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/ccg/ Custom Card General /cct/

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Thread replies: 274
Thread images: 108

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"I didn't see a thread already up" Edition

>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Color Pie mechanics
http://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2017-2017-06-05

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >54829837
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OT: >>54829837
I fucked up at the end, oops.
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>>54914707
I think you forgot to put that in a planeshifted frame, buddy.
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>>54914915
I thought Planeshifted frames were only for cards that were functionally the same as other cards, except for color (i.e: Black Knight and Blood Knight)?
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>>54915059
I think he was >implying that the card is off-color. Green doesn't get countermagic.
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>>54914903
"Whenever an opponent cast a nonred spell, ~ deals damage to that player equal to the number of nonred spells cast this turn."
This is no way deters combo.
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Weird counter spells general?
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>>54915514
creatures count as spells, so the wording here is redundant. otherwise, nice card
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>>54915649
No. "Creature or spell" here means "creature on the battlefield or spell on the stack". Cards are only spells when they're on the stack.

Good god, learn the rules before you make cards people.
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>>54915708
The part he meant I think was "that spell or creature deals 4 damage to its controller" is redundant.
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>>54915514
This seems pretty odd, plus Red already has ways to deter casting creatures or counteract the use of instant/sorcery spells in the form of burn and copy/redirect effects.

More interesting might be a card that had a spell deal damage equal to its cmc to the controller unless they shuffled it into their library and drew another card instead. That helps Red against bigger threats that are hard to burn down and can also help get make an opponent think twice on an enchantment. The shuffle and draw fits Red better as a sort of Chaos Warp effect. I think it would need to be more expensive though.
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>>54914903
I'm not too certain on the name. It doesn't really address the fact that it's a giant dragon levying taxes.

As for the card itself, I think it seems fine, aside from the wording that >>54915507 mentioned. It may be a bit expensive, as most of the time people will only be casting one or two spells each turn, so the overall damage will be minimal, especially since it's landing so late in the game. I'd say you could bring it down to 4 cmc without issue, and possibly push it at 3 if you really wanted it to shut down strategies relying on spamming a bunch of spells while also being more efficient as part of an average red deck as extra burn.


Trying out more things with Emerge. I'm liking how it works thus far with larger creatures in Blue and Black, since it means they aren't as reliant on cheap creatures. I am a bit uncertain on whether to keep the old Blue mechanic of Filter, which was similar but had a flat cost and a bounce rather than a cost reduction and a sac. Right now it's only still on a few cheap creatures where it functions more as utility.
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>>54915899
Why are you capitalizing keywords?
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Bumpity zumpity
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Old shit. Bump, I guess, as well.
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>>54919192
>Card maker cannot into contractions
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>>54916651
Bad habit

>>54916822
Seems pretty useful for graveyard based strategies. I might make it a 3 mana 2/2 instead just so it's more survivable and is harder to get out, but that's minor.

>>54916834
This is a quite nice black card. It balances out what you're bringing back due to the life loss, and can't do it endlessly since if your graveyard is empty you'll lose.

>>54919178
Feels a bit limited in what it can do, but still solid if you have Skeleton tribal going on. I would say that you should switch the effects though. White is all about self-sacrifice and making tiny creatures, while Black is about sacrificing others to boost the power of an individual.

>>54919192
Seems very strange, but I could see it being an interesting car in some formats. In most cases though it's going to be an arbitrarily large fatty.
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>>54921295
You do realize that players can reveal any cards from their hand, at any time?

This card literally gives infinite 1/1s as long as you keep paying 2 mana.

Even if that (and the lord effect) was balanced, the "Fluke" is still redundant. When you draw any card, you may reveal any card.
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>>54921412
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>>54921468
Infinitely better, and an interesting design. The lord effect is a bit strong though imo.
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>>54921468
how does this work if an opponent has telepathy on the field? can you only activate the ability once per turn?
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>>54921485
This one's more a Design thing than a Development one here. The intention was to show off the Fluke concept on a card with an obvious follow-through. It'd be open for Development to tweak the numbers for the token creation payment and such.

1CC for a tribal lord with an upside is fairly common though, so I'm not sure where the concern is coming from there.
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>>54921531
It'd trigger when your hand starts being revealed as Telepathy's effect first begins, I think.
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>>54921588
>I'm not sure where the concern is coming from there.
Idk. Mostly because there are so many Soldiers, and because they're so easy to get. Just a gut reaction from me.
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>>54921531
Note that you still "reveal" a card, or your hand, when a spell or ability instructs you to, even if you're playing with your hand revealed due to something like Telepathy. For reference, the ruling on Land Grant.

>You can pay the “reveal your hand” cost even if your hand is already revealed due to another effect.

So, you can still reveal the card when you draw it, even under a Telepathy effect.
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>>54922209
I love it.

I have a pet peeve with enchantments that do not stack with themselves (becoming dead cards if you get more than one in a game); as a result I almost never run more than 1x of such enchantments. If this had an ETB trigger of something small, I'd like it even more. E.g. "When ~ ETB, put the top two cards of your library to your graveyard."
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Posting my shitty cards
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>>54922930
And these three
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>>54922930
This is cute, but it's basically just "target spell can't be targeted by spells or abilities this turn". So it SHOULD just be that, imo.

>>54922952
These are pretty parasitic. A 2/2 for 2 is pretty weak these days, and even with the pair upside they're not great. That said, the blue one is unusual in that it's a drawbackless 2/2 for 1U, which is something blue doesn't have yet.
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>>54922209
This design is dope as fuck. Seems a little weak, though, and would probably still be weak at [B]. Maybe tack on something like "At the beginning of your upkeep, put the top card of your library into your graveyard?"
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>>54922952
These don't do much by themselves. I'm assuming they're part of a set with Soulbond or something similar?


Anyways, Knight tribal commander when?
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>>54921266
I like this. Especially the creature type, though "Sponge Horror" might be more appropriate.
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>>54923152
Totem armor is a cool effect, and this seems like a neat take on it. Also not too overpowered either, since a player can simply use removal on the creature with the mantle to get rid of it for everything else.

>>54923154
Having renown be shared seems quite interesting, although it being a variable value for that card might be a bit odd.

>>54923332
Pretty neat. The effect reminds me of Fleshmad Steed from Theros, although this has a stronger downside, but bigger overall stats. I think it works nicely.

