimately cool-looking designs.
>>
>>55030519
Kylo's TIE is cool, though the cockpit feels like a mess of indecision.
>>
>>55028734
>>55028836
Please tell me these aren't actual designs they're going to use in episode 8. I didn't like episode 7 either but I honestly thought the aesthetic designs in it mostly looked really good.
>>
>>55030632
Very, very real. http://www.starwars.com/news/inside-two-deadly-new-first-order-vehicles-from-the-last-jedi
>>
>>55030263
https://www.youtube.com/watch?v=xX050NcDNAU

The only applicable reaction, now we just need enough SW Shipgirls for it.
>>
http://www.starwars.com/news/inside-two-deadly-new-first-order-vehicles-from-the-last-jedi
>>
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>>55028734
>>55028836
>>
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>>55030771
>"Funny enough, I literally just took my laptop on holiday and I modeled it by the beach over two weeks and brought it back to Rian. Did the only two or three pictures that were done for it, and then showed those to Rian, who was really happy with it, and then I just made the physical models."
>"maybe the old ones are like scouts since this one is double, maybe three times as large"
>>
>>55030771
>>55031218
The first Order trying to build everything bigger and use AT-ATs as scouts actually does almost fucking fit them

Also when he says old ones he may mean the nimble greyhound looking headless two-cannon walkers in the background of the parade ground shot when Starkiller Base fires.
>>
Pitch your ideas for alternate TLJ plots that aren't the "what if Hoth but the things are larger" Disney is apparently going with

>a four-way conflict erupts between Republic, First Order, Rey and Luke as Radical Centrists, and some spooky, nonsentient Unknown Region threat the FO has been brawling all along hence causing their outsize weapon development
>>
>>55031419

With TFA lingering in the background? Really difficult. JJ's insistence on nostalgiabaiting and the mystery box rather than anything like worldbuilding left the ST in a terrible starting position.
>>
>>55031352
>The first Order trying to build everything bigger and use AT-ATs as scouts actually does almost fucking fit them

Only because "Crippling Inferiority Complex" is the only feature of the First Order designs. Everything is blacker, shinier, and 8x as big because that's all the chuckle fucks running the new trilogy can imagine to do with them.
>>
>>55030263
God fucking damn it, the size ruins it. If this thing was only half a kilometer to 2 kilometers I could like it as a cobbled together light escort they first put together before building a resurgent class. Too big for my tastes.
>>
>>55031461
Agreed. There's a bit of room to do something interesting with Kylo Ren and Luke. Finn doesn't have any story arc right now for the sequel but he's a decent character to carry over to the next film. And yeah, that basically rounds out all of the good opportunities that the first film set up.
>>
>>55031461

Ugh, this bothers me so much. The fact that the movie threw any and all interesting world building possibilites in favor of fandom pandering is incredibly shitty. Rebels and Rogue One are the only good things to come out of NuSW.
>>
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>>55031558
For me it's the angles. The angle of the wedge is too wide. It does look like they took a 600m or so size ship, clicked the corner of the image and dragged it out.
At least the Executor-class SSDs had narrower wedges to accentuate the incredible length. It's still unmistakably a star destroyer, but it's clearly its own class designed to look that big.
>>
Keep in mind TFA went from concept to final script in like three months.

They had all kinds of shit in preproduction and dropped the original writer, Jabrams was scrapping a screenplay together while casting and set and design decisions were being made concurrently.

It's no excuse, because blame still falls on Disney for allowing things to get that bad. But it does change the context of some of the story decisions.
>>
>>55030263
The pit in the center makes me think it combines with the resurgent class for transport.
>>
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>>55031419
>alternate plots
Luke, Rey, Finn, Poe, and Chewie go on a road trip deep behind enemy lines to find the scattered, rag-tag remnants of the NJO, who have been waging a shadow war deep behind enemy lines alongside former NR servicemen, sympathetic smugglers, GCW veterans, Resistance cells, and planetary militia survivors. Meanwhile, in New Republic space, the sleeping giant stirs as warhawks rise to political prominence from the ashes of Hosnian Prime. Joining the main cast are Jason Court, Angela Harry, Billy Dee Williams, and Denis Lawson.
>>
>>55031589
>>55031626

Someone on /k/ a few months back wrote out an awesome premise that was essentially a "Cold War in the star wars universe" setting that had the New Republic and Imperial Remnant staring each other down and fighting by proxy through the resistance and the First Order. I really liked it not just because I have a fetish for cold war espionage and black ops, but because it would have great potential and be an interesting development from the GCW being not!WWII.

