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Infinity General: End of Summer draw near -edition

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where there is still time to visit beach.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
https://www.youtube.com/playlist?list=gL0RY70TH3C0mb1n3DaRmyToH44sUck

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Last thread:
>>54883912
>>
As some one who plays 40k and knows virtually nothing about infinity, could you kind anons give me a few reasons as to why it is better or worse then 40k/different from 40k/worth playing? not trolling, just very curious
>>
>>54937579

Pretty sure it is much cheaper.

From what I have seen has much less cheese.

More viable units than from where I left
40k ( no Vespids / Flash Gits)

Much smaller model count

Games are really swingy.

Butts
>>
>>54937579
It's quite different in scale and pacing. The most major difference for me is the low amount of models (=can be painted to better standard) and the fact that there is very little downtime in the game. The action focus on the are of the field where something important is happening and you constantly engage with your opponent during play, so the other guy doesn't have time to get bored. Also having lots of terrain makes the playing field pretty.
>>
>>54937579
Smaller model count means I might actually have a painted army some day and makes it so much more practical to play. I can actually get a game in under 2 hours, including set up and tear down.

The game is balanced. Maybe not perfectly but miles beyond 40k. You can pick any faction and be successful with it. The game really puts a focus on player skill, and it's a hard game.

The company that makes the game is still young which means they're more concerned about making the gameplay fun than they are about extracting profit from your hobby.
>>
>>54937579
It's a skirmish game, smaller scale than 40k. You'll generally have about 12-16 dudes, maybe 10 in a more elite list or up to 20 if you're spamming. What that ends up meaning is that it's cheap as hell, especially if you make/download free terrain.

It's a lot less list based and more tactics based. There aren't any game-ending combos, decisions in game or during deployment matter a lot more than your list (as long as you fill all the basic roles in listbuilding)

The ARO system means you do just as much on your opponent's turn as you do on your turn. Sounds weird, but it works since you don't fire as many shots reactively and the active player being able to pick how and where they strike is a massive advantage. It leads to a big lack of downtime, which is nice. As an aside, I don't follow 40k but there's been big talk about 8E changing things. Have they finally switched to an alternating activation system or are they still in the IGOUGO stone age?

Not so many hard counters, but a variety of soft counters. This helps put more variety into list building, along with the fact that the game is generally well balanced (particularly in contrast to 40k). Not many autoincludes around, and each faction is pretty much equal.

Objective focused. You can wipe out the enemy's army and still lose because they stole more intel than you or whatever. Gives an extra element to the tactics which is quite nice.

You need terrain, and lots of it. Infinity is an urban combat game first and foremost, and hiding behind cover is a massive deal both in general to avoid long range weapons and when in firefights since it gives you a significant bonus.

Butts.
>>
>>54937579
In terms of models Infinity's comparatively lankier but better proportioned to 40k, scale's been creeping up to 32 mm instead of 28mm but all the newer models look awesome so it's not a big deal. [subjective] Even the basic grunts look great with levels of details matching or surpassing officers, and especially the human grunts of 40k. If it weren't so expensive I'd play whole armies of USAriadna grunts as Cadians, and Acontecimento regulars as Catchatans, as the 40k guys look like muppets standing next to those humans.

Of course, mechanically, there's the usual stuff that it's usually between 10-20 models being played instead of 50+ from 40k, and the balance is a bit tighter additonally with a level of abstraction like things silhouettes.

Overall, I feel players are a bit more fidgety with getting measurements precise in comparison with 40k which did away with "anti pre-measuring" rules and now template weapons. Not necessarily a bad thing.

Also Infinity's more lax with order resolution given you can pick optimal rangebands by shooting from any point in your movement as most everything is pseudo-simultaneous in an order (shoot + movement being resolved the same as movement+shooting).

Oh yeah, and terrain actually matters. Like a lot of LoF blocking building is obligatory.
>>
>>54937579
Netlisting won't bring you far.
A good player with a bad list beats a bad player with a good list.
>>
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>>54937533
8th for survivors. Remember to honor your troops that made it, and especially those that fell on duty.
>>
>>54937579
The game is about very small scale, high-speed low-drag special operations. That means it's VERY different even from small scale 'fight' matches like Kill-Team.

Every member provides overwatching cover fire at all times for their team mates, and controlling lanes of fire and avenues of advance are the key. Most missions revolve around advancing to secure objectives with mission specialists, or to eliminate very specific enemies.

A single model can activate multiple times, and you have a number of 'orders' to activate models per turn. This is counterbalanced by the fact that every action they take is faced by enemy reactions, so you need coordination of multiple troops usually to accomplish an objective.
>>
>>54938427

I am extremely proud and suprised that I had a Kum survive a match.
>>
>>54938733
Did he do anything?

Every time my TAG goes town and demolishes the opposing army, he's broken in the end. Worth it, still.
>>
>>54938912
> ‘North, South, East or West, where to find the Kyrgyz? By the silver hand of Alexander, look for them around their enemies!’
>>
>only pics in thread about PanO

Yeees, this pleases the hyperpower
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>>54939025
We can talk about minor factions if anyone wants to...
>>
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>>54939025

Fuck off

>>54939080

She can stay.
>>
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>>54939095
>>
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>>54937533
I WANT TO CUM IN BIPANDRA!!!!!
>>
>>54938427
Last game I played ended with only an Al Fasid and a Ghulam Lt.
>>
>>54939417

I think we found the plot of the next Infinity manga.
>>
>>54937882
>Not so many hard counters

Don't quite see this, especially considering how fast stuff dies in the game. Bringing MSV2 to someone's ODD party results in them being dead fast, likewise Biometric visors, there are a lot of very hackable heavy infantry, plus there are plenty of list lynchpins who can be dropped by a Speculo and enough linkteams who are just waiting for Shinobu to take out that nanopulsar to crumble into dust. To me the balancing factor is that you only have the orders to hard counter a given percentage of opponent stuff, and then they turn the tables.
>>
>>54939845

I side w/ the "no hard counters" in that even if you have something like MSV2 to see through bullshit, that doesn't stop the unit from getting shot. Same w/ hacking and HI. Even things that counter other stuff require setup or getting into an ideal scenario.

