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Cyberpunk General /cybergen/

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Because just one wasn't enough. All things cyberpunk welcome; talk about the already published RPGs in the genre, get hype about what's coming up, and post that homebrew setting you're writing up. Suggest some movies, literature, interpretive dance, whatever.
>Cyberpunk 2020 (Relatively Complete) Collection
https://mega.nz/#F!6kkFkLaa!6EZSzqCRAasDWlkLeo9ibQ
>Cyberspace
https://mega.nz/#F!rgs2BLKJ!aWYqE6qnH4oABJWtihH7_g
>Hardwired (Novel)
http://hell.pl/agnus/anglistyka/2211/Walter%20Jon%20Williams%20-%20Hardwired.pdf

War edition; How do wars look in your cyberpunk setting? Standard 20th-century fare? Power armour supersoldiers? Cybermercs? Hovertanks?
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>>54912629
I homebrewed something after realizing that Elysium's space station wasn't necessary. Brazilian rich and poor coexist side by side like pic related. Then I took up the concept of "closed neighborhood" up to eleven:

"Everyone has vices. Hope is the Vice of the Hopeless"
>Brazil, early 23th century.

>Modern self-enclosed communities grew larger, bigger, richer, employing more and more security*, incorporating industrial facilities within themselves, becoming huge brass-coated arcologies, the "Latoes". Each is an automous self-enclosed city-state governed by a Tower-Lord or "Lorde-do-Latao".

>His genetic lineage owns it, every lock, gate, computer and communication system under his domain: from water to ultra-fi. He rents space and resources like a feudal lord: wealthy is who owns one or more floors all to himself. Most of the population lives cramped in about 25% of the tower. The Tower-Lord reserves the topmost floors to himself and his bloodline.

>Everything is up to rent: space, bodies, gadgets.

>The wealthy retainers of the Tower-Lord, "Acimas", can afford personal 3D printers, cosmetical nanites** or full information acess. All the technological disparity of the 20th to the 23th century can be found within two or three hundred floors. Higher floors encase entire nature reserves with otherwise extinct species.

>Common people ("Enlatados") grow food and drugs in hydroponic vertical farms; factories 3D print all kinds of goods based on imported digital designs. You're born in debt to the Latao which houses your parents. It adds more costs to raise, clothe, feed and educate you. Your work or your parents will try to pay that debt so you can actually acquire money. The majority fails to do so. The system is rigged: each generation, the rich get richer and the poor die owning so much their bodies are harvested for organs and tissues.
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>>54912909
>The modern countries are called "Enclaves": groups of Brass Towers with common treaties of commerce, military assistance etc. They connect themselves through laser-comms, drones, cubesats, aircraft and automated underground railways.

>Slums dominate the land around the Brass Towers. They encrust the outside walls like moss on rocks. Those people have a miserable existence brought by the Brass Towers and yet depend on its waste. A bit of recycling and reconditioning may make wonders out things thrown away by the enlatados.

>Gangs and militias control the Slums, fight between themselves, to get the attention and supplies of the Brass Towers, to get Hours, to break the current system, to smuggle all kind of things from and to the Towers.

>Some even try to raid the underground tunnels between Towers, either through digging, hacking or bribing. Guards, gun turrets, drones and all kinds of defenses wait for them.

>They don't have nearly as much sucess as those that make reality shows out of their lives and transmit however they can to the enlatados. Become enough of a celebrity and you can even get inside a tower and enjoy your 15 minutes of fame. Then you become a normal enlatado.

*Latões nowadays have: Self-repairing concrete; adamantine-grade carbonoids; Small private armies; biohazard seals; spies with optical camouflage; power armor; land and air-based drones; power-armored paratroopers etc.
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>>54912947
**Commonly called "cosmites". An off-shoot of medical nanites ("mednites"). Both are wonderful technologies, but this comes at a cost and extreme specialization: they don't work even in apes or pigs. Mednites and cosmites can monitor your organism and optimize it. From preventing cancer and preventing blood loss to making farts something that happens to lesser people. With proper installations and enough time, they can perform something as delicate as sex changes, not to say giving a woman natural breasts big and yet perky. Drawbacks include: the fact that nanites can't tell artificial implants aren't defects, so cyborgs require careful monitoring to prevent a terrible equivalent of autoimmune disease. The more nanites have to work, the more they produce heat and consume energy. One could have a new hand in 24 hours, but the body would overheat to death and possibly shut down.
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>>54912629
I wrote a homebrew cyber-espionage streamlined version of CP2020 called Hunter//Seeker. Help yourself.
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>>54913169
>It's shit
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Does anyone have any decent resources or examples for material more along the lines of fluff?

Minor stuff like what people eat, transportation, how the average schmuck lives, day-to-day life kinda things.
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>>54914937
lemme check my books
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>>54914937
>>54915122

Aha

The Night city sourcebook is your answer gato, , it describes life in THE cyberpunk city, if you want something about USA, Home of the brave should do, it also includes character creations charts for soldiers, for asian stuff the pacific rim source book is dope, Eurosource Plus for well...
I think thats all
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>>54915289

Hm, I'll have to look into it then. To tell the truth this isn't even a /tg/ related request, just a creative project of mine that I was looking for some material for.

Thanks for the info.
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>>54915508
One last advice gato
>>54853532
Download Da archive pdf and search for cyberpunk 2020
Enjoy
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>>54913169
Thats some shiny work there friend, nice! Just looking from a quick glance it seems to be together enough; certainly better edited than CGL work.
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>>54914937
>>54915289
Dark Metropolis is also a good read if you want the darker side of cyberpunk city life.
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>>54916264
I second this. Dark Metropolis is pretty good. I wouldn't use everything inside since it covers a fuckton of situations, but the alternate Humanity Loss system, the Stress Rules and the Drug Production System are all very good.

Here is also another good cyberpunk system: http://www.angelfire.com/games3/errantknight/zaibatsu/
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>>54917392
Is the magazine meant to be that bit behind the rear grip?
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>>54913169
why is there no cost section for vehicles or descriptions for them? what about rigging/drones?
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>>54917392
Maybe it's some kind of rail gun, and that part behind the grip houses the projectiles and the battery unit. You'd have to ask Aaron Beck.
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>>54917430
As far as I know, Hunter/Seeker isn't finished, yet.
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My group has been looking to homebrew their own setting and system for when our Shadowrun campaign is going to end (Probably at the end of September / beginning of octobre at the pace they are going). This is what we have so far.

>Setting
Inspirations: Dollhouse (TV Series), Archer (TV Series) Remember me (Video game)
Concept: Near-future private spy agency with mind-programming agents

Background: In 2054, a neutron bomb goes off in Moscow, causing massive casualties. Noone ever claims responsibility for this, but fingers are pointed at everyone from terrorists to small nations to your neighbors shady-looking cat. The Fallout of this is an age of mistrust, with superpowers using the event to bring about a world of surveillance. Spy agencies, especially private ones become more common due to being deniable assets and outsourcing being cheaper on many smaller nations.

