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What is your favourite aesthetic for a setting?

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What is your favourite aesthetic for a setting?
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>>54824236
I actually struggle so much with this. As a bit of an aesthete and a fan of art & design, good aesthetic is essential to my enjoyment of a setting. I think my favorite is either east Asian or late 19th century/20th century Europe with orientalist influences.
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>>54824236
Like cultural of applying to the whole of wilds? Like I enjoy the super high fantasy wilds of Brutal Legend and Warhammer Fantasy so that no matter where you go you can find something undeniably unearthly and hints of every faction everywhere.
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>>54824236
I like really over the top steampunk type shit. Like even the toilet has a large boiler on the back and thirty individual articulated gears and levers to keep your ass spread wide enough above the bowl you know what I'm sayin? I want every single coin, rock, and human appendage to have gears embedded in them somehow. I want the dogs to have gears and great big stupid wagon wheels instead of legs. Horses that have individual tiny zeppelins instead of hooves. I want my character to have no less than three petticoats (with moving gears in them) on at any given time. I want there to be coal-powered hand muskets. I want there to be tiny rail systems and trains to open and close doors instead of hinges. Also I want Yuan Ti, cuz i love me some big ol snake titties.
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>>54824236

Mesopotamian bronze age antiquity
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>>54824236
Pre-Civil War US / South American / East Russian Frontier.

It occurs to me that I just like old fashioned frontiers.
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>>54824236
medieval, but not like Warhammer. don't get me wrong, i like Warhammer, but i absolutely despise the poofy pants, poofy shoulder pads, floppy hats, stripped pants, etc.

i don't know how to describe the aesthetic but i hate it
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Alien-esque retro-futurism.

Nothing gets me harder than TUIs and CRT monitors. It really adds to the atmosphere.
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I love the baroque blend of high tech and fantasy.

I love giant gothic castles with high tech labs deep in the dungeons.

I love villages with high tech windmills and solar panels and the village blacksmith who not only pounds out the steel with hammers but also have high tech milling tools

I love seeing knights with decorated suits of power armor with capes and furs along with swords and guns.

Another way to display that would be Vampire Hunter D as well with cyborg Horses and shit.
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>>54825247
Warhammer (or atleast the Empire from what you're talking about) isn't Medieval, it's hard renaissance.

I think the thing you're trying to describe is just gritty medievalism.
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>>54824236
>19th century/20th century Europe with orientalist influences

Bonjour gozaimasu, my name is Jules Brunet-sama!

I'm a 27 year old French Japanophile (that's admirer of Japanese culture for you British). I draw orientalist art in my sketchbook, and spend my days perfecting my craft and enjoying superior Japanese art (Kabuki, Dogū, Ukiyo-e).

I train with my Katana every day, this superior weapon can cut clean through steel because it is folded over a thousand times, and is vastly superior to any weapon found in Europe. I earned my sword license two years ago, and I have been getting better every day.

I speak Japanese fluently, both Kanji and the Osaka dialect, and I write fluently as well. I know everything about Japanese history and their bushido code, which I follow 100%

When Japan is incorporated into the French Empire's sphere of influence, I am moving to Tokyo to attend a prestigious military academy to learn more about their magnificent culture. I hope I can become an ashigaru or even a daimyo!

I own several kimonos, which I wear around Paris. I want to get used to wearing them before I move to Japan, so I can fit in easier. I bow to my elders and seniors and speak Japanese as often as I can, but rarely does anyone manage to respond.

Wish me luck in Japan!
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>>54825247
>He hates Landsknecht
Could you be more of a pleb?
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>>54825339
I'd love to play in an "alternate timeline" game where the Space Race became THE defining element of the Cold War, leading to adanced 60s-80s inspired spacefaring technology.
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>>54824236

Smoke and blood in the air.
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>>54825553
>he hates pike squares and manouver-era warfare
He can be more of a plebe.
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>>54825553
>Landsknecht
never heard the term but it's definitely what i mean. it's fine if other people like, just my opinion, but i fucking hate it.

>>54825631
never said i hated the combat of the era, just the aesthetic
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>>54824236
Cavemen and savages.
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Over the top high fantasy. Especially inspired by eastern MMOs and RPGs. This is not due to weeabooism, but more because I just get really bored of grit and gritty "realistic" settings that seem to dominate the game sphere.
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>>54824236

Arcanum of Steamworks and Magick Obscura

Or

Morrowind
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>>54825553
There is nothing more glorious than a Landsknecht. Death has never looked more fabulous.
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pulp style Sword & Sorcery Fantasy
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>>54825339
Would you say Bladerunner also fills this niche?
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>>54824236
post apocalyptic, Nothing can be more badass
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>>54824236
Somewhere vaguely between 15th and 17th century Europe.
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>>54824876
Now THIS is a man who knows what he wants.
9/10 made me laugh.
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>>54825811
Detroit: The RPG
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Strange, alien architecture that doesn't look like it came from any real-world culture. OP's pic (House Redoran architecture from Morrowind) is a good example, as are the some of the rather strange designs of Sigil in Planescape: Torment, and the straight-up surrealism of Zeno Clash.
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>>54825489
That's an unfortunately accurate description of me anon
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>>54825489
>>54828530
Just realized you're referencing a historical figure, oops
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Definately cyberpunk. Nothing beats subtle Japanese superiority/nationalism that totally isn't WWII-era nationalism like Japanese worldwide economic domination
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Ghost in the shell/Akira/Appleseed retro futurist 80s cybertech

Studio Ghibli, turn of the century, feudal industrial, not quite Japan but close, frontier with magic

Zelda: breath of the wild untamed expanse littered with ancient magitec and a ruined empire worth of architecture, threats and allies around any corner, mystic relics unearthed daily
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A mix of Sword and Planet with doses of realism.
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>>54829137
>Studio Ghibli
ugh
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>>54829169
The doses of realism mostly regarding:

> Lingering / permanent injuries
> Healing
> Carry Capacity (specifically quantity of items, not overall weight)
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>>54824465
>late 19th century/20th century Europe with orientalist influences
This but with "orientalist influences" meaning Ottoman Turkish, not East Asian.
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>>54824236
Sand
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Original Scooby Doo but I run world of darkness.
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I unironically like Victorian settings. Not so much cogfop, but I like the "we're breaking new ground here and don't really know what the fuck we're doing or where we're going but we're making this train to ride it" feel of the era. The darkest parts of the map were getting explored. Technology was booming. The world was changing and there's so much potential for storytelling. All of it is within my ability to understand because I'm a child of that era. I don't have to jump hoops to understand the mind of a Ruhr steelworker like I do to understand the mindset of a Egyptian Pharaoh.

It's also a setting I can toss weird shit in to. I can make it steampunk, I can make it arcanopunk. I can do weird west or weird London. It's an aesthetic that is easy to picture because of its popularity so I can focus less on building individual settings and more on cultures and the world itself.
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>>54829289
You, sir, are a bad person
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>>54831918
you, sir, have shit taste
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>>54831940
Studio Ghibli has put legitimately good settings into film. Howl's Moving Castle and Nausicaa are fantastic from a setting and visual perspective. I also realize this is 4chan and being contrarian is par for the course but come on.
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>>54831982
>Howl's Moving Castle
>good setting
next you will tell that Spirited Away is an excellently directed film and not a shitty overhyped flick
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A slightly kinder mixture of France, Spain, and britain. Pic related architecture. The wilds can range from scotland-like to russia-like. Idk how better to describe it. Could probably be called idyllic
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>>54832008
Spirited Away is lauded for its art and animation. Go be contrarian elsewhere.
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>>54831910
You see that's curious to me cause when I get into a world I favor the ones that are more divorced from reality. You mentioned punk stuff which would have my interest, but even then I'd prefer to play a space marine over some earthy fellow who's just doin his job and get thrust into adventure. For me what really drives me to get invested in a world is how intricately the world is built - I'll go Ravenloft over standard DnD. Although, my experience is pretty limited so far so maybe I should be trying to do characters which hit a little closer to home, cause I know my last Paladin was more lawful stupid than anything else. Also, ever hear of Fallen London?
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>>54826757
probably not, seeing as Bladerunner defined cyberpunk
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>>54832030
>Spirited Away
>good art
ok reddit-kun, im sure you can show your normie-core knowledge somewhere else. somewhere where people will actually believe your bs
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>>54824465
Oh god. Your aesthetic makes my dick wet.
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>>54824236
Morrowind was my first RPG so it is the standard by which I judge all others. I love an alien look that feels realistic. I also enjoy civilization on the edge of wastelands/frontier. Not post apocalyptic though. More like rich trade city in middle of desert.
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>>54824236
The highest of high fantasy, pic related
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Cozy mid-fantasy that secretly takes place thousands of years after a sci-fi setting was destroyed by atomic war. Bonus points if airships are a major means of travel and combat.
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That's a tough one. The first thing that popped into my head was overgrown/partially flooded cities, post-apocalyptic or not doesn't matter.

