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Infinity General: Swiss Guard Edition

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Thread images: 39

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where stealthy killers wear giant bulky... What? No, I'm pretty sure those are Swiss Guards. They're definitely Swiss Guards.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread:
>>54652706
>>
How does the Seraph's two little remotes work?

It's Auxbot lacks Super Jump to follow it about and I don't get how Remote Pilot works at all.
>>
>>54695609
Read up on G: Synchronized on the wiki and you will know everything.
>>
>>54695609
Auxbot just needs to stay within 8". It limits the movement of the main guy a bit but isn't that much of a problem.

Crabbot is a bit like a regular pilot. It can dismount at any time, but while it's out the TAG can't do anything until it comes back.
If the crab gets immobilized, isolated or put into null the TAG can start working again but it has to pass a reset roll. If the TAG dies while Crabbot is deployed, the little guy still survives but does not provide an order.
It's pretty weird how regular pilots immediately drop dead when their TAG is destroyed but the remote robots stick around. One would think it'd be the other way around.
>>
>>54695609
If the Synchro remote can't make some of the skills in the order, it idles. Remote pilot has its own rules, but it works somewhat like a manned pilot. Generally you don't want to use only of you desperately need a specialist where TAG is and preferably don't have enemy presence.
>>
>>54695609
I don't play PanO but I'll give you a crack at how to interpret the rules as written.

http://wiki.infinitythegame.com/en/Ghost_(G)#Ghost:_Synchronized

the Auxbot must remain within 8" of the Seraph, with movement 6-4 it doesn't have much trouble staying with the Seraph as the Seraph doesn't need to superjump most of the time (as the height of the Seraph lets it move over obstacles less than its silhouette and jumping on top of buildings really exposes yourself to a lot of unwanted AROs if you're not careful, due to it being so tall). As the Auxbot lacks super-jump, it must remain Idle when the Seraph so chooses.

Remote Ancilliaries is a different can of worms.
Basically, you spend a short skill to dismount it, putting the bot in B2B, and then the bot can activate to do an objective from the mission for you. It leaves the TAG locked until the bot remounts the TAG, it gets destroyed and then you reset.
http://wiki.infinitythegame.com/en/Remote_Pilot
http://wiki.infinitythegame.com/en/Locked
>>
>>54695812
Yeah. Pilots dying when their TAG dies on the other side of the table is pretty lame. One would assume it would be to avoid some exploit, but I don't think dismouting the pilot before repair attempt (which you can't reroll) would be too broken. You still lose order.
>>
I caught up on the arguing over the Teutonic knight earlier in the previous thread and had something I wanted to share. I really want to know what you guys think about it.

I don't think the Teuton is "bad" but rather "niche." This is why you have players complaining about him because they want to take a knight that can get plenty of work done but realize the tuetonic knight isn't a generalist than can take on the world as effectively as the linkable knights (santiagos, magisters, and hospitallers) or rambos (KoTHS. Father-knights) can.


Similar to bolts, I think Teutonic knights are really effective if you use them in their niche, which I consider to be in matches against the combined army.

The teutonic knight's lack of a cube means that they cannot be sepsitorized. This alone denies CA players from attempting to use their most special trick on this particular unit in the game. Looking at all of the sepsitor options in CA, your cheapest option comes out to 64 points while your most expensive is 137 points. Against the cheapest sepsitor option, your most expensive teutonic knight is still cheaper. Taking berserk, CC21, and an EXP CCW into account... I feel like the teuton works best as a one-shot striker against CA sepsitor platforms.
>>
>>54695535

Those new rules still don't fix the problem the generic Khawarij have: the lack of defense and durability that makes the unit really feel like an expensive glass cannon.

Tarik "Big Dick" Mansuri's still fine though, even better now. I was planning on getting him anyways before news of Beyond came out.

I hope the Ramah Taskforce sectorial keeps getting spoiled. Having the Maghariba backed by a link team (along with Saladin as Lt) will be great.
>>
>>54696036
That's an insane rule.
It means that (after you crunch math), Taric will always crit on active turn 32.7% of every 'shoot' order, even accounting for enemy crit probability.
In suppression fire against a B3 weapon such as a combi, he'll crit 23% of the time. That's more than HMG Remotes, which naturally crit 17.6% of the time only, all taking into account enemy crit chances to cancel yours out.
>>
>>54696180
I mean, it's not that I think the rule is bad, it'll definitely help with my Haqqislam themed dice that repeatedly roll 1's, I just think that making the Khawarij models better at killing wasn't the needed change, instead that an Armour 1 BTS 3 model with no mimetism or mods for the price of HI like Domaru Butai, Zuyong, midfield skirmishers like Tuareg or Hassassins, or pseudo HI like Odalisques is inherently glass-cannon like and weak a weak platform. Sure, it's very arguable that the extra crits can be something defensive but a regular khawarij is still uncomfortably squishy.

Tarik has it balanced out by extra armor and a second wound and didn't need the extra change, but we'll see how the rule is priced for them all before I call judgment.
>>
>>54696021
Yeah, it's still a bit too narrow of a niche to be useful at. You're still better off building your list without them.
>>
>>54696390
The rule is priced at +1 point for the Kawarji, -1 point and -0.5SWC for Tarik.
That's right, being better than Marksmanship L2 in deadliness gives you a discount.
>>
>>54696021
That's real fuckin niche. Bolts are niche, but their niche involves being highly resistant to viral and mines, immune to E/M, and generally annoying to remove from buildings in the midfield.
Being immune to one weapon from one (specifically vanilla) faction that is usually only used by one unit in a list and often not even that goes a bit beyond niche, methinks.

