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Infinity General: Religion Introduction edition

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where wet shirts are battle ready armor for the Jihads of the future

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
https://www.youtube.com/playlist?list=gL0RY70TH3C0mb1n3DaRmyToH44sUck

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Last thread:
>>54937533
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>>54981193
First for KEKEKEKEKEKE
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>>54981285
Look at that zipper headed cutie bot.

Also second post for Szally!
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>>54982888
I must have it.
>>
>>54982888
>>
>>54983009
Looks less like girl lean and more like it's being pushed back by the recoil of the giant rotary railgun.
>>
>>54982888
They're going to give it full auto aren't they?
>>
>>54983009
But it's a fucking TAG....

Also as long as she looks good, I don't care. Volunteer here looks fine. However, the Foxtrot BSG is pure garbage.
>>
>>54983112
Highly unlikely. B5 is the cap CB have it seems, for whatever reason they judge that to be. You would get modifiers like mimetism and marksmanship2 before B6.
>>
>>54981285

That is the perfect sound effect for that thing.
>>
>Sniper Zhayedan

Imma run him. Any predictions?
>>
>>54984347
Meh. It's okay, but it ain't the breaker rifle. I'd rather a Djan for sniping, cutting through smoke is some good shit.
>>
>>54984388

I'm liking the fact he has Marksmanship L2.

His shots are more guaranteed and the damage on it is enough to eat through cover.
>>
>>54983112
As >>54983320 has stated, B5 is the highest number they plan to keep. B6 would make crit fishing too easy.
It seems 15 is also the highest dmg value they want to keep, so Fatality is also rather unlikely.
>>
>>54984403
Problem is that's rarely good enough to take on most targets. The first reaction of most opponents when you bring out a sniper is to shoot it with an HMG or throw down smoke to send dudes into its neutral band. Both Djans and Zhayedans go down pretty quick against the former, but Djans are uniquely immune to the latter and can seriously disrupt an opponent's warband usage because of it. Raw power < utility when it comes to unlinked snipers, because high burst guns will always do raw power better.
>>
>>54984741

So I just gotta make sure to bring it to bear away from an HMG? Forcing smokes doesn't seem all that bad imo. Although the more that I think about it I'll try to see if I can keep him prone and then pop up for an active-turn kill shot.
>>
>>54984407
>crit fishing
>when burst 4 fatality exist, brst 5 in probable link
>>
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>>54983009
Leaning back and locking your joints is indisputably more stable when there's no recoil involved
>>
>>54984800
Thats the thing why B5 will probably stay as the highest possible number.
>>
>>54984915
Except regular brs 6 has nothing on brst 5 with double criticals
>>
What should be the next TAG resculpt, now after Guija, Maggy, Squalo, Avatar and Szally have been done? I believe the TAGs hand-sculpted by Roig still in production are Lizzy, Cutter, Sphinx(?) and Marut.
>>
>>54984894
also that lean forward shit is part of "tac shooting" which is intended to present armor plates to the enemy

for accurate shooting, you stand up straight, which could include leaning back slightly. leaning back is better than leaning forward unless you're doing proper tac shooting
>>
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TG I want to build the Morat sectorial. Any suggestions? I already have the basic box;
>>
>>54985348
Rodoks? Drone box?
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>>54985301
Lizard still looks good and I hope it doesnt see too much of a redesign. Just bring it up to modern standards and I will be happy.
>>
>>54985201
I'm not following you. What do you mean with double crit?
>>
>>54985301
Lizard or Cutter. Lizard sculpt needs a facelift and a repose, Cutter needs to get his proportions unfucked.

Looking at what they've done with the Avatar, I hope Sphinx never gets a resculpt.

>>54985348
First things first, decide what link you want to build around. Yaogats, Rodoks, Hungries and Suryats are all solid choices. Vanguards are okay if you manage to get Anyat to join them. Get the box of the one you want.

After that there's auxiliary shit. Get a Zerat, you'll need it. You could proxy something else I guess if you don't want old models.
If you didn't get the Yaogat box, get the Yaogat sniper for MSV.
If you didn't get Hungries, get Daturazi for warbands and smoke.
After that pretty much everything except more Raktoraks and Oznats (one is all you'll ever need of either) and the Raicho (real qualifier for worst TAG in the game) is a fine investment, though in particular the Drone box, Kornak and Doctor Worm are great early additions.
>>
>>54985348
Daturazi and a Yogat sniper are a pretty good.

Also if you can find a 5th one a 5 man fireteam of Daturazi can do some crazy stuff.

You could also get some Suaryats and Kornak for a team with your raktorak.
>>
>>54985465
>In addition to the usual Critical rule, thanks to this Special Skill, any result of 1 achieved by its user in the BS Rolls are also Criticals even when the Modified Attribute is lower than 1.
>>
>>54985586
Isn't that the fatality lv2 rule? Since the highest burst weapon that comes with the rule is a Spitfire, right now B4 is the best we can get, no?
>>
>>54985776
Yeah, but even with brst 4 that is 34.4% crit chace vs. 26.4% crit chance what regular brst 6 would have. And khawarj links seem likely in their sectorial, which would raise the burst to 5 and give 40.1% crits.
>>
>>54985426
Lizard has always divided the masses.
>>
>>54985301
I'd expect the Cutter and Sphinx because of Varuna and Shasvasti sectorials (plus the Remote Ancilliary for the sphinx already made)
>>
Sphinx is unlikely to be resculpted–its Scindron is already based off the current Sphinx's back.
>>
Ever since I started Infinity I have been waiting for Tunguska to be released as a sectorial, so looking forward to next year.
>>
>>54987040
I've been wanting to do the White Banner Sectorial for two years ... but I guess Invincibles are cool too.
>>
New player here and I have no idea what's going on, anything new for Yu Jing? If not, which starter box should I get? There are like 5 of them
>>
>>54987124
Yeah and I thought the Daofei woulda been a shoe in for Invincible Army too, but apparently it's white banner.

Guess I'll just play with my Zuyongs and Yan Huo
>>
>>54987186
Reposting from last thread the rest of the year planned release schedule:

September
>Locust hacker
>Umbra Legate spitfire
>Shikami combi
>Volunteer box
>Hassassin starter
>Naga and Hellcat repacks

Octember
>Blackjack
>Andromeda
>Taskmaster
>Combined Army HVT
>Crusader Brethren multi rifle
>Tiger Soldier and Gao-Rael repacks
>300pt CJC pack

November
>Avatar
>Grunt spec ops
>Scarface pilot
>Jeanne multi rifle
>Muyib box
>Hac Tao and Moran repacks

December
>Szalamandra
>Nexus Operative
>Kanren
>Druze box
>Neema spitfire
>Lasiq and Spetsnaz repack

So nothing major for the Yu Jing on the horizon, I'd recommend Imperial starter or half of Red Veil, JSA starter is pretty old.
>>
>>54987186
There was a lot new going on for Yu Jing last year. It got a little less frantic recently, but there's still two new things to come out this year (Shikami and second Kanren).

As for starter, depends if you want to play generic Yu Jing or one of the sectorials. They vary wildly in playstyle: JSA is super aggressive with little durability, ISS has crazy amount of various link teams and some of YJ's best units (Kuang Shi, Hsien, and Su-Jian) and a ton of mercenaries while generic Yu Jing is the most generalist army (moreso than PanO), with their best units being their varied Heavy Infantry (generic YJ is much tougher than JSA usually).

I'd recommend either generic or ISS, unless you really want to run groups of suicidal space samurai.
>>
Haqq remote resculpt when?
>>
>>54987514
If you're the real Bostria, you tell me.

Oh wait, I know the answer ... never.
>>
>>54987552
Correct answer.
>>
>>54987594
Glorious chickenbots forever!
just make their legs stop breaking
..........................please
>>
>>54987357
After reading up a bit on their differences I think I want to start out with vanilla, but I prefer the models in the ISS starter box over the models in Red Veil. Is that possible as a start?
>>
>>54988239
Yeah, sure. If you go pure ISS, the only mini you'll need from Red Veil is the Hsien, but with cheap MSV2 provided by the Rui Shi I can't remember the time I last fielded a Hsien anyway.
>>
>>54986006
Oh wow. I only skimmed over the numbers, didn't expect to make that much of a difference.
That is scary, really scary.
>>
>>54988410
There's a ninja too, which is a nice addition to IS.
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>>54988435
Khawarj OP, pls nerf!