I also really like the 1800s in general. With magic and monsters, or a more steampunk style with airships and whatnot. Where technology is rapidly advancing and there's a clash of new and old.

Anything with ridiculously enormous megastructures makes me happy. From space stations taking up nearly half of the night sky to enormous dwarven monuments carved out of a mountain. Actually, I think I like oversized things in general. I love fantasy with giant plants and creatures (like a frog bigger than an elephant or an island-sized turtle).
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>>54824465

You. I like you.
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The most important thing is that the setting shouldn't be monocultura/"monoaesthetical". The second most important thing is that there should be at least a shred of originality to everything.

Vvardenfell was a really cool place. It felt like a fantasy story set on an alien planet because of the bizarre flora, fauna, people, culture and whatnot.
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It's hard to find properly in fiction or otherwise, so if you can help me out with any and all recommendations of whatever media, I'd certainly appreciate it.
I think my premiere, ultimate, most beloved setting is Mythic Sci-Fi. Somewhee berween "The Sword and Claw", and the lore of Destiny.

- Magic, but it isn't spells, something more ethereal.
- Space Travel, but it isn't a cake walk, it's still a little gritty
- Knights, with swords, but more adapted to the future and inequilibrium with guns (maybe lasers or lead, who can say)
- Religion, or any sense of spirtuality that plays a big role.
- Grandiosity
Mythic Sci-Fi Sword and Shield Space Theological Opera


Have any ideas? I'll take even take just pictures if they'll illicit that feeling I'm after.
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>>54833983

Really, I'll take anything.
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>>54834025

Anything.
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>>54833983
read the Hyperion Cantos fucking right now
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>>54834104

I ALREADY HAVE YA DAFT CUNT THE ENDING OF THE FIRST BOOK MADE ME FEEL MORE EMOTIONAL THAN ANY OTHER BOOK I'VE READ


IT WAS LIKE HEARING THE VOICE OF GOD
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>>54834126
Stop yelling :(

Okay, then read Enders Game and it's sequels. The first one is a prequel, the rest are the real story with grandiose space magic drama.

Then I guess A Fire upon the Deep would be a book to your liking even though it doesn't actually fit the criteria.
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based 18th century Europe
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>>54825436
I don't know why I never thought of this combination, that's actually really fucking cool.

I'm torn between apocalyptic fantasy ala Dark Sun and cyberpunk settings.
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>>54825436
My Carthaginian.
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>>54825915
the best settings have both so I can have either in the same game depending on my mood.
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>>54833544
This
Truly the best.
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>>54833983
Ever read Dune?
Because that sounds like a lot like Dune.
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>>54824236
I love high fantasy Arabian Nights. Genies, deserts, bandits, giant monsters, magical bazaars and beautiful fashion and architecture. I don't give a shit about the real Arabia but the fantasy version of it is fucking awesome. It's shame it doesn't get more use and maybe because of the trouble in the middle east people might be afraid to publish shit related to it, which sucks. It's such an amazing setting.

What I'd give to be a part of a great Arabian Nights or Al-qadem themed campaign.
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>>54834467
I really love the possibility for city adventures in those kinds of settings but I dunno how fun the classic huge fucking desert outside them would be. Desert temples can be cool though.
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>>54825489
Yeah, it's fucking hilarious how old this whole Japanophilia thing is.

As for OP's question, whatever THIS is.
Early Miyazaki's fantastic creations (Nausicaa and Shuna both) just tickle my fascination bone hard.
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>>54834599
Gothic neo-rococo?
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>>54834780
Maybe the picture isn't as representative as I hoped it is, because those are maybe the very last words I'd associate with this art style. It's actually a mixture of Central Asian, Middle Eastern, Steam-punk/late 19th century and Post apocalyptic aesthetics.
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Pre-reality. Figuramancers summon familiars of various 2 dimensional shapes, bringing color to a world dominated by the myriad whites and blacks battling over an infinite plane. Ordered vertex cults attempt to honor the new messiah, Euclid, in preparation for a new world, while the twisted followers of Mandelbrot seek to reduce all their works to a single point. Sight and sound resonate as one, entities staking their territory according to the harmonic node they occupy.
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>>54834508
You obviously abridge long travel. Even the novels skip the more mundane parts. But you can have caravans, roving bandits, giant monsters.

You don't have to specifically have the campaign in the sandy desert if you don't want to. There's jungles and islands to explore as well as a lot of material for a seafaring campaign. Sinbad didn't just stay in the sandy desert, that nigga went to far off lands and saw many interesting and fantastic creatures and locales.
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>>54824236
Colorful tropical magitech settings with island hopping.
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He-mans techno barbarian style needs to be used more.
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>>54834508
The fun thing about fuck huge deserts or likewise hard to travel landscapes is that it forces people to make decision they may not like, such as traveling with companions you'd rather not, force you to think through your action because you just can't bail on a town on impulse or ignore people in distress because you and the people your with just can't risk it. You have to weigh your actions more than normal.
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>>54835634
That's true I guess, sort of like a ship adventure only on land. Ports (oases, towns) are limited and just hiking (swimming) your way someplace without prep is going to get you killed.
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>>54824236
Frank Frazetta.
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>>54834239
>>54834262
>>54834175
>>54834126
>>54834070
>>54834025
>>54833983
>>54833544
>>54834390

My comrades of darkened complexions
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>>54835758
This desu. It's the perfect blend of high fantasy and grittiness
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C18th europe/new world with a folk horror or lovecraft vibe. basically shit like Darkest Dungeon or The VVitch gets me rock solid. give me flintlocks, candles, powdered aristocrats and strange ghosts
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>>54835758
Lovely choice. I grew up on Frazetta.
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>>54824236
Post-post-apocalypse. The world ended and society had to rebuild, but they did so successfully. There are still hints of an old world if you go outside the walled cities, but you have to search for them.
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>>54835524
>high fantasy
>high tech
>high magic
>ancient civilizations
>dimension hopping
>super human feats
>down to earth drama
>esoteric lore
outlandish fashion
>those dorky, dorky naming conventions

Seriously, what's not to love?
https://www.youtube.com/watch?v=vOsHoqhbUIU
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It's hard for me to settle on one I like, but if I had to choose an existing work that captures what I dig the most visually it'd be Legend of Mana.

Other than that it's hard for me to pick a look and feel for a setting that I'd explicitly like. As long as it's not humans only grimdark shitfarmers the setting I can usually find a couple of things to latch on to.
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>>54824236
Art Deco/Noir Deco Cyberpunk. 1920 prohibition Era Mobsters but with modern Scifi elements
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>>54839500
>tfw no dirtpunk farmer setting
how would you make one of these /tg/
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I'm really growing fond to modern bright futuristic aesthetics. "Consumer-friendly" and "eco-friendly" designs, stylistic minimalism, cutting edge tech, utopistic environment, you name it. I would only add more bright colors, because the white-green-blue palette grows boring very quickly.
>>
While I like other aesthetics, I love renaissance aesthetic the most, especially Ottomans/Persians mainly because of the fancy uniforms. Also in fantasy settings its fun to have massed armies of landsknecht running around.
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i love medieval fantasy set after an apocalypse, where magic has come back to earth and fairies and elves and gnomes have come back again.


it's cozy, rustic and the ancient ruined cities are full of adventure and danger.
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>>54824236

>People who play a hobby that is 95% theater of mind, 1% rulebook art, and 4% minis and whatever grid maps the GM decides to shit out talking about what appeals to them visually
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>>54824236
I actually really, really like the faggy French masquerade aesthetic from Dragon Age. It's a shame the rest of the setting is so garbage.

Masquerade balls are mandatory high society events in any setting I DM.
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>>54824236
I like a lot of different stuff that's been mentioned in this thread; I don't really get hung up on a single specific aesthetic.

I do have a certain love for dark fantasy, especially when it moves into gritty psychological territory and more mythical themes.
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Not so much aesthetic as a genre, but I do love Magical Realism above all.
It's really not easy to pull off really. You basically HAVE to be a talented literate to make it work, otherwise it will degrade to cheap urban fantasy or something of a lol-so-rundumb stuff.

I used to have an old Russian friend: an artist whose work was well... it was mostly awful: terrible generic manga-inspired fantasy, silly mag-scifi, clichéd and tasteless stuff. However, ever now and then he would sit down and Master an AMAZING magical realism / surreal one-off rules-light campaign full of melancholy, wonder, genuine mix of mundanity and awe, fairytales and myths woven into well-observed ordinarity of boring contemporary world... I had no idea where it came from, but those were the best campaigns I ever played.

