Which cards do you think have some good "mechanic" flavor to them, that it make sense in game and the rules
Not necessary a flavor text.
Not necessary Mtg
For example..
This is a bad Flavor mechanic...
Why the zodiac horse have island walk?
>>54978649
Could you explain what is a retainer?
>>54978815
I think the point is that he's a philosopher and does nothing.
>>54978824
I assume there are other cards that do stuff when actions are performed or care about the number of actions performed in a turn, and that that card is a cheap way to activate/increase the count on them
>>54978649
lmao
>>54977908
pic related. ghosts that only show up when they're needed. loopholes around the legend rule and can work for both sides
>>54979025
Legend rule has changed though. Both players can have the same legendary creature.
>>54979180
When that happen?
>>54978649
In L5R, if you pass activating abilities during combat or the open phase, and the opponent passes, that action phase is over and if you still had stuff to do, tough cookies, you can't just pass and stall until you see a perfect opportunity.
Philosopher lets you stall.It doesn't DO anything. No, it DOES nothing.
>>54979414
four years ago
http://magic.wizards.com/en/articles/archive/making-magic/legendary-rule-change-2013-05-23
I really like this one, even though its simple its clearly understood flavor.
>>54979513
That article i funny in retrospect.
I can't remember the name of the article, but there was one on the mothership a week or two ago where they admitted that one of the driving factors behind the change was Theros block. Making all the gods indestructible isn't very fancy when you can just kill them via legend rule.
>>54980900
It was that they wanted legendary land iirc, not legends in general. They avoided legendary lands for a long time due to the old legend rule, but decided they really needed to be able to do legendary land, so they changed the legend rule.
When you tap your own creatures they get out of the way of the sun, and the glare from the sunlight disorients your opponent's creatures. I always though that was neat.
>>54981468
Also this one. When you move your hand to your deck to put a card down, you're "pulling the leash" of the golem and returning him back to your hand. Kind of abstract but it works in my mind.
>>54981468
I actually think it means that your creatures gain the glare themselves with the enchantment as an additional ability that you can make them use
>>54978534
cuz it drinks water
>>54978534
Neptune is not only the god of the sea but also horses
cmon son
>>54982655
yeah sea horses
not regular horses dumbass
>>54982773
read some greek mythology, assclown
>>54982814
neptune is roman mythology you milky licker
>>54982868
yeah well you get the idea, milk drinker
>>54982655
>Trying to explain flavor from the Asian set for Asian markets with Roman Mythology.
Shiggy Diggy.
>>54982954
okay you come up with a better explanation then
im waiting
>>54983023
okay smartass, why dont every creature in that set have islandwalk then?
For those that don't play Netrunner: this card requires significant time and resource investment to gain its effect and 2 (of the needed 7) victory points. If you do get it, meteors are full of valuable minerals and water! Congrats, you got dosh.
But is you know where the opponent lives (that's the tags)... you get to drop a rock on them.
>>54983058
because they dont drink water
>>54979025
When each player has one it's kinda flavorful. It basically goes from one side of the board to the other
this one's posted a lot, but it's a great case of very flavorful reminder text