Glad you liked the Sponge. I had planned on including a wide variety of creature types for the set, so I wanted to slip in some more off-the-wall ones. It being a Beast is mostly a factor of the set as a whole, to emphasize that a certain creature is much larger or stranger than typical of its kind. Horror might be more fitting in that instance though.
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>>54923513
Keyword abilities like lifelink and menace aren't capitalized.

Picture unrelated.
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>>54923595
>Keyword abilities like lifelink and menace aren't capitalized.

More specifically, subsequent keyword abilities after the first in a line aren't.
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>>54921266
I stole one of your cards and made it look a little prettier.

>>54916822
>>54916834
I have a soft spot for cards that are intended to combo with each other, and these are a great pair. It would be neat if the apprentice had lifelink rather than menace, to complement the reanimation-induced lifeloss.
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>>54923595
This is probably super broken in some degenerate deck. Cathartic Reunion makes it a 1 mana 4/4 flier, and Magus of the Bazaar lets you cast it for free. Unrestricted cost reduction is always strong - see Affinity (Frogmite et al.) I'd cost this at 4UU or 4BB, and make the reduction [2] less each time.
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>>54923595
>>54923595
Faithless Looting breaks it in half.
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>>54923867
Cool. I like the touch of the Temur symbol there. I'm also still really pleased with how it turned out.

>>54924025
Seems really strong. I initially read it as putting X +1/+1 counters on one other creature, which seemed less crazy. I feel like it would either need to be a temporary pump when it enters the battlefield for all creatures, or put that same number on a single other creature. Otherwise this feels like it's very easy to get out of hand. Granted, it is a mythic, but it still feels drastic.
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>>54924025
I based it off Hollow One, but I see that adding flying makes it fall to the broken side of things.

Note that, unlike Hollow One, this one requires the player to discard a specific type of cards: creatures.

How's this? Making it a 3/3 means it dies to most removals.
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Posting here after a very long time (and quit playing after Lorwyn), but been lurking since forever... I guess. Well, first card, I like the idea behind it but I think that the card is s Little too wordy; CnC welcome.
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Thoughts on this guy as a custom general? Too powerful?
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>>54924234
welcome to the thread glad to have a replacement for that whiny faggot that 'quit' last thread
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Made a whole set of 151 original Pokémon like, 8 years ago. I'll post some now.
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>>54927724
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>>54927732
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>>54927750
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>>54927724
>>54927732
>>54927750
>>54927786

If you're posting a lot of cards, there's an image stitcher in the OP you should use.
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>>54927786
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>>54927798
holy shit thank you
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>>54927853
I can make a rar of the ones I have (over 180 in the set, so far, no real rhyme or reason so far, though to color balance or rarity balance yet) if people care enough.
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>>54919192
If this guy hits the chosen opponent, their life total becomes zero, then he dies, then they lose. His ability should just be "The chosen opponent's life total cannot (sic) go below 1"
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>>54928017
That actually fits lore-wise, too. I like it.
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>>54924234
The wording on this does seem like a bit much, especially since it explodes in such a dramatic way that will kill basically everything on the board as long as there are a couple tokens.

It's not a very green effect, and probably would fit better in Black.

>>54926386
Assuming this is for Commander, the last line seems pointless, since they return to the command zone anyway. I think you need to make the creature Sacrifice part of the cost rather than an effect as well. Other than that, the biggest thing would be the power being really high without much purpose, since it has deathtouch. You could cut it in half and it would still be fine.
>>
>>54927853
Main thing that bugs me about these is that while Squirtle and Charmander only improve as they evolve and don't gain/lose anything, Bulbasaur is all over the place and has no progression.

Squirtle starts with a toughness booster, picks up hexproof and a power swap, and then gets a big power boost so the new downside of the -1/+1 doesn't affect it as much.

Charmander likewise has fire breathing, then picks up first strike, haste, and flying.

Bulbasaur starts with lifelink, and loses to Squirtle all the time. Ivysaur loses lifelink, and then gets a damage prevention ability. Venusaur loses that, gets trample, gets the ability to untap lands, and then gets a pretty neat solarbeam mechanic. Which for some reason also is useless against Blastoise.

Just strikes me as odd is all.
>>
>>54930613
I felt like the Bulbasaur line had so many mechanics in the game as a grass type pokemon; Leech Seed, Stun Spore/Sleep Powder, Solar Beam, among many others, wherein the other two lines felt a little more organic and basic, so my ideas were all over the place with that.

You bring up a great point. Any advice on how I could progress that line so that it stacks up decently against the other two starter lines?
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>>54930508
>>54926386
I agree the p/t is much higher than it needs to be. Not really for power level purposes since is commander after all, its just not necessary. Also the other suggestions, other than not needing the revival landfall. Thats perfectly functional and not redundant in commander, though its powerful on this. You will always want to landfall this over putting it in the command zone and thats fine.

The card is fine, but what exactly is its purpose? It feels like a strange combination of abilities. Landfall is fine, and the other ability is fine, but why together? It works but its not a very functional or interesting design imo. Theres no apparent synergy between those sbilitirs in those colors. Since its a custom commander, I figure you had to have had a goal in mind that im not seeing? I can see wanting the revival since you want to build around this guy, but supportig a spell centric grave value deck in ub isnt really that weird. Most of your cards are gonna be ones you play already. You probably dont need to build around this guy in other words. So him making himself easy to keep bringing back isnt necessary for a hypothetical deck I imagine to function.
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>>54930508
>I think you need to make the creature Sacrifice part of the cost rather than an effect as well.
Yeah, bad phrasing on my part.

My idea with the landfall effect would be that you could allow it to go to the graveyard to avoid paying the commander tax.
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>>54930744
I didn't have a particular strategy in mind. Was just interested in making a dracolich sort of card. So he comes back from the dead and can reuse instants and sorceries since he's a lich.
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>>54930732
Well, ignoring the color pie somewhat, I would say that a tapdown effect when it attacks would be a better way to get across Sleep Powder and the like. Lifelink is good for absorb, but should really be on all 3, espeically since Venasaur already has an evergreen keyword, so it wouldn't take up any extra lines. From there, you could swap out his land untapping and ivysaur's damage blocking effect and give them both something to represent the spore style moves.

