What are some fun ways to play around with low sanity effects?
What does 1 sanity look like?
WHAT WAS, SHALL BE
WHAT SHALL BE, WAS
>>54786153
>What does 1 sanity look like?
Like >>54747327.
>>54786200
Holy shit, that is truly madness
>>54786153
A mixture of /pol/ and /x/.
>>54786200
WUT
Someone post the pdf of sanity loss?
bump
>>54788665
Bump
>>54786765
Do this please
>>54786765
I have a sanity loss pdf, dunno if this is what you're talking about.
>>54786153
One of the reasons I like Dread for horror RPGs is that you can easily fool around with the tower mechanic to simulate different status effects. Someone who's unambiguously gone off the deep end has to withdraw a brick and re-insert it right back where it came from, for instance.
The darkest dungeon sanity system is great.