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/5eg/ - Fifth Edition General

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Thread replies: 401
Thread images: 44

>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>54816194

Have you ever played a game of D&D in Azeroth?
Have you done it in 5e?
>>
>>54824875
>wowshit

Fuck off.
>>
>>54824884
Actually, Warcraft 3. Arguably before the lore/setting went to shit.
>>
What abilities might a very rare/legendary magical sword with a nature/plant theme have?
>>
Bring back swordmage wotc
>>
>>54824924
Would EK and Bladesinger be a decent multiclass? Because that would totally work thematically.
>>
>>54824909
Arguably when the series turned to shit.
>>
>>54824909
>Warcraft 3

Mah nigga. I take it back, then. You're good.
>>
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>>54824875
>Have you ever played a game of DnD in Azeroth?
No.
>Have you done it in 5e?
No.
I am not memeing when I say that World of Warcraft is the actual cancer killing tabletop. It singlehandedly misinforms so many people on what exactly are and are not common conventions of the fantasy genre that I still get new people coming to my tables spouting retarded horse shit that is, even without asking them, 100% because of their no-life addiction to this worthless game.

Fuck off.

BETTER THREAD QUESTION:
Has any part of your setting been influenced by conventional modern video games?
>>
>>54824916
Hitting a creature causes thorny vines to sprout from the ground around them, dealing ~4d8 piercing damage and restraining the target on a failed DC ~18-19 Strength saving throw
>>
>>54824944
>Has any part of your setting been influenced by conventional modern video games?
I take a lot of side quest stuff from the Witcher 3
>>
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>>54824909
>>54824936

And some would argue that before, it was just a cheap Warhammer knockoff. Warcraft spurs a lot of arguments, it seems.
>>
>>54824944
I purposely put a Warcraft 3 picture, but I guess that's lost on people who aren't familiar with the series.
That aside, can you give an example of a convention a WoW player assumed/ignored at your table?
>>
Played a warlock, it was mad fun and not shit like the autists made it out to be.
>>
>>54824972
Prior to Warcraft 3 there was no moral arguments. It was Orcs vs. Humans and that was that. I mean technically you could say it's when they opened the tomb of sargeras but that was followed up by the slaughter of the original Shadow Council but still that was Orcs vs. Orcs.

Warcraft 3 introduced the concept of there being a greater good in the setting when before that it was a gritty race war with two worlds competing for one another's utter destruction.
>>
>>54825009
Congrats, you now realize that the minor power gaps that exist in 5e are not as wide as the munchkins think they are
>>
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Why play in WoW when you could play in a *good* setting?
>>
>>54824944
>I am not memeing when I say that World of Warcraft is the actual cancer killing tabletop. It singlehandedly misinforms so many people on what exactly are and are not common conventions of the fantasy genre that I still get new people coming to my tables spouting retarded horse shit that is, even without asking them, 100% because of their no-life addiction to this worthless game.

If there are so many of these people, doesn't that mean the conventions have changed and you're the one who is misinformed?

Not that there is a "right" way to imagine what a generic fantasy setting looks like in the first place.
>>
I'm actually trying to make a 5E version of the Warcraft RPG right now. It's pretty fun.
>>
>>54824972
It's really hard to call things knockoffs of each other when companies repeatedly rip off each other and common source material. I think people who make these accusations need to stop pretending that a veneer of similar aesthetic makes things identical and try to figure out what makes things unique.

>>54825009
>Ignoring memes
>Having fun
I don't think you're allowed in /5eg/ now.
>>
>>54824916
+3 Sword, Legendary

When planted into the ground and its command word spoken, the tree blossoms, grows and blossoms into a beautiful, flowering tree.

As an action, you can speak the sword's command word and any hostile creatures within 60 feet of you must make a DC 16 STR saving throw or be restrained as roots shoot out of the sword and into the ground, grabbing the creature by their legs. If the save is failed by 5 or more, the creature is also knocked prone. You must speak the command word again to make an attack with the weapon, retracting the roots by doing so.

At will, you may cast the Speak With Plants spell without expending a spell slot.

While you are sitting within direct sunlight for one minute, you regain 1d6+[Your CON] hit points. The sword's photosynthetic nature allows you to live as trees live. If a creature spends one hour a day doing this, they do not need to sleep, eat or drink for the next 24 hours.
>>
>>54824875
No, but I'm currently running a campaign in a setting blatantly stolen from a certain MMORPG. The plot and everything else is stolen, but I've made a few changes to geography and all the names are different, so even a hardened player could possibly not catch it. However, if I were to to disclaim the source, anybody familiar with it would just gasp at the obviousness.
>>
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>>54825034
Shit
>>
>>54825034
Except you would be ignoring at least 200 years of fantasy genre writing.

Fantasy has been round a lot longer than WoW has.
>>
>>54825062
>1d6+Con healing per MINUTE
That's over the top, even for a legendary item
This is straight up "full heal on a short rest" shit
>>
>>54825029
I don't think there was a "greater good" so much as a "common enemy." Which you kind of see in WoW, in that the factions immediately resume fighting each other once that enemy is gone. Sworn enemies uniting against a destructive threat is still pretty gritty.
That said, WoW had/has no idea where it's going and the lore is a complete clusterfuck that ruins everything that I liked about the RTS series, including anything from character motivations to geopolitics. If I ever ran a D&D game in Azeroth, it would be either between WC2 and WC3 or shortly after WC3.

>>54825039
Would you mind sharing some of your work?
>>
>>54825091
>>54825062
https://roll20.net/compendium/dnd5e/Ring%20of%20Regeneration#content

I agree, I think it should be based on this ring. Every 10 minutes is still powerful but not ridiculous.
>>
>>54825046

And miss out on the chance to have constant, ill-informed bitchfests over which marketable property is more "original" and thus "better"? What are people to do with all that time and energy?
>>
>>54825046
Blizzard approached GW with a prototype Warhammer game to try and acquire the license.
GW said no, so Blizzard changed the names and look a bit and called it WarCraft.
>>
>>54825104
Your best bet would be between WC1 and WC2.

You know, with an actual fucking horde on the go.
>>
>>54825086
>Implying fantasy right before Warcraft looked anything like fantasy 200 years ago
The fuck are you on? Modern fantasy conventions were invented in the early/mid-20th century.

>>54825120
>What are people to do with all that time and energy?
If only there were any games they could play to pass the time!
>>
>>54825146
Suck a dick, WoWfag

https://en.wikipedia.org/wiki/Grimms%27_Fairy_Tales
>>
What kind of hag would live in a petrified forest?
>>
>>54825009
It's a great class

What did you like about it?
>>
>>54825124
That's actually complete bullshit. There was one guy on the Blizzard team that wanted the game to be a Warhammer game and everyone else said "no, we want creative freedom." That one guy is the source of the myth that Blizzard wanted to make a Warhammer game.

>>54825141
That's a good period in that the orcs had just won and have a lot of territory, but it was also prior to the formation of the grand alliances. So might not work for some games, but could be great for others.
>>
>>54825192
Prove this.
>>
>>54825167
Well, if you call me names that make no sense given what I've said so far about hating WoW lore and then also try to claim that Grimm had more to do with modern fantasy tropes than bastardized versions of Norse mythology, then clearly you are worth engaging in a productive discussion.
>>
>>54825192
Calm down son. Whatever the reasons, WarCraft started out as a Warhammer project. The similarities are not coincidental.
>>
>>54825238
> bastardized
So what we're saying is that my point that it was AT LEAST 200 years was rather on the nose.

And that anyone bringing WoW to a tabletop is a fucking retard.
>>
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Hi /5eg/, I come to you hat in hand asking for feedback on my homebrew Rogue archetype, which has been designed to focus on the crafting and utilization of various diverse poisons.

I'd appreciate any feedback.
>>
>>54825167
>Pushing that weak 19th Century shit

https://en.wikipedia.org/wiki/The_Facetious_Nights_of_Straparola
>>
>>54825086
>Except you would be ignoring at least 200 years of fantasy genre writing.

If you're looking at the whole sweeping history of fantasy fiction, D&D and WoW would probably be lumped together as the same kind of stuff.
>>
You grognards got any tips for a new to 5e guy playing a monk? We're primarily using the PHB and a 27 point buy system.
So far I'm leaning towards a variant human picking up the Mobility feat and going the Open Palm path but I don't really know anything about 5e since all my experience comes from 3.5e and earlier.
>>
Here's a question: what exactly am I supposed to do with all this gold?

My party just raided a giant's castle, and we have something like 10k gold between all of us. Magic item shops aren't really a thing, beyond some potions and scrolls, and I can't really upgrade my weapons beyond what they were when I got them at level 1. I've got some new gear from questing, so I'm not really hurting for that, so...am I just supposed to buy a castle or something? Just be extravagantly wealthy? I want to find a way to help with our quest in some way and not distract from it, but I'm not sure what my options are.
>>
>>54825316
Pick a race with bonus to Dex and Wis, bump both stats to 16 at character creation, then bump Dex at 4th and 8th levels.