Ah, memories
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>>54988589
Oh, right. I forgot she wasn't the preorder bonus.
>>
>>54987730
I didn't like the chickenbots at first, but I've grown fond of their dopiness and the way you can humiliate other players by killing their stuff with a dumb chicken. My Rafiq has a ridiculous amount of named character kills to its name. Last saturday I played against a Steel Phalanx player and my Rafiq killed his Ajax.
People always forget about the shotgun.
During a tournament game I buffed up a Rafiq with MML2 and got it to flank around a Senor Massacre link team. Shock templates make easy work of light infantry as my opponent came to know.
>>
>>54986467
Never really understood why. It wasnt a metal potato and looked really unique like some walking tank/bipedal battle crab, granted that leaves one wondering why call it lizard at all. I get the feeling its going to be made similar to iggy and szally; obvious head, no integrated weapons into its arms so it can gives the deadliest "talk to the hand".
>>
>>54988239
>ISS starter box over the models in Red Veil. Is that possible as a start?
Yes, but you'll have a surplus of Celestial Guard.
>>
Anyone grab the grunt spec ops?

Was it worth it?
>>
>>54989413
Best SAS proxy.
>>
Is it just me or does the Hunzaqt have a really ariadnan look?
>>
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>>54989625
People use her as a Chasseur all the time. It's the hat and not so visible knee-caps, mostly.
>>
>>54989493
what weapon options does he come with?
>>
Hey /tg/, new guy interested in Infinity here.

I took a liking to the evil red monkeys, suryat and sogarat specifically. Does anyone know what good additions to a 5 man suryat link team/meme sogarat + kornat link would be for 300 points?

I'm thinking Daturazi or Oznat Hungries to provide smoke + chaff but am curious as to how effective stuff like that actually is or whether a hacker/drone combo would be better.
>>
>>54985531

> Vanguards are okay if you manage to get Anyat to join them

I want to complain about how fickle Anyat can be with her fireteam, but goddamn she gets so much work done. At this point I just trust her judgement if she says a group of Vanguards are crap.

Glory to the Supremacy.
>>
>>54988435
>>54988792

idk, it's hard to be too scared due to the low armor and wounds of the Khawarj. If you are able to get an uncontested shot on the fireteam (or a grenade, or a chain rifle, or a flamethrower) that's a lot of dead dudes.
>>
>>54990048

If you don't already have hackers then take hacker.

If you don't already have smoke then take smoke.

If you have neither than try to take both.
>>
Anyone else really fucking underwhelmed by this? All the waiting and anticipation led up to Joan on tactical grope rock. I guess CB felt they needed to go overboard, but I would've preferred just a neutral/readied pose that can fit into any context.

Makes me glad I have the exclusive version
>>
>>54990450

Eh, I'm glad they have some "classic" hero poses for some models. Joan seems like the perfect candidate for such a pose too.
>>
>>54990450
I like the pose mirroring the french personification of Victory but I'm disappointed there's not a helmeted option.
>>
>>54989191
Just run them as ISS then?

>>54989413
>Anyone grab the grunt spec ops?
Yes
>Was it worth it?
Gonna use it as the third Irmandinho.
>>54989788
>oh hey someone liked my Chasseqts mockup enough to save it

>>54990048
You'll want ~2 chain Daturazi anyway. If you get them, grab a Yaogat sniper too for max synergy and great board control.
Also, 5 Suryats are the meme link. The standard comp would be 3 Suryats + Kornak (great aggressive LT you can afford to risk) + Raktorak (cheap filler + specialist option).
>>
>>54990541

I'm disappointed by the boob plate.
>>
>>54990654
>it's literally [CURRENT YEAR]
>bitches still hate on boob plate

It floors me that such terrible taste as this persists.
>>
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>>54990515
>>54990541
Oh I can agree she would look good as a diorama piece or even a painting. But as a game piece, it's too specific of a context for me (right up there with vaulting wulver and kusanagi), and fragile to transport and play.

They should've just gone with just about any pose from saber
>>
>>54990515
I want a pic of Joan + Achilles side by side.
>>
>>54990654
Go fuck yourself, boobplate is as integral to infinity as tactical rocks and wedge heels.
>>
>>54990654
Have you not seen Infinity before?
>>
>>54990597
>>54990126

Gotcha.

What about the oznat/hungries? I don't hear about them very often, are they that bad? I'm planning to use them as chaff to charge into enemy pieces to cause overflow for targets/allah ackbar corner campers.
>>
>>54990945
Hungries are usually run as a link of their own as cheap order generators, which can chew most things that get too close. But you can obly run one core link.
>>
>>54990945
CA doesn't have a lot of points to play with when it comes to hedging models so you're not going to see a lot of talk about Hungries outside of the Core link as >>54991054 said. However, they are pretty excellent if you want to run them as your Core link as they provide much needed cheap orders to your list and allow you to comfortably run the more interesting picks in Morats such as a Yaogat Haris that would otherwise leave you a little under strength in a standard game. Just keep in mind that you don't need to use them as cheerleaders all the time and it can be of great benefit to use them as aggressively as possible to throw people off. They're not the best killers, but they're cheaper tarpits than anything else you can get and pretty good at the job to boot!
>>
>>54990945
No, Hungries are great filler and an Oznat+Hungries link is a fun alternative core. Because you can only have one core team at a time, you start with the core on the Oznat team, advance using your greater order efficiency, then use a command token to switch the link to a more defensive team. Then your enemy has the dubious fun of dislodging angry zerglings from contested territory while under sniper fire.

Also, Oznat is a neat alternate option to give Yaogats smoke.
>>
Rules question. I shoot an enemy model on my active turn with a HRL in template mode. The enemy model sees the shot, fires back as an ARO, but fails the FtF, so the template lands. The template hits another enemy model who was not able to see my model fire the rocket. Does this other model get a dodge roll?
>>
>>54991583
1) Yes, although it gets a -3 modifier for not being in LoF.
2) The second model has to make this roll even if the enemy ARO had cancelled your attack as long as the attack doesn't miss completely.
>>
>>54991583
A model being hit by a template he cannot see gets a dodge roll at -3
>>
>>54981193
Which army makes the most credible biker list?
>>
>>54992024
JSA, USAriadna, vanilla Haqq.
>>
>>54992024
I gotta say probably USARF, because they have Mavericks, who double as fast specialists and killer pieces, as well as the more disposable Desperadoes. JSA Aragoto are also pretty good, as Mimetism makes them harder to hit and they have a Hacker profile. Haqq Kum Bikers look the best, but they are basically a suicide unit and nothing more.
Note that bikes are usually both big and fragile and making an entirely biker army is asking for trouble.
>>
>>54990681

>it's literally [CURRENT YEAR]
>bitches still don't hate on boob plate

It floors me that such terrible taste as this persists.
>>
>>54990772
Nah, those things are cool and kind of make sense.

Except for maybe the wedge heels.
>>
>>54990774

Uh, someone can be disappointed in something that is common. In fact that's pretty much the foundation of cultural change.
>>
>>54991710

>2) The second model has to make this roll even if the enemy ARO had cancelled your attack as long as the attack doesn't miss completely.


wut
>>
>>54992303

>Haqq Kum Bikers look the best, but they are basically a suicide unit and nothing more.

What, you don't use your Kum as a cheap utility piece?
>>
You all think the blackjack will be multiweapon or just the one type?
>>
>>54993643
Probably a single gun.
>>
>>54992375
Here's how it goes.

-Declare impact template shot
-Place template centered on target
Everyone who is under the template that couldn't already declare an ARO, declares their ARO, usually dodge
- Impact Template shooter rolls, calculating mods from the model declared against. Note successes. Crit effects only apply to initial target.
-models under the template have to beat the template shooter's successes individually with their AROs to save themselves
-resolve each face to face on an individual basis.

Remember dodging a template out of LOF, barring the applicable level of sixth sense, is at a -3 penalty.
>>
How do I expand on Icestorm Nomads if I want to focus on the upcoming Tunguska sectorial? Just get the Beyond box and Interventors and that's it? Should I get remotes and which ones?
>>
>>54993864

Holy fuck Heavy Rocket Launcher just got way better.
>>
>>54994286
Basic remotes can be fitted in most lists.
>>
>>54994286
Yeah that's pretty much it. You can pick up the boarding shotgun spektr too and as for remotes, the standard zond box will always be good. Nomads also have really good attack remotes in the Lunokhod and Sputnik. I haven't ever used the meteor zond, so I don't know if it's worth getting
>>
>>54994286
>>54995209
Oh and I almost forgot Szally
>>
>>54990450
I really like it, could do without the alien arm but I'll live. Only thing I'm disappointed about is that I now have to use my LE Joan as the mobility armour version since this new one is specifically carrying a multi.
>>
>>54994286
And securitate, but you probably want to wait until they get reworked
>>
>>54987124
I've been wanting to do Invincibles for ages but with them not getting the Dao Fei and likely not the Hac Tao either, I'm all aboard the "wait for white banner" train
>>
>>54995482
I hear Invincible Army is getting some AD HI. Also potentially a new high level HI (Shang Ji rework) since without Su Jian, Cranes, Hac Tao, Dao Fei, and Hsien the only truly badass HI you have is the Yan Huo.