Also due to the nature of the board you can often avoid counters through positioning.
>>
>>54939933
>Also due to the nature of the board you can often avoid counters through positioning.
This. Throwing your fancy ODD troops against MSVs is waste if alternatives exist.
>>
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>>54939095
>>54939108
I'll post this thing again

>>54939153
Wang, fetch the biolocator. Our Kuang Shi's acting up.
>>
>>54940301
*KS control device
>>
Are there scans of the N3 books? I'm interested in the fluff.
>>
What are some good Infinity (fan)art blogs to follow?
>>
>>54942039
Not really, but it's 90-95% the same fluff as in the older pdfs, just retranslated.
>>
Y'know, I'm kinda surprised Ariadnans don't field honest-to-God tanks as TAG equivalents, or shitty repurposed Aliens-style power loaders with redneck armor and guns bolted on.
>>
>pinup art of winter vixen and daktari when
>>
>>54943462
That would be awesome. Cheap big S8 TAG just like maggie
>>
>>54943462
Ariadnan Tank Police nao
>>
>>54943784

Tiny Sherman tag. I can't help but think it would sell like hotcakes.
>>
>>54943462
Well, there is the Vehicles (VH) unit type mentioned in the climb special rule.
>>
So if I get hit with a BS template weapon in my active turn, friendlies caught in it are just fucked right?
>>
>>54944801
What do you mean by "friendlies"?
It's pretty well explained here http://infinitythewiki.com/en/Template_Weapons_and_Equipment
>>
>>54943462
There is/was an obscure reference somewhere (at least in N2 HS) about kazaks retrofitting obsolete mining TAGs with weapons and that's why PanO is giddy to sell them any more.
>>
>>54944835
I think he mean
>activate model
>opposing trooper with template weapon declare ARO
>the template hit some of the active players troopers not activated by the same order
>>
Man, I really wanted to avoid even looking at the GenCon model after the debacle with the Unknown Ranger, but it's literally HUNK from Resident Evil, so the Spaniards win this round.
>>
So the new issue of Modiphia has RPG stats for pretty much all the different Hassassin units. They'll probably be reprinted in the Haqq faction book.
>>
>>54943857
Fuck no. I meant Dominion or Metal Slug.
>>
>>54945335
I think it looks like hot garbage. The pose is just all kinds of awful.
>>
>>54945335
>>54946746
Got a picture?
>>
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>>54947124
I'm not a big fan, but I'm also not a big fan of Ariadna so who am I to judge?
>>
>>54947415
I'm not 100% into the pose either, but I like the look and it'll be a welcome break from all the stiff "posing for a portrait" or "running into combat" poses that Warhammer characters have.
>>
>>54947464
The pose is w/e to me; I'm just not a huge fan of the modern aesthetic Ariadna shoots for in the same way I'm not a fan of people saying Warhammer when they mean 40k.
>>
>>54947415
>get out of here, stalker
>>
>>54944950
This, what I meant is they don't get an action or ARO to try and avoid it since its my active turn.
>>
>>54947556
I *guess* I mean 40k since I do have more 40k stuff than Fantasy but it's common enough in both, I find.

>>54947565
Blowout soon, fellow USAriadnan
>>
>>54947556
What else could they possibly mean? If they meant Age of Sigmar they'd say AoS, and it's not like there's any other Warhammer property :-)
>>
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>>54947415
It's still far more interesting than 90% of the USARF range. The general release version looks pretty cool too and it looks like he'll have at least two different weapon options

But still waiting on my usarf waifu, CB!
>>
>>54947667
WHAT THE HELL IS ON HIS FACE?
>>
>>54947684
A chin?
>>
>>54947415
>>54947565
>>54947604

>you will never be a Ariadnan KGB goon sent into an evacuated, contaminated, ecological disaster Zone where the remains of a battle between a Combined Army, Tohaa, and ALEPH fleet fell, all apparently containing some kind of experimental tech
>you will never oversee the evacuation of that area as the radiation and otherworldy particles leak from the wrecked carcasses and meltdowns scar the face of Ariadna, displacing millions of refugees and straining O12 relationships
>you will be part of a hasty O12 DMZ garrison that tries to keep out scavengers, military operations of each faction, mercenary outfits, and, worst of all, Combined Army trying to get their shit back
>you will never also be part of the garrison meant to keep the mutants and biological weapons /inside/
>you will never see the garrison fail to curb the barrage of everyone trying to make it rich, so the KGB recalls you and sends you to find the remains of a scientific expedition
>you will never try to recover artifacts as six-way fights break out, only you and your camoflage markers as TAGs and heavy infantry sweep the ship you're using as cover, all looking for you and each other
>you will never bait the soldiers into finding each others' squads before they do you, sneaking between cover, praying that the Neoterran Bolt getting hosed by Janissary fire doesn't run behind the cargo container you're using for cover
>you will never be partnered with a quiet Yu Jing scientist and a PanO reporter/writer
>you will never avoid a fog that eats everyone's bones
>you will never bring peace to the galaxy as you find that, at the center of it all, a rogue ALEPH node plans to bring total peace to the universe
>>
>>54947604
Oh, really? When?
>>
What time is ths gencon seminar, and where will it be streamed?
>>
>>54947667
Gotta like that tactical space heater
>>
>>54947840
I think it's augmented by the helmet strap.
>>
>>54948435
I heard like 10am Saturday
>>
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I want to get into infinity, and even after looking through the minis, I'm still not sure what I want to play. Could someone please give me a rundown on the overall play style for each faction? And do sectorials usually play similar to the main faction, or do they differ a lot?
>>
>>54950708
I can't give you a run down, but I've played Yu Jing, ISS, and Steel Phalanx.

I have experimented with list building in JSA and Aleph.

You second question: Immensely.

ISS played very differently in a lot of aspects to Vanilla Yu Jing because of both AVA limits changing and models being allowed/disallowed. JSA, just based on my listbuilding would have been just as far different.

In addition to the above limits/changes the addition of fireteam rules also make some pretty significant changes to list building. For example a Vanilla Yu Jing list may take a couple Kuang Shi to pad out turn one regular orders while ISS can take 4 and keep them alive all game. Vanilla might run a Hac Tao/Hsien/Yan Huo/Daofei solo and rambo it like a mini tag. ISS can run a full set of 5 cheaper HI like Wu Ming and ram it up the enemy butt hole like a truck.
>>
>>54950708
PanOceania:
See that motherfucker? Shoot him. Then do it again. Fuckers cant push buttons if they are fucking filled with lead. Bring the fucking giant robots and shit on people.

Also "WIP 12" is a meme. Ignore it.
>>
>>54945335
What debacle?
>>
So say I have a fireteam and I don't like who the leader is because I think the enemy will murder them on their turn, but I don't want to spend orders on the fireteam anymore this turn.

Can I spend a command token to form a fireteam and designate someone else as leader?
>>
>>54950837
>The Fireteam can be cancelled voluntarily by the player, with no expenditure of Orders or Command Tokens.
>>
>>54950708
>PanO
Very direct. They like shooting people and are good at it, with lots of high tech toys to help them win firefights and a wide range of great heavy infantry and gundams. They lack some low tech tricks like smoke grenades and warbands though.

>Yu Jing
Generalists with an emphasis on excellent heavy infantry. They have a few smaller specialties like camo-busting and close combat, but they're mostly all-rounders.

>Ariadna
Low tech faggots. They get cheap troops, lots of camouflage and werewolves that rip and tear, but they also lack a lot of really good tech like visors that can see through smoke, superior TO camouflage, robots, conventional 2 wound heavy infantry, hacking (though they also can't be hacked for the most part) and high tech guns.

>Haqq
Lower tech, but nowhere near to the extent of Ariadna. They focus on various tricky tricks and cheap light irregular troops, and also have the best and most numerous doctors in the game. Good heavy infantry and TAG as well, but not much to choose from and they're not the best in a straight fight.

>Nomads
Board control is the order of the day. They have great defensive troops and the best hacking network around, as well as a bunch of fancy utility troops. High tech in some areas, but tend to be lacking when it comes to direct combat. They can fuck you around, but in a different way to Haqq.