I've been trying to create a few magical-realistic sessions for my friends a few times, with varying degrees of success. As I said, it is NOT easy to pull off.
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>>54841395
>Kentucky Route Zero
My anon

I agree though; good magical realism is so rare. It's a pity, as urban fantasy really doesn't do it for me.
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>>54840948
Do... do you not see the world in your mind when you game?
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>>54841546
>I agree though; good magical realism is so rare.
I suspect that is because magical realism cannot be "build" in the same way you normally world-build, as it's not a product of rules or tropes. You have to have find and reflect something genuinely magical or beautiful about real world, and then still be a competent narrator to capture it. And it's twice as difficult in a tabletop because you have to build it essentially on the damn spot as your players naturally move the plot forward instead of you. And it's ambient nature does not lend it to heroic stories very well either. Oh yeah, and you have to not have absolute tossers for players too, because one meta-gaming asshole is going to run it into ground in a matter of minutes.

Man, I remember when we were setting up a Kafka-inspired city larp once. Shame it never worked out. We had quite a lot ready...

Speaking of videogames that managed to capture it, there are a couple.
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>>54824236
Post-post apocalyptic mega city, or New England suburbia. I also like whatever the fuck The Zone from stalker is
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>>54840921
>I love medieval fantasy set after an acopalypse
>pic related is subtitled "Germanische Tracht zur Eisenzeit" (Germanic clothing during the Iron Age)
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>>54842130
>New England suburbia
As someone who lives in that setting, I don't see what the appeal to playing in it is, aside from doing a game like the End Of The World or something.
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>>54845544
I think he's referring to old timey Lovecraft Country rather than dealing with interstates, shopping malls, tourists, and mills repurposed as office buildings.
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>>54824236
I never get to run it, but I adore that particular brand of whimsical fantasy that you see in stuff like Atelier of Witch Hat or early Ghibli. Stuff that combines strange and inventive fantasy with the kind of art direction and feel of Alphonse Mucha and some of the early editions of D&D. I like it when the world is vast and unexplored and beautiful, where sometimes the quest is as simple as doing some errands, or as complex as delving into a dungeon and fighting a dragon. The Ancient Magus' Bride also manages to capture that kind of aesthetic for me, though moreso in tone than style, as does Kuutei Dragons.

Alternatively, I also love me some Beksinski and Tsutomu Nihei-styled sprawling techno-cities and decaying biomechanics, working on ridiculous and near impossible scales.
>>
I like Late Rome as a setting. You've got regular medieval stuff going on in places and then super advanced empires waging war on each other on the fringes
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>>54846453
Ohh, right. That makes sense.
>>
>>54825436
I love seeing little incongruities like that in real life, people mixing and matching the traditional and the hypermodern. Japan gets a lot of recognition for this trope (and rightly so), but it's everywhere in the Western world if you know where to look.
>>
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I am inspired by alot of Moebius's works. I especially like his collab with darrow on the "city of fire"
>>
Vallejo-punk is the best aesthetic.
>>
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>>54849767
Vallejo would make such a fun setting, especially in his "normal dudes in fantasy nonsense" paintings. If I were to ever run an Isekai-styled game, it would be Vallejo as fuck.
>>
>>54842130
>I also like whatever the fuck The Zone from stalker is
This. ~80s or 90s tech in a slav post-apocalyptic shit hole with weird scientific and supernatural shit, mutants, beasts and zombies going on.
>>
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>>54824236

Late 80's/early 90's aesthetics
>>
>>54824236

Clockwork taken up to eleven. Not steampunk, but polished wood with brass fixings. Windsails attached to massive springs acting as energy storage with flywheels for smooth distribution, taut wires on spools and intricate arrays of finely-toothed gears. Tiny bells and little porcelain animatronics that add lighthearted whimsy to an otherwise baroque apparatus. Velocipedes alongside horse-drawn carriages and rickshaws. Crimson-faced constabulary fielding one- or two-man pedal-operated airships. Finely-tuned crossbows and single-shot air rifles are the pinnacle of weapons technology.
>>
>>54846922
Whimsical fantasy is my kind of thing, with maybe a bit of Discworld in there.
Also I don't know how to really describe it but the art style and clothing of pic related and similar book covers from 70s-80s era fantasy books.
>>
>>54824236
How can you translate an "aesthetic" to your players without using pictures or oberbloated descriptions? I mean, ttrpgs is something experienced mostly by speech, audio. It is easy to translate a "feel" of a setting this way, but something as purely visual as aesthetic?
>>
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>>54826611
>>54832438
>>54827214
Came here to say this. Morrowind was on point.
>>
>>54825436
Fucking this
>>
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>>54833983
>>54834408
Seconded. Sounds a hell of a lot like Dune.
>>
>>54833544
Something about airships makes me fuckin hard
>>
>>54852468
>>
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>>54852468
>>54852639
>>
>>54824236
>big, cosmopolitan metropolis contrasting insular small towns, all in-between huge swaths of wilderness
>fantastic elements as part of everyday life, but with a gradual curve, with some places clearly more mystical than others
>parallel dimensions, dream worlds, etc...
>the "dark" elements of the world are more weird and exotic than just straight-up evil
>there's no big world war for the fate of the world, just adventure and intrigue
>>
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Early-mid 20th century Central-Eastern Europe. Comfy villages, burgeoning metropolises, steam locomotives, horse carts, paddle steamers, theatres, monarchs and dictators, museums, Art Noveau, strong schnapps and palinka, nationalism, femme fatales who may or may not be spies, huge factories that belch smoke, rough and rugged workers, zeppelins, elegant clothing, cigars, biplanes, classical music and a looming threat of revolutions, wars, insanity and destruction.
>>
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>>54853001
Have you, by any chance, been playing this?
>>
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>>54853039

No. But maybe I should. Looks fun.
>>
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>>54824236
Antiquity IN SPACE
https://www.youtube.com/watch?v=evs0nFCufNM
>>
>>54825436
My galactic Roman brother
>>
>>54853001
I don't know if you intended it, but I think that's the same street in Warsaw where Reinhard Heydrich was assassinated during World War II.

I don't have anything to add, I just think that's neat.
>>
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>>54853060
>No. But maybe I should. Looks fun.
You should.

But it's NOT fun. It's tortuous. It's an exercise in depression, frustration and tedium.
It's basically like playing Kafka's novel.

But: Large open steppes, early 20th century-esque technology, Pseudo-Pre-Revolutionary Russian society mixed with Kafka, bizarre factories and strange monsterous abbatoirs, mythology, folklore, magic and relatively moder-era sensibilities mixing together... sounds like something you might enjoy.

Or just try Marble Nest on Steam, it's for free. It's a 2-hour demo/proof of concept for a remake they are making. Might give you an idea of the tone without having you to deal with all the frustrations of the game.
>>
>>54826707
The hats alone give me a history boner.
>>
Any setting that pays homage to the practical functions of it's world in it's aesthetic. Warhammer for example had a lot of celestial imagery that was tied into legends and stories about important events and omens, and the ending of the world itself.
>>
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Green and blue post-apocalypse. Flooded buildings with lots of vegetation sprouting. Preferably with comfy and/or surrealist elements too.

CATastrophe when it was getting made was exactly my jam.
>>
Degenesis' Primal Punk aesthetic is pretty fucking fantastic

http://orig08.deviantart.net/5035/f/2015/036/4/c/book02_chapter08_005_opm_scrapper_by_marko_djurdjevic-d8gs6ny.png

http://orig05.deviantart.net/f285/f/2014/294/2/c/clanners_hunter_by_marko_djurdjevic-d83ns4q.png

http://orig03.deviantart.net/0c39/f/2014/251/e/2/marauders_by_marko_djurdjevic-d7yfj9a.jpg

http://www.cruzine.com/wp-content/uploads/2014/10/014-creative-concept-art-marko-djurdjevic.jpg

http://img12.deviantart.net/3c6e/i/2014/253/1/c/spear_of_justice_by_marko_djurdjevic-d7yo0xj.jpg

http://pre02.deviantart.net/01e9/th/pre/f/2014/251/9/9/pregnoktics_by_marko_djurdjevic-d7yfjch.jpg
>>
>>54853805

>It's an exercise in depression, frustration and tedium.
>It's basically like playing Kafka's novel.

Then it IS fun, for me at least.
>>
>>54824236
Moebius. alternatively, middle eastern or nordic
>>54825489
Fracophillia and Japanophillia go both ways as far as i know
>>
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>>54854310
forgot the pic
>>
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>>54854238
Well, it's dangerous to go in alone, take this. Seriously, it's a handy little guide and it will save you a lot of headache. Courtesy of those rare moments when /v/ isn't completely garbage. Best of luck.
>>
>>54854327
In visual arts, kinda. Although it's all even more mingled: Moebius was heavily inspired by Art Nouveau, namely Alfonz Mucha (as well as other sources, of course): Mucha and Art Nouveau was an expression of Japanophilia itself and so on...

