Alright, I fucked up last time so let's do it right.
Let's be spies, /tg/. Roll 1d100 to determine a spy's origin.
Rolled 46 (1d100)
>>54955867
>>54956159
Out of show business and into covert ops.
Pick 1 perk from your origin.
>>54956212
Well to do
>>54956212
Well-to-do
>>54956232
>>54956240
Great minds think alike
Also
>chutzpah
I don't want to work for mossad...
>>54956232
>>54956240
Next up is your base attributes. Assign the following array to your stats: 65, 60, 55, 50
>>54956282
>LOG: 65
>WIL: 60
>DEX: 55
>STR: 50
>>54956316
A smart entertainer. Let's roll 2d100 to see what skills this well-to-do spy has naturally.
>>54956316
>those stats
>exactly how id place an
Are you me?!
Rolled 11, 86 = 97 (2d100)
>>54956361
>>54956352
maybe...
>>54956413
Detective and Technician.
Makes sense for a brainy spy. But it's not just about what you were already good at. Pick a skill for 1 free rank of training. Some skills only work if you have ranks in them. Did you train your tech detection or did you train something else?