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/40kg/

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Thread replies: 606
Thread images: 84

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1 am edition


>Hilarious™ Mortarion Reveal, also some terminators and stuff
https://www.youtube.com/watch?v=eJMu9G7Pyw8 [Embed] [Open] [Open]

>Konor Campaign: Chaos Losing again...
https://konor.warhammer40000.com/

>Check your local store's contribution to the Campaign.
https://warhammer40000.com/fate-konor-galaxy-flames/

>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Codex: Space Marines FAQ
https://www.warhammer-community.com/2017/08/10/codex-space-marines-errata-now-available/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf & epub, SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA

>Other Megas
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-Anon doing Chaos' work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
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Alpha legion
>>
first for word bears
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>>54812231
I think you're intended to use the oval bases provided.
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Necrons report in
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>>54812251
>>54812254
GOD DAMMIT ALPHARIUS
>>
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Best Primarch coming through.
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Is this an actual thing?
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Quick: Tell us about YOUR DUDES. What are they? What is their lore? Are they fun?
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>>54812262
IM HERE AND READY TO SUCK COCK
>>
>>54812274
What the fuck is that picture
>>
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How could I use this guy in 40K? Terminator Lord? Daemon Prince? Kharn?
>>
>>54812277
That looks pretty old, anon.

I wouldn't be surprised if there are Chaos warbands of nothing but Helbrutes, but there were never any Dreadnought legions or Dreadnought chapters.
>>
>>54812280
Hydra harmonics, they're a company of noise marines in the Alpha Legion.
>>
Why does the Imperium still use infantry in offensive operations? Everything a tactical marine can do a Predator/Storm Talon can do better.
>>
>>54812293
A picture for ants
>>
>>54812235
So, I have a question; I'm building a squad of Rangers, but I don't want to have to put 3 of the buggers on oval bases just so they have Arquebuses. Is it WAAC to put Arquebuses on 28mm base?
>>
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>>54812277
>>54812298

> Old Dreads are best Dreads
>>
>>54812294
An'ggrath would be the closest equivalent.
>>
Guard and Ministorum reporting in. Going to tear shit up Saturday with death cult assassins and bullgryn.
>>
For a Genestealer Cult list, would it be better to have 3 units of 20 Neophyte Hybrids or 6 units of 10? Im leaning towards the latter so I can get two batallions or a brigade for more CP.
>>
>>54812277
I used to play against iron hands box squads all the time so clearly
>>
New codex when?
>>
>>54812311
>Why does the USA still use infantry in offensive operations? Everything a marine can do an M1/F22 can do better
>>
>>54812280
They're a Penal Legion. So they're probably a lot of fun. They got recruited with the incentive that battle is better than working at a penal colony.
>>
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>>54812280
Contingency detachment Jericho. Alpha Legion marines led by a heresy era delegatus.
>>
>>54812379
So conscript spam?
>>
How do you stop a Nurgle infestation?

Since the plagues are supernatural and probably defy all the usual treatment/quarantine methods I imagine the only real method is to burn out every bit of it.
>>
>>54812330
>Back in the day Dreadnoughts had actual legs
OKAY, WHICH ONE OF YOU TOASTER-FUCKING COGBOYS DECIDED IT WAS A GOOD IDEA TO HAVE MOST MODERN DREADNOUGHTS LOOK LIKE THEY SKIPPED LEG DAY?
>>
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>>54812330
>Mon-keighs like the worse stuff better
>They call it nostalgia
>>
>>54812394
nuke from orbit lol
nuke everything
>>
>>54812362
OcTauber will soon be upon us.
>>
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>>54811411
>>54811421
>>54811423
>>54811435
Just got out of class, but thanks for the advice.
I was thinking about Orks and Guard, but they both kinda feel off to me for specific reasons.
The Guard share the same sense of uniformity that the Tau had to me, although I'll admit that the fact that I can dirty them up and add a bit of personal flair makes me like them a bit more than the Tau.
As for the Orks, the ramshackle design of a lot of their things sorta makes me shy away from them, I love observing them and what have you, but I'm not super sure I'll enjoy paint 3*10^4 Boyz.
If there was a proper ruleset for Dark Mechanicus I'd jump on that in a heartbeat, they're by far and away one of my favourite aspects of the 40k lore.
>>
>>54812311
guard are cheap, marines are not
>>
>>54812280
<The Burned Ones>, a group of tzeentchian horrors led by a couple ex-TSons daemon princes who failed at their first assignment post-ascension, they're now cursed to be followed around by a host of Tzeentchian flamers who alternate between #roasting the DP/horrors for their failure and bbqing enemies. Horrors and DPs are black(dark grey) with blue/pink accents currently
>>
>>54812280
The Iskander Rogue Trader Dynasty (Inquisition+ Scions/IG). They were locked in a brutal succession war caused by their darwinian views until recently when the youngest son managed to seize the warrant by killing or forcing his siblings to submit. He started with nothing but his faithful manservant and a pair of balls the size of the Phalanx. Now he's leading a fleet intent on glory, conquest and profit.

He's a pretty fun guy. Still havent converted him yet though.
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>>54812276
Second best, he's tied with Vulkan and Pre-Heresy Magnus.
>>
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>>54812394
Salamanders
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>>54812402
Probably the same dumbasses who unironically think boxnauts look good.
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Looking at World Eaters to work with my R&H, how good of a synergy is there? Planning on supplementing the berzerkers with mutant rabble and Earthshaker Batteries.
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>>54812392
Not all of them. They're a "veteran" Penal Legion, so they've """acquired""" a certain amount of gear that puts them on par with normal Guard. Including some vehicles that were commandeered from their parent regiments.

So long as nobody sees that they slapped a fresh coat of paint (badly), it'll be fine.
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I have no eyes and I must scream
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>>54812280
Sigma operator branch.
Its mix of Alpha legion loyalists and renegades but no chaos scums
And guy who looks exactly same as Ahriman lead them in battle
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>>54812294
Use him as himself when he gets rules.
>>
>>54812464
Space Mariner in Termblenador Armor
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>>54812464
>new warhammer 40k space marine professionally painted
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>>54812378
The Imperium doesn't have to worry about civilians.
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>>54812464
use moderation when reveling in blood
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>>54812464

> How many layers of paint are you on
> I dunno like five or six my dude
>>
Apothecary or Ancient for a Primaris list?
>>
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>>54812311
>Here we go again.

Because Tanks, Flyers and Artillery can't hold ground.
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>>54812276
No question.
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>>54812484

> L@@K
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>>54812475
When he gets rules he's going to be a titanic flying bloodthirster you dumbass.
>>
>>54812280
Thousand Sons led by (insert name for exalted sorcerer here) in the post-heresy Ahriman color scheme, haven't quite decided a name yet for anything but lots of avian themes with the leaders and stuff so I'll base it on that. Haven't quite decided a fluff direction yet either, but once I get things like the name down I might be able to think of something.
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>>54812420
Yes marines are still used in offensive operations (why is that?) while guard have tanks and gunships of their own.
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>>54812311
Can't bomb an Ork airfield if they don't have airfields.
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>>54812402
Old Dread looks like he skipped everything but leg day.
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>>54812464
motherfucker mastered the art of photo-ing minis but can't for the life of him thin his fucking paints
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>>54812280
Pilgrims of Monarchia, led by a former Ashen Circle member who rose to become a Dark Apostle, they are an infantry-heavy warband with a penchant for fire and destruction of religious buildings that goes beyond even normal Word Bearers.
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>>54812500
>>54812378
OFFENSIVE OPERATIONS you retards.
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>>54812557
Are you 12 years old
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>>54812520
because marines and guard can make decisions, or rather they can be trusted (most of the time) while tanks and such cannot. sure you could give tanks and gunships AI but we all know how that went last time
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>>54812464
The posing looks awesome. The "50 Layers of Paint" not so much.
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>>54812531
Then shoot the Orks with a Predator.
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>>54812311
>Why does the Imperium still use infantry in offensive operations? Everything a tactical marine can do a Predator/Storm Talon can do better.
Can a storm talon go through the door of a bunker, shoot the guys inside and collect the vital objective (intelligence, artifact, whatever)?
>>
>>54812515
And? If you use that model he'll look unique.
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>>54812571
>tank pilots are not marines or guardsmen
Anon are you drunk?h
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>>54812589
He'll be too big for that model and it doesn't have wings.
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>>54812568
No, now answer.

>>54812581
It can blow it up.
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>>54812557
>"Sir, our tanks have successfully driven a hole in their lines."
>"Good job, Lieutenant, but what is the downside?"
>"Well, the enemy quickly closed the breach and disabled all our tanks because we had no infantry to control the ground they just took."
>>
Looking at ogryns and bullgryns. Are bullgryns as good in melee as they look on paper? I think it'd be fun to charge a squad in and a distraction/beatstick.
>>
>>54812280
A guard regiment with close ties to the ecclesiarchy and Inquisition that often recruits from a penal colony and a nearby religious warrior feral world. On the table I use Conscripts to be penal legions, normal squads to be normal recruits, Crusaders and death cult assassins to be the male and female religious warriors and various other things. Just quick background lore as an excuse to take a smattering of units.
>>
>>54812591
are you because that's not something i said
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>>54812606
>It can blow it up.
And lose said vital artefact.
>>
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>>54812280

The Oppressors Warband

>Renegade Marines active in the Ultima Segmentum near Tau and Imperial Space.
>Roughly 5000 Astartes with about 4 million mortal followers (of which 3M are nothing more than cultist rabble)
>Utilize and worship Chaos in all forms, but inherently view it as a tool to further own goals
>Allied with the Black Legion in an arrangement of "Come when we call and never fight us and you get free reign of X territory" - have sent Companies to fight in the 13th Black Crusade.
>Warband utilizes combined-arms tactics of conventional "mortal" Renegade Humans fighting the deadhead fights with Astartes detachments getting all the fun/glorious work and acting as leadership/"motivators" for the mortals

Beliefs:
>Desire to loot, plunder, and build an empire of their own by any means necessary
>Hate the Inquisition and the Imperial Fists above all other foes; Inquisitor and the Fists wiped their original home world off the map a few thousands years ago and they still mad
>Fight for territory and resources first, and ideology second, except when Fists are present.
>View mortal slavery to Astartes masters as the natural order, but simultaneously view slaves as resources that require a degree of investment to achieve maximum yields
>Number of slaves owned is a rough reflection of your standing in the Warband, with lords owning thousands outright
>Hierarchy is extremely rigid but also very respected - Oppressors have a degree of true brotherhood among themselves, but everyone else is literal dogshit to them.
>Chains, Power Mauls, and Hammers are of great symbolic import - virtually every Champion uses a maul, and each is usually hand-crafted for the Champion by their Heretek artificers.

They're fun and I like them.
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>>54812606
You're fucking retarded holy shit. Go educate yourself on the basics of modern military doctrine and strategy before asking these idiotic questions.
>>
>>54812611
>"Sir, our tanks have successfully driven a hole in their lines."
>"Good job, Lieutenant, but what is the downside?"
>"None sir, because we kept some tanks back to hold the ground we took since we are not retarded."
>>
>>54812618
Bullgryns outdo Ogryns at everything bar shooting. And you don't want Ogryns shooting.
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>>54812644
Tanks can't hold ground in congested territory.
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>>54812644
Keeping tanks back would result in the same thing that happened in the Winter War. Russian tanks pushed through, left their infantry behind and got disabled by Finnish light infantry.
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>>54812631
What vital artefact? Are you implying even 1% of the enemy fortifications and trenches you will find have some sort of vital relic or information, specially against Tyranids and Orks?
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>>54812644
Neck yourself retard. Armor needs infantry for screening and murdering the other guys infantry. Who the fuck do you think is going to kick the door and blast the shitbag with a middle launcher hunkered down in a hive city?
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>>54812673
The artefact from the example. Learn to fucking read.
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>>54812673
Where the fuck are you driving tanks vs Tyranids when the entire planet is covered in murdervines and bramblefuck jungles and acid swamps?
>>
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> Some anon posts a mega link for the first 34 Horus Heresy novel audiobooks in 40kg the other night
> Am now downloading 30GB of audiobooks
> Too lazy to switch IPs so it's gonna take like 12 hours but who cares

Thank you to whoever that was, I've been looking for Warhammer related stuff to play while painting instead of just generic podcasts.
>>
>>54812384
Tell us more about them!
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>>54812638
>runs out of arguments
>y-you're retarded!
Clockwork my friend, thank you for conceding defeat. Your tears are also delicious.

>>54812657
Why? Yes they can, and much better than infantry since they dont drop with a single bullet.

>>54812670
Because they were retarded and didn't keep some tanks back?
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>>54812436
I absolutely love this idea and might have to steal it
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>>54812705
link? cant mention that shit and not share
>>
Hey /40kg/, I'm wanting to get into WH40K but have one question. Are there any restrictions when it comes to building an army?
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>>54812720
>he thinks tanks can hold congested territory
Good luck with that, lol
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>>54812720
Alright look, I'm going to go nice and slowly. The tanks they had (all of them, including the ones they kept back) got surrounded and disabled by the Finnish infantry because they didn't have Russian infantry to keep the Finns off them.
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>>54812710
I'm still working on the lore. Right now the idea is that the original delegatus died, and his persona/self has just been psychically imprinted onto successive marines.
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>>54812729

https://mega.nz/#F!GEc1QLRR!BcxtPrEdfvI-778sQnTzjg

Here you go anon
>>
>>54812747
Some
You have to take units from a single faction, but those factions can be pretty broad.

For example, you can take Imperial Guard and Space Marines in an army together, because they're both part of the "Imperium" faction
But you can't take Orks and Imperial Guard in the same army.

Also generally speaking you need at least one HQ leader model, and 2-3 units minimum.
>>
>>54812747
You need to have certain types of soldiers (HQ, Elites, Troops, Fast Attack, Flyers, Heavy Support and Lords of War) and keep to a certain points limit. The basics is covered in the rule book.
>>
-HQ-
>Captain, Burning Blade, SS
>Chaplain
-Elite-
>Company Vet Squad(5), SS(2), P Sword(3), P Axe(2), Plasma Pistol
>Razorback, Twin AC, S Bolter
>Company Vet Squad(5), SS(2), P Sword(3), P Axe(2), Plasma Pistol
>Razorback, Twin AC, S Bolter
>Contemptor Dread, Dread CCW, Kheres AC
-Troop-
>Scout Squad(5), Sniper Rifle(4), Camo Cloaks
>Scout Squad(5), Sniper Rifle(4), Camo Cloaks
-Heavy Support-
>Dev Squad(5), 2 ML/2 LC
>Razorback, Twin LC, S Bolter
>Dev Squad(5), 2 ML/2 LC
>Razorback, Twin LC, S Bolter

I have 4 points left over. Should I give each Dev squad a Storm bolter, remove two Storm Bolters from the Razorbacks and give each Scout Squad a 5th Sniper Rifle, or remove two Storm Bolters and give my Chaplain a Plasma Pistol? Help would be appreciated.
>>
>>54812760
I need to think up orders for them that don't get too far into doughnut steel territory
>>
>>54812747
Everything has to have at least one matching fsction keyword. Faction keywords tend to start broad Imperium - Adeptus Astarte's - Dark Angels - Deathwing for example. As long as everything in your army has one of those keywords matching you're good when building
>>
>>54812280
Wasp Nids.

Nuff said.
>>
>>54812683
>Armor needs infantry for screening and murdering the other guys infantry
Not when your tanks have sponsons that spit literal fucking fire. Or cover-ignoring plasma.

>Who the fuck do you think is going to kick the door and blast the shitbag with a middle launcher hunkered down in a hive city?
You don't need to, just literally blow him the fuck out with a demolisher cannon or have a storm talon/vulture turn him into cheese.

>>54812687
The point is that in the vast majority of the cases there is no artifact retard.

>>54812697
Most 40k can drive over vines and spawps, even chimeras are amphibious. And literally just burn the jungles.
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>>54812783
Okay my little spergling.
>>
do we have CSM codex epub or pdf yet?
>>
do we have GK codex epub or pdf yet?
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>>54812770
>>54812772
>>54812778
Okay, thanks for the help!
>>
>>54812783
>infantry hides in building, waits for tanks to pass by
>blows up tanks as they pass by with AT weapons

Could have avoided this if you had an infantry screen sweeping structures.
>>
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how's this look?

gotta do a bit more work on the base, but the model itself is basically done.
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>>54812761
>https://mega.nz/#F!GEc1QLRR!BcxtPrEdfvI-778sQnTzjg

Now if only I could get Eisenhorn's 2nd and 3rd Audio Books... I have Xenos. Want the link? It's fucking reddit, but you need the post to unlock the zips etc.
>>
>>54812749
>runs out of arguments
>"he thinks X lol!"
Thank you for conceding defeat.