But I guess we're never allowed to have politics above a kindergarten level in Star Wars anymore.
>>
>>55031924
That is actually how it is. You just aren't getting it in the movies, but the books and comics are basically set it up as cold war in space. Rian even read those, but he can't do much with TFA there, so thanks JJ. Though he might make it work anyway.
>>
>>55031783
Isn;t the reseurgent on;y 3-5km long? this bitch is over fucking SEVEN
>>
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>>55031919
>>
>>55031996
>That is actually how it is.

Any source to back that up? I trust you, I just really know next to nothing about the new expanded canon outside of rebels.
>>
>>55032115
Read Bloodline. It paints a really dire picture of how the FO secretly fucked the New Republic over. The Poe comic isn't that amazing, but if you ever wanted to run a campaign it's good for research too. It's all intrigue and covert operations though.
>>
>>55031924
This is my d&d campaign but I didn't post that.
>>
>>55032048
Maybe it will fit so it doesn't hit the turrets.
>>
>>55028734
gross.
>>
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>>55032478
>>
>>55032443

Wait, you mean F&D, right?

me too, but it's an AoR campaign instead. It's actually kind of fun because my party has joined a resistance cell that's basically ultra hardcore "SHALL NOT BE INFRINGED" space-libertarians and doomsday preppers with a hateboner for any kind of authority that even Leia thinks are too out there. But they've been operating exclusively against the FO for now so it's ok.
>>
>>55029683
Was it? I mean were the Yuuzhan Vong RREEEAAAALLLYYYY that bad?
>>
>>55028495
D6 re-release? What the fuck?
>>
>>55032515
No I'm not running FFG shit.
>>
>>55032520

Yes, they were. Back then it wasn't as easy to see since edgy darkgrim shit was the rule of the time (late 90s-early 00s)

>>55032591

uwotm8. I've never had a problem with FFG systems so far.
>>
>>55032478
>>55032496
Ooooh.

>>55032520
>>55032707
They were mostly bad, but some stories managed to be good, Giant Kyle Kartarn making a truce with the Swole Stormtroopers to kill Vong and Piss Brigade was fun.

As was the comic with Boba pretending to work for the Vong and harassing Han out of his Depression while also weeding out the weak from his own ranks.

Enemy Lines had Allston writing Jaina and the Wraiths hanging out while Wedge ordered orbital strikes with Lusankya. And despite the absurdity of the character design, even LIGHTSABER KNEES man had a good B-plot.
>>
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>>55030494
Give that man a job!
>>
Hey guys, for the FFG rpg games do you have a description for each characteristic level? I'm trying to judge how reasonably toned I can make a character with 2 in brawn.
>>
>>55032577
Ffg is re-releasing it for a limited time. Go to their news page.
>>
>>55033320
From EotE core:
A typical humanoid has an average characteristic rating of 2. A rating of 1 is weak and below average. A characteristic rating of 3 or 4 is significantly above average, while ratings of 5 or 6 represent exceptional performance and ability.

I view them as
1: greatly deficient
2: average to slightly above average
3: well built or honed
4: That dude at the corner store who can fit your head in his hand
5: flex, lose a shirt
6: here's a list of best in the galaxy. you're number 14
>>
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>>55019057
Imperial Agent in the MMO spinoff was better

>>55019098
I sadly can't deny this based on what I saw in TOR's starship segments compared to most games set even in the Clone Wars.

>Fully upgraded starship can only blast the turrets off largest ships, destroy their shield generators, and disable their engines
>Can't actually punch through the hull, just leave them sitting ducks
>Also, Star fighters can't even get close to capital ships without getting one-shotted out of space

Meanwhile, by even 30BBY:
>lone fighters have enough firepower to take down capital ships with a good hit
>Fighters can punch through capital ship shields with some concentrated fire
>Photon fucking torpedoes.

