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/wbg/ - Worldbuilding General

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War Edition

Resources for Worldbuilding: https://pastebin.com/yH1UyNmN

Thread Question:
>How is War conducted in your setting? How are they fought?
>Are there any War Gods in your setting? How do they influence the process of making War, if at all?
>What's the biggest war ever fought in your setting? Who fought it? Why?
>How common is war in general? What level is most war fought at (skirmish, "Flower War", Total)?

>The two largest factions in your setting are now at war. What happens?
>Who wins?

>The entire Roman Empire as of 110AD invades your setting.
>Then the entire Kingdom of France under the Sun King.
>Then the Empire of Japan circa 1940.
>Then the entire Imperium of Man from WH40K.
>Who wins each of these?
>>
>>54724436
>Then the entire Imperium of Man from WH40K.
You mean an army several trillion strong?
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>>54724493
Yes. Some people make settings that can handle that. Some can't. Which are you?
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>>54724584
The kind where there's only one planet and people who use magic have massive bullseyes on them even when they're not using magic
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>>54724436
Generally country against country though on occasion there are non-nation groups like rebels or terrorists. Some nations hire mercenary groups though in general war has faded and instead the true battles are fought through political, economic, or technological means.

Yes, many. Few influence it directly, mostly watching and enjoying seeing the battles. Occasionally they'll push for conflicts for them to watch although they mostly have other things they watch.

WWII, literally. Only added details are mostly in necromancers, vampires, and other monsters who took advantage of the conflict for their own purposes although that was more the case in WWI which was largely orchestrated by a necromancer who wanted more corpses.

Very uncommon for the most part. Cold wars are somewhat common and the occasional skirmish though certain other parts are in constant conflict.

Depends on the scale, if total war then everybody dies. Don't fuck with nukes. If it's the more common level of war then tons of people die and the rich get richer but that's about it.

Every group but the imperium could take over some parts of the world but most would crush them. Japan would fare the best by far.

The imperium would destroy pretty much everybody. The only groups that could handle them are magical and most would just mesh with the imperium like they have with what already existed, staying in the shadows helps. In theory if all the magical and supernatural groups said fuck this then the imperium would get repulsed but it would be a hard fought battle, gloves off then the imperium would get wiped out but that's only because beings who can casually erase galaxies would get involved.
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>>54724613
Well.

That won't end well then.
>>
I'm not sure if this is in the pastebin, but it should be.
https://bl.ocks.org/Azgaar/b845ce22ea68090d43a4ecfb914f51bd
In my opinion, the best map generator in existence.
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>>54724436
Setting: Lost&Found
>How is War conducted in your setting? How are they fought?
Due to the nature of the world and civilizations just appearing and being displaced rather than developing naturally and the lack of resources, war consists of minor skirmishes.
>Are there any War Gods in your setting? How do they influence the process of making War, if at all?
There were three at one time, all from different worlds. Two killed each other, the third changed his portfolio.
>What's the biggest war ever fought in your setting? Who fought it? Why?
The largest war happened at the tail end of the Spirit Plague, when The Cathokay, who had their own cure, started annexing nearby territory that had been decimated. It wasn't much of a war, but it had the most troops deployed out of any "recent" wars.
>How common is war in general? What level is most war fought at (skirmish, "Flower War", Total)?
Skirmish, mostly

>The two largest factions in your setting are now at war. What happens?
>Who wins?
The Cath and the Neanjoar. The Neanjoar obliterate half of the Cath's empire before running out of resources, then the Cath start a rapid, unopposed advance. It ends with Neanjoar retreating into the deep tunnels and vanishing from the surface.

>The entire Roman Empire as of 110AD invades your setting.
It's not the first time Romans ended up here. Their determination will lead to victory.
>Then the entire Kingdom of France under the Sun King.
Their army decimated and sold into slavery or scatter. The survivors joins with lost remnants and descendants of Napoleons winter army in New Paris.
>Then the Empire of Japan circa 1940.
They cave out a small empire before running out of gas, oil, bullets, replacement parts, ect.
>Then the entire Imperium of Man from WH40K.
Planet isn't big enough and collapses into a black hole.
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>>54724436
I feel like the Imperium has a chance to lose in my setting- not because they failed to dismantle the kingdoms living there, but because they might not figure out that they had arrived in the middle of the apocalypse.

To explain further, Garamond the Black, the most ancient and powerful dragon anyone is familiar with, is the owner of the world, which is a demiplane he created. In conjunction with Tiamat, his consort, he created the Eight Spokes of the World-Wheel, which are massive constructions that correspond to each of the schools of magic and hold the plane together without his direct interaction (as well as doing a host of other relatively things to maintain life there). After centuries of being a jackass to the people-shaped ants in his terrarium, a bunch of mortals and Tiamat got together and gave him an indefinite time out from the demiplane using the magic of the Spokes.

Right now he's forcing his way back in because an apocalyptic sorcery war happened and one of the Spokes was destroyed due to improper use. If the Imperium invaded they'd be subject to the rules of the demiplane, so even with Warp magic they couldn't do much to stop him if they didn't know what was happening. Once the magic weakens to a certain extent he can just collapse the plane and start fresh.
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>>54724914
That's pretty interesting actually. Which school of magic broke?
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Posting again

So I finally got the geographical names put in, all based on the real scientific names we have for them now. Im pleased with them all now.

I had a hard time figuring out a good name for Arabia Terra. With it bordering the sea, I need a name that evokes "Netherlands-like lowlands that borders the sea and is really pretty", ended up going with The Lowlands because whatever.

Also, the general ecosystem is that the northwest(Alba, Olympus, Thaumasia Heights, Daedalus Fields, ect) are temperate areas, with forests and mountains similar to that of British Columbia or other mountainous regions, slowly transitioning into grasslands the further they go.

Whereas the Sirenum Badlands, Cimmerian Badlands, Aonian Steppes, and The Promethean Roughs are all a mixture of savanna and deserts, similar to that of the Mojave and Sonoran Deserts here on earth.

But when you get to the southernmost part of the planet, The Australian Wastes, it is nothing but desert, similar to the Gobi Desert. It is nothing but dunes and craters, all of it seen over by a humongous mountain called, obviously, Mount Australia.

Mareneris Vale is sort of like the Grand Canyon, but a hell of a lot deeper and longer, filled with lush hidden valleys and enclaves. Argyre Lake is the largest inland body of water on the planet.

Hellas Valley is the largest and deepest valley on the planet. It was used as a ecological research testing site, where hundreds of scientists worked tirelessly to adapt Earth fauna and flora to the newly forming martian habitat. It is essentially a world unto its own, a Garden of Eden far removed from the troubles of the surface. Not many know what is going on down there anymore...

waddya all think so far?
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>>54725064
Ah, I remember this. Alpha-Centauri-but-Mars right?

Looks okay. Did you ever figure out your faction issues? I seem to recall that from a few threads ago.
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>>54724932
Evocation. The party is in Evocation-land right now, which is this world's version of the Underdark.

The artifacts being "spokes" is pretty literal. They manifest as giant towers that dominate the landscape and go deep underground. The Evocation one exploded, and there's a big underground ecosystem that gets its energy from the fragments of the Spoke that get carried around in the water.
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>>54725101
>Alpha-Centauri-but-Mars right?
An apt description.

>Did you ever figure out your faction issues?

A little. I figured I should figure out the environment first so I can work from there, as it will have an important effect on things(where the factions are relative to each other, their resources, ect ect ect).

I gotta go to bed though. I'll answer tomorrow before I go to work(Gotta love afternoon shifts, amirite)
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>>54725187
Gnight anon.
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Does anyone really like developing the economy within their world? I like going over every meticulous detail, which regions have certain ores, what the oceanic trade routes are and why they are that way, what the tax and usury policies of certain nations are, etc.

It can lead to some interesting explanations. Perhaps the reason for an ancient alliance between two kingdoms is because one of them had large deposits of tin, and the other had large deposits of copper, and by trading and maintaining friendly relations they were able to make bronze tools and weapons. Or perhaps the reason that island is a merchant republic is because it is smack dab in the middle of a circular oceanic current between two continents, so whether trade is outgoing or ingoing to one continent or the other, that island is guaranteed to be a stop along the way for the trade ships.
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>>54725328
I'm really slow to set up economies, but once I've got a groove going it makes the setting make a lot more sense. My co-GM loves building economies, however, and frequently will do so before he's done much else with a setting. This has led to his current work, where he's figured out appropriate tolls on a teleportation network.
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I'm in my underwear 100% of the time I'm drawing this
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>>54726876
guess im the only one up this early, I'm making the pnw bordering a jungle at a huge altitude difference

it supplies really cool water to the jungle, giving the rivers (not the standing lakes that are plentiful) really cool refreshing mineral water, hence why you can see that fog coming off of them. Its an almost constant phenomena because of the temp difference

rest in peace horsemaster plainsmen that were going to go up here, I like this color palette more
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>>54727495

I think you did a great job, but the circle of mountains looks wierd.
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>>54727522
which circle, I can see a few areas you could say are circles
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>>54727527

Eh, the left and northeast areas, still calling it a circle tho
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>>54727545
thats fair, I kinda just got carried away with making shit that looks cool

like this capitol city up here in the one little bit of coastline on the northern face of this continent
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>>54727591
woop
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>>54727608

Its cool m8, my (mental) map has a somewhat small city on the pole north, which houses the world tallest mountain.
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>>54724436

>How is War conducted in your setting? How are they fought?

Depends on the sides involved. Half the fun is exploring the WILDLY different forces, equipment and doctrines and how they measure up in combat.

>Are there any War Gods in your setting? How do they influence the process of making War, if at all?

Yes, there are literally thousands of gods in the setting, but they are not omnipotent but just powerful spirits left over from a more primordial and mana-rich time of the world, dwelling in parasite sub-realms. Mostly they involve themselves with followers, buffs and proxies as they steadily got weaker through the ages. Sending divine agents or incarnating is very rare these days.

>What's the biggest war ever fought in your setting? Who fought it? Why?

Depends on who is asked. Every civilization will respond with the biggest war they have been in. A human might answer with either the Crusades(which failed) the orc wars and the Founding(which they failed but the elves decided to poison the orcs) and the demonic invasion(which they failed to stop but the demons decided to massacre their mortal followers and cultists which led to the collapse of their links to the world and disappared) The current biggest war is the "war of imperial unification", a human civil war they steadily keep dragging in everyone till its a truly global war. Think of the Seven Years War or the Napoleonian wars.

contd.
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>>54727639
nice, I'm filling the valleys towards the cliffs with pines and shit

This city isn't somewhat small, its the big bad ancient seat of the north, because nowhere else is worth living due to how landlocked and rocky it is, you need fucking fish up here.
If you live outside the walls toiling as a farmer, you do it in fealty to the king anyway, not that taxes are too high, the king has all the fish he needs anyway, but you really dont have much to begin with in terms of harvest out here, mostly fucking apples and hand fruit, cherries, nothing too filling though unless you are good with a bow, then you can fuck up some small game or test your mettle with some bigger elk type shit, bears and the like.

fishing is EZPZ though, all that cold ass water along the coast, gonna make it deep as fuck and fill it with fish (through lore)
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>>54726876
beautiful work!
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>>54727695

Seems like a somewhat decent place.

Mine is all about all emcompassing walls, monsters make the need for walls that surround both the cities and the farmlands.
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>How common is war in general

Again, asymmetry. The surviving orcish tribes love combat, combat is a way of life to them. Orcs greet eachother with mock combat, establish themselves in communities with challanges and taboos requiring blood to be spilled when broken, rites about combat and preparing for combat permeates their society but desbite the constant naked agression most of the combat is ritualized, even conflict between tribes. The ultra-reactionary and traditional elves have the best equipment bar none, both technological and magical and their warriors are on the same level too. Unfortunately, their rigid hierarchy, blood purity laws and intrigue permeating their society means they are rigidly inflexible and almost completely unable to project their force outside their waning empire. The viewpoint humans are based on prussians around the time of Frederick's reforms. They are immensely bellingerent, expansionist and supremely self-confident, and they have the discipline and especially the logistics and rapidly growing economy to back it up. Humans have recently underwent a wave of anti-wizard sentiment and started developing a slew of new solutions and doctrines to replace magic and wizards in pointy hats as the primary way to wage war. A huge focus on artillery and combat engineers, a general staff system, promotions based on merit, a cadre of "soldier nobility" replacing war magic with adepts and simple "buffing" adepts available in greater numbers, replacable parts, standardization, metricization etc. Their equipment is still nothing compared to the many arcanotech wonders left over from the Age of Magic, especially the ones the elves can field but they are generally regarded as the most capable army standing because of their general morale and resilience. Unlike the elves who like quick, decisive victories and retreat is a terrible shame, the humans love pragmatism and long total war scenarios
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>>54727729
like attack on titan? or many other settings, but I thought of aot first

I plan on having a couple places like that, in the jungles mostly
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>>54727762

Funny, on a earlier /wbg/ thread It got called similar to that series.