Also, when it comes to other forms of art, Japan has other obsessions. For an example, japanese literature was modeled on Russian, and most of the best japanese writers of first half of 20th century were extreme Russophiles.
>>
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>>54854364

Thank you.

Now, the fun begins.
>>
>>54833544
So probably Westeros then
>>
>>54854409
Yeah. Fun. Fun fun funny times of dreadful long walks along the streets of dying city, as you watch your own clock inevitably and constantly ticking down, as you watch people crying for help in the streets slowly succumbing to plague, as your body moans in pain of hunger and fever, as you grow to mistrust every single person in town, as you watch the meat rotting in the air on the pulley between the Abatoirs and the factories.
Fun, fun fun times.

Sorry. I love the game but... be warned. It's slow. And tedious at times. And confusing.

At least there is one character that has a sense of humor.
>>
>>54854364

Half the reason people like Pathologic is that its a VERY different experience from your average western horror game. It doesnt hold your hand, its confusing, opressive and slow paced. You have complete freedom to fail in pretty much everything you try and you have to unlearn basic vidya instincts. For example if you explore a quest related cave, instead of some hidden treasure or goodies you find a fucking cave wall at the end. What did you expect? its a fucking cave.
>>
>>54854364
Fug when does this come out?
>>
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this
>>
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>>54854730
>>
>>54854605
>Fug when does this come out?
You mean the remake? The original Pathologic was released in 2005, and updated with improved english translation and high-res textures in 2015.
The studio is remaking it from the ground up, and already released a proof-of-concept demo-thing for the remake called Marble Nest (free on steam if you are interested).
The finished remake is scheduled for November 2017, but most of those who know the studio expect it to be delayed. My educated guess is going to be late spring 2018.
>>
>>54853001
the only good reply
>>
>>54854073
Too bad that everything else in the game couldn't keep up with the aesthetics.
>>
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Chalcolithic, with steep valleys, pointy mountains, and floating sky islands. Bonus points if the technology has advanced but the culture more or less remains the same.
>>
>>54855125
Wrong image?
>>
>>54824236
!not classical Greece.
>>
>>54855206
Fertility goddess but yes wrong image

Fucking text instead of actual pics
>>
>>54855125
What the fuck is that monstrosity
>>
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>>54853001
>>54853801
>>54854863

>Your party meets in the 2nd class dining car of a train bound for Ungarngradburg.
>The air is thick with the smoke of what might be one of the strongest types of tobacco known to Man.
>Someone plays a mornful tune on a violin somewhere back.
>A fat nun, a priest and two soldiers are playing some kind of a card game at a neighbouring table.
>At another table, two really old professor-types are having a discussion over a book that seems to be so old that their grandfathers could have had a similar discussion over it. The discussion seems to be about Freud and Plato at the same time and you don't understand ten percent of what they are saying.
>At the next table, two figures who appear to be British tourists or journalists are locked in a battle with eating what appears to be a local delicacy that consists mostly of grease, at least three types of meat, spices and possibly the aforementioned tobacco.
>A shady guy in dark glasses sits by himself at the next table. He barely moves, seems to just stare at the table before him.
>The conductor is coming.
>>
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There's something incredibly comfy about Bungie-era Halo stuff. Vietnam-era and Gulf War-era military aesthetics are also top-tier.
>>
>>54856030
eh. you tried.
>>
Tropical fantasy, based on Hawaiian/Polynesian/Indonesian/etc cultures myths and legends. Maybe some Brazilian/Cuban/etc flavors thrown in.
>>
>>54824236

>>54824236
>Got really into Post-Apocalypse Punk aesthetics when the Mad Max movie came out around 6th grade
>Actually, the movie was before my time, but me and my friends found an old vhs of Mad Max around that age and we showed it to everyone else and it became kind of a meme in our school
>Just trying to imagine parents shaking their heads, wondering why their mid 90's kids were suddenly so interested in an old Mel Gibson movie from the 80's
>Even drew my own fanart and stuff before I even knew what Deviantart or Gaia was
>I'd try to construct elaborately welded vehicles with spikes and crossbow turrets in my mind and constantly repeat the design over and over again to myself in my head until I could find a piece of paper to sketch it on before I could forget

I liked that each piece of armor, each vehicle, each tribe could have its own unique flavor and culture. Something as insignificant as a necklace laced with buzzard heads could signify this tribe associated itself with life as scavengers, or I liked that you could make up strange nicknames and euphemisms for things we take for granted or find otherwise mundane. Like back then I figured "demolitions experts" would simply be called "boomsmiths", which sounded so much more savage and furious, and I hate to be that guy, but I invented the term "bullet farm" before Fury Road invented it. I've long since lost the sketches (loose sheets of folder paper unbound by any book or binder), and my fascination with the punk apocalypse and diminished since, but to this day, sometimes when I'm looking at a junked out car or a broken down school bus, I'll remember my younger days shooting toy crossbows at my fellow schoolmates, strapping belts across my chest like bandoliers, and screaming God awful murder at the top of my lungs in the sandpit, like a wasteland barbarian. Those were the days, friends. Those were the days...
>>
>>54856164
They really had a hardon for military dudes in over their heads. Pathways into Darkness was a very melodramatic cosmic horror game
>>
>>54856164
This, 2bqhwyf. Funny you should mention it, I was JUST watching the old ODST trailer called "We Are ODST". Bungie was the bee's knees. Their world building was absolutely out of this world. I must have read "The Fall of Reach" a hundred times, from front cover to back cover.

People would always say they killed their marines just for fun, but I could never bring myself to do that. I was so immersed int he timeline, to kill one of my own marines felt like I was literally fighting the human species. I made damn well sure as much of them made it out alive as I could manage; no one left behind. THAT'S what the new Halo is missing; they believe Halo was all about the Spartan. No, the true icon was the UNSC marine.

https://www.youtube.com/watch?v=XRMUYpH7bQk
>>
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>>54824236
Late 19th - early to mid 20th century aesthetic with a generous helping of mad science / magic / both at once.

Kinda scary how pic related hit all relevant buttons

>>54825489
This too, for eastern reaches of the setting. Meiji-era japan is cool as fuck in this weird "let's throw two different cultures into blender" way.
>>
>>54825436

I am doing something like this on /wbg/, it has the added bonus of knights being essentially superbeings ruling the peasant.

Things like mercs looks like a blend of landsknect and mordern soldiers, shit is fucking hype, if only I know the name of this type of setting.
>>
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I kinda want to run a game in the time right after the independence of Greece. You play as a group of trying to survive the genocidal nationalism and get to the safety of Ottoman lands.
>>
>>54832207
what anime do you like as aesthetic inspiration for your settings?
>>
>>54853801
>but I think that's the same street in Warsaw where Reinhard Heydrich was assassinated
Heydrich was killed in fucking Prague you moron. He was literally the Protector of Bohemia and Moravia for fuck sake.
>>
>>54859736
depends on the setting. I use Patlabor/GitS for my cyberpunk setting. gundam tier mechs for my sci fi one. i have a nanoha esque magic system which takes things from mahouka for my magitech urban fantasy setting. and my adeva setting is just NGE with shinto inspiration instead of christian symbols.
>>
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>>54858050
Are you still in this thread? We need to talk!
>>
>>54824236
WW1-era dieselpunk, preferably with dieselpunk mecha. Looking at you, leviathan trilogy. Although any dieselpunk is good in my eyes
>>
>>54826727
*Lights up their pipe full of Elder-weed*
Another murder tonight...lightning bolt straight through the gut...took them 10 minutes of bleeding and sobbing before they finally kicked the chamber-bucket.

Sometimes I hate this job, being an investigator is hard enough, especially when you're an Elf...digging through the piles of Human, Dwarven and Elven waste for the diamond in the rough...but when the diamond in the rough is a slip of enchanted silk from the nearby mage's college...then I know, thats where the killer is.