If we're lucky Invincible Army will rework Guijia a little and give us a Zhanshi core.
>>
>>54990450
arm means you can't remove her tactical rock and replace it with your natural terrain or whatever.

That's a blunder in my book. She'll be a hard pass for me. Have the LE version anyway.
>>
Did anyone ask bostria if the grope rock's arm is optional?
>>
>>54995629
Why can't you just remove the arm?
>>
>>54996105
Because it's physically attached to her leg and the amount of filing needed to remove it will fuck up the model.
>>
>>54996126
Is it? Has anyone confirmed this?
>>
>>54996148
How often do you see infantry sized models not attached to the tactical rock. I can think of 1.

At the least that leg may come as a separate piece but judging how tight the grip is on her leg I would assume that's 1 piece.
>>
>>54996148
>>54996218
So the answer is no. It has not been confirmed.
>>
>>54996247
Acheron Falls was confirmed for 2016.

Don't believe CBs lies.
>>
>>54996323
Acheron Falls 2020
>>
>>54996381
When the walls fell.

At Tanagra.
>>
>>54990654
I dislike boob plate too, but at this point I'm numb to it. It's just there, it ain't changing. No point taking notice.

Combat heels I can file off though, so I never needed to get used to them.
>>
>>54996395
Shaka, When the walls fell.

I just wanna link Zuyongs.
>>
>>54994286
Szalandra is getting a resculpt here>>54982888 and coming out pretty soon. And I believe Spektr is also tunguska
>>
>>54996567
Are all your women just awkwardly standing on their toes?
>>
>>54996631
Nah, quite a few of the poses still work and for others I make uneven terrain. Not all female models have them either, so that makes things easier for me.
>>
>>54995629
>>54996126
>>54996148
That is my biggest gripe with it. But as I see it, it looks like the hand is sculpted on the thigh with the thumb wrapped around under the knee. If not, then I'd pick one up
>>
>>54996595
Temba, his arms wide.
>>
>>54990450
Eww.
>>
>>54996567

I accept it as part of their design and it's probably integral to their marketing.

Still bugs the fuck out of me.
>>
another year without any ariadna models. This is really crazy, new scots models, when no one plays the sectorial aka no one will buy the models. But the ariadna that does get played gets 0 updates.
They could at least update the kazaks or something.
>>
>>55000135

Didn't Blackjack get announced?
>>
>>55000135
If something isn't played, then a resculpt generally increases interest. So CB will resculpt less popular factions/models before things that still sell well.

It's fucking retarded way of prioritizing resculpts instead of prioritizing older garbage models that no one wants (and the only reason it may sell well is because the profiles are very useful: Auxilia, Kuang Shi, Zerats, Zeros, pano support pack, etc etc). And even then they're shit at it; we still don't have resculpts for Celestial Guard swc box, or anything at all for the new Thorakitai options, etc etc

I actually like the new CHA models, but I'm not willing to jump in until CB makes substantial resculpts. I made that mistake with ISS and MAF.
>>
>>54996615
Are Spektrs best used as specialists? Only FO and AHD seem interesting to me.
>>
>>55000299
In Tunguska maybe. In vanilla they are too expensive and bland to make the cut.
>>
>>55000299

TO Camo specialists are super dirty. You have a lot of cheesy strats open to you across all gametypes.
>>
>>55000366

>TO Camo
>bland
>>
>>55000384
Yup. Compare a Spektr with any other TO besides maybe order sergeants and get back to me.
>>
>>55000529
>Crocman has x-visor
>Tuareq has doctor profile
>Clipsos

Truly, some unit defining features there, far outweighing literal invisibility.
>>
>>55000529
The only ones that strike me as significantly better are Clipsos (because cheap), Dasyus (because a DTW and NWI for 4 points is a great deal) and the everpresent bosthuman (because improved stats, a shotgun hacker, a DTW and NWI for -10 points should be illegal).
None of the others offer anything particularly magnificent over Spektrs. Malignos and Ninja could make a case for being worse, since the former pays 4 points for an AMK of variable usefulness and the latter only has one good profile which plays very differently to any other unit of its type.
>>
>>55000529

>any other TO

Uh, Spektr is the only TO in Nomads...
>>
What are the different factions playstyles like? I'm new and looking for a faction that sould suit it me. JSA seem cool, apparently they're very aggressive? Thats what I'm looking for.
>>
>>55000830

Infinity is a game where just about every faction can play like any style.

JSA (in general) is going to want to close into CC.

If you can't be more specific with how you want to play "aggressive" then just go by whichever you think has the coolest models.
>>
>>55000849
Looks like it'll be JSA then. I want to be quick and get up close to decide where a engagement might take place. I'm just reading the rules now so no idea how relevant that is.
>>
>>55000191
that is not ariadna, its a us models. I will never understand why they made a new american sectorial no one wants to play, when Ariadna is loved and played by a ton of people.
>>
>>54993864

Wait, so how does the template work on the reactive turn then? For example, let's say an enemy model shoots my model with a sniper rifle on his active turn, and I declare a HRL template attack as my ARO. My model wins the FtF, and the template hits another enemy model standing near the model that was activated and took the initial shot. Does this second enemy model get hit automatically?
>>
>>55000889
>USAriadna is not Ariadna
I think this might be trolling.
>>
>>55000366
>>55000299
BSG Spektr does BSG Prowlers job for cheaper whats the point of Bioimmunity on Prowlers other than point bloat?. Other than that I am not too fond of Spektrs due to competition. Zeros are cheaper, do the same job if all you want is a camo button pusher/mine layer, and have a superior AHD profile as it comes with mines. Bandits turn the game into GTA and are fun little toolbox bastards.

The FO profile is fine and WIP14 makes good use of it. I honestly would like to see a KHD profile with BSG and mines, straight up midfield murder machine. Im just really tired of combis and MSR I guess.

>>55000830
Read the OP, it'll help.
>>
>>55000795

I play Onyx and I rarely feel like my Malignos is bad... automedkit is actually useful. Maybe I've just been lucky with it. Costs an order but gives you a 60% chance to bounce back from that ARO crit.

Wish we had the deployable repeater and e/mauler of the Spektr though.

>>55000924

If not trolling, than an absolute twat. There have been plenty of Ariadna releases since last GenCon.
>>
>>55000888

Going in hard on the CC w/ JSA is going to be a trick. This is definitely a game where guns > CC.

Their starter box is pretty sweet since it gives you the CC murder monster, Oniwaban (who also has Smoke Grenades) and a cheap, strong Fireteam Core.
>>
>>55000960
That was my worry actually, I had heard this is a very shooty game. I definitely want to get Oniwabans model in any case because I think it looks great. Glad to hear she is in the starter
>>
>>55000889
>Scots aren't Ariadna
>USAriadnans aren't Ariadna

There are also non East Europeans who play the faction, you know?
>>
>>55000924
Probably a slav. Don't respond or say anything about the pope, he might try to harvest your organs.

>>55000941
AMK is alright, but 4 points is a fair bit. Personally I'd put Mal and Spektr on about the same level.
No deployable repeaters seems to be one of the rules of CA. We get god-tier hackers, but no real network to speak of aside from remotes.
>>
>>55000986
Learn to make good use of Smoke to get closer unharmed. Our local jsa player uses the bikes for that.
>>
>>55000986

Yeah, there are a lot of tools to help you get around that. Arigato w/ Spitfire on Suppressive Fire can keep heads down while your melee monsters move up.

Oniwaban himself can start halfway up the board and completely invisible (literally you note where he is and your opponent doesn't even know you are fielding him).

Your Fireteam Core can draw a lot of aggro while moving up the board, a really cheap distraction for your CC monsters that your opponent can't completely ignore.

Also when setting up terrain, make sure that there aren't too many long-halls where your dudes will get lit up.
>>
>>55000986

Oniwabans are one of the models that's the best at getting into CC in the game. Only beaten out imho by impersonators (models capable of disguising themselves).