But its about superpowered lords and knights,with peasantry living under the walls as they can't face the monsters on their own, pike/spear formations don't really do the job aginst the monstruosities, but that doesn't mean auxilirialies aren't a thing. Transportation between the walled cities are done in groups of wagons protected by some knights and auxiliaries and later armoured trains.
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>>54724436
Depends on where you are and who you are

There are billions of different religions so most likely yes

Fairly common, they just came out from a century long war with an AI army, though most wars are just civil uprisings of some sort kept to one planet

Their states both collapse as they're sort of conjoined.

See above

Seen as some sort of primitive uprising, doesn't get any attention

Both same as above

They beat the imperium by sheer numbers
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>>54727816
sounds dope, half of the world is just going to be fucking hardass knights who make a living in the 'shit is always about to hit the fan' regions of the world that people normally cower from
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>>54727665
>>54727761

Also, a huge part of the entire setting was to deconstruct some of the most common "medieval stasis" and hollywood warfare tropes. The PCs have been human soldiers for the longest time and instead of heroic last stands and glorious charges, they have been mostly doing paperwork and pulling rearguard duty covering orderly retreats. The importance of logistics, reserves, good command staff and reconnaissance comes up often too. For example. the Empire had some steampunkish "sky battleships" which were immensely costly and almost completely worthless failures, far too expensive to actually risk in combat and costing a fortune to maintain and build but simple two man recon blimps and observation balloons were absolutely invaluable.
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>>54727852

Actually the setting is in space, there is advanced tech and magic, but magic enables feudalism to adapt and continue existing. The knights are indeed hardass, but one of my biggest issues is with society and how different it would be on this setting.
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>>54727937

Funny, its the exact opposite on my setting, huge things are useful and faceless mass made products are unreliable.
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>>54728049

It was just for putting in a little bit of versimilitude about the Wunderwaffe and cost efficency. It also helped to emphasize the humans hat as the most adaptive, industrious and reasonable race in their own eyes. The PCs actually took part of a commision evaluating another possible superweapon, a solid-fuel rocket and got an ugly lesson on how military development actually works.

>Yeah, its possible.. Give us a well equipped lab, a well staffed workshop, about a thousand silberthalers annually and about five to eight years and maybe we can give you a prototype you can possibly field after another three years of testing. Or maybe not, Teufeldreckt is naturally unstable afterall. Maybe it will never be possible to stabilize it enough to make a deployable weapon.
>>
Do you make any new and exotic wildlife for your settings? What are they like?
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>>54730913

I dicksaurs that spit cum, the cum is used as detergent and soaps by some.
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>>54731077
You should get that checked by a medical professional
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>>54731100

We both got dubs, lol.

Well, I made creatures that are dicksaurs, my bad.
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>>54725328
Yes, yes I do. Economics have a huge impact on culture and politics so neglecting that means missing out on lots of juicy detail.

Resources and trade routes are lots of fun to build, once you set up the parameters it can be quite satisfying to see how it all unfolds and one detail naturally suggests another until you have a rich and interconnected world.

Tax policies and the like I deal with in a more abstract manner. "Country A decided to raise tariffs on wine to pay for it's wars, so merchants instead use the longer but cheaper route through Country B" or "The Empire can fund it's fleet due to a having a well enforced tax system courtesy of it's large civil service". I don't need to put actual numbers on the wine tariffs, all that matters is that they are now higher than than Country B's and this shifts trade patterns. Who/what gets taxed, how it is collected and the rough level of taxation (crushing to token) gets across the important information. Too much dry detail not only alienates the reader/players but once you attach concrete numbers to things the chances of making a mistake not easily reversed out of rise dramatically. There will be players who calculate that the income through taxes can't pay for half of the expenditure of your kingdom. Better sidestep the issue with "The King gets most of his income from the salt trade, which is farmed out to merchant consortiums via charters of royal monopoly".

In other news: how do set up ocean current to enable that island trading powerhouse?
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>>54730913
The real world has plenty of exotic and unknown wildlife already, people tend to steer towards making new things before using what is already designed for them.

I personally like to create animals that would blend in our own world and fit into clearly defined biological classifications.
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>>54731874

Same, but i tend to warp the megafauna
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>>54724436
>>The two largest factions in your setting are now at war. What happens?
>>Who wins?

Dave from Accounting vs. contract tech support?

Some amusing snark, and a few delays as everybody figures out how to work around the glitch in the workflow.
>>
>>54724436
>>How is War conducted in your setting? How are they fought?
It's towards the end of the Pike and Shot era. With a small amount of magic thrown in.

>The two largest factions in your setting are now at war. What happens?
Pretty much constantly. Although most of the fighting happens in the colonies, and isn't usually more than piracy/skirmishes.

>>Are there any War Gods in your setting? How do they influence the process of making War, if at all?
The monotheistic church purged most of the worship of pagan war gods. Although some might still practice in secret.

>>What's the biggest war ever fought in your setting? Who fought it? Why?
So far, The Wars of Religion, if you count it as one big single war. Not Protestants vs Not Catholics.

>>Who wins?
Depends mostly on what other major players get involved and on who's side, overtly or not.
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>>54724436
And what the heck is goin on here? cause it has a star of David loincloth and black people drawn as degenerates but it is crushing a city and has a ku klux klan headdress
so I have no clue what is going on
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>>54732387
It's all the bad things about America.
And also the world's most beautiful leg.
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Reposting from last thread in case anyone didn't see it:
I was wondering if anyone here had a top-down, detailed map of their world they wouldn't mind me (attempting) recreating in the game Minecraft?
I'm honing my skills in creating environments using external tools to the game and looking to make a themed survival map.
>>
>>54732556
That sounds pretty cool.
I can't help though, I've been intentionally putting of working on my campaign map.
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>>54732660
Well, if you happen to get it finished any time soon just post it to me and I'll see about getting crack-a-lackin' on it :)
>>
Anybody familiar with real world mythology and the Boston area (current or historic)? Alternatively familiarity with the Dresden Files will help. I'm trying to figure out what sort of supernatural groups would be part of what is effectively a supernatural UN underneath the city. There's a ley line which runs from Teotihuacan to Stonehenge and it runs through Baltimore (about under their Washington monument), D.C. (under the Washington monument), New York (Couldn't find anything of note aside from the city itself), and Boston (Under the Bunker Hill monument) and I had the idea that the fae courts took part in the revolutionary war and eventually reached a compromise of sorts which led to them creating a court on the ley line under Bunker Hill prior to the construction of the monument. This compromise is constantly changing and having minor things added and removed but what is constant is that the courts are in a state of cold war. They've largely ceded the area to a group of emotional vampires who feed on rage (they're responsible for the mess that is the roads, in fact they're designed to funnel the energy to a few points where they can feed without causing harm) and they've allowed other groups to treat the areas around the court as neutral grounds (this was aided by another being creating a city and enforcing that neutral grounds rule throughout except in the court grounds). Thus far both remaining Dragons have envoys (one has his favorite daughter and I'm unsure who the other sent) as well as the Svartalves and the Tuatha De Danann (specifically Goibniu). The Tylwyth Teg don't have an envoy but they do have a tavern which Goibniu spends most of his time in so they have his ear, not that either group wants much.
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>>54724436
>How is War conducted in your setting? How are they fought?
In my setting, the Deicolorii are a mass of small islands. Each island has a lord (iodge), and they normally have an armed force sworn to them. Due to the islands being small, the forces are small and very varied, carried in low-draught ships. A lot of skirmishing on beaches. There aren't many wars any more, now the islands are united, but standing forces still exist, especially on the outer islands, where pirates are more likely to attack.

>Are there any War Gods in your setting? How do they influence the process of making War, if at all?
There is a War God, the Gods aren't real in my setting.

>What's the biggest war ever fought in your setting? Who fought it? Why?
The final battle the first Siege (Equivalent to a Venetian Doge) fought against the largest island to bring them into the fold. It would be tiny by battles of the same period in our own history.

>How common is war in general? What level is most war fought at (skirmish, "Flower War", Total)?
Mainly skirmishes to secure a beachhead. Champions will often offer duels, rather than full battle, due to small population sizes on the islands.

>The two largest factions in your setting are now at war. What happens?

The Albans are a nation far to the North. They use more traditional medieval warfare, with knightly orders. If they can secure a landing point, they would likely win. But the people of the Deicolorii are very adept sailors and at ship-to-ship combat, so could hold them off.
>Who wins?
Eventually, the Albans, if left unchecked. They have discovered the secret of the religious rulers of another land. Their 'fire magic' is simply gunpowder.

>The entire Roman Empire as of 110AD invades your setting.
>Then the entire Kingdom of France under the Sun King.
>Then the Empire of Japan circa 1940.
>Then the entire Imperium of Man from WH40K.
>Who wins each of these?
They would all win. There will be many more of them
>>
>>54726876
Really nice. What program did you use for this?
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>>54733092
Unless one of your players is a Bostonian, I think you're fairly free to make it up.
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>>54733710
paint tool sai, all of it is hand drawn on a slowly decreasing number of layers
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>>54734042
Most of my players are from the area (I'm not but I have family there so I know the area well enough) but the real issue is that I don't know the minutia of the city well enough to add too many details.
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>>54734103
You can get layers on paint?
>>
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>>54734178
paint tool sai you butt boy
>>
>>54734103
>all of it is hand drawn
That's extra fucking impressive.

>>54734126
Leave it vague, unless it comes up. If a player calls you on it not being accurate, tell them it is is in this fantasy world.
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>>54734209
Ah, my bad. I'll give that a look.
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>>54734209
>Layer 73
Sweet fuck
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>>54734266
It's actually pretty acurate in part because I'm just sticking to parts of the city not specific blocks. My main issue is in coming up with more stuff.

>>54734345
>Layer 186
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>>54734345
thats from when I had like, a shitload of layers

sai names them weird too, like if you make layer 2 and layer 3, then delete layer 2 and make a new layer, its layer 4

so you almost always have a numerical increase in the actual numerical value of the layer

>>54734429
see above, its a rigged system
>>
>>54734434
Don't worry, I was just pointing out there was a higher number. I'm a programmer so I know shit like this, they almost certainly have it set to track the highest numbered layer not what layers exist and increment from there.
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>>54734473
yeah its p gay, and I kinda want to go rename all of the layers, but eventually you just equate the number to whats on the layer, like I know layer 2 is home base, thats the lineart of the map layer 46 is the rivers layer 72 is the tree color, layer 22 is the landmark effects like the glint off of the waterfalls and some lakes, the clouds in the blood plateau and the spooky classical cinema horror mountains.

so I cant really rename them, or I'll be fucking lost and my workflow will shit on itself.

damn shame
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>>54734509
How many hours in are you?

I think I would have passed the point of diminishing returns after the first couple hours.
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>>54735149
2 or 3 years
>>
I usually intentionally avoid writing about my world as it does not seem to help anything or anybody, but I'm weak today, so if you'll excuse me, I'll indulge myself a bit.

>How is War conducted in your setting? How are they fought?
That is for a longer analysis, but in rough: most of the landscapes are open grasslands and steppes, or sharp mountain ranges.
In open field, battles are usually dictated primarily by cavalry, which attacks from backs of animals that look like a cross between a bull and a dog, which we call "Karaf". Chivalry usually relies on spears, bolas, recently also on simple match-lock-like pistols. Heavy chivalry might charge in full plates and with heavy swords or axes to break the heart of enemy infantry stances.

Infantry plays the "archonts", the heart of the army, and consist mostly of pike men and rifle men in tight formations, surrounding the general and protecting the most valuable asset - usually cannon or cannons which are vital during sieges and must not fall into the enemy hands. Battles can drag out, as the chivalry skirmishes on the sides and seeks for a good way to crack the infantry defense, while the infantry slowly head towards each other for an inevitably crash.

In general, it is preffered to maim and not kill enemies (prisoners of war are valuable). But in the heat of the battle, people rarely care.

Sieges are long and frustrating. Victory is usually decided by the size of the attackers cannons.