Pulp enough for ya?
>>
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>>54860701

seconding
>>
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>>54825436
>>54833544
>>54833802
>>54826804
>>54835524

personally I love post-apocalyptic fantasy, think the washington monument repurposed as a wizard tower
>>
>>54829296
have you ever read a good sword and palnet story? Would you suggest me one?
>>
>>54861084
any of the barsoom/john carter books

you could also read Gulliver jones of mars if you want something more comical in tone
>>
>>54860827
Thundarr the Barbarian is the best shit.
>>
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>>54824236
Turn-of-the-millennium. Black rifles; mismatched camo; Windows XP; Donald Rumsfeld. Gives me a boner like no other.
>>
>>54861245
hello george, how's it going
>>
>>54824236
Aesthetics are just that. In the end they don't matter.
>>
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>>54860608
>NGE
>Says reddit is showing shit taste
>>
>>54826707
god they look so STUPID
>>
>>54861696
anno might be a hack but I'll be damned if NGE doesn't have good worldbuilding and cinematography
>>
>>54833544
This.
>>
>>54855125
same fetish
>>
>>54861782
I guess you're damned then
>>
>>54861782
the only thing that isn't pure chipotle shits about NGE is the soundtrack.
>>
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>>54861842
>ive only watched one mecha show before NGE
>>
>>54861782
I don't know much of NGE beside things needed to understand related memes.
But from what I know worldbulding is shit, with lolrandom terms from Christianity that barely makes sense.
>>
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>>54861782
>NGE worldbuilding
>>
>>54861893
>i dont know much about NGE besides memes
then why the fuck are you commenting if you haven't seen the show?
>>
>>54861922
>ghibli animation
see, i too can make sarcastic greentexts
>>
>>54861930
I'm making educated guess.
>>
>>54861966
>i havent seen the show but im going to make a guess about something anyways
opinion discarded
>>
>>54861782
as a mecha fan, no, it really doesn't. it's mostly stuff anno thought was deep that he slapped together for iconography because that was the style at the time. it was a big fashionable thing to have christian iconography in your art at the time, for japan.

evangelion has some neat stuff in it but it's not "good" and it's almost certainly by accident or after-the-fact, like the way End of Eva and the last two episodes align very neatly.

watch some more giant robot shows. there's a lot better out there.
>>
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>>54824236
Modern aesthetics and style sensibilities but with advanced robotics/machinery for a Sci-Fi or Urban Fantasy kind of setting. It's something about mixing the mundane with the fantastic that really gets me going. Putting it out in an isolated locale is even better. I'd love to do some kind of cyberpunk-lite in a small town in the West Texas or some fishing village at the fringe of a boreal forest in Alaska.
>>
>>54856581
Cry about it grunt!
>>
>>54824236
I love the mid-20th century/cold war aesthetic, with battle rifles, solid olive green uniforms, proxy conflicts in far off jungles, etc. Not sure how you would do a setting for it though, beyond just "you are a mercenary in an imaginary conflict."
>>
>>54862005
>implying i dont
if you are trying to argue that anno is a bad director from an animation perspective, you are just plain wrong. just look at shit like episode 17 or 21 for examples of this. hell, even episode 4 has some amazing shots and animation techniques in it. it was so much better than anything go nagai or tomino was putting out at that time, or had previously and this was mostly due to the focus on the characters. if you cant even see that then you entirely missed the point of evangelion.
>>
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>>54825436
Fucking this
>You will never play a sci-fi fantasy campaign and go on a cyber crusade with your holy brethren
feels bad man
>>
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>>54861893
>But from what I know worldbulding is shit,
The worldbuilding is actually extremely good, and so is some of the cinematography. The guy is not wrong on those accounts. Eva has a lot of flaws, including some just painfully stupid episodes, tons of plotholes, weird pacing, and one or two really fundamental dramatic and structural issues that are rooted in the very core ideas, but the way it establishes and builds up the settings is remarkably good.

Eva is a damn interesting and good show. It is flawed, seriously and deeply flawed, but for what it does, it's still quite amazing.
>>
>>54862034
Survival horror, throw in those mystical and surreal moments a la Apocalypse now or even the new King Kong.
>>
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>>54862217
mah nigga
>>
Pretty much anything from antiquity, but particularly Greek and Egyptian inspired high fantasy.
>>
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>>54862294
I love the egyptian aesthetic as well.
>>
>>54862034
Read George RR Martin's pre Game of Thrones shut and throw just ordinary dudes who don't see that coming at them.
>>
>>54862059
>entirely missed the point of evangelion

You've been drinking way too much kool-aid. The point of Evangelion is that Anno took a generic super robot show and turned the characters inside-out. If you think it's anything different, go watch Shin Godzilla.

(I actually really liked Shin Godzilla but it's literally just an Evangelion episode)
>>
>>54862155
The problem with Evangelion's worldbuilding is that like a lot of Japanese worldbuilding it's after-the-fact. Yes, the incidental material surrounding the show is super cool, because Anno had time to sit and think about what the fuck he was talking about and string together all of his bullshit into a coherent narrative.

So you're right - the SUPPLEMENTAL MATERIAL for Evangelion has good worldbuilding.

Evangelion, itself? Absolutely not. Evangelion itself is a disjointed mess of bullshit slapped together with only the barest hint of thought, and is absolutely goddamned horrible at communicating anything in the side-materials.

If you're going to judge a thing on its side materials, that's fine, but presenting it as if Evangelion, the core product, was an amazing work of worldbuilding is just setting people up for disappointment.
>>
>>54862374
the whole point of evangelion was seeing when you put children in charge of giant mechs with all the responsibilities that entails. through that anno wanted to explore opening up to others and letting people understand each other. that was it. that was the point of Eva. Anno also wanted to poke fun at the shitty tropes of girl-magnets in other super robo anime but that's a side point.
>>
>>54862416
>Evangelion itself is a disjointed mess of bullshit slapped together with only the barest hint of thought
>t. person who has never watched NGE
>>
>>54862427
It's really not that deep. It's just the popular cliches of super robots turned inside-out.
>kid gets a special super robot from his dad and gets given a responsibility to destroy all the monsters of the week
>he reacts with shock and horror instead of 'fuck yes giant robot' like every other kid of the era
>overachiever ace who thinks they're the actual best
>she's a heinous bitch
>cute girl with no personality
>she's a waifu magnet

Please stop pretending like Evangelion was some kind of hyper-deep compilation of brilliance. It's Gurren Lagann in reverse. Instead of running with all the cliches he flipped them slightly on their side.

I mean, I like Evangelion, but anything you're coming up with is probably after-the-fact justification, and Anno probably mostly just wanted to make a super robot show. His reaction to being told that Gainax didn't want Eva in Super Robot Wars cements that for me.
>>
>>54862434
>you disagree with me therefore you've never watched it

Man I fuckin' own the platinum box. I've sat through Kaworu's dub voice willingly, which was a horrible mistake because Jesus Christ is it awful. Bring me a real argument or fuck off.

I *like* Evangelion. I don't think it's a work of deep spiritual worldbuilding and I think most Japanese worldbuilding is post-show rather than in-show, because it usually falls into the realm of telling rather than showing in order to justify things that don't quite make sense otherwise.

But I do like it, and it's a good show. It's just not a good show from a worldbuilding perspective.
>>
>>54862458
>It's Gurren Lagann in reverse
confirmed for not knowing shit about mecha.
>after-the-fact justification
stop using that word. it doesn't make you sound smarter.
>His reaction to being told that Gainax didn't want Eva in Super Robot Wars cements that for me
I don't disagree that Anno is a hack. But the show itself is good, i don't think many people would debate that. Except yourself of course.
>>
>>54862484
>I think most Japanese worldbuilding is post-show rather than in-show, because it usually falls into the realm of telling rather than showing in order to justify things that don't quite make sense otherwise.
wrong. the majority of japanese worldbuilding isn't like that. i reccomend you read a real japanese novel sometime instead of just watching anime/reading light novels.
>>
>>54862374
>The point of Evangelion is that Anno took a generic super robot show and turned the characters inside-out.
Not him, but nope. It really isn't. And this is why people who did not really understand it too much should not try to lecture people who did. Eva is bloated with themes, and it has a fundamental contradiction in it's premise (which stems from the fact that Anno never made it quite clear to himself whenever he wants a character study, or psychological archetype tale) but at it's heart its a psychological story, that just uses the frame of a mecha genre as an interesting, if gimmicky narrative device. At the end it goes a bit wild with some of the themes (mostly heavily borrowed from End of Childhood and The Sphere) go a bit too crazy, but it still is a remarkably ambitious piece of storytelling.

>The problem with Evangelion's worldbuilding is that like a lot of Japanese worldbuilding it's after-the-fact.
Evangelions worldbuilding is actually great because unlike most anime, it actually shows some fucking restraint and indirect or subtle cues. It's actually not the somewhat contrived plot that is interesting about it, it's a really good play on post-apocalyptic themes through the lenses of mundane and from the perspective of normality rather than shoveling the events into players face. Very few anime does this, even less does it as consistently well.

>Evangelion itself is a disjointed mess of bullshit slapped together with only the barest hint of thought
Again, "I don't get it so that gives me the right to swear".
Incidentally, I don't give a fuck about the side-materials. If you think those are important, you CLEARLY missed the fucking point of the show to begin with. Sure, the side materials reveal this fun side-story with an interesting twist on theodicea, but really all of that is completely secondary to the story. The story isn't really about FAR or Eva's or Angels to begin with.
>>
>>54862514
I have literally said that I like Evangelion in every post I've made. Are you just not reading things?

And, no, it's absolutely Gurren Lagann in reverse. They both play with similar cliches, they both play with similar character roles, they both play with similar ideas. I'm not saying it's literally identical, I'm saying the approach to the story is the same.