>>55015382
Well then what about that absolute disgrace that is the T-70 X-wing? It's just an X-wing with a paint job! It's a bigger rip-off than the Gen One Seekers in Transformers.
>>
>>55015382

That's just the special forces ties. They still mostly operate normal ties that are exactly the same as /lns from 30 years ago with the addition of weak shields.

>>55033745

Eh, like with hyperspace travel times, the power levels of individual fighters vs capital ships has always depended on what the plot needs at a particular moment.
>>
>>55033745
It's not just a new paint job, it also has thinner, flimsier looking wings and split engine intakes/retrothrusters
>>
>>55033669
Would Chris Evans be a 2 or a 3?
>>
>>55003618
Why does the Republic only have Venators, Arquitens, Acclamators, and Consular cruisers in their fleet?
>>
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>>55003618
This is the ship that made me fall in love with the concept of smol carriers. I'd say this is best ship.
>>
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>>55031419
it's impossible to salvage- >>55031919

You glorious motherfucker, I've never been happier to be wrong.

>>55033797
fucking hell, Disney, just give me my E-Wings and Nebula-class Defenders
>>
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>>55033745
I'll refute that. Both in the first cinematic with the downing of the Endar spire and at 6:25 in this video:
https://www.youtube.com/watch?v=DD9n_Lh4L2E
Both capital ships are shot down pretty much solely by snub fighters.
TOR is a bad example because the ships are intentionally toned down for that safe on-rails experience, and the capital ships by design are not meant to be shot down by the player ship, only to have their various hardpoints blasted off.

Relating to the thread topic, pic related is the superior shipfu.
>>
>>55033870
Because until the Clone Wars, they didn't have a standing military, and those ships were all created for the Clone Wars.
>>
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>>55033887

The frame looks too similar to a normal SD, especially compared to the FO ships which have a smaller bridge frame.

I'd prefer NR ships to look like this. Not too fishbowly, but a clear evolution of the old rebel designs.
>>
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>>55003618
>>55033871
Though to be quite honest, I'd probably ejaculate on sight of one of these modded to have a flight deck.

I'm imagining a half and half squadron. Six Wishbones and six X-Wings, and if I could squeeze in a bit more space, either a set of A-Wings or a Skipray.
>>
>>55033921
But you'd think that even during the Clone Wars they'd build more classes of ship to handle more varied duties. Like, I can't believe that huge Venator carriers are wasted on garrison duty or that Acclamators went to battle without some kind of escorting frigate.
>>
>>55033870
Because a new ship every week would have blown TCW budget out of the water.
>>
>>55032793
Operation: Emperor's Hammer was the thing that made me shiver every god damn time I read it. I looked forward to it every time I reread my stuff.
>>
>>55032496
That's actually kinda cool.
>>
>>55033871
That's not the Night Caller.

Night Caller had a bigger "Jaw" section to store fighters.
>>
>>55034915
Correct, however (to my knowledge) there are no images of the Night Caller. The FarStar is as close as we can get.
>>
How do you go from this...
>>55003618
>>55003760

TO THIS
>>55030263
>>
>>55030540

So, like it's pilot then?
>>
>>55029057
Kek, no. Even the people who hated the Prequels the most admit the aesthetics were great.
>>
>>55029141
>>55029218
>liking the Resurgent

Shit taste, U-Wing and NuTroopers are the only good thing out of TFA and R1. Don't get me going on how fucking shit Krennic and Kylo Ren's shuttles look.
>>
>>55029683
>>55032520
The Vong weren't bad. For their time, they were a great addition and made the universe less MUH GOOD VS EVILZ that Disney is trying to peddle. However they were 90s as fuck. Edgy, BDSM society of religious extremists. And at this point in time, the alien invasion trope has been done to death, so I wouldn't want them back. They fit in the 90s, keep them there. If they were to ever make a film in the EU setting (hopefully not, they'd turn even the worst of the EU into even worst somehow, because this is Disney Wars) I'd want it to be set in the post-Vong or pre-Vong era where they only exist as a distant storytelling tool.
>>
>>55036083

Krennic's Shuttle was basically a Lambda that somebody got bored doing halfway through and went "Fuck it, I'll just put a triangle there."

