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Combat system for high risk slaughter.

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So you have video games like Doom or Dark souls where you often face large groups of enemies. In these games, the enemies are often fairly flimsy in terms of hits they can take, but you are as well. Part of the fun is the speed and violence combined with the fact that you can easily be killed as well.

Are there any systems which allow for that kind of high speed group violence where the player is fairly squishy as well?
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>>54882498
Savage Worlds, with no bennies.
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People usually say something about Strike! at this point.

But you need to consider something critical to RPG design: what does it mean if the protagonist dies? Do they warp through time and space to continue rip and tearing? Is the setting a video game with savestates?

It'd be fun to see the modern DOOM emulsified into a Fate Core hack. I considered some parts of it; you chain Boosts via stomping demons, all the while equipped with different Stunt arrays per weapon, and "conceding" means resetting the map.
One of Fate's upsides is its 4DF distribution. Keeping numbers low and narrative elements basic, I think it could be done.
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If the PC dies easily I'd recommend some way to negate it or you'll have a party of identical grandchildren or murderhobos. Let them rez themselves, give them backup clones like in Paranoia.

Hell, make all the PCs revenants or something.

>Regen 1d6 HP per round.
>Even when dead.
>Die at 0hp
>Your corpse can take damage.
>Revive at 1hp.
>negative max hp = 3 days dead

Now if one party member gets mulched by demons, the game turns from pure rip & tear into "stop them from eating the corpse so Lt. Stalvern doesn't have a jesus respawn"
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>>54882498

3:16
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>>54882760
>People usually say something about Strike! at this point.

Well, it _can_ do it. You just need to use high damage (striker/blaster) enemies/goons/stooges, use the alternate rules for cover, and/or play with level 0 rules (lowers player HP from standard 10 to 6).

But it may not be as satisfying because there isn't much rolling involved. I know most people I know who want hack n' slashan want there to be buckets of dice for multiple attacks and damage rolls.
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Honestly GURPS. It is by default high lethality, and with some good play you can mess up opposing mooks very easily.
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