You can pick any subclass other than Way of the Four Elements

>I'm leaning towards a variant human picking up the Mobility feat
Great idea
>>
>>54825354
Build a stronghold, get followers, rule a kingdom.
>>
>>54825070
Which mmo, anon?
>>
>>54825316
I'm not sure you know what a "grognard" is if you're asking for tips on playing a new game.
That said, go open palm so you can push people away instead of using the disengage action. Crowd control all the fights.

>>54825228
>>54825244
After some research, it appears I'd been misinformed and Warcraft was indeed initially meant to be a Warhammer game.
Ah well, you learn something new every day.
>>
>>54825409
$20 says it's Guild Wars 2.
Why can't I stop gambling today?
>>
>>54825445
Because you're an addict. Seek help.
>>
>>54825228
Not that anon but literally evey time someone says "blizz went to GW" in any /tg/ thread, someone else jumps in and corrects them. Lurk moar or google it dude.
>>
>>54825362
Alright, cool. It did seem like a solid choice but you never know.

>>54825419
Hey man, don't sweat the small stuff.
>>
>ever since I tried wizard I only want to play wizards
Is this normal?
>>
>>54825419
Nah dude you were more or less correct. The lead design producer dude or w.e was interested in obtaining the Warhammer IP but after the difficulties working with DC Comics they decided to just do their own thing.
>>
>>54825031
Excellent as, and too true. I told my friends 5e would be fun and the classes were all well designed, apart from the PHB ranger being slightly weaker. They seem to be enjoying the system without worrying about minutiae or power gaps and instead focus more on the telling the story.

>>54825046
Aww.

>>54825186
Yeah, it sure is. Have you played one also?
I'm playing a fiendpact and I've discovered I could keep up with the others in melee and still have ranged options, the flow of healing after destroying an opponent is keeping me alive also.
>>
>>54825419
>After some research, it appears I'd been misinformed and Warcraft was indeed initially meant to be a Warhammer game.

No, you were right the first time. Someone wanted to make it a Warhammer game, the rest of the team said no and the idea never took off. It wasn't actually being developed as Warhammer: The RTS at any point, they just ripped off Warhammer instead.

>"[Blizzard co-founder] Allen Adham hoped to obtain a license to the Warhammer universe to try to increase sales by brand recognition", Wyatt says. "Warhammer was a huge inspiration for the art-style of Warcraft, but a combination of factors, including a lack of traction on business terms and a fervent desire on the part of virtually everyone else on the development team (myself included) to control our own universe nixed any potential for a deal. We had already had terrible experiences working with DC Comics on "Death and Return of Superman" and "Justice League Task Force", and wanted no similar issues for our new game."
>>
>>54825354

Go make some friends, like the mayor and every single religious leader.
>>
>>54825551
>Have you played one also?
I played one for more than a year


>I could keep up with the others in melee and still have ranged options
Yeah, it's great. The fact that you can keep up on damage is great, as you do not to have to pick the cookie cutter spells
>>
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>It's a "Enemies have a wizard solely dedicated to counterspelling me" episode again
SOMEBODY CHANGE THE CHANNEL
>>
>>54825551
Let it be known that 5e is so well-balanced that even a melee warlock, considered the 3rd-worst option in the game, didn't feel underpowered.

>>54825552
I'm so confused at this point.
At this point, I'd just say that it was an important someone, and that the idea was there, but that it quickly didn't go anywhere so they did their own thing.
>>
>>54825639

You don't have assassins who can pressure their backline and give you room to cast?
>>
>>54825104
I'll share the arcanist class when it's done. I've done a tinker that's more like the WC3 tinker, and it's basically arcanist subclass.
>>
>>54825639
Stab your DM. When he asks why the fuck you did that, tell him that "it was a reasonable assumption on [your] part that the enemy would be vulnerable to stab wounds."

>>54825533
No, there are many people who stick to a single character type and wizard is among the two most popular among those (the other being rogue).
>>
And remember, kids: always lie about you being honest.
>>
>>54824909

Warcraft 2 is when they decided to just say "fuckit" and let everything be silly
>>
>>54825604
Nice, what did you like about the class?

Yeah, the spells can be helpful hopefully but we need to play more to see, but they aren't too needed which is good. Armor of Agathys is nice though. Really want to try out Hellish Rebuke.

>>54825663
Heh, how are you finding 5e? It seems like a pretty fun system.
>>
>>54825772
I've been playing 5e for a while now, and I love it. It's not necessarily easier to create adventures, but playing and running a game are easier than they've I ever remember them being, and I've been playing since 2e.
Actually played a warlock for a year, too. Fey warlock with the raddest Pact of the Chain familiar. DM and I both had very similar ideas on how fey should be, and it was a blast to play (pun intended).
>>
>>54825813
Nice, good to hear you're having a rad blast with it all, and with the warlock.

Yeah, the streamlineness of the system really seems to work in its favor, we had three encounters in one night when it'll be lucky if we could fit in one or two in 4e. Everything seems a lot smoother as well.
>>
>>54825947
The new Bard alone makes this game for me
>>
>>54825984
Yeah, definitely seems like a cool class. All of them seem to be pretty cool. My friend is even thinking of running a monk.
>>
>>54825274
I'd remove immunity to poison
Poisons should just be 8+prof+int at level 3. DC 10 con checks until level 13 is going to be awful.
>>
Are there any mechanics where a creature would benefit or the player would not benefit from the creature failing to hit the player's AC?

The party I'm DMing for is far from OP or powergaming, so this isn't coming from a place of trying to fuck them over or anything. I'm just looking for a mechanic that I think they may not be expecting
>>
>>54825031
Well..except Rangers. I still don't see any reason to ever roll a ranger except that you just REALLY want to play a class called Ranger
>>
>>54826253
Make something similar to the Catapult spell - if it misses the first target with a projectile attack, it continues in a straight line to the next creature until it hits a target (up to a certain range)

captcha: 941253010 7200
wtf
>>
>>54826227
>Poisons should just be 8+prof+int at level 3. DC 10 con checks until level 13 is going to be awful.

While DC 10 is admittedly weak, I just worry that the poisons would be too strong too soon.

Would a bump to DC 13 or 15 be fair? Or would that still be too weak, and the standard save DC calculation should be upfront?
>>
>>54826253
>benefits from failing a roll
impossible, it goes against the very principle of this system of rolling over a target number

After thinking a lot about it I can think of rusting weapons, a weapon that, upon being blocked by armor or a shield, destroys the armor or shield in question, or deals a lot of damage if it isn't blocked
>>
>>54826300
Inteligence is such an undervalued ability that it will keep DCs from getting out of control.

See Artíficer saves for an example of this effect
>>
>>54826355

Alright, thanks for the suggestion.

I had a scrapped trait of surprised creatures having disadvantage on saving throws against poison. That could replace the Potent Poisons feature?

Either that, or damage from brewed poisons overcomes resistance to that damage type.
>>
>>54826300
Use 8+int+prof. I'd probably lower the amount you can carry and scale it with level too.
>>
>>54826412

I was torn about level-scaling inventory. I didn't want to allow, like, infinite poisons, but I also didn't want to make the lower levels barely have any to carry.

Wait. Duh. Why not INT + Prof?
>>
>>54826286
Oh shit that's a really sweet idea actually

>>54826321
>impossible, it goes against the very principle of this system of rolling over a target number
While I think that your issue with the idea is completely valid and reasonable, I disagree with the idea that anything can be against the principle of 5e. The way I see 5e is that it's intentionally designed to be flexible enough to basically be whatever you want it to be. The idea can be shit, but 5e's flexibility is one of my favorite parts of the system
>>
>>54826405
Maybe do something different for each poison application type
>Injury
overcomes resistance
>Ingestion
disadvantage on save
>Inhalation
can affect two creatures within 5 feet of each other
>Contact
Lasts twice as long
>>
>>54826286
A) I like that, that's good. Might tweak it so that your idea happens on a miss 3 or lower than their AC. Others hit but do no damage (shields, armor, etc).

B) How are you getting number captchas? I keep getting "click all squares with a street sign" crap.
>>
>>54826542

Shit, that's a really good idea. Thanks anon! I wanted to do something about improving specific poison types but couldn't think of a good way to implement it.
>>
>>54825639
>not just moving 60ft away from the wizard and spamming spells with a higher range
fag
>>
So, I'm the centaur anon that's even asking the last few threads about centaur tactics. Played the session, wargorged ended up getting dragged off at the end. Is it fucked up to start the next session with him chopped up and scrapped a la robocop 2at the start of next session? Not dead, but out of comission
>>
How can I make a Witch character? I'd like to play someone based on Granny Weatherwax.
>>
>>54826589
You can turn on legacy captcha in the options
It's so much faster than the stupid new shit
>>
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Hey, Warcraft as a setting? Boy wow, wouldn't it be great if they had an RPG books and stuff for that?

