So me and my friend are at an impasse. We're discussing the boundaries between In Character and Out Of Character knowledge. We've basically come down to a thesis and antithesis that boils down to the following:
A) What the Player and what the Character know is one and the same, unless told otherwise
B) What the Player and what the Character know is completely separate, unless told otherwise.
What do you think?
B is the safer bet, unless the player can come up with a clever way of their character realizing something the player knows.
B. Otherwise anachronistic chemistry.
>>54829148
I think you've got it wrong on both counts.
The player knows all things that the character knows, but not vice versa.
Additionally, there are no unknown unknowns. Any gaps in character knowledge which the character should have but does not because the player doesn't have that information, it is your obligation to fill that in as the GM.
So, the character, walking into the room, would see what the floor is made of, how many chairs are in the room, if the window is low enough to jump through, etc etc. the player would not have that information until asked and answered, but the GM is required to answer that question truthfully.
>>54829148
Depends on what kinda game you're going with, A is good for challenge/grindfests/casual short games, B is good for story-based, more realistic ones with more mature players.
>>54829251
This