Game takes place in 2072 with the players being agents of one such spy agency. Unlike most others, this agency has access to a technology that allows their agents to be "wiped" of memories and skills and in turn imprinted with others. With the advent of smart-chips (Replacing smartphones) implanted behind the ear, these agents also gain the ability to "hack" into peoples minds to extract memories or plant suggestions.

>Rules
Based on 3 Superattributes (ID, EGO, SUPEREGO) with 6 active attributes (Body/Will for ID, Perception/Finesse for EGO, Logic/Charisma for SUPEREGO) and various abilities, the players can "jack in" various abilities at mission start.
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>>54919259
Rolls are 1d100 vs target, roll under. Rolls are made against attributes + abilities. A great success is a roll under Attribute, a critical result is achieved by rolling doubles, becoming a critical success or failure depending on roll over or under.

Now we come to the still fuzzy parts.

>Conflict
Players definitely don't want a hitpoint system. I am currently looking at various "pure wound" systems that I could steal from. Goal is to meet the players expectation of tactical, fast and deadly combat. Any suggestions welcome.

>Initiative
Made a thread about this recently. The issue seems to be that my players really dislike turn-based initiative systems for their subjectively perceived clunkyness, especially when dealing with ongoing effects (Covered in corrosive acid) or certain actions taking longer than others (Dagger strike vs Claymore, reloading vs firing).
I am currently leaning towards a tick-based system with action points being assigned every ten ticks, but I am really struggling at this part.
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>>54917409
Yes.
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>>54919310
>I am currently looking at various "pure wound" systems that I could steal from.

I used a couple of wound levels:

- Light Wound (bruises and light cuts...)
- Serious Wound (deep but non-lethal cuts, cracked/broken bones...)
- Critical Wound (severe head trauma, deep cuts that bleed a lot...)
- Mortal Wound (severed limbs, big holes in the chest that bleed profusely, etc.)

Mortal wounds to head, torso or vitals immediately kill the character. Mortal wounds to limbs will kill the character if no medical help is available within the hour or so and the wound will have to be replaced.
Critical wounds to head, torso or vitals will kill the character if no medical help is available within the hour or so. They might also incapacitate him (stun check). Critical wounds to limbs render the limb temporary useless (until surgery). Critical wounds require medical treatment to heal.
Serious wounds to head or vitals might incapacitate the character (stun check). Anywhere else, they just hurt like a bitch. They will also heal by themselves, though medical treatment will speed up recovery time.
Light wounds just hurt. The penalty will disappear after the character could rest for two or three hours.
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In term of damage it works like this:

1 to 4 points = Light Wound
5 to 8 points = Serious Wound
9 to 12 points = Critical Wound
13+ = Mortal Wound

Some damage examples would be:
9x19mm = 2d6+1
.45 ACP = 2d6+3
.44 Magnum = 4d6+1
5.56x45mm = 5d6
7.62x51mm = 6d6+2
Combat knife = 2d6 + STR bonus
Telescopic baton = 1d6 + STR bonus
Wolfers = 3d6 + STR bonus

Damage is multiplied by 2 if located in the head and by 1.5 if located in the vitals (torso)
AP bullets divide damage by 2 after deducting armor, unless it hits the head or vitals in which case damage remains normal.
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>>54919538
>>54919600
That sounds good. As far as adjusting it to what we already have (Percntile system) how does this sound?

>Targeting of body areas
When unaimed, use percentage and compare to table. When aimed, roll under double that percentage or miss.

>Wounding
Light wound on hit, increase severity for each 20% shift under target number.

Type of weapon (Not going to get into ammo for juice reasons) or strength may reduce the shift value needed to increase wound severity.
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>>54919310
>Initiative
For initiative I had a system, too (totally not ripped from Shadowrun).
Characters roll for initiative (in Cyberpunk 2020 it is 1d10 + REF + Combat Sense +/- bonus/penalty). It will usually give a score somewhere between 5 to 25 or up. My idea was to give one action to every character for each 5 points of initiative.

Example: If you roll initiative 14, you get your first action in 14, second action in 9, third action in 4. If you roll 4 (because your character is handicapped), you get your first action in 4. Once initiative is rolled, each action is resolved by decreasing score.

Since, I "invented" this system, I was very efficient in using it. I just kept an empty spread sheet where I could write all initiative scores.

Depending on how much crunch you want, this might be too much work.
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>>54919696
Do you really want to use a pure percentile system for everything?
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That was a project of character sheet I had made to go with the system found here: >>54919538 and >>54919600. Everything was based on Cyberpunk 2020.
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>>54919700
We're rolling with Shadowrun right now, and our main issues with the system come from three things.

>Ongoing effects
We had a situation where our combat rigger was doused in corrosive acid. Due to being a Rigger, he was an initiative beast, leading to a situation where he was acting for three full phases without any issues and then suddenly got kicked in the groin by acid damage at the end of the turn, moving him to get a -3 on all actions within the blink of an eye.

>Initiative carousel
Faster characters get to act for additional phases AFTER the first phases are dealt with with everyone being active. This feels weird to my group (and me) in that a faster character just "tacks on" an additional 2 to 4 simple actions to everyone else instead of actually getting to do multiple actions BEFORE slower characters.

>Item speed
Attacking with a two-handed battleaxe from hell takes a complex action. So does attacking with a combat knife. So too does casting a fireball. These things should not take up the same amount of time in my groups opinion and be more nuanced.

>>54919749
Kinda. The less dice we have at the table, the easier it is to keep track of what is what in my opinion. Shadowrun for example plays a lot faster at my table than D&D ever did.
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>>54912909
>>54912947
>>54912979
That's a pretty cool feudal-Brazil interpretation of cyberpunk.

>>54912979
>not to say giving a woman natural breasts big and yet perky

Yup, you're Brazilian alright.
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>>54919798
That's a nice character sheet, but I still don't understand why so many cyberpunk gamers want to make wounds/dying/guns/armor so incredibly over-complicated. What's the attraction in that? It's really not the core of the genre at all.
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>>54919843
Lying in a dark sidestreet, slowly bleeding out while deleting your adress book one by one to not put those people in danger and pausing at your ex girlfriends name who is now a socialite so far away from you socially that it may as well be another planet is kinda Cyberpunk to me.
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>>54919859
That can be modeled with far simpler rules. A simple "dying" status condition would do fine.
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>>54919804

>Ongoing effects
Not sure I understand what you mean. In my system, if a character suffered from an ongoing effect like being burned or choked, he would take damage at each one of his actions in the round.

>Initiative carousel
In my system you only have big differences if experienced and highly-augmented characters are facing non-/lightly-augmented and unexperienced opponents.

>Item speed
Either, you have to spend one action preparing your complex action and use your next action for resolution. Or another option is that you cannot perform two complex actions one after the other. They must be separated by a simple action (ex. axe attack, kick in the groin, axe attack).
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>>54919843
In my case it's pretty simple. I started playing Cyberpunk 2020 in 1992 or so. I know the whole system by heart because I GMd and played hundreds of combats/firefights turns. For me it is absolutely simple and intuitive.