Oh wait, they did based off 3.5, not a bad system for 3.5, everything is super fluffy and flavorful. 10/10 great stuff, people who don't like Warcraft, that's great and all, keep hating, but I'm going to keep enjoying all the Warcraft content I can.
>>
>>54824875
I clicked in here because I saw the night elf.

>Played a game in Azeroth.
Ran a campaign set in the era of WOTLK, had fun times with it, party was mostly allied-races but horde-loyal because of their actions to thwart early Cult of the Damned efforts to prepare for LK's invasion efforts. Went in with the landing party for the horde's efforts in Borean Tundra, went through some typical adventuring-support roles for the horde offensives, but once they got to Dragonblight they noticed they started making contact with the Scarlet Onslaught and things kinda started deteriorating from stability in-world, as they've now moved to trying to put Ulduar under the SO's control and we last left off after taking down Razorscale.
>>
>>54826967
Bless you, friend.
>>
>>54826961
Just play a normal spellcaster and flavor it up.
>>
>>54826967
You're my new best friend.
>>
>>54827017
>>54827028
Glad I could help, anons
>>
>>54826961
Probably a Warlock who hates using her spells. Use your fuckhueg CHA to trick enemies, like Granny's Headology.
>>
>>54824875
heres my tactician if you wanted to give it a spin, let me know if you plan to use it id like more playtesting data on this latest revision
http://homebrewery.naturalcrit.com/share/r1EeYIeVe
>>
>>54824875
Just wanted to say the resources pastebin and 5etools are fucking lifesavers as a DM also thank you /5eg/ for existing in general
>>
>>54826961
>Granny Weatherwax.

It might seem odd but I would probably go with bard. She relies on a mixture of subtle magic and psychology which suits the class.
>>
Fireball are projectile, right? If so, would I be able intercept early causing it to explode mid flight or even before it is release.
>>
>>54827120
Not really a projectile, it's a point of light that moves - logically, it moves at light speed.
>>
Are whips just completely useless in this edition?
>>
>>54827151
They're sexy.
>>
>>54827151
You can use them on a kensei monk. Same with blowguns, I guess
>>
>>54827120
>intercept early and cause it to explode mid flight
Would allow in the right conditions

>or even before it is released
would only allow after very good arguments
>>
>>54827014
Did you use WoW's world map?
>>
>>54827151
No, there are a lot of ways you can increase the damage roll with a whip e.g Sneak Attack, Divine Smite.

We had some whip discussion in the last thread >>54820705
>>
Can someone explain to me the whole "bugbear with whip" thing?
>>
>>54827231
bugbears have +5 feet to their reach by virtue of being bugbears, so your whip is super long range.
>>
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>>54827231
>>
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>>54827231
>>
>>54827231
Bugbear assassin with a slightly tweaked battlemaster ability probably from multiclass that instead of pushing 15ft pulls 15ft.

Hide somewhere, attack at 15ft and pull target in and use assassin+bugbear ambush ability to kill them in one go
>>
What's the best way I can make a useless character while still trying my best in game and not looking blatantly bad? No 8 INT Wizards or anything.
>>
>>54827262
PHB Beastmaster Ranger
>>
>>54825715
An honest liar is who we need at the Wall
>>
>>54826961
Arcane Trickster with high Charisma.
She's got expertise in intimidation, medicine and Nature, sneak attack with hat pins, weak but carefully timed spells, and has that thing where she can "hide in plain sight"

If you don't feel it though then Dex based Ancients Paladin with 3 levels in bard
>>
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>>54827197
Not on a 1-to-1 basis but as a generalization yes. It took at least a day or two to get across any one zone in order to make it a little more believable but I didn't want to just clog things with random encounters and there's only so much wilderness survival episode my party will put up with some days. I have the map book and some of the early art books that I was able to use as well.
>>
>>54827314
Of course, like all Arcane Tricksters, you're going to be needing Warcaster, Ritual Caster Wizard, and Mobile, so forget getting feats
>>
/5eg/ i might need a little help, i'm trying to import the bestiary on roll20 like it says here https://astranauta.github.io/
but after I press import monsters nothing happens, has anyone done this?
>>
>>54827353
all you really need is mobile.
>>
>>54827353
Arcane Tricksters really don't need Ritual Caster
>>
>>54827248
>>54827250
>>54827255
>>54827258
kek. thanks anons
>>
>>54827353
You don't need any of those things if you're going Granny Weatherwax but if you want an optimized Arcane Trickster, 2 levels in Blade Wizardry gets you Spell Singing, Int to your AC, all the rituals in the level 1 range, Mage Armor, Shield, and Absorb Elements, an extra 10 movement and advantage on concentration checks,
>>
Motivation for a beholder bbeg?
>>
>>54827510
It wants to find a mountain large enough to carve out a perfectly symmetrical lair that can hold its hordes of minions and slaves
>>
>>54825639
>casters are a PC-only resource
>unless it's the BBEG or some other boss
>in which case he's still not allowed to know Counterspell
>>
>>54827480
It also gets you Spell slots in which to spend them extra spells, Longstrider, and a couple of extra cantrips to spend in, like Firebolt and Minor Illusion
>>
>>54827510
Read volo's. Seriously; it goes into a fair bit of detail relating to how much of a megalomaniac each beholder can be.
>>
Do you determine surprise individually for your players?
>>
>>54827510
The villain of any 80s/90s teen movie; some kind of evil land developer who needs those punk kids to stop breakdancing or skateboarding or working in the community garden because it's getting in the way of his absorption of more land. Now, being a beholder, he doesn't really "develop" anything so much as "stock it with a ton of bugbears", but whatever.

Somewhat relatedly, a hyper-vain narcissist with delusions of grandeur. Beholder wants to be elected King of Waterdeep. None of his stooges have the guts to tell him that you can't be elected King. When it's evident the citizens would rather send adventurers at him than "vote", he begins replacing the citizenry with bugbears. Plots to turn Undermountain into an open-air strip mine, leaving a giant hole in the middle of town as he extracts all of the mineral and magical wealth down there and puts it in his palace.
>>
Can somebody please help me to understand why Magic classes are not inherently more fun than martial classes. I'm seriously asking because I can not bring myself to roll a martial character
>>
>>54827674
If nobody notices the threat, everybody is surprised
If one person notices the threat, nobody is surprised
>>
>>54827674
Any player whose passive perception does not beat the lowest stealth check of the attackers is surprised
>>
>>54827755
Grabbing a guy by the throat and slamming him down onto the ground and proceeding to stab him in the gut repeatedly while you hold him down is hardcore
>>
>>54827755
Rogues are okay if you enjoy being creative with skills and don't expect to reach high levels where bards are better at that anyway.
>>
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For the sake of organization,what would you consider VGtM? A monster manual, lore, a player book?
>>
>>54827755
fun is subjective my dude. do magic users have more options available to them than martials? yep. but does a magic user fit the image a player has in his mind of a burly man hitting dragons with a big stick? nope

play what you want to play, live and let live.
>>
>>54827777
Maybe if the high perception characters are assholes who don't warn the rest of the party about the group of goblins in the bushes over there
>>
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You're at the table and this DM slaps your dice's around.