>>54812751
They didn't keep any back though? Or maybe they didin't have enough?

Explain what that infantry could have done to protect them that more tanks couldn't. You can't at all, or can you?
>>
>>54812618
Bullgryn are really good now. Give them a maul and slabshield and they will stomp the yard. Either run 6 on foot or 4 in a Chimera or Valkyrie. A priest helps a lot too.
>>
>>54812725
I will say so far the army has been a converters dream. My acolytes will probably suck since they arent equipped with all plasma but they're still cool. I'll have to post pics of them when they're finished.
>>
>>54812846
Holy fuck. Infantry are the bane of tanks. One dude with an AT weapon can flank a tank easily, particularly when they're just sitting there. Infantry screen for infantry.

This is basic combined arms 101.
>>
>>54812846
>Explain what that infantry could have done to protect them that more tanks couldn't.

They can patrol terrain tanks can't even get near and don't require nearly as much effort to maintain.
>>
We're they the only friends they had?
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>>54812838
Looks cool. A bit too black for my tastes, but I like the cloak.
>>
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>>54812898
I mean, this is drazhar's normal 'canon' colourscheme.
>>
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when are these fuckers getting nerfed
>>
>>54812846

Ablative armor.

Anti-tank munitions are usually shaped charges. They hit something, and their round is designed to channel that explosion into the tank's armor. Set it off by putting a human body in the way, and the round detonated before it can make contact with the armor, exploding off it harmlessly.
>>
>>54812783
Sponsons aren't as flexible as a person holding a gun. They have blind spots and cannot turn and react as quickly. They can't angle to shoot into nooks and crannies where infantry can hide that have obstacles the prevent the tank from turning around.

What happens when a tread breaks from all the corrosive diamond-shard-coated death brambles you're driving over? Someone needs to go fix it. Who's covering that guy? Another tank? So you have them packed really closely together, now they block each others field of fire so you can't bring all your guns to bear. Genestealers pop out of a tunnel on one flank where you have only a single tank with clear FoF, clamber up on top before the driver can maneuver into position to aim the sponsons. Now you have genestealers hopping from the top of your tank to the top of the next tank, moving down the column, ripping the hatches off and murdering your crews unrestricted. Or a spore bombardment takes out the tank in the front, and the rest of them can't get around the wreck. You have no nimble infantry to push past through the time that confines and rush the biocides position. Now you lose tank after tank after tank for free. Your aircraft can't get in there because poor visibility from the acid fog and spores in the atmosphere makes it too dangerous not knowing where the anti air spores are floating.
>>
>>54812797
Which part of my post are you replying to? Either way, not an argument, and keep projecting since I'm not the one who bitched out of the discussion by throwing insults.

>>54812834
>infantry hides in building, waits for tanks to pass by
>gets burned to death by non-retarded tank commander who had his banewolf spray everything with promethium pre-entively or literally just ran some auspexes(sensors) and servo-skulls(drones) to detect the hidden infantry and flame their shits
You were saying?
>>
>>54812846
Had the Russian infantry been with their tanks, they would have been able to keep the Finns away from the tanks, meaning that Suomi wouldn't have been able to shove his molotov down the tank's exhaust pipe or shoot it with a Panzerfaust from the trees where the tanks couldn't go.
>>
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>>54812280
Night Lords 17th Company AKA 'The Heathen Thralls'

>one of the many scattered Night Lord companies
>Were en route to the Night Lords reunion to stomp Ulthwe when they were waylaid by an overeager rogue trader and his fleet
>All looks lost for the Night Lords until a Word Bearers fleet happens upon them and assists their brethren
>With their ship in ruins, the Night Lords must unfortunately ask their savior, a particularly jolly Dark Apostle, for assistance
>they receive it under one condition - service
>The 17th company never makes it to the Night Lords conclave and instead have been fighting alongside the 40th Grand Host as ambush and terror troops for about a decade now
>The captain of the Night Lords has been desperately trying to prevent his men from falling to the taint of chaos, having to put several out of their misery.

On the tabletop I run them as an auxiliary force of raptors and a Hellforged Contemptor in drop pod attached to a cultist spam word bearers list. Have played Night Lords for a long while now, but after seeing the rules for WB, I thought this might be fun.
>>
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alright /40kg/ it's time to fess up, what rules have you been getting wrong lately?

>quicksilver does not let you fight first even if charged, it's used for continued combats
>characters can be shot if they're in range and the squad they're hiding by is out of line of sight
>smite targets the nearest unit
>>
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Extremely new, how does my 1000 point list of Catchans look?
>>
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I have 15 points left and donk know what to get.
So much casters cause we gettin' 9 powers in codex
>>
>>54812927
>burns everything with promethium
>Runs out of promethium by the 10th building

If your backup plan is to set the entire hive on fire, then you need a new plan..
>>
>>54812949
Mortal wounds spilling over, forgot about that in a small round recently against a friend. The match would have been over much quicker had I remembered.
>>
>>54812917
I meant the black looks a bit......I dunno......flat-ish. Silver highlights like the canon scheme has would fix that though.

>>54812918
9th Edition, going by FW's usual standards.
>>
>>54812892
Didn't Kurze get along with Lorgar on some level until he saw the Gal Vorbrak?
>>
>>54812927
>preemptively spraying every single building you come across
You're going to run out of ammo real fucking quick
>auspex and servo-skulls
Auspex scans can be blocked and only have an effective range of 50 meters, servo-skulls aren't omniscient and can't do much to stop anyone they find, assuming they even find them in time.
>>
>>54812949
Still not sure if I'm cheating. I've asked the manager and others and they say it's okay but I don't know. I have Straken order fix bayonets on himself to fight in the shooting phase while he's already in close combat. I do it with other officers on themselves too.
>>
>>54812972
I tried drybrushing with Dark Reaper and Thunderhawk blue, guess I didn't lay it on thick enough.
>>
>>54812949
>Smite
Closest visible unit
>>
>>54812927
Bitched out? Wow, you must be a tough guy. Bet you have a razor sharp wit too.
>>
>>54812990
It's legal, at least afaik

>>54812949
Characters need a complete bubble wrap like tanks do now days.
>>
>>54812892
No, Curze had Fulgrim as a friend of sorts and Mortarion had Horus as his closest friend.
>>
How do I decide on my chapters color scheme? I did a sample guy as bronze, but I have a feeling that all the guys are just gonna blend into each other on the table.
>>
>>54812927
They wait on the top floor out of range of your flame weapons. By the time you're close enough to flame them, youre way within range of their krak missiles and already dead. Now the rest of your tanks are stuck and have to back up and find another street to go through because there's a flaming wrecked hull of a tank in their way. Inside one of these buildings (you don't know which) there's an auspex jamming system that needs to be found and destroyed - sure would be handy to have some infantry that can kick the doors down and climb the stairs to sweep each floor, wouldn't it? And no you can't just blast all the buildings to rubble, because your objective is to RECLAIM this manufactorum block from the insurgents intact, or the AdMech will have your balls in a vice grip and stop shipping you ammo and fixing/maintaining your tanks.
>>
>>54812949
>hellions don't have deep strike

I was baffled when I checked their sheet again and saw they didn't have a deep strike rule.
>>
>>54812330
>> Old Dreads are best Dreads
i have a few of these .. and the chaos ones from same timeframe in my CSM army .. fuck hellbrute model .. it looks like shit and i've hated the 2nd edition dreads.. fucking walking boxes.
>>
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>>54812949
>CSM cant take 20 man squad of nearly anybody expect termies
Everyone wondered why i have 20man termies charging them
>>
>>54813027
Don't even need a jammer, although those are easy to put together. Ceramite of any appreciable thickness can block most auspex.
>>
>>54812280
The Hydian 309th. The Hunters of the Hydian are a loyal regiment, true sons of the God-Emperor. Starting off as workers in a manufactorum, they created the weapons and machines of war that their fellow Hydians used to fight their wars with. When a splinter of a tyranid hivefleet encroached into the system, shortly after a regiment raising, all available bodies were pressed into service to fight the xenos. After the threat had been driven off, the survivors were given a chance to take their fight to the stars. Their uniform, if it could be called one, is merely their green industrial coveralls with mass produced body armor covering their vitals. They have since gone on to win glory against all manner of enemies around the galaxy, most recently in battles in the Konor system.

I bought and made a sizable guard army a couple years ago, right before the 6th ed codex came out and basically didn't touch them again until Konor happened, so I'm using it as motivation to actually paint them.
>>
>>54812918
question for anyone knowledgable

You can take these in a minimum of 3 per unit including the exarch. This means you could get a total of 24 S6 AP-3 shots per unit when getting soulburst off of another min unit of shadow spectres or say skyreaver jump troops.
It only costs 4 points more for an extra attack and extra wound, would it be effective to field a ton of these 3 man units with one 10 man for conceal/fortune targeting? If you bunch up units you can get alot of them with -2 to reflexes and rerolls to hit
>>
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no matter what happens. no matter what books come out..

in the end..

this is how the 40k universe ends...
>>
am i right to believe that the new chaos codex is released tomorrow in UK? Saturday.
>>
>>54812873
1) If a tank is just sitting there you are using it wrong. The whole point of armored warfare is mobility.

2) Not he can't in thr 41st millenium where they have tanks with turrents AND sponsons that spit fucking fire.

>>54812879
>They can patrol terrain tanks can't even get near and don't require nearly as much effort to maintain.
So can a Stormtalon/Vulture/Sentinel/Land Speeder. And resources are not a problem for the Imperium.

>>54812922
Lascannons and melta weapons do not use shaped charges. Furthermore, proper recognissance can allow you to find out where the infantry is before it shoots at you, and at that point you have a repertoire of artillery, missiles, aircraft and tanks that can easily blow them up and their cover before they even see you.

>>54812925
>Sponsons aren't as flexible as a person holding a gun. They have blind spots and cannot turn and react as quickly. They can't angle to shoot into nooks and crannies where infantry can hide that have obstacles the prevent the tank from turning around.
Pintle mounts and more tanks man.

>long ass paragraph that would actually make a better story than most BL publications
Can be avoided entirely by not moving your tanks into narrow corridors where genestealers can ambush you?

By bombing any such areas into fine dust if they cannot be bypassed?
>>
>>54813084
Yes, 12th
>>
>>54812976
He thought he was pitiable, but not much else.
>>
So, thinking I may paint my liuetenants as Veteran Sergeants and my Captaind as Liuetenants to get past the fluff pain of running two Captains.
>>
>>54813096
You are never going to accept you're an idiot so honestly I'm done trying.
>>
>>54813023
do more test models of different chapters

>>54812990
well starken is a guard infantry unit and he can be ordered around. i guess it's like how characters are affected by their own auras

>>54813036
i feel the same way about my daemons since it's something we also had army wide. also strangely daemon chariots aren't vehicles any more
>>
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New DEldar player from last thread with an altered list

Battalion Detachment
1906/2000

HQ
Succubus - 72
>Splinter Pistor, Archite Glave

Succubus - 72
>Splinter Pistor, Archite Glave


Troops
Kabalite Warriors -67
>4x Kabalite Warrior - Splinter Rifle
>Sybarite - Blaster, Agonizer, Phantasm Grenade Launcher

Kabalite Warriors -67
>4x Kabalite Warrior - Splinter Rifle
>Sybarite - Blaster, Agonizer, Phantasm Grenade Launcher

Kabalite Warriors -67
>4x Kabalite Warrior - Splinter Rifle
>Sybarite - Blaster, Agonizer, Phantasm Grenade Launcher


Fast Attack
Scourges - 164
4x Scourges - Dark Lance, Darklight Grenade
Solarite - Blast pistol, Power Lance, Darklight Grenade

Scourges - 164
4x Scourges - Dark Lance, Darklight Grenade
Solarite - Blast pistol, Power Lance, Darklight Grenade

Scourges - 164
4x Scourges - Dark Lance, Darklight Grenade
Solarite - Blast pistol, Power Lance, Darklight Grenade


Heavy Support
Ravager - 155
>3x Dark Lances, Bladevanes

Ravager - 155
>3x Dark Lances, Bladevanes

Ravager - 155
>3x Dark Lances, Bladevanes


Dedicated Transport
Venom - 95
>2x Splinter cannon, Bladevanes

Venom - 95
>2x Splinter cannon, Bladevanes

Venom - 95
>2x Splinter cannon, Bladevanes

Venom - 95
>2x Splinter cannon, Bladevanes


Flyer
Voidraven - 194
>2x Void Lance, Voidraven Missiles

Voidraven - 194
>2x Void Lance, Voidraven Missiles

Thoughts?
>>
>>54813096
You really need to research how tank warfare works mate, you're clearly not listening to our arguments.
>>
>>54813096
If bombing and shelling the area into dust is an option, why are tanks even there to begin with?

When someone says "Infantry with mobile AT weaponry could hide and destroy a tank", you can't just say "Well proper recon will tell me where they are". Who's performing the recon? The tanks?
>>
>>54812949
I keep forgetting the -1 for moving with heavy weapons on vehicles.
>>
>>54813130
I'd run some melee options, but that's just me.
>>
>>54812927

You do realize that cost a lot of ammo and time, right?

You do realize you can only pack too many tanks on a street, right?

You do realize in urban environment multi-stories building exists, and that you can't just aim all your gun that high, resulting in you have to destroy ALL such buildings, to ensure safety, right?

Please, please tell me this is a bait.

Also, can somebody explain to me why the Barracuda get LBBC for self defense, but not the Tiger Shark. Yeah, that could get cheesy, but I don't understand giving your slower, clumsier bombers less range for self defense a good idea.
>>
>>54813104
Just upgrade a Captain to a Chapter Master.
>>
>>54813096
>You breath the same air as people that spell and pronounce it "turrent"
Christ
>Pintle mounts, flame sponsons, etc
This shit does not get around the fact that tanks aren't just big heavy armored infantry. They have more limitations
>Just bomb narrow areas
Why even have a tank if you could just exterminatus every planet? Clearly sometimes you want to defend things without just blowing them up
>>
>>54813096
>resources are not a problem for the Imperium
You don't have access to the entire material might of the Imperium in a single warzone, the Departmento Munitorum notoriously barely sends enough resources to any given warzone. This is assuming those resources even make it to the warzone.

The only resource never in short supply are bodies.

Also why the fuck would the Imperium use Stormtalons and Vultures for recon, aircraft are only good for recon when it comes to finding vehicles and other large obvious targets. Infantry hide from aircraft all the time.
>>
Has anyone seen some dope AoS Khorners converted into Berzerkers?
>>
>>54813145
I'm considering dropping the Kabalites for Wyches, which might solve that problem a bit
>>
>>54812865
Good shit. I have a team (3-6 I think, will need to did them out of storage) with the grenade launcher gauntlets and slab shields. Should do nicely as a beatstick one of theses days.
>>
On a scale between tabled turn 2 and hard fought loss how does this list look?


>Mechanized Cadians, 2000 Points, 5 CP
>Vanguard Detachment
Pask, Punisher +Lascannon, 2 Multi-meltas, Storm Bolter
Tank Commander, Punisher +Lascannon, 2 Multi-meltas, Storm Bolter
Tech-Priest Enginseer +Servo-arm
Platoon Commander
Veterans +3 Meltaguns
Chimera +Multi-laser, Heavy Bolter
Platoon Commander
Veterans +3 Meltaguns
Chimera +Multi-laser, Heavy Bolter
Wyvern

>Vanguard Detachment
Tank Commander, Punisher +Lascannon, 2 Multi-meltas, Storm Bolter
Master of Ordnance
Platoon Commander
Veterans +3 Meltaguns
Chimera +Multi-laser, Heavy Bolter
Platoon Commander
Veterans +3 Meltaguns
Chimera +Multi-laser, Heavy Bolter
Manticore
Wyvern
>>
>>54813096
By this logic the Imperium might as well just cut out the middle man and Exterminatus every single planet a conflict arises on to save time.
>>
>>54813096
Can you answer me this question?
>"Why doesn't the Imperium just use Titans for everything instead of tanks?"
>>
>>54813096
>He thinks mobility is the same thing as agility
>He think going quickly on paved roads will save him from the mag-locked mines.
>>
>>54813096
>lascannons and meltaguns are not shaped charges

True. But you know what are? Tread-fethers.
>>
>>54812800
>>54812819
If we did it would be in the Mega
>>
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You know what this global campaign reminds me of? That old Delta Force movie with Chuck Norris. You know how the good guys overwhelmingly outnumbered and outgunned the terrorists? Then they'd play patriotic badass music while the 2 dozen of the best equipped elite forces of the US mowed down 4 or 5 poorly equipped retards who didn't have a prayer of fighting back. And the great tragedy of the movie was that the Delta Force lost a single guy?