It's like driving a car. For a new driver a car with automatic transmission is easier to drive than a car with manual transmission. If you drove manual cars for 20 years it's absolutely natural.
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>>54919917
>In my system, if a character suffered from an ongoing effect like being burned or choked, he would take damage at each one of his actions in the round.
So faster characters suffer more?

>Initiative carousel
After reading your system again, it makes more sense than Shadowrun in that a fully cybered character a Speed 25 would get to act thrice before a character at speed 9, right?

>Items speed
Seems pretty complex to me and doesn't really solve the issue. All this would do is create categories for actions (Fast, medium, slow) that one would need to apply to a very rigid system. In combination with your initiative system this is somewhat alleviated though. How does this sound.

>Two-handed axe has speed 3
>Decide to "attack" at tick 16
>Get to roll for hit / damage at tick 1

>Knife has speed 1
>Can attack at tick 16, 11, 6 and 1

>"Mindhack" has speed 2 + Channel
>Decide to channel for 3
>Speed becomes 5
>Start Mindhack at 16
>Get to roll for success on second action of next turn
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>>54919859
That's excellent!
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>>54920011
I also abandoned this system for the classic one action per round. It was highly cinematic but bored me out in the end. It also had problems with suppressive fire.
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>>54920061
>It also had problems with suppressive fire.
How so?
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>>54920069
Because the suppressive fire must be kept between at least two action. There's a high chance that your opponent might act before or after that. The suppression's TNs would also have to be adapted.

It was fun for Hong Kong theater style action, but finally I reverted back to the vanilla system.
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>>54920303
Maybe I'm overlooking something here, but isn't it good if your opponent has to wait until you use an action for something else than suppressive fire to act?
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>>54920368
The suppressive fire is pointless if his actions are before or after.
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>>54920647
Taking your system

>Fast dude speed 19
>Medium dude speed 17
>Slow dude speed 15

>19
Fast dude shoots
>17
Slow dude lays down suppressive fire
>15
Slow dude is suppressed
>14
Fast dude is suppressed
>12
Medium dude maintains suppressive fire
>10
Slow dude still suppressed
>9
Fast dude still suppressed
>7
Medium dude stops suppressive fire
>5
Slow dude no longer suppressed
>4
Fast dude no longer suppressed
>2
Medium dudes last action

If everyone gets to act every 5 ticks, no variance, suppressive fire kinda does work or what am I overlooking?
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>>54919259
>Background: In 2054, a neutron bomb goes off in Moscow
Please don't be a meme and say Neutron Bomb. Neutron bombs are literally just tactical hydrogen bombs, which in turn are just nuclear weapons.
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>>54920774
I'm no physicist, but isn't a neutron bomb the type that releases a ton of rads with a very low bomb radius and the rads dissipate rather quickly?

my goal wasn't to create the SOX/Zone/Whateverclichee, but to have a massive casualty terrorist attack that leaves a city behind where you can build memorials.
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>>54920814
No, it's literally just a tactical nuclear weapon where the thermal radiation reaches further than the overpressure. The problem is that thermal radiation lights things on fire. Neutron bombs are anywhere from 1kt to 100kt (Going off the USA's W70 warhead), which is still a pretty damn destructive (Although meant to kill tank columns, not cities). Also, since it wasn't airbursted, it would leave lasting radiation because of fallout (Which really only occurs when you don't airburst; IE when it's a terrorist action or the Soviets are hitting Cheyenne Mountain).

I mean, no nuclear weapon will completely ruin a city, and even Moskow could survive something up to a 500kt detonation. My point is that saying neutron bomb is just a poor sciencefiction writer's way of saying tactical nuclear device.
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I was wondering how you combine magic and sci-fi, especially cyberpunk.
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>>54918386
It's from the manga Origin by Boichi.
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>>54920699
TN for suppression is based on how many rounds you shoot.
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>>54919804
>Attacking with a two-handed battleaxe from hell takes a complex action. So does attacking with a combat knife. So too does casting a fireball. These things should not take up the same amount of time in my groups opinion and be more nuanced.
Have you ever heard of Twilight 2013? You could use the tick system for that.

In pic related, the Spd stat is how many ticks (Initiative points essentially) it costs to fire the weapon as a Hipshot/Snapshot/Aimedshot. The bulk is the cost to draw the weapon, and bulk x2 is the cost to reload the weapon.
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>>54922089
A system like in Fallout, where you have action points is also an option. It seems though that anon wanted a light and simple system. He doesn't want x gun stats. Wouldn't point based initiative be too simulationistic?
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>>54922526
I don't know, I just read the post I responded to. I still think it's the hottest idea out there (And what I'm using for my cyberpunk system/setting I'm butchering out of T2k13's system).
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>>54920929
According to Wikipedia it seems that the blast radius of a neutron bomb is smaller than the one of a classic atomic bomb. On the other hand it emits much more radiation in a larger radius. This is due to a different construction. That said, neutron bombs were discarded in 1992, because their effectiveness wasn't guaranteed with thicker, modern tank armor (still according to Wikipedia).
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>>54922739
>According to Wikipedia it seems that the blast radius of a neutron bomb is smaller than the one of a classic atomic bomb.
What is a classic atomic bomb? A fission bomb? A hydrogen fusion bomb? What tonnage does that count as? 15kt like Hiroshima? 350kt like the Minuteman-III's warhead? 1mt like the Soviet bunker busters?

Either way, yeah, they have a larger thermal radiation radius, but that's still causing mass fires, which also causes extreme winds and all sorts of chaos (As seen in the firebombing of Dresden).
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>>54922776
I'm no expert. I'm just quoting Wikipedia. Neutron, atomic and hydrogene bombs are cousins. If you're unlucky enough to be in the blast radius of one, you won't notice the difference.
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>>54920929
How do I depopulate moscow without making it lolradsforever then? Any suggestions?
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>>54921215
Literally Shadowrun
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>>54924003
Biological/Chemical Weapons
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>>54922089
Looks neat, thanks.

>>54922526
>It seems though that anon wanted a light and simple system.
The group does, but theres always compromise. Right now, I'm looking at as many different initiative systems as possible to get a feel for what to [s]steal[/s] be inspired by
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>>54924003
Nanomachines, son.
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>>54924020
Wouldn't they be slow as fuck for a city the size of moscow?

>>54924046
Might work, but I don't understand Nanomachines and how they work at all.
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>>54924003
A designer plague that gets quarantined within the city, and eventually dies out. Or a chemical attack (If one could somehow spread VX throughout the city that would work). Also, people wouldn't just all abandon the capital city of Russia because there's a plague going around (Just look at China when they had their own disease problem).
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>>54924071
Set up several, coordinated biological/chemical weapons to go off at once.
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>>54924040
https://pastebin.com/8VNzgQJ0 Here's what I've got done for my T2k13 conversion for a cyberpunk setting. It's not much, but maybe it will help you somehow.