I also feel as though you could alter the p/t of them to better fit the type matchups, but that's trickier to do since they also have abilities to alter them.
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>>54930732
To me bulbasaur embodied growth (its main attribute is a bulb that grows into a flower after all) which means a counter gaining ability. And then maye he could remove counters to do things for status, with venusaur also letting you remove counters and do that much damage to a creature which feels like deal damage equal to power which green has.
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>>54930746
Didnt think it wad flavor bssed. Maybe have a phylactery like mechanic of some sort. Thats what I think of for liches. And then tie that into the revival somehow ditching landfall entirely to make the design a little more elegant and tie those aspects together.
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>>54930789
>>54930802
I like both these ideas. I've left everything about both Ivysaur and Venusaur the same, but the card text reads as follows now:

Ivysaur:

Lifelink
Whenever you gain life, you may tap target creature. That creature doesn’t untap during its controller’s untap step.

Venusaur:

Trample, lifelink
At the beginning of your upkeep, put a Solar counter on Venusaur.
Whenever you gain life, put a Solar Counter on Venusaur.
Remove X Solar counters from Venusaur, then choose one: Venusaur deals X damage to target creature; or, you gain X life.

Think this works a little better? I think this way, Venusaur can gain counters a little faster, and choose how much of its solar power it wants to use, and regarding Ivysaur, it will let you tap down a creature by the end of combat, or allow you some cheeky clutch plays with instant lifegain spells in you need to attack unblocked.
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>>54930962
I actually meant +1/+1 counters. What I kind of like is, bulbasaur gets a counter each end step and thats it besides the evolution (to keep it common), ivysaur can remove a counter to fog a creature (similar to the tap but more within green's pie) and keep the counter gaining, and venusaur could get 2 or 3 +1/+1 counters counters instead of just one and replace the fog with removing all counters to deal that much damage to a creature (killing it outright instead of fogging so theres some mechanical relation)
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>>54931122
I'm not sure how I'd be able to word this, since after Bulbasaur evolves, it would lose all counters that were on it, and the newly evolved Ivysaur wouldn't be able to reap the benefits.
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>>54931694
Dont see why it'd have to. Its an end step trigger so by the time ivysaur would be able to use it, itd already have one.
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I'm genuinely shocked I can't seem ro find a card to base this wording off of. Anyone have any ideas?
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Looking at making a custom commander, came up with this, what do you guys think?
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Choose a player with the most, or tied for the most cards in hand. Each other player that has less cards in hand that that player, draws cards equal to the difference.
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>>54933545
>>54932226
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>>54933545
>>54933553
Sorry, should be: "less cards in hand than the chosen player."
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>>54926386
It's a mishmash.
>1UB
>flying
>2/3
>[B/HB/H], Sacrifice a creature: Return Metharos from your graveyard to the battlefield.
Morbid — If a creature died this turn, you may cast an instant or sorcery card in your graveyard. If you cast a card this way, exile it.

>>54923867
You shouldn't be mitigating the lifeloss. Swing in a and win. T6 is plenty time :p

I like the phoenix. Scavenge, not so much. Don't really understand the idea behind it, aside from synergy.
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Booooooooooop. More possssssssssssts.
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>>54934209
Why are you using special snowflake frames?
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>>54933790
>Scavenge, not so much. Don't really understand the idea behind it, aside from synergy.

I'm not sure I'm reading this right, but it sounds like you didn't realize Scavenge is a real keyword.
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>>54937006
You're not. I think Scavenge is 'off' in the card.
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Just gay things.
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>>54932647
Seems fine, though there's nothing really Blue about it. Arguably not even that Green.

>>54933521
This feels a bit odd, as it would be relatively easy to cast this outside of the proper colors if there were any hybrid creatrures. Convoke also makes the effect really, really cheap. Plus, with the way most games work, it's also going to likely destroy your opponent's entire board when you counter a big spell and all of their smaller things from earlier turns are still around. A counterspell and a one-sided boardwipe feels like too much for a 6 cmc. Even if it's 4 color, it can also be reduced with creatures.

>>54934209
I think the color is off on your frame. It should indicate a multicolored artifact.

Also, this card is pretty crazy, since it's either an infect-fireball where you can simply spend 10 mana on it and have it deal X infected damage to a player, or you can just pay 0 and you get a 4/4 for 3 with Infect and Devour to pump it up to a huge size.

I get what you were going for with damaging itself to put -1/-1 counters on itself with infect, removing them by devouring more creatures, but there's a reason they don't usually mix the two types within single sets. More key is the fact that nobody will really use it that way, since it's better as either a cheap early drop or as a finisher.

Also, very weird that it can't fly.

>>54934934
That's a pretty neat idea. Honestly the only thing that irks me about it is that you're actively paying mana to put -1/-1 counters on your own creature. Granted, it's to prevent you from losing a bunch of life, but it just feels a bit off.

>>54935495
Interesting idea for an enchantment. Makes Blue removal far more reliable when you can easily predict what to counterspell.


>>54937272
Well, it also wasn't originally intended to be a giant intangible aurora.
>>
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Does this count? Or is there a separate thread for alterations?
>>
>>54940755
Congratulations creatureless control, you know have a one mana kill spell with absolutely no drawback. This is one of those cards that seems fine but when taken in the context of the game would not work
>>
>>54941993
>with absolutely no drawback

Deckbuilding constraints are kind of a drawback.
>>
>>54942126
It is absolutely no drawback. Dega control with Gideon and land swings. Can't cast during your turn because of sorceries. Or Grixis control, or whatever. One mana removal should come at an exceedingly high cost.
>>
>>54940755
>>54942126
I'm agreeing with >>54942388 here. Even outside of creatureless control, it's still incredibly easy to build around. Say you run BR aggro instead. The game is basically over by the time your opponent will have the mana to cast the spell from their graveyard, and they'll have to spend all their mana for a turn getting rid of one of your creatures.

It's far to easy for one player to cast compared to the other for it to be even.
>>
>>54943068
Not to mention that it's easy for black to find effects that exile cards from their graveyard.