The Resurgant was a decent Star Destroyer design though. Better than this fucking lazy ass piece of deviantart we're getting in Episode 8 anyhow.
>>
>>55036062
Damn straight, the movies are a 6/10 for the most part except maybe the middle one, that's possibly a 5/10 at best without sand getting everywhere
But the ships, uniforms, droids, vehicles and critters are pretty cool. Editing also tended to murder the shit out of the plot which made it just a bit 'jumpy' from one scene to the next.
>>
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>>55036142
How come online designers and EU comic books manage to get better Star Wars designs than a gorillion dollar funded by Disney blockbuster?
>>
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>>55036199
Probably a different environment and culture, most workplaces have it to some extent where they might be in the same company, even peddling the same thing. But the management, practices and everything else is different enough to be distinctive.
Thats sort of why I like the concept art guys with nothing to do with the organisation, they come up with stuff that will never see the light of day in a movie, but their approach is unique sometimes enough to make it cool
>>
>>55036275
But the problem is they used rejected McQuarrie designs, which were rejected for a reason and we got what we have because of that.
>>
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>>55036199
You mean the same designers who just made big triangles or YT variants over and over?

>>55036290
Would you like to know how many designs used are from unused concept art?
>>
>>55036529
Yeah, but usually they mean a change from the original. The Juggernaught is a wheeled vehicle, not a walker. The T-70 is just an X-Wing with an illogical and stupid design. AT M8 or whatever its called is a Sloth AT-AT and the Mandator IV is just a giant Interdictor with the gravity wells slashed off.
>>
>>55036567
And? All those have changes too but you don't like them. The T-70 may be boring but so is the Z-95. The ARC-170 is how you do it. The prequel designs even shit on the stuff they turn into by the OT era. The ST era could have done some bonkers shit but guaranteed you fuckers still wouldn't be satisfied.
>>
>>55036654
The T-70 isn't boring though, it's just a plain shit design.
>>
>>55036290
Look at what they came up by themselves and tell me that you'd rather have a whole movie of that than more rejected concept art.
>>
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>>55036654
>Z-95
>boring
Heresy. Unless you're talking about TCW's designs or the ones from Han Solo at Stars' End that don't really match the text descriptions. Those ones actually are boring as balls.
>>
>>55033870
They don't?
>>
>>55036731
In like all of the EU Z-95 is an X-wing with two wings and no astro. Except for later models which are literally concept art X-wings
>>
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>>55036710
I would, but I wouldn't kid myself into thinking people would like them. They would just have to deal with it since they're new.
>>
>>55036812
I like that. Basically a hastily assembled piece of metal and a mix of various old designs as the First Order is too small and weak to afford any better. Instead we get galactic superpower-tier designs.
>>
>>55036770
Yes, and? She's meant to be the X-wing's older, less advanced predecessor. It makes sense for the Z-95 to be a dialed-down X. Its design is distinct enough to differentiate from the X and communicate its intended narrative purpose, while retaining the muscular, rugged, utilitarian charm of the OT. It's good for what it does.
>>
>>55036977
I't an X-wing with closed wings. It's less imaginative that the fucking T-70.
>>
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>>55036977
I can't hear you over my sweeter ride here.
>>
>>55036988
>Intended to be the X-wing's predecessor
>Complain when it looks like a shittier, weaker, curvier, and smaller X-wing
The Z-95 did what it set out to do. The T-70 did not. The T-70 was meant to be a more advanced X-wing, but it came out looking nothing of the sort. It looked too flimsy and too smooth, and is far harder to distinguish from the T-65 at a glance than the Z-95 is.