Teutons aren't even that terrible, just really meh and surrounded by great alternatives. A big ball of mediocrity in a faction that prides itself on interesting HI and strong linkable options.
>>
>>54696755
Truly, Big "Tarik Mansuri" Dick is the greatest hero of all time.
>>
>>54696873
You misspelled William Wallace.
>>
>>54696021
A niche that narrow is not a niche at all, it's a gimmick. And not even a good one.
Most CA players don't even bring the sepsitor (sectorials can't in the the first place) and practically all platforms don't need much help kicking the head of a teuton in even without using their sepsitor. A plasma rifle or spitfire will usually do just fine.
>>
Reading about that anon being cheated by guys at his local game store was so aggravating
>>
>>54697604
First rule of Infinity should be "No house rules".
>>
>>54697604
Every two weeks or so, we get the same type of baitpost.
Usually contains these elements: Eastern Europe, bad grammar and most importantly, infuriating houserules.
We need something more original.
>>
(cries in a corner)
>>
>>54697906
Sounds french alright.
>>
>>54697906
You got that role playing down!
>>
>>54697906
>french flag

I have no respect for that shit
>>
>>54697982
Why not?
>>
>>54697906
Give me a Moblot reworking and a new Duroc/Margot kit and I am good. The rest is perfectly fine.
>>
>>54697906
Shut up and field your Loup Garou.
>>
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>>54698044
>>
>>54698121
that's a pretty weak reason.
>>
>>54698171
>being stupid
>looking gay
>no aesthetic military,idiotic hats
>drinks whine
>cant win a war without help
>shitty language spanish tier
>colonies are now 3rd world shitholes full of niggers
>france is now mooristan
>>
>>54698280
You sound a little butt hurt.
Show me where the frog touched you.
>>
>>54698353
Dude, don't reply to the blatant troll. How blind can you be?
>>
>>54698353
>You sound a little butt hurt.
>Show me where the frog touched you.

The meme makes itself
>>
What paints do you use for these models?
>>
>>54698547
Vallejo Model colors mostly.
>>
How do I get a 5th fusilier if they come in a box of 4?
>>
>>54698668
Buy the starter. Yes, you're getting models you don't intend, this shouldn't be be new to you.

Alternatively, hunt on ebay, or buy from Shae konnit games as they do split box deals at slightly less than a comparable retail price (but it ships from UK)

>>54698547
Acryllic paints intended for miniature painting. The brands I have, mainly citadel, Vallejo, Army Painter, and P3.
>>
>>54698852
how about buying two starters, is it ever worth it? It would give two orcs for a duo, 6 fusiliers, enough to build a link and have a hacker separate, two nisse. I guess the two jump troopers would suck a bit, but they could work as proxies for locust or hexxas.
>>
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>>54699486
>using a sculpt more than once
>>
>>54699657
It's not terribly useful and it'll look like shit.
>>
>>54699486
You could do it, sure, but you'd need to proxy practically every other gun. Plus, model diversity is easy on the eyes.
Basically, don't be a cheapskate.
>>
What are some counters for TR bots? Hacking? Smoke? Bigger gun?
>>
>>54700611
Yes.
>>
>>54700611
When all else fail, coordinated orders may work. It can only shoot one tqrget. Though at that point you're throwing bodies at it.
>>
>>54699708
Besides the rocket launcher, the sniper and the hmg could be given to combi dudes, through the spec ops weapon pack. Cheaper I think then buying a starter and a fusilier 4 man,
>>
>>54700611
>Smoke, hacking, bigger guns
For the most part, yep. AD Troops can walk in close and maybe get into their bad ranges. They're only BS11, so stack MODs against them: Camo, outrange, cover, etc etc.
>>
>>54700611
What faction are you playing?

But yeah, hacking, smoke, longer range, mod stacking, flanking...loads of options.
>>
>>54695896

You know, a character pilot with Engineer would be pretty cool. So they can self repair (But they need to hop out to do so)
>>
>>54702131
Scarface and Cordelia are probably as close to that as we'll get. But yeah, would be neat.
>>
>>54702272
>>54702131
Scarface and Cordelia is objectively better regardless simply for getting two orders out of having them
>>
Say I got a 4 man fireteam of Myrmidons and the enemy moves up into a firing position. I declare special dodge with smoke grenades. Am I burst 1 or Burst 2?
>>
>>54703701
Burst 2. Throwing Smoke Grenades is a BS Attack
>>
>>54703701
Burst 2. Whenever you see the term "special dodge" in the rules, just fucking ignore it. It's poorly named and even more poorly explained.
Smoke grenades interact with enemy attacks the exact same way normal guns do. It's essentially a BS attack vs BS attack roll, except if you win you place a smoke template instead of doing damage.
>>
>>54704279
>>54704285

Sweet jesus. Myrmidon smoke is vicious then with ODD and rolling for 16s.
>>
Does the new Lethality level 2 rule seem as misguided to everyone else as it does to me? I understand crits are part of the game.However, when I get crit I feel disappointed, when I cause the crit I feel like I didn't earn it. I don't particularly mind them but I don't enjoy them either. I feel like this new skill is only going to tip me towards the negative direction.
>>
>>54696036

>Those new rules still don't fix the problem the generic Khawarij have: the lack of defense and durability that makes the unit really feel like an expensive glass cannon.