I'd offer constructive criticism but I can't really find a way to make it interesting while keep the original idea. Maybe instead of being B and 3, make it 1B and 1.
>>
>>54944425
1B and 1 might work better. More so if it's also instant speed, since that would give the opponent more chances to make sure they would be able to use it. It would be more universal compared to Doomblade, but still have some ups and downs.
>>
>>54944522
Would still be strictly better than Doomblade (and other 1B removals) in creatureless decks. It should probably

>1B Sorcery; opponent can cast it as instant for 1

or

>BB Instant; opponent can cast for 1
>>
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I just can't bring myself to make a good planeswalker
I wanna make a custom EDH cube and I am starting with potential commanders
>inb4 rick and morty
What kind of gimmicks would you expect Rick to have?
>>
>>54934934
Could this get away with trample?
>>
>>54947715
Basically everything about this is terrible.
Like everything, everything. I'd try to give specific critique, but it's literally the entire card is wrong. Scrap it and do something 100% different.
>>
>>54934934
This is interesting, especially if you get it with a card that prevents life loss or reverses it
>>
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Is feud as a downside in exchange for something powerful interesting space at all?
>>
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>>54946921
Might be a bit undercosted, though I like the idea. Essentially requires giving up your land drops later in the game to deny your opponent theirs, while also making it less reliable due to requiring combat damage. I'd be wary of it breaking somehow, but it's a cool card.
>>
>>54949372
Could be. The idea if having to constantly win feuds to keep it up seems interesting, and it works well with the effect since you'll be drawing a lot of cards to discard with it.
>>
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i cant tell the power level of this
>>
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>>54954676
Don't use the colorshifted frame unless it's actually a colorshifted card.
>>
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>>54954354
u bein' funi m8
>>
>>54955001

i like my first ability better than yours, also wow, i guess there arnt too many ways to do a time planeswalker
>>
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>>54954354

heres my take on a cool green walker
>>
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>>54955252
>>
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>>54955345
>>
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>>54955543
>>
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>>54955571

my cycle of Commander 20XX legendaries
>>
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>>54955600

raging river on attack
>>
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I've been trying to balance untapped tri lands
>>
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>>54956408
It's alright, but the Vehicle bit feels tacked on. Mana costs before tap costs before other costs.

>>54956393
Untapped trilands feel like an development exercise where you have to throw on enough downsides to justify making three colors but not so much that it compares badly to rainbow lands. I'd rather just see untapped 5 color lands.

>>54955001
>>54954354
Skipping the next main phase is pointless since the opponent would just cast stuff in their post-combat main phase. Skipping combat would almost always be better.
>>
>>54955345
I like this idea, though I don't love the execution. I never thought of pairing with things besides creatures. What I would do is make something happen whenever the land it's paired with does something I don't think mechanically it still has to give both cards the same thing because they aren't both the same permanent type anymore.
>>
>>54956393
I mean... do these HAVE to have basic land types? It feels like that's another upside you have to compensate for if all you're going for is etb untapped trilands.
>>
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CHALLENGE:
You have 'till the end of the thread to design a cycle of alternate win conditions.
>>
>>54957813
Actual Challenge: Post NEWLY designed alternate win conditions.
>>
>>54957838
On phone at moment:
'Become Compleat' 2WB
Enchantment
When you have 10 poison counters, you win the game.
WB, You get a poison counter: Each player draws a card and loses 1 life. Activate only once each turn and only as sorcery.
>>
>>54958063
'Eternal Progress' 3UG
Enchantment
1UG: choose a nonToken creature you control with CMC3 or less. You win the game if you control 10 or more creatures with the same name. Otherwise create a token of that card.

'Shadow Warfare' 2WR
Enchantment
Whenever a creature you controls deals combat damage to a player, exile the top card of your library face down.
Reveal 4 nonland cards from exile you own: If all of the revealed cards have the same name, you win the game.


'Miraculous Reanimation' 4GB
Enchantment
At the beginning of each player's end step, that player returns a creature from their GY to the battlefield. If they can't, that player puts the top 2 cards of their library into their graveyard.
At the beginning of your upkeep, if you control seven creatures with different CMCs, you win the game.

'Nobel Experiment' 4RU
Enchantment
Whenever you cast a spell, put a counter on @. Whenever an opponent casts a spell, remove a counter from @.
When there are 20 or more counters on @, you win the game.
>>
>>54957459
Should be each instance yeah. Don't hate. Did that so long ago ;_;

>>54957813
>killmyself.
Pit-shot RRR
Sorcery
Exile cards from the top of your library until you exile a land card. If you exiled fifteen or more cards this way, you win the game. Until end of turn, you may play cards exiled this way.

>Actually viable and nigh-broken.
>>
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hey so I know it's probably a somewhat boring card cycle, but I got curious and wanted to try and create a cycle of "serra" creatures, for a hybrid card. How do you guys think I did? I tried not to overlap keywords too much but it was somewhat difficult.
>>
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>>54946921
>forecast calls for cloudy skies with a chance of STONE rain
>>
>>54958911
The fact that each keywords isn't shared by the two cards with the same color but also aren't all unique to each card bugs me.
>>
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>>54958911
>702.2b Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature’s toughness. See rules 510.1c–d.
>702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking.
Basically, when Color experiment 3 is blocked by one or more creatures, it can assign 1 damage to each blocking creature and trample the rest to the defending player. Never has both deathtouch and trample been printed on one card for probably this reason.
>>
>>54955345
I'd have terralink simply read 3G: Wandering Treant becomes an enchantment creature attached to target land you control with "When enchanted land becomes tapped, add GGG to your mana pool"
>>
>>54954676
Regenerate has been officially deprecated. The last set it was used in was Oath of the Gatewatch, but moving forward it's been replaced with "Indestructible until end of turn". Toss it in the pile with Banding.
>>
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>>54959343
>>54959475
I gotcha, so how's this then?
>>
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>>54964064
That doesn't work due to how hybrids work out. It has to be something both colors get on their own.
>>
>>54964064
This doesn't work since on none of them can both colors get both abilites (Except the WB, maybe) and also the BG one's art is already in use. Some RG elemental from shadowmoor block or something like that.
>>
>>54964053
Specify base power otherwise it will only work on temporary boosts. Also maybe add text clarifying that if a creature is prevented from dealing damage, or deals negative damage, it's power doesn't change. You honestly think people aren't gonna try and argue that shit?
>>
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Trying to fit the card in with the theme of the song. Can "sacrifices all spells and abilities they control" be considered legitimate?
>probably not
Need something black that fits the theme of "Do the impossible"
>>
>>54964233
>>54964263
god damn it this is harder than i thought.

