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Systems to simulate long term warfare/conflicts

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I need good systems that can simulate ongoing campaigns of gang wars, conquest, etc.

Doesn't matter what specific rule set it uses, as long as it's flexible enough to be adjusted to different scenarios.


I am running a Shadowrun game that has a heavy focus on organized crime.
The setup for the campaign was that the New Yorker mafia and triad forged a loose alliance to kick the yakuza and vory out of NYC.

The characters are the Mafia Capo di Capi's daughter, a chinese war hero who joined the triad and their two buddies. The PCs have become the poster children for the alliance between the two syndicates and through crime jobs and good old running have come to the point where they SHOULD be pulling major strings in their respective organizations.

I just have NO idea how to satisfyingly pull that off without either handwaving bullshit, or using SR's clunky system to play out each and every encounter.
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>>54846827
We have been using these maps so far. I feel like they'd make a good starting point for different areas of control

https://www.google.com/maps/d/viewer?mid=1Ya1m7wi_Jve_wuwEeKfb16xPgGI&hl=en_US&ll=40.67718724461624%2C-73.90262600717773&z=12

https://www.google.com/maps/d/viewer?mid=1qjZ605EMYZ8Nnd-0PxWpxJhYnqw&ll=40.78016554836111%2C-73.95942450000001&z=11
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Any suggestions?
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>>54846827
I need some clarification.

Are you asking for a system as to how to run a battle with dozens to hundreds of people and include the PCs in it? Or are you asking a way to simulate a war that goes on well beyond the scope of what the PCs are doing, with fronts and battles happening that they'll only hear about and whatnot?
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>>54848201
This.

Some way to simulate the taking and holding of turf, what that means to the war effort etc.
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>>54848400
I'm still unclear. Are you talking actions in which the PCs are present and there's a lot going on around them? Or are you talking about actions in which the PCs are having 0 direct input whatsoever?
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>>54848420
A little of each.

They PCs are going to do some missions, and may send NPCs on missions.
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>>54848420
>>54848441
Basically the PCs are "generals" in an ongoing conflict, while both the enemies and their own factions may have other "generals" as well
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>>54848467
>>54848441

I see. If this is primarily agent-based, then here's what I'd do.

First, come up with a selection of mission types. If this is a turf war among gangs, I'd suggest things like

>Selling drugs
>Recruitment
>Taking turf
>Shakedowns of local businesses.
>Electronic warfare

Etc. Broad archtypes.

Then create a list of NPC agents, who have skills associated with each of those mission types. Bob is a really good drug runner, but he can't fight for shit, so he's +3 at the drug selling mission but 0 for the turf mission. Ricardo is a hacker, so he's got a +2 at EW missions, but is worthless for anything else.

Don't show these super-abbreviated skill sets to the PCs, but they should have access to general information sets of their underlings. Have them assemble teams and plan missions, and send these teams out on them. Create some tables and just do some quick dice rolls (how variable you want the tables to be depends a lot on how luck based vs how skill based you want this to be) and just compute odds of success based on difficulty of whatever they're planning (subtract for a more difficult job, like trying to grab a corner in the heart of an enemy gang's turf rather than on their edge) add in plusses for the skills of the people involved, and maybe include some sort of percentage of the police getting involved and fucking everything up, increasing as you assign more agents to a job, thus preventing trying to send a huge team everywhere.

If you want to give the enemy ability to do missions back, just use the same system in reverse. It'll take some time to make the tables, but once you have that, it's just a bit of arithmetic and one die roll per mission.
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>>54848567
Sounds good.
I just found out that savage worlds has decent and not too crunch bogged down rules for large scale conflict, so I'm gonna see if that can be adapted, combined with your suggestions.

If there's any other established setting out there that can handle stuff like this, I'd love to know about them
Thread posts: 12
Thread images: 5


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