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Infinity General: Inevitable Victory Edition

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Thread replies: 321
Thread images: 41

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where humanity will become a part of something greater than it self, whether it wants to or not.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
https://www.youtube.com/playlist?list=gL0RY70TH3C0mb1n3DaRmyToH44sUck

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Last thread:
>>54816549
>>
>>54882519
fuck you, buddy
>>
>>54883973
It was an AD TAG with a Multi HMG? What sort of armor and BS?
>>
>>54884243
Full sized in every way. ARM8, BS15 as used to be standard for CA TAGs.
It also made a template when it landed that damaged everything around it. It was the fucking best.

The game was a lot looser and less balanced back in those days, but nothing else was as cool as Caskuda.
>>
>>54883437
Frenzy doesn't activate immediately, but at the start of the next active turn.
>>
>>54883021
He's a 28pts Missile Launcher with BS13 and ARM3, and an MSV1 cherry on top. That is the one profile that makes Grenzer different from Intruders or Nisses: they can go TAG hunting or stand as an ML platform without breaking the bank.

>>54883145
I wouldn't take any Riot Grrls in vanilla and since we're talking Grenzer we're talking vanilla. Nomads rarely get BS more than 13, Brigada is a bit costly (though if I had the points in a list I would upgrade a Grenzer to MB) and Riot Grrl will get significantly more fragile as soon as she hits something.

TL;DR ML is one of the best Grenzer profiles, IMO significantly more useful than MSR. It's kinda like Taskmaster only having HMG model for now or ABH Sniper not being a general release.
>>
this game has to eeeend!!!
>>
>>54885161
All your bases are belong to us
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>>54884645
The standout profiles for Grenzers seem to be the ML and FO. Probably my go to for a haris with the uselesss profile that gets stuck with the haris skill.
>>
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8th for the saviors of Human Sphere
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>>54885648
Great work. Love the camo.
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>>54885643
There's a chance they get a profile wide Haris or Duo, like Custodiers or Taskmasters.
They went with the sniper to counter the Nisse, but frankly the ones you mentioned are probably most interesting things. Although FO Grenzer seems a bit slow for a specialist, but with Transductors, Meteors and Stemplers he might deliver good anti-camo.
>>
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http://www.lead-rising.com/2017/08/gutiers-q-at-interplanetary-2017.html?m=1

Some nice fluff info that really should be in a book somewhere.
Particularly some of Uhahu's backstory is explained
>>
>>54885928
The FO/sensor combo is awesome, not only is it area anti-camo but triangulated fire makes the combi stupid good at silly ranges.

Unit wide haris or duo would be pretty sweet.
>>
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>>54885948
>the Black Labs create extremely slow-aging clones for rich donors so that they can eventually be personality-scrubbed and used as shells for their buyers

Nomads really do require maximum removal.
>>
>>
>>54886925
Did this really happen or is it just propaganda?
>>
>>54886369
what the hell are you saying, this is legal lolis that could stay loli sized for ages. Its like heaven on earth.
>>
So which faction is the best to learn the ropes for a new player?
>>
>>54887247
Any faction except maybe Tohaa (and smaller maybe to Aleph) as they're a HSN3 rules heavy faction. Fireteams in general shouldn't be in the first game unless you're rather familiar with the rules and TT Wargaming in general. Best suggested start Generic/Vanilla and then get into sectorial play
>>
>>54887247
PanO, although PanO has some hard limits, and Yu Jing. But you can learn the game with any faction.
>>
>>54886925
>cubeless savages
Gross.

>>54887232
I feel like the main point there wasn't the slow aging thing, rather that they make artificial people specifically to murder them later and inhabit their corpses.
I mean, doing that to your subordinates in combat for the good of the mission is one thing, but creating a fully sapient and intelligent person simply so you can turn them into a meat puppet later is a bit fucked, not to mention wasteful.
>>
>>54887435
Why ALEPH?

I always found them pretty forgiving as a starter army.
>>
>>54887754
I for one think more numerous armies are more forgiving. ALEPH can lose hard if you pick your fights badly.
>>
>>54887754
G:Jumper rule for Posthumans (which I consider a core unit), tempting traps for buying into guys that can do a lot of roles, and CB has stated they wouldn't put Aleph in a two player starter (because it was released with HSN3 and gets considered "advanced" rules). But bear in mind that the extent to which I'm dissuading is smaller than Tohaa, and the extent of which I'm dissuading against Tohaa is small to begin with as well.
>>
>>54887247
The game has a steep learning curve with any faction. I've played for over a year and still learn new things occasionally and will run into an issue I need to clarify every other game or so. Pick the one you like the look of best.
>>
Wich figure has the best trenchcoat
>>
>>54888312
I want to say Zhayedan but I'm conceding it to the Aquila Guard.

>John_Woo_Intensifies.jpg
>>
>>54888312
Hardmode: no HI
>>
Potentially stupid question from beginner; how many times times during a single round does a model get to declare ARO (assuming it is eligible)? Is there a maximum?
>>
>>54888423
There is no max. If your opponent keeps activating in LoS (or whatever other way your ARO is triggering) you get to keep doing it.
>>
>>54888468

That is what I thought, but I asked since I couldnt see that specifically stated in the rule-book in the section for ARO I wasnt certain.
The friend I am starting playing with (the red veil missions) had understood the rules as it being only one ARO for each model per round. We played it as such for the missions we had time for but in my mind it felt strange.
Im guessing the proper interpretaition of the rulebook om AROs is that here is no limit stated so if a model is eligible, it gets ARO, no matter how many AROs it has used in this round
>>
>>54888602
This is a counterbalance to the "put all orders into one model and Rambo it around" mechanic. This way for every activation you take you get more chances to fuck it up.
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>>54888312
CSU.
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>>54888602
The limit is a model gets one ARO per order activation, and you have to declare your ARO when you are first eligible.
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>>54887936
>CB has stated they wouldn't put Aleph in a two player starter

Motherfuckers.
>>
>>54887232
If somebody wants to go full Eclipse Phase and put themselves in a kidbody, whatever, more power to them.

The idea of raising a fully sapient human for the purpose of butchering them and putting one of your customers in their skin is pretty horrific though. Honestly, the sheer callousness of something like this makes it quite possibly grimmer than anything in 40K.
>>
>>54888944
I don't know, in my country if someone said that it is possible, not even legal, but possible to grow human parts, the rich would be all over it. I mean even with that organ trade happens here, and it aint cloned stuff. Replacing a vodka damaged liver would be god send here.
>>
>>54889266
Well, yeah, I'm not disputing that. Rich people with no moral centers will of course be interested. But it's still an incredibly fucked up thing to do.

I mean, this isn't just making an organ from scratch we're talking about here. It's making a clone, raising them to a certain age, then killing them and letting their buyer wear their bodies.
>>
>>54889266
>>54889391
Well, I guess people just would rather be human than uploading themselves into a robot or something.
>>
>>54889391
Sounds like a new and improved version of yourself more than just a clone. Probably a personality/conscious mind is neeeded to properly configure the brain, necessary neural connections and pathways.