Also R/W gets both abilities doesn't it? like in seeker of the way or monastery mentor.
>>
>>54964290
Exile shit.
>>
>>54964314
I know I can exile, but I needed something related to black that seemed impossible
Maybe I should just make it so they have to exile a creature they choose, like a super sacrifice
>>
>>54964313
Prowess is in a weird state, that since it's so new and pushed, It kinda feels like NOTHING fucking gets it part of the time. Though outside of the jeskai, I don't think there's any W prowess things.
Menace is kinda in the same boat, where they SAY it's black, but actions and history mean it's red.
>>
>>54964323
yeah that's true, although menace does show up in black somewhat, but i agree, it shows up way more often in red
>>
>>54964313
I think prowess is fine here, youre gonna have to dip into tertiaries for hybrids sometimes, but really the problem is this idea is just really hard to do perfectly because keywords arent spread around nice and evenly like that. I know its just an experiment but it may have to just be one you can't really make work.
>>
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custom overload
went over some old custom cards, made some changes, pruned some, added some

Would wanna make a commander cube, or some sort of draftable set
>>
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>>54964559
all right, I tried it with Allied colors and found I had a way easier time with it. although I had to reach a littlebit for U/B
>>
>>54964804
These are better, but the red ones are pushing it a bit
>>
>>54964842
>the red ones are pushing it a bit
how so?
>>
>>54964804
Are these placeholder names, because "two abilities" creatures are boring as fuck, especially with those combinations
>>
>>54964904
well yeah, I know they're boring, I just wanted to try making dual colored "serra creatures."
>>
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Anyone up for Unfun?
>>
>>54964924
Isn't the point of serra is that it's total shit?

The GW one isn't total shit, nor is the UB one
>>
>>54964977
hey, hey. I like Serra Angel.
>>
>>54964977
>Isn't the point of serra is that it's total shit?
Maybe by today's standards.
>>
>>54964934
This seems like a fun thought experiment. Try to think how many cards you could actually get with this, /cct/. How many do you remember the artist and flavor text for?
>>
>>54965009
>vanilla creature with two abilities that don't synergize except against people who run flyers
>running commons that aren't 2$+
>>
>>54965087
The point is that Sierra Angel was a house when it was printed.
>>
>>54965087
You... know flyers can block non flyers right?
>>
>>54965109
>>54965127
yeah yeah I'm sure it was not total shit pre 2010 when it got blown the fuck out by Baneslayer and general creep post that
>>
>>54932226
Funnily, this makes the entire table deck themselves
>>
>>54965087
Being able to attack over someone else's creatures and block their creatures has obvious synergy.
>>
>>54965183
Idk if you knew this but serra angel is still pretty good in limited anon.
>>
I don't have the time to make the card, but:
Potency of the Mind
UUU
Enchantment
Skip your draw step.
Whenever you cast a spell, exile X cards from the top of your library, where X is that spell's converted mana cost.
At the beginning of your end step, put X cards you own exiled with Potency of the Mind into your hand, where X is the number of spells you cast this turn. Shuffle all other cards exiled this way into your library.

Yes, I am aware that this makes it so that cantrips draw you an extra card at the end of your turn. I'm not sure if that's strictly broken, especially for UUU on turn 3.

However, what I enjoy about this design is it makes you think. Do I cast a bunch of tiny spells and draw random cards, or a few big spells and have a better chance of getting a specific card I want.

I could se cutting it down to only one card per end step, but then you run into the problem where you have diminishing returns if you cast more than one spell per turn unless you cast a draw spell (which granted isn't TOO hard to do in a blue deck, but).
>>
>>54947715
etb make a morty
Plus whatever create a morty
0 gain loyalty equal to the number of mortys
Minus ultimate deal damage draw cards and gain life equal to mortys

There you go idiot
>>
>>54965426
I didn't want it to be pure mortys. If anything I'd rather go an approach that has no mortys
>>
>>54965026
I'd be really close to getting Vindicate, but if I pick the Invocation one, I can't remember exactly what the set symbol is, and I can't remember the artist on the Apocalypse one.
>>
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>>54921295
>>54921468
What program was used to make these and does it also have the new borders?
>>
>>54963432
Wizards really are fucking retards.
>brought to you by the same spergs who thought 'enters the battlefield' was better than 'enters play'
>>
>>54964748
>gay anime shit
and closed.
>>
>>54966529
"Enters the battlefield" IS better than "enters play". Play had too many meanings attached to it.
>>
>>54966491
I mean, I dig it, but
>delver of secrets is now a merfolk
>merfolk now don't get bounced by thing in the ice.

this is some cheesy jank and I love it.
>>
>>54966503
It's just a Hi-res MSE template. You can see >>54949372 is using MTG.Design, which lets you use the new frames.
>>
>>54965532
You can't put a complicated theme on a card and then have it do something else too.
>>
>>54958063
Planeswalkers can't be compleated. The spark immunizes them.
>>
>>54964804
For 6, Flash goes on its own line
>>
>>54966694
'Enters the battlefield' sounds fucking dorky, awkward and takes up too much card space. There was always way better options.
>>
>>54970341
>There was always way better options.

Go ahead then.
>>
How would you balance a muraganda petroglyphs that only works on nontokens?
>>
>>54971599
We know cards can specify non token. so... mnontoken creatures with no abilities? Seems unnecessarily limiting but ok.
>>
>>54971644
>>54971599
Oh, sorry, I misread. I thought you were asking how to do it. Probably give them an ability on attack if you think a 1 cmc anthem is too cheap.
>>
>>54971599
Well for starters I'd name it "Always Watching".
>>
>tfw trying to design an enemy colors matter set.
>come up with a mechanic i think fits perfectly with Gruul colors.

Fuck.
>>
>>54973084
I'm not sure what the flavor is going on around in there, but I'm sure you can still get it to fit into an enemy color. Just keep it in mind if you ever do another set that isn't strapped to faction colors if its deep enough. And if it's not, well, just ditch it and use it for that other set instead of here.
>>
>>54973120
eh, I don't think it's super deep.
I'm sure I could maybe make it fit into boros? but the keyword, or at least a rough version of it is
Vandalize X, Whenever you sacrifice or destroy an artifact do X.

I'm not sure what X should be, could probably be something boring like place +1/+1 counters. or it could be like, "Deal X" damage. Or I can do something like,
>Vandalize X (whenever you destroy or sacrifice an artifact this creature gains +x/+x until the end of turn)
yadda yadda. any ideas?
>>
>>54973251
You could phrase it as an Ability word, like Morbid. I think it's a neat idea, but you're right in that it works best as RG. I could see it maybe being WR or UR in a more artifact focused set.
>>
>>54973251
that actually sounds like a tough sell for a color. If you think it's green enough to be gruul, I think you can justify golgari since black likes to sacrifice its own things and can do it with artifacts, though again I don't know the flavor of your setting or if you already have a BG mechanic in mind.

