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Running my first DnD 5e campaign this weekend. I have most of

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Running my first DnD 5e campaign this weekend. I have most of what I want done already figured out.

My question is, what kind of equipment and items can I give my players (starting level 4) that would be decent but fair for them to have, say when they defeat strong enemies or as rewards in dungeons?
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>>54898616
Try rolling on the magic items table in the DM Guide.
>>
One of the stronger points of 5e is that magical equipment is not really required. Magical weapons against various higher CR creatures, yeah, but you don't need a list of 20 different trinkets and items to be remotely proficient at whatever you're doing like in 3.5.

I'd go with +1, maybe +2 or +1 + enchantment weapons, maybe a few semi-useful rings or amulets.
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>>54898616
I'd let then have normal starting equipment and maybe few healing potions and some gold (50-ish) on the top of it.

There's also literally "Starting Equipment" table for the exact thing in DMG on page 38.
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I ( >>54901320 ) misread the question, sorry about being fag.

>>54898616
Try keeping it rather low for now, you can always give them more magic items, but it is usually... difficult to take them away without looking like dick. Rewards can be other things, not only magic items - recognition, position, favors, gold, services,...
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>>54898616
chastity cage of poison resistance
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>>54898616
i dont like the proportions of these art
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>>54898616
>as rewards in dungeons?
Give them each a Deck of Many Things.
There's no possible downside!
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