I think the easy rationalization of this is its only a few degrees removed from raising livestock just to be slaughtered. Its pretty fucked up but I can see people readily doing this today if they had the option.
>>
>>54888944
I'd say the most fucked up part is how corporate and soulless the whole thing is. Your body is property of the buyer, you are a separate piece of property created to cultivate that body, and when you are no longer needed you will be terminated.

I'm morbidly curious about the actual process now. I really fucking hope they just make the clone braindead immediately before the buyer is inserted, because that would at least afford them the dignity of a quick death as their own being. There are many places in the procedure where things could get a lot worse.
>>
>>54889842
Here's the important question though: can you custom order a catgirl body?
>>
>>54889874
I Bakunin? You might as well ask breast implants.
>>
>>54889874
Of course, but you don't need to murder any clones for that. Clone murdering is for old people who want immortality without becoming a robot.
>>
>>54889599
>Sounds like a new and improved version of yourself more than just a clone.

It's a clone, just one that is tampered with so that it ages slowly and has optimal mental abilities. Uhahu supposedly looks identical to her buyer, just much younger.

Ultimately it's just one more reason why ALEPH is right and Nomads need to be removed from the Human Sphere.
>>
>>54890222
>it's just one more reason why ALEPH is right
>being slaves to an AI

May as well sepsitorize yourself right now then, at least the EI gives it's slave planets advanced technology.
>>
Does this game have a space cowboy miniature of any sort?
>>
>>54890431
Usariadna
>>
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>>54890431
On bikes or with bows? Although Ariadna stuff does not look too "space", so you may want to just add a hat on something else you like.
>>
>>54890431
>>54890473
Afore mentioned bowman cowboy.
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>>54890431
Several. Foxtrot, Desperadoes, and Hardcase notably.

Also one guy (Sforza) looks quite like Clint Eastwood.
>>
>>54890473
>>54890492
These looks pretty good. I was just looking for cowboys in general so these should do the trick. I prefer the ones with guns though.
>>
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>>54890508
And Hassassin Ayyar has a goddamn poncho.
>>
>>54890326
Aleph is just going to end up the EI's enlightenment bitch anyway, might as well join the winning side early. As long as we're useful (which we will be since we've got transcendence potential) then we'll be kept around. The only ones that would really suffer are the ones at the top making big boy decisions in their big boy clone bodies, everyone else would just get cool tech and be told to hate Tohaa instead of other humans. Oh, and Nomads would actually be dealt with instead of being kept around to commit more atrocities.
>>
>>54890542
That one looks really nice. I will have to pick that one up for a RPG at least. Thanks anon.
>>
>>54890222
>>54890544

>Implying pano and yujing arent contracting tunguska for this very service.

Hypocrits the lot of you. Freedom is not always pretty but atleast we are free from the digital overlord.
>>
>>54890726
To be specific, wealthy individuals in PanO and YuJing probably contract this service. It's Tunguska that gives them the opportunity, though.

That said, ALEPH has no interest in stopping this in the short term. It probably does want to diminish this kind of thing in the long run because it's programmed to value human life, but at the moment the Nomad Nation are too valuable to get rid of. Pretty much everything the Nomads do just serves as an opportunity for ALEPH to generate necessary technology through an outside source, O-12 laws stopping them.
>>
Alright.

So interested in this game, and wanted to parse some stuff out.

I'm interested in a lot of tricky trap style deals along with a lot of outmaneuvering my opponent, and curious as to what faction can do that best. I heard Haqqism is pretty good at that, but they were unclear on the specifics.
>>
>>54891018
Strange, Haqq aren't the faction I'd think of when you ask for tricks. They have sectorial (these are like sub-armies that have limited lists but a bunch of bonuses) called the Hassassin, who have a lot of Impersonator and Camouflage units that can get close to the enemy without drawing fire, I guess.

Nomads are probably the poster boy faction for the trickery & and maneuverability side of the game. Their stuff is generally less potent in terms of straight up force than what other factions have, but they have lots of very good hackers, providers of smokescreens, and mobile units that let them dictate the terms of engagement.

ALEPH can build this way too, but their stuff tends to be powerful and durable as well, so they pay more points. Ariadna has a lot of Camo dudes that make them good at ambush tactics.

Really though, anyone can build tricky. Probably the least able are PanO and YuJing, but often your list is more important than your faction in Infinity. A tricky Ariadna list and a tricky Nomad list will play very differently (Ariadna has almost no hacking, for example, but can't be hacked either) but both can do that sort of thing.
>>
>>54891018
Haqq has a lot of holoprojectors which lets units disguise themselves as other units and/or if they have level 2, appear as 3 copies of the model where only one of them is real. They also have impersonation units, which can be disguised to count as a friendly model to the enemy to assassinate either the enemy Lt. or other high value unit
>>
>>54890726
Not like the average PanO, Yu Jing or even Nomad citizen is that free in the first place. People are already at the mercy of their respective masters, only difference between a human overlord and an alien AI one is that the robot is less likely to fuck it up.
>>
>>54891250
Haq is exactly what I think of with tricky. Nomads don't have impersonators, holo, jammers. Why Nomads have a reputation for tricky is something I don't understand. Nomads have hacking, which is sub par in N3. Otherwise Nomads seem really vanilla to me.
>>
>>54891333
>only difference between a human overlord and an alien AI one is that the robot is less likely to fuck it up
And it's exactly the reason human overlords are better.
>>
>>54891357
Plenty of cybermask
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>>54891357
Its more fighting like a dirty bastard by board control. Classic msv2+smoke but also its opposite, white noise vs msv. AD and C+ all over the place. Getting pitchers on the other side of the board with a tsyklon on a 9 to hack thru/around terrain. KOALAS FOR DAYS. Discover the whole board with bots. Camo token shell game of zero/bran/prowler/bandit.
>>
>>54891357
You obviously didn't play N2 if you think it's bad now. Shit like white noise is great, and assault hackers with a good repeater network can seriously fuck up hackable units. They don't always work well, but they're miles above the shitshow that was hacking in N2.

And really Nomads are the defensive faction more than the tricky one. Sin Eaters are the best ARO platforms in the game, Intruders are among the best defensive MSV in the game, crazy koalas are mounted on several units, hacker AROs can be a big nuisance, ADHLs and flamers are cheap and fucky. They also get some nice utility stuff like Tomcats, and a good selection of infiltrators. I think people call them tricky mostly because hacking is a trick and they're otherwise rather eclectic. Wouldn't call them vanilla though, that's Yu Jing.
>>
>>54891658
I didn't play too much N2. I do remember N2 Nomads had the hacking based GML trick. Which they nerfed(rightfully so) and gave to everyone. I agree with your assessment that Nomads are the defensive themed faction.
>>
>>54891357
A bit of a hold over from N2 when Nomads made HDP targeting models for some Guided Missile fun that you couldn't even dodge. And Pi Well gave things around him ODD.

