Do you ever have something linking any of your characters? a recurring trope or even something more direct. Ever character I've played since July last year has been from the same family. I even have a bunch of other characters made and ready from the family that might not even get played but they're there just in case.
Can't say I have, I'm sure in some games it'd be fun though.
Will give it a go in future.
>>54952416
All of my characters try to work with the system and society he is in contact with. If there is corruption or something wrong with the system he will try to use laws and norms to change things. He won't go full anarchist and try to destroy entire foundation of society. I also don't like people who are behaving like fools, morons and don't have proper etiquette.
>>54952683
>I play characters the GM actually can utilize in his worldbuilding.
Too rare these days. Keep it up my man.
This being said an Anarchist might be an interesting character if he actually has a moral compass and political goals.
The struggle between not acting contrarian towards the ideology while seeing the necessity of cooperating with a state might be interesting.
>>54952416
Actually yeah, and direct is the word for it - all my characters have red hair. Even the bronze Dragonborn dyed his top scales. I thought it would be a good thing just to acknowledge that one way or another they all came from me so despite how differently I make them they have core similarities I should be aware of when I play them. Also ginger for the win