>ALEPH
Elite army with extremely tough troops. Very high tech as well, but they pay for it. Unlike PanO, they still have smoke, and have some less direct toys as well like super hackers.

>Combined Army
Also an elite army, but different. Not so much focus on toughness and more on fancy gimmicks and unique tech. Very disciplined as well, losing your lieutenant is rarely a problem and CA almost never goes into retreat mode.

>Tohaa
Fucking weird. They get their own special fireteam, two wound troops everywhere, weirdo bio-hacking, an obsession with viral weapons, etc. Generally just strange and deeply disgusting.
>>
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If your bread and butter is squads of dudes then Tohaa and Steel Phalanx are the armies of choice
>>
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>>54950939
Some Tohaa
>>
>>54950708
they are all pretty cool, but if you see the pan-o guys with the swords and tabards and you like them don't tell the thread about it or they will bully you
>>
>>54951077
lies and slander
>>
>>54947604
>>54947645
Right now, both AoS and 40k are Warhammer properties, but the actual game Warhammer has been discontinued.
>>
>>54950911

>Generally just strange and deeply disgusting.

I'm glad somebody agrees with me about the damn artichokes.
>>
>>54942372
the first few that pops to mind are mothmandraws, RJ, and smaggthesmug. There are more if you check the fanart section of the forums.
>>
>>54937533
Any good gencon stuff yet?
>>
>>54951439
I heard the power point presentation is tomorrow
>>
>>54950939
If you think of the CSU as a high value target model, this is such a sweet and flavourful army. Makes me want to take up the Greeks just looking at it. Them crazy rambos, those baller poses. Just love elite lists so much - every unit has a function.
>>
>>54950708

The sectorals are very different from the core faction because they lose access to workhorse units of the faction in exchange for avail increases on other unit types. This doesn't just mean that the sectoral has to focus on new things, but that some tactics that the core faction can use aren't available to ANY sectoral because they depend on a combination of troops.

For example, Ariadna is famous for the camo shell game, because they can field an army of a ton of camo units, as well as units that generate more camo markers like minefields with minelayers from France and ambush markers from the Scotts that do nothing besides freak people out. Under each camo marker could be an Ariadnan Tankhunter from the Russians, meaning that having a durable unit able to survive checking a camo marker and getting shot by a rifle round from the marker for their trouble may end up instead with your big beefy general eating a tank canon round to their god damn face. And to round it out, you have two forward observer foxtrots hidding in that mess of camo that can do the objectives of most missions.

That super iconic strategy of the Ariadnan Camo Shellgame literally doesn't work with any sectoral, because it depends on every component part. The US Adriana and Caladonians do get the option to put most of their units under camo, but don't get the ability to put down a tankhunter. The french get an amazing increase in Traceur limit to lay more mines, but likewise lack a big gun under a camo marker and don't really get good camo units besides Traceurs, so while they can sketch people out with minefields its much safer to check on all the sectoral camo markers than in generic Ariadna. And when the Russians come out, all their camo units are expensive as hell and there is no way you can make an army of them. But they get new strategies and benefits, for example US Ariadna suddenly can field swarms of rather tough guys protecting 4 total foxtrots as they skulk to objectives.
>>
Ok Infinity General, sell me on Hard Cases in USariadna.

Are they worth the irregular order?

Also recently got into Steel phalanx. Considering doing Vanilla Aleph, but the remotes and a few minis are pretty out dated. What's the chance of them doing an SWC box for the Dakini sometime soon? Marut? New Starter?
>>
>>54951628
Hardcases are dirt cheap and give you two extra camomarkers to play mindgames with. Sure, I'd say they're even more potent on vanilla, but your opponent can't just ignore camo markers in good places.
>>
>>54951455
if >>54950460 is right, then the seminar is in under 4 hrs
>>
>>54951628
If you're at 300 points you probably have a second order group. It probably isn't the full 10 and shouldn't have any real order hogs in it. So an irregular order in there is no big deal. And now it's harder to close you down with suppressive fire and to find safe angles of approach without wasting all my orders on smoke
>>
>>54951077
MO are fine. Only the Teuton is shit.
>>
Did anybody manage to reverse engineer the pricing for units? I might want to homebrew something.
>>
>>54948435
>>54950460
>>54951439
>>54951455
>>54951683
Seminar is at 11 eastern
>>
>>54951870
It's inconsistent. Some things have fairly consistent pricing but other stuff doesn't at all. You'll always need to eyeball it at least a little. Basing your unit on something as close as possible in stats is always a good idea, that leaves you with less room for error.
>>
>>54951870
Yea, although I've not seen a post collecting it all. But official forum goers have it all down.
>>
>>54951903
I think some stuff is counted in fractions and later rounded.
>>
>>54951926
That could be the case, but it still doesn't account for situations where even the base price of a unit contradicts itself (new Wu Ming profiles like the HRL are 1 point cheaper at base than old ones, because fuck it). And Ariadna line troops tend to get manually pushed up in cost because rifles are actually 3 points cheaper than combis. There's all sorts of stuff like that which can't be accounted for using pricing science. It's why I gave up on everything but basic 1 point stat changes and equipment/skills. Weapons are surprisingly consistent in almost all situations, which is nice.

I can write up weapon costs, but I can do it in 2 ways and I can't decide. One is to use combi rifles as a base (so a light shotgun would be -5 and a spitfire would be 6). The other is actual price (so a light shotgun would be 4 and a spitfire would be 15). Pick one for me and I'll do it.
>>
>>54951628
how important to "normal" aleph are the dakini tactbots? I have some steel phalanx models, and some random aleph models I liked, sophotect, asurasx2, palbot, but was always afraid of how hard to assemble the dakini are. Would an army without them work?
this is the stuff I have
phalanx starter
myrmidon officer
thorkitetai and myrmidon boxs
Machon, phoenix, atalanta, mk2 agama, asura spitfire, 2 spec ops one with combi and one with a LRL to proxy a Thrasymedes.2 nagas and one dasyu hacker with the head from the sailor saturn odelisque and a HRL, which I used as a raiden.
>>
>>54951794
>Only the Teuton is shit.
It's not you WAACer
>>
>>54951628
>What's the chance of them doing an SWC box for the Dakini sometime soon

There's been no word of it, but I guess since Vedic ALEPH is getting its sectorial soon and linked Dakinis are supposedly a apart of that it's not impossible.
>>
Conference is up on twitch /doremicom
>>
>>54951628
Nevermind that, Thorakitai SWC box when?
>>
>>54954263
Fuck that, we've had enough Greeks.
>>
>>54954308
Are u a Nomad?
>>
>>54953949
Blackjacks!
>>
Blackjacks a big boi
>>
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>>54954511
Doesn't really wow me or look very low tech.

they should make a exosuit unit.
>>
holy shit that scale comparison, scale creep is real
>>
>>54954538
his renders make him look clunkier and bigger than other big HI, hes high tech but not high enough to scale the armour down to yan huo or azrael size.
>>
Apparently Varuna and/or Invincible Army could be released next year USAriadna Style before N3 Paradiso comes out.
>>
>>54953949
I didn't excpect new Avatar
>>
>>54954511
Oh god, that's awesome. Very Heavy Gear.
>>
>>54954263
Never. Andromeda replaced their spot on the schedule. Because fuck reasonable releases, we need another dozen shitty named characters to bloat the roster.
>>
>>54950708

Bottom line, it's more about how you build your list and what you like to play.