...isn't that the point?
>>
>>54696818

> surrounded by great alternatives

Almost a lie.

He's the only one that does what he does at his point cost.
>>
>>54696021

He's a cheap, flexible HI anti-TAG option.

He can also run at dudes that use Nanopulsars for close-range opponents.

He's also resistant to Hacking and E/M
>>
>>54699708
>you'd need to proxy practically every other gun
>like this is a weird thing for Infinity

This is a nothing complaint for this game.
>>
>>54705133
Can you imagine a 5 man fusilier team with 2 pairs being the same sculpt and someone saying "this one is a missile launcher, this one is HMG, this one is a FO, this one is a paramedic"

When they could just fucking buy the fusi box and not fuck with their opponent.

"This Orc is HMG and this Orc is hacking device in the duo" as they are both the same fucking sculpt.
>>
>>54704627

Nah, I actually like 1 becoming a more useful number. I also like it in a "hero of the nation" sense. Guys capable of pulling wins out of their ass.

Personally I'm sad that they might get rid of Bioimmunity and Poison now.
>>
>>54705168

>Implying that is not what my group already does

We write down notes to say which one is which. Ask your opponent for one.
>>
>>54705191

Literally cheapskate assholes. A line trooper SWC box is 25$ max. I can see proxying your spec ops as a model you dont wanna buy, but proxying 5/5 members of a fireteam is a dick move.
>>
>>54705191
>Ask your opponent for one.
The golden rule is "You proxy it, you care for it."
>>
>>54705282

>Literally cheapskate assholes.
>Poor people don't exist
>People don't have bills to pay

Homie, I have to save up money for every purchase I fucking make. So yeah, I'm going to write notes.
>>
>>54705282
Hey man I don't want to buy the old Celestial Guard SWC box. I know as soon as I do, Corvus will release a new one.
>>
>>54705283

Well the opponent did tell him which units are which. This has been established. If that's not enough, then ask for the note.

I do think it's rather douchy for the proxier but I'm rolling with the scenario that the anon described rather than create an ideal scenario. I have no idea which one he will most likely interact with first.
>>
Make little tabards for your dupe models that say FO or whatever.
>>
>>54705322
That box is kind of ass yeah, but the guy who began this chain was talking about buying two Pano starters and proxying the 6 Fusis as his core team.

Fusiliers, Alguilcies, Moderators, and several other SWC boxes look great.

Hope we get a Thorakitai SWC box soon.... I want Thorakitai with a Feurbach n shit.
>>
>>54705168
Why can't they sell that shit individually? I want 2x missile launchers. I don't want a sniper or whatever never use profile CB comes up with.
>>
>>54705672
>b-b-but muh SKUs TT_TT
>>
>>54705672
They did for a while and apparently CB found that the old system didn't work.

Proxying 1/5 models in a link team for a second missile launcher is not a dick move though.
>>
>>54703701
Burst 2. Throwing a grenade counts as a BS attack, but because it had the throwing weapon attribute, you use PH instead of BS
>>
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Repainted Uxia and painted an Airborne Molotok.
>>
>>54698668
Indigo Spec-Ops and Dire Foes with Bipandra and Angus.
>>
>>54706477
It's fitting that Uxia is in old scale as she's supposed to be short.
>>
>>54705371
>Hope we get a Thorakitai SWC box soon.... I want Thorakitai with a Feurbach n shit.
This
1000x this
>>
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Update, motherfuckers
>>
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>>54709934
>>
>>54709934
>>54709949
No, stop showing your beautiful terrain and well painted models in scenic shots.
>>
Has anyone tried running this now that the complete corebook pdf has been sent to backers?

I'm wondering how it went with the whole momentum/heat mechanic and the cashflow/assets system because that really seems tedious.
>>
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>SISTER-INVESTIGATOR
Why
>>
>>54710247

>tfw not a backer
>>
>>54710257
>tinbot looks like a toddler in power armour
10/10
>>
>>54710257
Why not? MO could do with a few tits here and there.
>>
>>54710257
I'm going to assume this is fan made.
>>
>>54710257
Honestly, that's fine. We'll never get female knights, so having them in the various other branches of the church is a good way to break up the sausage fest.
A marksman rifle with a built-in assault pistol on the other hand...
>>
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>>54711543
Obviously.
>>
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>>54711578
>>54710422
Aleph lolibot dossier when?
>>
>>54710257
>rifle with underslung pistol
This kills the /k/omrade.
>>
>>54710257
>unslung pistol
is this even a thing. looks retarded
>>
Besides the black father, are any of the knights used in vanila ? I really like how the ice storm one looks like, been thinking about running him as a spitfire montessa, but am not sure about it.
>>
>>54695528
I want to start with this sheet. Any tips?
Jurisdictional Command of Bakunin

MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9)
RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30)
RIOT GRRL MULTI Rifle, Stun Grenades / Pistol, Knife. (0 | 32)
RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30)
TASKMASTER Heavy Rocket Launcher, Light Shotgun, CrazyKoalas / Heavy Pistol, DA CCW. (2 | 47)