Also, to elaborate on the ticks thing; one has a base amount of ticks (In this case I'm making it 20-Weapon Bulk-Armour Bulk) and then an OODA score. They roll 2d20 and pick the lowest, trying to roll under their OODA score (Or 3d20L, 4d20L, etc, if you have reflex boosting stuff). Their margin of success is what they add to their base initiative, and that's the score they start on. Every time they get to their action, they do something, then you check who has the highest tick. If it's the same guy, he can act again.

For example, Tommy and Bob both act on Tick 25. Tommy does a 2 tick hipshot while tommy does a 5 tick aimed shot. Now this can be handled in two ways depending on how complicated you want to get; either you resolve Tommy's shot first, counting down two ticks, the gun firing on the final one. Then you'd be at tick 23. Bobby, having spent 5 ticks to shoot, has to wait until tick 5 until his action completes, so Tommy could do another hip shot, costing 2 ticks and bringing it down to tick 21. From there Bobby does yet another 2 tick shot, but it finishes after Tommy's aimed shot goes through.

If that makes sense.
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>>54924193
Shit, I forgot the second way you can handle it:
Both on tick 25, Tommy and Bob both shoot because that's what action they wanted. Tommy goes down to tick 23, while Bob acts at tick 20 next. So while both shot, Tommy can shoot again because he's at a tick higher than Bob.

I like the first way in concept, but I've never played around with it enough to see if it actually works well.
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>>54924193
Yeah, that makes sense. Funny, since I came up with a system very similar to it and posted it asking for suggestions a few days back and everyone told me that it wouldn't work and would be far too complicated. (>>54855696 if you're interested)
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>>54924266
Again, I don't know if the first method would actually work super well or not. Even if it doesn't the second method still is pretty good.
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>>54924295
I'm thinking a combination of both would make sense. Shooting a modern gun takes little to not time, the tick cost would be mostly dealing with recoil.

Close combat however connects at the end of a swing, and the effect of most active skill uses / mindhacking would be at the end of it's tick cost.

So what do you think about this:

>Every character has a certain amount of action points
>Rolls initiative to determine at which tick interval he regenerates action points
>Gun use is roll on first tick
>Close combat is roll on last tick
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>>54924385
Well, in T2k13 recoil is a stat already. It's if you fire a gun using a hip shot or snap shot right after having shot before. The tick cost is for the bulk of the weapon. If you've never really fired a gun in any urgent situation before it's probably hard to think of, but you need to take time to aim, maneuver the weapon, etc. Larger guns have higher costs not because of recoil, but because they're so weighty and unwieldy.
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>>54924418
I've been in combat situations, but to accurately portray that in an RPG where some characters do have active engagement training and others don't is kinda weird. There's also too many types of variations between "reflex shots" and "aimed shots" in those situations to portray in anything but a Phoenix Command type of game.

I'd personally lean towards allowing for guns to be hitscan and add an "aim" action costing [weapon bulk] ticks per 5% increased hit chance in front of the actual shot.
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>>54924482
Sure, there's a lot of variations, but you could easily generalize. Hip shots don't use the sights are are just pointing your weapon in the general direction and hoping you hit. Snap shots use the sights, but snap to the target rather than taking the time to carefully line up the shot. Aimed shots are like snap shots but take an extra little bit to steady the weapon and make sure the shot is on target.

As for differentiating between character who do and don't have training, T2k13 does that by just having the skill levels be lower, it's not that hard (Also all full auto uses double their rate of fire, but don't have any chance to hit with more shots because they're not trained to use controlled bursts).
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>>54924482
I had made a mod for Cyberpunk 2020 where the base TN depends on how you shoot. I had identified three different possibilities: aimed shots, reflex shot, instinctive shot.

Aimed shot means aiming at an unsuspecting target. Shooter is immobile. It's the easiest.

Reflex shot means being covering an area, being ready, and shooting at a target in your field of vision. It's how you'd be supposed to fight. Shooter can walk.

Instinctive shot means firing wildly without aiming. Movement isn't restricted. It's the most difficult type of shot.

This system also resembles Recon's system (turkey shot, stand up war, receiving end of ambush).
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>>54924586
Sounds fine and dandy to me, I'll check it out.

Still giggled at
>The proper method of using automatic fire is short, controlled bursts
Pic related is the armament I was issued while in the PRT. "Short, controlled bursts" my ass
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>>54924708
>Being German
Also, the game's definition of a short controlled burst for an FN MAG is 11 rounds, so I imagine the MG3 is probably somewhere around 15 per burst or something.
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>>54924708

The burst should be as long as takes to say "one beer please"
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>>54924792
Heh, you german or is that a saying in other armed forces too?

The only time I had to fire the MG3 outside of training was from a Dingo, redecorating the landscape long enough for my girlfriend to choose a meal at a Chinese Restaurant with 40 pages of menu.
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>>54916569
>>54916659
>>54916885
>>54917126
>Im a broke punk rocker with the same Russian Cat prison tattoo but check out my tens of thousands of dollars worth of Primary and Secondary guns.

Bitch cant you give em at least a cyberspace deck or something? Why does everyone assume Cyberpunk=Space FPS?
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>>54924888
The artist seem to have favored bounty hunters for some reason.
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>>54925005
Ah. Not really a punk rock job at all, nor usually requiring/paying for infantry level firepower but i guess we'll roll with it.
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>>54925086
Maybe they're the guys who are paid to hunt down the PCs. Better be well equipped for that.
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Psych-bombs have led to almost universal amnesia of varying severity. All that can be certain is who you are and the date is 20XX.
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>>54924888
Its not the 80s anymore. Most nerds are technocrats who want to pretend to be robocop. Punk is dad.
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>>54924888
cyberpunk autists are the worst.
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>>54931164
There's a certain true to it.
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Found this website: https://kotaku.com/the-incredible-art-of-the-ghost-in-the-shell-movie-1794015446

Has pretty cool concept art from the GitS movie.
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This would also lead to the question as why isn't there a good GitS roleplaying game?
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>>54933272
Infinity RPG. Play as ALEPH personnel. You are now GitS.
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>>54933272
Probably because it's Japanese. There's not many RPGs adopted from Japanese franchises, aside from Talsorian's stuff.
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>>54933272
>>54933281
Better answer for you:
GURPS Transhuman Space. Play as Ghosts or SAIs, get some high grade shells, and boom you are literally Ghost in the Shell. Have your players be part of some Japanese government agency (or wherever in the world you want) and you're golden.
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>>54924071
>I don't understand Nanomachines and how they work

Think small ass disassembler robots that can disassemble matter on an atomic scale and then repurpose said matter to either build more of itself or follow other programming.

Think of a Grey Goo consuming matter and then expanding its own size.
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>>54933281
>>54933283
>>54933292
Thanks for the quick answers.