Tbqh I don't know if I would make this a whole mechanic. It actually does seem deep to me, but it doesn't seem like something that'd be named. This also would probably have to not have a number since it sounds like you want it to to be an ability word rather than a keyword, unless you want them all to do the same thing which is fine too. I'm an etb effect whore and use them too much but a thought I had was devour but for artifacts, and maybe make it only threshold 1 since devour seems tough to place at common because of how much it scales, so I guess it'd be more like Exploit but for artifacts. I could also see it in Boros as well but it's a bit more of a reach imo with the current flavor, though depending on the faction it could work. I've never been a fan of rebels in white, but if what the WR faction is is rebels (the actual thing, not creature type), then I could see this there too.

The problem I have with it the way it is currently is that it's not just an A+B mechanic, it's an A+B+C mechanic, since you need a sac outlet, artifacts, and the vandal. you can consolidate 2 into one card most of the time I think but imo that's a little clunky because it means you got to jam 2 things into a card always.
>>
>>54973251
>>54973273
>>54973363
Thinking more on it, I feel it really would be best as 'Namehere - When/If an artifact died/dies this turn, [effect]

That lets you use it on a large variety of things, and covers not only using effects to destroy or sacrifice artifacts, but also having artifact creatures get destroyed.

It's definitely the sort of thing that's more broad though, and would probably only fit well on an artifact heavy plane where you could be sure people would be running enough of them for it to come up.
>>
>>54973273
>>54973363
>>54973505
shit guys thanks a ton for the input. I kinda like what that last anon suggested because I would like it if The ability had some diversity as opposed to just doing one thing.
>>
>>54970429
Enters the field, for one.

>Play had too many meanings attached to it.
Then fix the stupid rules so that 'enters play' means 'enters play'. Fixed.
>>
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thoughts? I have the slightest (read: not slightest) impression that R/W and G/B may be too powerful.
>>
>>54975029
RW and BG are indeed too strong for repeatable removal. Especially at common.
GU is likely the wrong colors for the effect - they want to go big, not wide.
>>
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>>54975100
all righty how's this?
>>
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>>54966491
Wwwwaaaaayyyyyy to good for a land. I could see that as a decent effect on a merfolk/horror lord but definitely not a land and a free effect.

>Thopters benefiting from Merfolk lords

>>54974848
Without playtesting I don't know how that would work out but it seems really good, effectively all your counterspells cost 1 less to cast unless they're missing land drops, even less if they're ramping at all.
>>
>>54974057
Alright, so what do you do with lands then?
>>
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>RW

Two damage ping is too strong, one damage ping seems useless. Doesn't seem very good but hey that's RW for you. Maybe a mini lightning helix (1 life 1 damage) since it's conditional?

>UG

Too strong I think, if it were to be slipped into decks with low CMC creatures. I bet elf players would love it.

And I think the wording would be "Creature spells you cast this turn cost 2 less to cast."

>WB and UR

Both of those seem fine but it just shows you how weak the RW one is, 2 mana for 1 damage vs 2 mana for scrying 2.

>BG

Seems like a mono red effect rather than Golgari. Maybe something to do with counters?
>>
>>54977086
Meant for
>>54976569
>>
>>54976742
What exactly is the intended play sequence for that ultimate...? I'm not sure I understand it.
>>
>>54976742
>>54977372
It should give you some opportunity to pay life, so that the life total switching makes more sense.
>>
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>>54977372
It's meant to represent becoming part of the Obzedat and not being able to be dealt with in any way that's not being banefired for your life total because you just steal life from the healthy to keep on existing whenever you become threatened.

The original ultimate was an emblem with "At the beginning of your upkeep, you lose half your life, rounded down" for your opponent but I changed it to seem more Orzhov. The card has been through a few revisions and only the 0 ability has stayed the same
>>
>>54978156
I wasn't exactly interested in the flavor though that's an interesting take. I was just wondering what you envisioned from somebody playing this guy. You +1 five times. But you probably wouldn't ult, right? I mean the opponent could be racing you, but in the deck this would be played in, you'd be playing defensively and probably protecting yourself and draining them, right? So you'd be playing against the ultimate in the hypothetical scenario where this actually gets to that point. You get what I'm saying?
>>
>>54978156
So what you're saying is that you made a topdown design that doesn't have a particularly strong mechanical follow through.
>>
>>54978222
The ultimate doesn't win the game by itself, it acts as a buffer so that you have enough time to win doing anything else. If things are going good then she can just be a drain and exile machine, but the emblem is Obzedat tier life insurance.

Plus /ccg/ has told me designing around a cool ultimate is a bad idea and that the whole card needs to be useful

>>54978311
Maybe, I am just an amateur on a Cambodian fighting fish husbandry forum, I put ideas into cards and let these threads work out the kinks.
>>
>>54978574
I mean, the ultimate should at least not conflict with the +1. It doesn't necessarily have to relate or support it mechanically, but if you're in a position where you are actually able to plus her continuously it wouldn't make any sense to ever ult her, and if you're on the backfoot you're never gonna ult her, and even if you did it would immediately even you out. You don't build around ults usually because the expectation is that you don't get to them with any sort of regularity, but it doesn't necessarily mean it shouldn't at least make sense mechanically if you did. I mean it doesn't make or break the card since as said the ultimate isn't really anything that important generally, but it is kind of a weird design holistically.
>>
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>>54978625
The original has a +1 ability of just "You lose 2 life" to represent paying your dues to the Obzedat and as a way to balance out her repeated exile with her cheap casting cost, but like I said I heard nothing bad bad feedback on that so I switched it, I never changed the ultimate to fit the change but I do see what you mean now, the card sorta works against itself since it doesn't put you in a better position for the ultimate if you were to get it off.