>Are there any War Gods in your setting? How do they influence the process of making War, if at all?
Tons of such gods are worshiped, but they mostly as real and involved as our gods in the real world are.
There are rumors of fantastic, divine creatures living somewhere deep in the mountains that can alllegedly fly, and can join into the battle and completely turn the tide. Nobody knows who they favored if they join in. It seems that they are more like joining in without biases
(cont.) Pic inspiration for my war-aestheics.
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>>54735183
Damn. Is it for a campaign?
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>>54735354
it was, then everyone moved across the state/country

now I just do it because I'm bored and like toying with the ideas, its basically an escape for me

Kind of like a setting-in-waiting, whenever a nice looking suitor game saunters up I'll use it for that probably. I mean shit I'll probably use this forever.
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>>54724436
>>How is War conducted in your setting? How are they fought?
Brutal large scale. Go Big or go home. If it can be deployed. Deploy it.
>>Are there any War Gods in your setting? How do they influence the process of making War, if at all?
There is one. He really isn't active. He just watches and helps those who are getting unfairly dicked over.
>>What's the biggest war ever fought in your setting? Who fought it? Why?
The biggest war had to be the war of the of the Goliath. Why it was fought, the god of death provoked all factions to fight over an artifact said to grant anyone mans wishes. But really it was a catalyst for an ancient summoning stone used to summon those who died in the battle back as the undead. The legion awoken after no one won. Then began the phase known as the The Frozen legion which is Goliath sized golem comprised of a million of reborn undead. Who's vengeful soul didn't get a rightful dead. The legion is called frozen since there soul is frozen in a state of limbo.
>>How common is war in general? What level is most war fought at (skirmish, "Flower War", Total)?
>>The two largest factions in your setting are now at war. What happens?
The Undead Legion, and the Blackened Knights. Brutal man to man warfare against unholy knights and legions of damned souls. While aided by the Warp Entities that attempt to take control of there respected side.
>>Who wins? No one. Each army is never ending. They will continue to battle till the sun consumes the planet.
>>The entire Roman Empire as of 110AD invades your setting.
They Loose. We don't like off worlders.
>>Then the entire Kingdom of France under the Sun King.
They are semi victorious but the other races REALLY don't like the sun king due to the fact of the last Major king starting the undead legions rise.
>>Then the Empire of Japan circa 1940.
>>Then the entire Imperium of Man from WH40K.
We loose due to shear numbers but the undead and black knights will continue to be a problem cont.
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>>54735689
CONT:
Japan: Would get its ass handed to them by the last of the Humans. Who are the equivant to Modern day tech wise. But suffer a curse where all off springs a horribly mutated. But the humans never truly die. There dead form will wage war till the invaders are gone. Which is why the elves refuse to fight the humans due to the fact of ghost army.
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>>54735300
>What's the biggest war ever fought in your setting? Who fought it? Why?
Again - long story. But to cut it short:
A massive Mongolian-like invasion destroyed and took over much of what once was the biggest kingdom in the world, called Circle.
After the fall of Circle, the leader of Go-Sum declared himself a divine god of the land, and many of his chieftains started integrating themselve into the existing infrastructure.
The problem was, many of the nomadic warrior weren't thrilled with the idea of giving away their nomadic, warrior lifestyle, so to appease them, the Emperor started launching military campaigns towards surrounding territories to keep them busy. These were known as Slave Wars.

The last, fourth Slave War saw the last few remaining powerful nations form an aliance: "The Purple Head Union".
It consisted of leaders of a trade-city-state Caliopa (Inspired by Damascus, richest city in the world) and their mercenary army, budding theocratic Byzantine-like nation of the fair folk, and "league of free men" consisting of warriors collected from numerous yet uncivilized tribes from the far west (kinda Celtic type of people).

The Purple Hand Union (army of three nations, as they were sometimes called), stopped the invasion of Go-sum in what was arguably the biggest battle of the last two thousand years.

It was an interesting battle. The very technology-savvy Fair Folks first utilized artillery batteries (as opposed to using just one or two massive cannons in sieges) in an open field battle and their heavy knights proved to be exceptionally durable and devoted.
The Wild Men lacked organization, but fought with insane zeal. And the mercenaries of Caliopa only showed up at the last imminute, but wreaked havoc on the retreating and supplying troops.
The entire army had about 40k soldiers all together.

Agains them, Goh-Sum fielded about 90k men, but only 35k were elite riders from the nomadic tribes, rest were conscripts with poor moral and experience.
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>How is War conducted in your setting? How are they fought?

War generally speaking reflects IRL however, Akai ultimately has a philosophy brutal and similar to the Chinese in its pragmatism. One major example of this divergence is the willing use of nuclear weapons against enemies. "In latter years Censor-Marshal Woerjin and Ditu Jieke added their own theoretical additions with their Warfare beyond bounds which served as a way of implementing a form of modern total war that made us of a wide variety of methods not conventionally considered tools of war and incorporating the idea of perpetual civilisational conflict.
Modern Akai has begun to incorporate these ideas, with its main elements being is focuses on is the Unrestricted Warfare doctrine, the Ditu’s War, the modernization of conventional forces for war and the continued strengthening of strategic forces for further deterrence. The Akai are constantly striving to maintain a balance between their desire for a new sleeker force and the maintenance of the current conscript forces.
Modern Akai has begun to incorporate these ideas, with its main elements being is focuses on is the Unrestricted Warfare doctrine, the Ditu’s War, the modernization of conventional forces for war and the continued strengthening of strategic forces for further deterrence. The Akai are constantly striving to maintain a balance between their desire for a new sleeker force and the maintenance of the current conscript forces."

>Are there any War Gods in your setting? How do they influence the process of making War, if at all?

Tiandao Jiao does have a war God, in the form of the Ditu and Huodi otherwise known as the Fire Emperor. They have only so much power as their followers grant them, merely exerting presence for their actions
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>>54736748
>What's the biggest war ever fought in your setting? Who fought it? Why?

While other wars in the region do have significant scale, the conclusion or the Second Warring States Period is otherwise known as the Unification war 1894-1923 marked the expansion of the Lazinatoese empire with the planned goal of the restoration of the Akai Dituate under the Lazin dynasty. It was exceedingly brutal, mirroring many elements of the Warring States Period with vast armies clashing in highly mobile combat.

Outside of Akai, the Great Republican Uprising in Tuthina probably outmatches everyone else with some 50 million dead.

>How common is war in general? What level is most war fought at (skirmish, "Flower War", Total)?

No war is especially common in recent times although Akai has undergone five wars in the 20th century. The longest period of peace was brought by the Xionghe Ditu whose reforms broke the back of all those who could resist the central government.

Outside Akai war is fairly common.

>The two largest factions in your setting are now at war. What happens?
>Who wins?

Within Akai, the Order of the Sea and the Order of the Field wage war, and the country is basically nuked by one another in order to secure the destruction of the other.

Outside Akai, chaos.

>The entire Roman Empire as of 110AD invades your setting.

Gets curbstomped by the 3 million strong Akai armed forces with modern equipment. Probably just carpet nuked.

>Then the entire Kingdom of France under the Sun King.

Probably ditto but easier given smaller numbers.

>Then the Empire of Japan circa 1940.

War probably would be a difficult thing but the Japanese would be broken through superior firepower and equipment along with less military autism.

>Then the entire Imperium of Man from WH40K.

Curbstomped by the Imperium. Less they get Orion space orbital missile platforms which might actually do some damage.

>Who wins each of these?
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>>54724493
>You mean an army several trillion strong?
only 7 trillion? what about the planet made entirely of guardsmen?
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>>54736774
Should I post full milsperg doctrine?
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>>54737022
Call me when they finally got rid of the orks
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>>54724436
Kind of want to make my a setting where the gods of the mortal realm are cruel and petty, but conceal this fact, and the only good god is the god of the afterlife who is demonized. Essentially the death cults are right.
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>>54739042
The Orks are there for a reason. I mean, what else would they use for target practice? (other than doubtful/heretical guardsmen, which are what Commissars are for)
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Someone explain to me how sewer systems in the ancient and medieval Near East functioned. It seems too hot and dry.
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>>54724436
>Roman Empire
Beaten back by a nation of giants (think 12-13ft tall, like Game of Thrones giants but more sophisticated) that use gunpowder and magic, but said giants are merciful, and will agree to a peace treaty and the ceding/vassalization of whichever chunks of the Roman Empire they have conquered should the Romans wish to concede defeat (if they don't, then the giants will just continue to conquer their lands until they surrender for real this time, or the entirety of the Roman Empire is assimilated into the giants' own empire).

>17th-18th century France
Depending on their tactics and stuff, might win the initial battles with said giants until the latter adapt and turn back the tide, afterwards, it's the same deal, should France wish to admit defeat.

>WW2 Japan
A post-industrial nation with superior airforce, navy and guns vs a schizo tech industrial nation of giants that have crude cyborg zombies as cannon-fodder but are yet to progress beyond muzzle-loading flintlocks in the firepower department. Japan definitely has the edge through and through, unless they decide to be foolish enough to give their opponents time and opportunity to reverse-engineer their tech.

>Imperium of Man
No question or contest here.
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>>54742102
Self-correction: A post-industrial revolution nation*
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work has begun again
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>>54745353

Sup ringanon, is the northtown meant to be that small? Also are you planning to show the farmlands?
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>>54745462
probably, just gotta work out a nice way to draw them that doesn't leave me wanting.
And the city is just like an icon, not representative of size or anything I'm trying to make the world at the same scale as the eart, with some stuff stylized just because its easier that way.

Namely stuff like this sand bar, of course the thing isn't 160 miles wide (sized it up against some landmarks, at its widest its about as wide as florida @ 160m) but its easier to draw it that way because it looks cool, and I only have so many pixels.
Also the mountain ranges, its not just one big peak, just a representation of the borders of where the moutainous regions start and a general idea of their height
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>>54745589

I see, so its basically a map made with medieval cartography technicques? interesting.

Nice King's landing down there

Also, some of the mountains of the bottom left look a bit strange, that white "lake", what is that suposed to be? I am not a geography master, so there is that.
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>>54745619
you know it boy, the actual plot aside I cant fucking get enough of GoT's worldbuilding.

also bottom left where? all I see that sorta fits the white lake description is a canyon I'm gonna fill with skeletons
Basically it was some necromancers keep, after he had his whole story play out all the stuff he resurrected still continued living in the canyon basin, so natives blew up part of the mountain to wall it off (which failed, hence the little goat trail spicing life up sometimes)

at least that's what I'm thinking now, the only thing that I know for sure is that there will be skeletons just chilling 24/7 who mostly mind their own business, and are too great in numbers to really warrant leading a crusade against them.
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>>54745765

Ah, never watched it, but I know some bits of it.

By the bottom left I mean those wavvy mountains (the brown ones), looks a little erratic or unnatural, but its fine, i don't really know much about canyons and muntains, so i could be wrong.

Good on the skellies, mine are just the servants of a trap, who also happens to be the lord of the amazons.

With all dem sea reaching mountains I think seafaring isn't that explored isn't it?
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>>54745855
Oh, that is like just a little row of cliffs that jut out of the water, with a pock mark in it that turned into a little tidal pool type thing, I mean to add more because its supposed to be like, a common feature along the cliffs

>trap lord of the amazons (ft. bone boys)
let me enter into your magical realm

The coasts being so harsh and mountainy are the reason that the one northern town has such a monopoly on everything in those highlands, it has the deed to the whole coast it sits on (which is practically all of the coastline).
Barring the little bay-of-a-lagoon thing, but I plan on making the water so shallow and the mouth of the lagoon so rocky that nothing much larger than a 2-man canoe can really traverse reliably, and you have to make a 400 mile canoe trip just to get to port, because all around the lagoon is just barren rocks.
Suffice to say, not many people want to spend 10 days on a canoe just to deliver a canoe's worth of fish for market when the fishing guilds and coalitions in the capitol can drag in galleons' worth of fish every day
Maybe there is a small group of people who do it out of spite, dirty northern jews not paying the kings fish tax, but its not a popular hobby

Otherwise there are people who live on the coast and fish all the time, its just that the land is so barren and they're so isolated and barren that its hard to build anything that isn't just a little fishing village so they're of little consequence.
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>>54746391

I see, are these cliff rows that common IRL?

Abou the coasts, I can see it playing out, makes sense, a fishing commune sounds comfy, I guess tax evasion is a thing here too.