Most lists can play most paradigms in most ways. It's like comparing the Warsaw Pact vs NATO. The differences are fairly subtle, and tend to be about specific elements than generalised trends.

Pic an aesthetic and a fluff. The rest flows from there.
>>
>>54954789
Comes in October
>>
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>>54953448
No, it's always shit.
It's not even meh or boring. It's just wasted points on an unfun, pointless unit, just like Securitate.

I know I'm falling for stale bait.
>>
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>>54954558
Here's a pic
>>
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>>54955000
>>
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>>54955064
>>
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>>54955134
>>
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New Druze, come with profile update
>>
>>54955000
Oh yeah, comes with remote pilot.
>>
>>54952695
Dakini are fast moving basic infantry that are only slightly more expensive than Fusiliers. They have Mimetism and a HMG option. When Vedic sectoral comes out they will probably be a core link option. They make good cheerleaders at worst and so do Thorikitae. So yes, you can make a list without them.
>>
>>54955297
thanks
>>
>>54955346
What kind of list do you have in mind?
>>
>>54955240
Any word on what the changes are?

Hopefully not dropping x-visors for mimetism.
>>
>>54955064
FUCKING FINALLY
>>
>>54955297
Sniper option with hacker buffs is good.
>>
>>54955384
That would go right into the Kaplan's territory, so probably no.
>>
>>54955197
If I use Andromeda as a Mk.5 Proxy proxy, I wonder what I can use the doggo as. Maybe a remote?
>>
>>54955000
Looks okay I guess. No idea why they chose this guy and not Skiavoro or something, the old Avatar model is going to be really hard to top.

>>54955017
Yeah, pretty much what I expected. I'm not feeling it. He's like a Batroid, not just in design but in demeanor. He looks like a big brutish monster man who wants to break stuff for his master, when he should instead look like that master the army is breaking stuff for.

>>54955134
>>54955155
For kids who can't read good:
September
>Locust hacker
>Umbra Legate spitfire
>Shikami combi
>Volunteer box
>Hassassin starter
>Naga and Hellcat repacks

Octember
>Blackjack
>Andromeda
>Taskmaster
>Combined Army HVT
>Crusader Brethren multi rifle
>Tiger Soldier and Gao-Rael repacks
>300pt CJC pack

November
>Avatar
>Grunt spec ops
>Scarface pilot
>Jeanne multi rifle
>Muyib box
>Hac Tao and Moran repacks (this is getting a little out of hand desu)

December
>Szalamandra
>Nexus Op
>Kanren
>Druze box
>Neema spitfire
>Lasiq and Spetsnaz repack
>>
>>54955510
Surda
>tfw it's a matter of time before Tohaa Guardian figure
>>
>>54955583
>that feel of impending doom as the useless garbage moves towards infecting your faction too
>>
>>54955551
You're falling for anthromorphic fallacy
>>
>>54955607
It's inevitable.
It's your...destiny,
>>
>>54955583
I don't fuck with those artichokes, though. I'm talking about something in Aleph.
>>
>>54955551
>no shas all year

Kill me.
>>
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>>54955608
Not really, no. It doesn't matter what he actually is, I'm sure he's a very smart boy. It matters what he looks like, and he looks like a boring smashy space monster. The old one was posed like a big alien mastermind conducting the battlefield, which is much more interesting and distinct.
We have smashy space monsters already, that's what Batroids are for. Overlap like that is pointless and squanders a chance to make the different alien types more unique.
>>
>>54955064
Oh hey it's another Games Workshop knockoff.
>>
>>54956040
I meant you projected some human definirion for mastermind, you speciest!
>>
>>54956138
>tfw GW invented hipshooting
>>
>>54956140
Yeah, and? If they want humans to be properly intimidated they should look like proper overlords instead of like their own dumb vat grown soldiers. Batroids are filthy disposable slaves that die in droves. Why would you want most revered Aspect, whose mere presence should tell everyone that the Combined Army shall not falter here, to be hard to distinguish from one of those things?
>>
>>54955370
gr1
Machon
netrodx3
Deva spitfitre msv2
sophotect
yudabotx2
agama mk2
thrasymedes infiltrator
thorakites FO
myrmidon officer Lt boarding shotgun
naga assault hacker device
naga FO
Machon
Dasyu FO
>>
>>54946097

Niiiiiice
>>
>>54956397
Could you put that into Infinity Army and post the code?
>>
>>54956388
That's what the EI wants you to ponder man
5D chess man, no mortal can comprehend and it doesn't care
>>
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>>54956138
>>
>>54956784
Thanks for the better pic.
>>
is this something like this?
OwBgjAPgzCIRYCsBSRBOFAmM5kEIlUNltc8pUAOCzEANjX002TpBe0wvJTsO0TdgVYbUrC8dKlLEtJ0kmmAo8lKmtpowTbW22cQyAAKF0WHNryZhbUWCgTarWCTBgpBACxFvpQ159XFyMjIA
>>
>>54956933
Machaon might want more orders
>>
>>54956933
>>54956965
Also seems undergunned. You've left half of swc unused and have only single spitfire and Mk12, pretty easy to outrange.
>>
>>54956965
>>54956999
ok. I guess out of the models I have a vanila aleph can't be made.
>>
>>54955551
>>54955155
>>54955134
What happened to ALIVE?
>>
>>54957053
It needs some tweaking.
>>
>>54957053
So you want something more Vedic instead of Phalanx? If so I'll see what can be made out of your models. You should get posthumans btw.
>>
>>54956388
Because the Avatar is just one of countless such platforms. Expendable, replaceable, just a tool in enforcing the EI's infinite, omnipresent will. The EI is not some cackling villain sitting on a throne in some faraway galaxy and pulling strings. The EI is a grid, present in every single comlog of the Ur Civilization's citizens and fighting machines. Wherever the Combined Army marches, the EI is there. Avatar being just a beefier legbreaker (the beefiest!) makes perfect sense, what else is it there for other than mercilessly crush those foolish enough to stand in the Combined Army's way?
>>
>>54956784

What's the pod on the back?
>>
>>54957529
Seems like Heavy flamethrower
>>
>>54957529

Almost certainly the heavy flamethrower in a shoulder mount.
>>
>>54957418
post humans are a sure way for me to not get any games in. When I started aleph the first person I played against in a learning game told me "you better not use post humans". But it would be awesome, if you could give me an example of a list that could be ok.
>>
>>54951628
Hardcases Help conceal your Foxtrots very well and make the overall value of flipping a camo marker at the cost of eating a rifle bullet much lower.

Ariadna us drowning in orders, and its really hard not yo fill put a full 2 combat groups with 9 orders each, especially as the sectoral heavily encourages you to make a grunt fire team and a marauder haris team for 8 rather cheap orders out the gate on 2 fireteams.