That's what this campaign is. Chuck Norris using his elite martial arts training to beat up a badly wounded fat middle aged guy running for his life and then blowing him up with his rocket motorcycle while the Delta Force theme song plays.
>>
>>54813201
nah man it's cool just send more tanks into the mess it'll fix everything.
>>
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What is the best flavor of guard and why is it space rambos
>>
>>54812838
Looks pretty badass.
>>
>>54813190
Why even use Titans?
Just have spaceships bombing everything into glass, you don't need anything besides a navy.
>>
>>54813238
You spelled Death Korps of Krieg wrong.
>>
>>54812938
You can do that by having more tanks and bombing/torching possible hiding places (or just the right ones if you ran good recon).

>>54812960
You must have missed the part about using auspexes and servo skulls to scan the area and only have to torch the buildings where infantry is hidden? And fire is just an example, you can use demolisher cannons and gunships too for the same effect.

>>54812986
>Auspex scans can be blocked and only have an effective range of 50 meters,
Source?

>servo-skulls aren't omniscient and can't do much to stop anyone they find, assuming they even find them in time.
The skulls only need to find the enemy, and they carry their own auspexes. Then you shoot the freshly found foes with your Vindicator/LR demolisher or just torch them to ash.

>>54813008
>even more butthurt non-arguments
Delicious.

>>54813027
>They wait on the top floor out of range of your flame weapons.
And die to gunships.

>you cant bomb the manufactorums you have to reclaim them
You can, actually. If the Imperium wasn't shy on rebuilding all of Vraks, then I don't think there are many things they couldn't just blow up and rebuild later.

But keep posting those mini-scenarios, they are unironically cool.
>>
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>>54813227
>wasting precious tanks and relics from a forgotten age
>not wasting men which are grown and exported by the dozens

look, i can just give you some servitors and vat grown men within a month but a leman russ that's been running 1000 years? that's priceless
>>
Question about consolidation, let say my X squad wipe out an Y squad and then I consolidate to within an 1' of Z squad and engage them in combat. Does Z squad get to attack now since I engage them in combat ?
Same question for pile-in as well.
>>
>>54813238
I swear to got Catachans better get some kind of bonus to close combat. Strength 4 or a bonus attack or something
>>
>>54813215
What the fuck is a tread feather?
>>
>>54812618
The only thing I dislike about Bullgryns is that they can't take a Power Maul and Grenadier Gauntlet. I want Bullgryn Grenadier-Terminators GW.
>>
>>54813248
And for that Navy why even use anything other than Gloriana-class Battleships?
>>
>>54813272
Yes, you pile in, and the squad you are now engaged with gets to attack. It's the price you pay, but you avoid getting shot with overwatch and you lock them in, so it's normally a pretty good call (assuming you survive their attacks and can punch them yourself in the next turn).
>>
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>>54813179
Its empty chimeras? Easy target
>>
>>54813265
>he still thinks that an auspex, a short ranged scanner that detects heat, movement, and radiation, can penetrate rockcrete walls
>>
>>54813265
>source
http://wh40k.lexicanum.com/wiki/Scanner
>The standard range of a scanner is fifty metres, although walls more than fifty metres thick as well as certain shielding materials are able to block them

>shoot them with a demolisher
So what do you do if they're out of range or it's a building you cannot afford to destroy?

Or if they're inside a sprawling manufactorum, full of hallways and tunnels your tanks can't get anywhere near?
>>
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>>54813292
Thanks buddy.
>>
>>54813309
>50 metres thick
pretty sure you meant cm buddy. Otherwise, correct.
>>
>>54813265
Except all your gunships are dead as you flew them all into AA.
>>
>>54813265
> If the Imperium wasn't shy on rebuilding all of Vraks
They never rebuilt Vraks.
It's a bombed out ruin that's been quarantined, the Imperium's attempt to save the armory and munitions factories there was a complete failure, and the loss of those helped to further weaken the Cadian gate for Abaddon's crusade.
I don't know what kind of setting you think this is where the Imperium has the ability to magically rebuild everything with anything resembling speed, or can just afford to lay waste to everything of value, but I don't think it's the same one 40k exists in.
>>
>>54813272
>>54813292
Wait, i can pile in to units i didnt charged and attack them?
>>
>>54813322
No prob, I actually had to come and ask the exact same question for my first fight. The rules were just vague enough that I wasn't 100% sure.
>>
>>54812235
>Hilarious™ Mortarion Reveal, also some terminators and stuff
>https://www.youtube.com/watch?v=eJMu9G7Pyw8

Not sure if its better than Hero Bases or not. Damn.
>>
Anybody know of decent female torso/leg bits, preferably GW-made? Considering Witch Aelves but they're pricey.
>>
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Honest question. What use does this little guy have in 8th Edition. I love Assault Guns and really want to use a Thunderer but it costs 210 points to the LR Demolisher's 180 and comes with less weapons and only 1 more wound. Am I just better off with a Demolisher?
>>
>>54813340
No, you can't attack them since you did not declare charge on them, you just lock them in combat.
>>
>>54813265
>I'll use demolisher cannons to outrange AT troops
Nigger what are you doing
>>
>>54813340
You can't attack more than once in the fight phase (unless you're Khorne Beserkers or something)

You can consolidate and pile into combat with units you didn't charge, though..
>>
Do we have any info on what Codexes are releasing next, or when that announcement might be?
>>
>>54813340
Not of that unit already attacked that round. If you killed the enemy unit with another unit or something, any units that haven't attacked can do so, I think. But if, for example, a unit of Nobz killed a guard unit and then piled in on another guard unit, they would not get to attack again. The new unit they engaged with would get to attack, and then combat would continue normally in later rounds.
>>
>>54813364
Death Guard next.
>>
>>54812957
You have tons of S3 and S4 weapons on the infantry with the jump up to the Lascannons (which have one shot) with not much inbetween. If you replace some lascannons with heavy bolters (3 S5 shots) you'll have better tools against the ever-popular T4 Marines. Other than that, I love seeing massed infantry with the IG.
>>
>>54813354
Nothing actually says you can only attack the unit you charged, you're just required to be within 1" of them.
>>
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>>54813364
OcTauber.
>>
>>54813386
The choose targets part of the combat rules does.
>>
>>54813357
Flamers have even shorter range and he's suggesting them too.
>>
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>>54813386
Not correct
>>
>>54813265
"Alright lads, we've just been given the order to take that holy city by the end of the month. The Archenemy has taken the last year to dig in, ship in reinforcements, set up killzones, and anti-air missile silos. In an attempt to minimize the damage to such a holy site, Imperial High Command, at the behest of the local Ecclessiarchy representatives, has restricted the use of flamers, plasma guns, and anything larger than a man operated heavy stubber. So that means no tanks, no air support, and very limited reconnaissance. Good luck commander."
>But Lord Commander, I can't wage war in any way other than a full frontal assault spearheaded by a baneblade company!

"Oh, then if you're refusing to obey an order, given to us by the local living embodiment of the God-Emperor, you can go ahead and take it up with you're regimental commissar."
>>
>>54813023

Good basing can help with that.
>>
>>54813104

You've been outed, Jeremy Filner
>>
>>54813391
GW brand coffee tables.

>>54813397
>>54813404
Missed that somehow
>>
>>54813361
>>54813379
> You can't attack more than once in the fight phase
I mean- pile in after charge but before 1st activation in melee
>>54813404
What if i declared charge at 2 units, come to 1 of them at charge move and at pile in come to 2nd?
>>
>>54813391
https://www.youtube.com/watch?v=x0WQOGVLLGw
>>
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>>54813096
>If a tank is just sitting there you are using it wrong. The whole point of armored warfare is mobility.

General anon, holding territory by just driving his tanks round in circles

Tactical genius
>>
>>54813275
Tanith for a shoulder mounted anti-tank rocket launcher. Named as such because it feths up a tanks treads.
>>
>>54813423
That's fine, as the second target will have gotten to overwatch you.
>>
>>54813431
> driving round in circles
PRIMO VICTORIA
>>
>>54813423
Then you can fight the second unit.
>>
>>54813423
The second unit still gets to fire overwatch. but otherwise that would be fine. You still targeted the second unit for your charge.
>>
>>54813276
That'd be the shit. I think that if I every made a chaos marine army, I'd used a squad of them to represent a reeeeelly messed up attempt at making terminators.
>>
>all these fucking (You)s
Geez guys one at a time

>>54813117
If that whas your goal then you missed the whole point of the argument.

>>54813134
I'm LISTENING, but they don't make SENSE to me, for the reason which I replied with. Tell me why they are wrong, and then I'll voice any doubts I have about your explanation until either I have no doubts left and thank you for enlightening a humble autist or you run out of arguments, get mad and sperg at me like two anons have done already. Either way I'll be happy, but obviously I prefer the first outcome.

>>54813135
>If bombing and shelling the area into dust is an option, why are tanks even there to begin with?
Good point. They shouldn't, if it's not an option for the imperium I imagine it's because of void shields or some shit (if you know any other please tell) at which point then yes, perhaps you are right in that specific situation. But how often is even that? Wouldn't that relegate infantry purely to urban combat?

>Who's performing the recon? The tanks?
Servo skulls with auspexes on them.

>>54813147
>You do realize that cost a lot of ammo and time, right?
Not a problem for the Imperium, who never ever run out of resources in any fluff bit I've read.

>You do realize you can only pack too many tanks on a street, right?
And?

>You do realize in urban environment multi-stories building exists, and that you can't just aim all your gun that high, resulting in you have to destroy ALL such buildings, to ensure safety, right?
That's why you take some Hydra Flakk tanks with you to shoot at those pesky windows like real armies do with their AA guns in urban combat.

>Please, please tell me this is a bait.
No it isn't, one of us is actually that retarded. Who it is we'll find out on the next episode.

>>54813153
>They have more limitations
Such as?

>sometimes you want to defend things without just blowing them up
Which is my original post was questioning the relevance of infantry in OFFENSIVE OPERATIONS.

part 1/2
>>
>>54813433
Didn't it specifically refer to a one shot Krak Missile tube that they handed out like candy?
>>
>>54813423
You can charge any units you want, they just all get overwatch on you.
>>
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>>54813436
>>54813447
>>54813450
1 more question. Red is my unit, black and blue is enemies. Can i split my attacks between enemy units?
>>
>>54813431
You're unaware of the might Cantankrian Circle tactic?
>>
>>54813471
Yes, but the models that fight have to be within 1" of a model in the unit they're targeting, or within 1" of a model that is.

So the models in your unit on the far left probably couldn't direct attacks at the models in the blue unit.
>>
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Wound up with a free Primaris Apothecary and I wanted to gently convert him for my Imperial Fists. Gotta clean him a little next.

Thoughts on what to add or change?
>>
>>54813274
>S4 conscripts

Even da boyz are scared.
>>
>>54813457
>Not a problem for the Imperium, who never ever run out of resources in any fluff bit I've read.
logistics are still a thing in 40k
>>
>>54813471
You're technically rolling "one at a time", but realistically you're just rolling for groups. so guys engaged with black will all attack black squad, and guys engaged with blue will all attack blue squad. Unless this was from a consolidation though, you had to declare a charge against BOTH units to engage them both, allowing them both to fire overwatch against you.

As it involves only one of your units, it counts as one activation for you during the fight phase, no matter how many enemy units they are engaged with.
>>
>>54813491
his posing screams "delet this, heretic"
>>
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>>54813495
>catachan
>conscripts
>>
>>54813476
>In the distant past, our ancestors on Terra would circle their "wagons" as a military tactic
>Obviously "wagons" refers to some form of STC super-heavy vehicle long since lost to us, but the same principle should apply to our own tanks
>>
>>54813457
This idiotic anon still believes that
>auspex have more than 50 meter range
>auspex can penetrate rockcrete
>Void shields are rare and almost never seen.
>The Imperium never runs out of ammo
>Hydra are suited to urban combat

stay tuned for part 2!
>>
>>54813468
Might be. But I distinctly remember one of the books had a tread-fether team that had one person humping the launcher tube with the other carried a satchel of the missiles and prayed they didnt get hit. But I think, that for the Tanith specifically, the term might have been used as an all encompassing term for AT munitions.
>>
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>>54813517
>Hydra are suited to urban combat
Hydra is ready for anything
>>
>>54813487
>>54813501
Thanks guys
>>
>>54813533
Well played
>>
>>54813096
>If a tank is just sitting there you are using it wrong. The whole point of armored warfare is mobility.
The problem is that vehicles in 8th edition don't inherently have relentless like they used to.

A 15% worse chance of hitting with your expensive heavy weaponry is a downer.
>>
>>54813457

I...I certainly not insulting you, but sorry, I do need to chuckle a bit, if you don't mind. Will rep after part 2.
>>
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http://www.strawpoll.me/13679701

I am an indecisive faggot
>>
>>54813517
Wait, 50 metre range? Fuck, that's absolutely tiny. What's even the point of using them?
>>
>>54812311
>Why does the Imperium still use infantry in offensive operations? Everything a tactical marine can do a Nuclear warhead can do better.
>>
>>54813564
Geographical surveillance, that of a peaceful/abandon/safe place, not where everone try to kill you.
>>
>>54813429
The fuck is this channel
the tg soundtrack from 85?
>>
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>>54813457
>Not a problem for the Imperium, who never ever run out of resources in any fluff bit I've read

In one of the Guant's Ghosts novels a mixup leaves them running short on lasgun ammo. LASGUN AMMO, ANON.

Vance Motherfucking Stubbs LOST 100 Baneblades in the middle of an invasion.

The Imperium may not be wanting for resources, but that doesn't mean they're all available everywhere. Some beep boop records a 1 instead of a 0 and you wind up 100,000 Mars pattern shells for your Lucius pattern cannons.
>>
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Why does Orkz still use Boyz?
Anything they could do a Stompa could do better!
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Men may argue forever on what wins their wars
and welter on cons and pros.
And seek their answers at history's doors,
But the Man With the Rifle Knows.
He must stand on the ground on his own two feet,
And he's never in doubt when it's won.
If it's won he is there, if he's not it's defeat.
That's his test when the fighting is done.

When he carries the fight it's not with a roar
of armoured wings spitting death.
It's creep and crawl on the earthen floor,
Butt down and holding his breath.
Saving his strength for the last low rush,
Grenade throw and bayonet thrust;
And the whispered prayer before he goes in,
Of a man who does what he must.

And when he's attacked, he can't zoom away,
When the shells fill the world with their sound.
He stays where he is, loosens his spade,
And digs his defence in the ground.
That ground isn't ours till he's there in the flesh
Not a gadget, or a bomb, but a man.
He's the answer to theories which start afresh
With each peace since war began.

So let the wild circle of argument rage
On what wins as war comes and goes.
Many new theories may hold the stage,
BUT THE MAN WITH THE RIFLE KNOWS
>>
Part 2/3

>>54813159
>You don't have access to the entire material might of the Imperium in a single warzone, the Departmento Munitorum notoriously barely sends enough resources to any given warzone. This is assuming those resources even make it to the warzone
They didn't have much of a problem on Vraks, where they kept losing millions in men and vehicles and just casually kept replacing them as if nothing happened. And all of those resources where coming from a single planet (Krieg)

>Also why the fuck would the Imperium use Stormtalons and Vultures for recon, aircraft are only good for recon when it comes to finding vehicles and other large obvious targets.
They are gunships, can't they fly slowly and low enough to perform efficient recon?

>>54813180
Please quote the part of my post you are replying to or I'll have no idea what you're talking about even in the case you made a good point.

>>54813190
They don't have enough Titans? AdMech being dicks over their titanic engines?

