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Quest RPG

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There's a fresh new system coming out here at my country "Jornada RPG" it's has mechanics for localized damage without the use of hit points. Plus it has no levels, or classes. It's sounds like a mess, but I've playtest it.

It's so good.

I've never felt so much freedom with a ruleset before, it is so complex and so simple, their worldbuilding suck ass but the system is another level. Levels, hit points, classes, armor penalty (armor irl is not as restrictive as D&D represents it), it all looks like a bunch of bullshit for me.

I wonder, if there's any gems you guys know that are not mainstream, or only in you country... I wonder now how much good ideas are out there...
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Before anyone asks, it uses a 3d6 system for tests, their reasoning is that wih more dices more chances of balanced results hence less chance of extreme results, rewarding players more on their modifiers/skills than on their luck.
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The system itself make it obligatory for you to find creative ways to fight your enemies, you can't just keep attacking something over and over like in D20 , since it will use creative ways to kill you, player have to fight smart, you can't just bash your sword on someone with armor on that body part expecting results, unless you got some kind of over-human strenght, (wich is attainable very easily actually) something simple like "I attack this point to cause x" is so much more satisfying than "I attack".

Especially when you got the rules to back it up.
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Well you've certainly got me interested.
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>>54900104
The system it's almost being published. They only have to finish the art from what I heard.

I'll keep you guys informed, when I buy it on my language I'll post how the more unique rules works.

About the hit points, you can think of it like a vitality system from storyteller.

Don't worry I also tought it would be awful, but they somehow made it work.
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