The issue with hardcases is more that they can distrupt your combat groups by being irregular and thus making it harder to balance your 2-3 order pools. But the fact that you dont get an extra generic order out of them in a faction capable of playing with 22 orders in a competitive list easily isn't an issue.
>>
>>54955275
>Oh yeah, comes with remote pilot.
If I have to buy the nuAvatar to get the Staldron for all my Onyx TAGs I'll shit at CB with the fury of a thousand suns.
>>
>>54955713
>I'm talking about something in Aleph.
Newfag spotted. Should've seen Posthumans in N2.
Oh wait, they were hard to see because they were shit and people only ever took them for fluff reasons.
>>
>>54955370
I saw a couple of different weapon options in the stream. HMG and Panzerfaust(?)
>>
>>54957941
>buy Avatar
>new Overdron with both the missing weapons as options, tinbots and Staldron
>>
>>54957985
OK, someone else do it.
before I magnetize the HRMC and 2 HRLs onto my Overdron
>>
Are Aristeia! figures really plastic?
>>
>>54958232
yes
>>
>>54958254
DOOOOOOOM
>>
>>54956784
I'm bummed his weapon isn't built into his arm
>>
>>54956784
Man, shame my Dragao doesn't look even remotely that good.
>>
>>54955017
>>54955000
Not hot on that one. The old one looks more alien.
>>
>>54958613
Yeah that's the one thing I really liked about the old model
>>
>>54957661
>no posthumans allowed
Are you Eastern European by chance?
>>
>>54948157
>rogue ALEPH node plans to bring total peace to the universe
ANON, we want peace, but not peace at the cost of human freedom.
As long as we can preserve humanity, we will do anything necessary. If we could trust the CA to leave mankind alone through our surrender, we would bow. But they aren't like that.
They will enslave or exterminate ALL of you, even the Nomads. So we must oppose them, no matter the cost.
>>
>>54958990
no, but I know what your getting at. We don't have any crazy house rules or towers of death. At tournaments no one cares what you play with, but outside of those no one plays against aleph with post humans.
>>
>>54957964
>people only ever took them for fluff reasons.
...I have always run them. I love the concept.
>>
>>54959061
Yes. That's his point.
>>
>>54959039
Seems a little extreme.
>>
>>54959039
>no one plays against aleph with post humans.
Sounds like a bunch of scrubs. Run a bunch of naga and Dasyu minelayers and just completely fuck their lives over.
>>
>>54959039
I would play against you anon
>>
>>54958613
>>54958969

While I sorta agree I completely understand why it doesn't make any sense to have an arm integrated HRMC. Reptile series are last gen PanO surplus and the Dragao has its HRMC shoulder mounted as a big fuck off gun. The hands on the old model were useless vestigial things, hands are really important. The Heavy Flamer could have been arm mounted but then the HRMC would be in the way, so it was moved to a shoulder.

>>54954938
T H I C C
H
I
C
C
>>
>>54957661
If anybody won't play against you for using posthumans then they're not worth playing with. That's like telling Ariadna not to spam camo or Nomads to not bring any hackers.

As to playing Vedic, you're missing some key units, like Devas and posthumans that you need to make a good list. You do have all the models to run steel phalanx, which is still really good.

Sample List: OwBgTAPgzCIRBGYBSAbFVyxgQ5BCBADjShWwTAIFY0wAWLBAThBrsZyJXyjqq5te/JkSF9U2UUIRtJzJsxKEJUAWBB5CdNjmB4AAglrpOGzPhKTyLC5VJ5ssAvfSON4kXoWE86XSwKBgZAA=
>>
>>54959465
Yeah while Posthumans are really strong, they're a factional advantage, just like people like to complain about Mutts, but they're just one of Haqqislam's strengths. This game wouldn't be as fun if every faction had access to the same exact units
>>
>>54959721
And those are the two strongest "factional advantage" in the game. Posthumans and mutts are severely undercosted and deserve to be hit with the nerf bat. It's not so bad anyone should refuse to play them though.
>>
>>54959096
well it is just this one unit, and as you may guess the number of vanila players is low aka 0 here.

>>54959105
I was thinking about something like that. 2 naga, 1-2 dasyus. I really like how the aleph models look like, don't even know why, they just look perfect.
>>
>>54959721
what is a mutt, its that big spider tank they have?
>>
>>54957661
What's the matter with posthumans? I was thinking about starting an army of them.
>>
>>54959930
Eh if you're fine with it then I guess it's no big deal. I would be salty though because I think Posthumans are the coolest part of Aleph
>>
>>54959978
Ghazi Muttawiah
>>
>>54959990
They're somewhat underscosted, but as they're one unit, it's not a huge deal, especially when the rest of the faction is so expansive.
>>
>>54960021
ah, They are really that OP? The smoke is bad, I guess and they are cheap. But we only have 1 haqqislam player and he doesn't use them. Not sure KQ can though.
>>
>>54960176
They can be pain in the ass for their price, especially if the terrain setup is too dense. But Quapu Khalqi can't take them.
>>
>>54960176
Smoke isnt the issue, they are pretty standard in that regard as a WB. Its that Jammer they have can isolate thru walls, works as an intuitive attack and they have WIP15. For 5 points you get dogged, smoke, e/marat, jammer and a vacuum, it can intuitive attack via template or ZoC on WIP15; seriously what the fuck?
>>
>>54960176
Jammers are stupid powerful. All mutts need to do is make it halfway up the board then dig in behind total cover. Then can then happily ARO jam anything that comes near. If that wasn't good enough they added smoke for free. For 5 points the threat they project to basically any model in the game is absolutely ridiculous.
>>
>>54948157
Thanks for the campaign idea!
>>
>>54960419
It's almost as if having bravery and technical aptitude be covered by the same skill is kinda dumb, huh?
>>
>>54961063
Indeed, especially when religious/Courage/MA/etc cover that aspect pretty well too. But then you have standalone morale and technical stats which further complicates the game for little benefit because of an edge case unit at this unholy efficiency in their unit creation algorithm.

Easy solution is to break their equipment selection in half for 2 different profiles: CR/smoke/emarat and CR/Jammer/emarat. Or CR/smoke/emarat and BSG/Jammer/emarat.

Or something similar along those lines.
>>
>>54961063
You forgot visual awareness
>>
>>54956388
Because you're an Ur construct, and that's your aesthetic.
>>
>>54954938
Neat but aren't they supposed to be the same size?

>>54955017
very disappointing.

>>54955064
Kinda average.
>>
>>54962021
>>54962021
Technically they are all smaller than the S5 silhouette, so yeah it's fine.
>>
>>54955197
I'm a steel phalanx player and I cannot care less for this. I still firmly believe Andromeda is worse than Teutonic Knights.

>>54955551
Cannot wait for the new HB starter, Muyibs, and those fucking Blackjacks!
>>
>>54963744
Same, I really hope they update her profile to make this worth purchasing. Thrasymedes Infiltration edition does her job better. Heck walking your fireeteam up does her job better.
>>
>>54963744
I only wish that the Muyib box would come sooner. As a vanilla haqq player I've been waiting for the new HB starter to start playing Hassassins, and now I've got to wait even longer for a Muyib link
>>
>>54963767
Yeah. My biggest gripe is her silhouette. But at least she can be a good proxy mini for Proxy Mk5.

