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See you space cowboy...

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Thread replies: 20
Thread images: 3

What would be a good system to run a cowboy bebop inspired game?
>>
File: Fragged_Empire_Cover_grande.jpg (63KB, 464x600px) Image search: [Google]
Fragged_Empire_Cover_grande.jpg
63KB, 464x600px
Traveller or Fragged Empire.
>>
>>54774457
Shadowrun without magic
>>
Savage worlds with grittier damage applied
>>
>What is a good system to play [anime based game]

BESM. The answer is always BESM.
>>
>>54775401
The only recommendation I've ever heard related to BESM is to not use it
>>
>>54775401
I only own that game ironically
>>
>>54775401
The answer has never been BESM. Ever.
Even for point buy systems it's bare.
>>
>>54774457
Traveller.
>>
>>54774457
I could honestly see a refluffed/slightly reworked Dogs in the Vineyard, working super well.
>>
I ran an outlaw star game in Alternity once and it turned out pretty dope. Ran a Halo game in that system too that was a real highlight in my GMing career. So I would recommend Alternity all the way if you can get your hands on it.
>>
>>54775767
sell me on the mechanics
>>
>>54775401
I've tried so hard to like BESM but after trying to DM again properly I just can't.
>>
Edge of the Empire
>>
http://www.bountyheadbebop.com/
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>>54774457
It's "See you later space cowboy".
>>
>>54775417
>>54775424
>>54775431
>>54775811
Don't understand the hate. Didn't play BESM, but Demon City Shinjuku (+/- same system) a few times and it was pretty good. What's so bad about BESM apart that it's a generic system?
>>
>>54776796
https://www.youtube.com/watch?v=4hpLXFNpPSM
Nice try, smart ass
>>
>>54774457
GURPS
>>
>>54774457
You could also not run something based on your shitty chinese cartoons
Thread posts: 20
Thread images: 3


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