As for now, part of it is in general, Nomads don't want a straight up fight because they don't have the raw stats for it with a few exceptions. They do have a lot of soft counters and control mechanisms so they use those to get around you.

It also helps they have an extremely healthy stable of alternate deployment models that can punk fools and/or steal objectives, making them hard to pin down.

They also have weird pieces that provide a hard counter if delivered properly such as the Uberfall.

That said, Haq is a dirty trick faction as well.
>>
>>54891018
Haqq's strength is it's varied Light Infantry, it has a lot of mines and Holoprojectors (Saladin is the obvious Lt... Wait, why are there seven of him?!) and is one of the two factions with access to Impersonation.
They also have high WIP, so they're better with Technical Weapons like Flash Pulse, Jammers or Hacking Devices than most, while their BS is mediocre, so they like engaging more indirectly.

Haqq and Nomads are both tricky factions, although in a slightly different way (Nomads are more about Medium Infantry, disabling heavy units with glue or hacking and general board control, Haqq is more about trading cheap units for expensive ones and usually has more bodies).
>>
>>54891658
Placing Intruder on the defensive is a costly mistake I've made a few times.
Sniper Rifle =/= defensive unit.
>>
>>54892315
This. Intruder might be our king badass MI but she is still a Nomad and 1W; surprise shoot/smoke murder, hide, camo, repeat next turn. Mass suppressive fire with a SinEater on overwatch is defensive, get some intervening mines and koalas and now you have your opponent choosing between trying to outshoot sup. fire/sin eater or trying to dodge explosives.
>>
>>54892288
I find one could compare the difference to wizards and rogues. Haqq is like a wizard (or other spellcaster of choice) augmenting their lower raw stats with exotic (enchanted) weaponry, holoprojector illusions, healing/regnerative ability, and general brains over brawn. Nomads are like the rogue, carrying reasonable firepower and backing it up with dirty tricks, traps, and remote-controlled toys to cover their general lack of staying-power.
>>
I love those games where win because you focused on the objective but your opponent did not. I also love the reverse, those games never feel cheap.
>>
>>54893060
This....is actually a pretty good metaphor.
>>
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My standing Caskuda is finally converted (though the pic is an old wip with one of the legs unfinished.

Pondering colour schemes now. I'm tempted by dark mottled browns and neon green.
>>
>>54894509
Ah, the one exrah missing from my collection...
>>
>>54893060
It's Islamic science not some heathen sorcery you infidel!
>>
>>54893450
Yep, love it when I have second turn and win by the prior situation. Doesn't happen too often, but it happens.

>>54894509
Tau Vespid Stingwings' scheme
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>>54894509
Google some colorful bugs and paint your heart out.
>>
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>>54894509
>>
What are people wanting from Varuna?
>>
>>54896360
Linkable cutters.
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>>54896431
5 man cutter team or bust
>>
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>>54896360
The ORC paintjob. I don't play PanO but I want to take a crack at it.
>>
Hey /tg/, I was the anon a few threads ago asking about what to get next to supplement the Haqqislam half of red veil. So far I picked up a hassassin Barid and my next purchases are going to be the Ghazi's and Djanbazan's.
After that I'm thinking about picking up some of the Kum bikers (mostly the chicks and the boss). Also planning on grabbing a Fiday or two at some point.
What do you guys think? Any glaring mistakes?
>>
>>54898027
Not particularly. I'm not a fan of Zamira since she has no direct template to trade hits with, but the other Kum characters are solid. There's a bit of overlap with Ghazis, but the bikers have their advantages as well.

You probably won't use half the Djan box unless you proxy them as other stuff, but the half you will use is very nice and the most beginner friendly way to beat camo.
>>
>>54898027
Dont grab a Fiday blister they old and busted, just get a Red Veil Beyond boc when it comes. It has a sweet Fiday sculpt, Big Dick Masuri, and a spitfire drop troop. Good minis all around.
>>
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Just look at this modern Fiday.
>>
>>54898432
femFiday is beautiful, you shut your whore mouth.
>>
>>54898432
>>54898498
I'll probably end up getting one of each.

>>54898323
Yeah to be honest I really just want the bikers because they look cool, and I figure throwing smoke out to help obscure the suicide bombers, I mean Ghazis, get close to jam some buggers. I played a game last Sunday where I ran into some camo, so I was very keen to find out a good way to counter it. My game plan would be to get the hmg/shock rifle Djan behind some smoke so he can fire without worrying about returning fire. I also wanted the doctor, because, why the hell not.
>>
>>54898432
>Dont grab a Fiday blister they old and busted
the fiday models are all fantastic
>>
>>54898469
>Trying to nosegrab a rock.
Dude can't even tell the difference between a stone and a skateboard.
>>
So what units would be added when the Vedic sectorial finally shows up? We just got Danavas for that cheap HD+ with Maestro. Any word about who gets to link up, besides that the grunts will probably be tacbots? Also, i really hope they at least get some smoke to make use of the absolutely ridiculous amount of MSV they get.

Still like the Vedic units a lot more then the Phalanx units. Any Hindu mythologist know any cool diety/spirit names they haven't used yet?
>>
At what point does a frenzy model lose the ability to get partial cover? Immediatly after the order it inflicts a wound? At the begining of the next players turn? At the beginning of my next turn?
>>
>>54899172
Start of your next active turn.
>>
>>54898469
So much better than the old fiday imo. I hope CB does a female one too
>>
>>54898881
That's not a stone...
>>
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New Snipershot.
>>
>>54900551
Szalamandra or Taskmaster tail. At this point without having seen a Szally render I'd go for the Taskmaster personally (although I can't actually remember the render cause I'm a PanO and Phalanx player)
>>
>>54900551

Im curious, almost all the snipershots are in that beige color and does not look like metal, are they taking pictures of pre-production models or what?
>>
>>54900551
Looks like Szally.
>>
>>54900551
If that isnt szally i will eat my hat.
>>
>>54900551
May be Andromeda's whip. Doesn't seem detailed or tapered enough to be a TAGs tail.
>>
>>54900551
Pleas be the Szalamandra
>>
>>54900816
>or Taskmaster tail

....show me where the tail is anon.
>>
>>54901397
Yeah, efinitely the high detail 3Dprints they get, from which they make moulds for production casting. The particular material used seems to vary from orange to beige.
>>
>>54898558
Don't forget to buy the hunzakut. Not only the model is beautiful, the FO profile is a must in all vanilla lists.

The Tuareg hacker is also a good option. Won me a game last week.
>>
>>54901895
>a must
>>
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>>54901901
>>
>>54902205
After you. Run of the mill FO skirmisher is nothing to skoff at, but only perverts would call it a must, especially when the only model currently available has a wrong weapon.
>>
>>54902255
Not that guy, but he said having an FO profile is a must.
>>
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>>54902255

>>WYSIWYG autism on infinity

There's only two hunzakut models. One is a sniper on a old as fuck starter.