I was more looking for a game that features the lore - the technical aspects could be converted to more or less any system. Just found it strange that there are games for Sailor Moon, Dominion Tank Police, Robotech, Demon City Shinjuku, Record of Lodoss War, Dragon Ball game, Bubble Gum Crisis, Cobra Space Adventures, but no game (even fan-made) of a popular franchise like GitS.
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>>54933357
Lore wise GitS is far too vague. All we know is that World War 3 happened between the Soviets and Americans (The Soviets won) and it ended in nuclear exchange. World War 4 was a war in China and Indochina, and wasn't really much of a world war but created a lot of refugees. During this time the American Empire invaded Mexico, and Europe has some European Union thing going on (The Warsaw Pact may or may not exist outside of the EU). It's all pretty vague and they never get in to serious worldbuilding.
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>>54933551
Oh. I thought it was much more detailed with all the manga and anime.
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>>54933611
It focuses more on the politics and happenings in Japan that directly affect Section 9. They never go in to any focus wider than Tokyo, more or less. I think it has the potential to be a really cool world, but much like Gibson with his Sprawl trilogy, there's just not enough worldbuilding done. Or at least enough for my tastes.
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>>54933638
It's pretty lazy, but I pretty much did the same with Cyberpunk 2020. I never gave too many details about the world.

Players know roughly the timeline (LatAm War, Middle Eastern Meltdown, US stock market hacking scandal and subsequent economic crisis, Orbital conflict between US and EU ending in a US defeat, breakup of USA), but I never went too much in details.

The more you go into detail, the more errors become visible.
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Scientists say that deadly heat waves could endanger 74% of global population by 2100. This could lead to unprecedented population displacement or conflicts. Interesting.
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>>54918027
>lol 3 different types of ammo packs in 3 different places on the gun
you better believe they're gonna combine that into a single pack before any army gets close to it
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>>54935627
After the FAMAS with its two fire-selectors (safety-fire selector, burst/full-auto selector), there is the futuristic rifle with three different magazines.
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The yakuza show up in their tuned vintage cars (1992 Mercedes 500E, 1990 BMW E3 M3, 1996 Porsche 993, 2000 Nissan Skyline R34). They smoke real tobacco and don't care about CO2-emissions and non-smoking public places. Polluting is a symbol of status and virility.

Corporate salarymen have to vape. They must use public transportation, or if they are lucky, they have an electric car (with mandatory cruise control and speed limiter).
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>>54935627
only one is clearly ammunition, the rest are a part of making the weapon work.
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>>54936182
Magazine holds 30 projectiles. Battery can fire 20 projectile. Coolant bottle is good for 15 shots. What could go wrong?
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So, here is the backstory for my setting, there will be japan wank

>China doesn't open up foreign markets
>Japan economy doesn't fuck up
>It gets stronger
>The USSR ends up breaking, but they try to hold on to power
>this results in a weaker Russia
>Japan decides to invest in it
>The Japanese make a deal with the russians, the help the country econimically and the ex-kgb will assist the nationlists into being the dominant power,
>By the early 2000s, Russia economy is doing well
>9/11 still happens
>Meanwhile the former soviet states that are not russia want a piece of the cake
>Surprisingly, the russians allow it, wanting to power-up while the americans are busy
>They made a new union, with japan on the lead, the Japanese PM eargerly accepts, not knowing the japanese will be a minority in their own empire
>The US and China are shocked that Japan just "ate" Russia
>In order to distract the US, the russians aid the terrorists and a group of mass shooters pull a "no muslim" in NYC, a few carbombs blow up in Vladvostok, so they look innocent as well
>the media is paying attention at the middle east
>The US's troops capture a "almost ready" nuke in the middle east
>Things get awry between China and Japan w/ Russia
>China in this time line didn't open its gate to foreign markets, remaining poor, so they get bumfucked
>The US finds out the nuke was made by the russians, close enough that it could be finished, but not done enough that it could be launched bythe jihadis
>Russia now has its former USSR's land back, plus Japan, China, NK, SK (they quickly switched sides),Taiwan, Poland and Finland
>The US says "What the fuck guys?!"
>Also they have a lot of US troops as hostages in these countries
>The US, with internal pressure is forced to fold and backdown for the boys, PR is a bitch
>the story begins 30 years after the almost WW3

It was inspired on those old cyberpunk that stated Japan was going to eat the US, but it actually happened on this scenario, thoughts?
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>>54937325
Russia could give the Sakhalin islands back to Japan as sign of good will. That said, I don't get why China and Japan start fighting in your timeline.
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Also, your timeline let us assume that the Asian Financial Crisis never happened. You'd have strong pro-Western Thailand, Malaysia, Singapore and Philippines and strong pro-Japan/Russia Vietnam and Indonesia. If China is weak, maybe Hong Kong and Macao wouldn't go back to China.
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>>54937452
They hate each other, plus Russia, while making all those fancy deals with Japan, left them out.

Something I also forgot to talk was, the Japanese made the Russian move their armies next to the border to pressure China in letting go of its territorial claims, such as Sankaku/Diaoyu, this time Russia was forcing a weak CHina into submission, eventually it just exploded.

>>54937519
Macao and HK are bound to return, at leastfrom what I undestand and also, aren't those countries aready strong? I don't mean South Korea levels, but but they are somewhat foward In our timeline right?
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>>54937553
>They hate each other
That's not a reason good enough. Japan and China hate each other, yet, they are their most important business partners. China and the US hate each other, too. They are incredibly important business partners. Saudi Arabia and the USA hate each other, too. Guess who's financing who and who's protecting who. And you're forgetting that Russia and Japan hate each other, too.

There is hate and there is reason. Also, things don't always turn to all out war.

Considering the Sino-Soviet split, we can assume that China would be on the side of the West.
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>>54937756
I see, but China is the one that has taken the isolationist role, they are the one who were refusing to trade, when they did, it was basically too late.
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>>54937325
Those are some of the dumbest geopolitics I've seen in a while
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>>54938935
dude its cyberpunk, who gives a fuck
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>>54938973
People who want a world that you can at least kind of see happening? The entire point of cyberpunk is speculative fiction (Even if it is often from the view of the 1980s.)
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>>54938999
if you are aiming for historical realism in cyberpunk you are doing it wrong. waste of trips
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>>54938999

Hey man, what else do you suggest for a setting where Japan becomes the dominant power?

No CHina,russia or USA, only Japan as the main power.
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>>54939020
I never said anything about historical accuracy.

>>54939195
World War 3 happens, Japan sits it out. Boom, you suddenly have Japan as one of the only nations who still has shipping, some semblance of civil order, etc, etc.
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>>54939262

>implying Japan won't blown to bits

I wonder what makes you think China or Russia would leave Japan alone,also there are US bases and equipment there, its going to get bombed
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>>54939330
>The Status Quo will never change
>Japan will always host US bases
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>>54912629
> Power armour supersoldiers?

Why struggle with the complex engineering challenges of wrapping an inferior robot around a meatbag, when you can just deploy the robot independently without the hinderance of the meatbag?
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>>54938999
That's why Gibson never went into geopolitics and left the background vague.
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>>54939368
Japan is an ally of the US, also public opinion is to the US army to stay, they don't trust their governament not to pull a stunt.