4 SWC | 199 Points
>>
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>>54711710
It is an smg, and yes it is a real thing. Poland produces one for example, lower left corner you can see it.
>>
>>54711710
you have a more pan'o design here
>>
>>54711751
>>54711774
That's interesting. I definitely like the more integrated/compact look as oppose to a pistol just stuck on the rifle.
>>
>>54711751
Strictly speaking it's more of a machine pistol, and there is a difference between putting it under a assault rifle (dubious, but whatever) and a dedicated marksman rifle (worthless).
>>
>>54711725
Yeah, those without Frenzy. FK, Sepulchre, maybe Montesa. I like running Joan in Vanilla.
>>
>>54711774
That looks more like a shotgun than anything.
>>
>>54711725
Montesa, Sepulchre, Crusader multi rifle, Hospitaller doctor and Father Knight all see some use. Santiago spitfire might be good too though I haven't seen it in action.
>>
>>54711774
Yeah I'm with the other anon. That ammo cylinder looks suspiciously like it contains shotgun shells.
>>
>>54711725
Father-knight makes for an excellent doorkicker, Black-Friar is excellent anti-shenanigans, Konstantinos is well-rounded specialist and a Hospitaller Doctor is never a bad option.
>>
>>54711877
which montessa would be good, the spitfire one and the Rocket Launcher one?
I am thinking about running a sepulcher and either a montessa or a santiago spitfire dude.
>>
>>54695528
I think you mean

>Swiss Cheese edition
>>
>>54711974
If you're going to run Sepulchre, give him the spitfire. Unless you want to run two Spitfire Knights. De Fernsen is also good in vanilla.
>>
>>54711578
Fuck, man, CB should pay this dude to use that design. It's fucking great.

How would you stat something like this? Highly combat capable doctor? Maybe can use posthuman proxies as Servants for the Doctor skill?
>>
>>54711974
Spitfire, LRL and LGL are all great, but if you're taking a Sepulchre (only Sep profile worth taking is the spitfire) then I'd go for either the rocket launcher or grenade launcher for Montesa. Otherwise they'll just end up doing the same thing.
>>
>>54712131
>>54712166
Thanks for the advice. I will go with a spitfire sepulcher and a Rocket Launcher montessa. Didn't notice that the monties have mecha deployment, rocket launchers would work nice with him.
I'll use the icestorm knight as my sepulcher and maybe joan 2.0 with a marine rocket launcher as a montessa.
>>
>>54697755
More like no banning sections of a game.

A common house rule where i play is you can see into or out of a building, but not through. Getting down to look through a myriad of windows and doors for the barest peek is a PITA.
>>
>>54712724
Personally I'm fine with doors and windows to finagle if you actually saw a guy. Probably because I don't have a lot of terrain with open windows.

But the one thing I'll always bring up is stairs. Most stair pieces have big wide gaps between each step so you can set your guy on it safely, but I don't consider that gap to be open. Though I have compromised with some and let it be considered in cover if shooting at someone through a stair gap.
>>
>>54696988
You meant low tech Neanderthal
>>
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>>54711737
You need more orders. Even at 200 points the minimum is 10. If you're going to take a pain train do it right and get your link up to a 5 woman team.
>>
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I'm a pretty shit painter, but at least they look unified and they're all painted.
>>
>>54711578
>>54711633

I want to make an ALEPH femalecharacter now. What have you all done to me?
>>
>>54710257
>>54711578

Pretty good.
>>
>>54715056
Quick thin wash of dark blue over the white plates and black ring around the bases and they'll be beautiful. Keep it up!
>>
>>54715767
The bases are actually white in front arc and blue in back arc
>>
>>54715929
Ew. I would just use standard black with arc edge markers so it doesn't clash with the rough sand basing and white armor.
>>
>>54713726

I wouldn't say that he needs more orders. That being said, he's definitely setting himself up for an uphill battle.
>>
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>>54711751
Unless I am mistaken the FB MSBS-B pictured there is a version with an underslung grenade launcher, not a pistol. I don't think Lucznik ever presented a pistol attachment.

>>54711774
And that is definitly a SIX12 Modular Revolver Shotgun, not a handgun of any kind. And if it was, it'd be: a) a revolver, and b) would take some *weird* rounds.

That being said, underslung pistols do exist. There's the UTA (Universal Tactical Attachment) made by some dipshit store, but it's a horrible design and at best awkward as fuck. I mean, just look at the fucking thing.
It's a generally dumb concept. There is a modicum of merit to the idea when you take a semi-auto rifle and stick a fully automatic pistol under it, but even then you're probably always better off switching to your sidearm or hauling ass.
Assuming some weird future tech where the pistol can be immediatly detached from the rifle when needed, i.e. it's a fancy foregrip when not in direct use, AND assuming its user can operate a machine pistol equally well with their non-dominant hand AND assuming the added weight does not cause issues, it could find some use.
tl;dr: It's okay for Infinity, basically.
>>
>>54711737

You are lookin to be having a rough time with so few orders. That being said you have a really deadly pain train. If you are able to get maximum efficiency with your orders you can really tear up the battlefield.
>>
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Incidentally, the first reaction of nearly every person with even the slightest knowledge of firearms upon seeing this is invariably "...why?"
>>
>>54716125
I know nothing about guns and I don't get it either.
>>
>>54716125
>Comrade, look! Yuri has put gun on gun! For two shootings!
>...
>Yuri does not miss twice!
>>
>>54710257
>>54711578
Who is the artist?
>>
>>54715091
It's the skintight suits, anon.
>>
>>54716487
>latex bodysuit
>robot girl
>artifical personality construct or mind upload
>built-in high heels
>cloaks and ponchos
>perfect bodies
I'd say it's a couple of factors, really.
>>
>>54716709
>>54716487

There's something for everyone in this game, pretty much.
>>
>>54705168
This is where variations in paint fix the problem, friendo.
>>
>>54718322
Not for THICCfags, thank god
>>
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>>54718322
And where the game proper doesn't cover a fetish, /tg/ is sure to.
>>
>>54705168
All of my sculpts of the same troopy type are numbered, with corresponding numbers on my army list, regardless if they are the right sculpt or not.