It's a good mini to get and cut the barrel to make it a rifle. But if we apply your WYSIWYG weapons grade autism it's gonna lack te underslung shotgun is it not?
>>
>>54898469
I like the classic Boarding Shotgun fiday a lot more. The newer model only looks slightly more detailed, but with a pose and demeanor I'm not quite liking as much.

Plus I'd rather field a woman because I've already got Al-Djabel who I also think looks cooler.

But he comes with "Big Dick" Tarik and a Hassassin Ragik so I'm happy with the purchase.

>>54901901
>>54902255
Indeed a must. And as long as the profile doesn't have a sculpt you can use any sculpt to proxy it. So frak you too.
>>
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>>54902490
>There's only two hunzakut models.
actually there's three

I don't blame you for trying to forget about the original hunzakut, though.
>>
>>54902874
Why not get them all

And field about three fiday
>>
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Does this seem like a good way of running a shit ton of Riot Grrrls?
>>
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Am I making any glaring mistakes here?

Also, switching Shiab for Lasiq Viral-Sniper, sensible or no?
>>
>>54902349
>saying this when paramedics (or doctors in haqq's case) exist
>>
>>54902874
>a must
No.
>>
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>>54903460
>>
>>54903623
I for one have had much better mileage from my paramedics, dear troll.
>>
>>54903460
>wanting to burn an order to kill your own dude
>when you could instead have a really solid mid range ARO for cheaper

There's more of a case for doctors in Haqq, but even then they're 4 points compared to FO costing 1 point.
>>
>>54902941
Goddamn it Loch Ness Monster, I don't owe you no three fiddey.

Is that how the meme goes? I don't watch South Park.

>>54903028
Riot Grrrls link needs a Missile Launcher IMO, perhaps something instead of the Sin Eater to fit it in the SWC.

>>54903108
Looks OK. I wouldn't normally field a Djanbazan Doctor in Vanilla but otherwise looks fine.

>>54903472
>No
Yes
>>
>>54903798
That's a matter of taste. I use several doctor profiles but the hunzakut always makes the list.

A infiltrating camouflaged specialist that can make the forward observer classified objective for only 18 points? It's a steal.
>>
>>54903028
You don't have any offensive long range firepower and no smoke to cover your approach. You should get one or the other in there.

Could possibly do with a more efficient specialist like a Zero or Prowler, needing to lug around your whole link for objective work can be limiting and your other specialists are either slow or piss weak.

>>54903847
I wouldn't say the ML is that important. It's a useful tool, but not a permanent fixture like the spitfire.
>>
>>54903839
>solid
>in comparison to mastery over life and death
>>
>>54904065
>in comparison to bumbling ineptitude over life and death
ftfy
>>
>>54904104
Not my fault your dice betray you. I for one enjoy immensely every time my lowly paramedic shoot his envigorating bolt across the battlefield, reviving HI the enemy was already written off and now changing the game.
>>
>>54903847

Aye, Djanz usually go there but i really wanted something with MSV2 and this was the most sensible way of doing it (imo). Otherwise a good old ghulam doc would do just fine
>>
>>54904145
There's no betrayal because they were never on my side in the first place. A medikit is a single, neutral die that is just as likely to fail miserably as it is to revive someone. A doctor with cube reroll or a Sogarat AMK failing is a bit of a betrayal since I expect those to work most of the time, but treating a paramedic as anything but a total gamble is just dumb.
>>
>>54902255
>I care about the difference between a LS and a LGL on the model
>but not enough to file down the LGL from an otherwise 5/5 mini
>>
>>54903028
At least make one of the Combis a Boarding Shotgun. Use those 2 points to make that Custodier a HD+.
>>
>>54904336
>implying you oaf could sculpt the LS in question to its place and not let a hole
>>
>>54886369

Couldn't they cube the clone too?
>>
>>54898469

I prefer ol' Fight Me.
>>
>>54898027

So far your list is looking badass.

Ignore Fiday haters. Classic model is best model.
>>
>>54898558

Kum are badass as all fuck. Heads up, you might want to watch your points. I'm not sure how your meta is but 300pts tends to be where people play.

That being said, having more than 300pts just to try out new builds is completely legit.
>>
>>54901794
The ammo belt looks a little like a tail.
>>
>>54895515
Noice
>>
>>54901895

I don't see FO Hunzakut being a must have in all lists.

He certainly has some cheesy strats that you can pull off but he's another irregular order if you already have a list with a bunch of irregulars.
>>
>>54903028

Although it pains me to say it, I would personally drop Taskmaster for Morlocks and another dude w/ a Regular Order.

That, however, speaks far more of my love of smoke. Real talk, 5 GRRLs and a Taskmaster don't really need smoke to get shit done.
>>
>>54903988

idk, if they have Infiltration (and since you are Haqq there is a pretty decent chance their Infiltrator can kick your Infiltrator's ass) then shit can get real ugly real fast. Also my group likes to lock objectives til turn 2, making it pretty easy to start setting up overwatch on objectives, thus making the Hunzakut's life very difficult unless he's just being a shithead with mines/repeater.

> forward observer classified objective

Isn't that random?
>>
>>54904330

Uh, that depends entirely on the PH of the people you hit with the Medikit. And the dude you are replying to referred to HI so chances are you are rolling a little over a 50/50. Seems like pretty sweet odds if it means your Swiss Guard pops up in a primo position.
>>
>>54905359
Well, yeah, they could. But considering that Uhahu escaped, they probably don't.

Pretty sure the business model becomes much less viable if they ALSO set a Cube aside for each original personality and give them a body too.
>>
>>54905926

Makes a lot of sense. It could also make sense that the time to be clone->cube->body is really fucking long so they gtfo'd out of that.
>>
>>54905768
I was talking about HI. 13 and 14 are the most common PH for them, so you're working with either 50% or 55% in most cases. That's not odds I'd take most of the time. With a doctor you're closer to 60-70% for most factions until you apply the cube reroll, at which point it reaches much more comfortable levels around 85-90%.

I'm not saying it's never worth using a paramedic if a doc can't get there fast and healing the target would give you a big advantage, but scoffing at the cheaper and far more commonly useful FO is ridiculous when paras are so unreliable.
>>
>>54906337

You are completely ignoring the range at which a Paramedic can take that shot.

>in most cases

Homie, you are the one making that list. Put in some expensive 15 PH guys if you got them. I've seen Devil Dog become functionally immortal.

Also, a single order for a chance to bring back a 50+ point model on a 50/50 seems pretty damn sweet. That's a huge swing in the game.
>>
>>54905689
>Isn't that random?
There's two of them, HVT: Designation and Telemetry. You can do either one with a Hacker with access to Spotlight, but Hunzakut having Infiltration, Camo and WIP 14 makes for an excellent FO. Remember that Spotlight goes off WIP as well.
>>
>>54906630
>Spotlight
I meant Flash Pulse.
>>
>>54906630

Two out of ten.