Also, why would Japan be spared, its basically a base for US forces to be deployed from.
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>>54939414
Because a meatbag isn't dumb enough to bring a KRISS to war
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>>54939330
China goes to war with the Soviet Union, NATO involves itself on China's side. Japan declares neutrality and doesn't get hit when the war goes nuclear because by then the entire American navy has been rendered inert, the American troops in Japan have moved to operations in Korea and Manchuria, making Japan not a worthy enough target to be hit by a nuclear strike when NATO is matching them warhead for warhead, and Africa+Middle East+Europe presents far more useful targets.
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>>54939418
That's not to say he didn't have some dumb background stuff. Like radiation from Bonne being nuked reaching all of the British Isles.
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>>54939447
It's a SWAT robot.
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>>54939427
What part of ALTERNATE history is confusing to you?
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>>54939603
I could ask you the same.
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>>54939665
I'm not the one who thinks alternate history needs to be identical to actual history or it's not believable.
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>>54939781

I don't think that, you're putting words in my mouth
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>>54939781
I never said that either. I'm saying that there is in no conceivable way could the stuff you wrote up happen.
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The best way to do alternate super Japan is to make operation Downfall a real thing instead of a hypothetical. Then you have the Russians jump in so you end up with North Japan and South Japan, ala Korea. Then a Japanese "civil" war or two, and eventually they reunite and aren't really friends with anyone. Then it's imperial 3.0 time when the rest of the world is in a slump and Japan just sarariman'd through it using brute government and economic force.
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>>54939952
That's even more unrealistic than what the other anon wrote.
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>>54940238
Fuck it, I will just write that the axis won and then cyberpunk. Im the author of the original scenario.
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>>54940276
You could at least have Japan develop the atomic bomb in 1941 and then winning WWII.
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>>54940238
I disagree. An invaded and split Japan would accelerate the cold war tremendously. Possibly even ignite it.
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>>54940617
Eh fuck it, the nazi Vril experiments weren't bogus after all and they summoned meteors to America and the USSR.

>>54940638
Yes, but the US and Soviets had lots of nukes, more than now.
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>>54940654
Only in the late 50s. And if op downfall happened, then they might not have had any. Could also add operation unthinkable and add a decade to WW2.
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It all sucks. Have the Proletarian Revolution conquer the whole world between 1917 and 1945. The whole world is united under the red banner. The COMINTERN becomes the equivalent of the UN in less gay - centralized dictatorship with kickass army and nukes.

>One Party dictatorship
>Nomenklatur and proletarians
>Dystopia
>Universal income
>Forced labor
>Purges
>Total surveillance
>A.I.s plan production
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>Labor camps and digital reeducation for dissidents
>Terrorism
>Hidden computer networks
>Bullpup AKs
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>>54912909
>23th
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>>54942001

Hey man, he is a BR, give it a break
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>>54912629
War. War never changes.
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Small elite units, supported by autonomous UAVs, tanks and gunships.
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>>54931240
>Call of duty Black ops 2 with hot topic skins
>Uh thats not cyberpunk
REEEE Autist Get Out!
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>>54942718
you are terribly misconstruing the tone of both people, faggot
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>>54940963
>Communism
>Cyberpunk
U wot
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>>54943133
Capitalism is man's exploitation by man. Communism is just the opposite.
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>>54943133
Not him but a dystopian future where a lot of people are poor, where the traditional ways have been abandonned and all fits well with Communism.
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>>54943312
yeah but communism is a failed system
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>>54943345
That's what I was saying. A Cyberpunk world would be a world where the system would be utter shite.
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>>54942001
>>54942032
I see it now. Embarassing mistake.
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>>54912629
Fat powered cyberware. Need to lose weight? Get a piece of cyberware. Diet going to give you a heart attack? More cyberware.
This is the reason for mass acceptance of cyberware.
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>>54942897
Come up with not shit characters, Ashley
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>>54948504
who?
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Who what?
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>>54915289

Dunno if you're still pokin around this thread but thanks, been reading through Night City and its had some good information to it. Will probably look into the actual Cyberpunk 2020 books as well at this rate.
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>>54950410
I recommend you do so. Cyberpunk 2020 is a good cyberpunk system that can be adapted to about every kind of cyberpunk setting.

The only thing I suggest is to limit the power of characters at chargen (Ex. No stat lower than 3, no skill lower than 1 - should be obvious, and max skill level 7).

Also, don't use all splatbooks to start with. Start with the corebook, learn the system, use the splatbooks that interest you (they're not all good or recommended), then mod the system if you want.
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>>54950473

Well like I said this isn't even for a /tg/ related thing, I'm just doing my homework and familiarizing myself a little with cyberpunk in general for a writing project of sorts I'm working on.

But still, thanks for giving out advice either way, nice to see people still glad to be helpful bouncing around.
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For inspiration, one of the best cyberpunk books I've read is GURPS Cyberworld. The fluff is IMO much better than CP2020's.
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>>54950559
It's a pretty interesting setting, but I think it's hampered by only having one book.
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ATM I'm working on a setting that's not-quite cyberpunk, but has some elements of it. Basically after thousands of years of techonolical advancement, mankind essentially kills itself. All is not lost, however, as a generation ship consisting of a Bussard Ramjet and the broken remnants of Io and a sizable chunk of Iapetus strapped together and flung towards the Magellan clouds. It's two millennia after that, and society aboard this world-ship has broken down and built itself back up fifteen times. The entire structure is a sprawling warren-megaplex out of Gibson's worse nightmares, with patches the size of texas becoming urban wilderness, overcome by creeping nanotech and hyperintelligent computer viruses, and with the various cultures, religions, oligarchs and businesses that have sprung up in the last two millennia trying to fuck over their allies and enemies in a semi-feudal anarchic cluster fuck, and have forgotten for the most part that they're the last far flung hope for mankind in the process.

tl;dr Blame! but with a healthy dose of Eclipse Phase, Gibson, dealing with themes of feudalism, urban decay, the dissonance between cultural and personal identity, and legacy.
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>>54950658
Sounds interesting.

>>54950559
It also requires GURPS Cyberpunk
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>>54950824
>It also requires GURPS Cyberpunk
Only for mechanics.
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how important is the anarchy aspect to you guys? i like cyberpunk but i want to do more with corporate espionage/warfare and not runners murderhoboing it up. how would you guys do that?
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>>54951469
>how would you guys do that?
Just have your dudes play as corporate employees. There's a big gang war in the slums? Is it near anything of interest to us? No? Oh, what a tragedy.
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>>54951524
i said corporate espionage, so spies and special agents, not fucking salarymen
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>>54951469
In my setting anarchy doesn't exist. The Man controls his areas with an iron fist. The areas not controlled by corporations or governments are in the hand of crime syndicates - who don't like anarchy (because it's bad for business). Only the shittiest slums - the Combat Zones - and secluded areas in the outback have anarchy.
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>>54939414

I always like the idea for a setting to have a war that used almost exclusively drones, until some big cyber attack happens that results in the drones turning on their owners.

This would then result in countries having to put much more effort into their cyber security and cyber warfare branches, with each country and corporation developing its own programing language based on a hard to crack code.