A lot of the other JSA models that are great at CC (like Domaru Butei), the CC works as a deterrent. When the mission objective is "hold this room in the center of the board" and you get Domarus inside, your opponent has to risk getting pounced on by angry samurai if they want to go in there, and Domarus are no joke.
>>
>>55001021

Your friend is cheating. Arigato has no smoke.
>>
>>55001019

I thought Slavs were mostly Orthodox.

We need killer hackers post-haste as well. DESU I'd like a unit with infiltration and biolocator, would be fun.
>>
>>55001024

>the CC works as a deterrent.

This this this. Domaru are goddamn horrifying just camping objectives since they can trade up into anything (including TAGs) that you send in there to dislodge them.
>>
>>55001024
Is Shinobu Kitsune worth taking? Looks like I would want to take a Keisotsu and then some ninjs and Domaru.
>>
>>55001128

Yeah. Bitch is terrifying. She's kind of marginal as an upgrade from the Oniwaban, though. OTOH she'll whoop Achilles like a red-headed stepchild.
>>
>>55001128

Actually, she has smoke grenades, that's pretty significant.
>>
>>55001128
Kitsune is one of the best CC units in game and one of the only units in army with smoke (incidentally, all three with smoke are characters). There are some competition with regular Oniwaban and Saito Togan, though. Regular ninjas are somewhat different in utility.
>>
>>55001038
That's why you don't say anything about the pope, positive or negative. It might cost you a kidney either way.

I'd like a KHD on Zerats most of all. Reworked Cadmus might be an interesting platform too, you don't see any AD killer hackers around.
>>
>>55001164

Zerat killer hacker makes sense, would like to see a Nexus or Malignos one for Onyx.
>>
>>55001145
>OTOH she'll whoop Achilles like a red-headed stepchild

wut? She has only marginally better chances to hit without surprise attack and is in much worse position if she actually takes hit.

Have seen her got to town against regular Myrmidons, though. Was a bit miffed after she soloed three herself.
>>
>>55001178

Actually wait, what am I talking about, Samaritan.

>>55001187

She's gonna get surprise. And Achilles isn't in much better position if she gets a hit.
>>
>>55001192

> And Achilles isn't in much better position if she gets a hit.

Monofiliment is so beautiful. My headcannon is that 90% of Achilles deaths are from Surprise attack Shinobu Kitsune
>>
>>55001228

The other 10% are adhesive launchers.
>>
>>55001192
>40% to save monofilament vs. 1.6% chance to save three DAM15 with armour 1
g
And just saying she gets that glorious -6 is highly optimistic if your opponent knows anything about anything.
>>
>>55001228
Remember, kids: Sensors save lives.

>headcannon
I want to correct you, but I can't stay mad at that typo. It just conjures up such wonderful imagery.
>>
>>55001251

>Your opponent will always be able to read where you are hiding your Shinobu

Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh
>>
>>55001282
>your Shinobu just happens to be where Achilles end up without being covered by team members

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
>>
>>55001240

hehehehe
>>
>>55001295

>Shinobu just needs the one Suprise Attack w/ no one else in B2B

Ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
>>
>>55000529
Compare Spektr with any other Nomad TO Camo... Oh wait.
>>
>>55001319
>Achilles asks Shinobu for a date

Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeh?
>>
>>55001036
He uses Yojimbo. That annoying sucker has become my prime target whenever I win the Initiative roll.
>>
>>55001598

That makes a lot more sense.
>>
>>55001468
>She accepts

Waaaaaaaaaaaaaaaaaaaaaaaah?
>>
>>55001701

>They hold hands


NANIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII?
>>
>>55001701
>It's a good date

Wryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
>>
>>55001711

>You will never be with Shinobu

Mudamudamudamudamudamudamudamudamudamudamudamuda
>>
>>55001722
>the hairs get tangled

Owowowowowowowowowowowowowowowowowowowowowowowowowow
>>
>>55001731
>Achilles goes back to his Myrmidon bros after the date

Ayyyyyyayyyyyyaaaaayyyyyyyyy
>>
>>55001731

>Patroclus is jealous

kekekekekekekekekeke
>>
>>55001746

>Hector knows he's better for Shinobu than Achilles

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>55001002
And? both caledonia and us are worse then normal ariadna, specially caledonia. Ariadna on the other hand has a good builds, and is a good army. No one was ever able to explain to me why inifnity got US sectorial, before a kazak one. Kazaks since the very start of the game had the highest number of actualy good models, all they need to do was to update the model line. Lower the points costs of tank hunters and make them the first camo link, and the army would be great.
>>
>>55001770
>keeps saying ariadna when he means rodina
Eastern Europe doesn't deserve good things.
>>
>>55001770
Ok, Poland. It's time to stop posting.
>>
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>>55001770
>All they need to do is buff already strong units
>>
>>55001790
Poland is like over 800km away from where I am, so fuck off.
>>55001785
in the army build it says ariadna.
>>55001836
its not like they aren't doing this for all factions that get the new models instead of ariadna. Spetznas should have fatality lvl XL or something.
>>
>>55001854
>under 1000km
Too close, you Pole.
>>
>>55001854
I hope you're trolling because it's amazing how Ariadna attracts the worst kind of faggots in the game.
>>
>>55001854
Nobody gives a shit, Ivan. A slav is a slav, all your terrible countries are 99% scum.
>>
>thread goes from spektr discussion, ninja shitpostings, and retarded slav troll to ShinobuxAchilles animu romcom and the slav still being a retarded troll.

I bet the strayans did this. Anyway, are Recreations capable of reproduction? Cause making Joan into a loving mother is justice.
>>
>>55001926
I don't think so because they were created as combat tools by a cold calculating AI. They are all provably sterile.
>>
>>55001926
At the end of the day they're just top shelf Lhosts, so they follow those rules.

Not sure a combat-focused model like Joan would be capable of developing a foetus since that takes up a lot of space for something basically useless, but she could probably pass on her genes and could almost certainly fuck.
>>
>>55001897
am not slavic, am turkish.
>>
>>55002067
Nobody cares, Ivan.
>>
>>55002029
I honestly dont remember if lhosts are sterile or not. But this sounds like a problem Bakunin can fix. Also id expect Achilles to just Zeus around making ubermensche via the power of dong and NANOMACHINES SON.
>>
Hey Infinity General, I'm interested in getting into the Ariadna Sectorial, and I'm about to get the last edition box set for (relatively) cheap, where do I go from here to get a 300pt army?
>>
>>55002195
Ariadna faction or some Ariadna secotrial? Because those are different things.
>>
>>55002195
>>55002202
My bad Caledonians
>>
>>55001854
>in the army build it says ariadna.
Ariadna's the faction you stupid motherfucker. Rodina, USAriadna, Merovingia, and Caledonia are the constituent nations of the Ariadnan Federation.
>>
>>55002212
William Wallace. He should really be part of the starter, he's an integral part of the army. A Cameronian dogman and box of Highlanders are both good ideas as well. Another SAS or Uxia can help for specialist stuff as well.

>>55002229
Also Tartary iirc. The Russians split off into two nations, Rodina is the big one that browbeats all the others while Tartary is a smaller shittier one. Not sure which will get the sectorial.
>>
>>55002272
I think Tartary's somewhat of a satellite state of Rodina. At least the RPG core lumps it into the Rodina section and repeatedly refers to "the four nations".
>>
>>55002212
Well, you have a basis of a Volunteer link with a Highlander to lead it. Might want to grab Volunteer HMG before it goes OOP pretty soon, the new Volunteers are somewhat taller.

Kinda hard to make it into 300 points without several purchases, as Caledonias are pretty cheap. That said, stuff like Cateran, another SAS and Uxia are pretty ok expansions in general. Then maybe splurge on some unit box, like Scot Guard or Wulvers and you're mostly set for a decent list. Assuming you don't want to go the William Wallace route.
>>
>>55002325
>Assuming you don't want to go the William Wallace route
That's every route though. All roads lead to Wallace.
>>
>>54985201
what about Burst 2 with 14-20 crit range?

(Atalanta firing on a FO'd target)
>>
>>55002461
>t. WAAC fags

>>55002519
Wouldn't tha be BS23 and not 26? (14 + 3 from range + 3 from spotbot + 3 from FO). Teucer could get it to BS26 with Marksmanship lvl2
>>
>>55002603
And of course Joan Pain train could get burst 5 or 4 with BS 24 against marked target.
>>
>>55002603
Teucer would crit 35 % of the time and Atalanta 36 % of the time.