>>54963829
Yeah, it's the reason I never stepped into HB

>I've got to wait even longer for a Muyib link
Yeah, but at least we know it's coming and pretty soon too. I honestly thought they were finished after the govads, and focus on Ramah. But I'm glad I'm wrong. Can't wait to play HB
>>
>>54964178
Do you mean a good proxy for Mk2 Assualt Hacker?
>>
>>54955000
I don't like it. The extra details make it look overall less fun to paint with no room for freehand or unusual patterns that make it a wow model. I'd rather have seen that makeover aesthetic for a Charontid Lt option, and I think most agree the Avatar holds up really well compared to other TAGs and models from the time. It's like resculpting the cutter, it's not needed.
>>
>>54964281
Sure. I only said Mk5, because the new proxies look like shit. Like I said, I'm an SPfag. Unless the vedic line is getting a major facelift soon, I don't care for OSS.

Like the Danavas qt though
>>
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>>54943462
They have blackjacks
>>
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>>54964425
I really cant wait to field these giys
>>
>>54964435
Why they'd have to slightly ruin that model by giving it a huge "tacticool" serrated machete. Now they're going to be thinking he's all Sly Marbo on everyone when he's really just CC 13, the baseline average.
>>
>>54964617
If I played USariadna I would cut off the machete and glue on a shield.
>>
>>54964617
Yeah I'm not a big fan of this trend of giving every sculpt melee weapons even if they are shit at CC. Kind of like the new Swiss guard
>>
>>54964435
It looks weird. Like something out of Front Mission.
>>
>>54964617
Eh. Machete doesn't concern me as much as the giant sniper rifle sticking out to the side. I really hope it's a solid piece with the arm
>>
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>>54964743
Or at least has a really good contact point.

Also finally found a good Staldron Pic
>>
>>54964884
It has a nice ass.
>>
>>54964884
His head looks like a zipper and he has dainty little claw feeties.

Cute, but it doesn't exactly inspire alien menace.
>>
>>54965167
It's a button pusher. Never supposed to see combat
>>
>>54965167
It doesn't need to. It's a creepy little guy meant to go unnoticed while it deletes all your files, inspiring alien menace would be counterproductive.
>>
>>54965167
Considering it literally lacks a gun or close combat ability and is essentially a computer with feet that makes sense.

Imagine this thing less trying to murder you and more groveling at the feet of The Avatar.
>>
>>54965399
>>54965518
>>54965598
is he smol?
>>
Hold the phone, though, I thought we were told Blackjacks were slated for a 2018 release. What changed in CB's schedule that actually got them ready?
>>
>>54965860
They said they made gencon the deadline for the BJs
>>
>>54960830
How can they dig in? Aren't they extreme impetuous, so have to keep moving towards the enemy?
>>
>>54966326
Just keep feeding a regular order into them. Playing Haqq you likely have a fair bit to spare.
>>
>>54964718
Tell me about it. Barely better in CC than your average ORC. Then you have stuff like Spetznaz or the new locust with some decent close combat capabilities and not even a tacticool knife. Shit's not consistent.
>>
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Not a particularly good painter, but I think my Ajax came out ok. Apologies for phoneposting.
>>
>>54966840
Like the gold
>>
>>54966840
Thin your white with lahmian medium
>>
>>54966893
GW products
>>
>>54966921
Thin your white paint with the appropriate medium.
>>
>>54966949
Good.
>>
>>54964425
>>54964435
Looks like a Wanzer or Heavy Gear, cool.
The slimmer sniper rifle in the art looks a bit better, but it's nothing too bad. Machete has got to go, though. A replacement heavy pistol should be easy to find.
>>
>>54955240

yiss boi

Also, is that an HMG and a Marksmanrifle?
>>
>>54964425
I like it i looks high tech (for them) while stil being big and bulky.
>>
>>54967432
Honestly, it looks so bulky I think it might as well be a small TAG. I approve.
>>
>>54955240
This is a surprise to me, the old Druze models are good, and their loadout changes in N3HS left them in a pretty good place I thought.
>>
Does anyone want the PanO half of the Beyond:Icestorm set? I really only wanted the Kriza. However the rest of the Nomads stuff isn't bad on the eye.

With the new Szally, I wanted to get a small collection of Tunguska stuff while I wait for more releases over time. Anyone able to help a fellow infinifag out?
>>
Invincible sectorial or Varuna sectorials will be get a USArdinia style box.
>>
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That blackjack.
Also if usariadna is the underdog compared to TAK, then what goodies are going to have the kazaks?
>>
>>54966921
Whats a good alternative, by the way? Armypainter?
>>
>>54967995
You'd be better off looking for a more local forum. 4chan is too anonymous and international for trades.
>>
>>54968208
I think I'm just gonna try with Cho and grab some different bobs to round out my purchase. BS Spektr and Gecko Pilot for my HVT.

Gonna be using these models in my Rogue Star campaigns as well.
>>
>>54968155
Lots of stuff. Vallejo, Reaper, PP, Army Painter are good stuff commonly available. Plus lots of the less common brands like Andrea, Scale75, Coat d'Arms (PP uses their formula, but they have their own brand too, with the old GW palette).

For mediums, I personally swear by the Vallejo Glaze Medium, it's an awesome highlight-blender in a bottle and works great when you add a tiny drop to thinned paint (it's still thin but stops behaving like a wash).
>>
>>54955551
>only releases for Tohaa are new Neema and Gao Rael repack

lol
>>
>>54968749
You guys have about 3-4 more releases until CB straight up runs out of shit to do. Maybe 5 if they're generous enough to give you a third Clipsos.

Drink your fucking pheremones and be happy, leave the releases for factions that actually need them.
>>
>>54968877
I don't play Tohaa.
>>
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>>54968885
>Those guys have about 3-4 more releases until CB straight up runs out of shit to do. Maybe 5 if they're generous enough to give Tohaa a third Clipsos.

>They can drink their fucking pheremones and be happy, leaving the releases for factions that actually need them.
>>
>none of the minis i wanted in the next four months
See you guys in January i guess.
>>
>>54969258
>implying you don't have a dozens strong backlog to paint already
>>
>>54969450
Oh of course
for 40k ;^}
>>
>>54940301
>Wang, fetch the biolocator. Our Kuang Shi's acting up.

I say we strap a dagger to his crotch and let him try.
>>
>>54969512
Those doesn't count, though. Ain't nobody finishing that.
>>
>>54969605
>>54969512
My backlog for Infinity just doubled to two models because I had my birthday last week.

My backlog for 40k for stuff I personally own is like 15 wraiths, a wraithknight, and 45 Orks, 40 of which are personally converted stormboyz and bikes.

And that's not including stuff my friend pays me to paint, which includes magnus, some terminators, and 70 brimstone horrors.