Really all I'm wanting is a setting where America turns to native American Indians to create a programing language based of their old language like with the code in WWII, so I can have actual code writing code talkers.
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>>54951555
>he thinks corporate employees aren't in constant danger from those below them seeking promotion by assassination
>he thinks corporate employees don't get jobs like 'There was a big gang war in sector 47 last night, and we lost contact with a facility we have in the area. Go check on it. That site's reasonably heavily armed, so it'll just be you.'
>he thinks corporate employees don't get jobs like 'There was a big gang war in sector 47 last night, and intelligence indicates our rivals have lost contact with a facility they have in the area. We're sending a team of agents in, you'll be about 30 minutes behind them, because we need you on-site but we don't know how long it'll be before somebody shows up to check on that facility.'
Read the Corporate description from CP2020. Spies and special agents also fall under the umbrella of 'corporate employee', by the by.
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>>54951469
Literally Corporation.
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>>54933638
The city is Newport, not Tokyo. And there is a lot of implied setting if you pay attention to all of Shirow's footnotes in the Manga and import a few of the ideas he recycled from his other Manga. (Newport shows up first in Dominion Tank police, but it's a much different setting, Poseidon Industrial shows up in both GITS and Appleseed, but GITS has much more advanced cyber-tech and less Bioroids)

Most of Shirow's sci-fi works imply at least two world wars, the first of which was Nuclear, and the second of which was more conventional, but featured lots of crazy cyber-weapons, which results in a large population of cyberized veterans suffering from varying degrees of trauma from fighting the most horrific conventional war possible. There is also at least one Terrorist group (the human Liberation front) that opposes cyber-tech, possibly for this very reason. There are maps from Appleseed that also show up in Ghost in The Shell, they show a world covered with huge craters, but where nano-technology (the Japanese miracle mentioned in GITS:SAC) has limited the radiation and is allowing humanity to recover.

The biggest difference between the two settings, is Appleseed has Olympus, while GITS never mentions it. Other than that, most Organizations that show up in Appleseed also show up in GITS. The American Empire, Poseidon Industrial, HLF, ect.
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>>54954230
Thanks for the info. I have seen one of those maps full of craters. Is it explained from where they come from since some are big like the US Great Lakes?
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>>54951795
you know what i mean. the previous anon was being snarky about it. thanks though, ill look into it.
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>>54954491
Either asteroid impact or nukes. Shirow is intentionally vague on it, but there has apparently been a massive population decrease.

Given how refugees also feature into both the Manga and Anime, we can assume there has also been mass immigration to the few remaining mega-cities (such as newport in Japan) leaving a world that is alternately abandoned or crowded. There is less people living worldwide, but the few that remain often end up huddling together in the few remaining safe places.
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That was the map I was speaking of (it's fan made). The craters are massive.
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And here's a political map.
> American Empire
> Turkey in EU
> Mystery Island showing up in the Pacific Ocean
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Here's the map from Appleseed.
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Fick! Forgot the file. Must have been hell of an orbital bombardement.
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>>54954990
Poseidon is a man made island made out of floating hexagonal sections, and owned by a Mysterious man known only as "the president." who has a mysterious connection with the Major, and might be the Puppetmaster. (Shirow never really explains what's up with him, other than that his "real" body is up in space along with the Major's "Real" body, and that he plays 4d chess with the Major in virtual reality while a body double of him actually runs things on earth.)

Man Machine interface is all kinds of weird, I'd recommend anybody read it if they are interested in transhumanism or post-cyberpunk.
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Is Olympus also man-made?
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>>54955301
To the best of my knowledge he just handwaves Olympus into the Atlantic Ocean.
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>>54954708
>Nuclear weapons causing massive great lakes sized craters
Oh Japan, that's not how nuclear weapons work. The Japanese miracle to begin with doesn't really make much sense because nuclear weapons as of when WW3 happened in GitS (Sometime in the 90's/00's) were pretty damn clean.
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>>54956800
>historical """"realism"""" in cyberpunk
jesus christ why do you faggots care
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>>54956974
>Scientific and common knowledge realism
>Historical
What
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>>54955971
Whenever you put something in the Atlantic Ocean you kinda lose track of it. Atlantis, Olympos.... Anyone seen Iceland lately?
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>>54956974
Dude it's not historical it's the fact that even nuclear test ranges where upwards of 100 nuclear weapons have detonated are safe enough to bring tourists on to 40 years after the fact. Nuclear weapons make places uninhabitable for about 48 hours, if you airburst.
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>>54957133
i didnt know you were so autistic that you needed """"realism"""" in your cyberpunk
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>>54957273
Suspensions of disbelief can only stretch so far when you're reading a genre that claims to be speculative fiction, anon. The entire idea behind the genre is to think that "this could happen." I don't think anyone outside of the 1950s thinks nuclear weapons can cause massive holes the size of the great lakes.
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>>54957273
He probably likes a blue sky, gravity at 9.8 m/s^2 as well.

Nuclear winter is cold war propaganda, anon. Even Sagan, the chap who invented it, admitted it was scientifically disproved by the first Gulf War's oil well fires.
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>>54957368
Not that anon but the biggest problem with high-yield nuclear weapons is that they destroy the ozone layer. If enough are detonated, the ozone layer would be completely fucked up durably. UV-rays would kill all plants making the world a pretty shitty place to stay (The Road).
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>>54957368
It would cause abnormal climates, if you had a large enough nuclear exchange. Probably a fairly cold winter as well, but nothing apocalyptic.

>>54957412
That would require a fuckton of nuclear weapons, way past any reasonable limited exchange that could lead to a cyberpunk future. But yeah, UV rays are horrifying.
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>>54957335
>he hates fun
i guess you can't stand most fiction then huh?
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>>54957547
>UV rays are horrifying.
Reminds me of the movie Automata. There you also have some kind of climatic problem. Humanity tries to stop desertification by building a wall and there are captive balloons that release some kind of chemicals in the sky to block the UVs (but they cause acid rain).
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>>54950503
If your interested in the cyberpunk 2020 world building, check out Home of the Brave.
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>>54957591
No, because if I'm reading a genre that isn't speculative fiction I'm expecting super science and whatever. You don't have to be butthurt that you don't like cyberpunk
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>>54959283
i like cyberpunk, im just able to suspend my disbelief and actually enjoy the actual plot and characters instead of getting hung up on autistic history
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>>54959795
>Liking lore and world building is autistic
Nice méme
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>>54961021
being autistic about world building and "suspension of disbelief" is autistic, yes
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>>54956974
The point isn't so much how things happened exactly, but rather the "Realistic historical fact" that after giant horrible wars, there tend to be lots of left over weapons, economic booms and busts, veterans with dark pasts, and lots of refugees. All of which are great things to have in cyberpunk.

