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Covert Operative creation thread

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Thread replies: 43
Thread images: 17

File: Origins.jpg (43KB, 240x549px) Image search: [Google]
Origins.jpg
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Nothing going on right now, so let's make some spies, /tg/.

Roll 1d100 to determine your origin.
>>
Rolled 33 (1d100)

>>54879028
Loved this last time
>>
File: Criminal.jpg (36KB, 441x259px) Image search: [Google]
Criminal.jpg
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>>54879961
Alright, you're a filthy criminal. Perk 1 perk from the background.
>>
>>54880100
Gimme some of them street smarts.
>>
File: Attributes.jpg (135KB, 718x540px) Image search: [Google]
Attributes.jpg
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>>54880108
Alright, next up is your attributes, convict.

Assign the array of 65, 60, 55, 50.
>>
>>54880136
50, 55, 60, 65

Former Con man
>>
>>54880136
STR 50
DEX 60
LOG 65
WIL 60
>>
>>54880180
realized I got a number wrong, should be 55 DEX not 60
>>
File: Skills.jpg (24KB, 231x294px) Image search: [Google]
Skills.jpg
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>>54880177
Next is your skills. Skills in this game work like sub-jobs, so Thief is a combination of conning, sneaking, and lock picking.

Roll 2d100 to get your primary and secondary skill.
>>
Rolled 48, 31 = 79 (2d100)

>>54880210
Fingers crossed for Thief and Detective
>>
Rolled 16, 6 = 22 (2d100)

>>54880210
rallin
>>
File: Skill Details.jpg (99KB, 824x459px) Image search: [Google]
Skill Details.jpg
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>>54880216
Ha. Back alley, kung fu doctor. Good news is, you get to pick a skill to start at level 1. Go ahead and pick it.

>>54880225
Academic detective. Got a real brain here.
>>
>>54880250
>Back alley, kung fu doctor.
Make that Back alley kung fu detective doctor.
>>
File: Moral Code.jpg (24KB, 356x193px) Image search: [Google]
Moral Code.jpg
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>>54880271
Well, docvict, a man must have a code. Specify your dedication to the following options.
>>
>>54880297
Very Kind: he tries to avoid bloodshed or collateral damage.

Somewhat focused: tends to amble a bit on the ground, see some sights if he can.

Somewhat selfish: despite all the gains he thinks he's made, he's still a product of the streets that raised him.

Very honorable: ties in with options 1 and three.

Somewhat Cowardly: part of his "do no harm" philosophy comes from him just not really wanting to be in a fight. He prefers to leave the combat to the support team.
>>
>>54880338
Let's see if the doc is a cunning linguist. Roll 1d100 and, if it's under your LOG score, you get a second language you speak fluently.
>>
Rolled 97 (1d100)

>>54880381
gotcha
>>
File: 1495452838424.jpg (4KB, 125x125px) Image search: [Google]
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Rolled 90 (1d100)

>>54880381
>>
File: Mission Objective.jpg (136KB, 523x689px) Image search: [Google]
Mission Objective.jpg
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>>54880404
>>54880395
Jesus, doc, don't sprain yourself.

Next up is the mission. Why is a high class covert ops agency recruiting you?
>>
Rolled 85 (1d100)

>>54880430
Last time I made one of these this is the exact moment it went to shit, here's hoping for an easier ride.
>>
File: Master Villains.jpg (67KB, 788x303px) Image search: [Google]
Master Villains.jpg
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>>54880441
Kung Fu Ex-Con Doctor Detective, you must save a beautiful scientist from the Bad Guys.

But just who are these Bad Guys? And who do they work for?
>>
Rolled 36 (1d100)

>>54880486
Last time I got celebrity and ended up having to go toe-to-toe with Al-Qaeda on my own.

Fingers crossed.
>>
File: Henchmen.jpg (31KB, 520x152px) Image search: [Google]
Henchmen.jpg
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>>54880508
It's always cultists, even in spy fiction. What kind of odds are you up against? Any special lieutenants or just piles of mooks?
>>
Rolled 94 (1d100)

>>54880538
>>
File: 1501396909890.jpg (34KB, 640x360px) Image search: [Google]
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>>54880561
OH MY GOD, IT'S HAPPENING AGAIN
>>
File: Requisitions.jpg (681KB, 2106x1086px) Image search: [Google]
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>>54880561
4 Specialists as powerful as a PC. You're up against Dead Cell. We won't send you in naked. You've got 6 equipment allowance to buy what you need.

You also start with an operative pack. It consists of standard issue equipment such a wristwatch, earpiece commlink (1 mile radius), encrypted cell phone (to call other operatives or back to Command), a special ID card, and an ID reader which validates the ID cards.
>>
>>54880628
Motorcycle (2pts)
Leather Jacket (1pt)
Stun Gun (2pts)
Nightstick (1pt)

Hopefully we can fill it out soon
>>
File: Locations.jpg (88KB, 512x603px) Image search: [Google]
Locations.jpg
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>>54880673
And where are you riding off to?
>>
Rolled 67 (1d100)

>>54880722
>>
File: Mission Codename.jpg (118KB, 521x601px) Image search: [Google]
Mission Codename.jpg
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>>54880741
Off to Warsaw to save the hostage and pirate PC games in Operation:
>>
Rolled 85 (1d100)

>>54880789
>>
Rolled 21 (1d100)

>>54880789
>>
File: Obstacle.jpg (111KB, 468x614px) Image search: [Google]
Obstacle.jpg
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>>54880808
Eastern Red sounds cooler, so it wins.

It was a routine mission, until...
>>
Rolled 5 (1d100)

>>54880853
>>
Rolled 45 (1d100)

>>54880853
>>
File: Training Center.jpg (106KB, 538x608px) Image search: [Google]
Training Center.jpg
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>>54880872
Captured and Outgunned. But they underestimated Detective Sherlock Lee, M.D.

He is well trained. Roll 1d10 and pick one perk from the training center.
>>
Rolled 1 (1d10)

>>54880921
>>
>>54880936
...fuck.

Guess I'll go with the criminal contact and cross my fingers.
>>
Rolled 1 (1d10)

>>54880921
>>
>>54880936
>>54881024
Guess it's destiny. Well, my internet shit itself so I can't keep going.

Here's the system if anyone was interested: http://www.mediafire.com/file/mwb42mcqvru59ca/Covert+Ops+RPG+%28tg+Copy%29.pdf
>>
Rolled 10 (1d10)

>>54880921
>>
>>54881094
OP...you're leaving us hanging?
>>
>>54879028
ooo...this could prove interesting for a paranormal squad based game im doing
Thread posts: 43
Thread images: 17


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