What do you do?
>>
>>54827828
Slap his gfs ass?
>>
>>54827795
A fusion of the three, but more of a monster manual than anything else.
>>
>>54827795
A small monster manual with tons of lore and also options for players in terms of races, fucking hell it's pretty much a bit of everything
>>
>>54827828
I immediately go derail /pfg/ instead
>>
>>54827795
5e doesn't structure books that way. There's the three core rulebooks, adventure books, and sourcebooks. Sourcebooks always have infrmation for both DMs and some splat material for players. Volo's Guide, SCAG, and the upcoming Xanatar's Guide to Everything all fall into this new category of "5e mixed sourcebook."
>>
>>54827828
What, you mean he moved my dice around a little?
>>
>>54827828
>dice's
>>
I'm sure you guys already talked about D&D Beyond, what was the general consensus?
>>
>>54827755
Magic is not only easy mode, it makes you lazy when it comes to problem-solving.
>>
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>Lost Tales of Myth Drannor

Will it be good?
>>
>>54827886
Not worth paying for
>>
>>54827886
No point in buying the same thing twice, especially when there are no advantages.
>>
>>54827828
All the kids are eating dinner now. You should have tried this two hours ago.
>>
>>54824944
>>54824944
I do not see much difference between DnD and WoW
Both are murderhobo simulators with stupid idea of classes and a ton of mechanical bullshit.
>>
>>54827912
Back to tumblr.
>>
>>54827886
A bloody scam that insults homebrewers and applies the Steam model to books.
>>
>>54827895
>elfshit
>elfshit located in the second most boring country in FR, Cormanthor
>>
>>54827916
If you're the player and you're playing like a murderhobo, you're the fucking problem

if you're the DM and you're letting your players act like murderhobos, you're also the fucking problem.
>>
>>54827755
Different people want different levels of rules complexity in their chatacters. Fighters and rogues appeal to newer players who haven't memorized every spell in the PHB, and to bystander-type players who like a lower-maintenance character, and to roleplayers who mostly get their complexity through the plot rather than the combat rules, and to people who like describing themselves doing physical stunts. You're a jaded old grognard who needs the maximum number of bells and whistles on a character to stay interested, and that's okay.
>>
>>54827922
You got trashed last thread, why are you trying this shit again when everyone still remembers? At least wait a day.
>>
>>54827953
>Fighters and rogues appeal to newer players who haven't memorized every spell in the PHB
Nigger, I've memorized every spell in the PHB and I've been grogging since the BECMI days and I'd never touch a caster again. Magic is a crutch.

Give me a 1E Barbarian and a horde of minions any fucking day.
>>
>>54827955
I didn't even post last thread, retard.
>>
So I just realized something. I'm playing a melee focused Ranger and Hunter's Mark is concentration.

For the purposes of maintaining concentration, is it better to take War Caster or Resilient (CON)?
>>
>>54827934
>Forgotten Realms having any interesting countries
Maybe it's called forgotten realms because they forgot about the rest of the world
>>
>>54827953
I'm actually a relatively new player, I've only started playing the game this year, and I've only played 5e. I've only rolled two characters so far, but each time, I've looked over the options and can't find a reason to go martial. Which is why I was seriously asking the question.
>>
>>54827953
Fighters and rogues appeal to me, and I'm hardly a new player. I just like characters that don't use magic more
>>
>>54827992
Forgotten Realms is a kitchen sink setting. It's a shame the only dishes they ever put into it are a narrow slice of the Sword Coast and Cormyr.
>>
>>54827828
Aw come on dude, why'd you go and do that?
>>
>>54827971
Clearly you're another one of the many different kinds of players I described who prefer martials, or a different kind that I didn't mention. Did you even read my whole post, or did you shut down the moment you suspected I was calling you a noob?
>>
>>54827886
Shit pricing and a worse idea in general. I'm not subscribing for books when dndspells, kobold fight club, and orcpub do more than beyond does, for free.
>>
>>54827998
There are different types of players. I've been playing for decades and I'd rather play a rogue or a warlock than a wizard or cleric.
If a caster works for you, great. Doesn't mean martials are "boring" or "lame" or whatever, or that there's anything wrong with people who like them.
>>
>>54828025
I shut down the moment you went HURR UNCOMPLEX CLASS, as if casting Hold Person and Slow ad nauseum takes a master's class in tactics. Succeeding as a mundane-ass martial to the same degree as other classes requires more effort and ingenuity than a caster's ever going to squeeze out of their cheese.
>>
Tell me about gods

Do you restrict them? Any of them go? Homebrew your own pantheon?

What do you do when you restricted them and then regretted it
>>
>>54827998
Focus less on the mechanics and more on the flavor and roleplay. Barbarian is less crunching numbers and thinking about your options and more I DEFLECT ARROWS OFF MY BARE CHEST AND SKULLFUCK EVERY KOBOLD I SEE. I want the DM to start worrying when he hears "As a bonus action I activate Rage" because he knows I'm about to do some crazy shit.
>>
>>54827991
Take Resilient (Con), especially if the +1 will raise your Con bonus
Since rangers don't have damage cantrips, the spell reaction attack is not going to come up as often on War Caster
>>
>>54827946
I do not play or DM DnD. It is an extremly shallow setting good only for dangeon crawling or murder hoboing or what else you call it when all or almost all the game is battle.
>>
>>54828058
You sound unreasonably angry, anon
Where did the wizard touch you?
>>
>>54828065
If I'm not in FR, I either run my homebrew gods like Mystara or as non-entity universal forces.
>>
>>54828079
(you)
>>
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>>54828079
>I do not play or DM DnD
Then why are you in /5eg/ you fucking mongoloid

Do you hate beer so much you walk into bars and talk about how much beer sucks?
>>
>>54828079
>D&D is a setting
(You)
>>
>>54828065
I never really liked the idea of players knowing how gods think or behave too precisely, so whenever I make a setting I usually just make up some religions instead
>>
>>54828112
>he doesn't go to NRA meetings and argue for banning anything more modern than a musket
Don't know what you're missing.
>>
>>54828065
Different regions worship different combinations of deities. Some ascribe different properties to deities that can still be identified with each other (e.g. a harvest deity in one country that's considered a reaper of souls in another).
Except none of them are real.
>>
>>54827991
War Caster would theoretically make a bigger difference in success/failure at low levels, while eventually they would even out, but resilient is also nice for improving one of the most important saves in the game. I would pick resilient since ultimately war caster is just to make a low level spell more reliable
>>
>>54828162
I've been meaning to ask for a while, which saves are the most and the least important?
>>
>>54827998
Well, one of the factors to seriously consider is learning curve and ramp-up time. If you play a caster, be sure to look up the spell you want to cast BEFORE your turn comes around.

Purely in terms of game mechanics, fighters and rogues aren't as gimpy as in Pathfinder. Rogues are among the best characters at dealing damage without spending any limited-use abilities at all, so they're good in long hauls where it's hard to take even a short rest. Fighters, in addition to being a popular class to multiclass into, are adaptable enough to change their whole play style with a change of equipment if needed, and they're unmatched in their ability to make lots and lots of attacks a turn.
>>
>>54828069
>>54828162
Unfortunately it won't raise my bonus, since i'm sitting at 14 at the moment. Cheers for the responses. Advantage seems like it's really good at lower levels but proficiency becomes more competitive as you gain levels, is that about right?

Another unrelated question: I am attempting to track a creature. This creature is my favoured enemy, and is also Hunter's Marked. Both of these give me advantage on survival checks made to track, so do I roll 3 dice, or only 2? Is there ever any instance whereby it is possible to gain super advantage?
>>
>>54828200
Dex > Wis > Con > Str > a vast and yawning gulf > the limit of the human ability to give a shit > whatever those other two stats were
>>
>>54828200
Strong saves: Con, Dex, Wis
Weak saves: Str, Int, Cha
All classes get one strong and one weak save. This is also the easiest way to detect shitty homebrew, btw.
>>
>>54828200
Wisdom, Constitution, and Dexterity are the important ones, with Constitution being especially important for spellcasters. The other three kinds of saves are very rare. By design, every class gets proficiency in one useful save and one useless save.
>>
>>54828235
You roll only one dice. Advantage doesn't stack
>>
>>54828235
Advantage never stacks. To do what you're thinking of, get the Lucky feat. You can turn disadvantage into super advantage. Lucky allows you to roll an extra die on any roll and choose the die to use among every one rolled.
>>
>>54828291
>one dice
Die
>>
>>54828115
>>54828112
Who said I've never tried?
>>
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>>54824875
>Have you ever played a game of D&D in Azeroth?
>Have you done it in 5e?

Yes and yes. Started them in Goldshire, joining a guild that was using them as mercenaries. Killed Goldtooth, recovered defias collector's plans, cleared out the Vineyard, participated in my made up "Reconstruction day" event and got their first glimpses of Anduin and Lady Prestor. They got hot on the trail of the Defias and started to investigate in Westfall. I still have the start of the Deadmines ready to go, but this group can't get more then 5 sessions into anything before they can't meet up anymore consistently.

I need a new group so god damn bad.
>>
>>54825266
Anon, of humans reflexively rejected new stories, there wouldn't be any stories because every story was new once.
You're being a fucking idiot.
>>
>>54828236
kek and also completely accurate

>>54828329
Still doesn't explain why you're here.
>>
>>54828266
>>54828267
Strength saves are all over the place. Monster attacks and spells. The effects you suffer if you fail them might not be horrible, but they're not exactly rare.
>>
>>54828357
So literally the human questline? Have any of your players played WoW?
>>
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>>54828291
>>54828294
Darn, I think I may have wasted a spell slot on that Mark then. Oh well, beginner mistake I guess. Thanks for the help.
>>
>>54828065
I like homebrewing gods. I'm making a pantheon for each race that has different flavors for different domains so players can pick and choose.

