Do you like adventurers to be celebrities? Inspiring madmen who throw around stupid amounts of cash, do a dangerous job for gold and glory, and warrant respect for their contribution to society?
Or do you like adventurers being rough, dirty, nasty men who nobody likes because they wander about killing things for a living? Short lived brutish fellows who can snap at a moment's notice and carve their way through a village because a little boy stole picked their pocket for a few silver. The kind of people that you deal with only because you have to and stay away from the bars that they frequent.
Would you be happy to hear that your daughter has fallen for an adventurer? Or disappointed and scared?
>>54857432
Generally I figure most settings would have people who viewed them as both.
>>54857432
Adventurers in my games are usually mercenaries too idiosyncratic and dysfunctional to join even large, well organized mercenary bands. They're generally the bottom rung of society, and the successful ones quickly attach themselves to actual organizations with respectability.
Bands of mercenaries.
>>54857432
I have adventurers as a set occupation in my setting due to their employment by the Adventurers Guild. They typically take contracts from all sorts of folk, from the commoners to local governments, but adventurers also do work at the behest of the Cartographer's Guild, the Archeologists Guild, and the Mage Guild.
Adventurers work as a transnational organization to expand the boundaries of the human frontier, seek out ancient knowledge held in the perilous places, and work for the protection of the people wherever they roam. Adventurers in my game are *not* mercenaries, as they do not fight in armed conflict between nations for commercial purposes and are forbidden to do so while employed by the Adventurers Guild.