>let me enter into your magical realm

Actually its not a fetish, but I can explain it if you want.
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>>54746820
might as well, nobody else is posting anyway and we're basically just talking to each other

dunno if cliffs like that are common irl, but this map is mostly rule of cool anyway
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>>54746864
A rule-of-cool-bro talks about geography with someone who slept during geography classes

>in the lore of the setting, a ancester of the lord of the pole north rejected the advances of a gay prince with sorcerous powers, so the prince was like "if ya like pussy that much then all your people will be woman and only fall for woman"

>A few years later, the same ancestor asked their lord to uncurse them, but they had a price to pay, from now on, any of their descendent, if they die, do not gets reborn, but have to fight forever aginst the abyssals inside the abyss to help with a unrelated issue. Also, the curse wasn't completly either, but merely changed, men and woman got swapped, men became womanlike and viceverse, the amazons of the north had to fight harder to regain their respect, being cursed is seen as a huge dishonor, however due to an earlier event in history called "The Necromancer's rebellion" when a group of lords revolted and used black magic to its full extent aginst the empire.

>Black magic back in the day was openly teached, but after this issue of lords using the dark powers to make themselfes above others, only the amazon clan (not amazonic at the time) was considered worthy enough, nowadays they are hated and feared, the trap lord was the result of friend of the amazon boss at the time making a wish to a shooting star, wishing that the new child would be like her father, the gods misintepreted the message and he was the first male lord in almost 80 generations of woman leaders.

>The trap lord, inheriting the dislike the other lords have towards the amazon clan, decides to be cunt to his fellow nobles and support the theory that there is a way to free mankind from the abyss influence, singlehandedly preventing the purge of men until a better solution can found.

>Said trap gets to act with impunity most of the time because he slain the prievous emperor, putting the current empress in power and earning her favor and of the other gods.
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>>54747081
high magic settings are weird, I always wonder what regular peasants are doing while the progenitor of the lord of the north pole is getting hit on by some epic level sorcerer who polymorphs millions (?) of people because he got turned down
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>>54747500

It was a gradual process, people eventually asked the local lords "why only girls are being born?" who turn asked for the Great Lord (the lord of north pole), who then said "before we begin, I would like to say it wasn't my fault..."

It was an akward moment for everyone involved, especially during the first years of it.
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>>54724436
1\?
>How is War conducted in your setting? How are they fought?
In first epoch, it was sort of bronze age, but with magic.
Second epoch is late-medieval \rennaisance, except one subfaction has electricity, primitive engines, golem-powered factories and so on.
Third epoch is full-blooming cyberpunk\magitech. Warheads, bombers, drones, combat AI-spirits, necrobiological weaponry, mad shit.

>Are there any War Gods in your setting? How do they influence the process of making War, if at all?
Gods have no domains like war. They are tied to sectors and give no fuck about mortals, only about wholeness of their world. Allgod is sleeping and these little gods are his thoughts\dreams. (sort of realms divided by timespace anomalies). There are demons and spirits for it, but they are quite local, and there are 2 True Demons alive. One doesn't give fuck at all, he just smiths concepts into weapons. Second is true demon of conquest. He killed and absorbed all his kin except smith, tried to kill allgod, got fucked up and endlessly shattered, each piece in each sector. They have their conciousness at level of stone, but gathered, they slowly become whole and sort of closer to original true demon. But before shattering, he made greyskins who are best in means of war in setting, to get his shards. And since shards are endless...

>What's the biggest war ever fought in your setting? Who fought it? Why?
In first epoch it was greyskin rebellion. Enslaved by Humanity Protectorate, bc humans are present everywhere and were more civilised than greyskins. After 460 years of slavery, six talented guys got voice in heads, went through catarthic expiriences and gone from "my life is hard but we should endure" to "whoop human asses and go to our homeland". Later, those prophets are remembered as Six Fathers, each of them found their own caste. War was cruel and long, humans lost, because slaves stole much of bronze-age tech, became disciplined and united.
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>>54747636
That makes more sense.

How do they procreate though? Did he just subtly doom all of the bloodlines under the lord of the north pole just because of one slight? Seems harsh, and like it should have started a war or someting
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>>54748043

Actually, he almost doomed everyone, the north lord had to come back years after for a request, see this:

>A few years later, the same ancestor asked their lord to uncurse them, but they had a price to pay, from now on, any of their descendent, if they die, do not gets reborn, but have to fight forever aginst the abyssals inside the abyss to help with a unrelated issue. Also, the curse wasn't completly either, but merely changed, men and woman got swapped, men became womanlike and viceverse

Also, the top of the social pyramid are gods and god like beings, said prince was considered merciful for not wiping everything in the north, initially they didn't procreate at all, all man-woman pair ended in woman and bam. Only after the trapfication that they were allowed to create men, however the knight houses, made out of superhuman knights, were still all females, and had to count with lesser breeding houses to continue.

Traplord seeks to end the burden his dead family members have of fighting forever aginst the abyss, but people really don't seem to sympathise and help, the party has called him evil-in-disguise just because he was the first lord they met who wasn't racist.
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>>54748134

Also, the amazons can sometimes reproduce with another amazon, this typically involve a sex ritual with a corpse.
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>>54724436
>>54747992

2/?
After Rebellion of Six succeded, greyskins got their homeland sector and genocided almost all humans there. They closed cross-sector gates and found the Shaz Empire. Since northern reaches of Protectorate got most shit in times of rebellion, and one of fathers bamboozled human hero, northern reaches separated under hero's flag and became Frontier. Fathers understood purpose of their species and gathered crusades to get their hands on shards. They left bamboozler Father to keep sector safe, but he mindcontrolled aristocracy and got exiled and cursed with his caste for this. Gathered pieces of true demon made new subspecies of greyskins: they were weak, hellishly ill, short and white but their minds were 10\10. Fathers left again, to gather more shards, this time being solo, and white, called Shaz'Shelym were left to govern.
Frontier bloomed as fuck.
Protectorate encountered reinmen kingdoms. Reinmen are humans, but infused and mutated by magic as hell.

Second epoch great war began when emperor of shaz was retard and opened gates for trade. Empire got financially fucked up because of Frontier's and Reinmen Kingdoms good economics. RK and Protectorate tension were slowly rising up. Frontier got corrupted. Their hero left. Fathers of greyskins did not return. (Except bamboozler dad, he was sitting all this time with his guys stealthily in farther frozen wastes of homeland, exiled). Greyskins got tired and xenophobic. Emperor insisted his kin should shut up, sent to die couple of aristocrates. Shit blown up and his elder son, Baal, began waging war against kingdoms, frontier and protectorate. Emperor got killed by aristocrats, Baal slain by humans. Empire got crammed between war outside and civil war. Younger son, Abbadon, was lacking balls, but got them in action, forgiving bamboozler caste and founding really professional and regular army. He won civil war, closed gates and killed off all the non-greyskin sentient beings in sector.
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>>54724436
>>54748304
3/?
Abbadon was given the "All-forgiving" title and began preparing to open the gates again to beat the shit out all other fractions so he could then propose them to unite. While Shaz gathered their army, Reinmen Kingdoms, Protectorate and Frontier battled each other 40 years with short times of peace. After 40 years of war, Shaz got into this action and basically murderfucked all other military forces. But they spared the surrendering and civilians. That's how Abbadon got the "The most Merciful" title. Then Abbadon said something like "Let's get the big union, Empire will be defending it, and you will be providing us goods, or I'll kill you there and genocide the shit outta your nations.". That's how he got "The Saint of Compassion" title. Cult of his personality is forever engraved in Empire's culture, and greyskins basically have religion built upon demon, fathers and boy with balls of steel. Protectorate denied and prepared for war, while Frontier and part of Kingdoms agreed. Protectorate got fucked, and in siege of Saint City, the capital, Abbadon was almost slain, Protectorate's last Saints retreated very far and found Second Protectorate there. On his deathbed, Emperor was put in stasis. Union was found.

Third epoch is basically lazy permanent conflict between Union, (which consists of Shaz Empire, Frontier, part of Kingdoms and thousands upon thousands of little species and aboriginal humans) Second Protectorate, and left Kingdoms. There are also beings from another planes, Union's corporations, Shaz nationalist radicals, Shaz bamboozler caste mafia, interplanar sect of Forger Demon, and all this shit is slowly boiling in never ending, but lazy war. It's lazy if there are no Shaz crusades present, otherwise its cold war turning into full-out war times to times. Hegemonies (Union, Kingdoms and Protectorate) slowly expand to new sectors, already having hundreds of thousands of them.
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>>54748175
>>54748134

I made a system on the superhuman knights clan and family thing, I made an exemple using surnames of medieval history youtubers because I am not creative with names. Its still a beta of sorts.
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>>54724436
>>How is War conducted in your setting?
Hit it until it dies.
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>>54724436
>How is War conducted in your setting? How are they fought?
Crusade-style. Large armies form up and try to snag the best field position before either ambushing the other one at night or retreating to a fortified castle/city.

>Are there any War Gods in your setting? How do they influence the process of making War, if at all?
Gods are very impersonal and hardly make their wishes known directly. But hospitality and courtesy are highly valued by the Gods, so people try to at least act humanely towards prisoners and worthy adversaries.

>What's the biggest war ever fought in your setting? Who fought it? Why?
The Fire War, when the Law was made known to the common people and the faithful were called to holy war for the first time. The original Caliphs fought all the old powers, including the Zenobian Empire and the Solean hold outs.

>How common is war in general? What level is most war fought at (skirmish, "Flower War", Total)?
Fairly common at the skirmish level, but total war isn't unheard of.

>The two largest factions in your setting are now at war. What happens?
It's a tossup between the Empire vs the Ghozarks, or the Ghozarks vs the Hordes of Golan. Ghozarks beat empire, eventually, but Golans will kill and rape everyone else.

>The entire Roman Empire as of 110AD invades your setting.
Tough fight, but doable.

>Then the entire Kingdom of France under the Sun King.
Much harder fight, devolves into decades of guerrilla warfare.

>Then the Empire of Japan circa 1940.
DOA. My setting ain't got shit on a tank, no matter how many golems and genies you throw at it.

>Then the entire Imperium of Man from WH40K.
Exterminatus.
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the northern expance is so densley wooded that many northerners don't even realize they live on a cliff bordering a dense jungle

fucking crazy
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>>54737022
I might be messed up from the codeine, but I misread that and pictured an actual planet sized mass of guardsmen.
>>
How does this sound as the concept of a fantasy story?

A detective for a royal not!FBI uses a combination of street smarts and divine magic to solve cases in a world where arcane magic is changing society and enabling crime like the adoption of the telegraph or internet.

Now, I'm trying to sort out the rest of the setting.
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>>54724436

>How is War conducted in your setting? How are they fought?

Depends on the scale and doctrine of the individuals involved.

Terran prefer to use raidingtactics; high speed attacks against vulnerable targets in a winding serpentine loop into the enemy's land, killing raping, pillaging and burning as they see fit until the resistance becomes too great, then retreating along a different path, often leading enemies into feigned retreats, ambushes and the like.


>Are there any War Gods in your setting? How do they influence the process of making War, if at all?

Yes.
Xandros ('ksan-drɔs) is a major deity of the Nafrinan Pantheon. He represents the aspects of Fire, Warfare, and Metalworking. ( http://heroes-of-legend.com/wiki/Xandros_(deity) )

>What's the biggest war ever fought in your setting? Who fought it? Why?
Probably the multiple-front battle eneged in by the Nafrinan Empire ( http://heroes-of-legend.com/wiki/Nafrin )

>How common is war in general? What level is most war fought at (skirmish, "Flower War", Total)?

Minor skirmishes, raiding, piracy are all somewhat common; places which can't afford protection or lapse in their ability to afford protection from larger nations tend to get smashed by some band of brigands or another.

>The two largest factions in your setting are now at war. What happens?

Avur and Nafrin crash into eachother and 80% of the casualties are due to drowning, disease, or famine. If t

>Who wins?

If the Avur can consolidate power for more than one year (almost impossible, long story I can elaborate if you want) they will -probably- smash them, but that's all dependent on how serious the Nafrinan Empire takes it; if they hit hard and fast and shake things up (depends on who they put in control for the war) then Avur may be shock-and-awed into surrender.
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>>54755553

>The entire Roman Empire as of 110AD invades your setting.

LOL they lose. Phalanx doctrine VS Phalanx Doctrine and war dragons against the Nafrin, against the Terran it'd be like fighting smoke, against the Davien LOLENJOYTHE DESERT, Avur have just tons of bodies and weapons, Cranid is like Vietnam but worse, Mortei is like Vietnam but with MORE malaria,

>Then the entire Kingdom of France under the Sun King.

Shit gets tight; it depends on who allies up with who, but the reality is they'd probably settle into a region after their resources and manpower reached a limit.

>Then the Empire of Japan circa 1940.

They'd get whomped. Tech level is just too much.


>Then the entire Imperium of Man from WH40K.

Like, megawhomped. Psykers and shit.
>>
SO thinking of ideas for anachronistic technology for a fantasy setting, to keep myself somewhat grounded, I want to limit it to "things that would've been possible to create using 12-14th century technology".