20% is pretty garbage justification to label something as a must have.

80% of the time you are using him for the raw strength of the model. I will admit that he's not a bad dude and definitely has power. However, that just means that if you like his playstyle then he's a really cool guy.
>>
>>54906556
Ariadna does seem like a good place for paras. With no cubes making doctors less reliable and ridiculous PH on the various dogs it could be your best bet.

I play mostly CA and YJ. In CA they're just not something you generally need or want, as most valuable units with decent PH either have NWI or an AMK. In YJ they're okay, but often just kill my own dudes when I do use them. Reviving a Hac Tao is always a fun time, but servant bots have done far better by me than paras when it comes to doing that in practice.

Different strokes for different folks, I guess. I don't like making big risky gambles, especially when failure means no chance to try again.
>>
>>54906985

Yeah, I've embraced a few random things. Helps make me feel better when Al Fasid dies to 2 random crits on my turn.
>>
>>54906814
Well since you draw 2 pick one it's closer to 35% chance of getting it (assuming you only have one classified) and for an 18 point model that's a pretty good deal considering that the model is also quite good at midfield board control anyways. It's not like your wasting the points if you don't get a forward observer objective
>>
>>54907483

Yeah, so you prefer the model and the toolset that it gives. That's awesome, but still doesn't make it must have by any degree.
>>
If I hit someone with the impact template HRL do they get Partial cover?
>>
Paramedics are good because ITS favors Paramedics over Forward Observers.
>>
>>54907638

No. iirc Templates ignore all cover bonuses.
>>
>>54907606
Especially when you have Al Hawwas, which bring regular order and d-charges for 3 points more. Or you can splurge on a hacker and get even more classifieds as option. Remember kids, midfield d-charge is the easy Sabotage.

If you even want midfield skirmishers.
>>
>>54907682
Except to hit with impact template.
>>
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>>54907782

Yeah, in terms of Haqqislam the only thing I can think about as a must have is HMG Al Fasid, and even then I fully admit that I just love everything he does so goddamn much I can't imagine a list w/o him.
>>
>>54907791

Yes, for the first shot is to see if the template lands there.

Another question: You hit a target in cover with a shotgun. Do they get a cover bonus for the ARM save?
>>
>>54907845
Isnt that the same question? They're both impact template weapons.
>>
>>54907890
I wasn't sure if the initial ARM save of a shotgun is caused by the template like how the rocket works.
>>
>>54901895
Okay, I'll look into picking some of those up.
>>54905418
300 points is the meta where I'm at too, I just want to have some spare stuff to play around with to see how I like to play. I've only gotten one game in thusfar so I'm still testing the waters.
>>54905396
Thanks!
>>
Which figure has the most magnificent frown?
>>
>>54908133
emily, she judges you with her blond germanic eyes.
>>
>>54907606
Yeah I'd agree with you, it's not a must have, but it's pretty good and there's a reason a lot of people like it
>>
>>54908320

I can definitely see why a lot of people like his power. From what I've seen of scenarios, a lot of them give incentive for either making it to the middle or pushing past the middle.
>>
>>54907817
I just played a game with him last night where he was an unstoppable killing machine. It seems like there's nothing he can't do. He HMG'd a sogarat, spec fired grenades onto a rodoks link team, and tanked a heavy flamethrower while heavy pistol-ing a raktorak. He has all +3 range bands except for past 32 inches. Hell I even heard he's in the running for TIME magazine's person of the year
>>
>>54908550
>Hell I even heard he's in the running for TIME magazine's person of the year
Hey, I got that back in the day!
>>
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>>54908550
It's a shame he doesn't have Duo, I'd love to field them both at once.
>>
>>54907817
I've only ever seen him on the table once and he barely did anything. And I play against Haqq a lot.
People I play against usually either use multiple cheaper guys (like Bashi Bazouks, Khawarij or Ayyar) or either AP HMG Azra'il or Maggie.
>>
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>>54908550

He actually made it before they changed it to Person of the Year apparently.
>>
>>54908550

I've had whole games where he used nothing but his Heavy Pistol to wreck face.
>>
>>54908133
LE Crane agent
>>
>>54908700
>You play against people who don't run Khawarij, Ayyar, and AL FASID at the same time

They are probably much wiser than I.

I wind up setting him up as a pillar of FUCK OFF. I stick him in SF at the start of the game and use his Mine Layer as tech against Combat Drops in my backline.
>>
>>54908728
>run metro link
>everything trying to sneak them dies to pistol crits and hits
Side armaments can turn the game.
>>
>>54908771
When all you got is a pistol...
>>
>>54908844
When life gives you pistols
>>
>>54908728
People often forget that the Squalo has a AP Heavy Pistol. Little helper has collected a fair number of kills.
>>
>>54909011
I have once made the mistake of forgetting sogarats have assault pistols. Once.
>>
>>54908728
It's hard not to use the heavy pistol when he's holding it straight out at enemy head level like that
>>
>>54908944
A pistol in the hand
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>>54909056

That's why he's BS 13.
>>
>>54909031
When I first encountered an unit with an assault pistol, the only word I heard was pistol. A certain Ariadna lady taught me to respect those nasty pieces.
>>
>>54909392
Same reason why i love gecko pilots, last ditch objective grabbing with two fists full of maximum boolets.
>>
>>54909786
I want to run geckos just for the pilot
>>
>>54909814
Gasmask is life
>>
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What do you guys think of my Haqqislam paintjob?

I apologize if the photo isn't great, all I've got is my phone.
>>
>>54912448

Siiiiiiiiiiiiiiiiiiick

I dig that design on Al Fasid's chest. Also neat shadow work.
>>
>>54912448
drab, messy and your skin is awful.

bases are alright I guess except that bitch on the left who it doesn't look like you finished properly.
>>
How are the devil dogs/antipodes? Out of all the various doggo units which ones work out the best? Played a few games earlier and the game caught my interest, just wanted to see how they do
>>
>>54912540

I have a buddy who plays Devil Dogs and they are horrifying. They are guaranteed the Smoke Dodge. The big dog is a 2 wound HI who is immune to AP. Antipode has Sensor and that is really strong utility but is much squishier.

It's a very deadly unit but can be a trick to control since they will Super Jump into AROs.
>>
>>54907845
If you are firing with a mode that uses a template (which you should 9/10 times) they do not get a cover bonus to ARM. All templates ignore the cover bonus to ARM.
>>
By far the most superior puppy unit is the Antipode Pack that will be in the russian sectorial. They're the cheapest, the fastest, and have camo. The three models are almost impossible to stop before destroying something in melee.