Are you possibly retarded? I mean, I'm genuinely concerned. You seem to think that I'm trying to "sound smarter" when I'm basically saying "I like this show but all the deep worldbuilding people talk about wasn't in the show, it was in supplemental materials, and I don't think it's fair to count it as part of the show itself."

I mean if you're just trying to get (You)s, OK, good work, congratulations, here you go?
>>
>>54862458
>It's just the popular cliches of super robots turned inside-out.
You saying that over and over again does not make it true. Actually none of your examples even work. The overachiever trope is no fucking "turning something inside out" is a fucking classic trope, nothing deconstructive about it.
Jesus you really don't know what the fuck you are talking about.

>hyper-deep compilation of brilliance.
People are just saying that it's not as dumb as you pretend it to be you insecure twat. The fact that people are calling you out on your bullshit does not give you the right to strawman like crazy.

>and Anno probably mostly just wanted to make a super robot show
Now you are even fucking contradicting yourself. Jesus.
>>
>>54862555
Except one is purely about flaws of human character, while the other is about willful excess of visual tropes and narrative schemes and clichés you moron. Which actually makes them about completely different things. And you really had not made an argument convincing enough to talk shit like you do.
>>
>>54862555
>>And, no, it's absolutely Gurren Lagann in reverse
it's not TTGL in reverse because TTGL was operating under the themes and cliches of shit like Getter Robo, Gunbuster, and other old super mecha. TTGL is about trying your hardest to achieve the impossible. Evengelion is about opening your heart to people and how hard that can be. Two completely different things about two entirely different subject matters. You are completely misunderstanding the message Anno was trying to convey if you think TTGL is like NGE at all.
>>
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>>54824236
I'm at a loss as to how to go more in depth into what it is about this aesthetic that appeals to me so much right now; the words escape me. Probably because I'm tired as a result of just getting home from work.
However, these three videos, I feel, pretty closely capture the exact sort of aesthetic I love in a setting, which is one of the reasons I love the setting of Symbaroum so much; I feel like it captures a lot of this sort of aesthetic in many places.

I might not feel up to describing them right now, but if you feel like it, you can take a look at these videos for yourself.

https://www.youtube.com/watch?v=xUesKDDcLoQ
https://www.youtube.com/watch?v=-UBGU-Rh-ZQ
https://www.youtube.com/watch?v=m2Z1dZhWquA
>>
>>54862514
>>54862555
>>54862565
>>54862612
fuck anime and fuck you all.
>>
>>54862532
EVA very clearly wanted to be about something and demonstrated an understanding of cinematic language leagues beyond the low standards of most anime*, but it never really all came together. The best episodes are hands down the last two, because they're the only ones that seem to both have a full thematic point and actually follow through on that point. Everything else is just kinda "B- for the effort kid. I hope you make that Magnum Opus someday, but this wasn't it."

*Seriously how is anime so fucking bad that I have to praise a show for remembering to use body language, camera placement, and removing extraneous exposition? These are things that should be a basic requirement for any work to be "good" but for some reason even most anime that people say is good falls flat on its ass with regards to actually properly using film language. EVA is a one eyed man in the land of the blind.
>>
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Dark Pine Forests.
>>
Haunted lands with ancient abandoned ruins. Nobody knows how they fell.
>>
>>54862777

I'll check them out anon.
>>
>>
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>>54864181

Same, prechristian northern Europe is the kind of aesthetic I like for fantasy. I also like post apocalyptic and neo noir settings.
>>
>>54824465
>late 19th century/20th century Europe

Which is better, art nouveau or art deco? I mean art nouveau feels very organic but... there's something solid about art deco.
>>
>>54841665

Of course I do. It's just excessively pointless to talk about what you see and, as we can see, clearly serves as just a thinly disguised fantasy artwork thread.
>>
>>54863941
>i only watch enlightened anime for enlightened individuals such as myself
>>
>>54848869
You my nigga anon. You got any cool pics of shit like that
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>>54865531
>>
I've recently had a hankering for late 1800s London kind of aesthetic.
Foggy cobblestone streets illuminated by gas lamps, mysterious murders down by the docks, that sort of thing.
>>
>>54827153
I live in Detroit, you're thinking of Cleveland. Detroit's mostly just empty lots and hipsters these days.
>>
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Always been a fan of the pokemon stuff that has been given just a little extra layer of depth like pic related. Wouldn't call the setting scifi despite being pretty advanced, nor would i call it post apocalypse despite most towns being rather minimalistic (compared to modern cities at least) and the world largely unpopulated by humans.
>>
>>54824236
>What is your favourite aesthetic for a setting?
I wish I could say, to be honest I'm still looking.
>>
>>54866991
Pokemon is totally post apoc. There's a severe shortage of working age men who aren't employed by government, megacorps, or gangs. Roads even in between neighboring villages are completely given back to nature. Lt. Surge was a war veteran. Throwing ten year olds out of the house to survive on their own is normal.
>>
>>54824465
>tfw no game set in 1920s Istanbul
>>
>>54825247
>medieval, but not renaissance

Are you retarded?
>>
>>54867053
Really depends on how much shitty fan theories you read/what scource you base it off of. Plenty of the non-gameboy color games dont have shortage of working men.
Regardless it seems a given damn near every person works for the government in some fashion, considering its completely based around a sport/interaction with these things and less on the people that make it up. Also explains why there so much nature. Or at least thats my reasoning.
>>
>>54867053
>>54867150
Thats just japan generally. It can easily be confused for postapoc.
>>
>>54824752
Dude, I love Brutal Legend. It's weird, because I like it in a fairly serious way, but if they had taken themselves seriously I wouldn't have liked them. I think this is my problem with Warhammer.
>>
>>54867192
Its a shame there wasn't more depth to the game and it ended in a fantastically painful OP fight. The setting was pretty fun. I loathe 40k for most reasons but it makes a pretty stock standard fantasy game.
>>
>>54832207
You dismissive contrarian fucking hipsters are literally the worst thing about 4chan, seconded only by the Nazis.
>>
>>54860701
Looks like something out of the Order 1886(?)
>>
>>54852403
This. Also, to be fair, Star Wars, if you carve it out of the bloated carcass of the setting.
>>
>>54867309
Sorry m8, this is modern 4chan. It's not going away.
>>
>>54854730
>>54854750
What is this?
>>
>>54867309
i have a feeling you must've wandered away from reddit, normie-kun. it's that way.
>>
>>54862458
The fact that you learning something about the creator's intention helped you accept your conclusion about the show is evidence that you yourself are justifying your position after-the-fact.

When I was watching the show was when I was the most impressed with it. After the fact, I learned to accept that it was all fucked up, but it was during it that I fell in love with the tone, the premise, the scale, the whole show. It was amazing, the stakes were terrifying, the characters nerve wrackingly neurotic and unstable, the angles awesome, the major plot points massive and engaging. It just jumped the shark, went too far with the "broken child warriors" thing, went too far with the biblical undertones, went too far.
>>
>>54867422
Desperately trying to fit in is the most reddit thing of all, kid. I guarantee you haven't been here since before 2008.
>>
>>54867583
>implying you have
nice projections you got going there kiddo
>>
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>>54867599
>>
>>54867597
I'm not who you think you're responding to, and I've been using 4chan since moot first announced it on ADTRW, and I used world2ch before 4chan existed, kiddo. The fact that you think being here since before 2008 is a stretch shows how new you really are. You really should go back to r*ddit.
>>
>>54867626
you claiming all that without any proof doesn't make your argument any more creditable retard
>>
>>54867651
Ssshhh, my butthurt newfriend. It's okay, baby. Just give it a few years. It'll be fine.
>>
>>54867667
>implying im butthurt
where did the /pol/ touch you?
>>
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>>54824236
I am fond of the expressionist style as presented by the film Metropolis. Present everything as normal, if a tad larger than life, at first and steadily fuse the actual object with some less obvious aspects of its nature.

I think the movie itself does a fairly good job of showing this technique throughout a variety of environments from an idyllic garden for the upper class to cavort about in to the image related: a machine that eats workers alive in their pursuit to keep it functioning properly.
>>
Jak and Daxter (Precursor Legacy)
Don't know why,but everything about the setting makes me hard as a rock.
>>
>>54824236
Depends listing my favourites in no particular order.
>16th and 17th century
I like the end of super heavy cavalry and the move towards partial plate armour. Winged hussars, demi-lancers, and similar types of cavalry look pretty cool, but at the same time heavy cavalry in full plate riding horses in full plate still exist.

While all of that was Eurocentric I also really like 16th and 17th century India, lots of exotic weapons, interesting styles of dress, and the mixing of cultures, Arab and Indo-European religions, Turkish and Dravidian dynasties, whip swords, patas, the Taj Mahal, different styles of armour, elephants, etc.

>Very late 19th century and early 20th century
I like the somewhat anarchonistic combination of cavalry, breech loading artillery, machine guns, and bolt action rifles with tanks and armoured cars later popping up. Plus the age of steel battleships is a neat era as well.