In other words: technology that didn't exist in medieval times but plausibly could have.

So far I have:

>Lead-acid Batteries
Lead would've been commonly available during this time and Sulfuric Acid was also known to Alchemists of the day as "Oil of Vitriol". So all the most necessary components were there.

> Rubber/Vulcanized rubber
Rubber can be derived from a number of plants including dandelions, a common plant... well just about anywhere. Not to mention that the far older Olmec people were already making rubber from vine sap; And the combination of sulfur, ash, rubber, and heat. seems like in a fantasy setting could be all put together in some kind of accident or misadventure to result in vulcanized rubber.

Any other ideas?

Hard Mode: list a few ideas for what a medieval people might utilize this technology for
>>
Bear this with me.
I want to make an otherworldly setting. There are these games like Monument Valley (Pic related), Windowsill, Submachine, Samorost and Hylics that I have really enjoyed because of their aesthetics and naturally I got to the point were I want to try something like this on a tabletop, I've nailed the feel but I just have no idea what to populate this setting with. So far I've discovered that in Monument Valley or Windowsill the world we see is entirely man made and only exists on its own context with its own rules like how in MV The buildings have their own gravity and wrap their own space. Submachine does the same but we have a foot on the real world.
Somorost and Hylics are more complicated, Samorost takes stuff that exists in our world and recontextualizes it like stones covered in moss become a mountain rage or spaceships made out of tree stumps and Hylics simple creates a new natural world with its own flora, fauna and culture.

So do you guys have any idea what could populate my setting if I give it this flavor?
>>
I have two settings, although I'm considering merging them.

The Roman empire at 110AD is peanuts. Even if they were lucky, and landed on a barren planet that sustains life, they'd have to deal with space travel. They'd have a lot of time though.

France under the Sun King would have a better chance, but nope. Same issue.

Japan I could see conquering a planet and then developing space technology and going on a crusade. If they fought against the Empire, though, they'd have some fun times losing. Ultimately, the economy of some nations is too great for them to bear.

It is unknown whether the Imperium of Man would win or not, but it would take a LONG time, seeing as there is intergalactic travel, which they don't have. I'd say no unless you limited it to certain break away parts of this universe, or a specific galaxy. An "Empire vs. Imperium" type match would be interesting to see, but I expect the Empire to roflstomp the Imperium. They have ships that are similar to the Death Star, except instead of a super laser, they are mobile factory-carriers that cannibalize the scrap they find and develop smaller ships out of them. The Imperium would definitely have the tech advantage with ceramite, adamantine, plasma, and lasers, but the Empire has too great an economy. They aren't even the biggest super power, that's just the faction that I focused on first in the story.

The second one would be easily beat anyone up to 1941 Japan, which is a toss up, although the initial inhabitants would certainly win if they went for the long game due to having a developed global economy. If I gave Japan the same rules of technological development, then it would be interesting.

For the second one, the Imperium would be interesting, because I have a faction that is kind of based on 40k, although tuned down a bunch and made unique. The Imperium would likely win, but it would be an interesting fight either way.
>>
>>54724436
Pic related would be a pretty funny Jager to fight off Kaiju.

>Powered by shekels and niggers
>>
I'll do the other questions now. Only for the first setting though.

So, in the first one, technology has lead to the development of mysterious FTL that is closely guarded. This FTL drains a lot of energy, so they need several massive nuclear reactors on board. This is for extra galactic travel, however, and smaller ships can move shorter distances no problem. Still, it is more efficient to use the massive ship drives than a smaller ship using a small ship drive, so these ships move from place to place, conquering and strip mining what they find.

Battles between these behemoths is kind of like a massive, protracted carrier fight. Engagements occur at the distances of light years, with the carriers warping mid battle to evade barrages. Small fighter sized craft are sent ahead to take out the enemy. ECMs are used, and there is a constant, evolving effort to infect the enemy ships with a virus that knocks them out.

Eventually, there are massive losses in a protracted, never ending war, and the carriers start to send out reclamation vehicles to get stuff back from the other side.

Space bombardment is considered, but the battles happen at such large ranges that it'll take several hours to hit the enemy. Any such attacks would have to preempt the enemy, and would be a big undertaking of materials to cover enough ground, seeing as space is so vast.

Planet side, there are two options, ground invasion, or planetary bombardment. Usually, it is most effective to do a mix of both.

Vehicles used are tailored to the situation. For example, in a massive megalopolis, specialized mechs are deployed that can climb buildings and snipe enemy vehicles.

There are war gods, but they are really the culmination of those who transcended life, and choose to spend their existence waging war. There are others like this, which have fantastical technology, but they are incredibly rare.

War is fairly common, but there are peaceful sections of the universe.
>>
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New map. Cities included as white dots. Anyone who knows trade routes think this looks okay?
>>
>>54758304
Bottoms.
>>
>>54758304
>Bicycles
>Davinci style tanks and submarines
>hang gliders
>small automated delivery carts/trains using roman style cart tracks and powered by clockwork wound gear
>>
>>54759119
>Bottoms
what?
>>
I have a player who's going to be playing a ghost in a world where ghosts can be destroyed by sunlight. The PC will be able to possess animals but I'm questioning if I should allow the animals to resist the possession both when it's happening and when they get hurt.
>>
>>54759065
Looks different, great for a pirate or privateer game.
2 questions
whats the scale
what biomes do the different shaded areas represent?
>>
>>54759568
>scale
No true scale, but it's roughly as long west-to-east as Egypt to India. The bottom of the map is roughly 60th parallel south, and the top is roughly the equator. This map is for an Al-Qadim like Fantasy Arabia setting.

The dark green is jungle/marshes, light green is plains/steppes, and yellow/beige is dry desert. I still need to color correct the south to account for a colder clime, but I wanted to bump the thread before I went to bed.
>>
>>54759065
I'm no expert, but it looks like the shoreline cities around the big sea in the southwest become very rich in peacetime, and then very vulnerable and nervous in wartime.
>>
>>54760178
Why them in particular?
>>
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>>54724436
>/wbg/ - Worldbuilding General

Yeah, sure, I have something I need help with:

I'm doing a self-imposed, "personal growth exercise & worldbuilding exercise" that involves writing (and a bit of illustrating) about how some of the more Dungeon-Orientated monsters in Dnd/Pathfinder/etc live in nature, separated from people-made structures or resources, I.E: "In a Vacuum".
Pic related, the cute little title card I did for it!

I have the following monsters already planned: Otyughs, Mimics, Ropers, Rust Beasts, Flumphfs, and Gelatinous Cubes, but am wondering if there are any others I could do?

I'm looking for really classic, "I always see it in a dungeon, I can't imagine it outside of that environment" kind of monsters. (Nothing "too", too obscure, please.)
>>
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>>54760198
A lot of open space makes it difficult to defend. The reason why the Mediterranean works is because it has a lot of peninsulas and mountains in the north and deserts in the South usually aren't worth raiding. Although I'm not saying your map is impossible or bad or anything, but I'm sure good defenses and strong navies are essential for that area. As for the wealth, the open sea provides a lot of trade opportunities. And like I said, since it's smoother than the Mediterranean, chances are, the people of that area are well aware of each other. Of course, storms or sea monsters in the middle of that sea would prevent a lot of those concerns

Your map looks v comfy by the way
>>
>>54760276
Hey thanks anon. All that is good to hear. If this thread's still up tomorrow morning I'll try to write up something. Good night!
>>
>>54749096

No one? Tough crowd I guess.
>>
>>54759384
Sorry meant buttons.
Until about 1300, everything was loops and toggles. It too himdark Tiana is years to figure out button holes.

There are some others that are equally weird, but I can't remember them if the top of my head.
>>
>>54762216
I'm not sure what you were looking for. A critique?
>>
>>54760201
Cloakers. Owlbears.
>>
>>54765081

Kinda, opinions on to improve, to see if my system is decent.
>>
>>54749096
>>54765132
Well. The english is kinda rough in places. And the whole Knight thing is really bleak if you consider the poor mortals of this world. Can't help but think of Naruto looking at the clan and magic stuff. Is this for a book? Or a game?
>>
>>54765480
Pretty much this. Sounds like a pretty dark setting. A feudal system where the nobles really are better than the common man.
>>
>>54765480

Well, I was a bit inspired by it, my autism is connected towards charts, rankings and organization systems of all kind, I was elevated to eternal DM because of it.

Also, the mere mortals are mostly favorable towards their masters, there are good people and bad people, some of either side just happen to be knights and lords, most places count with their knights as the military aginst monsters that would require a barrage of explosives to deal with it, while in some places some nobles are assholes towards the populace since they simply can't fight back period.

When the knights are fighting outside of their lands when called by their masters, which is most of the time in some cases, the lands are ruled by administrators who are superpowered enough to maintain order, but not to revolt.

>>54765729
You gotta remember things like the gods are also real, so people gotta behave, its not a sea of roses, but its not grimdark for the sake of grimdark, but i guess it does sounds a bit dark.
>>
How do I make a unique Pantheon for my not!Greeks? I don't wanna make carbon copies of Zeus and Athena and Dionysus, but I also don't want to stray too far from the source mythology
>>
>>54766040

You could perhaps base their personalities on characters from other series
>>
>>54766040
You have to give up making not!Greeks then. What is the point of creating a fantasy culture based on a real life culture but then changing such a huge impact on their culture to something else?
>>
>>54766040
Greekify the Norse pantheon then. Odin >>> Odacles, Thor >>> Torius, etc.
>>
>>54765806
I don't think the goods being tall makes it less awful for the guys on the bottom. If you're lucky your superhuman overlord treated you like a pet instead of like cattle.

Don't like it? Tough shit. Even if you manage to successfully fight off super powered knights and Lords, the gods themselves are backing the current regime.
>>
>>54766294
>goods being tall
Goods being real
>>
>>54766318
Fuck phone posting
>>
>>54766294
>>54766318
>>54766339
>Don't like it? Tough shit. Even if you manage to successfully fight off super powered knights and Lords, the gods themselves are backing the current regime.

Damn, thats brutal AF.

My argument steemed from the fact that its not the lords that do the job of being the cogs in the system, this is still meant to be feudalism, so armor is a thing they use and have servants to maintain, plus guns are used, but in a different context.

Still a issue of governament that was thing in a few games, was that the empire has a problem of understaffing, there are not enough knights and lords to cover all its territory, and some of the lords do not overstretch their domains, the problem was agravatted in the past when they simply made a lot of young knights lords and gave a huge chunk of space to each, ineperienced knights made even more powerful managed to pull a valiant effort, but this resulted in some shitty losses that could've been avoided.

One of the main enemies of the Empire, acts as a terrorist organization and it can released and command monsters that were buried deep in the earth, as well as plant said seeds, its the reason why the walled cities are thing, there are magic seals that protects the soil from planted with monsters from the inside, but said magic seal can broken typically located on the walls, which are millitarised of course.

There are things that allow armored knights and monarchies to remain in a setting where they shouldn't be, there is also things that cause the populace be more afraid of them than the knights and lords, but I guess adding those things doesn't nessecarely makes it more "lighter" per say.

Shame about that, up to the dark train we go.
>>
>>54760201
Choakers
Darkmantles
Hook Horrors
Carrion Crawlers
Trappers
Gricks
Oozes
Grell
Beholders
>>
>>54732387
>black people drawn as degenerates but it is crushing a city and has a ku klux klan headdress
whataboutism
>>
What would be a good name for a confederation of feudal kingdoms?
>>
>>54768719
The Feudalration.
>>
>>54732387
It's from a Dutch SS propaganda poster tough the artist is Norwegian.
Americans are shallow, hence the beauty contest banner and two women on the shoulders. Americans are racist and genocidal: Indian headdress, black people in the cage/the clan hood and noose ( not that the nazis are ones to talk of course). America is also ruled by the JEWS, see star of David and Jewish stereotypical banker. And of course Americans are trampling European culture with the missiles.
>>
>>54768719
The X Kingdoms
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>>54766243
That's the thing. I don't want to change it too much, but I also want to be original
>>
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>answer one of these of your choosing

>hard mode: answer 5+
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>>54768964
>but I also want to be original
Originality is overrated. You can do two things: either research this pantheon thoroughly and them give them twists, tweaks, exaggerate and overplay certain aspects you find interesting and drop things you don't want to have in your settings. Or you copy them as blatantly as possible and just roll with it.
>>
>>54768964
This does rather smack of trying to have one's divine cake and eat it.

The best thing is probably to identify what aspects and elements of Greek religion/mythology you consider cool or important to the feel. Fate and prophecy being inescapable, divine family politics, deities for virtually everything, intervention and especially relationships with mortals and so on.