After that, the basic Dogface and the Devil Dogs are pretty close. You basically take the latter for Sensor and the first for cheap bullet-sponging. Just don't ever eat TR Drone fire.
>>
>>54912599
Yeah they look really fun, I saw you can only take a limited amount of them. One of my friends runs around with Joan of Arc and a bunch of knight hospitaliers, how do they fare in melee vs them?
>>
>>54912640
>Joan of Arc and a bunch of knight hospitaliers

Nothin in Ariadna is going to help you against that in melee. That is a genuine, over-half-his-points pain train.

Bury that in AP HMG fire.

If you really want some doggos and have other stuff to fight against aside from Joan then Dog Warrior would be your best bet since he might get lucky w/ twin Chain Rifle.
>>
Joan is actually a top tier melee combatant. Nothing in half the factions except YJ actually can regularly match her.

The only thing in Ariadna that can take her in melee are the puppy trio actually, since the multiple combatants rule is brutal.

Of course, everyone can get shot to death.
>>
>>54912496
Thanks anon.
>>54912507
The intention was for them to be a bit drab with more subdued colours, mind telling me what was looks "messy" so I could do some touchups? Also the chick on the left I'm not very proud of, I cocked up the primer when I put it on and didn't bother stripping it.
>>
>>54913252

She's in a bigger, meaner fireteam. Puppy trio will be torn apart.
>>
>>54912731
>Nothin in Ariadna is going to help you against that in melee.
A shitload of Galwegians would disagree.
>>
>>54913316
How? Doesn't she have to declare her target for melee before you declare which puppy is attacking? So you can get unopposed melee rolls.

Also wont Ajax whoop her ass? NaturalBorn Warrior+Berserk
>>
>>54913494
There's only a handful of troops as good, and most are characters. Achilles would be superior, but Ajax would be a potential push. Berserk works both ways, and he wouldn't like being hit by DAM18 EXP (if she uses MA1).
>>
>>54913531
>If she uses MA
>natural born warrior
>>
>>54913531
I think he'd be ok with them killing eachother.
>>
>>54912731
Not even William Wallace? That's dissapointing.
>>
>>54914336
WW is like 40 points less and doesn't have HI armor
>>
>>54913494

Okay, so homie, you are talking about an extreme best case scenario because not only are you assuming that the squad makes it to CC but also that Joan is isolated from the rest of her crew and in range of the dogs.

And even then, they are swinging at her w/ -3 while she gets a +6 to her roll.

Also why are you bringing up Aleph units?
>>
>>54914336

How so? He's a much cheaper model and gives you access to much safer cheese than Joan does.
>>
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>>54912448
It's sweet. I like it. It's got a tight looking theme and palette to it. I'll post my own so you might get a feel for how other run of the mill guys paint 'em.

Small points of improvement: the side of the mohawk of the aiming bearded ghulam has some skin color where it should be hair color. The skin of the Khawarij and Tuareg look kind of desturated (too grey). Khawarij specifically looks like 40k Salamanders black, but I'm not sure if that's your intention.

Some of the rims of the bases could use an extra layer or two to make the black more solid/neat.

Zhayedan rifle has some iffy looking highlights that could maybe use a rework.

Shoulders on the female ghulam would look better if it matched more to what the male ones have.

Overall not bad.
>>
>>54914595
Thank you for the feedback, (and holy shit your al Fasid looks absolutely amazing).
I'll definitely do the improvements you recommend. Also the bases look they way they do because I am currently completely out of black, which I'm going to be getting some more this weekend.

Thank you once again, and again, your models look fantastic.
>>
>>54913494
Yeah if Joan has her crew it wouldn't make a single difference. After all, only one model in a fireteam can CC in active or reactive turn.

The three dogs move into CC with Joan, she declares CC attack on doge the squad cannot declare engage because they have to declare same ARO. Ariadna player declares CC attack with the doge she isn't attacking and you both make unopposed rolls. Doge dies, she takes 1-3 burst of Ph 15 AP attacks.

For optimal usage of this strat you probably wanna spec fire some smoke into them.
>>
>>54914870

>Yeah if Joan has her crew it wouldn't make a single difference. After all, only one model in a fireteam can CC in active or reactive turn.

Don't lie, she gets +1 B for each fireteam member in the CC.
>>
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>>54914595
Here's what I have after some minor tweeks. I'll do more tomorrow after I get off work, what do you think?
>>
>>54914983
yeah, for each fire team member in base to base contact with the model she is performing CC against.

So either they make their first fire team ARO Engage and dont get a CC attack or they make their first fireteam ARO CC attack and any fireteam member not touching the dog she is attacking dont contribute a burst.
>>
>>54915168

http://wiki.infinitythegame.com/en/index.php?title=Coordinated_Orders&redirect=no

One of the Antipodes need to be declared the Spearhead when they do their dog thing. I think that means your opponent knows which one is going to make the CC attack.
>>
>>54888312
Imperial.
All the agents and access to bounty hunters
>>
>>54915472
Antipodes don't use Coordinated orders they have their own special rules:

http://wiki.infinitythegame.com/en/Antipode

Note that fireteams and g:sync things work in a similar fashion related to CC without coordinated orders.
>>
>>54915168

You can have Joan Dodge while the rest of the team Attacks. Then spend the Command Token to reform the fireteam.
>>
>>54915705

Yeah but they still use the Spearhead Token.

Fucking Spaniards making their rules weird...
>>
>>54915746
Not to speak having bunch of buff dudes around you tends to make manouvering three large base figures more difficult. Even if Joan was alone, some more complicated scenery element could block some of the pack.
>>
>>54916649
>having bunch of buff dudes around you tends to make manouvering more difficult
If you get my meaning.
>>
>>54915113

I love Zhayedan and I love your Zhayedan.
>>
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>>54913252
>Nothing in half the factions except YJ

I'm not sure what this means.

Nothing in half the factions or nothing but YJ stuff? Because we all know who Rapist Prime is in melee.
>>
>>54917695
>Because we all know who Rapist Prime is in melee.
Who? Because you posted Achilles and I can't tell if you meant Mushashi or Shinobu.
>>
>>54917863
Shinobu ain't shit. She's a B tier pussy just like Achilles, Igao and Oyama.

In a head-to-head fight the only one who can take on Musushi is McMurder. They're the real kings.
>>
>>54918262
Murrough's Total Immunity just happens to be hard counter to Musashi's weapons. There are several units with realistic chance to bring Musashi down.
>>
>>54917863
>Shinobu

Lel.

Mushashi and Achilles are equally scary. Mushashi has more killing power but Achilles has a nasty habit of eating up damage that you thought was enough, then turning around and murdering the shit out of whatever much squishier model you put in close quarters with him.
>>
>>54918320
Mcwolf turns MA fights into dps races. Thats about as bad as having to go up against NBW units. But having kung fu fights is a bad idea generally anyway, shoot the choppy guys and chop the shooty guys is SOP.
>>
>>54918409
Obviously. But sometimes you want to know, who is the toughest mofo in the middle of the game.
>>
>>54918262
>the two best fighters are a big guy in a kilt and a samurai from the past
Sounds familiar.
>>
>>54918320
All the top CC troops have a realistic chance. Achilles, Igao, Oyama, Shinobu, Chimera, even Joan and Yojimbo can fight the guy and have a decent chance to win, but he's still at a significant advantage in all those encounters.