>>55002623
Which would mean a crit for 76.3 % of the time.
>>
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sneep shoot
>>
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I'm not going to get the Hassassin Bahram Starter until Muyibs come out.
>>
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>>55002088
>comparing kebab-removers to kebab
>>
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>>55001926
>he wants Joan to be defiled
>>
>>55002946
It's still pretty sexy though. I like their look.
>>
>>55002195
You can do what I did and get the new one too. It should give you enough of a Volunteer base, two Greys (one with AP HMG to link with the Volunteers and the other for other purposes) and a Mormaer for some heavy lifting. Or just wait for the Volunteer box to fill out the link.
Aside from that Caterans are always a way to go and a warband: either Galwegians or Cameronians (or McMurrough) and SAS/Uxia for grabbing objectives.
>>
>>55003116
>5 Daturazi running a rape train on Joan
muh dick
>>
>>55003210
RED SPACE MONKEYS ARE PURE WARRIOR MONKS AND NOT FOR LEWDS
>>
>>55002946
Wait, what's with the Hellcat repack? The Hacker was already packed with HMG, what happened to that guy?
>>
>>55003210
New core link when?
>>
>>55003316
To elaborate, I would more readily expect them to make an ADHL model and repack all the blister Hellcats into a box.
>>
>>55003872
That would be even worse. Nobody needs 4 AD troops.
>>
>>55003210
I'm amazed there isn't more rapey Infinity smut.

The game literally has Space Greeks lead by a known serial rapist. Hell, it has said rapist's most famous victim in the same army as him.
>>
>>55004006
This probably leads to some awkward QG meetings
>>
>>55004006
I mean there's the bestial stuff in the Uberfallkommando fluff. But I guess the Pupniks are willing so moot point.
>>
>>55003316
I read a while ago they were phasing out hmg drop troops, hopefully that is not the case because hmg hellcat wins me games
>>
Beyond red veil When?
Combi rifle guilan instead of fucking sniper when?
>>
>>55002946
Not a big fan of those Caledonians. I get that it's hard to do active poses in kilts, but they're pretty static, too skinny, and I've got no idea what the fist clench is about. Honestly prefer the swarthy dwarves from the old starter.
>>
>>55004146
>should be shipping out in a couple of weeks
>2008
>>
>>55003116
Somebody has to put a bun or bakers dozen in that oven. I volunteer for that holy task. My intentions are pure, even if her mom/dad is digital satan. Intentions are pure as a stay at home dad while mom purges xenos.

>>55003210
Disgusting. Even my Bakunin sensibilities find that abhorrent. Joan is for tender loving in the missionary position while holding hands.
>>
>>55004006
They probably toned that stuff down for the recreation. You can't have your big PR hero go around raping people. All those CA boys and girls had better watch their butts though. Somehow I don't think Aleph cares about its relations with them.

>>55004097
They already did that, so there's no need to worry. It used to be that almost every AD trooper had a sniper and HMG profile, but when N3 came around the snipers (aside from Tiger Soldier) were dropped and most HMGs replaced with or supplemented by spitfires.
>>
>>55004097
What, all of them? Right now only Hellcat, Crusader and Garuda are left with HMGs and Hellcat has E/Mauler to make him distinct.
Hellcat HMG is baller and I somehow ended up with two different sculpts for him.

>>55003953
They're AVA 5 in Corregidor though.
No one need 5 Wulvers either yet here we are.
>>
>>55003210

>Daturazi ever settling for Joan when they have sexy Morats
>>
>>55004146
>Combi rifle guilan instead of fucking sniper when?
When you convert it, as usual.
>>
>>55000937
Prowlers are utter garbage, but that's another story. It's another case of 'tiny incremental stat increases across the board don't provide any benefit, but jack up points like mad thanks to CB's formula'.
>>
>>55001755
>Pentithesiliea is annoyed, folds her arms and kicks him.
BAKA ACHILLES
>>
>>55005198
I dunno, I think a Prowler has a place in Bakunin, as a little pack of Glue Gun Flamethrower Fuck You hiding between the Zeroes. He seems less suicide prone than Bran at least. And if anything going against Ariadna has taught me respect towards infiltrating DTWs.
Or maybe I just like their models more than the monkey.
>>
>>55005436

If a model is going to cost more than 25 points, it needs to be heavy ARM, high Wounds, or have an utterly fantastic set of abililites/equipment. Make the Prowler 4-4, put a Jammer on it, and make it TO, then it MIGHT be worth the cost.

Until it gets that level of upgrades or more, it's a fucking useless model.
>>
>>55005486

>If a model is going to cost more than 25 points, it needs to be heavy ARM, high Wounds, or have an utterly fantastic set of abililites/equipment
>laughinghaqqislam.jpeg
>>
>>55005198

>Deployment: Prone spitfire prowler in center field
>First Turn: Suprise Shot Suppressive Fire
>You now own the midfield.
>>
https://www.gamenerdz.com/infinity-panoceania-locust-clandestine-action-team-hacker-preorder
kek
I'd like one photoshop to go, please
>>
>>55002946
Caledonians look like shit. I see they did away with the pinup grenade launcher, which I would be fine with if the pose of the new one didn't look so lifeless. Is the one holding a bolr action rifle supposed to be a sniper?
>>
>>55005831
>Caledonians look like shit

And they're still sexist. You can see the women's dirtypillows.
>>
>>55005198
I'm fairly sure it's the formula acting up, but not in the way you'd think. The stat increments are minor and low level so they don't do much, and bioimmunity is 2-3 points at most. None of those account for the huge price tag compared to other infiltrators.
However I have a theory that could explain it: Prowler is priced like MI. You see, on a purely mathematical level skirmishers are all underpriced to fuck in Infinity, that's just how things are. They don't line up with LI and MI prices, as infiltration almost appears to come free. But the Prowler isn't a skirmisher, he's medium infantry, so it's possible he has to pay full price for all that shit. With the standard camo+infiltrate+multiterrain package costing a full 10 points, things start to make a little more sense. Daofei may be similar, but it's harder to notice on a huge premium HI.
>>
>>55000907
You don't have to win the face to face against the primary target to hit other people under the template, just succeed on your attack rolls. If they succeed in their ARO they can save themselves.

If your non activated model (not part of the order e.g. coordinated order/synch/fireteam) is under the template during your active, they are hit. Nothing else they can do except try to make their arm/bts saves.

Have to be careful around templates. Placing your impetuous troops in blast range of other troops is a bad idea. A hidden template or plasma q drone can really wreck your day.
>>
>>55005692
Oh fuck that's amazing. They actually used the photoshopped fake one. I wonder how long it'll take for them to realise.
>>
>>55005486
>or have an utterly fantastic set of abililites/equipment.
I'd say Infiltration + Camo + Light Ft + ADHL is enough. He could do without Boimmunity though, useless at 0 BTS.
>>
>>55002946
I'm going to get it and just run a Ghulam + Leila link until Muyibs come out
>>
>>55005486
>Make the Prowler 4-4, put a Jammer on it, and make it TO, then it MIGHT be worth the cost.

Nomads and 'shrooms, amiright?
>>
>>55005692
I'm still waiting on my Beyond Red Veil pre-order. I know they'll follow through on it, but dang waiting is boring.

I want "Big Dick" Tarik now!

I do agree it's kinda funny how they used the fake image, almost makes it look like a scam, which they aren't trying to.

>>55006125
I don't care how fluffy it may be, Bioimmunity is a bad rule that makes glass cannons.
>>
>>55005895
That makes a surprising amount of sense. Still doesnt explain the bullshit 2swc on the spitfire, much like the wildcat hrl. Hell, the meteor 1swc seems excessive.
>>
Looking to start Vanilla Yu Jing but unsure where to start, I know basic line troops aren't really useful in YJ for much and was wondering what a good all comers list might look like? I'm a big fan of domaru butai and the invincible with rocket packs? Just trying to avoid a starter if I won't be using much in it

Thanks!
>>
>>55006313
>"Big Dick" Tarik
The quotes are unnecessary. His dick is massive.
>>
>>55007147
"Long Schlong" Xi Zhuang made me type otherwise.
>>
>>55005895
This makes sense and it explains why Prowler is too expensive to play Chassuer.