It's especially useful when playing an army/models most of the group isn't familiar with. Particularly shouldn't expect people to know what the 7+ year old sculpt weapons are supposed to be or models using a CCW.
>>
>>54718810
Good. Now draw them like this.
>>
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>>54718696
Yes there is.
>>
>>54716125
So that's what a real life combi rifle looks like.
>>
>>54718810
No, no, NO! Muscle is not thicc. Thicc is scum, muscle is not for me but I respect that it's some peoples' thing
>>
Hey, just getting into infinity and I want to start USAriadna but I can't wrap my head around what to do whit them. Obviously I start with their box but what after? What are their general strategies? I played a few games of Icestorm so I understand the general gist of the game but I just don't get Arianna.
>>
>>54718696
>He hasn't seen the new Kanren render
>>
>>54719592
USAriadna is often called 'ARM3 - The Faction'. Even your shitty line troopers are well-armored and you generally want to stick to cover. This isn't exactly an earth-shattering revelation, since most factions like cover, but USAridana is overall straightforward like that. Just hug cover, inch forward and shoot a whole bunch. Also, flamethrowers.
>>
>>54719592
Also in some tricks, you have infiltrating grunts with flamethrowers. Early on you might find them a bit unwieldy, my brother certainly did, but over time you'll come to appreciate having a lane to an objective blocked because the opponent doesn't want to walk through some fire.

You have a lot of Forward Observe specialists in the faction and fairly low costs. Makes using Katyushas more likely, though not something I'd build around, just there for what it comes up and can surprise someone.

But the biggest surprise of all is Van Zant. He can come in behind your opponent's stuff and start taking it apart. He'll likely die as he goes, and as you learn to use him better, but I've watched him trade his 38 point ass for up to 200 points of troops and a TAG. Though do note, over time people come to expect the Zant and will setup accordingly, so you'll have to learn to use him smartly instead of just a turn one bouncing missile.
>>
>>54719592
Infiltrating Grunts with heavy flamethrowers, hardcases, and rocket bikes. USAriadna is easymode.
>>
>>54719592
The grunt link team is pretty strong defensively with the .5 swc sniper cost. Marauders pack some goodies like the HRL with MSV1, and due to being our only linkable infantry with haris, often see themselves in that role. Minuteman link team can make a real pain train with the ap hmg being B5 B16 before any other modifiers. Having a Minuteman AP HMG LT can be fun if you use the CoC Unknown Ranger too.
>>
>>54720847
Also in my experience USARF tends to be very straightforward, as we don't get any of the more fun camo tricks of vanilla. The more "trick" units would probably be the inferior infiltrating grunts, mixing foxtrots and hardcases, desperado assault pistol blitz, and the airborne rangers/Van Zant. Otherwise we tend to fight toe-to-toe preferably in cover.
>>
When is expanding icestorm/red veil supposed to ship?
>>
Im a bit confused on the Fireteam Haris rule.

»» Only those units specified on their Sectorial Army List can
compose a Fireteam: Haris.

»» At least one of the members of this Type of Fireteam must
have the Fireteam: Haris Special Skill.

I'm played as QK and I I'm confused as to what the difference between the first and second requirement is. How do I know what units can be apart of one if they don't have the Haris special rule?
>>
>>54722314
So for QK, your Haris options are Odalisques or Sekban. In order to take a Haris, you must take the profile that has Fireteam: Haris, and then just like Fireteam core, they all must be the same unit unless otherwise stated (such as you can have 1 Hafza in a Fireteam Haris or 2 Hafza in a Fireteam Core
>>
>>54722414
Okay thanks.
>>
>>54719308
That ass is not muscle. That ass is phat.
>>
For the two unknown releases coming this year I hope they are Varuna and Tunguska starter boxes.
>>
>>54723578
I might cry if we don't get tunguska
>>
>>54723578
Better be a Shas starter.
>>
>>54724376
holy fuck yes please.

it's gonna be aristeia and a blackjack box
>>
>>54724820
>>54724376
>it's a Shas starter
>it's just a repack
>no new rules or anything
>"muh SKUs senor"
>>
>>54724852
Shas confirmed to be Yu Jing 2.0: Alien Boogaloo
>>
If I want to play Corregidor how much of a must have are Moran Maasai Hunters? Because the models are so fucking bad.

Side Question are there any replacement models or even just heads for the Zondcat? I really don't like the look at me I am cute cat robot.
>>
>>54726520
Morans are good, but by no means a must-have.
Alos, if you don't like the attention-seeking degenerate look, maybe Nomads aren't for you.
>>
>>54726592
Good to know about the Morans. Thanks.

That is why I went with Corregidor most of models for that are just cool looking dudes with helmets / face masks. Intruders, all the Cats, Bandits, Mobile Brigada, both of the tags, and I even Jaguars / Alguacil. All look fine / great to me.

Aside from the way older minis that look like they are from completely different game or just weird are medic bot is this cute anime cat thing. Stuff like that is why I want to play Corregidor and only them. Maybe Tunkguska because that Kriza looks neat.

