What can I do with these in a fantasy RPG setting?
Assign random effects to major arcana, pull one every 12 turns. If you run out of major arcana before finishing the game, the moon comes crashing in and all players lose.
>>54719357
Assign a monster group to each card
Introduce the DnD legendary magic item The Deck of Many Things to your group.
>>54720039
>>54719357
I have a fortune teller in the town the party frequents. For a minor fee she gives cryptic past/present/future spreads, showing what I have planned assigned as a specific card, and sees what card's meaning summarizes my view of their character. I shuffle the deck behind the screen, put the relevant cards on top, and deal them out.
[Spoiler]My group didn't really give a shit and she hasn't been revisited.[/spoiler]
>>54719357
Use them as a random plot generator.
>>54720006
assuming you're using a full deck, that'd actually be kind of interesting as it would probably result in you getting 5-6 days to resolve the crisis, and getting a full night's sleep would be very difficult.
make a league of villains based on them
>>54720006
This is a pretty neat idea, I might have to steal it.
>>54720039
>>54720366
While I like the idea, one of my players is obsessed with Persona 5 and I'm trying to help him curb the idea of shoehorning references to things into everything he does.
>>54720469
My dad used to do this, both for his D&D group and when writing. Around one of his more conservative friends, he'd replace the Tarot with a standard poker deck, with Joker as Fool, Diamonds as Coins/Pentacles, Hearts as Cups, Spades as Swords, and Clubs as Wands.It's been nearly a year since he died. I miss him.
Rip off the Malazan books and have a magic fortune telling deck based off the pantheon of the world and the top tier badasses in it. Get the chinks to print it.