>>54813201
>what is a fleet of minesweeper clearing a path
Even WW2 had those, to great effect against soviet defensive strategies.

>>54813215
Thread fethers?

>>54813307
If it detects heat it can pierce walls, no? Rockcrete is also cheaper concrete, ferro-crete is probably what you meant, but those aren't used for civilian buildings.

>>54813309
>scanner bit
Right, but you can mount them on a servo-skull, erasing the problem.

>So what do you do if they're out of range or it's a building you cannot afford to destroy?
Out of range? Drive closer. There is little to no building the Imperium can not afford tk destroy, if they casually destroyed a place like Vraks anything short of the Imperial Palace is fair game.

>Or if they're inside a sprawling manufactorum, full of hallways and tunnels your tanks can't get anywhere near?
Bomb the place with your aircraft.

>>54813333
What AA? Flakk missiles? Most 40k gunships can tank a ton of those and kill the infantry before they go down.
>>
>>54813597
That fuckup with the power packs was hilarious.
>>
>>54813609
Because 100+ melee rolls a turn have the extra effect of giving your opponent PTSD
>>
>>54812280
A rabble group of word bearers acting as the body guard to the infamous dark apostle, Emeritus the 3rd. the 1st Emeritus is a daemon prince that ascended during the war in the webway and wont stop talking about it, hasn't done jack shit since then. second went insane so we put him in the helbrute. 3rd is a cocky asshole that loves converting hives to chaos then fucking off and watching the planet tear itself apart before swooping down and taking what ever geneseed and tech he can get his hands on from what ever clean up crew was sent to fix it before leaving the doomed planted to its fate.
>>
>>54813643
Well shit, you managed to make Word Bearers interesting to me. Well done.
>>
How many word bearers and alpha legion are in this thread, seems like everyone is either chaos or guard.
>>
>>54813625
You seem to be relying most of your argument on Vraks anon.

Also... do you think that Surveyor Skulls actively transmit their realtime findings back to whoever sent them out?
>>
>>54812280
Kabal of the Shattered Mind.
Led by a fucking psychotic bitch who believes her children were devoured by She Who Thirsts (This didn't happen she's just insane) the Kabal takes special joy in separating children from parents and making parents watch their children be tortured. Except red haired ones, those are kept as dolls by the Archon until they too eventually die or grow up.
>>
>>54813668
Could post a straw poll during the day. Get a read on what the army/legion distribution looks like.
>>
So I'm looking to put together a little 1000 pt Tau army for some kitchen table play (8th Edition). Anyone able to take a look at this and let me know what they think?

Battalion (+3 CP)

-- HQ --
Commander 171 Pts (Fusion Blaster x3, Missile Pod, Gun Drone x2)
Cadre Fireblade 42 Pts

-- Troops --
5x Fire Warriors 40 Pts
5x Fire Warriors 40 Pts
5x Fire Warriors 40 Pts

-- Elites --
3x Crisis Suits 257 Pts (3x Plasma Rifle per Suit, 4x Gun Drones)

-- Heavy --
1x Broadside 205 Pts (Heavy Rail Rifle, 2x Smart Missile System, Target Lock, 2 Gun Drones)
1x Broadside 205 Pts (Heavy Rail Rifle, 2x Smart Missile System, Target Lock, 2 Gun Drones)
I know Broadsides aren't great, but the model is so damn cool. Any suggestions/comments?
>>
>>54813625
>Short range
>Detects heat

>But it penetrates concrete, right?

Are you actually retarded? Like, diagnosed and everything?
>>
>>54813702
Guy probably has coat hanger scars on his forehead
>>
The GW video made me think, Why hasnt anyone done like an ongoing show with warhammer figures

Like red vs blue or arby n chief but with warhams
>>
>>54813625
It could be any kind of AA, up to and including the enemies own air support. The whole point of infantry is to reveal these kind of things before you engage with your heavier stuff so you're striking first instead of the enemy.
>>
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>>54813668
Some
>>
>>54812235
Next thread we have to decide on the tallymans name.

I vote bubon from accounting.
>>
>>54813625
>They didn't have much of a problem on Vraks
They do. Munitorum grant them lots of resources due to the commander influence, but they are pissed as well.

>They are gunships, can't they fly slowly and low enough to perform efficient recon?

Air recons are not meant for finding infantry, even with high-resolution scanning. They're meant for spotting large formation of troops visible from above. Fast, so you get to react.

>AA for urban fighting

You probably read about the Chechen war as well, so you must know it was also an emergency solution. The Russians later designed the BMPT Terminator just for fucking with urban dwellers, but even that shit is only fire support for infantry in its mission.
>>
>>54813728
>Machanima with figurines
that sounds terrible

Red vs Blue etc. happened because Halo made it relatively easy to make. The same cannot be said for any Warhammer video game.
>>
>>54813743
He looks like a Steve to me.
>>
>>54813752
Craig the Plagued Accountant
>>
>>54813625
>They didn't have much of a problem on Vraks, where they kept losing millions in men and vehicles and just casually kept replacing them as if nothing happened.
There's a battle in the 6th ed guard codex where the forces they use in the battle never go beyond what they initially arrive with resulting in them having to make a reactor melt down to destroy the planet and prevent a Waagh! from forming, resource availability depends entirely on how GW feels at the time of writing.

>They are gunships, can't they fly slowly and low enough to perform efficient recon?
And now they've been shot down by nearby infantry hiding in the bushes they flew over.

>Right, but you can mount them on a servo-skull, erasing the problem.
Assuming it has access to wherever the people are hiding

>Out of range? Drive closer. There is little to no building the Imperium can not afford tk destroy, if they casually destroyed a place like Vraks anything short of the Imperial Palace is fair game.

You realize you can't just destroy every building right? Have fun when the enemy counter attacks and you have no defensive points because you blew up every structure and were caught in the middle of building new ones.

>Bomb the place with your aircraft.
Are you retarded? Manufactorums can literally span planets and reach miles underground. Also the AdMech is going to have you by the balls for casually bombing their shit they expected you to recapture.
>>
>>54813743
Tommy
>>
>>54813625
>40k gunships can tank flakk missiles like nobodies business

Fucking sauce anon
>>
>>54813773
The only sauce he has is what his mother drank when she was carrying him
>>
>>54813743
Is naming him worth a separate thread?
>>
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>>54812747

You can only use models from one army that you find in the respective codex.

You need two troops and a HQ choice minimum and you're further restricted as shown here.

Any special characters or huge specialist models like Baneblades can only be played with your opponents permission.

Most games are around 1500 points so that's a good target to aim for but start with 500.
>>
>>54813779
Vodka and heroin. A cruel combination on a developing fetus.
>>
>>54813691
Hmm, what is this army fighting against?
I would suggest replacing one Gun Drone with a Shield one. The new errata makes them good at trolling again.
>>
>>54813779


>>54813779
Fetal alcohol syndrome is about the only thing that explains this retardation.
>>
>>54813790
This isn't 6e anymore.
>>
>>54813797

Mostly Marines (BA and BT), and also Tyranids I think.
>>
>>54813782
It's not even worth a seperate post anon
>>
>have an army of space marines, imperial guard, skitarii, and a knight all in the same colors
>opponent asks me why they're painted all the same colors

uh... is there an in universe explanation I can use aside from I like the same color scheme for my guys?
>>
>>54813857
They're formed as a battlegroup for an extremely long campaign?
>>
>>54813857
Well, You can explain IG looking like SM, and IG looking like a Knight, but both at the same time is harder to justify.
>>
>>54813857

"Coincidence"

Alternately, "They're part of a special Imperial Task Force"

If they keep pressing pull out a bolt pistol and shoot them in the face for questioning the wisdom of the Emperor
>>
>>54813883
You could've just said "no" anon.
>>
Is the kheres assault cannon the beat option for a hellforged contemptor?
I Want to use the stratagem to make him shoot twice
>>
>>54813857
>I like the same color scheme for my guys
isn't that the only answer you really need for this shit
>>
>>54813857
Depending on who's leading the army overall. I'd say the Chapter Master or Lord Commander for the guard shanghaied the others into a crusade, and they decided to go whole hog with the team pride. Or if you don't care enough, just say something like "oh, when captain so-and-so realized those other guys shared such a great taste in color, he decide to hang out with such enlightened people."
>>
>>54813337
I didn't finish the last book, but I remember reading on several ocassions that the entire plan was to destroy Vraks and rebuild it later, if that failed it's because of Zhufor's daemonic shenanigans, otherwise they'd have used Exterminatus from the start.

>>54813357
Range is not a problem in urban combat anon. And most tanks have pintle-mounts or are tall enough to shoot a heavy bolter at a window.

>>54813405
>"There is lierally no way to win such a scenario, Commander. If you can't use combined arms but you enemy can, you lost the war from the start."

>>54813431
You don't have to drive in circles anon, most tanks can rotate their turrets even in the 2nd millenium.

>>54813497
Yes anon. Your point?

>>54813517
>auspex range
If you put it on a servo-skull then yes.

>void shields
Don't save you from a tank. How common could they be though?

>ammunition
They literally never do, read Siege of Vraks.

>hydra suited for urban combat
You do realize AA guns are extremely popular in urban combat right? The capacity to aim their guns at tall buildings, rotate them fast and high rate of fire make them ideal.

>>54813551
I'm talking about fluff.

>>54813597
Okay anon, but that doesn't take the fact that you can scan your enemies out with a servo-skull or two and thus not waste any ammo.

>>54813671
>you seem to be basing most of your arguments on official FW fluff
The horror.

>real time servo skull transmission
Well, where does it say they don't?

>>54813702
Walls give no heat. Living, breathing creatures behind them do. Please stop projecting your limitations anon.

>>54813732
If it's air-support, you counter with your own air support, no infantry needed. Flakk guns? Big and obvious and can be bombed or shot by tanks. SAMs? Not a thing in 40k. Sabre-plataforms and Flakk missiles can be tanked and taken out like I said before.

part 3/a sea of fucking (you)s
>>
>>54813857
>skit, guard and knight are all from the same forgeworld
>marines have extremely close ties to this forgeworld and they always have a company on rotation with their other armed forces wearing the same colors
>>
>>54813883
I really like "Coincidence". Like, they all showed up to the battle and only realized then that they had the same color scheme and were all "Well three of us are going to have change".
>>
>>54813857
Administratum error

>clerk looking through files
>notices several armies with same colour scheme
>groups them together out of convinience/autism
>mistaken for a battle group and deployed as such
>>
>>54813921
Your tanks and support all died to artillery as I spotted them all as you have no counter recon.
>>
>>54813921
>Okay anon, but that doesn't take the fact that you can scan your enemies out with a servo-skull or two and thus not waste any ammo.

What the fuck is wrong with you
>>
>>54813871
>>54813875
>>54813883
>>54813911
>>54813912
>>54813926
>>54813931
>>54813938

Thanks for the ideas anons, got something to work with
>>
>>54813857
My R&H are in a similiar scheme to my BL and my lord of skulls is in a quartered paint scheme of red and black. My reasoning in-game is the R&H serve my BL leader and the lord of skulls is part of his warband. Out-of-game, I just like dark color schemes and wanted the armies to match
>>
>>54813609
Source on image?
>>
>>54813857
SM chapter takes over a mechanicus system
Local Magos swears allegiance to the chapter and brings his hired freeblade with him into serving the chapter
The Chapter claims a planet for their recruitment, the regiment from there becomes their human serfs similar to the Ultramar auxilia


Boom, done. I do think they should have variations of the paint scheme instead of being all the same.
>>
>>54813096
>If a tank is just sitting there you are using it wrong. The whole point of armored warfare is mobility

>>54813921
>You don't have to drive in circles anon, most tanks can rotate their turrets even in the 2nd millenium.

Now you're just contradicting yourself
>>
>>54813938
Administratum error is my go to explanation for anything fishy.
>Why does your air cavalry have artillery pieces?
>Why are we fighting over empty crates and fuel cans?
>Why are your IG fighting alongside tyranids in this 2v2 game?
>>
>>54813921
>Range is not a problem in urban combat anon.
Have you never seen what a hive world looks like?

>Yes anon. Your point?
Having the resources and actually getting them where they need to be are two entirely different things.
>>
>>54813491
Looks awesome imo, I like how the posing suggests he's using his medical sight to aim at whatever he's shooting at.
>>
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>>54812276
Whos that? Is that one of those forgotten primarchs?
>>
>>54813809
Looks like 3rd ed newfag.
>>
>>54812280
The Kabal of the Gilded Crown, and their personal Haemonculus Coven, the Coven of the Argent Scepter.

>Led by an Archon who fancies himself a king, like in the days long before the fall, he organizes his Kabal as a royal court, and uses garishly bright colors to both present a regal presence and distract/intimidate enemies. The Kabal is notable for its heavy focus on gun batteries and large numbers of warriors, and a marked lack of wyches hired to assist. The only "mercenaries" hired by the Gilded Crown are Scourges crafted by the Argent Scepter, taking the most valiant and valorous of Kabalites of other Kabals and granting them a position of nobility and authority, while simultaneously undermining the Kabal's rivals.
>>
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>Basilica Administratum
>>
>>54813130
why succubi instead of archons with blasters?

the blaster in the kabalite squads should be on a warrior, unless you mean blast pistol.

drop the blast pistols on your solarites, these are mainly gonna be long ranged shooting, so a special pistol is a waste.

i'd switch the voidravens into razorwings.

>>54813169
wyches fold like wet paperbags, i would keep the warriors
>>
>>54813625
>And all of those resources where coming from a single planet (Krieg)
Only the men were coming from Krieg. Their food was coming from Agri-World GWdoesn'tcareenoughtoname, their weapons, tanks and ammo were coming from Lucius, etc.
>>
>>54813921
>desperately clings to a single piece of canon while ignoring other pieces of canon that contradict his argument
>Thinks that anything that can detect heat can do it through concrete
>keeps pretending skull probes have existed anywhere in the fluff outside of DoW games
>>
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>>54812464
Is that barbed wire held down with blue tac?
>>
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Anyone here play Gangs of Commorragh?

Thinking of picking it up, is it fun?
>>
>>54813921
>read Siege of Vraks

You should probably read the Damoclese books, the crusade literally ends because the Imperium does not have infinite material and has to redeploy their resources elsewhere.
>>
>>54813912
>"There is lierally no way to win such a scenario, Commander. If you can't use combined arms but you enemy can, you lost the war from the start."

No, that means you fight with infantry. Do a massed rush to get as many bodies into the hive as possible. Sneak through the sewers. Use storm clearance tactics, fighting for every bloody inch all the way. You are to take the city, or you will be executed for disobeying orders, no matter how foolish. For all you know, the enemy psykers re preparing a ritual that when completed would tear open a warp rift that rivals the size of the Eye of Terror, and the ritual site is so far below ground that the only way to get to it is to flood the tunnels with infantry because your tanks won't fit and planes can't burrow through half a mile of solid stone.
>>
I don't understand, so now iron warriors accept marks again????
>>
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Would you object to this counts as land raider? I am trying to magnetize my repulsor to use as both.
>>
>>54814084
while they generally don't use marks they do use khorne/berserkers from time to time
>>
>>54814039
I was told basically the exact opposite of everything you just said aside from the particulars of the unit gear, but I was leaning more toward the Archons and the Warriors anyways.
>>
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>>54814085
>>
>>54814085
If they're about the same size, and since they have a similar profile, I wouldn't have a problem with it, just as long as you don't object to Battleforce Grey Tide.
>>
>>54813743
Golglug, the other tallymen of nurgle.
>>
>>54814085
Is it about the same size as an LR? Gun location on the top might cause some issues if you use that for LoS as opposed to where the sponsons would be
>>
>>54813790
We really need this shit back.

Detachments are garbage and still encourage spammy bullshit.

You need greater restrictions for matched play and if you can't conform GW needs to tell you a hard "No".
>>
>>54813908
Twin-linked lascannon
>>
>>54814122
LoS works from the hull now, so gun location doesn't matter.
>>
>>54814122
its literally the exact same width and length, a bit taller, and yeah that turret is just to represent it actually has lascannons
>>
>>54814123
People will still spam under the old FoC.
>>
>>54813921
>"There is lierally no way to win such a scenario, Commander. If you can't use combined arms but you enemy can, you lost the war from the start."

But why would the enemy use combined arms though? Why not just tanks, since they're so powerful?
>>
>>54813746
>They do. Munitorum grant them lots of resources due to the commander influence, but they are pissed as well.
False. Krieg's resources were not even close to running out, the Inquisition was pissed because it was taking too long and they wanted to launch their own campaigns.