I appreciate it though, thought out posts like yours help me not be such a frothing Timmy when it comes to making cards.
>>
>>54978788
I think the +1 is fine. The issue is the ultimate, not the +1. It's kind of like Tibalt in that it's got ups and downs, but the down is a lot more manageable and kind of works with the grindy playstyle of Orzhov since they can mitigate their own life loss in general terms. And it's also a lot easier to change the ultimate from a design perspective as it's a little less important to the overall design imo.
>>
>>54978811
What about

>-6: you get an emblem with "If you would lose the game, you may sacrifice a creature instead"

A sort of Worship effect but more Orzhovy since you're more slave fodder than devout worshipper as a debt ghost.
>>
>>54978788
God that's a cool design. It's probably not that great in actually play but the design itself is cool.
>>
>>54978870
That sounds like a bit hard to balance, especially on a 2 drop.

What if she created a small flying spirit token for every card you exiled with her or something?
>>
>>54978912
I think he wants to get across getting immortal life with the ultimate. I like that idea though. Maybe something like Form of Dragon, except the first time you die you become a spirit? Probably words words words though.
>>
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>>54978893
Thanks man, that's the best compliment I can get honestly

>>54978912
That sounds interesting, and also represents being mostly useless when you start out but growing in power the more people you eliminate on your way to Obzedathood. You see why I originally made the +1 a strict negative, the last time a 2 mana walker got made they balanced him by making him unreliable and mostly useless.

>>54978932
That is the jist of it yeah, immortal life. No longer an aspirant paying your dues, now a full fledged Obzedat with the immortality it grants you over filthy non ghosts.

>You get an emblem with "At the beginning of your upkeep, you may have your life total become ten."

??????
>>
Not really a serious attempt at a card, but if this was printed, how abusable would it be? Would anyone here have it in a deck? Should it be blue?
>>
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>>54979087
Shit, I forgot the card
>>
>>54979048
I'd probably make it 1 life (like a 1/1 spirit), you drain them all life and you gain 1 life/gain life equal to the life lost, and can't be attacked except by creatures with flying. Just spitballing, not sure about balance, but the ult is so far out of the way that I don't think you could possibly ever get to it in a real game.
>>
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>>54979048
Planeswalker ults don't have to be emblems. you can also emulate her becoming an immortal ghost by making a token. for example ''-6: sacrifice ~, create a 5/5 white and black spirit creature token with shroud, indestructible and flying.''
>>
>>54979048
Life total becoming 10 every upkeep might work better. I think that gets across the immortality angle, but does so in a way that isn't quite as annoying as a flat 'you can't lose' effect would be. They'd need to land 10 damage in a single turn to kill you, which isn't impossible, but it's still pretty difficult and will let you control them more easily. Plus, it also makes her Ult appealing to use. Once you activate it, there's very little downside to using her +1 from that point, since you won't be losing life over the course of several turns, since it constantly refreshes. Meaning it'll be easier to build her up once again afterwards to have her exile threats once more.
>>
>>54979240
I think with that route, you could even simply have her become a creature ala Gideon, but make it a more permanent effect. Could potentially make her immune to combat damage from non-flying creatures? It might work nicely as a finisher.
>>
>>54979095
Why would you cast this?
>>
>>54979299
I actually kinda like this. She becomes an indestructible flying spirit creature with lifelink as a finisher to finish out the life drained, or at least try to balance out the life you lost using her +1.
>>
>>54979330
I can think of some slight abuses, like Charmbreaker Devils/Sphinx Bone Wand spam or preparing for a storm spell, but not quite anything that I'd give up a spot in my deck for. I was just wondering if anyone knew of any crazier abuse cases.
>>
>>54978870
I like it, but it would also need to include a clause that sets your life total to something higher than 0.
>>
>>54979240
Wew I never thought of that, sacrifice her and get some Ormendahl like spirit creature, I like that a lot.

>Slime

That keyowrd is really interesting but I've got no idea how it would play out, seems like it would be good with Spitemare like effects, a lot of build around to make interesting potential. I do like how you also stopped it from being triple strike, because fuck MaRo


>>54979270
This is also true, I honestly didn't realize the synergy between her +1 and her emblem when I made that change haha, so I like this idea even more now.

Thanks for the opinions and ideas guys
>>
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>>54979902
That's not something that really needs to be keyworded.
>>
>>54979902
>>54980933
I think it's fine as a sort of ability word. Not really necessary, but if it was going to be a major theme of a set, then having it be simplified, especially on cards with multiple colors, works nicely.
>>
Designing a custom Commander set. The idea is Allied Color pairs, but the Commanders aren't creatures nor are they planeswalkers.
>>
>>54982617
Seems like an interesting twist, though I'm not sure how it'd work with specific rules.

As for the card itself, I think you might need 'becomes enchanted' rather than 'is enchanted' to trigger correctly, along with 'gain 1 life'.

I think it's good as far as cost goes on other things. Returning Enchantments from the grave or drawing cards for playing them isn't too difficult for WG already, and this simply puts them in an easy package. I think the mana cost being 5 is good for that reason, as it helps stop it from being too early in value.

Honestly though, I think you could take it a step further an make the different types function more differently as commanders. A Legendary Enchantment Commander could certainly have Eminence so it's always affecting the board no matter what, with a larger effect when it is played, for example.

I'd also think carefully about if you want the theme of each color pair to just be 'Commander's card type support'. That's a solid commander for an Enchantment heavy deck to be certain, but it feels like it could be taken further by having these Legendaries branch out
>>
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>>54982884
Thing is, it just happened to work out that the first Commander I posted worked along with its tribe. Not all of them are going to work out that way.

I feel that adding Eminence and "~ can be your commander" is a little too much text, with not a lot left for actual on-battlefield abilities.
>>
>>54983073
>>54982617
These just feel like creature commanders with static abilities that are harder to remove. Planeswalkers, Equipment and perhaps Aura commanders at least offer different functionality.
>>
>>54977086
This card is still really bad.
>Card wants to be played in suicide aggro
>Requires a boardstate of at least two creature you're willing to lose to not be useless
>Requires 4X colored mana in two colors in aggro on turn 5
>Still punishes you when it gets chumped
>The flavor text is too long and cramps up the rules text without saying anything particularly interesting or creative.
>>
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So this is like, balanced, right?
>>
>>54983073
Why the special snowflake frame?
>>
>>54984098
Doesn't really work as written. Targets are chosen before costs are paid, so it can't really "kick in" that it should be targeting a different thing like that.
>>
>>54984098
>>54984160
Also, Radiance is already a keyword. It'd be like printing a card with "Reaching".
>>
>>54984177
woah, TIL. And I thought it might not work exactly as intended, wasn't sure on the targeting/paying order. Back to the drawing board on a good upside
>>
>>54984160
Not him, but you sound like someone who has no idea how things work but just learned about the steps of casting spells and wants to sound smart. For an example of why you're dumb, see Prohibit. It has a kicker that changes the Target criterion.
>>
>>54979330
Lets you regain control of the stack after someone expended everything for Eye of the Storm/Grapeshot, for example.
But yeah. It's not a good card. Jank at best.
>>
>>54983073
Really? Sacrifice a 5/5 and you get five 3/1s?
You don't see how stupid that is and how that needs to be responded to every single turn, effectively warping the entire game around that one card?
>>
>>54984253
Look carefully at how Prohibit is worded.
It doesn't say "counter target spell with converted mana cost 2 or less", it says "counter target spell IF its converted mana cost is 2 or less". The target there is "target spell", specifically so that it can target a larger spell and then allow the Kicker to function.
>>
>>54984098
>>54984215
>>54985265
You should also take a look at Prohibit, because you can basically steal the templating.