I'm up to 110, please help me.
>>
>>54828058
Your argument makes no sense. Fighters are less complex than spellcasters because everything you need to know about them is in their section in the PHB. You don't have to flip back and forth to get the spell list and the rules for each spell. That doesn't mean that casters are more challenging to play in terms of power or tactics, like you seem to think it does. That also doesn't mean that it's bad to play one. It's very good that the option is there. In 4e all classes were equally complex and it made the game inaccessible to anyone who needed more or less complexity than that.
>>
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My DM homebrewed a special Kitsune race and I was wondering what a good class for a cute fox girl seductress would be?
They get +2 CHA, +1 DEX, low-light vision, proficiency with persuasion (to seduce cute guys~) and they can turn into a fox as an action, btw
>>
>>54828534
If you didn't think "Bard" in 5 seconds, you have lot to learn.
>>
>>54828079
D&D isn't a setting, it's a system.

Now if you don't like Forgotten realms, I understands.
>>
>>54828534
Nope. Nope. Nope.

Go back to /pfg/ with that shit. We don't do that here.
>>
>>54828534
Oh god, it's /pfg/
>>
>>54828534
Why the fuck are you asking and not playing a bard.
>>
>>54828500
>That doesn't mean that casters are more challenging to play in terms of power or tactics, like you seem to think it does
Don't tell me that my argument makes no sense when this line makes it clear you aren't even aware of what my argument was. Casters ARE NOT more challenging to play in terms of power or tactics.

>magic is a crutch
>casting Hold Person and Slow [doesn't take a tactical genius]
>playing a martial requires more effort and ingenuity
Which one of these gave you the impression I think casters are challenging? Gimme an Int check right now.
>>
>>54828550
Bards are for grappler and ranged builds you fucking cretin
>>
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>>54828402
One did, but she "played." Remembered nothing of the story.

Yeah it was the human questline to start. I was and still am into the lore, so it was easy for me to make up people and remember nearby locations/buildings, and easily describe. It was an intro for two players into tabletop.

I was diverging with having them not go through all the b.s. of other zones unless they wanted to follow the "help wanted" signs to go to say, Arathi Basin and help participate in the battle there.

I was tracking their days of doign things, and if we played long enough, was going to have "raid" events like the Qiraji war preparation and the attacks by Nax.

However, half of their story was them building relationships with and helping the guild. Our ranger befriended a mute counterfeiter in the guild, our paladin met another paladin who had a squire both hated. They worked to sabotage a competing guild, and were out to make a quick buck. They didn't care about protecting the people, they wanted to get paid, and if that meant killing defias or planting listening devices in a competing guilds hall, they were down.

>had Chromie in the background of reconstruction day.
>>
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>>54828534
>kitsune race

just go warlock if she's very magical and bard if she's only somewhat magical

also >>>/pfg/
>>
>>54828565
>>54828562
I thought /pfg/ was all about gay shit
>>
if I wanted to jump at least 30 feet upwards with the jump spell, would I be able to?
>>
>>54828569
You're hung up on the idea of whether it's more honorable to play a martial, and I'm trying to dismiss the whole question as irrelevant. Since you were clearly misconstruing what I was saying, I had to reiterate what I was not saying.

You have this idea that the alleged self-imposed challenge of playing a martial is somehow proof that you're smart. Martials aren't even bad in 5e. You'd know that if you were smart.
>>
>>54828382
To explain to you that WoW is very similar expirience to DnD game.
>>
>>54827826
But Anon, that's not how rolling initaitive works, the situation you're implying shows that the Goblins are also unaware of the party.

If they are waiting for an ambush, they aren't just going to sit there while the Elf points out their position, they will go "Oh shit we've been spotted, attack!"

Leading to the situation where the Elf is not suprised, because he saw them, but everyone else is because they didn't see them and the Elf going "Guys look out there are g-" is no good when arrows are already flying. Thus suprise.
>>
>>54828608

Since Jump triples your jump distance, you'd need a vertical leap of ten feet to pull that off.
>>
>>54828636
No, I mean, how did you end up in this thread to begin with?
>>
>>54828608
RAW, only if you had 44 Strength or made a nebulous Athletics check. If you have the Mobile feat or something else that gives you +10 movement speed, you need ONLY 24 Strength.
>>
>>54828534
Step 1: Paladin
Step 2: KYS
>>
>>54828622
>honorable
The only one misconstruing the other and injecting irrelevant shit into this conversation is you. Just fuck off already, casterfag.
>>
>>54828608
first step is to get 40ft move speed, so you can get the required 10ft to move prior the jump. then you need a +7 str mod and, of course, the jump spell.
>>
>>54828602
Nope. Compare the OP images for /5eg/ and /pfg/ at any given time.

Pathfinder is for ERP and anime-style shit. I'm sure for some people that means yaoi, but in this case it seems to mostly mean foxgirls.
>>
What's the best 5e equivalent to the pathfinder magus class?
>>
>>54828672
Why is it always the damn fox girls?
>>
>>54828659

Not that person, but is DEX paladin viable?
>>
>>54828693
Yes
>>
>>54828666
The only one arguing for the supremacy of one kind of character over another is you. You'd know that if you weren't an idiot who can't see complexity as anything other than a value judgment. Simple does not equal bad.
>>
>>54828685
Probably blowing a shotgun, Paizotrash
>>
>>54828685
Paladin, Stone Sorc, Bladelock
>>
>>54828691
>>54828672
Because they're so damn foxy.
>>
>>54828685

A magus is a gishy damage-dealer, right? Probably the Bladesinger Wizard or a melee Warlock.
>>
>>54828685
There are like twelve different ways to combine swords and spells in 5e. First you must answer the question of whether you want to be a spellcaster who dabbles in swords or a swordfighter who dabbles in spells. Each choice has several different options to choose from, but that question will narrow it down by about half.
>>
>>54828685
Any number of classes, the paladin, bard, bladelock, eldritch knight, arcane trickster, stone sorcerer.
>>
>>54828750
Bladesinger.
>>
>>54828738
>first you must answer the question of whether you want to be a caster that can beat shit with a sword if they ever decide casting cantrips is too boring
>or a piece of shit whose "magic dabbling" gives them +4 AC twice a day but is otherwise identical to every other martial
>>
>>54828294
>>54828235
The only way to get "super advantage." is the feat Elven Accuracy, which specifically lets you reroll 1d20 when attacking with advantage, but mechanically is basically rolling 3d20.

You can also use the Lucky Feat to add an extra 1d20 to the mix every now and then, but also notably makes Disadvantage beneficial to the point that if you really want to hit an attack, you purposefully flop prone on the floor for disadvantage thanks to shitty wording on the feat. As Lucky lets you roll 1d20 extra and then pick any dice, it circumvents the standard disadvantage rules.

Disadvantage rolling a 4 and a 19 means you take the lowest 4, but you can add Lucky and roll an extra d20, getting say a 6, but then you can pick the 19.

It is because of this that most GM's will tell you to fuck off for even looking at Lucky.
>>
>>54828672
I thought Pathfinder was for grogs
>>
why are warlocks proficient in Wisdom saving throws? Making power pacts with demons doesn't sound very wise to me.
>>
>>54828789

Learning from previous mistakes, possibly? Learning to tune out the constant whispers of "kill your friends, burn those orphans, wear women's underwear" from their patron?
>>
>>54828773
Have you actually bothered playing the game or is your autistic screeching automatic?
>>
>>54828773
>You can be a martial whose spells grant significant tactical advantages, like increased AC for a turn at a time
>or you can be a full spellcaster who has a subclass they'll never use because there's absolutely no benefit to them using a weapon
>>
>>54828776
Grogs are the last people unironically playing pathfinder for actual fantasy rpg
>>
>>54828776
Nope, that's /osrg/. Pathfinder is for weebs, perverts, and weeb perverts. Pathfinder adventures actually have instructions on how to romance the NPCs like it's a fucking dating sim.
>>
Is a magic item that grants a feat overkill?

One of my players is going an unconventional build purely for story/character reasons and I want to make it work for him without dragging down the rest of the party.
>>
>>54828789
Because the alternative to making warlocks proficient in Wisdom saves is making them proficient in Constitution saves. But sorcerers and eldritch knights are the only spellcasters allowed allowed to be proficient in Con saves out-of-the-box.
>>
>>54828917

What's the build?
>>
>>54828843
He's right. All EKs are the same. May as well give Battlemasters maneuvers that increase their AC as a reaction using the superiority roll or give them resistance to an element.
>>
>>54828926
Swashbuckler/Fighter

The party's fighter, who they were best buds with, just bit the dust so he wants to pick up his shield and fight on in his role. I'd be giving him an amulet that grants the Shield Mastery feat.
>>
>>54828585
>Warlocks being more magical than bards
???
>>
>>54828685
First of all kill yourself.