>Air recons are not meant for finding infantry, even with high-resolution scanning. They're meant for spotting large formation of troops visible from above. Fast, so you get to react.
Got it, but then again you can replace the infantry with servo-skulls.

>chechen bit
You got me, and I've seen videos of it being used in Syria. But while they were indeed supporting the infantry, they didn't have super heavy tanks that spit flaming prometheium/demomisher shells either.

>>54813757
>And now they've been shot down by nearby infantry hiding in the bushes they flew over.
Scan the area with servo skulls then. And most infantry in 40k, the VAST majority are not equipped with any AA.

>Assuming it has access to wherever the people are hiding
We are talking about urban buildings, so yes.

>you can't just torch every building
You don't have to, use servo skulls to sniff out the enemy.

>Have fun when the enemy counter attacks and you have no defensive points because you blew up every structure and were caught in the middle of building new ones.
Then turn your turret around and torch them instead.

>Manufactorums can literally span planets and reach miles underground. Also the AdMech is going to have you by the balls for casually bombing their shit they expected you to recapture.
Then nuke the planet and build another lol, cyclone torpedoes are made for underground foes.

>>54813773
You do realize flakk missiles only do d3 wounds, right?

>>54813947
Counter-recon? The only thing fast enough to recon an armored column is another vehicle.

>>54813960
>What the fuck is wrong with you
That you did not make an argument and are making me waste characters?
>>
>>54814122
This is 8th edition.

You don't use gun locations to determine where you fire from, that would make too much in the way of sense and therefore be too complicated for the target market of ten year olds.

Now you can fire all the weapons from the land raiders tread.
>>
>>54814123
eh, we've had FoC breaking back in 5th and people i've played just use battalions or maybe 2 at most

i've almost done it once or twice but i find it better to bulk out my units like a mob of 30 daemonettes compared to 3 of 10
>>
>>54813740
> Alpha legion with visible chaos markings or spikes
Fuck off nigger, you've completely missed the point. Alpha legion aren't chaos, they don't even worship the chaos gods.
>>
>>54814128
Has it changed for determining hits on a model? Last game I had, I used what it has been in previous editions, worried I might have cheated on accident then
>>
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So I'm thinking of expanding my inquisition/SoB army.

Would it be a good idea to put 16 flamer acolytes in a Stormwolf to dump in my opponents backfield.
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Thinking of making a large screamer to run in the place of a heldrake, think that sounds like a good idea?
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Im wondering how to paint my admech, im thinking black cloth with bright teal accent. but idk, anyone seen any good scheme i can get inspired from?
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>>54813491
Fists are extremely generic in appearance. I can't think of anything you could add to make him more IF.
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>>54814164
Sounds kool to me, what weapon loadout?
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>>54814162
If any part is visible you can shoot it.
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>>54814085
Just a suggestion, maybe make the Lascannon turret more like a quad version of the Razorback turret, the current one looks a bit off.
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>>54814160
it's funny that you think GW is consistent
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>>54814170
Claws and a baleflamer probably.
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>>54812280
The Rift Jackals.
Primaris chapter cawl tasked with scavenging the big warp rift for relics, old tech and other miscellaneous goodies. They of course don't hand in everything they find and keep a small contingent of regularge marine tech marines to pilot the shit they find. White scar Geneseed , heresy era terran white scar tactics.
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>>54814184
The 5e rulebook even had a model of an Alpha Legionary carrying a Mark of Something and a tentacle arm.
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>>54814030
looks pretty cool
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Whats thew point of centurions again
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>>54814173
And just re-read the rules to double check, that really fucks over some of my spawn conversions that have parts going past the bases. Still safe on last game atleast, edge of the base was visible but the rest of the model was not.

>>54814132
Then by the usual counts as rules you are fine since it does not confer an advantage on you for using it and still gives the same physical profile for your opponent to target
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>>54814160
>Alpha legion aren't chaos, they don't even worship the chaos gods.
Some do and some don't. The official Alpha Legion symbol is a hydra in front of a Chaos star, you nonce.
>>
>>54814201
Are grav centurions even playable now? They don't even have fists ffs.
>>
>add corvus blackstar as one of those single choice detachments
>jack it for Inquisitor and melee acolytes using that sweet authority rule
>escort a valk full of bullgryns straight into the enemies face
I've never played marines before but I think the blackstar is sexy as fuck, and it seems a good buy. Worth it, or should I just get another valkyrie?
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>>54814201
Calming the Emperor down to stop him from spawning Warpstorms.
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>>54814148
You keep bringing up skull probes but they've literally never been mentioned outside of Dawn of War, and even then they're only available to Space Marines.

>Then nuke the planet and build another lol, cyclone torpedoes are made for underground foes.

Are you literally retarded or have you just not actually read any 40k lore. The lost of even part of a Forge World is a massive blow to the Imperium and takes centuries to rebuild and even then vast amounts of knowledge are lost.

You nuke that manufactorum your ass is becoming a servitor faster than you can warp-jump your ass out of the system.

This is a setting where it takes literally generations to build battleships, they aren't just rebuilding a manufactorum.
>>
So, would throwing a bunch of space marines (basic infantry of the same chapter to be specific) be considered an unbound army?
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>>54814201
the concept of putting a space marine in full armor into another set of bigger full armor is just endearing to me
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>>54814201
Fluff wise, they were supposed to be able to fill the void between terminators/devestators and dreadnoughts, usually deploying in areas where heavy support was needed, but dreadnoughts couldn't fit or weren't available.
Tabletop wise, GW wanted more of your money.
>>
>>54814219
>Using Marinelet Centurions instead of Chadmarine Aggressors
Face it anon, you manlets are a dying race.
>>
>>54814237
Together*
I'm fucking retarded.
>>
Soon
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>>54814201
to release another kind of Space Marine infantry for people to buy in a scale they can't convert up from their vast collection of modular marine parts from 30 years of production

i mean why else do you think primaris marines were made?
because geedubs had a novel idea and vision?
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>>54814250
Any list not built using detachments is unbound.
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>>54814243
Why the fuck do they even wear Power Armour inside Centurion Armour, wouldn't it make more sense to have them just wear a smaller version of the Centurion Armour?
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>>54814266
Extra cozy
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>>54814039
To be more specific I was advised the Succubi to give my transports rerolls on 1s since the Archon aura is pretty useless

I was also recommended the Voidraven since it's considered to be the better of the two
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>>54814266
So they can step into and out of it at will.
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>>54814264
Okay, thanks anon.
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>>54814266
anon, this is 40k and by rule of cool things function. making sense doesn't get your far in the grim dark future
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>>54812280

PDF on a planet with massive hive cities. They make use of a grappling system to maneuver troops around and deal with the vertical situations where aircraft won't fit or would be easy to spot. Basically a system of grappling hooks on each limb to help propel them around and a rotating grapple device on their back making them able to basically sit high in an alley way or between buildings and fire while dangling before swinging off. Basically an tactic of guardsmen to swing around like Spiderman. Currently dealing with signs of mass heratical issues and an looming Ork invasion on a nearby system looking at their planet next.
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>>54813987
You are right, and I apologize. I realized there was no problem with leaving some tanks behind as long as they could cover each other.

>>54813993
>Having the resources and actually getting them where they need to be are two entirely different things.
You don't use infantry to carry resources if that's what your implying. We have ships to haul them from other planets, aircraft to land them, and transports to ship them to the front lines.

>>54814052
Neither of which ever came close to running out of what they were providing.

>>54814054
1) What other pieces of canon?

2) "he thinks X!" is not an argument, explain why it's wrong if you want to be taken seriously lmao

3) DoW IS canon, they even gave Angelos a model.

>>54814070
OK let's assume they are finite, you can avoid the waste by scanning the area with servo-skulls.

>>54814073
>"But without armored support, there is no way we will get past their own tanks and aircraft! The sewers are probably crawling with Daemons either way, and without flamers and plasma we don't stand half a chance. If we follow through with this plan we will not only die today, but we WILL fail our mission and the Emperor."

>>54814147
As if the argument was about tanks and not how obsolete infantry is for offensive operations.

>>54814227
>You keep bringing up skull probes but they've literally never been mentioned outside of Dawn of War, and even then they're only available to Space Marines.
Or just whatever drone-equivalent. And DoW is perfectly canon.
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>>54814286
I applaud your stamina, you trolly bastard
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>>54814284
you've been watching attack on titan haven't you? it's okay this idea sounds alright
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>>54813668
I'm so alpha i have a small legion
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>>54814286
What if you run out of gas to drive the tanks and planes with?
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What's his name again?
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/wip/ about to die so posting here too. Is there a better alternative to averland sunset? How is VMC gold brown?
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>>54814302
I assumed Alpha Legion would prefer Tartaros over Cataphractii
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>>54814306
Skullbacus
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>>54814306
Furious Fernando
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>>54814275
The archon's aura IS useless, but what makes him shine is that you can give him a blaster, which on a 2+ is pretty great.

The succubi's aura doesn't work unless she is out of the venom and even then a rerolls of 1 on a 2 attack, 4STR, 4+ to hit platform is pretty terrible.

As for the Voidraven Vs Razorwing, they are roughly the same in output but the razorwing is cheaper in points, making it more cost effective.
If you already have or like the voidraven model better, then go for that.
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So let me get this straight: Infantry are only useful on a Forge World or a Holy City. For all else use vehicles right?
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>>54814306
Aba Kuss.
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>>54814331
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>>54814286
>You don't use infantry to carry resources if that's what your implying. We have ships to haul them from other planets, aircraft to land them, and transports to ship them to the front lines.
I'm not implying you use infantry to carry resources to the front. I'm implying not everyone will have full and total access to the resources of the Imperium because logistics exist.

>Or just whatever drone-equivalent. And DoW is perfectly canon.

What other drone equivalent, also considering servo skulls are generally something used by the Inquisition and certain specialists, added with the rarity and cost of anti-gravity tech in the Imperium you'd never have enough servo-skulls to be able to scout for an entire offensive.
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>>54814317
I know the difference in stats of cataphractii vs indominus. But what are the difference between Tartaros and indominus, in 40k?
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>>54814304
You lose the entire war because you won't have fuel to haul the rations and ammo for the infantry either.
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>>54814331
If you want to give your enemy the advantage, sure.
If tanks are shooting infantry they're not shooting other tanks.
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>>54814306
Malignant Mathematician
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>>54814306
Perturbed Peter
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>>54814201
I want to convert some into Obliterators
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>>54814317
You'd assume wrong: Leanaran terminators are AL special terminators in 30k, who wear Cataphractii
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>>54812845

I would like the 1st audiobook if you have it.
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>>54812773
2 Snipers fren.
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>>54814306
Turgid Tallyman
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>>54814201

they did it... they made a space marine that looks stupider than a centurion
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>>54814343
>Cataphractii
Really Slow, is 2+/4++
>Indominus
Normal Termy Armour, is 2+/5++
>Tartaros
Literally not drawback to movement, advancing, etc. 2+/5++

So Cataphractii is Slow and Steady, Indominus is Normal and Tartaros is Gotta go Fast.
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>>54814342
Okay anon, you need scouts. But then what's the point of:

Special weapons squads
Stormtroopers
Ogryns
All basic Space Marine infantry
All Sororitas infantry
All basic AdMech infantry

That a tank won't do better with proper recon?
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>>54814306
Ted Kaczynski reborn
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>>54814266

I guess if the outside armor gets damaged they can disembark and continue the fight

Or if they have to get out when the place is enclosed
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>>54814379
Deal with your scouts.
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>>54814266
because then they'd just be terminators with different weapons
just another terminator variant back then would probably sell a lot less than a whole scale of marinedudes
helps that the grav ones were kind of busted back then as well
>>
What's the best way to shred through hordes as AdMech? I'd like to field 3 Dunecrawlers with Neutron Lasers, and I need a way to butcher the unwashed masses so they dont touch my beam crabs.

the ridiculousness of the Transuranic Arquebus also really appeals but it feels a bit niche for it's price tag and the T3 baby wielding it
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>>54814344
Nah dude, every person carries enough rations to last a week. Everything else is held at the base, protected by emplaced weapon stations and other units. What little fuel we have left is used to keep the headquaters running. Only way to get more clean water and supplies through to the regiment is to push through the enemy lines and seize their stuff. Better get your marching boots on and warm up your legs.
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>>54814397
But they can't scout your scouts, so they'll never find them. If an auspex can't trace a scout what hope does a tactical have?

Sorry if I'm not making sense it's 3:33am.
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>>54814306
fucking hell GW dust your models before putting them in front of a camera

I also like that these models have been finished and painted for so fucking long now that he's been able to gather dust
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>>54814379
>Special weapons squads
heavy weapons that require less maintenance
>Stormtroopers
special missions behind enemy lines
>All basic Space Marine infantry
Being cheaper and easier to maintain than tanks and areas where vehicles cannot go
>All Sororitas infantry
sweeping structures
>All basic AdMech infantry
Cheap disposable distractions the enemy is forced to deal with that isn't your expensive tanks.

>>54814403
Dakka bots, taser weapons are alright. Rangers being T3 isn't that relevant on a sniper weapon that can literally fire across the board. If anything is close enough to shoot them you've fucked up somewhere.

>>54814424
>If an auspex can't trace a scout what hope does a tactical have?
By using their eyes and searching for them.
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So if you just use a few marines in your imperium army can you just keep using index imperium 1 for them or do you have to have the new space marine codex?
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>>54814424
They very much can, you use infantry to flush places scouts would hide in. It's much more efficient to use infantry for these things as they can do it over and over again without much need for resupply unlike aerial support and can also hold against any reinforcement attempts.
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>>54814454
Codex overrules the Index.
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>>54814448
>Rangers being T3 isn't that relevant on a sniper weapon that can literally fire across the board. If anything is close enough to shoot them you've fucked up somewhere.
Or a squad of Terminators just teleported into your back-field.
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If death guard arent until september, what is the rest of this miserable month going to consist of?
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>>54814484
Xenosfag tears
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>>54814448
>110 points per Dakkabot
>can come in groups of 6 if you feel like
holy shit.

So I take it AdMech are generally expected to just sort of blow 90% of all their points on heavy artillery, and then the rest on Vanguard with no upgrades to stand in front and prevent melee/deep strikes (or Dragoons if theyre feeling fancy)

I'm used to playing fast, close range/assault hyper-aggressive armies, so this AdMech index being full of nothing but big guns and slow-moving shit confounds and confuses me

why does a gun need a range longer than 12"? How do units that cant cross the whole board in a single turn get anything done? How strange
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>tfw Anvil Industries just released a new line of jungle fighter parts
looks like jungle fighters are back on the menu, boys!
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>>54814379
Super shitty atmosphere has grounded our flyers. We need to move our forces through narrow goat paths that vehicles can't fit in to outflank the bad guys.
Enemy sensor sweeps pick up anything larger than a platoon and shell the hell out of the area with artillery or air support, so moving our armor is out of the question.

Our regiment comes from a simple agriculture world with little in the way of large scale manufacturing, and the admech guards their secrets, so we don't know how to make anything more complex than small arms and farming tractors.

Logistical errors, conflicting plans, the natural separation of armed forces that's been a thing for the last 10k year, or other commanders seeking glory resulted in most of your armored support diverted to a different battlefield, and now you're shit out of luck.

Or the enemy has anti tank capabilities out the ass and blow up your tanks with krak missiles at every chance they get, while you're shooting at some other target.

Face it anon, you're just a tard who escaped his wrangler.
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>>54813245
>using badass
Hello cuck. Do you happen to play eldar?
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>>54814484
Mortarion isn't until September. We can probably expect DG launch announcements this weekend.
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>>54814473
In which case your opponent has dedicated a 200+ point squad to trying to kill a 100 point squad.

>>54814500
>So I take it AdMech are generally expected to just sort of blow 90% of all their points on heavy artillery, and then the rest on Vanguard with no upgrades to stand in front and prevent melee/deep strikes (or Dragoons if theyre feeling fancy)

That's a viable way to play, it's basically the meta right now though taking plasma on Vanguard isn't a bad decision.

>why does a gun need a range longer than 12"? How do units that cant cross the whole board in a single turn get anything done? How strange

You sort of answered your own question.