Then instead of trying to create not-Zeus, make your entirely new pantheon using the toolkit and parts you assembled. It's a about tone and feel and capturing the core themes will allow it to retain the feel of greek myth even while the actual gods and their personalities, portfolios and relationships are more unique and indivdual to your world.

Also look up how Greek mythology evolved and it's relations to other cultures. It will help both with identifying important elements of the mythology and the general process of building your own once you've seen the original disassembled and put back together.
>>
>>54768827
The Nazis vilified the KKK because it was an anti-Catholic organization.
>>
>>54769275
>Why does the sun rise and set?
>Why does the moon change shape?
When God made the world, he divided light and dark, and commanded that they be so separate forever. But an angel, Aqalmel was his name, felt pity for Man who cowered at night in his caves. So Aqalmel became the moon, a light in the dark. This offended another angel, Shamaluk, who was a wrathful avenging angel, who saw this as heresy. God forgave Aqalmel, for such a beautiful gift as the moon was truly wondrous to behold, and did much good. But this still violated his command, and so Shamaluk was made to chase Aqalmel for all time. Aqalmel would disguise himself throughout the month, but Shamaluk is too perceptive, and will always give chase. When Shamaluk catches his prey, as is seen during the eclipse, he rests a moment. This allows Aqalmel a chance to escape, and the chase continues.
>>
>>54769275
These might not be too detailed, and they're each written as myths from different societies so some of them might contradict each other

>when gods and demigods etc were shaping the earth and doing dope shit, the god of the ocean got fed up with the demigods and champions of men sailing his seas, giving no thanks, throwing their waste into the water, whaling and fishing in excess, etc
>have a tsunami that swallows your entire capitol island cunts, try to demigod your way out of this
>the gods take offense to this because they try not to just genocide islands or anything similar, they prefer to stay out of it
>sea god has his power over the waves diminished, but the people still respect the sea because when someone who doesn't gains popularity, they seem to always die at sea, or drown in their bath tubs, shit like that

This doesn't explain why, but
>bees can sting, but only once, so they're often used as protagonists in myths/stories when you need to teach a lesson about only fighting to defend yourself and others and not needlessly attacking people

This is hard for me because I can think of myths for almost all of them, but not many of them really fit for people to believe (as anything but children's tales) in my setting.

Sort of like how (some) adults will still believe the bulk of the bible, but not stuff like santa clause, you know?
>>
>>54769949
I really like this.

>>54770083
This is hard for me because I can think of myths for almost all of them, but not many of them really fit for people to believe (as anything but children's tales) in my setting.

There's nothing wrong with them being children's tales, though.
>>
>>54754602
Sounds quite cool. If there are investigators and such, I'd set it in Not!1700's-1800's
>>
>>54770484
>I really like this.
Thanks!
>>
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>>54765103
>>54766686

Thanks, Anons, you've given me plenty more monsters to work with and I appreciate it.
>>
>>54770825
True story I was so high I don't remember reading your story, or saying I liked it, AND (this gets complicated) I thought that the second part of my post, was part of the post its replying to.

Like, I read your story and liked it, said I liked it, then replied to myself with part of a post I forgot to put in, and still thought I was writing the original post.


But I went back and reread it and I still think its good. Plus I like the moon angels name.
>>
>>54771605
Dude, if something is still good that you read high once you sobered up, that's always a compliment!
>>
What do you guys do when you're too depressed to work on anything?
>>
>>54773172
It's alright to put stuff down for a moment and take some time for yourself, anon. I'm doing that currently.
>>
>>54773172
Weep uncontrollably, drink Evan Williams, kill myself.
>>
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>>54759065
>>54759568
>>54760178
Alright, I said I'd write something, and here it is:

>Zenobia
Sometimes referred to it's older name, The Northern Irulian Empire, Zenobia is the aging remnant of a once powerful people. The Irulians, taking after the legends of King Solus of Axendar who was said to have nearly conquered the whole world, were mighty empire-builders. But, as all things will, their star faded in time. Corruption, civil war, and the grinding erosion of time took its toll on the ancient empire.

But in Zenobia, the old ways still stand. Great palaces and basilicas stand besides Colosseums and Hippodromes. While Koinon is spoken in the streets, it is still Dhronic that is spoken in the halls of power and the wise. Worship of Solus is pure here, untainted by the heretical Bishops that squat in the ruins of Irul and pray to un-Godly things in the dark.

True, the Ghozark and Midanic barbarians slowly erode the Empire's border. And true, there are grumblings of disloyal generals in the north. But as Emperors and Empresses rise and fall, the Civil Service remains to run the empire. And God willing, it will do so forever.
>>
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>>54775121
>The Ghozarks
The Ghozarks are a ethno-linguistic people originating out of the central Arlian plains. These warrior-nomads came out of the steppe almost 1,000 years ago and settled along the northern coastal lands as mercenaries and vassals of the Irulians. When the Seven gave mankind the Law, it was the Ghozarks however that took up the Spear of God and drove it into the Zenobian heartlands.

Ghozarks are warriors first and foremost. In cavalry tactics, archery, and athletics they are unmatched in the west. As the dominant military power in the region they have brought both the Faith and Peace to the land, if only under their boot-heels. Though they disdain the softness of city life and civilization, their recent military success has won them a vast, urban dominated domain, and this has affected them. A tolerance for sorcery, even the use of undead Ghuls in war, and the writing of poetry (poetry!) has seemingly infected their once glorious military culture, and (according to more conservative atabegs) brought shame to their ancestors.

Now a powerful confederation of feudal states, the Ilkan-Ghozark Empire (named for the current ruling Ilkani dynasty) looks to dominate the the political landscape of Arlia. But there are whispers of a coming war, a holy war, a Crusade, coming out of the far southern Irulian lands. And perhaps the mighty horselords of the Ghozarks would do well to take heed of these whispers, for even they may grow complacent in peace...
>>
What do you guys do when you're too depressed to work on anything?
>>
>>54775868
Cry, primarily
>>
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>>54775642
The Midanic peoples have lived in Arlia since time immemorial. If they have a true homeland or founding, it is lost to time. Meden, called the Golden Coast or the Land of Fate, is a vast stretch of desert, coastal plain, and forest along the Southern coast of Arlia, where the Midans call home. Cities of unbelievably ancient pedigree litter the landscape, sometimes as a living monument to the majesty of ancient architect-kings, and sometimes as a single pillar defiantly stabbing out from the sandy dunes. Meden is a land of mysteries and ancient magic, where beggars become kings, Genies stride across the sand dunes, and where, when the wind's from the east, and the sun's in the west, and sand in the glass is right, wonders appear before your eyes.

Midans are a highly urban people, with a rich culture of poetry, art, and music, and such works stretch back to the very beginnings of recorded history. But Midanic traders have long been known as great world-travelers and cutthroat profit-seekers. The greatest thieves, sailors, explorers, and mercenaries all come from Midanic stock. Their love of tall tales and adventure fuels their wanderlust, and drives them to seek out the wonders of the world.

>>54775868
Fuck off faggot. We already answered you.
>>
>>54776009
My computer's being a piece of shit. It didn't update anything until I posted the second time. Sorry.
>>
>>54776072
Oh. Well now I feel like an asshole.
>>
>>54776117
Don't worry about it. I tried to delete it but apparently it was too soon for me to be able to do that. I have no idea why I'm feeling so shitty, maybe it's because the semester is coming up and I feel like a failure because I haven't been able to find a job in the two years since I graduated so now I have to go back to school for probably another three years, at least I'll get a masters out of it (assuming I can get in after a semester or two of preparatory undergrad courses).
>>
>>54776198
Lots of us are in a similar funk anon. It gets better, it really does.

Unless it doesn't. Then start checking out good rooftops to jump off.
>>
>>54776211
I've been depressed since third grade and suicidal since fourth, I already know all the good rooftops and windows (shame it's a college town so most of them have been used and rendered unusable). It would be nice if I could get an official diagnosis and maybe some meds but having a major phobia of therapists (and almost certainly a bit of PTSD) doesn't help.
>>
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How's this for a setting villain motivation:

Villain is given insight by the planet (basically god and creator of man) that the holy city and capitol of the largest landmass in the world is actually a massive drafting tool for the planet. It was there to create and shape the land it and it remains dormant although its true use was forgotten/unknown to humanity. Villain grew up in a poor part of the world that was lacking in resources and wants to use the drafter to alter or recreate the world to help their people. The problem is using the drafter will kill everyone in the capitol city, whose population dwarfs any other major city, and possibly everyone else in the world if used improperly.

They try to empty the city through starting political strife or natural disasters because even if there's a war big enough to force an evacuation of the city there will be at least some refugees (this is the sticking point. Trying to make the villain believe causing hardship to such a degree that it would result in the evacuation of fantasy Shanghai/New York would result in less loss of life than outright killing everyone there. Or rather, to have someone justify that extreme strife is ok but outright slaughter isn't.)

The real reason that the villain was given this insight was that the planet was dying and it could only send a message to someone in a similar mindset or state. Magic in this setting stems from a subconscious mental connection to god and potential in it is visibly apparent. Someone who is capable of magic is typically sent to a major city where the church/mageocracy trains them and protects them from harm. The villain was too remote and in a dying village so they were on the brink of dying from exposure/starvation and too remote to be recognized/protected.

The villain's motivation boils down to "fuck those guys who didn't care about my people but I'm not a monster." I wanted to take the "everyone is the hero in their own story" thing to heart.
>>
>>54776237
Always seek professional help. You shouldn't be afraid of therapists. It's their job to help you.
>>
>>54776247
Sounds good. Best chance would be causing a massive plague epidemic in the city.
>>
>>54776247
That sounds good to me.

>>54776249
I was abused (emotionally, psychologically, and physically) by therapists from first grad until the end of fourth grade. The rational parts of my brain get what you're saying and have led to my giving similar advice but the rest of my brain decides even thinking about a way to talk to one is a good reason for a panic attack.
>>
>>54776337
>I was abused (emotionally, psychologically, and physically) by therapists from first grad until the end of fourth grade
Sounds bad man. I guess all you can do is find someone you trust to listen to you. Go to someone in your life who will listen, and don't hold back just because you're afraid.
>>
>>54776454
I would if I had anybody like that. Closest I have is my girlfriend, I tried to talk to her about it but I guess it didn't stick since she doesn't remember much of our talk from what I've seen.
>>
>>54724436

Like renaissance era, but with Mages as artillery and magic tablets/plates as guns.

Some cultures have gods of war. They do not.

The wars of empire founding. Not sure if Old Empire or Elven Empire had the bigger ones. Probably the latter as world was more developed in general.

There are no certain largest factions. There are regional powers but links between continents are few to none.

Lose to widespread magic ranged attacks.

More equal, likely establish a large colony.

Take a lot of territory but have problems holding it due to lack of local infrastructure and suitable supplies.

Imperium wins. Starts fucking with magic and nonhumans. Archmages hide world in a warp storm. Adeptus presence crushed.
>>
Best way to draw forests?

I've decided to draw my own map by hand, using a mix of Erwin Raisz's style and maps from the 1700's. Raisz is great, but his forests are too ambiguous looking for me. When I draw them they either look like bushes or hills or mountains.
>>
>>54776337
>>54776267
Thanks, I actually hadn't considered that
>>
>>54778189

enis
>>
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I've made a bunch of shite /wbg/. Which symbols/flags do you guys like the most?
>>
>>54778785

The doubleringed mars is the best one, the simplified dragon stamp can be used togheter with it

>honorablementions

>not-swatika,bomb and yellow symbol near bomb

The diamondwith a cut top,blueflag with crystals and blue google thingy are also pretty good, the rest is rather meh.
>>
>>54778884
bomb?
The circle thing or the trident looking thing.
>>
>>54779664

Above the moon flag, there is a yellow-lightning and something which resembles a bomb.
>>
>First question
We can say that war has been common always since my main races get to the space, but there has been many time of peace between, and now in where I am starting to write is the beggining of another gigantic war.
>Second question
Im starting to write about this part, but it is gonna left ambigous if the gods exists or not.
>Third question
Until war Im writing now, I would say is triple war between the Rebel AI's, the united monarquies of Castafare and the Masters of Tigrosnia (this are my cringy first names for my main empires)
>Four question
The wars are not as big as 40k, but i think there bigger than for example star wars or star trek. Usually the wars end with a truce that anyone likes
>Five question
Well in my univers they have figth many times actually but there has been never a total winner
>Last question
Is pretty obvious that they can win the three first empire easily, but i would say the Imperium would won over my civs
(sorry for bad grammar I am on mobile)
>>
How do you feel about so called "dark" continents, places where a disaster has made that area uninhabitable either through a drastic climate shift, or extremely dangerous creatures besieging the land? Is it a good way for "adventurers" to exist so that they can explore the dark continent and discover ancient MacGuffins, or are they a tired concept that needs to rest for a while?
>>
>>54783921

I have nothing aginst them, they are good, if a bad guy lives in it, it gives an excuse for expansionism.