>9th to 11th centuries
I like kite shields and mail, lamellar, and steel helmets early knights, English huscarls, Roman cataphracts, and Arab warriors, lances, swords, one handed and two handed axes, kite shields, and round shields.

>Ancient Greece
I simply like the aesthetics of hoplites, rowed ships with a ramming prow, bronze armour, phalanxes of infantry, lots of gods with marble statues, and everyone running around in simple tunics but still somehow looking fancy while doing so.
>>
>>54867929

If I had to decide on which type of setting (eg. low magic, high magic, etc.) goes best with each I would say.
>16th and 17th centuries
I feel like this goes well with low or no magic, the theme being along the lines of the world is losing some of its mystery as science and technology advances. Magic should be limited to a hermit in the woods or the dark evil that has long since been forgotten with magic men being seen as random crazies. Magic is limited to stuff like scrying and divination.

>19th and 20th centuries
No magic, either gritty realism or "high science" where mad science inventions like death rays tanks the size of houses and battleships with rocket planes or other stupid shit.

>9th and 11th centuries
Either low magic or high magic. The former is sort of like the world still has its mysteries but knowledge is rare, for example you might have a court magician or something or a dusty library full of magical tomes in the capital but your average peasant will never see a spell in his life. The other is where the world is still full of mystery and magic is one of those mysteries, anyone can practice it but is generally reserved for magic warriors, court advisers, or village elders/wisemen/priests. Stereotypically old people use magic for scrying or divination young people use it to shoot fire and lightning from their hands.

>Ancient Greece
Very high magic, the gods regularly talk with mortals and if they aren't the source of magic they taught mortals magic. Gods are generally dicks and love to interfere in the lives of humans, gods randomly fuck human women, goddesses trick human men into making horrible decisions, and the gods often have people that they favourite. Demigods are relatively common with most major cities having a demigod and even most minor cities were founded by one or more demigods. Magic runs the gambit from scrying and divination, to lightning hands, to making a sword that can slice through armour like a scythe through wheat.
>>
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>>54862020
This so much. It's so niche but man it's awesome.

I also love me some Blame!-style mega structures. and I want to run a fantasy game with WW1 look and feel.
>>
>>54867408
Art Nouveau, essentially.
>>
>>54860701
>>54860789

Hello?
>>
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>>54824236
Honestly aesthetic wise I like 4 types of worlds

>cyberpunk
Gritty, cheesy 90s Era cyberpunk. Augs, neons, mirrorshades, ai, megacities and megacorps.
No modern clean vision, I want dirt, beggars, crime and high life in corporate organized parties.
Always at night, always raining.

>magitech-esque
>>54825436
Basically what he said. Where line between technology and magic is blurred.High Gothic meets technology. Not steampunk technology, but futuristic one - just like armour in that pic.

>post-apocalyptic where nature has overtaken humanity
I mean humans might exist, but all huge cities are in ruins. Overgrown by trees, moss with wild animals living there.
With plenty of mutant flora and fauna.
I would put stalker-esque aesthetic in this bag too. I absolutely love all photos of prypiat.

It has enough mystery elements in it(mutants, anomalies, radiation, no idea what happened to the cities), hunter-gatherer style with guns and machetes to naturally hook a party/reader.
Nier automata's city and desert areas were perfect examples.

>high dark Gothic
Vampires, werewolves, spirits, ghouls, mad scientists. Permanently at night, dangerous.
>>
>>54869542

Why not combine all 4 of them?
>>
>>54869542
Oh I forgot about another one, just because all my players absolutely hate that.

>year 1000 ad Arabian setting - aka Arabian nights
Djin, deserts, oasis, big lively cities with Bazaar going on 24/7, I just love that.
>>
>>54869563

I don't throw too much elements into the setting because it will either be too contrasting, or some elements will be ignored to bite the Gm, me, in the ass.
>>
>>54869571
Crash Bandicoot made me like those settings, Arabic stuff is underrated.
>>54869581
Eh, I have patience to mix and match stuff and make people focus a bit on it.
>>
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Modern or futuristic with heavy Gothic influences. The more over the top and ridiculous in scale the better.

I never knew how much I needed this until I read Requiem Chevalier Vampire.
>>
contemporary virtual warfare on the post-globalized media through artistic expression, trend building and sheer power
>>
>>54831910
This.
>>
>>54831910
>because I'm a child of that era
Lich detected
>>
>>54862532
>Not him, but nope. It really isn't. And this is why people who did not really understand it too much should not try to lecture people who did. Eva is bloated with themes, and it has a fundamental contradiction in it's premise (which stems from the fact that Anno never made it quite clear to himself whenever he wants a character study, or psychological archetype tale) but at it's heart its a psychological story, that just uses the frame of a mecha genre as an interesting, if gimmicky narrative device. At the end it goes a bit wild with some of the themes (mostly heavily borrowed from End of Childhood and The Sphere) go a bit too crazy, but it still is a remarkably ambitious piece of storytelling.
You said almost nothing in a lot of words. Please read more literature.
>>
>>54872430
This is probably the dumbest attempt at "smart" sounding "retort" you can ever make. If you are really that insecure, or that desperate for attention, you'd be better off replying something like:
>Your a fag!
Than this. Seriously.
>>
>>54872430
>muh books

Books are cancer
>>
>>54872533
How am I insecure for pointing out that the entire post is almost devoid of meaning? He uses a lot of vague wording and repetition, and never actually argues his point other than mentioning inspiration for the show, which he doesn't put in any detail. He also name-drops "themes" and "framing devices" as if they were super special things that only the cool kids have, essentially saying "Eva is a psychological mecha show" in a very stupid and convoluted way.
>>
>>54833983
Check out Star Wars.
>>
>>54872605
Mainly for picking up a two days old post only to inform that how you are above without actually saying anything yourself.
And it's not devoid of meaning. It replies to a person who says it's nothing but doing the opposite of established genre tropes. By informing him that:
A) it's a character driven story, the mecha aspect of it is only superficial.
B) there are flaws with it, but it is functional
C) towards the end it also explores some more esoteric themes, that have been explored in other works of fiction (which are named).
It really isn't that hard to understand, and it's relevant to the claim that it replies to.

All that YOU had told us however is how you are insecure and how the big words make you scared and angry enough that you have to attack. You don't really have any point other than "your big words are making me angry!"

And for fuck sake kid, how did it ever seem like a good idea to go and attack someone because his use of broader vocabulary makes you feel insecure, yet tell HIM to read a book? Seems to me that you are the one who could benefit from reading a little more, to get used to people using more unusual words.
>>
>>54872712
>A) it's a character driven story, the mecha aspect of it is only superficial.
>B) there are flaws with it, but it is functional
>C) towards the end it also explores some more esoteric themes, that have been explored in other works of fiction (which are named).
All of which, first of all, can be said much more succinctly, second, are common knowledge in places like this site and do not need to be stated in the form of an obnoxious lecture.
>your big words are making me angry!"
>And for fuck sake kid, how did it ever seem like a good idea to go and attack someone because his use of broader vocabulary
I mentioned his use of "themes" and "framing devices" because it's redundant and almost meaningless, not because I didn't understand them. Also
>kid
You're trying too hard.
>>
>>54824236
60'Luchaxploitation with masked fighter clashing against classic Monster like Werwolf,mummy and vampire
I m having to much fun running these game
>>
>>54824876
T>>54834126
>>54834104
The fall of hyperion was not as good/comfy as the Cantos
And I dropped Endymion a hundreds pages in.
The story of the priest was pure horror, je didnt deserved such a fate
>>
>>54872816
>All of which, first of all, can be said much more succinctly
First of all, what the fuck do you even care. Second of all: not really. Fourth of all: there is no moral obligation that I would have to talk in a way that does not trigger insecure faggots like you.
>are common knowledge in places like this site and do not need to be stated in the form of an obnoxious lecture.
Since he clearly stated that he thinks something else and isn't aware of these facts, I really have no fucking clue what the fuck are you going on. You are literally angry because somebody else in a conversation that has FUCK ALL to do with you says some things in a language that triggers you purely because of use of big words.

Do you not actually fucking realize what the fuck are you doing here? You literally react to the post by scream "I KNOW THAT AND STOP TALKING IN BIG WORDS BECAUSE IT MAKES ME FEEL BAD!"
The post was not even aimed at you. And nobody, and I mean not a single human being on this planet gives two flying fucks about what you think is an appropriately dumb way to talk to you. Especially when they are not even talking to you. You are picking random posts to be offended at the fact that those people aren't talking dumb enough for your taste and informing them how you totally knew that. Well, news flash: nobody gives a fuck about your insecurity.

>I mentioned his use of "themes" and "framing devices" because it's redundant and almost meaningless
Again: literally being triggered by words because they make your ego shrivel. That is the extend of the argument. Somebody dared to say "framing device". Jesus, what a heresy.