>>54814484
Probably shit about the AoS handbook.
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>>54814379
Can tanks deepstrike now?
Oh wait, I guess that isn't tactically advantageous.
Fuck man I'm a treadhead too with like 15 fucking Russes and 3 Baneblades but your complete lack of understanding for combined arms warfare hurts my head.

And if you're arguing that the Imperium has the infinite logistics for maintaining tanks indefinitely (which they don't, it's a cornerstone of the setting about how fucked logistics are for the Munitorum) then why don't they just scrap building tanks altogether and spend all that manpower on more macrocannon shells for the Navy?
No need for scouting or even ground combat when you can just bombard an area from orbit with shells the size of tenement buildings.
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>>54814554
Dude's either trolling or a legit idiot who probably shouldn't breed.
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>>54814462

as in the index can't be used at all anymore for space marines? what about with deathwatch? there's no rules for them in the codex, but there are in the index.
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>>54814415
What's a base like?

>>54814448
>heavy weapons that require less maintenance
Tanks are faster, better armored and with longer range and can carry those same weapons.

>special missions behind enemy lines
Such as?

>Being cheaper and easier to maintain than tanks and areas where vehicles cannot go
The first part about cost is blatantly false, a marine is much harder to replace than a tank. And the only areas the tank can't go and can't be just bombed to shit are Forge Worlds and Shrine Worlds, which you can just flood with guard infantry.

>sweeping structures
Falls under the 'properly scouted' part of the vehicle premise.

>Cheap disposable distractions the enemy is forced to deal with that isn't your expensive tanks.
How are they different from IG infantry squads doing the 'scouting' part?

>By using their eyes and searching for them
That's defense then. The whole argument was about offensive operations.

>>54814455
That'a defense anon.

Say I'm a Chapter Master and want to attack a place and that place has a void shield which prevents me from bombing it to shit. I send scouts to scout it and then make an armored spearhead and steamroll everything.

Where do the tacticals, assault marines, bikes and devastators fall in?
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>>54814570
If it doesn't have rules in the codex then you use the index, if it has rules in the codex then you use the codex.
>>
I just want them to melt down the ugly pewter sisters and make plastics already

ive been waiting for 10 years

Ive put away a small piece of every paycheck in case of a sisters release

I have over $2000 waiting just to spend on plastic sisters
>>
When Chaos loses, the /tg/ tears will sustain me for weeks, maybe even months. I shall descend upon this board like a wolf upon a lamb, and bask in the unending impotent rage that this board will pump out. I will gaze upon the suicide threads and rage posts, and drink deep of their whining. When they actually start livestreaming their own suicides and self-mutilation, I'll know true ecstasy. I dont think my penis will ever be harder than it will be when a million chaostards cry out in itty bitty chaos boi penis fury simultaneously. They'll try to convince themselves it was a rigged election. They'll try to convince themselves that GW had pulled a fast one on them. We will riot! They will say. Boycott! Death to the false emperor! they will cry. Time will pass, and they will do nothing because they only talk. They are too cowardly and weak to do anything. But best of all, none of their bitching will balm the pain of knowing that their faction, their armies, will go down in history as an embarrassment, as an amusing footnote at best, as the loud obnoxious assholes who lost to the IMPERIUM. The entire 40k community KNOWS that the Imperium is filled with literal children, that it's practically on average underage, intimidated Xenosfags into silence, and its vicrtory will surely be mired in constant scandals and ethical breaches. But all this only drives home just how little the 40k community think of Chaos. After all their bullshit, their cheats, their lies, they STILL see the Imperium as being superior to Chaos. When the denizens of /tg/ come to this realization, they shall know true, soul-crushing, all-encompassing despair. Exquisite shall be their pain. I will look into their eyes and watch their spirit break, and won't reach my climax a moment sooner.
I need to fap.
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>>54814583

oh boy... I see the reign of sanity at GW was short-lived.
>>
Smasha Gun or Kustom Mega Kannon?

It's to round out a fairly fluffy Kans and Lootas force if it matters
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>>54814576
Your infantry deals with their infantry while your tanks deal with armor, then helps your infantry mop up. Otherwise your armor is busy trying to kill infantry while getting shot by their armor.
>>
>>54814585
You sound a little salty friendo. Did someone's army get wrecked by Chaos?
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>>54814604
That was how it was going to be from day 1. They even tell you that in the index.
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>>54813238
Because they are the most inclusive non white guards
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>>54812311
Look up how well unsupported tanks fared in Chechenya or Syria right now. Man-portable anti-air and anti-tank weapons are a real threat, they figured out the importance of infantry support in ww2 for christs sake.
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>>54814608

it's copypasta from the election
>>
>>54814608
It's a pasta
>>
>>54814373
thanks!
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>>54814246
>>
>>54814639
>>54814641
Fuck me for taking the bait then
>>
>>54813130
Dark lances as great but you don't need quite that many. I'd load one or two of the ravagers out with disintegrators and/or change one of the scourge loadouts
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>>54814576
>Tanks are faster, better armored and with longer range and can carry those same weapons.
And are also much harder to replace

>Such as?
Targeting structures in an area with too much AA to bomb it? Capturing commanders or intel?

>The first part about cost is blatantly false, a marine is much harder to replace than a tank. And the only areas the tank can't go and can't be just bombed to shit are Forge Worlds and Shrine Worlds, which you can just flood with guard infantry.

Half the vehicles in 40k the AdMech barely even remembers how to produce. Space Marines aren't that hard to reproduce as long as you have the gene-seed.

>Falls under the 'properly scouted' part of the vehicle premise.
How exactly are vehicles going to empty out a skyscraper or tunnels?

>How are they different from IG infantry squads doing the 'scouting' part?
By walking alongside the slow moving AdMech tanks and carrying weapons deadly enough to be a threat to vehicles.

>That's defense then. The whole argument was about offensive operations.
How the fuck is scouting by using your eyes "defensive"?
>>
>>54814523
>first part
So literally EVERYTHING has to go wrong for infantry to even matter? Top kek sure showed me anon.

>Or the enemy has anti tank capabilities out the ass and blow up your tanks with krak missiles at every chance they get, while you're shooting at some other target.
Vast majority doesn't. And krak missiles don't do shit to super-heavies.

>>54814554
>Can tanks deepstrike now?
Thunderhawks can carry even Land Raiders, while Russes can be hauled by Valkyres.

>Fuck man I'm a treadhead too with like 15 fucking Russes and 3 Baneblades but your complete lack of understanding for combined arms warfare hurts my head.
If you have anything I could read it would be welcome then, wikipedia isn't exactly extensive on the subject.

>last part
Because void-shields and orbital defense lasers exist.
>>
>>54814584
My source told me that Christmas belongs to the sisters.
>>
>>54814676
>while Russes can be hauled by Valkyres.

Citation needed, we literally have a even lighter variant of Sentinels so they can be used for drop assault. There's a huge difference between transportation and deepstrike/drop assault.
>>
++ Patrol Detachment (Imperium - Space Marines) [51 PL, 978pts] ++

+ No Force Org Slot +

**Chapter Selection**: Raven Guard

+ HQ +

Primaris Captain [6 PL, 96pts]: Master-crafted stalker bolt rifle, Power sword, The Armour Indomitus

Primaris Lieutenants [5 PL, 75pts]
. Primaris Lieutenant: Master-crafted stalker bolt rifle

+ Troops +

Intercessor Squad [10 PL, 200pts]: 2x Auxiliary Grenade Launcher, Bolt rifle, 9x Intercessor, Intercessor Sergeant

+ Elites +

Aggressor Squad [6 PL, 129pts]: 2x Aggressor, Aggressor Sergeant, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

+ Heavy Support +

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol

+ Dedicated Transport +

Repulsor [16 PL, 313pts]: 2x Fragstorm Grenade Launchers, 2x Fragstorm Grenade Launchers, Fragstorm Grenade Launcher, Heavy Onslaught Gatling Cannon, Ironhail Heavy Stubber, 2x Krakstrom Grenade Launcher, Onslaught Gatling Cannon, Twin heavy bolter
>>
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>>54814701
>Primaris Marines
>>
>>54814606
But then you could just get more tanks and rape everything because your oponent wasted too many resources on infantry while you only took the mandatory scouts.

>>54814635
None of that would have been a problem if civilian casualties had not been a concern. In 40k, it rarely is, you can just bomb the average city to dust and rebuild it later.
>>
>>54814709
Yes.

Debating Reivers vs Aggressors. Having a hard time figuring out why I'd want Reivers desu.
>>
I'm new to this. I'm reading a GW painting guide for Tau, and I'll need like 20 fucking paints, maybe more.
Is this normal? Am I being swindled?
I have no problem using multiple paints, I just prefer to not waste money.
>>
>>54814605
KMK's are kind of a trap now, probably because they were actually good in 7th.
The chances of overheating have gone waaay up due to the way blasts work now not to mention that you can't even take Ammo Runtz to offset it a bit anymore either.
Smasha gunz are pretty good, but be prepared for them to fail to wound the heavier stuff every once in a while.

Also make sure you have some kind of leadership buffer for the Kanz like a mob of Boyz or some such, losing any Kanz to the new Morale rules is a biiiitch
>>
>>54814713
Infantry are dirt cheap in comparison and make your own armor much more effective as you can maneuver much more freely.
>>
>>54814713
>your oponent wasted too many resources on infantry while you only took the mandatory scouts.

It takes substantially fewer resources to equip and maintain infantry over vehicles, especially in 40k.

They kill your tank you're out a tank entirely. You kill a guy with a rocket launcher so his mates pick it up and use it again later.
>>
>>54814576
>Explain a basic and crucial part of a military operation that I don't know how it works while I continue to insist on a tactic that hasn't been 100% effective since the invention of military fighting vehicles.
Literally google forward operating base footprint and change keywords to grimderp.

And you talk like armored spearheads don't make up like 20 tanks tops in most instances, whereas infantry regiments regularly contain a thousand men or more and come with enough tank killers to stop armored advances.

>The first part about cost is blatantly false, a marine is much harder to replace than a tank.

...You do realize that there are a standard 100 battle brothers to a battle company, and only a max of 3 of a type of SM tanks, right? That alone would indicate that tanks are much harder to produce than marines.

Literally look at the second world war. You know, that one where entire countries were throwing as much money and manpower at each other for a decade. Look at operations in the pacific, look at D-day for fuck's sake. Why did everyone deploy massive groups of infantry instead of tanks just tank and plane spam?
>>
>>54814719
Depends on the scheme and level of detail you are going for. I've used 8 or 9 paints for a squad of infantry before, but that involved a lot of layering
>>
>>54814725
You only take a single wound no matter how many 1's you roll each shooting phase.
>>
>>54814676
>Thunderhawks can carry even Land Raiders, while Russes can be hauled by Valkyres.
Valkyres can't carry Russes you tard, they can only carry Tauroses and Sentinels. There's a reason why Elysians have basically no Heavy Support.
>>
how hard would you cringe if you encounterd someone with a warhammer-related symbol in real life
>>
>>54814763
So does that kind of tattoo mess with how your hair grows?
>>
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>>54814713
>None of that would have been a problem if civilian casualties had not been a concern. In 40k, it rarely is, you can just bomb the average city to dust and rebuild it later.
>>
>>54814725
Thanks boss, smasha it is.I have fond memories of the old lifta droppa stuff anyway.

Going to be trying out MSU with the Kans to hopefully keep ld being as big a concern, it'll cost me Scrag em but we'll see how it goes
>>
>>54814672
>And are also much harder to replace
Not a problem because you won't lose them since properly-scouted tanks >>>>>> infantry

>Targeting structures in an area with too much AA to bomb it? Capturing commanders or intel?
If it has too much AA you won't be able to drop the Stormtroopers in the first place. You have a point on the capture part though.

>Half the vehicles in 40k the AdMech barely even remembers how to produce. Space Marines aren't that hard to reproduce as long as you have the gene-seed.
Rhinos and their variant tanks are very easy to produce as per fluff, Leman Russes even cheaper. A marine takes a lot more time to train considering it's at least 6 years until he reaches adulthood if you draft him at 14 and then all the years of training after that.

You also omit the fact that most chapters are very selective with their recruitment.

>How exactly are vehicles going to empty out a skyscraper or tunnels?
By bombing them.

>By walking alongside the slow moving AdMech tanks and carrying weapons deadly enough to be a threat to vehicles.
Strictly inferior to more vehicles, if they're not clearing buildings for the tanks to advance they're a shitty second choice at best.

>How the fuck is scouting by using your eyes "defensive"?
Patrolling an area in search of scouts like you described IS defense.
>>
(Dark Eldar) [48PL, 1000pts]

BATTALION DETACHMENT

[HQ]
Archon [4PL, 71pts]
>Agoniser
>Blast Pistol
>Phantasm Grenade Launcher

Haemonculus [5pl, 94pts]
>Crucible of Malediction
>Hexrifle
>Scissorhand

[Troops]
10 Kabalite Warriors [5PL, 122pts]
>7 Splinter Rifle
>1 Blaster
>1 Dark Lance
>1 Blast Pistol
>1 Agoniser
>1 Phantasm Grenade Launcher

10 Kabalite Warriors [5PL, 100pts]
>7 Splinter Rifle
>1 Shredder
>1 Splinter Cannon
>1 Splinter Pistol
>1 Agoniser
>1 Phantasm Grenade Launcher

5 Wracks [3PL, 86pts]
>4 Haemonculus Tools
>1 Flesh Gauntlet
>1 Liquifier Gun
>1 Ossefactor

[Heavy Support]
Talos [7PL, 126pts]
>2 Splinter Cannons
>2 Macro-Scalpel

Cronos [5PL, 115pts]
>Spirit Vortex

[Elites]
7 Trueborn [8PL, 170pts]
>1 Splinter Pistol
>4 Blaster
>2 Dark Lance

[Dedicated Transport]
Raider [6PL, 116pts]
>Dark Lance
>Shock Prow

-----------------------------------------------------------

Haven't faced anyone with this army yet. Armies that I know are played at locals: Grey Knights, Thousand Sons, Death Guard, Salamanders, Imperial Fists, Ultramarines, Dark Angels, Tyranids. Any advice? Any replacements I should make?
>>
>>54814803
All that would happen is your tanks would get bogged down for days trying to remove some infantry and then get bfto by an airstrike.
>>
>>54814676
>If you have anything I could read it would be welcome then, wikipedia isn't exactly extensive on the subject.
Read literally almost any imperial guard book ever written.

I'm also enjoying the fact that you aren't even acknowledging all these other points we're making. It's almost as is if you can't even comprehend the fact that you're wrong.
>>
>>54814829
aircraft are clearly the most superior choice for any warfare, with VTOLs you can even hold ground by spouting propaganda in everyone's face 24/7 through mounted speakers
>>
>>54814719
Eh, lots are for layers on layers and little touches

>>54814763
people probably will think he is a nazi
>>
>>54814837
Air support have a much stricter range limit than land vehicles, as well as a heavier supply demand.
>>
>>54814700
russes can't be hauled by valks crunch wise by any valk, fluff wise still pretty sure sky talons can only move drop sentinels and tauroses
>>
>>54814748
Oh right, this is Orky plasma that doesn't kill you outright.
And Mek Gunz have 6 wound now too.
Eh, maybe they aren't as bad as I thought.
>>
>>54814823
At a quick glance you definitely want more transport, I'd drop a kabalite squad for a raider
>>
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Threw together a Chaplain for my Templars using shit I had on hand, since I didn't feel like paying $20 CAD plus shipping for one. How does it look?
>>
>>54814803
>Not a problem because you won't lose them since properly-scouted tanks >>>>>> infantry
Are you assuming you'll only lose tanks to infantry ambushes?

>If it has too much AA you won't be able to drop the Stormtroopers in the first place.

You don't have to drop them right on top of the objective, hell their objective could be to destroy the AA

>A marine takes a lot more time to train considering it's at least 6 years until he reaches adulthood if you draft him at 14 and then all the years of training after that.

final stages of making a marine can take place after only two years.