Secondly Stone Sorcerer.
>>
>>54828953

Does he need it? I'm pretty sure he gets Evasion anyway, and he probably has better uses for bonus actions than Athletics checks to push enemies.
>>
>>54828953
>>54828917
That's not a great idea. Have the item do something different, something unique, that makes the wearer better in that kind of role. Then if the player wants to take Shield Mastery, he can do it and it won't be redundant. Fighters and rogues both get more ASIs than normal, and a fighter/swashbuckler only needs to max out one ability score, so the player will be able to buy a feat without gimping his character.

In fact, if you want to add a magic item that makes you better with shields, make a fucking magic shield!
>>
>>54824875
So the spear mastery feat gives the spear reach?
>>
>>54828947
Wouldn't know because I personally haven't played one, but I played warlock who was quite effective in melee and ranged and fun as fuck. Forgive me if what 5eg says I'll take with a grain of salt, because it's not reflected in actual play and they have no idea what they're talking about.
>>
>>54829064
What a random on 5eg, rather. But the people who autistically shit on the warlock have no idea what they're talking about.
>>
Why isn't your party unearthing the "demonic" remnants of pre-apocalyptic civilizations and reassembling their terrifying instruments of world-ending war into the kickass combining super weapon it was meant to be?
>>
>>54829160
Because we're level 4
>>
>>54829089
>>54829064
>guy talks about EKs
>bring up Warlocks
???????????/
>>
>>54828534
Dragon-blooded sorcerer.
>>
>>54829167
That's the perfect level to start. It's not like your party would have a chance against The Timeless Terror, Devourer of Worlds, even if you were all level 20 and cloned ten times.
>>
>>54829160
Because we're playing Lost Mines
>>
>>54829174
Randoms on 5eg sprout autistic nonsense that isn't backed up in an actual game. True for warlocks and true for EKs.
>>
>>54829236
>he doesn't know the Spellforge is powered by the radioactive core of an ancient superweapon brought to Faerun from their extraplanar home by the Dwarves, lost to the depths of the earth when they used it to defeat an ancient evil
>>
>>54829253
It is true that there aren't really options for a bladelock that would ever put it above just raising cha and getting the invocations that relate to eldritch blast, but that's not the same thing as it being some unusably shitty class
>>
>>54829160
If it was that good it wouldn't have lost the war.
>>
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>>54829303
The UA with hexblades makes it kind of close. If UA aren't allowed, then it's true; there is no incentive for a warlock to use a weapon instead of just spamming purple laser beams.
>>
>>54829338
Multiclassing is really the only purpose as is I would say
>>
>>54829335
I guess it might be kind of cool to build a bunch of modular race fragments, like hybrid classes in 4e, so you can make a character with parents of any two races.
>>
>>54829309
The enemy, naturally, had their own all-powerful engine of destruction. When these apocalyptic titans clashed, everything was annihilated but them. With their masters, civilizations, and even the very reason to fight wiped from existence, they fell into the bowels of the planet and slumbered until life sprang anew from its devastated surface untold millennia later.
>>
>>54829368
Shhh don't say cool and 4e in the same sentence everyone will get mad at you
>>
>>54829335
if one of my players tried to pitch this i'd just tell him to roll as a human and specify pointy ears and body hair
>>
>>54829335
I hate everything I'm seeing here. From the style of how this person writes, his avatar, the name Blake, to the 'reward' offered, to the idea that he's too stupid to just mix and match racial features in a way that isn't bullshit.
>>
>>54829396
Hating 4E is so two years ago.
>>
>>54829414
Yet it still happens even though 4e had some legitimately great design ideas in it

And it certainly had a far better character builder and online toolbox than what they did with 5e
>>
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>>54829408
I have more
>>
>>54829396
We don't rage autistically about 4e. Well, not all the time. Well, not all of us.
>>
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>>54829434
>choosing your specialisation thingo at level 2 on anything but Druid
>>
>>54829469
This is your brain on magic.
>>
>>54829469
This one is just funny to me
>>
>>54829384
As someone who has recently tried to get an old lawn mower working, I can say with some confidence that it'd be easier to build a new doomsday machine from scratch.
>>
>>54829469
>>54829434
>>54829335
I guess we finally know whether there is a worse D&D community than r/DnD.
>>
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>>54829469
What are you planning, Robert?
>>
>>54829303
>It is true that there aren't really options for a bladelock that would ever put it above just raising cha and getting the invocations that relate to eldritch blast
This is completely false, there are other options to put on a warlock to have them play in a fun fashion. Have you ever actually played one or are you just parroting shit opinions on the internet?
The expectation is that the warlock wouldn't be good in melee with Str being a non-focus, my character has been quite effective in being a frontliner with others, and focusing on Str.

>unusably shitty class
Unusably shitty how? Your autistic hyperbole not withstanding. The EK still has the powerful fighter chassis.
>>
>>54829517
Have you tried oiling it with the yolk of the last egg of the angels who died out 600,000 years ago?
>>
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>>54829547
QUEER-INCLUSIVE MONARCHIES
>>
>>54829547
Should I assume the chickens need to be alive?
>>
>>54829576
Still better than the tarot card reincarnation thing that adam koebel was using in rollplay where the king was a woman and the queen was a man
>>
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>>54829576
Why do these "text posts as an image" statuses piss me off so much?
>>
>>54829629
Playing a lady who masquerades as a man so she can cut niggas up and bring honor to her family name despite societal expectations is the nut high, desu
>>
>>54829562
It's not really complicated. Eldritch blast does the same amount of attacks (until level 11, where it does more) and has better extra shit from invocations while at the same time only requiring one ability score to focus on and being ranged. With a sufficiently good melee weapon I guess bladelock could pull ahead, but that's also assuming the standard warlock doesn't have anything assisting it. Some people talk about using hellish rebuke or things like that to make up the difference, but unless there's a fairly low amount of encounters per short rest I would find that questionable
It is certainly not "completely false"
>>
>>54829575
Waste of good lubricant. Indicative of the mismanagement this project has had from day one.
>>
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>>54829639
It's made of iron AND metal!
>>
>>54829678
Oh, and I forgot to mention you completely misunderstood what I meant for the second part. I was saying it isn't an unusably shitty class just because of those flaws
>>
>>54829709
>no joints
That's some pretty good metal.
>>
>>54828953
Why not have his friends ghost teach it to him?
>>
>>54829678
It's not complicated but your opinions are shit regardless, there are other invocations other than being an autistic blast turret if you bothered to form your own opinions, actually bothered to play the class at all and didn't sprout shit opinions.

There is fiendish vigor, armor of agathys, dark one's own to keep your character well fed in melee and acting as a frontliner with other characters. To name one playstyle, there are at least two other warlock players in this thread who had fun with the class and found it effective.
If your expectation of it being up there with an unusably shitty class is because of powergaming or high numbers maybe you should go play Pathfinder where autistic numbercrunching is encouraged.

>>54829715
Were you implying the EK was an unusably shitty class?
Focus on writing clearly then.
>>
>>54829823
How about you just learn to fucking read
>>
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>>54829576
What makes me mad about this is that he's clearly done no research.

>not knowing what a Prince Consort or Princess Consort is
>not knowing about all the actual gay monarchs and how they protected their favorites
>not to mention every other way in which matters of succession have been complicated in the past and how often law, oath, and precedent don't mean shit in the face of superior force and changing worldviews

You want to run an RPG that handles the drama of navigating feudal power politics while gay? Cool, sign me up. Just don't do it stupidly, and especially don't think you're inventing the idea whole cloth.
>>
>>54829836
Man, I don't even have to know anything about English kings to know that guy was gay as fuck.
>>
>>54824924
>>54824935
I would imagine it being something arranged like a Ranger or Paladin. A half caster martial with an arcane bent.
>>
>>54829576
Like >>54829836, I have no problem with queer monarchies but I do have a problem with how this poster has no clue what they're talking about.

My own setting features monarchies both gay-friendly and otherwise, because I don't feel beholden to history but I'm also not trying to create an alternate reality where everything is rosy for any given minority.
>>
>>54828917
actually, i've been saying for a while now that magic items that grant feats are a great way to make custom items.
>>
>>54829877
Again, why not just multiclass EK and Bladesinger? You only need 2 stats, so it's not MAD, and although your extra attack is delayed, you can attack with cantrips until you get it (and probably after you get it, too).
Being a wizard gives you access to spells like Misty Step that you can use to teleport around like a swordmage and so forth. Is there anything that swordmages should do that the multiclass doesn't address?
>>
>>54829834
How about you just learn to fucking think for yourself and be less autistic.
>>
>>54829834
Good comeback, any actual points?
>>
>>54830037
Not really. He hasn't addressed the obvious flaws of relying on spells like those when you only have a couple per short rest that was mentioned in the previous post, he can't actually read properly so anything I actually write might get misinterpreted anyway, and I get the feeling he's irrationally taking criticism over a type of specialization for the warlock class as a personal attack which is why he cries autism every two sentences.
>>
Is it just me or is the Order the Immortal MAD as fuck?
>>
>>54829722
It's like an iron golem, but a statue.

