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what are systems where instead of having classes, your choice of stats and skills alone directly determine a character's role?
Shadowrun comes to mind.
BRP
GURPS
HERO
Mutants & Masterminds
Vortex
>>54969310
oWoD/WoD
>>54969310
Engine Heart
Savage Worlds
Fate
M&M
Song of Swords I think
>>54969310
Burning Wheel, unless you count lifepaths as classes
Majority of them actually
Classes are only most common thing because ONE immensely popular game does them, but most other games don't
>>54969310
Literally every classless system.
There are literally dozens of such systems. In fact if you had played anything but d&d you would know that classless systems VASTLY outnumber those that use . But you don't, because rather than do even thirty seconds of research you decided to make a thread on /tg/ . You worthless fucking normie attention whore. Kill yourself you worthless nigger. Go back to skyrim drinking code red Mountain Dew. Hang yourself in your garage once you get to level 100 in Dota 2. Or don't commit suicide, but at least stay off this fucking board. I am sick of faggot fucks like you asking stupid questions, mods need to make a sticky and start banning this kind of shit.
>>54969489
They're actually common among systems that have developed far enough that certain ability combinations have been noticed to be used in tandem frequently.
Most games never reach that point, and it may be fairer to call them "packages" rather than true "classes", but classes are simply the step in the development process where the designers actually understand the nature of mechanics and how no matter how you try to balance a game there will be certain combinations that exceed other combinations as long as your system actually has some mechanical weight behind its mechanics.
Summerland
Totem
Patty-cakes
GURPS
WoD
Engine Hearts
Mutual Masturbation
Drunken Bear Fighter
>>54969562
>Start a discussion where total newbs can find quick refs
>Respond with a degree of vitriol normally only found between an alchemist's ass cheeks
Damn son. Just, damn.
I can't think of any.
There are classless systems, but at those systems your skills and stats dont decide your role
I could be a character at a cyberpunk world, learn how to program stuff just for fun and after it never use computer anymore. So the programming has nothing to do with how I am, just the fact I know how to program and that I am the kind of guy that would learn how to program for fun and then NEVER use it
The father of a child could force an child to learn some skill he doenst care about, classless systems allow that
>>54969310
WaRP
>>54969656
That's literally biggest pile of BS I read in some months,
Only War/Dark Heresy 2e.
Your background determines starting talents,skills and how easy it is to learn new things.