I like Infinity because I actually finish painting all my models and it feels more rewarding to do the achievable goals.
>>
>>54969512
>>54970411
Have fun painting the same guy in the same style 200 times.
>>
>>54957964
>not being part of the Mk1 Engi or hacker+Mk2 Hacker+3 Netrod small group mustard race

Plebs have existed throughout the ages, I suppose
>>
>>54970498
Not when I have 4 armies
>>
>>54971179
>4 guys 800 times total
That's even worse
>>
>>54971305
>implying all my armies are horde
only one is
>>
>>
>>
>>54971503
>>54971485
>Daylami
Bruh...
>>
>>54971503
>ayylami
ugh

ayyar with a real gun is cool/10
farzan grill is cute/10
propaganda shot muyib is not to my tastes but inoffensive enough
>>
>>54971503
I don't think this product was made for people to start the game with, but to start the sectorial when they already own parts of it from elsewhere.

Of course this won't stop some new players and then have them quit because irregular orders put them off. Put assassin on something and you'll draw a crowd of some sort.
>>
>>54971700
They could try and un-fuck the daylami, but I have doubts that will ever happen.
>>
>>54971700
Hopefully they will ask a more experienced player about where to start first. Throw in the new Muyib box and you've got a decent start
>>
Just use daylami as ghulams, like HB has always done.
>>
>>54971756
Daylami are awesome cheap throw away units that play themselves. Have you never fought Dexter's list?
>>
>>54971853
Hell, I use the panzerfaust Daylami as a panzerfaust Ghulam all the time. For a while I also used the rifle daylami as a hunzakut.
>>
>>54971700
Bostria mentioned in the seminar that you can get to 300pts by adding the new muyibs box, govad HMG, and Fiday and Ragik from Beyond IS
>>
>>54971858
>Daylami are awesome cheap throw away units that play themselves.
and they exist in the same army as gazis
>>
>>54971900
>Not building your list with four mutts and 2-3 infiltrating daylami with panzerfausts

Do you even shock and awe?
>>
>>54971922
>>54971900
Seriously this. Take both!
>>
>>54971485
Seems solid aside from that rifle Daylami. I guess he could be used as a Ghulam since they have rifles.
Panzerfaust infil Daylami are great though, I don't know what people are on about. They may not be undercosted autoincludes that can do everything like Ghazi, but they're a good troop.
>>
>>54972005
Most of my vanilla lists I tend to take one. Few times it's been a clincher even if failing the infiltration.
>>
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>using daylami with the bahram instead of vanilla, AVA: Total daylami
I'm ITS ready!
>>
>>54972046
8/10, it's no England Still Won but still respectable.
>>
>>54972046
Kill enemy
Secure HVT
???
Profit
>>
>>54971700
Just tell them to get a Muyib box along with the starter. Muyib Core is glorious. Basically run a Muyib Core and everything else from the starter bar one Daylami and you have a 9 Order 200pts army, even if it has 2 Irregular troops. Although Ghulam are still essential to expand into 300.
>>
>>54972079
This made me think of a joke:
A group of Highlanders attack Jeanne d'Arc, who wins?
England
>>
How would it reflect on me as a person if I used both Aleph and Ariadna?
>>
>>54972584
kek
Aaand stolen for the bad joke thread
>>
>>54972584
Laughed.
>>
>>54972600
Used on how?
>>
>>54972600
It wouldn't
>>
>>54972600
You're already an unredeemable faggot for playing Ariadna, so there's not much worse you can do.
*hides pile of own Ariadnans under table*
>>
>>54973176
What's the most patrician faction?
>>
>>54973345
Ching chong motherfucker.
>>
As a game developer I want to know... What is it exactly that drives you guys to play Infinity? Is it the game itself? The models? Price point? Maybe it's a mixture, but none the less if you guys could let me know why you play this (or mini games in general) it would help a crap ton. Thanks
>>
>>54973572
You fucking wish,number 2

Pan motherfucking Oceania all the way. All others are trash.
>>
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>>54973795

Sci fi skirmish wargame with good looking models is like 75% of the reason I play this. That my army can be like, 10 guys, or 24, but never like, 400, is great for painting/building goals and makes me feel like my dudes are MY DUDES, not just rank and file fucking whatevers. Even my highlanders or my fusiliers feel less rank and file and more... one of 7, one of 4, that kind of thing. Does that make sense?

If I was told about Infinity back when it first came out I probably would not have bought any models. That shit is... wow. Like, impressively ugly. I secretly do want the old McMurrough though, he's so stupid looking it almost wraps back around to amazing. Also I can force my opponent to have to look at him for like 3 hours and that alone will probably tilt people
>>
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>>54973795
The rules. It's what drove me to the game first.
I really like the Orders and ARO system and hidden information. Before Infinity I played 40k as Imperial Guard and before that I played MtG, mainly blue decks, where my favourite kind of thing was rules fuckery like pic related and generally playing "permission" decks.
As much as I liked IG, playing the sledgehammer faction got old quick. The ARO system sounded like something that would let me feel that rules fuckery or control feel again.
That's why I went with Nomads. They have hackers and board control and I felt like this would be the faction in which I force the opponent to make the bad move. I'm still getting the hang of it (especially as I ultimately went with a little more straightforward Corregidor), but I got the complex interaction and was on the receiving end of it as well, which makes me appreciate the game more.
Note that I started getting the figures back in N2, but didn't actually start playing until N3.
>>
>>54973795
Minis drew me in most of all. I love the hobby and their miniatures are the best IMO: that scifi/anime look, cheesecake minis here and there, great art/dossiers, and scale (both miniatures and the game scale). KDM comes at a close second though.

Gameplay-wise: It's pretty solid and for the most part very balanced. List-building is important, but it's secondary to tactics and decision making.

What kept me playing/collecting for 6+ yrs in was CB themselves; they're a cool bunch. Small beginnings but being there with their growth, interacts with the community (even making miniatures of a few notable community members), they're open about their processes, etc etc
>>
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>>54973795
>As a game developer
Bostria, we know it's you shitposting.
>>
Got pasted by a Marut today, curious how people deal with these in ARO? It was using smokescreens to move between cover and hammer targets while skirting my assault hacker and MSV troops. Is there an easy fix or do you have to deploy specifically to fight it off?
>>
>>54973795
The reaction system makes the game highly skill based, meaning that my choices during the game matter.

A big problem with a lot of competitor games is low interactivity. 40k had very weak cover rules for ages and your opponent's army literally doesn't matter on your turn except for determining who you are going to shoot at, so your choices are limited. In Infinity the reactive turn makes it so your choices matter a lot both offensively and defensively

Another huge, but subtle, thing about infinity is that the "basic' attacks you can be hit by, like a rifle or combi rifle, are actually somewhat lethal. In 40k your average bolter shot has a some odd 25% chance to actually land a wound against something as flimsy as an imperial guard, meaning that vs most armies you literally didn't care about your basic attacks with your troops. It became special weapon hammer, which meant that the game was about getting as many special weapons into as small a points space as possible, turning the game into the infamous killhammer where you basically just mathed out how effective your special weapons were at killing given targets, because they kill squads so much faster than basic weapons that the basic weapons effectively don't contribute to slowing down the amount of incoming fire you end up taking, if you didn't shoot your basic weapons you would take out the special weapon about as fast as if you did, but because shooting back with mostly irrelevant dice extended your squad's HP a bit if it survived long enough you had to do it.