Although for my setting is a dark world, with the monster part mostly, its not they are not overdone, just not done rightly most of the time.
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Thinking or running a sci fi, espionage/ spy type game. With the small amount of lore i've got , the British are fighting a vietnam style war, which will serve as the backdrop for some operations. Where could that be? Saudi-Arabia? Argentina? maybe not an islamic one since the soviets had that.
>>
>>54778785
I really like that moon one
>>
>>54784577
Oman
N. Ireland
>>
What are your thoughts on not having a real BBEG and instead a bunch of short term bosses and a systemwide threat that the PCs aren't meant to even know about for a time but instead find out about and eventually work to keep from becoming more of a threat when they know.
>>
>>54784577
The former North American continent after a mysterious disaster.
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In my D&D 5e game, a new land is about to be entered. It's only recently being settled by the big Good Guy(?) empire with mostly fortresses and a few settlements here and there. I plan to make the area mostly hilly, with a few swamps or lakes here and there. A few suggestions would be welcome.

1. Why is the area being settled? In other words, what newly discovered resource could be present in such a reason in significant enough quantities to justify settlements to exploit said resource? I was thinking of something like dyes.
2. What creatures (both intelligent and unintelligent) would live there? In other words, what kind of encounters would I have?
3. Probably the most complex question, but if there are intelligent creatures living there what would their culture be like? How would hilly terrain influence the local culture, if at all? I'm thinking of something like Switzerland or the Scottish Highlands, where there are tightly knit communities that distrust outsiders (with even "them thar folks on the other side of the mountain" counting as outsiders).
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>>54784577
>the British are fighting a vietnam style war, which will serve as the backdrop for some operations. Where could that be?
>Sci-fi
>Soviets
So is this an alternate near future where the Soviet Union survived? By "vietnam style" you mean a proxy war? Well, in that case you're probably looking for
>Some area that's of strategic importance to the Soviet Union in pressuring NATO
>Not in South America, unless the Brits are cooperating with the Americans
And you yourself added the limitation of
>Not Islamic

Cyprus is an option (even though there's a significant Islamic majority there). It has a history with the British (Britain still has military bases there I think), and a local conflict between the Greek and Turkish populations, as well as having a strategic location from the Russian perspective (in the East Mediterreanean, muh Balkan ports, muh nukes aimed at Southern Europe). The backdrop for it could be that Turkey has already fallen under the sway of the Warsaw pact and, backed by Russia, either supports an armed uprising of the Turkish Cypriotes or downright invades the island. Cue Britain coming to the aid of the Greek Cypriotes, with probably America and France joining in later (either directly or indirectly). That could be Britain's Vietnam, though probably with a much bigger naval component.

Though if you want to avoid naval conflict, simply don't have Turkey directly join. Turkey supports the Turkish Cypriotes in all ways possible but direct military involvement. This *technically* makes them a neutral party in the conflict, which means that declaring war on them would be a big no-no as it would inevitably involve the Soviet Union and lead to the nuclear war everyone is trying to avoid. So the Turkish Cypriotes keep getting resupplied with the British being unable to do anything except directly take Cypriote ports and refuse access to Turkish ships.
>>
>>54786466
I was referencing Afghanistan.
>Saudi-Arabia? Argentina? maybe not an islamic one since the soviets had that.

Remember, the soviets invaded Afghanistan in the late 70s/80s to prop up the socialist government against the mujaheddin.
>>
>>54753703
Yes.
>Schindelgeist IV is Guardsmen
>The Schindelgeist system is Guardsmen
>Everything is Guardsmen
>Especially the Guardsmen
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>>54753703
He was referring to this
>>
>>54775121
>>54775642
>>54776009
Gonna bump these again, with some commentary.

I am torn between wanting to run a historical campaign, which my players hate, or a high magic/fantasy campaign, which I dislike but am okay running. An Arabian Fantasy World hits a lot of my good vibrations, but I'm unsure of how magical vs mundane I should go. The main text I'm cribbing (AD&D's Al-Qadim) seems to expect a very low magic sort of game, but IT'S source material is quite magical (Aladdin, 1,001 Arabian Nights, etc).

How magical should I go? I like to see things like Genies and mercenary Ghuls, but I feel like unless I am okay with players getting a hold of the magic themselves then having it in-setting seems like a lot of masterbatory power fantasies.

tl;rd Low Magic Arabian Fantasy Campaign with Historical Verisimilitude? Or Forgotten Realms: Arabian Nights Edition?
>>
>>54786466
>Britain to support its Greek allies, invades Cyprus to support the Greek Cypriots against the Turkish expansionists.
>The event brings up old imperial flairs in both nations
could be cool.
>>
>>54786858
>Low Magic Arabian Fantasy Campaign with Historical Verisimilitude?
I'm actually doing something quite similar myself but my group is usually receptive to those sorts of games. To be honest, there is very little point in running a game which the players just won't engage with and it will be frustrating for them and you. So I'd veer towards the second option in your case, trying to find a happy spot that works for them and you.

As for magic, it's important to consider the types of magic and fantasy. Shapeshifting, monsters and other supernatural beasts and Djin bound into items through ancient rituals are all very flavorful and make it clear this is fantasy but the typical D&D caster is very out of place.
>>
>>54783921
I like the idea, but I think the continents should be small, around the size of the hawaiian islands
>>
>>54787142
Hm. Sadly I think you're right. I just wish I didn't play with so many contrarians. They love picking only class and racial options that are rare in-setting.
>>
What's a better theme for a city where a number of individuals are the champions of various groups or individuals: City of Champions or Everybody has a Cause to Champion? The latter has the advantage of also being applicable to many NPCs via giving them their own shit and there are a bunch of colleges so it kind of fits even with the somewhat dismissive tone.
>>
>>54787508
Not sure what's the difference?
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Mercenaries!

>How prominent are actual Mercenary Companies in your setting?
>How formal are they? Are they just armed bands or full-on PMCs?
>What is the most common job mercenaries are hired for?
>What's the pay like?

>What does a mercenary company "look" like? Like, physically what do they look like?
>>
>>54790010
>How prominent are actual Mercenary Companies in your setting?
About as popular as you'd think for general DnD shit, they aren't running the world but you don't have to look too far to find one, and tales of their escapades are fairly common subjects

>How formal are they? Are they just armed bands or full-on PMCs?
Yes.
They vary, like most things. There are a few big name brand type organizations with some renown, similar pirate fleets exist, as do notorious tribes of orcs and shit.

>What is the most common job mercenaries are hired for?
Murder.

>What's the pay like?
Depends on who you're working for ofc, if you're a good seasoned swordsman in one of the 5-7 thousand strong mercenary bands with a whole leadership system that exists in secrecy deep in the woods, you'll have a bigger problem making up stories for how you're so well off ( at least, you don't want for anything like most, and live with a noticeable amount of pleasantries, like the upper middle class).

If you're a third rank spearman in a band of raiders who hire themselves out to larger bandit organizations, you'll probably hear a lot of excuses about why your cut is going to be short for this job.

>What does a mercenary company "look" like? Like, physically what do they look like?
Mean.

Most of them like to keep themselves looking intimidating in one way or another, by working out, growing a beard, getting tattoos. Others will decide to play up the pretty boy motif, some are broody and mysterious, whatever the character they play you can see their true nature in their eyes and body language and shit, feet always shoulder width apart, knees just barely imperceptibly bent, always looking at whos coming in a room, they're just all generally ready to go at all times, as is the life.
>>
>>54790229
>It Depends: The Post
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>>54790010
ADDENDUM:

>Name a mercenary company in your setting.
>What's their "schtick" if any?
>What jobs do they like?
>How many members are there?
>What's the worst job they ever took?
>What was the best?
>Does the merc company have a line they won't cross? Moral, ethical, professional or otherwise?
>>
>>54790010
My setting is cyberpunk, I think that'd be cheating a bit
>>
>>54790285
yeah, but I gave examples

I mean, I guess I could have described the average one and it would have made more sense, but the question is really broad anyway. How is every single mercenary going to conform to one standard.

Imagine the earth as it stands is your setting, and think about how weird these questions are
>how prominent are supermarkets in your setting
>how formal are they? are they big box stores with TVs and motor oil or little mexican bodegas the size of an apartment
>what does a supermarket 'look' like?

see? like you cant just say all supermarkets are walmart or all of them are gas stations that happen to carry a shitload of canned food and tampons.

>>54790390
This seems funner to answer, because you can be in depth about one thing, but I gotta go to bed
>>
>>54790489
>but I gotta go to bed
Nighty night anon!
>>
>>54790524
nite nite, I'll be back at ~3:30pm EST to probably reply to that addendum if this thread still exists
>>
>>54724436
>War Edition
What is it good for?
>>
>>54791322
>re-reads the last 221 posts
Absolutely nothin.
>>
probably retarded question, first-time poster here:

has anyone used the age of empres map editors for this kind of shit? AOE3 and AOM have especially detailed editors, only problem would be scale but i'm sure that can be easily modded.
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>>54791322
Dunno. Freeing slaves, maybe? Defending yourself against a totalitarian aggressor?
>>
>>54791360

My first attempt at world building with a team back in 2007-2008 used Civ3. So it's entirely possible, just as you say scale is an issue.
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How many of you use caste systems as a major facet of a setting? How do you expect your players (or readers) to react to the system, and are there ways to move up or down a caste?

Pic unrelated.
>>
>>54792075
it depends
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>>54792085
Yeah, moron. That's why I asked how YOU handle it in whatever setting YOU ARE CURRENTLY working on.
>>
>>54792111
yes, it depends on which caste society you're talking about
>>
>>54792114
Well then tell us. Pick one and explain.
>>
Ok, my players were supposed to get session 0 done over the summer but there's no way that's happening. Anybody want to help me punish them with extra themes, threats, NPCs, and cases? Knowledge of Boston, Dresden Files, and Fate aren't necessary but they would help. At this point I'm hoping that the player who's going to be a Shinto wizard monk names his character Shinji so I can have a kaiju battle and can tell him to get in the fucking golem.
>>
>>54775868
Have a nap, or go to bed early.
Much of what is thought to be depression is actually lack of sleep.
>>
>>54790010
To avoid the usual "it depends" the scope is limited to the civilized and known "core" of the setting.

They are big deal. The ones that were chartered under the previous rulers are well known and liked, the subjects of many stories.

All try to be formal, with uniforms and heraldry and fancy negotiators. The Pretender Companies that lack Imperial Charter tend to try harder but do worse.

Hunt monsters. Most are specialized for that and stay out of politics.

Good pay, but many join for danger or fame.

Trained and disciplined, orderly. Fancy and colorful uniforms. Almost always armed. Often have wagon train with supplies, companions and giant crossbows.
>>
>>54726876
The only reason I still come to these threads is to check your progress. I too lack pants.
>>
How would you feel about a sci-fi game that doesn't involve space or astrophysics as we know them?

Sort of like Spelljammer without the fantasy magitech. No planets or stars in an expanding void, but an infinitely layered stack of world-planes and interplanar warpmatter.
>>
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>>54794585
How about >>54790390?
>>
>>54790010

>How prominent are actual Mercenary Companies in your setting?
Quite present
>How formal are they? Are they just armed bands or full-on PMCs?
Full on PMCs, armed bands are mostly millitias and guerilla groups, which they often clash aginst.
>What is the most common job mercenaries are hired for?
Killing monsters, bandits, protecting cargo, raids on rivals, protecting construction sites. On this order.
>What's the pay like?
Depends on job and hirer, some mercs are wary of super high pays, because sometimes the hirer may backstab.
>What does a mercenary company "look" like? Like, physically what do they look like?
They look boer soldiers mixed with pikemen and other soldies or the time.

Basically munitions armor over a their uniform, they have those thingies that hold ammo and stuff, they also use guns, togheter with polearms, grenades and some low level magic swords.
>>
continuing from >>54795818

>>54790390


>Name a mercenary company in your setting.
The Shadmen
>What's their "schtick" if any?
Mercs in space suits of sort, they are from a race that can't live the atmosphere most humans can live, so they enclosed in full armor all the time, but they have some quarters around their offices that allow them to stay outside their armor
>What jobs do they like?
Escorts and convoys and dealing with low level bandits
>How many members are there?
700+ auxilliaries are not counted
>What's the worst job they ever took?
Fighting a knight, full teamwipe and reparations paid to avoid said knight (now with backup) coming to fuck them in the ass, they had to sell out who hired them.
>What was the best?
Assisting a group of knights take on a slaving fleet, high pay, moral and physical.
>Does the merc company have a line they won't cross? Moral, ethical, professional or otherwise?
Slavery, helping with people who deal with slavery,organ traffic, forced prostition and some shady stuff.