That is one cool thing about this is game where most of the factions can have very different styles inside themselves.
>>
>>54726520
I proxy them with Hassassins. I can't stand the model, they're seriously ugly
>>
If you force someones skill so low with MODs that they can't pass like a if you have BS 10 guy and they have -12 in mods.

Do they auto fail?
Do they even roll?
>>
>>54722414
So this would be a valid Haris

>SURYAT (Fireteam: Haris) Combi Rifle + Light Flamethrower + TinBot A (Deflector L1) / Pistol, CCW. (1 | 38)
>SURYAT HMG / Pistol, CCW. (2 | 44)
>SURYAT Heavy Rocket Launcher, Light Shotgun / Pistol, CCW. (2 | 39)

And this would not be

>SURYAT HMG / Pistol, CCW. (2 | 44)
>SURYAT Heavy Rocket Launcher, Light Shotgun / Pistol, CCW. (2 | 39)
>SURYAT MULTI Rifle + Light Flamethrower / Pistol, CCW. (0 | 41)

Because there is no one with the Fireteam: Haris rule?

Also is there normally a SWC added to people with that rule?
>>
>>54724056
The sectorial should look bloody awesome I wonder what the Hollowmen, tactical puppets and new securiate look like.
>>
>>54727277
Yup.

>Also is there normally a SWC added to people with that rule?
Normally, yes. It isn't consistent but haris tends to cost 0.5 or even 1 SWC. The only exceptions are when the haris profile would normally have a SWC cost anyway because of weapons (such as the Yaogat with its panzerfaust or the Asawira with its spitfire)
>>
>>54726763
It's a cute anime cat thing because Tomcats are space-jumping-firemen-mechanics, and are popular with youths* no, not that kinds of youths as a result. The robot is that way to play publicity up further and show how awesome becoming a slave to CJC is.

As an aside, anyone have that art piece of the two tomcats floating through a ship? Can't for the life of me find it.
>>
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With Fatality and Full auto now being a thing, who do you think will get one of those rules?
Fatality lvl 1 might make Geckos interesting once more.
>>
>>54727805
Full auto would fit Raicho perfectly. A well needed but not excessive buff that's also very fluff appropriate.
>>
>>54727805
I'd rather see it on new units than applied to old ones.
>>
>>54727805
+1 for Full Auto on Raicho
A couple of units in Shasvastii can likely put Fatality to good use.
>>
Can someone tell me the paints used for the green on yu jing models?
>>
>>54727805
Teuton with Fatality lvl 2.
That is all.
>>
>>54710247
I've been running an ongoing campaign with it and I love it.

I was a big fan of the Mutant Chronices 3rd edition RPG from Modiphius so I was excited to see this game. It's a game that manages to maintain the medium crunch feel of games like Warhammer 40k RPG, Cyberpunk 2020 or Deadlands but it does cut down on bookkeeping in ways that count. The way the game abstracts ammunition, autofire and money I particularly like. Since it eliminates the need to play Dungeon Accountant or track every single bullet in your guns, none of which are fun in my opinion.

The Acquisitions system is fun, and I think it really helps the players feel like they are part of a living, breathing economy and less like they're playing a video game.
>>
>>54727402
I'm hoping that the puppets are a G:Jumper unit
>>
What's the competitive point level of this game?
>>
>>54730390
300
>>
>>54726520
I like the look of Moriartiy better than the Zondcats, but I never bring them anyway. Morans are good but they sorta compete with Tomcats and Bandits which are also good.
>>
>>54727155
Auto fail. They could roll I guess but it doesn't matter. The correct choice for the opponent was to pick a different order like dodge or something. In a friendly game I'd let them do that. In tournaments you should make them stick to it.
>>
>>54727805
Aaaaand another rule related to shooting, this time on Haqq off all the factions.
>>
>>54730390
I've been to some (really fun) 200 point tournaments, but 90% of the time it's 300 points
>>
So I got the rem bots for panocenia, like people told me I should. And now am having probless with assembly. How the hell do I make all those fins and tubes stick to the body?/
>>
>>54731506
With lots of effort, care, and proper pinning. Long strings of ear-withering curses optional.
>>
>>54731215
PanO player?
>>
>>54716709
Is this official art? Because I feel like it should be
>>
>>54695528
>When you don't even play Infinity but want to see more ORC troop sexual harassment.
>>
>>54732461
It is. I think the artbook even came with an A4 printout.
>>
>>54731762
50 pts goes to the candidate.
Joking aside,Cpt. Islam needed that buff, and I'm pretty confident that some Varuna units will come equipped with those new skills.
>>
>>54732590
It's actually a reference of the then new formation those three models could form, giving them more dakka as a group.
>>
>>54732636
I'm pretty sure this piece came out before the ORCs (or anyone outside Haqq, really) got Haris.
>>
>>54733115
I'm pretty sure I've never saw it before that and I'm relatively well versed in Infinity memes, for what that is worth.
>>
>>54732633
Though I also admit PanO is losing some uniqueness of being shooting
>>
>People actually going crazy about "Fatality" and "Full Auto".

Guys... really... The only thing that new rules add to Infinity is not "Power scalation" it's density. This game is already so dense that noobies basically ricochet when they try to get in.
Adding more rules to this game is totally against increasing the community.

Meta changes does not come from adding more rules, they come from the yearly ITS Season PDF file.
"Limited Insertion" Brought more new interesting list building to the game than one thousand silly "fatality" rules.
>>
>>54733390
Have... have we read the same thread? So far the overwhelming opinion seems to be "Huh...neat, I guess." for both special rules.
>>
>>54724852
What's exactly wrong with condensing down SKU bloat?