>>55037019
>ARC
I'm not into fat chicks, anon. Especially not the overpriced kind who lack greeble and need three dudes at the same time.
>>
>>55037063
The T-70 isn't that advanced. We still haven't seen the T-85.
>>
>>55036770
Well, that issue arose almost entirely on account of WEG reusing old X-wing concept art that looked very little like what Han Solo At Star's End described it as, which is literally exactly like >>55036731, most likely to save a few bucks
Later EU works virtually all went with variation on the WEG art, though the fluff was always careful to suggest that both appearances were canon, just different model years of the same ship
>>55033870
They didn't, at least in Legends; the Carrack, Dreadnaught, Praetor, IPV-1, Mandator-I, and the highly obscure Class-C and Class-1000 Frigates, plus a few others I've forgotten and even in later years the Victory, and by the very end the earliest Imperial/Imperator class ships, were all parts of the Clone Wars Republic Navy
>>55033819
2, at the absolute limit
>>
>>55037106
>2, at the absolute limit
Thanks! I was tempted to put a 3 in brawn, but I rather have a 4 in agility since I'm rolling a pilot. I haven't played before so I don't quite know how weaker stats fare in this dice system.
>>
>>55028734
>2 Bombardment Autocannons
>24 Point Defense Turrets

I'd hope a 7km long ship would have more weapons than that. If it doesn't there'll be nothing to stop a squad of corvette or frigate ramships from giving it a Crynyd Handshake.
Hell a lone ISD could sink her, assuming the ISD stayed just high enough to avoid the bombard's firing arc.
>>
>>55037193

Put that 3 in presence. Maybe he's a 4.
>>
>>55037193
Hurr, it's way too early in the morning, I'm still very slightly drunk and I thought you were joking about the Nu Top Gear guy.
Chris Evans the Actor is a solid 3 brawn, playing a character who's a 4 or 5
>>
>>55037265
What about in his early 20's?

>>55037261
I got a three there. I'm going to cross into charmer, or gambler.
>>
>>55028708
Fallout power armour.
>>
>>55004248
I'm looking forward to taking a unit of Stormtroopers with the range 4 gun and camping in cover and pinging people just to suppress them.
>>
>>55037278
The actor, probably a 2, the presenter, still a 2, maybe even a 1 if he was unusually weedy
I've always figured a 3 should represent either being an absolutely huge untrained motherfucker, a more or less professional commitment to fitness and/or lifting heavy shit, of some combination of the above
>>
>>55037278

Nice, both charmer and gambler would be fun. Btw you could always make one of his human skills Athletics or coordination. So you still have the 'average' 2 but you emphasize some physical quality you might want him to have.
>>
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>>55037252
>24 point defense turrets
The First Order's shipwrights must be off their rockers. Is that thing supposed to be protected by a protective sphere of Lancers? Because I don't see any other way for it to last more than five seconds against even a half-hearted starfighter torpedo strike.
>>
>>55033601
Was it good? I heard West End was more star wars-y.
>>
>>55037609
Oh, it's even worse than you think.
All the PD turrets are dorsal mounts, the keel is bare - nothing to stop bombers from shooting the dick guns off.
>>
>>55037609
Hell, anything larger than a frigate, and most frigates at that, say a century-old Dreadnaught could whip that thing like a rented mule without even trying.
Literally only the NuRepublic's canonical profound retardation makes it a threat at all
>>
>>55037675
lol

>>55037063
>>Intended to be the X-wing's predecessor
>>Complain when it looks like a shittier, weaker, curvier, and smaller X-wing
That's fucking boring unimaginative Abrams level shit, man. ETA-2 is a predecessor of TIEs and it looks original. Fucking BLT-B has infinitelly more thought put into it than the lazy ass Z-95, even though that's more or less the same ship just with armour and a different cockpit.
>>
>>55037609
>24 all-dorsal light flak guns
>fucking Naval Autocannon outside of Battletech
>no other weapons
Literally lose to corvettes-tier terrible
>>
>>55037427
So, if you compare to the rest of the stats, what does a 3 or 4 in agility signify? Are all pilots just super nimble, or does the slack get picked up by investing in buying into the skill itself?

