Is the Tau any good, like what their playstyle like what are some of their quirks
No melee or psychic phases. It's all shooting, all the time, and no slouches in toughness or mobility. Some of the bigger selling points are their use of battlesuits and markerlights. Battlesuits almost all have the Fly keyword, so they can fall back from CC and shoot, and they can take a wide variety of weapons as well as support systems (which do stuff ranging from -1 AP for all weapons, +1 to hit in Overwatch, and rerolling 1s when shooting all weapons at the same target).Plus, y'know, battlesuits are cool.
Markerlights are another specialty, where they can shoot weapons that instead of damaging, place a counter on the target unit, up to 5. Any Tau unit shooting at said target gets a bonus determined by the number of markerlights hit, from rerolling 1s to +1 to hit. Word of advice, though, in 8th ed prices are considered with a "markerlight tax", meaning that a lot of units are priced a bit higher than their alternate army equivalents due to the assumption that they'll be running markerlights. Additionally, for the most part these replace the ubiquitous aura buffs of other armies.
Also, people will hate you. Tau were cheesy and OP (specific units, that is) from 5 to 7, and people still hate them based on that. Those that don't will hate you based on the fluff, because muh grimdark. But if you like mechs, shooting and idealism, go right on ahead.
>>54897662
I wont have to worry about the op thing everyone at my games workshop just goes to paint and to see paint jobs