It's not like if they didn't do repacks they would magically have time/resources to turn those boxes in to new sculpts.
>>
>>54733937
As long as they are minis people use I'm fine.

A shas repack would suck because both the minis and rules are out dated. However a Malignos blister repack would be fine.
>>
>>54726520
I find that I end up fitting in Moran or a Bandit but not both, and more often the bandit because of the 0 swc cost. Bandit hacker female model is pretty nice. Moran is pretty cool but there's only so much room for toys...if you don't want to stack infiltration models then it's really easy not to.

For the zondcats...just use a zondbot from the support pack and label it? It's an AD zond with zero G, you can make a removable propeller hat with sculpey or epoxy putty and paperclips if WYSIWYG is important to anyone.
>>
>>54726763
Yeah, I went for nomads because of it's more serious side as well. Was fairly annoyed when I had found out that there wasn't a Tunguska sectorial after reading about it. Pretty stoked for their release.
>>
>>54734189
Soon my brother
>>
>>54727805
Basically every model that gets complained about could get lvl 1 of either rule.

I think the models whose high point is a 1 point more than normal BS would especially benefit, since it sticks with their better shot schtick.
>>
>>54734082
>you can make a removable propeller hat with sculpey or epoxy putty and paperclips if WYSIWYG is important to anyone.

Please do. Would laugh heartily.
>>
>>54733115
No, it was drawn because of the Haris.
I should know, I did it.
>>
>>54731506
Score both sides your gluing, and possibly dab some toilet paper on there.(it seems to do the trick for acquaintances, super glue seems to work fine for me though)

Also be sure to scrub the surface prior to remove mold release agents.
>>
>>54730423
>>54731225
Ok.

I see that Haqqislam is supposed to be the light infantry faction based on what I've read, but I'm interested in their TAG and their heavy infantry, more specifically the Azra'il. I've still got some big interest in all the tricks and traps they do, however, or at least the concept.

Are these things hard to run? Can I do a combined arms list of the TAG, a couple of the heavy infantry, and then some tricky light dudes to support(if that's indeed what they do)?
>>
>>54734327
>>54733161
Well, I stand corrected.
>>
>>54733756
>So far the overwhelming opinion seems to be "Huh...neat, I guess." for both special rules.
Not him, but we're definitely reading different stuff.
>>
>>54734634
Well, it's probably doable, but with TAG, its support and couple of HI the rest of your list will probably be pretty bare bones, so that you get at least one full group.
>>
>>54734634
In theory, yes. In practice you'll usually have two or, at most, three heavy-duty fighters,
The Maghariba is fairly cheap, so it's doable (unless you want the absurdly expensive 360-visor), but you gotta ask yourself: I've got a TAG, do I really want to spend another quarter of my points on a pair of dudes that might end up being expensive turrets?
Not to mention, haqq HI is decidedely mediocre and the Maghariba, while cheap, is a very generic machine. Haqqs true value lies in their assload of lovely LI and skirmishers that can do just about any job.
>>
>>54733390
My complaint isn't about the power levels. My complaint is that crits aren't very fun to give or receive. I tolerate them now, they're part of the game, they serve the purpose of making most actions have a potential downside. Fucking with that balance seems like a really stupid idea to me.
>>
>>54735991
>muh feels: the post
>>
>>54734634
The Azrail is a good straight no frills shooter. He shoots people dead with his AP HMG. he's good to counter high ARM opponents.

The Al Fasid is a generalist. He has a good gun, a light grenade launcher to hit people that get within 16'', and sixth sense and Minelayer to protect the back field. Must buy.

The Ayyar is a straight up murderer with holoprojector, viral pistols and marksmanship level 2. He's also a specialist. Must buy.

The Asawira is the red headed step child. He's good for running ahead and scaring people though. He's normally used in Hassassim lists.

Janissaries are used linked in QK. The Akbar doctor is good to use in a vanilla HI list.
>>
>>54736333
This.
describing Haqq HI as "decidedly mediocre" is nonsense.
>>
>>54736333
Does Tarik BIG DICK Mansuri count? He has HI stats, 6-4 movement, and super jump.
>>
>>54736492
He actually does. Haven't thought about him that way.
>>
>>54736628
And he cant be hacked
>>
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>>54733937
Ok, so... let's get into this subject: The huge number of SKUs that CB has with Infinity.

I've been thinking about this for a while and I think is a mayor point related to the actual survivality of the company.

If they ever release all the starter packs of all the armies ever mentioned in the fluff I think we are talking about 40 armies here:

PanOceania
Acontecimento
Military Orders
Neoterra
Varuna
Svalarheima

Yu Jing
Imperial service
JSA
Invincibles
White Banner

Ariadna
USAriadna
Merovingia
Caledonian Highlander Army
TAK

Haqqislam
Hassassin bahram
Qapu Khalqi
Ramah Taskforce
Gaqbar Khanate

Nomads
Bakunin
Corregidor
Tunguska

Combined Army
Morat
Onyx
Shasvastii
Ur

ALEPH
Steel Phalanx
OSS

Tohaa
Triumvirate
>>
>>54736410
Compared to the shit the actual HI factions can field the haqq stuff isn't exactly amazing. Not bad by any means, but for the most part straightforward and lacking in tricks.
I mean, they all basically boil down to a solid gun on a durable platform, while shit like the Crane, Shikami, Karakuri and Su Jian are all radically different and come with their unique theme.
>>
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>>54736703
So... The question we have to ask ourselves is: Is INFINITY so popular?