>>55005570
This is a joke right?
>>
>>55006913
Keisotsu are good order generators, as are kuang shi

I'm not a yu jing player but if I were I guess I would run a few big dick HI like the Hac Tao (sexiest HI in the game IMO) or Hsien supported by a bunch of cheapo line infantry and shaolins and ninja/guilang/arigatos for specialists
>>
>>55004378

Since when is Achilles a serial rapist?
>>
>>55007599
I see you've never played against a master steel phalanx player before
>>
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>>55007599
Since always?
>>
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>>55007649
>>
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>>55007671
>>
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>>55007691
Thrasimedes incidentally was inspired by these comics.
>>
>>55006913
Right, a few things to correct here.

1) Line troops aren't useless, they're just not active pieces. It's actually pretty important to set up a "web" of AROs in your backfield with line troops to disincentivize anything from Rambo'ing back there.

2) Quite a few of the YJ HI are Invincibles so try to avoid using that as your callout. I believe you're talking about the Yan Huo with double Missile Launchers (rockets come from a different gun).

3) Avoiding the starter isn't something I'd personally suggest if you're looking to play competitively. The vanilla YJ starter is actually pretty good and although I don't think the Beyond set is the best way to bring that up to 300 points, it also has models you'll likely see yourself using.

If you're set on not buying a starter and running a Yan Huo, I'd recommend the following:

1-2xGuilang (combi is best)
1-2xTiger Soldier
1xYan Huo
4xCelestial Guard (you want the SWC box as it comes with the controller and hacker although they are out of scale with the new CG that come in the ISS starter)
4xKuang Shi
1xRui Shi
2x40mm REMs generally run as the Chaiyi and Weibing

Those are the essentials to playing vanilla YJ with a bit of flair thrown in with the Tiger and Yan Huo based off of what vanilla has that the sectorials don't.
>>
>>55007888
>It's actually pretty important to set up a "web" of AROs in your backfield

A web of AROs doesn't matter since basic math proves that you should never be able to take more than one ARO per movement action anyway. Slicing the pie is still a legal part of the game.
>>
>>55007888
>4xCelestial Guard
>essentials to playing vanilla YJ
I'm confused, aren't they AVA 2?
>>
>>55002946
Yeah, I'm all about that HB Starter

>>55005831
>did away with the pinup grenade launcher
Yeah, what a dumb fucking thing to do. Giving them all pants is the reason I'm not going to be playing them.
>>
>>55008441
>Giving them all pants is the reason I'm not going to be playing them.

They're skintight pants, mate. Just do what I do and paint the pants flesh tones instead of plaid. They work just fine as pinup style minis if you do that.
>>
>>55008441
>A kilt (Scottish Gaelic: fèileadh [ˈfeːləɣ])[1] is a knee-length non-bifurcated skirt-type garment with pleats at the rear, originating in the traditional dress of men and boys
>>
>>55005831
>Is the one holding a bolr action rifle supposed to be a sniper?
That's obviously light shotgun. Volunteers don't even have the option for sniper.
>>
>>55008441
I actually think they look better in skintight tights.
>>
>>55008187
They are, that guy is a fucking idiot.
The starter set for Yu Jing IS pretty good though.
You need some cheerleaders.
His list is kind of a suggestion for ISS... but not really. Just ignore his post
>>
>>55009047
>>55009106
yeah, they're not bad, you're right. I even have one I got from Cho. But having even just one in the skirt would've been been fun and help brake up the monotony. But as it is now, I'm not really interested until maybe they resculpt/scale-up the SAS.

>>55009057
>A mini skirt: a very short skirt
>>
>>55009437
>But having even just one in the skirt would've been been fun and help brake up the monotony.

If you wanted to split the difference, you could paint the "pants" in flesh tones, and then put a greenstuff skirt up at the waistline. Skirts are super-easy to custom sculpt.

The Volunteer holding the rifle at a firing position would be perfect for that. Scrape off the pistol holster and the attendant strapping, put a skirt to your desired length around the waist and flatten the GS so it looks like it's going up "under" the jacket, and paint the legs flesh. Boom, problem solved.
>>
>>55009524
That's fair. I already painted the one I have, but I'm probably going to get the LSG model. I'm shit at sculpting, but I'd give that a go.
>>
>>55007720
Wait, seriously?
>>
I just got Leila Sharif for practically free and was wondering how good she is in vanilla haqqislam. I know the barid is a better hacker than she is, but do the d-charges and marksman rifle make up for the points difference, the pitcher and lightning? I'm probably going to use her either way because I like her model a lot
>>
>>55010585
Yes. Yasbir is too (also a prominent official forum member, as is Konstantinos).

>Thrasymedes wistfully remembers the Steel Phalanx in the days before Achilles, when he fought in the
regular forces of the Assault Subsection. Despite the fury and bloodshed, there was a certain strategy, a certain balance in the way the Corps conducted itself back then. But everything changed with the arrival of the blond titan.

>It is believed that the explosive projectile that injured Achilles and halted his suicidal charge across the plains of Strackenz was fired by none other than Thrasymedes...
>>
>>55007973
Not all tables allow you to slice at all times. Get your head out of your ass.
>>
>>55008187
You need to buy the SWC box to get the two most important Celestial Guard: the controller and the hacker.

>>55009208 doesn't know what the fuck they're talking about. My list isn't for ISS as two of the models can't even be played in ISS. Even normal YJ should be running Kuang Shi if they want to optimize which means you need to get the CG SWC box. The point of what I wrote was to answer the question of what to buy that's essential to vanilla YJ without buying a starter.
>>
I can't find anywhere information on the 300pts CJC pack. I know I saw a leaked picture a few days back.
>>
>>55010788
Very rarely I've seen cases where slicing haven't been possible.
>>
>>55010786
Also Magno the US Warcor and forums member has the LE Warcor mini made after him.
>>
>>55011168
Magno and Cervantes also appear in RPG as side characters.
>>
>>55011076
I believe it's
Mobile Brigada box
Tomcats box
McMurrough
Bandit with boarding shotgun
Alguacile hacker
>>
>>55011300
Oh well, got Icestorm Nomads and CJC starter basically for free so I guess it could be an ok expansion with Beyond.
>>
>>55011265
I believe Yashia has a quote in the HSN3 as an Asura
>>
>>55011367
Yeah I'd say pick up some jaguars and you've pretty much got all of your bases covered
>>
>>55009096
>That's obviously light shotgun.
Could have fooled me, it barely looks like a shotgun to begin with, nor does it even remotely resemble Ariadnan shotguns. It looks like she's toting around some slavshit milsurp.
>>
>>55011995
It looks like a civilian shotgun. Which goes to the 'militia' nature of the volunteers, who don't even get military combat shotguns.

Firearms diversity is highest in Ariadna anyway. Look at how many missile launcher patterns they have.
>>
Do people really like crits? Crits are winning:
http://infinitytheforums.com/forum/topic/50376-the-big-criticals-poll/?page=1

They seem like necessary evil to me.
>>
>>55013663
I like them, but they should really be costed better (or at all).
>>
>>55013663
They are, but that's a shitty poll. That first post has it right, crits are essentially 2 rules in 1 and there's no option other than CRIT GOOD and CRIT BAD. The question is incredibly poorly explained.
>>
>>55007599
Since forever.

Penthesilea (who he either raped after her death, or while she was dying. It's okay though because he felt really bad about it after), multiple priestesses of Athena, etc.
>>
>>55014087
>Achilles does a bunch of awful shit and feels bad about it after
Seems like a recurring theme with this motherfucker.
>>
>>55014371
Well, yes, it actually is.