Mean while the lose of a Forge World can mean certain variants of vehicles might not even be produced for centuries

>By bombing them.
How are you bombing inside a hive city

>Strictly inferior to more vehicles, if they're not clearing buildings for the tanks to advance they're a shitty second choice at best.
I don't think you understand how cheap Skitarii are compared to their vehicles

>Patrolling an area in search of scouts like you described IS defense.
You're assuming the enemy will never counter attack while you're on the offensive.
>>
>>54814865
If I drop a Kabalite squad, I lose the Battalion formation.
>>
>>54814867
Fuckin' image wasn't sideways on my desktop, what gives?
>>
it's a tad too late for me but Virulent Blessing adds 1 to wound and any 7+ inflict double damage. The GUO has the Bilesword which does d6 damage. Now if the GUO lands a 6(7) would he deal 12 damage because 6*2? if i'm reading this right he might be able to compete with the bloodthrister of insentate rage for damage
>>
>>54814867
Cut the grip off the holster.
>>
>>54814700
In dawn of war you see the leman russes being dropped by a valkyre.

>>54814732
Still not better than more tanks, and you can't maneuver properly if you have to keep pace witb slow-ass infantry.

>>54814742
Tanks can be repared, people not nearly as often. The missiles wont touch you since your scouts told you where they were and you shot first or tanked enough to kill them without taking significant damage.

>>54814744
>tanks are useless just throw enough infantry at them lmao
Those 20 tanks will steamroll any infantry push. If not with shells and sabots then by literally running them over.

>You do realize that there are a standard 100 battle brothers to a battle company, and only a max of 3 of a type of SM tanks, right? That alone would indicate that tanks are much harder to produce than marines
That only indicates GW/Imperium is wasting resources on an inferior weapon.

>Literally look at the second world war.
Where the Germans kept steamrolling everyone with their vehicles until they literally ran out of fuel?
>>
>>54814883
It's 4am, I did not notice, thanks, Anon.
>>
>>54814887
If my tanks outrange yours and I have infantry you basically lose as you can't advance into my range. Tanks aren't as invincible to infantry as you think they are. Not to mention that your scouts would've died to infantry and then those infantry would've relocated.
>>
>>54814829
Not if you have your own aircraft bombing the poorfag infantry and protecting your tanks.

>>54814832
What other points? Pretty sure I'm replying to everything.
>>
>>54814917
Aircraft will take a long time to bomb out infantry, especially in a contested air zone.
>>
>>54814887
>In dawn of war you see the leman russes being dropped by a valkyre.
Crunch =/= Fluff. The Forge World fluff for the Skytalon states it can't carry Russes.

>Where the Germans kept steamrolling everyone with their vehicles until they literally ran out of fuel?
Yeah, and you know what a major part of the Blitzkrieg tactics were? Mechanised Infantry.

>Those 20 tanks will steamroll any infantry push. If not with shells and sabots then by literally running them over.
What if the infantry have Anti-Tank weapons?

>Still not better than more tanks, and you can't maneuver properly if you have to keep pace witb slow-ass infantry.
That's what APCs, Trucks and IFVs are for.
>>
>>54814887
>In dawn of war you see the leman russes being dropped by a valkyre.

Are you actually, literally retarded? It's a visual representation to make the building process more interesting. There isn't a single instance in the fluff of Russ' being airdropped.

>Tanks can be repared, people not nearly as often. The missiles wont touch you since your scouts told you where they were and you shot first or tanked enough to kill them without taking significant damage.

Replacement parts are limited. You can't repair infantry but you can replace them far faster than you can replace a tank crew. You also realize your scouts aren't omniscient right? They'll miss shit occasionally, and infantry can move and relocate.
>>
>>54814873
Worry less about getting extra CP and more about making good troop choices. Raiders and Venoms are your friends
>>
>>54814887
>In dawn of war you see the leman russes being dropped by a valkyre.
Ah yes, the marvel of a game that also gave us back-flipping Terminator Armour. Obviously this game contains 100% canon information.
>>
>>54814654
Except aggressors can't shoot in melee.
>>
I can't help but feel like we're engaging one of the more dedicated shitposters in a while.
>>
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>>54814763
Depends on what it is and how well it's done.
>>
>>54814952
At least it's a mildly engaging topic.
>>
>>54814952
He's done well in choosing fresh bait
>>
>>54814958
>>54814961
True, it's better than >obviously incorrect rules interpretation that was FAQ'd weeks ago.
>>
>>54814887
Dude the box that the Russ drops in in DoW2 is like 2/3rds the size of the Russ itself.
It's not based on any reality, fictional or otherwise, other than a fun in-game ability.
>>
>>54814939
Alright. There are a few Raiders at the LGS. Should I get 1 or 2 more? Also, would a Razorwing be worth it?
>>
>>54814872
>Are you assuming you'll only lose tanks to infantry ambushes?
Literally the only way they can kill your tanks.

>You don't have to drop them right on top of the objective, hell their objective could be to destroy the AA
Then it'll take too long, you could just use your actual army to get ther faster than they footslog to their destination.

>Mean while the lose of a Forge World can mean certain variants of vehicles might not even be produced for centuries
Forge Worlds aren't vehicles.

>How are you bombing inside a hive city
With a plane duh

>I don't think you understand how cheap Skitarii are compared to their vehicles
I read Dark Apostle too, still didn't do shit. All the damage was done by tanks and Ordinatus

>You're assuming the enemy will never counter attack while you're on the offensive.
Then you beat their tanks with your tanks. Infantry is 2slow to counter-attack.

>>54814912
>If my tanks outrange yours
You win yes, no need for the infantry. And your jnfantry wont kill my scouts since they retreated in time and alerted the tanks of your presence.
>>
>>54814887
>Those 20 tanks will steamroll any infantry push.
The Nips charged tanks with literal bombs on sticks to kill them, it also killed them too, but fanatical troops are dime-a-dozen in 40k.

Tanks will always cost more than the means to kill one, which is why they aren't the sole ground-based unit of the Imperium.
>>
>>54814958
>>54814961
>>54814970
Yeah, at least it's better than the previous selection
>"REEEEEE! Nurgle Daemons can't have wings guis!"
>"Nukes are better than anything!"
>"Emprah didn't care one bit about the Primarchs"
>"GW will let Chaos destroy Terra, I'm totally not just firing predictions like a shotgun and hoping some hit the target."
>>
>>54814976
correct, also by using DOW logic I should be able to carry a barracuda in an orca, which both in game and out is almost as large as the fucking orca
>>54814958
>>54814961
>>54814970
this shitposted review was so tame and calm I feel like we've transcended shitposting for a moment
>>
>>54815007
>>"Emprah didn't care one bit about the Primarchs"
This part is true, though.
>>
>>54815004
>Forge Worlds aren't vehicles.
How is that even a response? Forge Worlds produce vehicles.

>With a plane duh
You don't seem to understand what a fucking Hive City is.

>Then you beat their tanks with your tanks. Infantry is 2slow to counter-attack.
Again, Mechanised or Motorised Infantry.
>>
>>54815004
Cool, so using infantry and tanks I kill your entire force composed of just tanks.
>>
>>54814986
Razorwings are pretty sweet, I'd go for it. As for how many raiders I'd work out how many you're going to need to ensure no foot slogging infantry and go from there
>>
>>54813218
Yeah, the guy taking care of the main mega is pretty quick to add the epub when someone uploads it.
>>
>>54815011
From a certain point of view. Imo he didn't see them as his sons, but he cared about them as much as he cared about any other human, aka he wanted to do the best by them but was willing to sacrifice them for a greater cause.
>>
>>54814917
>What other points? Pretty sure I'm replying to everything.

Infantry regiments not being equipped with armor, running out of fuel/ammo, not able to just download schematics for vehicles on a whim to make, the fact that the two easiest to produce resources for the imperium are soldiers and lasguns, terrain not allowing vehicle movement, logistical errors, cost and ease of transportation, your inability to figure out how the vaguest outline of a fob works.

If you think the Imperium is a perfect, flawless machine in which every dispute,skirmish, battle and war is executed flawlessly, and the tanks, tanks, and more tanks are the solution to everything, then I have a bridge to sell to you.
>>
>>54815004
>literally the only way they can kill your tanks
I don't know if this is an imperium only argument but some factions make very good use of infantry and operate without tanks effectively.
pathfinders are both scouts and tank hunters, both of their special weapons can hunt tanks and seekers are fluff wise rape missiles against anything
>>
>>54815004
>Literally the only way they can kill your tanks.

>tank is engaging other tank
>infantry sneaks around through buildings and shoots it in the ass

>Then it'll take too long, you could just use your actual army to get ther faster than they footslog to their destination.
You can drop light transports

>Forge Worlds aren't vehicles.
No shit, but the point is that not all vehicles are easily replaced

>With a plane duh
How are you getting planes inside a densely built hive city to bomb the interior areas?

>I read Dark Apostle too, still didn't do shit. All the damage was done by tanks and Ordinatus
Wow, literally one story. In Vanguard most of the damage is done by foot soldiers because by that point everything else had been destroyed through attrition.

>Then you beat their tanks with your tanks. Infantry is 2slow to counter-attack.

>what are transports
>what is mechanized infantry
>>
>>54815033
So, cut the Wracks (86pt), the Splinter-centric Kabalites (100pts), and the Cronos (115pts), and I can fit a Raider for my remaining 10 infantry and a Razorwing in?
>>
>>54815053
>what is mechanized infantry
You wouldn't even need mechanised infantry. Even fucking motorised infantry would solve the problem he keeps stating.
>>
>>54815004
Except with nothing to pin my infantry down they just moved after your scouts retreated.
>>
>>54814926
Will still win

>>54814930
>Yeah, and you know what a major part of the Blitzkrieg tactics were? Mechanised Infantry
No, armored spearheads. Infantry just held ground they didn't attack anything.

>What if the infantry have Anti-Tank weapons?
Kill them before they can set up because they were retarded enough to try and fight you head-on without concealment.

>That's what APCs, Trucks and IFVs are for.
So more vehicles that do the infantry's job without it ever needing to disembark for any offensive task?

>>54814937
>There isn't a single instance in the fluff of Russ' being airdropped
Predators and Land Raiders can still be airdropped.

>Replacement parts are limited
So is everything in life

>You can't repair infantry but you can replace them far faster than you can replace a tank crew.
Not nearly as effective nor durable

>They'll miss shit occasionally, and infantry can move and relocate.
Then it's their fault not the tank's
>>
>>54815078
Sounds good to me
>>
>>54815098
Shame Cronos doesn't work well for a 1000pt list. It's my favorite model. But they do 2000pt games here sometimes, and I could try building a heavy-centered Coven list at some point.
>>
>>54815093
Will you? You've given plenty of time and information for the enemy to respond.
>>
>>54815093
>Infantry just held ground they didn't attack anything.
You have answered your own question, congratulations.

>So more vehicles that do the infantry's job without it ever needing to disembark for any offensive task?
Yeah, APCs and Trucks do an infantry's job, totally.
>>
>>54815093
>Predators and Land Raiders can still be airdropped.

Using what, the largest and rarest aircraft?

>So is everything in life
Not an argument, bodies are in far greater supply than machine parts in 40k

>Not nearly as effective nor durable
which is the price you pay for them being cheap, also entrenched infantry is more durable than you'd think

>Then it's their fault not the tank's
Doesn't matter who's fault it is, the tank is now dead
>>
>>54815093
>preds and land raiders can still be dropped
by larger aircraft with less agility vulnerable to AA and other aircraft, for rapid insertion and reinforcements a valk filled with infantry with grav chutes is more effective than airdropping more armour in which is both logistically cancer and vulnerable. Also valks make excellent fire support platforms in themselves since with grav chute they go in for an attack run and the infantry jump out, the valk doesn't even have to land or set up in any manner for them to exit it
>>
>>54815093
I can't tell if you're an idiot or very dedicated troll.
>>
>>54815138
tard who escaped his wrangler
>>
>>54815138
Same thing these days.
>>
>>54815138
Is there really any difference?
>>
>>54814780
no
>>
>>54814763
imperial punk? call the =][=
>>
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The average of 2d3 is 3
>>
>>54815188
?
>>
>>54815188
No it's not, it's 4
>>
>>54815188
no the average of a 2d3 is 3.5, 2d3 is just like d6, and the average of d6 is 3.5 therefore the average of d3 is 1.75 and the average of 2d3 is 3.5
>>
>>54815188
Also. There is no average on a d6 however
>>
>>54815206
No, d3 has 3 options, 1, 2 and 3. Therefore (1+2+3)/2 equals an average of 2. 2d3 therefore has an average of 4. 2d3 =/=d6, because you can't roll a total of 1 with 2d3.
>>
>>54815225
2d6
2*3=6
2d3=d6
>>
>>54815239
So now we've moved on to actual shitposting.
>>
itt we try to bait w/ shitty math and sperg out over tanks. good job /40kg/
>>
>>54815005
>The Nips charged tanks with literal bombs on sticks to kill them, it also killed them too, but fanatical troops are dime-a-dozen in 40k.
Your point? They still lost.

>Tanks will always cost more than the means to kill one, which is why they aren't the sole ground-based unit of the Imperium.
Irrelevant if your tank hard-counter those cheap means to kill one.

>>54815026
>Forge Worlds produce vehicles.
They don't fight on the ground, so don't compare them to infantry like you just did.

>You don't seem to understand what a fucking Hive City is.
That's not an argument, barely even a response. Are you agreeing with me? A skyscraper is gunship meat.

>Again, Mechanised or Motorised Infantry.
A.K.A worse tanks doing the infantry's job without it ever dismounting for any offensive task.

>>54815028
Who said my force was composed only of tanks? Minimal infantry for scouting, all else vehicles. A lot of tanks > a few tanks + infantry.

>>54815040
I replied to all that already, read my post lazy anon.

>>54815048
Still worse than actual tanks.

>>54815053
>tank is engaging other tank
>you have some extra tanks because you didn't waste resources on weak, slow infantry so you kill his infantry and their tanks

>No shit, but the point is that not all vehicles are easily replaced
The ones that matter (most tanks and aircraft) are.

>How are you getting planes inside a densely built hive city to bomb the interior areas?
Fly the Vulture/Stormtalon carefully through the buildings. Your AA guns fuck the middle parts, tanks shoot the lower floors and gunships clear everything higher.

>Wow, literally one story
>it doesn't count because i say so!
Brilliant anon.

>In Vanguard most of the damage is done by foot soldiers because by that point everything else had been destroyed through attrition.
So a shitty replacement like I said before?

>what are transports
>what is mechanized infantry
Vehicles that do the infantry's job for them without them dismounting?
>>
>>54815253
Thank God you'll never be in charge of the military.
>>
>>54815253
>still worse than actual tanks
each markerlight only has to hit for less than a second to tag the tank, in a 10 man squad that's 10 dead tanks in the first second, then each pathfinder can lase another tank every second or so for destruction
>>
>>54815253
>you have some extra tanks because you didn't waste resources on weak, slow infantry so you kill his infantry and their tanks

Except those other tanks are going to be engaged elsewhere because you're force is significantly smaller

>The ones that matter (most tanks and aircraft) are.
Vanquishers are just now starting to be produced again after the Forge World producing them fell, Land Speeders are becoming increasingly rare and more difficult to replace because the AdMech barely understands how they work any more.

>Fly the Vulture/Stormtalon carefully through the buildings. Your AA guns fuck the middle parts, tanks shoot the lower floors and gunships clear everything higher.

The lower floors are a dank, cramped labyrenth of tunnels your tanks will never be able to enter.

>it doesn't count because i say so!
No it's just not definitive because it's literally only one example

>So a shitty replacement like I said before?
No it's proof vehicles aren't always easy to replace

>Vehicles that do the infantry's job for them without them dismounting?

I didn't realize Chimeras could enter buildings, hold ground, search for intel, scout difficult terrain, etc. The closest thing is a Sentinel but that's a tall as fuck target and hardly a perfect solution.

>That's not an argument, barely even a response. Are you agreeing with me? A skyscraper is gunship meat.

It's entirely an argument, you keep suggesting tactics that cannot be applied to hive worlds. They range from a collection of skyscrapers to a mass of hallways that runs for miles.
>>
>>54815253
>I replied to all that already, read my post lazy anon.
No you didn't. And "lol, because tanks" is not an actual answer.
>>
>>54815253
So now you agree that you need infantry and not just tanks?
>>
So I just got a partially unassembled Riptide in the mail for a quarter of the cash a new one costs. Which weapon should I give it?
>>
>>54812280
Typical Cadian dudes sent out to reinforce a world under attack by orks, warp travel took way too long showed up at world completely under ork control.
>>
>>54815253
>They don't fight on the ground, so don't compare them to infantry like you just did.
The point is how easy it is to replace one over the other. Worlds that produce vehicles are a precious resource in the Imperium and losing one is a major blow.