The distinction of McMurrough is that he can actually fight Moshimoshi on equal ground. On the other hand he also gets absolutely reamed by the Chimera's special I-khol+total immunity+NBW+viral blend, so he's not actually quite on Mushishi's level.
>>
>>54918494
>not mentioning Unknown Ranger
>>
>>54918696
He's not a top CC troop. He's closer to the level of Domarus, Cranes, Knights and Hector. Very respectable, but not the best around.
>>
Are the official scenery packs good? Just starting infinity and most of the MDF scenery are pretty expensive. And which pack offers the most versatility?
>>
>>54918919
Yeah, they're pretty good for what they are, which is just sturdy paper terrain. Know that's what you're buying and you should be fine.

Pro tip: the boxes that models come in can fit very snugly in the buildings and provide better support. I like neon lotus because of the little bridges.
>>
>>54919050
Thanks! I'll probably buy couple sets and check if I even need MDF scenery after them.
>>
>>54917509
Thanks anon.
>>
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>>54914691
>>54915113
Marked significant improvement with the tweaks. Khawarij's face is much better, the changes to the Ghulams helped, and the Zhayedan's well improved too. Carry on! Go beyond red veil to victory!
>>
Full Auto and Fatality are in the wiki now
>>
>>54919050
>the boxes that models come in can fit very snugly in the buildings and provide better support

Well I certainly learned something lovely.
>>
>>54918320
>Murrough's Total Immunity just happens to be hard counter to Musashi's weapons.
TOTAL IMMUNITY LADDIE
WHAT DO THINK OF THAT MR PAJAMA WEARIN'
>>
>>54921329
Shut up McMurrough, you're the Nyaff, Clype-Dreep-Bachle, and Hotten-Blaugh Gomeril. No one wants to buy your Scooner and Bleathering model.
>>
>>54918919
>>54919122
Trust me, you're gonna want more terrain after you get bored of the generic shapes.

Plastcraft Color series is a good set of cheap and precolored terrain in varried shapes.

Also for scatter terrain (use it to augment buildings or in random places on the board) buy anything cheap and low effort.

Dollar store big rigs, garbage trucks, and such are great for terrain
>>
And pics from gencon? I'm curious to see the new HB starter and the Volunteers if they're on display
>>
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>>54924625
Check their twitter
https://twitter.com/InfinityTheGame/status/898211211686400000
>>
>>54919871
Thanks anon, I really appreciate the advice, I wish you luck in all of your future endeavors my friend!
>>
How to people usually run Govads in HB? I picked up a box so I have a link team to play with while I wait for the new Muyib box to come out.

They seem like they would make a nice ML or HMG haris to back up a Ghulam+Leila or Muyib core.
>>
>>54921329

That's ruff, buddy, but hang in there!
>>
please credit the artist Lyle Lynde who made that sepsitor drink image using either her twitter handle or Tumblr url (@lylelynde or ooj.tumblr.com) thanks.
>>
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>>54927799
>credit
>on 4chan
No ur wrong, pls respect my copyyright
>>
>>54926979
They run Muyibs.
>>
>>54927799
fuck off
>>
>>54927799
This is a problem that was solved centuries ago. All it takes is a small, unobtrusive signature in the corner and suddenly the image itself credits the artist.
>>
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>>54896360
The thing Varuna is known for ;)
>>
>>54927985
>>54928018
>>54929624

Woah, stop being fucking faggots. All you had to do was ignore the guy. There is nothing wrong giving shoutouts to content creators.
>>
>>54926979

Govads seem pretty nifty. I can def see the strength of putting them in a Haris.
>>
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Reinforcements for Arianda, DD Unit
>>
>>54929828
Truly, PanO has the best community.
>>
>>54930953
>centiq has been broken for months now due to cat
>no pictures of beautiful khawarijs still in their helmet/wrap without a shirt flexing in the desert
>>
>>54930497
Fuck off
>>
>>54889842

Why do they even bother making the clone sentient? That's just meaningless cruelty.
>>
>>54891333

Aleph can't even spell, and people want to trust it with everything... the EI wouldn't make that mistake.
>>
>>54931557
The brain probably wouldn't develop as well without doing lots of thinking. They don't just want a clone body, they want a really smart clone body that allows them to immediately get back to work.

>>54931592
Human collaborator units for CA when
>>
>>54931097
I've been meaning to do more Haqq pieces, since they're one of my main factions. I just having got around to it. Maybe I'll do one next...

I am doing a new Leila sketch, because I'm not happy with the previous.
>>
>>54931619

I was really hoping that ALIVE would end up with CA for that reason. Also we need a killer hacker.

Also Aleph seriously can't even spell. "Advamced"? Really?

As far as the clones go, that's bullshit and meaninglessly cruel. Though I could imagine rich PanO types getting off on the fact that they had to kill someone to get their new body.
>>
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>>54929828
Just a minor fix
>>
>>54931797
The labs wouldn't inflate the cost of caretaking and risk the asset escaping for nothing. They still have a business to run, and even the most callous of businessmen don't like pointless costs and risks.
>>
>>54931797
>Also Aleph seriously can't even spell. "Advamced"? Really?
What's this referring to?

> I could imagine rich PanO types getting off on the fact that they had to kill someone to get their new body.
It's basically The Island/Parts: The Clonus Horror, but for a whole body, not just organs.
>>
>>54932073

The Aleph Hephaestus terrain pack, made by CB, has this misspelling on it.

If you have the capability to bring a clone body to term outside of a surrogate, the idea that you would somehow need it to be walking around doing stuff is... questionable. Just impair the development of the higher brain and implant the new one.
>>
>>54931906
...what's the fix?
>>
>>54932132
They need that brain though. Higher brain gets fucked up just like the rest of you when you get old, so it goes in the trash. The cube is the thing that keeps, so the cube is what carries over to the new body and introduces the your personality and memories.