Same HP, but no movement or AC.
>>
>>54830076
The fact is you've only been parroting shit opinions on the internet when there are other effective options for the warlock if you consider options other than autistic powergaming to be options.
The warlock can actually cast more spells on average than other spellcasters, but it has a reliance on the DM to run shortrests, this isn't a system issue but a DM issue. The class also has at-will spells that are evocatively flavorful and useful.

How about you learn to fucking think for yourself and make actually good points instead of regurgitating shit opinions?
Learn to be less autistic.
>>
What supplement is Sun Soul monk in?
I don't see it in the Player's Handbook or the UA.
>>
>>54830252
It's in SCAG
>>
>>54830189
>The warlock can actually cast more spells on average than other spellcasters
The recommend amount of short rest per day is like 2-3. That would make that statement only correct up to like level 3. The concept that agreeing with someone on the internet makes them both uninformed and austic is an embarrassing stance though, and the nature of the statement being argued against is basically "Bladelocks are a little worse. Not the end of the world."
>>
>>54830268
Okay, thanks.
>>
>>54830279
Not him, but if you want autistic powergaming, you're better off playing pf. You seem to belong there.

And agreeing with shit opinions on the internet is pretty autistic.
>>
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>>54830252
Right here my man
>>
I asked this a few threads ago, but got no answer.

Say an Ettercap begins to choke a PC with its web garrote and the PC has 12 Con. The PC is now suffocating. Rules say they survive 1 round before dropping to 0 HP. Does that mean that they still get to act on their next turn (since one round has not passed yet) and then on their following turn they drop to 0?

Then if the PC was surprised and rolled lower initiative than the ettercap, they wouldn't be able to do anything?

Can you hold your breath while being choked?
>>
>>54830316
Saying the Purple Dragon Knight, Four Elements Monk, or non-UA Beastmaster Ranger are a little weaker than their counterparts isn't autistic powergaming. I have no idea why people get so touchy about the bladelock.
>>
>>54830371
Because Warlocks used to be cool. Now they're not. For whatever reason, both the Warlockfags and the Antiwarlockfags think that if you continue to play one, you must be a retarded masochist.
>>
>>54830357
You did get an answer, I remember.

PCs can hold their breath for a number of minutes equal to 1+CON mod.

Some people change that from "minute" to "round" when in combat, or adapt concentration checks to keep holding breath.
>>
>>54830357
>Rules say they survive 1 round
Show me where the rules say this, because as far as I am aware, it's 1+CON mod minutes, so (1+CON mod) x 10 combat rounds. Which is pretty ridiculous.
>>
>>54830371
I wouldn't even say they bladelock is a bad class, but it does require a shift in expectation. All of 5e does.
>>
My party found a cursed bracer that give +2 Con but disadvantage on death throws...do I slap that shit on?
>>
>>54830189
>The warlock can actually cast more spells on average than other spellcasters

What the fuck? Maybe at level 1-3
>>
>>54830518
Will 1 HP per level save you from ever having 0 HP? I wouldn't unless you're fairly high level or a barbarian
>>
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Am I an edgelord if I put a cafe bombing (magic bombing) in my game? A local insurgency is trying to combat the infiltration and control of their city by vampires and doppelgangers (both of whom are getting into positions of power etc etc).

Think more "The Troubles" than "Iraqi Freedom". I know it's bordering on distasteful, but the characters will have the opportunity to rescue people as the chaos mounts... my only main concern is that this is the week we on-board two people who are joining our game for the first time, and who are new to 5e as well.

Watcha think, /5eg/?
>>
Playing a oath of ancients Pally turning 4 soon tempted to take a feat I was thinking either Shield Mastery, Sentinel or Spear Mastery . My character uses shield and either longsword or spear as his main armaments.
>>
>>54830593
And just to clarify, I am NOT painting the insurgency in a positive light and CERTAINLY am not going to portray them as anything other than murderers and pieces of shite during this first encounter.
>>
>>54830536
Nah really, but it requires a reasonable number of shortrests.
>>
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>>54830438
>>54830467
Are they holding their breath, though? I would be inclined to assume that on a hit with the garrote, the target is already out of breath and suffocating.

At least that seems to be the design intent for those Ettercaps here, otherwise it makes no sense for them to use garrotes that would take several minutes to drop an enemy in a system where each minute is 10 rounds of combat.
>>
>>54830593
I feel like there being a cafe probably goes more against the grain from what I expect in DnD settings than some sort of "shadow war" plot. So long as you don't try to beat people over the head with forced political commentary I doubt anyone would really give a shit
>>
Character A has darkness cast upon themself on purpose as they have devil's sight and sanctuary cast upon themself.

Character B attempts to use dispell to remove darkness on character A.

What happens, does character B have to make a wis save? It's not essentially harmful, but it's undoing a beneficial spell. DM's interpretation or what?
>>
What's better, Kensei with magic attacks and bonus damage, or Open hand stun + trip / push / no AOO combo?
>>
>>54830605

5 short rests a day at level 5?
>>
>>54830644
Dispel Magic doesn't say anything about wisdom saves. Why wouldn't it work like any other dispel check?
>>
>>54830676
Watch out. You're dangerously close to being an autistic person who agrees with strangers on the internet
>>
>>54830616
Ok, yep, after seeing that the escape DC is only 12, I think that's fair. Just keep in mind it's not "1 round" before they fall unconcious, it's "CON mod", so anyone with 14 CON or more gets multiple opportunities to escape the grapple. But 12 isn't too bad, i'm sure your players will be alright.

What level is the party?
>>
>>54830689
He's talking about making a Wisdom save to overcome Sanctuary

>>54830644
Dispel Magic is not an attack or a harmful spell, so Sanctuary would have no effect.
>>
>>54830689

The Wisdom Save would be because of the Sanctuary
>>
>>54830640
Yeah... Basically I just need a giant glass window at the front of this [food establishment] because I want to the players to have the option to shatter it and start to get people out for a round or two... I'm using a cafe to describe that, but maybe there's a better word? Or is this just a cafe.

Basically it needs to be a place where you can get food with a giant window in the front. Am open to making it an inn, I suppose.
>>
>>54830725

Is it not harmful to remove someone's beneficial spell effects?
>>
>>54830593
What sort of D&D setting has cafes in it?

>>54830616
If you're being garroted, you should be considered out of breath, because oxygen probably isn't going to make it to your brain (which is sort of the point).
>>
>>54830718
They're level 10, so there's no way a bunch of ettercaps and giant spiders could ever deplete their HP pools. Besides they have many ways of getting out of a grapple. I do hope it makes for a challenging encounter, though, with Ettercaps trying to strangle the squishies and giant spiders webbing the frontliners to prevent them from helping.
>>
>>54830743
To be honest I think DnD should have a fair amount of anachronisms if only to show off magic a little. I was just pointing out that there's really nothing all that strange about there being a gang war between monsters that bleeds into the streets
>>
>>54830760
See >>54830743

Idk man, it's a port city or whatever.... maybe it's an inn... the main thing is I need a glass window at the front of the building.
>>
>>54830745
Fuck no, are you stupid?
>>
>>54830725
>Harmful spell
Considering that you can use it to dispell something that is potentially keeping you alive and the removal of such a spell results in immediate unconsciousness/potential death, I'd say this is subjective.

In objective terms, it's only as harmful as counterspell is. In subjective terms, counterspell is almost always harmful, I guess.

It seems really hard to definitely define it and I couldn't see any immediate sage advice.
>>
>>54830887
Harmful = harms you, aka literally dealing damage
If it doesn't deal damage, Sanctuary has no effect.
>>
>>54830902
>harms you, aka literally dealing damage
That seems like a subjective definition you just came up with.
I agree with the other anon. Defining "harm" is messy and probably pointless to argue about.
>>
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>>54830940
Will you admit you're wrong now?
>>
>>54830676
Depends on the DM.

>>54830705
Stop being autistic.
>>
>>54830940
We're talking about a level 1 spell here. To assume it covers every conceptual form of harm isn't reasonable. While I suppose there's something to be said for peace of mind and vague language, expecting it to prevent anything other than attacks and damage spells is a bit much
>>
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>>54830955
1. I'm a different person that just chimed in, so your question is misdirected.
2. No, because I'm not impressed by selective cropping.
>>
>>54830705
Instead of just agreeing like a chump, how about you form your own opinion. Exercise your ability to think for once.
>>
>>54831064
You only assume they're not thinking for themselves because they disagree with you. You want them to "think for themselves" in order to agree with you. You have disregarded that conclusions may be drawn that are at odds with your own that might coincide with conclusions you dislike.
>>
>>54830902
The 'darkness' spell is cast upon the character targetted, and is maintained by the character targetted.