While an Ariadnan grunt can't one shot a tag, obviously, a big thing about infinity is that an Ariadnan Grunt watching a firelane does more than just force you to roll dice. That Ariadnan grunt is another shot coming in if that Tag wants to open fire it has another shot it needs to beat, even if that shot isn't likely to injure it. Forget about the average 'elite" model going down to a lucky shot from many guns.
>>
>>54973795
What first drew me in was the smaller scale, more squad based, skirmish style the game has compared to something like 40k. The second thing that drew me in was the incredible models (I got into Infinity right when they switched to the new sculpting). The final thing that sealed the deal was the whole orders and ARO system
>>
>>54974403
I get that reference
>>
>>54973795
I played 40k starting in 2nd edition when I was in middle/highschool. I had a lot of fun with it for years but after a certain point I realized I never play it any more because it's really cumbersome and just not that much fun. I sold my army and started looking for a new game. Infinity drew me in because of the minis/anime art (badass hacker space nuns). I like that it's a smaller scale. I can actually paint my force and a game only takes an hour or two. Most of it spent actually playing not organizing and moving 60 gants only to take them off the table in handfuls. I stay because Infinity is also the most balanced mini game I have played and the skill level is extremely deep. I honestly haven't looked back at other games since I got into Infinity.
>>
>>54974488
Usually without anti-TAG weapons fighting TAGs is difficult.
Smoke screen does not work against an MSV2 unit. You did not say what your faction is though; everyone fights TAGs differently.

I was on the receiving end of a Marut once. I had quite a lot of trouble dealing with it, as my only Assault Hacker has been picked off early and the dice didn't go my way when trying to dislodge it while it was in Supp Fire. I snuck a BSG Wildcat in near point blank range and no shots connected. I don't even remember how I took it down ultimately, but I remember a Sophotect getting to it in the last turn and turning the game around by repairing it.
>>
>>54974488
You should never try to deal with anything using AROs at least not reliably. An active turn TAG is going to kill pretty much anything it wants if it's left out. AROs are just to make your opponent waste orders. Dealing with TAGs is sorta faction dependant, my favorite tag killer is E/Mcc Morlocks, getting them up to a Marut would be a lot harder because of the smoke but I can also fall back on white noise. What faction do you play?
>>
>>54974488
The main, possibly singular, benefit of TAGs is their ability to ignore AROs very safely. You generally need to handle them in your own turn. AP special weapons, or even close combat done by a few units, can take down TAGs rather effectively, especially if done via coordinated order.
>>
>>54974403
I don't understand this.

>>54974122
>>54974249
>>54974607
>>54974618
>>54974668
A lot of ARO and gameplay/balance reasons... Thank you guys, as simple as it seems it really did provide a lot of insight. Trying to make something the community as a whole can enjoy, not just a niche section. I might swoop by again sometime in the future with another question.
>>
>>54975306
Bostria is an art director and spokesperson for Infinity and he has admitted to visiting these threads. We don't know if he actually posts.
>>
>>54975504
hi it's me bostria
>>
>>54975545
No, I'm bostria. See my name
>>
>>54973795
The models and the setting. I don't give a shit about the rules, I just assemble and paint nice-looking minis and occasionally (and badly) play a game in an interesting setting.
>>
>>54973795
I don't play the game nor have any models, I just really like the way everything looks and the fluff of each unit and a partial like for the setting.
>>
>>54975569
>>
>>54976282
Now, now, imposter.
>>
>>54976403
An "Imbostria" if you will
>>
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like one of the guys first posting here.
I'm comming from Warhammer 40k.
But im very new and more or less inherit a old space marine army. I like those bulky mofu's alot.

But Infinity looks so good and it's so much cheaper.. plus im a massiv japanophile/weaboo. My playstyle in videogames/cardgames is always:
Directly in your face.
Without any remorse.
with all those parables, what would you recommend me if i want to start with infinity ?
also sorry my english is bad. Im a kraut (which will makes it harder for me to find players i guess)
>>
>>54976694
Any faction can do that sorta.

But Combined Army and PanO both lean into that. PanO plays a mostly no frills aggressive shooting game. Combined army has tons of options but can basically be a team of angry gorillas that pound the enemy down.
>>
>>54976694
Pan-O, Morat Aggression Force, and Steel Phallus, probably.
Do you happen to live around Frankfurt?
>>
>>54976694
Maybe Morats or Steel Phalanx. Since you're a weaboo maybe some Heavy Infantry focused Yu Jing/ISS/JSA.
>>
>>54976694
Well, Japanese sectorial army is the weebs choice, but they don't have any bulky armors, just sleeker power armor and ninjas. Maybe vaniila Yu Jing?

Though PanOceania is perhaps more direct, they MO is just shoot the opponent.

Pic what you like the looks most, most factions are pretty flexible about what they can do.
>>
>>54976787
>>54976823
>>54976852
Thanks alot. I will browse the website catalogue of those factions and try to find something i like.
>>54976799
Sadly not. Im from Hamburg
>>
>>54976694
Steel Phalanx (an ALEPH sectorial) sounds like your exact jam.
>>
>>54976929
Oh, also, Japanese sectoral army. Their army is no tricks or special stuff outside of ninjas. Also everyone has courage.
>>
Yo, anyone know if fluff refers to psychic abilities or psykers? I vaguely remember something about it in Praxis, but my memory is horrible.
>>
>>54959000
Yes, I'm aware, but that doesn't explain the ALEPH-marked cyrotanks in the center of the Zone and the army of lobotomized soldiers pulled from all the factions with ALEPH parts trying to kill me.
>>
>>54977697
No, I don't think there is any solid reference to such things. We HARD science :P
>>
>>54973795
Got a demo, liked the rules and the not-X-Com flow of the game, later bought into the game because of the miniatures (the Shasvastii and old Drones in particular). Stayed because of Shasvastii mindfuck and trolly tactics, "it's not your list it's you", and because there was no shit like old-edition codexes like in 40k.
Three guesses why I don't play much lately.

>>54974488
>how people deal with these in ARO?
Monomine from HD.

>>54975545
>>54975569
>>54976282
>>54976403
>>54976478
>>54976787
>>54976852
>>54977759
Shut the fuck up you faggots, All Hail Bostria day is next month.

>>54976694
You can go the weeb route with the Japanese Sectorial Army (JSA) but they're more like hyper-aggressive glass cannons. Also the Morats (CA sectorial) are about as subtle as a brick and hurt as much.

>>54977697
There are a few mentions, but they seem limited to intelligence, xenobiology and the like. We don't know for sure if there's any human with psychic abilities, or if it's just advanced lab tech for mind scanning, brain probes and the like.
>>
>>54968145

Mobile Brigada
>>
>>54971526

Didn't the world champ win with 2 or 3 Daylami in his army?
>>
>>54971485
>>54971503

Is it possible to make Ayyar look bad?
>>
>>54971658

>ayyar with real gun

Son, he has 2 real guns. Everything else are sidearms.
>>
>>54972584

This got me.
>>
>>54972525

I second this. I personally do not like the Muyib's model, but I cannot argue against his godlike kits.
>>
>>54973795

All of the above. I will admit that I value style over substance (to an extent), however Infinity has both at a lower price than other wargames I've seen.
>>
>>54979412
New Muyib box coming this year
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