You are a joke, kid. So don't be fucking surprised that people call you as one.
>>
>>54873448
Let me be clearer: I know what they mean, you gigantic fucking moron. They are not even "big words", they are dead simple, high school level literary concepts, which makes it all that much more pitiful that you think there's any fucking universe on which they are "big talk" and that their mere utterance infers an astonishing depth of literary knowledge.
>You are a joke, kid. So don't be fucking surprised that people call you as one.
I get that these lines sound very badass and intimidating in your mind, but talking like that just makes you look like a huge tool.
>>
>>54873615
After that I think it's better for my fucking sanity to stop fighting in the internet this early, so kthxbye
>>
>>54873615
>Let me be clearer: I know what they mean, you gigantic fucking moron.
I never said that you don't know what those words mean you retard. I said that you are insecure enough to see them as an attempt to intimidate you or otherwise make you look bad. Which is what made you angry enough to attack in the first place, you giant fucking puff.

>they are dead simple, high school level literary concepts
Yet you come foaming at your mouth because somebody dares to use them? Great! Apparently, using simple high school fucking terms is now not acceptable because you god damn pussy are lurking in the thread and they might set you off.

>which makes it all that much more pitiful
Dude, there is something really pitiful here, but it isn't me.

>that you think there's any fucking universe on which they are "big talk" and that their mere utterance infers an astonishing depth of literary knowledge.
I never claimed that, that is once again you projecting like a fucking pussy. Once again you have to invent backstory that makes you look better, because the post made you feel like I'm trying to put you down. And that is really the whole fucking problem here.

There is actually nothing extraodrinary about that post. A couple of terms that, as you yourself admit, are actually common knowledge. Yet you scream bloody murder about them

>I get that these lines sound very badass and intimidating in your mind
Once again desperately projecting, trying to create a neat little narrative in your head in which I'm some kind of evil person trying to be more bad-ass than you are, and you really can't that slide now, can you?

No, kid. You are a joke. That is badass or intimidating, that is sad. There is no need to intimidate you (despite what you desperately want to believe). I feel genuinely sorry for you. And there is nothing nice about it: it makes me miserable too. To watch people like you is fucking painful for everyone involved. Nobody is winning watching you shit your pants.
>>
>>54867309

>we'll never have old /tg/ back
>every thread is doomed to fall for /pol/ tier bait for forever and ever now.

I've been seeing this shit on every board, even on fucking /an/.

Kill me. Nazimod was preferable to these Naziwannabes.

/pol/ was a mistake.
>>
>>54873893
There is very little, if no /pol/ in this thread. Just steer clear of the obvious bait threads and ignore obvious bait posts (seriously, people going out of their way to just shit on Miyazaki's work, without even giving any reasoning, just going "you think Spirited Away is good - haha, what a looser!" could not be more blatant and obvious shitposters if they tried) and things are mostly all right.

Sure, all this hipster, political and similar bullshit is annoying. But it's nowhere near as bad as you make it look (other boards, like /v/ got it much, much worse). People just get fixated on these mostly niche and obvious retards.
>>
>>54873893
This is /pol/ leaked via /a/ or something.

>>54874331
Wrong. /pol/ is where shitty internet arguing was weaponized and this is the fallout.
>>
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Colourful, romanticised medieval fantasy. Historically inspired, but not necesarily unachronistic: late medieval gear is my favourite but I like to slip in a bit of high medieval and renaissance too. I think that, if you want a fancy suit of armour, stuff like pic related looks a hundred times better than the giant pauldrons and huge spikes you get in Warcraft, Warhammer or a lot of Japanese media.
>>
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>>54833983
i dont know how into vidya you are but check out warframe
>>
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>>54825436

>The Blacksmith has a high tech lathe and 3d printers
>Still asks you to go out and kill some monster to process it's bodyparts into hightech weapons and armor
>>
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>>54854730
>>54854750
Looks kinda solarpunk?
>>
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>Art deco with mages

>Instead of a technological boom there's a resurgence of magic

>Kinda urban fantasy, but in the 20's

>Everyone in suits, high fashion, cigarettes, jazz, cocktails, and a touch of noir.
>>
>>54840921
Earthdawn bro.... but kaers and horrors ain't comfy.
>>
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>>54862777
>I might not feel up to describing them right now, but if you feel like it, you can take a look at these videos for yourself.
>https://www.youtube.com/watch?v=xUesKDDcLoQ
>https://www.youtube.com/watch?v=m2Z1dZhWquA

the word "primeval" comes to mind
>>
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>>54824236
Neon signs, rusted metal, and faded primary colored plastics
>>
>>54831198
>>54867062

I have actually thought about this concept so much. Like, so insanely much that it boggles the mind that two people would reply with this sentiment. Maybe it's something about the gold and the ceremony and the diseased, decadent final days of an empire that links up these two concepts in my mind.
>>
>>54878965
Tank War Europa?
>>
>>54864314
Both are beautiful for the exact opposite reasons, so reflective of the time they came out of. The development of modernism was like an ideological warzone, politically, practically, and artistically. Every little group claimed the mantle of absolute truth and each of them splintered into smaller and smaller groups of their own, with each progressively smaller 'official' entity proclaiming its dominance over all others. This is why modernism saw the rise of such radical and radically different ideologies; communism, fascism, nationalism, anarchism, each intersecting and conflicting and producing a frothing sea of ideas, all committed to rupturing the 'traditional' world which came before them. Modernism was the primal scream of a world thrown into the chaos of meaninglessness. With industry destroying the crafts and science destroying faith, pessimism and nihilism overwhelmed the people of the 19th century; the search for truth, or perhaps more accurately, authenticity in culture and the arts dominated the modern period.

Art nouveau sought to answer that issue by returning to the beauty of nature; its swirling, curving lines and bulging, elegant shapes vitalized the world of design at a time when ready-mades and mass production had seemed to have locked the world down into a series of tight, inhuman boxes. Art deco, on the other hand, embraced the inhumanity of modernism, abstracting the world to its smoothest, most simple forms. Art deco sought not to reject functionality in favor of a conceit of a reconnection to nature, but rather embraced its own nature as design itself. In embracing the human instincts of simplicity and rationality, art deco was, purely, design. It had no agenda and no illusion, and that is why art deco reigned supreme throughout the 20s and into the 40s, and its developments remain influential to this day, always looked back to as the height of our very conception of what is modern.
>>
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>>54864314
>>54879948

My answer, anyhow, is art deco. While art nouveau is beautiful, despite its best efforts, its artificiality prevents it from being truly enduring. Its very foundation rejects mass production and affordability, making it inaccessible to the unwashed masses, an essential quality to have in the capitalist age (another much lamented development of modernity). Returns to the developments of art nouveau have mostly been in the form of shallow kitsch, such as the lamer, generally commercial psychedelic art and design of the 60s. Art deco, however, remains an edifice of modernity, enduring like little else through the tempests of its era to deeply influence our ideas on design and aesthetic in design to this day.
>>
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>>54825436

We need more shit like pic related.
>>
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>>54825247
Here's a picture of your favorite aesthetic just because
>>
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>>54864314
>>54879948
Why not both?
>>
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TFW the setting your building is a combination of >>54878965 and >>54825436
Gotta love combining Cyberpunk 2020 and Ghost in the Shell with Degenesis and Twilight 2000
>>
>>54869396
Yes you!

Tell us more of this badassness.
>>
>>54825216
Pretty good taste.

Honestly, the Old South and the colonial era in general (especially in the Caribbean and North America) please me immensely. I love it far more than is reasonable, from the architecture to the clothing styles. Colonial America makes me feel oddly exuberant and optimistic, while the Antebellum South gives me a feeling of comfort, contentment, and stability.
>>
dark, filthy industrial sci-fi like you'd see in Blame or Biomega is my jam. I love the idea of a world with incredible technology that's in a state of severe decay despite it. People are borderline unrecognizable and the technology at work looks like gross, invasive magic.
>>
>>54826707
Why did magnificent hats go out of style? Modern hats are just disappointing, and are frequently less practical for keeping sun and rain out of one's eyes.
>>
>>54841395
My nignog

It's all about mixing high-magic and high-fantasy with a very mundane setting. Most Urban Fantasy makes the magic to crunchy and it ends up bogging down the storytelling
>>
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Whatever the Aesthetic for the myst games were. I have no idea what to call it. The only place I've seen something close to it was in a game called CRADLE.
>>
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>>54867408
French Comic Series, I think it's called Cities of the Fantastic.
>>
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>Captcha: Unisex Mexico
>>
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I love the fantastic bureaucracy Aesthetic of it tho
>>
>>54824236
Hopeless melancholy is pure kino when used well.
>>
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>>54882624
Forgot pic
>>
>>54867749
>Jak and Daxter

You are a man of excellent taste.
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