>>55037449
I was going to pick Zeltron but Human would give me a head start on charm as well as that.
>>
>>55037756
>Park a corvette in the midship punch bowl
>Shoot the bridge all day while being out of the turrets' arcs
>>
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>>55037800

>Go underneath with fighters
>Start pew pewing them
>Orbital Cannon gunners get pissed at you
>Start trying to aim at you.
>You keep yourself between them and another enemy capital ship
>They fire
>They miss you
>They don't miss their own Fleet
>>
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>>55037713
>ETA-2 is a predecessor of TIEs and it looks original
I disagree. It's in much the same boat as the Z-95. It's a TIE with an astromech slot, a paint job, a slightly different cockpit shape, and regular wing panels instead of solar panels. But it's still pretty obviously a proto-TIE. Same role, same paper-thin armor, same ludicrous speed, same lack of hyperdrive.
>BLT-B
>More imaginative
>More or less the same ship just with slightly different gubbins
Not really, no. By that description, it's actually less imaginative. The Z-95 at least has different proportions, different armament, different technical specs, a different ass, and a different general role than the T-65. There wasn't much thought necessary for the BTL-B in the first place, seeing as the old OT visual dictionaries straight up said for years that the Rebel Y-wings were stripped of their old armor plating.
>>
>>55037781
Agility is harder to quantify, but my basic rule of thumb is that anyone who has flown a fighter in actual combat and lived deserves a 3, and all aces should have a 4 or more, for the really good ones (with a few exceptions)
>>
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>>55037860
I like your takes on the characteristics shipfag, thanks!
>>
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>>55037849
It's practically begging to be humiliated by a pack of angry old C-73 Trackers.
>>
>>55037854
We will have to agree to disagree then.
>>
>>55037609

Might be a ship meets siege artillery sort of thing. Part dreadnought from the size and intimidation angle, part Nazi supergun you see on the the History Channel when asked to trundle up to whichever planet and shoot. FO banking on it having TIEs and Star Destroyers around. Either way...

>laughing_resistance_bomber_crew.holo
>>
>>55038026
>Might be a ship meets siege artillery sort of thing
For what fucking purpose? Your regular Star Destroyers can be so precise that they've been used to demolish old buildings to set up construction for new ones without accidentally misfiring. You don't NEED a planetary artillery assault ship, your standard ISD does the job fine.
>>
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>>55037849
>That uncomfortable moment when your ventral guns touch each other
>Cant quite look at each other ever again
>>
>>55038061
And until recently, you had a weapon that could one-shot entire star systems.

And your enemy is largely demilitarized.
>>
>>55038061
I suppose it has some use if you absolutely, positively need to fuck up a shielded planetary target right fucking now and can't afford a Torpedo Sphere, but other than that, it's probably just there because the First Order can't get over its Tarkin Doctrine boner.
>>
It would be fine if it was 1/5 the size.
>>
>>55038103

Seems to be the deal. Single reactor ignition levels of fuckery maybe? But mostly just Tarkin boner.

>>55038134

First Order dreadnought sounds cooler than First Order monitor.
>>
>>55038211
I hope the bride spins around faster and faster when the cannon is charging.
>>
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Close up
>>
>>55037800
Marey Sue will use the last jedi powers of the female force tree to.let the Falcon jump into that without using a computer, even though C3P0 will say the odds are slim.

This is how they will destroy it.
>>
>>55038134
If it was a repurposed Vindicator turned into an artillery frigate, it'd be fine. What is the purpose of this thing being 7km when it has less guns than a Resurgent? The Resurgent though is the reverse, it's like 3k yet has thousands of guns on it, like Executor level of firepower.
>>
>>55036812
>mix between Lucrehulk and SSD
love it.
>>
>>55038294
Clearly the FO, in their need to prove everybody that they're the New and Improved Empire, just took a normal ISD-sized design and made it BIGGER because nothing says you're the boss like ridiculously huge superdreadnoughts.
>>
>>55038337
Funny thing in Legends is the Pellaeons are actually slightly SMALLER than the ISD because of better computing. ISDs weren't huge for the sake of being huge, they packed firepower for their punch. Resurgent meanwhile has an unrealistic amount of guns. It's like putting ALL of the Executor's weapons (best fit for a 19KM ship) on a 3000 meter body.
>>
>>55037860
>(with a few exceptions)
What kind of exceptions?
>>
>>55038389
The Resurgent is hollow carries a lot of ships though
>>
>>55038211
I hate that the bridge section is so wife but the hull connecting it is so thin. It looks like it could just snap off.
>>
>>55038436
Allow me to introduce you to the Nebulon, the MC-75, the...
>>
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The FO has these Maxima-A class heavy cruisers.