Meanwhile nearly every world provides manpower.
>>
>>54815358
neither, riptides are useless and the second worst unit in the tau codex behind the orca which is straight up useless.
if you do want it than magnetise since meta changes often. alternatively try and convert it to a FW variant since either one of them is better than stock riptide
>>
>>54815358
HBC and Plasma, ion is overcost and sms is easily obtained elsewhere but plasma isnt
>>
>>54815390
>putting criptide within 24" of enemy units/12" for rapid fire
it's like you want it to get charged and die
>>
>>54815085
Then my scouts come back and search for your infantry and repeat until they have nowhere to hide.

>>54815124
Please quote the part of my long-ass post you were replying to or I won't have the slightest idea of what you're talking about.

>>54815132
>You have answered your own question, congratulations.
The fuck? I've been referring to OFFENSIVE OPERATIONS from the beginning.

>>54815132
>Yeah, APCs and Trucks do an infantry's job, totally.
When it comes to attacking? Yeah.

>Using what, the largest and rarest aircraft?
Yes, and it always seems to work out for them.

>bodies are in far greater supply than machine parts in 40k
And seawater is more easier to obtain than milk but I don't see you drinking it

>which is the price you pay for them being cheap
My entire point, they're not worth it.

>also entrenched infantry is more durable than you'd think
Less than a tank

>Doesn't matter who's fault it is, the tank is now dead
Only if the scouts fuck up. If you need someone else to fuck up for something to work you're doing it wrong

>>54815135
Thunderhawks laugh off most AA. And they have their own fighter craft escorting them anyway so other planes are not an issue.

If the valk can do all that you said then the Stormtroopers are a waste off resources since you can achieve the same with standard guardsmen.

>>54815138
Does not answer my question... you all know me, guess who I am or just enjoy the fun.

>>54815296
Why? Because I can make sense?

>>54815302
Fucking source?

>>54815321
>Except those other tanks are going to be engaged elsewhere because you're force is significantly smaller
Where? Killing your infantry is where.

>Vanquishers are just now starting to be produced again after the Forge World producing them fell, Land Speeders are becoming increasingly rare and more difficult to replace because the AdMech barely understands how they work any more.
Their fault, not the tank's. And LR anihilators replaced the Vanquishers.

1/2
>>
>>54815253
Whatever dude, I'm too tired to argue with an idiot. If you're still shit posting when I check back in tomorrow morning, I'll be able to provide actually, concrete evidence from codices, novels, and fluff as to why you're a retard. Not that you'll listen, but I am a masochist apparently.
>>
>>54815399
Distraction Dakkabot wins again
>>
>>54815404
Each time your scouts come back the more likely they are to die. The longer you spend in one place killing infantry the more time you give the enemy to sortie and destroy your armored column.
>>
>>54815404
>Where? Killing your infantry is where.
Yes I'm sure your vehicles can perfectly cover every single area. You aren't even making an argument anymore beyond "because tanks"

>Their fault, not the tank's. And LR anihilators replaced the Vanquishers.

Address the point faggot, not all vehicles within 40k are easily replaced and produced.
>>
>>54815404
I can't tell if I hate you or not for this.
>>
Well he's outed himself as a shitposter, guess we can all move on now before he starts posting cheetah pictures.
>>
>>54815404
>thunderhawks laugh off most AA, and they have their own fighter craft escorting them anyway so other planes are not an issue
but that means you have less tanks, those fighter craft do not have the same armour and will be shot down by enemy aa
>if valks can do all that then stormtroopers are a waste of resources since you can achieve the same with standard guardsmen
stormtroopers crunch wise have more special weapons, also valks have limited ammunition compared to infantry for anti-tank roles since hellstrikes are carried in pairs and the lascannon is slow firing.
Fluff wise a guardsmen squad with nothing but special weaps would be better but outside of d-99 that never happens
>>
>>54815253
>That's not an argument, barely even a response. Are you agreeing with me? A skyscraper is gunship meat.
Look, a Hive City is literally a giant mass of buildings stuck together and covered with a metal shell. Think a sterotypical dwarven city. There's no room for a plane to even fly inside one, much less manoeuvre.

>>54815404
>The fuck? I've been referring to OFFENSIVE OPERATIONS from the beginning.
Offensive Operations still require infantry to hold the ground they capture. Which means infantry need to follow close behind the tanks.

>And seawater is more easier to obtain than milk but I don't see you drinking it
I can't drink seawater. I can use infantry in place of tanks, maybe not as effectively but they still work.

>When it comes to attacking? Yeah.
An infantry group can make use of cover. A APC or a Truck is tread-feather bait. Their job is to bring infantry in and either wait until needed for more transport if they're the APC or gtfo if they're the Truck.

>Less than a tank
Infantry can spread out when entrenched. A tank is a sitting duck. As you said before
>>54813096
>The whole point of armored warfare is mobility.

>And LR anihilators replaced the Vanquishers.
Anihilators are way more shitty than Vanquishers. This was reflected in crunch up until 8e.
>>
>>54815412
not even worth points as distraction
2 hammerheads are better value, 2 keels, equivalent points in other tau units will almost always be better value, hell 2 commanders work better
>>
I'm glad I called him an idiot hours ago and stopoed replying now.
>>
>>54815321
>The lower floors are a dank, cramped labyrenth of tunnels your tanks will never be able to enter.
Then it's not a skyscraper.

>No it's just not definitive because it's literally only one example
>if it's not literally plastered around the entire fluff it's not canon!
Oh boy.

>No it's proof vehicles aren't always easy to replace
Neither is your dick but you still use it

>didn't realize Chimeras could enter buildings, hold ground, search for intel, scout difficult terrain, etc. The closest thing is a Sentinel but that's a tall as fuck target and hardly a perfect solution.
Neither which is part of the Armored Spearhead which you initially offered those vehicles as a solution to. Focus anon.

>It's entirely an argument, you keep suggesting tactics that cannot be applied to hive worlds. They range from a collection of skyscrapers to a mass of hallways that runs for miles.
That's because Hive Worlds can be easily replaced so just nuke the cities and rebuild.

>>54815350
>And "lol, because tanks" is not an actual answer.
Neither it was given as one, but I guess you just like to funpost.

>>54815352
For offensive operations? If by infantry you meant scouts I agreed with that ages ago, read the post chain. That still leaves SM infantry and guard specialists completely useless for offensive operations.
>>
>That's because Hive Worlds can be easily replaced so just nuke the cities and rebuild.

Well you aren't even trying anymore
>>
>>54815484
SM infantry and guard specialists are for operating behind enemy lines without support.
>>
Anyone happen to know offhand what text to speech program or pack or whatever is used for the emperor in TTS?

I got curious and I can't find a damn thing on it.
>>
>Want to start a SM army
>Cant decide between making my own custom chapter or painting them up as Salamanders
>>
>>54815558
>want to start a SM army
there's your first mistake
>>
>>54815558
The world can always use more Salamanders. Make the sons of Vulkan proud anon.
>>
>>54815484
>That's because Hive Worlds can be easily replaced so just nuke the cities and rebuild.
Rebuilding a Hive City would take centuries. Also, nuking a Hive City will just damage the crust, you need to clear the rest of it. It took the DKoK 20 years of constant arty fire to destroy a small one.

>For offensive operations? If by infantry you meant scouts I agreed with that ages ago, read the post chain. That still leaves SM infantry and guard specialists completely useless for offensive operations.
As I said earlier, you need infantry to hold the ground your tanks take.
>>
>>54815587
He's already admitted he's shitposting anon.
>>
>>54815551
Alfa is keeping it a secret.

>>54815558
Better idea, make them successors of an "Unknown" Chapter which is obviously the Salamanders.
>>
>>54815590
>He's already admitted he's shitposting anon.
Oh thank the emperor, I was getting sad about how humanity could produce someone this fucking dense.
>>
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>>54815558

Making your own custom chapter:

> Get to design your own armor
> Get to create your own fluff
> Get to pick which chapter tactics to use

Picking Salamanders:

> ok chapter tactics (single rerolls)
> Get to use sweet Salamander specific iconography on your miniatures
> Get to use Vulkan He'stan in your army

I'd go homebrew, I think it's the better choice
>>
>>54815592
Humbug. Oh well, at least it's intentional and not a fact-finding failure.

Thanks kindly
>>
>>54815609
I wish GW would give Tu'Shan a model.
>>
>>54815609
The totally-not-Sons-of-Vulkan I'm planning out are going to use the same symbol with different colours. Best of both worlds.
>>
>>54815379
I agree anon, you can't reproduce a planet. I dont get what you're getting at though.

>>54815407
>im bitching out but your still wrong
ok

>>54815416
They can't destroy my column since my gunships kill their tanks and my tanks kill their infantry.

I could also just bomb the area near your infantry was spotted you know.

>>54815426
They can, because spend more on them than you did. And I never said my only vehicles would be tanks.

>Address the point faggot, not all vehicles within 40k are easily replaced and produced.
The ones that matter are, it's all that matters (lol).

>>54815441
;D

>>54815465
1) Why would it mean I have less tanks and what makes you think I'd deploy them within AA range?

>>54815474
1) Yes there is. Stormravens were actually designed for it.

2) Holding ground is a defensive action.

3) You can also drink your piss. Not as effectively as milk but it still works.

4) Their are accompanied by tanks and used to drop the infantry to hold the ground the tanks take. They use their guns to kill survivors and THEN the infantry dismounts.

5) But then a tank doesn't give a fuck about mortars and airbust artillery or flamethrowers and a tanks does.

6) Still did the same job effectively.

>>54815482
And you are still wrong kek
>>
>>54815640
Gunships die to strike craft as do tanks. Thanks for nicely advertising where your armored column is while I go around it and destroy your supply base.
>>
>>54812280
He's an Amalathian Ordo Xenos Inquisitor who straddles the line of being a radical. He's a competent Psyker who makes use of Eldar and Necron tech, and he spent a decade infiltrating the Tau Empire to get a better idea of how to fight them. He takes good care of his acolytes and works very well alongside Marines with his time alongside the Deathwatch. While many of his fellow peers think of him as childish, they also quietly admit that he does get results.

She's a Monodominant Ordo Hereticus Inquisitor who represses her Psychic abilities after an incident when she was younger. Her father is the local Lord Inquisitor, and she herself leads a small army of Sororitas and other faithful. Beautiful and Intelligent, she is also one of the most feared members of her local Conclave. She has never lost a world to the Great Enemy.


They're married. Hilarity ensues.
>>
>>54815498
If they could rebuild Vraks (until it got corrupted) they can rebuild a random Hive.

>>54815506
Tacticals and shit? Nah famalam. They're always mentioned as line infantry, even the jump squads.

>>54815587
>Rebuilding a Hive City would take centuries. Also, nuking a Hive City will just damage the crust, you need to clear the rest of it. It took the DKoK 20 years of constant arty fire to destroy a small one.
Then use exterminatus, then rebuild. A few hundred years is nothing to the Imperium, whole chapters go back to full strength from near-anihilation in that time.

>As I said earlier, you need infantry to hold the ground your tanks take.
Not an offensive action.
>>
>>54815663
And strike craft dies to my strike craft. Your point?
>>
>>54815712
Bit late to bring your strike craft in. Also you lost a bunch of tanks and I lost infantry, leaving my armor free to steamroll you.
>>
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>>54815640
>>54815695
>>54815712
>>
>>54815718
Are you shitposting? My tanks/infantry isn't dead because they dropped under air cover, just behind your lines in a classical orbital deployment. No AA for you because I dropped outside of it's range. Basic Space Marine tactics, or are you going to claim SM are useless too?
>>
>>54815558
Just pick whatever paint scheme you like the best and use whatever rules you like the best.

If you want to say your models painted as Salamanders are actually using black Templar rules nobody can stop you beyond you not being able to use Salamander special characters.

Or you can say your not Salamanders are using Ultramarines rules and take Girlyman to lead them.
>>
>>54815732
You could just answer my question instead of memeing impotently, anon.
>>
>>54815761
He already did actually. But he's shitposting so don't feed him anymore (You)s
>>
>>54815771
Fucking knew it.
>>
>>54815761
You're talking to the wrong anon.
>>
>>54815789
?
>>
>>54815796
Unless you're >>54815695 and are suddenly changing tack.
>>
Im not going to give you (you)s but as someone who used to be in the Armored Corps this tank/infantry discussion really fucking hurts my brain...Its considered suicide to use armour without close infantry support

The only time you use armour by itself if when you have to do a 100km screen or advance to contact. And even then you have grunts in the back of the PCs ready to dismount if needed.

Fuck you you obvious as fuck troll for making me weight into this bait
>>
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Well apparently you faggots all gave up and bitched out. If I am so wrong then why are you the ones conceding defeat? I must be on to something.

Either way, a parting gift. Fresh off the oven. See you in a thread or two!


>>54815816
But why is it suicide? Just because it's that way today does not mean it isn't in the 41st millenium.
>>
>>54814823
Be ready for some dead warriors.

Transports. Dark eldar are sooooo squishy without transports.
Youve got 1 Raider, probably for Trueborn and Archon, but those Warriors wont survive long at all.

I like Talos, havent been super impressed with Cronos, especially in an army thats not melee oriented, where the only things he can heal are the Talos and Haem.
If youre having your Haem and Wracks follow the Talos and Cronos looking for combat, it might be good to get a transport for the Wracks too.

I like the list, but if your enemy has decent firepower, much of it will die fast.
>>
>>54815833
We are not conceding defeat, we're stopping because you got too obvious.

Please don't respond to him >>54815816, it will only cause IQ loss.
>>
>>54815833
Not him, but maybe because everything we know and understand about warfare in the 41st Millenium is that it works not that much different than how war has worked since automatic weapons came into prominence?
>>
>>54815853
Well you still haven't properly justified yourselves. Holding ground is NOT an offensive operation.

Literally.
Period.
>>
>>54814857
yeah. pretty sure russ gets the thunderhawk (which carries 2 or a
single landraider from memory)
>>
>>54815848
Thanks for the insight. On another anon's recommendation, I'm getting at the very least another Raider in the next couple days, to use for my Warriors. I'll likely split the Coven and Kabal into separate armies. The Raider is for the Trueborn, Archon, and Haem.
>>
>>54815862
Except orbital warfare did change everything. But I'll humor you.

Why is it suicide to send the tanks without infantry screens?
>>
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> all these retards replying to another retard

Have some self control and ignore the posts
>>
>>54815890
Thunderhawk carries 2 Rhino-based Vehicles or 1 Land Raider based vehicles. Russ can't be carried by anything currently, because for some daft reason the Imperial Guard don't get a Thunderhawk sized dropship even though they would have more use for it than the Muhreens.
>>
>>54815917
Dropping a russ into a combat zone is probably a good way of getting it killed.
>>
>>54815915
But it is a legitimate question. That you can't answer it is another matter entirely.
>>
>>54815912
Because rolling a tank blindly into an AT gun is a bad idea.
>>
>>54815917
I'm absolutely sure theyve been mentioned or shown carrying russes at some point.

though really if it can carry a land raider it would be capable of carrying a Russ.
>>
>>54815853
I used tanks (Hammerhead) and probing drones (Gun Drone) a lot, but this guy and his tactics.... by the fucking Emprah.
Think he should read up on how fucked the Tallarns were in Taros Campaign.
>>
>>54815980
Guard use devourers and tetrachs. Much bigger but not meant for hot drops.
>>
>>54813267
Only baneblades hang around that long without being put into a regimental museum because only baneblades are actually valuable and cant be made from a simple STC.
>>
>>54815980
I've always thought the Guard should have a bigger Valkyrie that can transport 36 men (3 times that of a Chimera) like how the Thunderhawk can transport 30 (3 times that of a Rhino). Maybe they could the Vampire, given the others are Valkyrie, Vendetta and Vulture.
>>
>>54816085
*Could call it the Vampire.
>>
>>54812235
So some people have accses to the new marine dex, can i ask
>Do chosen get any changes?
>what are the cost of the new PM gear?
>Do warpsmiths have many options?
>>
>>54816223
NEW BREAD
>>54816223
GET BAKED
>>54816223
SHIT POST ABOUT D3s
>>
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>>54816193
>some people have accses to the new marine dex

It's in the OP nigga, look at the link, geezus.
>>
>>54816249
The chaos marine dex i mean, hence the questions about plauge marines dummy
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