It dosn't really matter what exactly happened in world war III and IV, as long as it was sufficiently horrible to justify the post war economic miracles that characterized Japan in the 80s, and would probably also happen in a cyberpunk Japan after two more world wars. That's what would happen if you were to Nuke Japan again. The impossibly huge craters in the map don't have to be realistic, they just need to convey to the reader that some scary fucking shit happened to the whole fucking planet, and that the people in this story are trying the best they can to rebuild from that. Some of them are trying to make a quick buck profiting off of others' suffering, others have genuinely Utopian dreams of a better world, but most are just trying to survive, because for them the cyber-wars never really ended.
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>>54961071
I'm sorry I like speculative fiction
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>>54961199
Which is exactly my point. People's expectations for historical accuracy is too high and their tolerance for suspense of disbelief is too low. It's speculative fiction, not alternate history.
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>>54961236
But speculative fiction still follows coherent geopolitics and sciences. It's speculation on what could happen, not saying lolwhatifnukeswerebigenoughtoendtheworld
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>>54961256
In Shirow's case, it's kind of silly to criticize him for not being realistic when he constantly writes footnotes about how he knows XYZ isn't completely realistic, but he ultimately chose to draw what would look better. As far as realism goes, he's been rather revolutionary when it comes to including details and taking into account factors that other artists and writers just gloss over, but at the end of the day, it's really fucking hard to draw therm-optic camo when it's completely invisible.
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>>54961666
Another example, Shirow apologizing to the reader for drawing two UAVs too close together because it looked better that way, and pointing out that realistically they would be far enough apart that it would be impossible to fit them in the same page without making them too small to see well.
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>>54961666
>Appleseed
Hang on a minute, that's Brenten from DTP/DC1.
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>>54961737
Yeah, Shirow re-uses shit all the time, I'm half convinced everyone is just re-incarnations of characters from Orion in different parallel planes of existence, and Shirow's newer porn artbooks are just virtual reality games the Major's children are playing during the events of Man Machine Interface. Everyone is secretly Motoko Kusanagi, they just haven't realized it yet.
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By the way, does anybody have scans of Orion? I know it's been storytimed here a few times, but I don't have a copy myself.
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>>54962026
http://bakabt.me/148408-Orion.html
BakaBT won't let you get into the page without a login anymore, though.
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i find it highly ironic that realismfags will always complain about geopolitics in other peoples' settings but never post their own
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>>54962978
How do you get a login? Is it invite only?

>>54964271
Yeah, it's usually their super specific aesthetic tastes which they have decided to call realism in order to feel better about themselves. I'd say it's an Autistic thing, but Shirow is probably Autistic as fuck, and he admits to the artistic liberties he ends up taking.
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>>54964407
At least Shirou admits that he changes things because they look cool or some shit instead of putting up some false pretense about being more historically accurate or smarter or whatever.
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>>54964407
I have no idea. It used to be an open signup, open download place, but they changed it sometime in the last three years. Can't even get stuff off WayBackMachine, because they change the trackers each month.
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>>54964271
Get fucked

>>54964597
I don't think you know what the word historically means
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>>54965255
>implying that your own oc donut steel """cyberpunk""" setting is any better than any of the other anons' ones in this thread or is somehow any more realistic
>I don't think you know what the word historically means
And I think you are an autist who has no self-awareness. What a coincidence.
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>>54965329
>Tells me to post my own setting
>Gets angry when I do
Okay
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>>54920929
I think you mistook that 'k' for an 'M'
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>>54965345
>implying im mad
wew lad you gotta stop there with those projections
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>>54965346
What do you mean?
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>>54940963
>>Universal income
>>Forced labor
pick one
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>>54965255
nigger, fuck off.
When Armageddon hits, you can't just decide your not going to play.
Saying Japan and France will rule the world after the bomb is like saying Canada will form a one world government because they don't use nukes.
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>>54965517
Japan wasn't hit because it had no Soviet targets. France wasn't hit because if they were hit, they'd launch back. There were lots of countries that weren't hit by nuclear strikes; aside from Canada and the US, only Mexico, Cuba, and Venezuela were hit in the Americas. It was a limited nuclear exchange, not an all out general strategic exchange.
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>>54965575
>Japan wasn't hit because it had no Soviet targets.
https://en.wikipedia.org/wiki/United_States_Forces_Japan
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>>54966428
American troops moved operations from Japan to Korea and Manchuria due to Japan taking an Anti-War stance. By the time the Soviets began using tactical nuclear weapons, American presence in Japan was minimal, and by the time it went strategic Japan wasn't enough of a vital target for the war effort compared to Africa, Middle East, Europe, China, etc.
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>>54965575
The Twilight 2000 timeline clearly states that allied and even neutral targets were hit. But they were hit the lightest. As France withdrew from NATO, it makes sense they got hit lightly (ex. Paris, Marseilles, Lyon, Calais, Toulon, Le Havre). Canada on the other hand was heavily involved in the war. They probably got hit hard. Japan has US bases, those would certainly be targets. It also threatens the Kuril Islands and the access to the Pacific.
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>>54966542
According to T2k's lore in to 2300ad, Japan was fine enough to invade Arabia with France in 2010
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>>54965428
You have universal income, but the government can send you to do any job he requires. If you say no, you get sent to the gulag for reeducation.
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Some music:
https://m.youtube.com/watch?v=aylxPWZOsDo
https://m.youtube.com/watch?v=uL0mvPZuklM
https://m.youtube.com/watch?v=eqzxBHSKVsQ
https://m.youtube.com/watch?v=mmxBoFzdqVI
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Less ambient and more groovy:
https://m.youtube.com/watch?v=0r6C3z3TEKw
https://m.youtube.com/watch?v=ajF2NOuYkjk
https://m.youtube.com/watch?v=jhvqQ9orRrs
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Some random stuff ranging from trance to synthwave:

https://m.youtube.com/watch?v=giq6Q57nSeU
https://m.youtube.com/watch?v=ZK3U92URi_c
https://m.youtube.com/watch?v=IoQdx8F5nxw
https://m.youtube.com/watch?v=yKXgVQZIAbs
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>>54967790
Does she have a whole bunch of mechanical pencils taped to her wrist?
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>>54968033
Looks like the Combat Zone.
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I love the contrast between the slums and corporate districts.
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>>54968069
The whole 'multiple levels of city' thing is really underused.
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>>54968162
I agree. Only peasants walk on street level with all the trash (beggars, junkies, whores and dealers). The elite has roofed passerelles that connect metro stations directly to malls and hotels. The access is guarded and private security agents make sure that the riffraff keeps out. Then, you also have the elevated expressways that mostly avoid the inner city traffic jams. They are only accessible by paying an expensive toll.
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https://m.youtube.com/watch?v=_yJ4Gxpq6mg
https://m.youtube.com/watch?v=nppDQSa0TgU
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Those albums and tracks from Cryo Chamber label would suit perfectly for Cyberpunk 2020's alternate reality (stuff published by Ianus Publishing):
https://m.youtube.com/watch?v=cVexpM2zcDk
https://m.youtube.com/watch?v=0eoo0shDkGU
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The general is dead. I repeat, the general is dead. Spider Murphy out.
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https://m.youtube.com/watch?v=ij2MXsGRHu4
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>>54969501
Rodger that spider, this is octopus team, we're out of images too and stranded on page 10. Awaiting evac to new thread, over.
Thread posts: 327
Thread images: 151


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