>>54932245
A bit of shading on the leg.
>>
>>54931546
no u 1st

>>54929624
to be fair, thats pretty fucking funny. And pretty spot on.
>>
>>54926979
HMG solo. SWC tax on Haris and the KHD is annoying, and it feels like the Muyibs and even Ghulams get a better toolkit. I guess maybe if I had the box I'd try them but for now a guy who shoots Camo/ODD with slightly better odds is fine
>>
how vital is it to adhere to a faction's given colors? I know I'm free to paint them however I want and I'm not going to paint PanO like Haqq, for example, but is it necessary to use recognizable colors to make it easier to see what faction my models belong to?
>>
>>54932905
Not at all.
>>
>>54932905
No. There are several alternative colour schemes and you can come up with your own.
>>
>>54930497
Nah.
>>
>>54913260
Not him, but here's a short list:
-Your shading is everywhere. Clean up your basecoats after slopping on a wash or it'll look like a mess.
-Your tonal contrast on the areas with solid coloring is low. Drop your shadows and raise those highlights.
-Your color scheme is lackluster. Try adding some splashes of color lower on the models to allow for proper eye movement.
-You used the same wash over the whole model. I know people like to "dip" models to go faster, but using different hues in your washes will yield higher visual interest and remove the rather dull feel the models have at the moment.
-Your skin needs more to it. It seems like you're over highlighting the chin and nose (especially on the lady on the far left) without considering the actual bright points. Take some time to give your skin some less uniformly-applied highlighting to give it actual interest.
-Your highlights are too thick. You need to revisit your application methods and paint consistency.
-Your lighting on the weapons is off. That Zhayedan in particular has reversed highlights. While the gun should have thin reflection points towards the bottom of the stock and casing, the top of these areas should be just as bright if not covering a larger area. Also, the stock in particular needs its shading redone with a pull towards the rifle.

I could go on, but it's quickly going to become "the problem is all of it." I'm not trying to discredit any hard work you've put into them, but you did ask for some problem areas to be pointed out and there are more than a few.
>>
What's the coolest TAG and why?
>>
>>54933564
The Avatar the Jotem or the Maghariba Guard. Purely on looks and personality.
>>
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>>54933564
Maghariba because it's a frikkin scorpion tank, maaan.
>>
>>54933564
It gets a lot of hate, but I really like the Lizard. Goofy pose and weird belly and all.
>>
>>54933564
Model: Mag Guard
Gameplay: nothing causes so much pants shitting as the Sphinx. It's coming over the walls!
>>
>>54933564
Caskuda
>>
>>54933564
The Tikbalang gamewise. C+ with his weapons just hurts when used properly.
Sexiest TAG is still the Guijia though, followed by Maggie.
>>
>>54933564
The Geckos, because they're compact, stocky and no frills and look the most like Landmates.
>>
Hey, so i'm looking to start with Infinity. I recently played a demo game with an experienced player basically using the Operation Icestorm starter.

I particularly enjoy the black-ops, high-tec, no names, No Russian type of play. Which Army would fit that ideal the most? I initially thought of ALEPH but they have way too many named units that don't fit in with my vision. Now I'm considering Nomads, who are too anarcho and too popular for my taste, and YuJing, where I can not pronounce a single Unit properly.

Considering just waiting for the Aleph Vedic Sectorial...
>>
>>54934429
Sounds like the Imperial Service might be for you. They are basically a ruthless Chinese Gestapo you can't hide from on the battlefield. Their shock troops are literally called no-names (Wu Ming).
>>
>>54934493
That sounds pretty decent. I'm moderately worried that I will need to take Chinese 101 in order to pronounce the names...
>>
>>54934630
Miss-pronouncing them is half the fun anon!
Also, half the names are apparently wrong/incorrect, so don't worry.
>>
>>54934630
Imperial Service have far simpler names then other Chinese units (except for Zhanying, no one knows what his deal is).
>>
>>54934651
>>54934630
This. Never seen anyone even try to pronounce the names properly
>>
>>54934630
Don't even try. Chances are no matter how much you fuck it up you'll do a better job than CB.
Nobody will care if you pronounce Guilang as gwee-lang. It gets the point across, and navigating the shitshow that is pinyin isn't worth it.
>>
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>>54934801
>Nobody will care if you pronounce Guilang as gwee-lang.
>>
I dig this new terrain from warsenal.
>>
>>54934951
>>
>>54934957
>>
>>54934908
That joke actually works better with the proper pronunciation too. You just take a small 'w' sound away and you have the mighty Gaylang.
>>
>>54934998
>thatwasthejoke.jpg
>>
>>54934630
Just try your best, or look up what you have doubts, and be clear to your opponent as they still might think of units by the common mispronunciation.

Just pronounce fucking Aleph as Aleph, not Ay-leff.
>>
>>54935118
With the "p", right?
>>
>>54934951
Are the interiors on those accessible?
>>
>>54934630
>That sounds pretty decent. I'm moderately worried that I will need to take Chinese 101 in order to pronounce the names...

Try this defunct, third rate Yu Jing blog which breaks down some of the names.

https://eternalrival.wordpress.com/category/language/
>>
>>54930918
>USAriadna logo
>DD

Fuckin rad swag <3
>>
>>54933564

Maghariba Guard

Mess with the slam? You get the tail.
>>
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>>54933601
>>54933614

>Maghariba
>>
>>54936013
The logo is actually part of the cast.
>>
>>54933564
Seraph
>>
>>54934429

There is also the Hassassin Bahram of Haqqislam.

Also if you don't wanna mess around with the specific rules of sectorals, I'm pretty sure you can run a bunch of ISS and Hassassin units in the core army.
>>
>>54934908

10/10
>>
>>54934951
>>54934957
>>54934964

Be still my boner...
>>
>>54936059

Ah, still badass to get in the detail tho.
>>
>>54936078
>>54934664
>>54934493
So ISS and Hassassin Bahram sound really good actually. Which are the preferred Sniper units in these (or in YuJing Haqqislam in general)? I really enjoyed posting a Nisse in one corner of the map and essentially denying my opponent access to about a third of the map and force him to take multiple orders taking long ways to not get shot in the face.
>>
>>54936355
>ISS
Actually is IS.
But Yu Jing doesn't excel in sniping, they lately received Lunah, which is decent. Lasiq is Bahram's favourite sniper by far.
>>
>>54936355

Hassassins have quite a few sniper profiles available along with the horrifying Lasiq Viral Sniper Rifle.

IS doesn't have anything like the Viral Sniper Rifle, but they can give some good shooters a MULTI Sniper. The MULTI Sniper profiles also have some nasty tricks that shut down (or facilitate) Smoke strats or one really nasty bullet.

IS also has merc snipers who look like they can get pretty nutty for their price.
>>
>>54936419
>>54936355
But yeah, closest to Nisse in IS is Bao troop, but you miss mimetsim
>>
>>54936355
ISS tends to get more defensive work done at short range with things like madtraps, Kuang Shi and suppressive fire. However link teams with defensive weapons (missile/rocket launchers and snipers) and the ever-reliable total reaction remotes can do good stuff at long range. Solo snipers are very much lacking in ISS aside from the merc Lunah and to a lesser extent Knauf.

As for vanilla Yu Jing, most of their sniping is done with explosives. Raiden rocket launcher, Hac Tao missile and Yan Huo missile are favourites. The Bao troop sniper unfortunately does not measure up to the Nisse and crumples when faced with any decent opposition, only really useful for taking out badly positioned warbands.
>>
>>54936687
Bao sniper is great for smoke shooting annoying targets. Prone behind cover in any other situation though.
>>
New thread
>>54937533
Thread posts: 321
Thread images: 41


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