Are there any other exploration games worth checking out?
>>54975830
minecraft
>>54975830
I wanted to like it. But the 4 sessions of it felt obtuse and the amount of successes you needed to actually do anything as a player was to high in my experience.
With a better dm it might be more fun, but it always felt like the game was bleeding me dry on resources for pretty much anything. Keep in mind that you always start the game being in debt, with interest rate stacking up.
You want to use a warpgate? That's more credits that you need for your debt as a toll payment.
You want to explore a new area? Buy a starmap with the credits you need for your debt.
If i wanted to be reminded of paying of my vehicle and/or house, i'd just look around me.
>>54976647
Does it at least have half-way decent art to steal for better games?
>>54975830
Never tried it, anyone got the pdf?
As far as exploration goes I have two very good examples.
In 2007 and 2008 I played in a group that was using Star Wars d6 rules with a Star Trek setting. Worked out quite well and the GM included Technobabble-magic for much of it.
The gist was that everything was made up of three words and the players could discover those three words by playing the game.
So for example, we would be caught in some kind of time-warp. The GM had it set up as a "Inverted temporal storm" with "Temporal" being the easiest word to find. We then began using Chronitons (or whatever) to counteract the effects and realized how chaotic the behavior of the field was, leading to us discovering that it was a "Temporal storm". Cue going for "Chroniton waves" to calm the storm part and we made it worse. Some hijinks and near-deaths later we realized that we were amplifying it with this, so we discovered the "inverted" part. Solution was to use a "Stabilized chroniton wave" and then write a captains log.
Second example is Rogue Trader, which is quite nice in its own right despite me never having played anything other 40k related. It is exploration at its core.
>>54975830
Cypher System is pretty great.
>>54975830
It's a very interesting game. One of the most fun my group and I have had in a long time.
It requires a different mindset. An antagonistic GM will make the game incredibly frustrating, but a narratively focused GM with a party that trusts them will have a fantastic time. There is a reroll mechanic that gives the GM darkness points that allow them to manipulate the game, so a GM whose goal is to fuck the players over and defeat them will be a horrible choice for this game.