One would not cast it upon themself it it was harmful, so likely it's a self-beneficial buff.
Thus, trying to dispell a beneficial buff is indirectly harmful.
That's a subjective definition, much like how the RAI is that using spirit guardians with sanctuary on removes sanctuary because although you yourself are not doing the harm keeping concentration on the spell is actively causing harm.

Personally I'd say that if you're actually casting dispell magic upon a person or a spell cast upon a person, whether the spell is harmful or not is up to the person dispell magic is being cast on.
>>
>party of 4 lv3
>DM pits us against CR3 Bugbear Chief, 2x CR1 Bugbears and 5x CR2 Cult Fanatics
>expects us to win

Fucking braindead
>>
>>54831095
>Thus, trying to dispell a beneficial buff is indirectly harmful.
That's idiotic
>>
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>>54831110
>Be a guy who's kept alive by a spell
>Dispell the spell
>Guy dies
>This wasn't harmful, not even indirectly
>>
>>54831101
How many of you dided?
>>
>>54831120
Should sanctuary even prevent indirect harm?
>>
>>54831120
Sanctuary only activates when targeted with an attack or harmful spell. Dispel Magic is not a harmful spell, even if you use it to indirectly cause harm.
>>
>>54831139
It doesn't allow the one casting sanctuary to cause somewhat (but not completely) indirect harm so I'd assume it works the other way around.

>>54831147
Whether or not it's a harmful spell depends on the usage, though.
Fireball is not a harmful spell if you cast it to blow open a blockage into a cavern. Why would it be harmful if you aren't casting it on anyone?
>>
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>>54831110
>>54831147
>>
>>54831121
It's happening right now. I'm downed already, other two are at half HP. We only took 2 Bugbears down so far.
>>
>>54830644
I feel like there's a fundamental question here that needs to be asked:

Why is character B doing this? What reason do they have to dispel positive effects on another character? Is it PvP?
>>
>>54831121
>>54831101
Rogue chose to attack instead of giving me a potion. Didn't know what I expected.
>>
>>54831163
On one hand, get off 4chan during the game

On the other, what the fuck is wrong with your DM!?

Keep us posted anon
>>
>>54831170
The actual situation this is based off of is that there was a special episode where all the players fight each other in a free-for-all.

This did not happen, but it was a possibility that one of the players used dispell to get rid of darkness, so it's hypothetical, realy.

One player has devil's sight and has cast darkness upon something they are wearing/themself, the other player is casting dispell to remove the darkness because the darkness is making them harder to hit and making it so that they have an easier time hitting.
>>
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>>54831183
Fuck, m8. I just hopped on here to shitpost since it's essentially over already.
Also, it's roll20
>>
>>54831215
Oh, and, sanctuary is cast on the player who has darkness cast on them, it is not cast on the player casting dispell magic.
>>
>>54831222
Oh, nevermind then.

RIP your party
>>
>>54831101
>Playing HotDQ
>Party player died to the Drakes in the Roper encounter
>DM homebrew a subplot to revive him next session
>Party of 3 lv 4
>DM pits us against 2x CR4 Succubus, CR1 Imp

Mid-fight he pulled his punches and went with "one of the succubi is weaker".
Which made the entire encounter pointless as that somehow meant one of them didn't have Charm, and they never tried to use Draining Kiss on charmed targets.
So we basically fought a Charming Fiend, a Claw Fiend, and an Imp.
Why even make them Succubi to start with?
>>
>>54831222
Sometimes you have to know when to run instead of charging in headfirst, you know?
>>
>>54831094
Nah, why would I care if someone anonymous on the internet agreed or disagreed with me, that's retarded, but thanks for trying.
What you should do is try to form your own opinion rather than religiously agreeing with shit.
>>
>>54831215
Dispel magic just says spells of lv.3 or lower end, and darkness is lv.2 I see absolutely no reason for Darkness-kun to make a wisdom save in that instance. Assuming dispel magic is not countered or otherwise prevented, the darkness is dispelled, end of story.
>>
>>54831335
>Assuming dispel magic is not countered or otherwise prevented, the darkness is dispelled, end of story.
Dispell magic is being countered, though.
Sanctuary can counter even disintegrate if used right. Heck, in theory, sanctuary can protect against the use of true polymorph to permanently turn you into a plant, but in that cast true polymorph could be either beneficial or harmful. I'd say it depends on whether the one casting true polymorph has harmful intentions or not.
The question is whether dispell magic is a harmful spell or not, because honestly whether it's harmful or not subjectively depends on how it is used and objectively there is no objective 'this is a harmful spell' to run off of.
>>
>>54831300
We're after kidnapped women. We couldn't see how many of the baddies were on the camp since the scout doesn't have darkvision, and our barb (crit)failed the stealth check so obviously the whole camp was alarmed.
>>
>>54831395
All the more reason to run away, then.

You're fighting in a suboptimal environment (monsters generally favour the dark) and you've been spotted, so no reason to engage fight with an entire camp of monsters.

Your lives are more precious than some kidnapped women who might survive even if you run away.
>>
>>54831222
Bail as fast as you can anon.
>>
>>54831392
>in theory, sanctuary can protect against the use of true polymorph
No, it can't, because True Polymorph is not harmful.
>>
>>54831412
5 human cultists surely do favour the dark.
>>
>>54831462
>True polymorph is not harmful
It can be used to cause harm, easily.
You can turn a prince into a toad and apply a curse to make it so they require someone to kiss them to turn it back.
Yet such an application isn't harmful?

>>54831470
Warlocks, man. Warlocks.
>>
>>54831491
It does not deal damage, therefore it is not a harmful spell.
What's so fucking hard to understand about this?
>>
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>>54831500
>A spell must deal damage to be harmful
Holy fucking shit
Are you for real?
>I'm going to cast hold person on you and force you to make a save to resist being paralyzed
>But yeah, that's not harmful because it doesn't deal damage
>>
>>54831491
If you get into subjective definitions of harm, aren't you also opening the door to subjective definitions of help? Maybe you think turning a prince into a frog will really help him out in the long road? This sort of thing is why I prefer the only damage interpretation
>>
In the new UA with the three pillars what does it mean when it refers to the tiers that characters are on?
>>
>>54831525
The easiest way to do this is to simply ask, 'are you casting this spell to harm the other?'
It's very, very rare you should have to ask this question. In the original case, it's clear the person is dispelling darkness for harmful reasons (To make it easier to kill their target) even though they aren't dealing damage.

In the case of true polymorphing someone into a weak creature but giving them a condition under which they can turn back it's more subjective because you've both implemented a harmful curse and a means of redemption which might on your subjective terms be to ultimately help them. But if you did it as a big joke, it'd probably be harmful. At least, the initial true polymorph would be harmful and then a beneficial spell to help them turn back might not be harmful.
>>
>>54830518
If you have a healer, fucking do it, that's brilliant.
If you have no healer, I'd be wary.
>>
>>54831500
The fact that you've been arguing this for 2 hours and nobody's budged yet on either side and you should let it go
>>
>>54831569
PHB page 15
>>
>>54831392
Dispel magic's entire purpose is to, well, dispel magic, not to cause harm to another creature. Darkness and Sanctuary are both dispelled. It's a 3rd level spell, letting it be countered by a 1st level spell rubs me the wrong way, personally.

Such pointlessly vague wording as "Harmful" really rustles my raisins
>>
>>54831625
Oh, shit, I totally forgot that was even a thing. Thanks bruv
>>
>>54831724
To be more technical, darkness is cast on the hammer (might have neglected to say that darkness is cast on an object rather than the person) and sanctuary is cast on the person. Dispell magic can only target either the person or the hammer.
It'd dispell one but not both.

Sanctuary is allowed to fuck with things above its status because it's very much the 'humble peacekeeper's spell'. It has a severe downside in exchange for being more powerful than it should at first level - It works both ways.
Similar to how blink would stop one from casting true polymorph on you because you're not there to target.
>>
How do I deal damage as a Glamour Bard? There are like 2 damage cantrips and they both suck. Not many Bard spells deal damage. Yeah there are a lot of cool buff/debuff spells but not all situations call for something other than just some good ol' damage.
>>
Someone make anew thread so comments dont vanish into oblivion
>>
>>54831776
Damage ain't glamorous.
>>
New thread:

>>54831830
>>54831830
>>
>>54831521
>>I'm going to cast hold person on you and force you to make a save to resist being paralyzed
>>But yeah, that's not harmful because it doesn't deal damage
Exactly
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