Achilles is the primary vehicle used by Homer, and then by other writers, to explore the self-destructive tragedy inherent to the Greek virtue system, and the depression and shame of post-aristeia introspection. Doing awful things while wrapped up in extremes of passion and then feeling intense shame and disgust later is Achilles' primary purpose.
>>
How is this 200 point list? I am new and have no idea what I'm doing.
Keisotsu Missle launcher
Keisotsu HMG
Keisotsu Hacker
Keisotsu Paramedic
Kempeitai Chain of command
Domaru Lieutenant
Shinbow
Oniwaban
>>
>>55014502
>literally designed to make bad decisions he regrets
>recreated and put in charge of Aleph's army
The robot may not have thought this one through entirely.
>>
>>55014087

That's not particularly different than other Greek heroes though.
>>
>>55015285

It's fine. The one thing the EI was not expecting was a cyborg that makes a whole lot of bad decisions.
>>
>>55015687
I can just imagine the thought processof the EI
>wait what? This is ridiculous, YOU are rediculous! Are you mocking me? I cant even...
Meanwhile ALEPH puts on crazy eyes
>FUKKEN XENOS SUCK MY DIIIICK AND GTFO

So pretty much a conversation between Megatron/black mage and Rick from rick&morty.
>>
>>55014371
>>55014502
to be honest, although I have read it illiada only in turkish, achiles most of the time does not feel bad about the stuff he does. only time he does is when petro dies, when priama begs him for the body of hextor and after the penti rape.
>>
>>55016357

You know who cares absolutely not at all? Diomedes. Guy is cold as fucking ice.
>>
>>55011123
To me it's a question of order efficiency. If there's a corner and two guys on the other side, of course my AD spitfire can slice the pie and take them both on after the other. But at the end of that he's stuck by the same corner and needs to spend orders to move somewhere else. Ideally I want to move-shoot constantly entering and leaving cover in order to set up my next target, but when LoS overlaps I can't and waste whole orders on Move-Move instead.
>>
>>55015078
Don't take Shinobu and Oniwaban - they're too similar and you'll never need both at 200pts. Get two cheaper units instead of one of them.
>>
>>55010827
Thanks to you all! I'm still not convinced of line infantry beyond just generating orders but I can accept that's probably inexperience. Kuang Shi will definitely be prioritized.
>>
>>55013663
They aren't really that necessary. At best they should give a +3 bonus to damage instead of ignoring armour. But I'm dubious of the need for them in the first place.

Flubs can still occur for unexpected outcomes, and if high armour is an issue then why did CB give units ARM 9 and 10 in the first place? If they want a model with a rifle to wound a heavily armoured TAG in cover then cap armour at 8 and distribute ARM values a bit better on the 0-8 scale.

All the crit system does is promote order spam over smaller elite lists full of tough units. The crit system has been the root of Infinity's balance issues stemming back to 1st and even killing off first-strike camo couldn't end its reign.

Either way the combo of auto-winning FtF rolls AND auto-wounding is just plain terrible design and it needs to be the next thing they boot now that N3 has fixed camo.
>>
>>55017273

I think having 2+ wounds is an advantage in the crits system, but having high armor is not. Fatality has kind of pushed things to a head, though.
>>
>>55006913
Domaru Butai are super scary. They can run up the board super fast and can camp objectives
>>
>>55007357
>This is a joke right?

Yeah, the guy still gets camo if they try to shoot him when he sets up his SF
>>
>>55010605

14 WP is still a plenty scary hacker and Marksman Rifles are scary weapons if you bring them to bear against the proper target.

She doesn't have as much hacking power as Barid, but makes up for it with killing power.

D-Charges are also really strong if you and your opponent agree on some destructible terrain.
>>
>>55017216

Line Infantry provide some powerful options in edge cases.

Once you start playing more games along with your opponents then you will see the value of those edge cases.
>>
>>55017273
I'd say take out the autowound. Maybe reduce ARM/BTS for the roll or whatever, but autowound is too much.

Fatality L2 on spitfires is some absolute fucking cancer though, I'd be okay with expanding the role of crits for snipers exclusively (since that would be fluffy and make them more worthwhile), but that shit has no place on high burst guns.

Also ARM pricing needs to be overhauled completely. It's by far the most overvalued shit in the game, as tiny incremental changes cost a lot and are made less significant by both crits and many special ammo types that cut down ARM or bypass it entirely. Compare to BS, which is also quite expensive at higher levels (though less so at lower levels) and is used in almost every single FtF roll, often with multiple dice. ARM is one die that often has to deal with several opposing dice and only kicks in when you get hit (but not when you get hit by a crit or a BTS-based or ARM-reducing weapon).
>>
>>55017560

Autowound is crucial to this game. You can't scrap it.

Crits on high B is another matter. I for one wanna get in a bunch of games w/ my Spitfire Khawarij before say anything.
>>
>>55017581
But why is it crucial? Tough, expensive units are in the shitter because of crits. Running hordes of cheap LI is the thing to do because killing one barely matters.

Why is it so important for a crit to autowound? A dude with a rifle and no crits can still wound the toughest TAG in the game and if ARM is re-jiggered, then there is no reason it can't do the same to it in cover. So why do we even need a method to short-circuit half of the combat resolution system?

Seems like shit design and most of the folks defending it as necessary or even a "necessary evil" don't really explain why it is needed in the first place. There is nothing an auto-wounding crit does that isn't done better by a more nuanced and less ham-handed implementation. Infinity is still deadly even when there isn't a mechanic to ignore someone's ARM/BTS.
>>
>>55017581
You absolutely can scrap it. Giving critted targets a chance to be saved would make them feel more tense and exciting rather than like an undeserved and bland asspull. Automatically winning the FtF and disregarding all opposed rolls is the most important and positive function of crits, the autowound is tacked on and only makes them worse.
>>
>>55017680

> Tough, expensive units are in the shitter because of crits

wut

>Running hordes of cheap LI is the thing to do because killing one barely matters.


wuuuuuuuuut?

You got some tournaments lists to show?
>>
>>55017708

Nah.

Infinity strives to try and create an authentic combat experience.

Autowounds on crits are crucial to that.

No one is too good to get got.

No one is worth too many points to get got.

No one has too much armor to get got.
>>
>>55017914
>Infinity strives to try and create an authentic combat experience.
It doesn't strive that well. There's heaps of shit that got left out because it isn't good for the game, like missed impact templates scattering. I'm not saying criticals should be removed since their existence plays up the lethality and can force you to adapt when even the best laid plans fail, but the specific (unfun for everyone) way that crits are implemented to represent lucky shots isn't "crucial" to jackshit.
They're not fun or interesting whether you're on the giving or the receiving end of one, and they have the potential to be.
>>
>>55018042

It does strive very well. You even admitted that realistic things are scrapped to make an easier game experience. It wants to get the core feel of actual combat.

Lucky shots are absolutely crucial. Actual combat doesn't have heroes who are immune to getting randomly shot. They can be really really really really really hard to shoot. 99.999999% of the time, sound strategy will beat out getting randomly popped. However just because your dude is 50+ points doesn't mean they are too cool to get taken out.

I also feel the crit system is what stops the game from being 100% Ace Players and their cheerleaders.
>>
>>55018042
>muh opinion: the Post
>>
itt, 40k fan boys complaining about the things that make Infinity different to 40k because they got their asses handed to them in a demo game.
Sorry guys, your countless years of experience with your space marines means nothing here.
You will lose the first dozen games as the learning curve is steep.
>>
>>55018113

>I also feel the crit system is what stops the game from being 100% Ace Players and their cheerleaders.

Why shouldn't more skilled players perform better?

In any case, I don't think crits keep good players from doing well.
>>
>>55017914
>Infinity strives to try and create an authentic combat experience.
It's not actually. Bostria even said in an early BoW interview -back when N3 was coming out- that CB tried to make a more realistic in previous editions, but N3 was striving for a better game not realism. People often attribute realism to the game because of the ARO mechanic, cover, lethality etc etc.

I'm pretty neutral on the matter. But I would not be against scrapping auto-wound. A good alternative I read was Auto-win FtF roll and instead force an ARM roll with a modified ARM/BTS 0 for the save.
>>
>>55018113
You're ignoring my actual point. I like crits, it's a good concept and I don't want to see it go away. Autowinning FtF rolls with crits is fine, but right now the action of getting crits doesn't feel good or contribute much positive to the game, because they either don't matter or feel undeserved. Something as simple as adding another roll afterwards to give the target a chance to save itself would increase the tension tenfold.

>>55018290
Suck me off. I'm allowed to state my opinions and experiences, and I've never seen anyone particularly enthusiastic about a crit. I've seen people express relief that their bad plays weren't punished, and sometimes sympathy for the player on the receiving end, but usually they're just treated as a boring inevitability.

>>55018360
Pretty sure what that anon meant by ace players was big expensive units.
>>
>>55018360

>Why shouldn't more skilled players perform better?

You literally did not read my post.
>>
>>55018370

>authentic combat experience
>combat experience
>experience

Not simulation, but the feeling like you are actually in a firefight.

Part of being in a firefight is getting caught by a lucky bullet.
>>
>>55018382

>You're ignoring my actual point.

I never ignored your point. Do not lie when you talk with people.