The Shadmen are from a race of slugmen from a humid planet, they can't deal with most arid places, their world was conquered and most of them slaved, some of them decided to take revolt,but failed. Now, each of the remaining city of their people formed warbands, each band from each city, they made an oath before leaving their homeworld, they would work as mercs, become strong warriors and gather hardware from their missions so they could free their world and people.

The shadman are called that (besides being a homage to certain fellow) because they are shady in a sense that they allow outsiders of their race to join their forces, other groups say its wrong stating they shouldn't involve others in their fight, the shadmen say its ok to let people symphatizants to join.
>>
>>54790010
>How prominent are actual Mercenary Companies in your setting?
The military force for the Dwarves in the north consists of mercenary companies. Due to the beliefs and social structure of the Dwarves, capitalism affects almost all aspects of their life, and warfare is no different.

>How formal are they? Are they just armed bands or full-on PMCs?
While capitalism is strong, Dwarves are still honorable and stubborn, so mercenary companies are very formal. Most are head by family lines over generations.

>What is the most common job mercenaries are hired for?
Privateering. The Dwarven lands are a mountainous archipelago, most tradelines are aquatic. Common practice between guilds and families are to hire mercenary companies to attack rival trade ships. Such practice follows rules of conduct, the privateers try to avoid collateral damage, only engaging mercenaries hired to defend the ships. The goal for the privateers is to capture the target and hold it for ransom. The owning guild or family engage negotiations with the privateers, paying for the release of the captured goods and receiving compensation from the privateers for any collateral damage to goods or civilian workers. Afterwards, the privateers release the goods and are commonly hired in the negotiations to act as guard for the newly released vessels. Usually the guild or family that hired the privateers have a clause in their contract that gives them a percentage of the ransom for a successful capture.

>What's the pay like?
Pretty good, especially since the political situations in the southern lands are heating up, leading to opportunities for companies. The biggest hurdles that many mercenary companies face in the south, though, is adjusting to dealing with other cultures. Its practically unheard of in Dwarven lands for someone to breach a contact, and the Dwarves naturally long life means that extremely stubborn negotiations can outlive the conflicts of the southern races.
>>
>How is War conducted in your setting? How are they fought?
As a disorganized mess most of the time, with complete lack of formation or coordination or ability to utilize anything (For example, most nations can field a sizeable number of heavily armed cavalry, but due to lack of organization doctrine, they can seldom combine in a formation fit to break enemy ranks or something, fighting leading their followers instead)
>Are there any War Gods in your setting? How do they influence the process of making War, if at all?
Most countries have one god that aids all their affairs, no specialized gods exist.
>What's the biggest war ever fought in your setting? Who fought it? Why?
If we count supernatural conflicts of apocalyptic proportions, Year of the Poisoned Moon was the one with most participants and scope. Mundane wars with common factions are hard to gauge, there are a few strong contenders, such as war for the highlands, which culminated in one nation imploded due to poor choose of magic.
>How common is war in general? What level is most war fought at (skirmish, "Flower War", Total)?
Most are conflicts between feudal lords, involving a few thousands people at the most.
>>
>>54795479
Not ready for that level of detail.
Time, never enough time.
>>
>>54795818
>>54796672

For the sake of a bump

http://yarr.me/c/674/45/not-gay-if-its-a-landsknecht.jpg

http://biyokulule.com/Mercenaries2.jpg

Imagine mercs as a mix of these two, thats how they are equipped in the setting.
>>
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>>54796672
You may want to reconsider that name.
>>
>>54796672
>shadmen

A-anon ...
>>
>>54802463
>>54802535

>(besides being a homage to certain fellow)

Well, changes can be made, but sure I had to do something to revive the thread.
>>
>>54766040
not![Anything] is a bad idea in the first place but I don't like the advice the other anons are giving. I'm just gonna throw random ideas out.
>Invert the pantheon so not!Hades is top dog and the gods are mostly underworld themed with only one god of the overworld.
>Gods are actively the enemies of mankind after not!Prometheus helped them rise above animals or whatever.
>Gods are incredibly active in the world. They literally walk around and just do shit.
>Not!Zeus died and the other gods are picking up the pieces.
>The gods weren't able to overthrow the titans and shit so they were all imprisoned or killed and the real pantheon is from the titans.
>>
>>54778785
That stag sword is fucking GOAT
>>
>>54790390
3:30 on the dot when I started writing this, nice (then again I'm going take 3 hours to write this anyway)


>Name a mercenary company in your setting.
Lionels Lions

>What's their "schtick" if any?
Guess. its lions

Officers have bigger and bigger manes incorporated into their uniform, the shields have lions on them, if you like looking at lions this is the place for you.

>What jobs do they like?
Anything they can posture about, they market themselves to towns and other 'small' people in need.

>How many members are there?
A couple hundred, they're not a household name or anything, but they're decently popular around their stomping grounds

>What's the worst job they ever took?
They don't take jobs that would be worth talking about in a 'worst jobs' list.

>What was the best?
Riding day and night to the next town on some big orc warband's shit list to defend them, arriving right as the orcs were about to attack and saving the day like in a movie.
The town was stuck between two lords who hated each other, who both perceived the town to be helping the opposing side so neither was going to send anyone to defend the town. The townsfolk were massing what 'troops' they had to try and defend themselves, but they knew they'd all be slaughtered and their wives raped about 45 seconds after the fighting started. In comes the lions with a surprise cavalry charge from the rear that pretty quickly turned into them running circles around the orcs and stabbing them in the tops of their heads until no more orcs were left

>Does the merc company have a line they won't cross? Moral, ethical, professional or otherwise?
Of course, they're really picky about the jobs they take, which means they're doomed to always being a small time operation, but its mostly comprised of younger guys who feel like they need to make a difference so they'll do odd-jobs when they're not saving villages to keep the lights on between contracts.
>>
Where do you think the line between a scifi and a fantasy setting lies?
Been thinking of an aquatic setting where the planet is not yet stable and volcanic activity and earthquakes are regular occurances. The surface is inhospitably hot but this warmth and extra uv light from not having a fully formed ozone layer have made the oceans a greenhouse. It's populated by merfolk and a mix of prehistoric and contemporary fish and invertebrates. I'm not sure yet about making new creatures. The merfolk are based mostly on the aztecs in technology and culture but more like greek city-states than a centralized government. Cities and towns are few and far between with massive expanses of open ocean between. They are usually located in depths between 100 and 200 feet for best farming of aquatic vegetation that is a lot more prevelant than in earths oceans. Land masses are very broken up from the tectonic activity, lots of archipelagos and islands but only small continents. I think I'll keep it low magic with very few magical practicioners that hide away from the regular populace.
Does this cross the line into scifi if I add too much planetary details? Have always been a fantasy person and rarely touch scifi so I'm not sure.
>>
>>54805775
sci fi fantasy is a thing, I'm sure
>>
What do you guys think of an adventure that takes place almost entirely in the party's heads? There'd be danger but it would mostly be environmental although there'd be a single, nearly unkillable enemy somewhere in there who they may get the attention of.
>>
>>54806496

Ehhhh. I'm not really a big fan of those, unless it's psychological horror/their experiences have some effect on the real world. Otherwise, nothing they do really matters, they wake up and continue on without anything being different. And that's just a waste of a session imo.
>>
>>54808981
I'd tie it into something. My thoughts thus far are that either they notice some strangeness or they get hired to investigate it. All they find is a weird dude making a game, they go about their business then wake up in a weird, non-descript room and need to find their way out of the game that they've actually been in the whole time and somewhere in the mess is a book with information on some other worldly bullshit which the guy was affected by.
>>
>>54805775
It is really a matter of wording. You can state it as you did with a not yet stable planet and lack of ozone layer (and perhaps weaker magnetic field?).
Or you can say that Earth and Sun hate each other due to a past event which makes the former shake with rage and the latter burn with contempt.
>>
>>54805775
>Where do you think the line between a scifi and a fantasy setting lies?
In aesthetic mostly. And a little bit of philosophy.

Science is about breaking things down and finding common denominator to predict properties of things that share it. Objects have properties because of materials. But materials themselves have properties because of molecules. And molecules have properties because of atoms and so on. Ultimately, it's about fields and particles and cold uncaring universe that can't understand words or pass judgement.

Magic is about staying on the top level. It can't be broken down and instead is about words, symbols and concepts. With magic you can use all sorts of concepts like "evil" or "personal gain" or "pure of heart". Science fiction won't operate on those terms unless actual sentience is present to recognize it.
>>
>>54724436
>Thread Question:
>>How is War conducted in your setting? How are they fought?
After the Big One, true wars between regular militaries are rare. Only humanity and some Raider empires have professional militaries, and most conflicts involve either haphazardly-modified trading vessels and shuttles or remnants of the ancient drone-fortresses.
>>Are there any War Gods in your setting? How do they influence the process of making War, if at all?
None.
>>What's the biggest war ever fought in your setting? Who fought it? Why?
The one that aliens call THE War. There were two totalitarian shitholes that controlled more or less half the galaxy each. One was more of a fascist-type empire that prided itself on their 'glorious' history. The other controlled its citizens with constant, ultimately meaningless activities meant to keep them constantly euphoric. Both hated each other for two millennia. Initially, the hatred was just propaganda to keep the populace in check, but eventually both leaderships started to believe their own lies. Skirmishes were already common and generally involved 3-6 battleships on each side. All-out war only lasted a month before both empires decided to use WMDs out of simple hatred, and so 96%pop died overnight.
>>How common is war in general? What level is most war fought at (skirmish, "Flower War", Total)?
After the Big One, pirates started to roam the spacelanes and some even formed their own Raider Empires. Skirmishes happen constantly, but true conflicts are rare and far between. Humanity and its allies mostly clear the abandoned remnants that they find.
>>The two largest factions in your setting are now at war. What happens?
They (The Federation and the Raider Empire of Nazgla'roth) are both on the other side of the galaxy and know each other only because of long-range traders. They probably know how each other's ships look like, but only because of sketches.
>>Who wins?
Federation, thanks to better training and more advanced tech.
1/2
>>
>>54815159
2/2
>>The entire Roman Empire as of 110AD invades your setting.
Contained to a single planet, probably surrender when they see any of the setting's armies. If it's a Fed planet, they'll try to integrate them because come on, they're people.
>>Then the entire Kingdom of France under the Sun King.
Same.
>>Then the Empire of Japan circa 1940.
Same, but with more suicide.
>>Then the entire Imperium of Man from WH40K.
Costly but almost assured victory for the Imperium, due to horrendously immense differences in manpower. Federation and (now mostly lost) Empire spacecraft could hold their own, but they'd be horrendously outnumbered. Ground assets have mostly equal firepower, but can simply be drowned in numbers.
>>
>>54806060
>>54811602
>>54812472
Thanks, I'll keep this in mind. Perhaps its time to come up with a pantheon of gods at war with each other. Sea gods are usually fickle anyway.
>>
>Be a large, populous country between two super powers
>Life is a perpetual whos who of uprisings, while the current government's sole policy is to accept help from anyone and let them take anything as long as they prop up the regime
Does this sound like a shitty place to live?
>>
>>54820329

Yes
>>
>>54820329
incredibly
>>
>>54820329
Definitely, but it's not wholly unrealistic.
>>
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I'm looking for a cool, non-standard, humanoid race as antagonists in 5e. Any suggestions?
>>
>>54824012
Hobgoblins maybe?
>>
>>54824012
Illithids?
>>
>>54824024
Oh, why didn't I think of that myself?! Thanks for the suggestion. I think I'll combine both goblins and hobgoblins into a single civilization with a strict caste system. The biggest and strongest get prestigious governing and warrior jobs, while the pitiful and pathetic goblins do basically everything else with little to no pay or respect, and close to no inter-caste breeding.

What were some societies other than India that had a strict caste system? I want to read up on them for some inspiration.
>>
File: Cats.jpg (22KB, 480x360px) Image search: [Google]
Cats.jpg
22KB, 480x360px
Would a catgirl colony be a nicer place to live?
>>
>>54824012
Sahuagin. They're usually just used as sea orcs when they show up at all, but even the dumbest of them is a genius by human standards. You should be able to do interesting things with them.
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