A lot of old stuff too:

http://starwars.wikia.com/wiki/First_Order_Navy
>>
>>55038211
>>55038267
I guess the Empire had earlier models of this? http://starwars.wikia.com/wiki/Mandator-class_Dreadnaught

Seems like they used the legends length for it too. But made it a pizza.
>>
>>55038527
It's got a neat aircraft-carrier vibe to it.

I wonder if you could make some sort of Gundam-style mag-ramp carrier that launched fighters super fast look and feel Star-Warsy.
>>
File: Tie-silencer-main-a_9d127916.jpg (29KB, 768x432px) Image search: [Google]
Tie-silencer-main-a_9d127916.jpg
29KB, 768x432px
>we need a new bad guy ship
>lmao just squish the TIE Interceptor
>>
>>55038436
>I hate that the bridge section is so wife
I realize you guys like ships, but this is starting to go a bit too far.
>>
I know that 3 Aggressors + 1 OL is a popular Meta for imp players right now but im thinking of tweaking this a bit.

here is my list:

Sienar Specialist - 25
-TLT
-Lightweight Frame

Sienar Specialist - 25
-TLT
-Lightweight Frame

Omega Ace - 25
-Juke

Omega Leader - 24
-Predator

Having 3 aggressors and sacrificing one more without Lightweight frame is kinda redundant. Now i have 2 fast ships going around possibly arch dodging, hit and run while the Aggressors having TLT rape on my opponents.

thoughts?
>>
>no Legion until 2018
>no Armada wave 7 announcement, let alone release

What do I spend my hobby budget on for the next six months, fuck
>>
>>55038881

Armada is a dead game
>>
>>55038470
those don't even remotely resem le what I'm complaining about

>>55038788
oh god dammit
>>
>>55038941

Armada isn't dead, it's just on the same lacksadaidical "when we can be bothered" release schedule that it's always been on.

Now Netrunner on the other hand? That's dead.
>>
I'm gonna start making terrain for Legion, since I work super slowly and will need the headstart.

What sorts of cool Star Wars themes / environments / planets are there?

There's the obvious desert planets of Jeddha / Tatooine / Jakku, and speeders weaving through the dense forests of Endor or Kashyyyk would be cool. I'm not talented enough for Felucia.
>>
>>55037252
>>55037609
The PD guns ARE quite large quads that could possibly trouble corvettes.
>>55037675
I know the SW Show only MENTIONS dorsal guns but they can't seriously mean there's no ventral PD.
>>
>>55039397
Cities and temperate greenery on Corellia, fancier cities plus swamps on Naboo, jungles on Yavin, beaches on Scarif, ancient ruins on Tython or Korriban, lava on Mustafar. Maybe the inside of a capital ship or space station.
>>
>>55039397
say what you will about EAfront, Sullust looked great
>>
TLJ leaks:

Gold Wizard Snoke takes the Mandator to Jakku, where he blows up the female force tree. However, it is revealed the last jedi was actually the friends Rey made along the way.
>>
>>55040085

Weird, the story I heard was that Rey and BB-8 team up with C3P0, Chewie and R2D2 and Luke tells them to defeat the dark force user of the Western Fringes, Darth Mombi in order for Rey to become a Jedi.
They manage to defeat Darth Mombi and her army of mutated Chandra-Fan and return to Luke, only for it to transpire that he's actually an animatronic Luke operated by the Jawa who originally sold 3P0 but it's okay because the Force was with her all along.
>>
File: 1503588162764.png (2MB, 1920x1080px) Image search: [Google]
1503588162764.png
2MB, 1920x1080px
>>
>>55041121
WHEN DA SNOKE HITS YA EYE ITSA MANDATOR
>>
>>55041121
Kek.
>>
Page 11 senpai
>>
>>55041121
Someone edit that for the new OP image.
Thread posts: 339
Thread images: 70


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