>right now the action of getting crits doesn't feel good or contribute much positive to the game

100% undiluted opinion that completely ignores my statement why crits in their current state are vital to the game. If you don't understand another person's position then ask them to clarify.
>>
>>55018382
Sorry you have to play with chumps.
>>
>>55018389

I read the rest of it, which I kind of half agreed with. But, to the point, did you mean "ace player" as a player who is highly skilled or a rambo/"heavy hitter" kind of game piece?
>>
>>55018453

Read the 7th sentence.
>>
>>55018423
You have never once explained why this particular exact way of implementing crits is so vital, and why a similar but different way of representing the same concept would be so unacceptable. People would still catch bullets with a modified crit system, they just wouldn't have a 1/20 chance of catching each bullet. Your precious lucky shots would not be taken away from you.
The biggest thing crits ever did for the game is crown burst as the king of FtF rolls.
>>
>>55018502
Not any of those anons, but your wording is a little unclear. I'd have just gone with 'rambo'.
>>
>>55018529

Nah, then he wouldn't get the chance to be an unreasonable prick. That's the goal, after all.

>>55018502

...and? Doesn't mean anything. I was addressing the very last sentence of the whole post.
>>
>>55018528

>You have never once explained why this particular exact way of implementing crits is so vital

Another blatant lie.

>>55017914
>>
>>55018529
Yeah, that one word was a little unclear. However the context clues of the rest of the post make the overall position crystal clear.
>>
>>55018528

>The biggest thing crits ever did for the game is crown burst as the king of FtF rolls.

I'm going to give you the benefit of the doubt that you have math to back this up.

However I must question if your math factors in the range bands and costs of weapons vs their killing power.
>>
>>55018578
>However the context clues of the rest of the post make the overall position crystal clear.
>expecting reading comprehension from a poster on a Mongilian image board during summer, of all times
>>
>>55018565

Infinity doesn't strive to create an authentic combat experience. They explicitly stated they were moving away from attempting to be highly simulationist in N3.

Then again, it's not surprising you think you're right, considering you have all the intelligence of a snail.

>>55018578

No they don't. You're terrible at expressing yourself. Take a composition class. Also, your ability to understand the construction of games is extremely lacking.
>>
>>55018565
They could still be got even without autowound. Lucky shots are real, but lucky saves where a stray bullet doesn't immediately incapacitate its target are also real.
>>
>>55018592

It's important to hold people to basic standards of human interaction, especially if they are children.
>>
>>55018596

>authentic combat experience = highly simulationist

>>55018402
>>
>>55018619

>lucky saves where a stray bullet doesn't immediately incapacitate its target are also real

Yup, and that is represented by the ability for a humble Ghulam to survive the full burst of a MULTI HMG. Otherwise we can assume that stray bullets and near saves happen all the time, we don't need dice rolls for everything. The game isn't trying to be an exact simulation.
>>
File: Me with high burst weapons.gif (5MB, 320x240px) Image search: [Google]
Me with high burst weapons.gif
5MB, 320x240px
>>
>>55018663

How the fuck is a minis game going to simulate that? Have you ever been shot at? I have, it's nothing like playing a game of Infinity lol. If there's one thing the game should have is Guts rolls should be waaaaay harder to pass and Valor shouldn't exist.
>>
>>55018711
>american posters
>>
>>55018699

>Active Ghulam vs Reactive Hsien
>>
>>55018711

>Never heard anyone ever talk about their combat experience
>Has never even played paintball
>>
I want to print my army list in infinity army, but all the print button does is print the Screen instead of the list and the weapons chart.

Is that just how it works, or am I doing something wrong?
>>
>>55018812

Something's up. Can you save to pdf instead of print and then print that?
>>
>>55018834
>>55018834
Same problem comes up.
Probably something wrong with the computer I'm at.
>>
>>55018678
That's not what this is, m8. I don't need to make my case from a realism perspective, I've already made my case from a gameplay perspective (adding the ability to survive a crit would increase the tension, as instead of just accepting the dead unit there would be some reduced chance for it to live through the experience through another roll)

You're the one who's all worked up about muh real feeling of muh real battles, so what about those stray bullets that connect but don't incapacitate?
>>
>>55018873

>so what about those stray bullets that connect but don't incapacitate

Don't talk to people if you don't listen to what they say.

> I've already made my case from a gameplay perspective
>I've already said my opinion but use words like "case" because it makes me sound like I'm stating facts.

You don't like it when your 80 point model gets double crit in a game.

You don't like it when your 100+ point Fireteam gets broken because the leader ate a crit.

That's all fine, but ignoring my argument doesn't make your argument any better.
>>
>>55018942

What you say is idiotic, though. It's not that people don't understand you at this point; it's that you're just fucking wrong. Deal with it. Infinity moved away from the paradigm you described in the new edition, and it's only going to increase in that direction as time goes on.
>>
>>55018986

> Infinity moved away from the paradigm you described in the new edition

Not even remotely. It has actually aligned more with my paradigm.
>>
>>55018589
What he probably meant, is that between high and high burst, burst should nearly always be the pick.
>>
>>55019030

Ah, okay
>>
>>55018942
I've gotten used to crits. They're occasionally annoying, but I mostly don't care about them. And that's my problem. They're bland and uninteresting when they could be tense and exciting, because once you get a crit that's the entire exchange decided very conclusively with a single number. That shit's boring, senpai.

>I've already said my opinion but use words like "case" because it makes me sound like I'm stating facts.
You're reading far too deep into that shit, I don't sit around looking for the perfect word to win trivial internet fights. I'm stating my opinion, you're stating yours. I'll admit that my entire argument is based on my opinion, but so is yours. It's not like the current implementation of crits being crutial to the game is a fact, that's 100% opinion.
The game would be very similar if they were changed. It would still be lethal, relatively balanced and tactical. I doubt the meta would even shift that much (not that there's much of a concrete meta anyway). If they were removed entirely things would change, but I've never argued for that so it's irrelevant.
>>
>>55019154

Oooooooooooooooooooooh, so you are just bitching for the sake of bitching about a tiny little detail that you admit you don't care about and doesn't have a large impact on the game.
>>
>>55002946
The standout is really the Hassassin Bahram in September. Everything else is nice but not amazing.


So I'm going to be doing TAGLINE this Friday. What should I do to prepare for it ? And should i play combined army of Aleph ?
>>
>>55019262

Combined Army.

They are led by the superior GOD
>>
>>55019262

>TAGLINE

I've seen this in the ITS rules. What exactly is it?
>>
File: pano military orders.jpg (81KB, 720x540px) Image search: [Google]
pano military orders.jpg
81KB, 720x540px
>>55019186
Yeah, what else would I be doing? What did you think you were doing? This entire back-and-forth has literally been about the inclusion of a single die roll in a somewhat rare situation that won't matter 65-75% of the time anyway.

In other news, nobody gave me an answer last thread when I asked how I should write the cost of weapons in my weapon cost list. I can do actual costs (where for example a light flamethrower would cost 1 point and a spitfire 15) or combi rifle-based costs (where a light flamethrower would cost -8 points and a spitfire 6). I am wracked with indecision.
>>
>>55019283
I always do much worse with my Combined army than I do with aleph. Any recommendations on units. I usually play Onyx, and whilst I enjoy the xedron link, they get beat pretty hard I've found out.
>>
>>55019295
The current ITS season.
>>
>>55019432
Akshually it also refers to TAGLINE league/campaign/Storyevent
>>
>>55019533
Akshually ITS Season 6 is called TAGLINE as well.
>>
>>55019386

Do you run a core of Unidron Batroids?

What does your Haris lose to?
>>
Man, why is the limited Joan so good and her regular models such garbage.
>>
>>55019742
Buy the book goyim
>>
>>55019621
I also run a core of either Unideon Batroids or Rodoks. My Harris usually losses to long range snipers or anything really long range.
>>
>>55019784
Hot damn, I thought it was limited for some event.
You know I'm gonna buy that book now.
>>
>>55019784
I thought joan was limited and didnt come with the book anymore. Checked amazon and thats what happened there. Does gamenerdz or some other site still have her with the book?
>>
>>55019957
If they haven't sold all the stock of book + mini they bought then they will. I got HSN3 with the Druze mini from Miniature Market back in February because they still had stock of it.
>>
>>55019979
Ohh shit i need to get on that. Thanks, ill send out emails to find out if they are still in stock.
>>
>>55019957
Well and there goes my hype again.
>>
New PDF with the rules for the druze sectorial and the outrage
>>
File: big mean mercs.png (107KB, 652x702px) Image search: [Google]
big mean mercs.png
107KB, 652x702px
>>55020380
Druze are interesting. I either like or hate how they distributed stuff like sidearms and CC weapons near-randomly to simulate the personalized equipment of mercs.

>Jethro is just better Knauf
kek
>>
New thread: >>55021009
>>
>>55020380
Is it the Druze Sectorial or is just included for Outrage
Thread posts: 370
Thread images: 23


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