>Counter target spell if it's a creature spell. If only blue mana was spent to cast ~, counter that spell if it's a noncreature spell instead.

Note that you don't have to use generic wording about the color if you're using rules text instead of reminder text. It reads really awkwardly. Also, wording considerations aside, that's almost just a better Counterspell. It's kind of an easier to cast Counterspell if you want to counter a creature, and it's just straight up Counterspell if you want to counter a noncreature.
>>
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Since we're doing wishes.
>>
>>54985923
Now that's going to be difficult to pull off.
>>
>>54985953
It might be a bit inconsistent, but should work for some combo/storm decks, and maybe some marginal control deck.
>>
>>54986090
I mean the non-sanctioned event version where it's one random card from literally thousands.
>>
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So this would be both more balanced and the wording is proper, yes? I figure monoblue gets the creature counter and multicolor gets the noncreature counter. of course, now its just worse cancel so I might make it common
>>
>>54986249
Oh. That would be impractical =P

>>54986352
I'd rather run Cancel at that cost.
>1U
>Counter target creature spell.
>Brilliance — Counter target noncreature spell instead if you spent any amount of non-blue mana to cast Radiant Refusal.

I like how being unaware of your manabase can seriously punish you.
>>
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>>54986433
Yeah I guess I just get nervous whenever comparisons are made to counterspell. It ups the power level of the set a lot imo.

Other brilliance card to not waste posts
>>
>>54927853
>Charizad has flying
you had just one job...
>>
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>>54987064
Why shouldn't it have flying?
>>
>>54987697
>Affinity's new best friend
>>
>>54979365
It's like One With Nothing, but jankier. If this was printed (and it's not impossible for this to be printed someday; all it takes is one highly "creative" moment from R&D), it would at the very least inspire Johnnies and challenge them to try something very new.
>>
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My attempt at a commander for Samurai tribal.
>>
>>54989180
So is it actually meant for commander or judt s cool samurai legend? Because its really not very good for it.
>>
>>54989207
>>54989180
Well, to befair, its political so in that sense its good for commander. But frankly imo making your samurai into weird celestials purges doesnt feel like an especially powerful thing to be doing. The cost reduction is good but youre still playing almost entirely pretty bad samurai.
>>
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>>54989207
>>54989250
It's a weak tribe. Sure, I could go the Reaper King route and just tie an extremely powerful effect to my Samurai, but I'm not a fan of doing something like that, so I decided to instead have a discount for Samurai, then have the last effect be applicable to all of your creatures. I suppose I should make the last effect more powerful?

Also, Celestial Purge? I don't get it.
>>
>>54989336
Celestial Flare, my bad. I get the two mixed up.

Is this supposed to be a samurai tribal commander? Because you really gotta be more powerful than that. Even Reaper King is not very good, but still pretty good. The eminence commanders do very good at rewarding tribal, though not every design can have the easy mode of eminence to make it happen. Mainly you want something cheap so it can come down early and see all your samurai as you play them, and something that gives you card advantage or tempo advantage for playing them. That's the simplest method if you this was intended to be tribal.
>>
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>>54989424
How's this?
>>
>>54964804
The GW one is too strong.
A 4/4 with flying and indetructible costs 7 mana in double W (Sereph of the Suns) and honestly vigilance is stronger then flying on a creature with indestructible.
>>
>>54989517
This seems fine actually. I'd maybe make it target nonland permanent, and maybe add a mana cost if you think that's necessary? Though in a way paying for the samurai is kind of like the mana cost for the vindicate. I'm kind of a spike so this has me more interested than the other. Like I said, if your goal was just to create a cool flavorful splashy dude you nailed it before. It's not necessarily all about being powerful. This is just my opinion.
>>
>>54989517
>>54989562
Also, another way to do tribal if you want the commander to be expensive is by making him come down and immediately generate a burst of ca or tempo. Azami for example falls into this camp. Eminence commanders had it easy because they could not only give you a cheap cumulative effect (the cheapest, free) but also they could be expensive finishers. Edgar is the most blatant example, mostly because if you were to build Vampire tribal with him, he would actually be a part of that game plan I think, as opposed to the other three who are just good for their eminence for the most part. They're all powerful if you do play them (well, except maybe Inalla) but there's not much reason to.
>>
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Should I change the trigger from ''Whenever ~ deals combat damage to a creature, do x'' to ''whenever ~ deals combat damage to one or more creatures, do x''? The trade off is that the former seems rather abusable with combat tricks, when the opponent decides to double block and you can trigger twice. The latter is less abusable, but a lot wordier for a mechanic that already seems wordy as it is and I plan to base a good portion of the uncommons and rares in white and maybe other colors as well using that mechanic.
>>
>>54990170
Downside mechanics don't test well.
>>
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How about this?
>>
>>54990634
It's fine, if a bit uninspired.
>>
>>54956393
Fetchability makes these instant staples, and they're basically better painlands at this point. I'd have these shock you to enter untapped, or ditch the basic land types.
>>
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Had an idea that I wanted to run by some people. I figure it's already been thrown around, but I wanted to share anyways. Has to do with EDH.

1/2
This one is the effect with non-Legendary creatures.
>>
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2/2
This is the effect with Legendary Creatures.

I know that the idea of a General is already a thing, but I needed a word.
>>
>>54992429
Should be
>two Legendary creature cards from your deck

I know the wording is strange.
Thread posts: 274
Thread images: 108


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