I mean, are there stores and distributors willing to carry a miniatures range this big?

Can a medium size LGS aquire a gazillion stock of SKUs for providing the specific blister for the specific player in a specific moment?

The answer is NO.
>>
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>>54736703
So,,, What is CB doing with these re-packs? is that the solution to a neverending growing range?

I think is just a patch. I think that some stores/distributors have already complained to CB like: -"Your monthly flow of releases is great but the stock of old products is unmanageable."

CB has to seriously consider to BAN the old armies in order to make space for the new ones to enter. CB is not GW, they cannot expect the stores to handle 40 armies while compiting with Online retailers.
>>
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>>54736703
I think that the future for INFINITY is that we are going to face more situations like Shasvastii/Merovingia.

If we want Tunguska, get ready for say bye to Corregidor.
If we want Varuna, get ready to say bye to Military Orders.
If we want Invincibles, JSA will be banned.

It's going to be like that.
>>
>>54736841
Stores aren't sustainable. We live in the god damn internet age. Hobby stores need to convert to gaming focused coffee/sandwich locations that also sell magic cards.
>>
>>54737008
Yeah I live semi-near the fantasy flight game center, and they have a full kitchen and beers on tap and it is awesome. I bet that brings in a large portion of their income too
>>
>>54736841
Dropping units has pretty much always been on a table, as the planned narrative included the Humanity suffering so heavy losses, that whole faction would have to be reformatted. But as Interruptor once said: "People wouldn't like, if we removed, say, Fusiliers, from the game." They're aware of the asteroid -worth of salt they could receive, if they went such way. So it's a real problem, but CB tends to take other factors than the end line in account when planning these moves.

>>54736892
Shas and Merovingia were never fully abandoned, but they needed bigger overhauls that the resources devoted to HS:N3 allowed/were planned to use rules planned to future expansions.

>>54736703
The number I remember being thrown around was 32 sectorials.
>>
>>54737008
>tfw the line between clubs and lgs start to diminish
>>
>>54737008
I don't know about your country, but in my to have a store that sells anything to eat or drink requires a bucket load of special concessions, and you always risk that someone snitchs on you and you get a control sitting in your store for 2-3 weeks. And they do it for free, which means that if your not part of a huge chain or have money for bribes, you just went bankrupt.
It is easier to open a store that sells knifes, uniforms and old nazi stuff, then a store that sells food.
>>
>>54736703
There's actually suppose to be more when you include MERCs and O-12. Bostria also said that in the flufff there's a possibility of even more sectorials - 5 for each main faction.

>SKUs
My main issue with it is their poor as fuck planning. Tiger Soldiers and Hac Taos are not new minis, but they're slated for repacks this year. They keep wasting my time with repacks of old shit (Teutons, zerats, etc etc), but then release 2 separate Sukeuls almost back to back.

>>54736754
They are big in certain parts. As a flgs employee, I can say you can certainly fit the current line on the shelf, but it won't be pretty. We currently don't stock everything, because I've been making sure we only buy new shit since older models have a chance of resculpt.

But our space was limited from the start: 40k/AoS and Malifaux already had the majority of the shelves when we decided to carry infinity. Also blisters take up a LOT of the space.

>>54737008
Basically this. Almost all stores at least provide drinks and snacks.

Another alternative is to start selling online at a competitive level while maintaining the store front as well. Oddly not all stores even have an online presence besides a FB page. But to sell at that level requires a small warehouse and more staff.
>>
>>54736333
>>54735958
>>54735475
Well, I'm not inflexible in the idea.

So let's pair back a bit and start with the TAG. Most things I've read is that it's super cheap for what it does, and that while the visor makes it super expensive, it also makes it much more powerful

I've also heard that the faction is very good at supporting it, since Engineers in-faction are very strong.

If I work from that point, and with the idea of having troops to control the field while it works as a anchor, will that function?
>>
>>54737008
tfw switching to clubs makes it possible to cull the mtgfags
>>
>>54737978
best option would be to go with a Najjarun engineer and the nasmat remote to keep him safe.

The Kaplan is an expensive choice best reserved to Qapu Khalqi.

It's also cheaper to buy the support box to get the engineer, nasmats and the excellent ghulam doctor.
>>
>>54736841
>>54736892
Rotating armies is a good subject, but you should really work on your subtlety. To blatant to be genuinely retarded. 1/10
>>
there's a thread on infinity Australia polling what people most hated parts of the game are. the leader is, "shooting people in the back from in front of them". can someone explain what this means to me?
>>
>>54738246
I live in the US so I have no idea what clubs are.

>>54738359
Australians naturally have everything upside-down.
>>
>>54738359
Surprise shot maybe? Seems like a weird thing to bitch about though, at least I've always thought surprise shot was pretty balanced and fair
>>
>>54736744
Complaining about being too straightforward and lacking in tricks.
Just--- no. Not compared to PanO HI.
>>
>>54738359
There's a stupid way to read the rules, where if an enemy is in front of your 180 degree front, but can see the 'butt' of your base, you can't see him and he can see you.
This is really insanely stupid, and should be a bug. Not to mention literally counting sub-millimeter visibility areas sometimes.

Just because some people don't like how a model hugging a wall can see both directions.
>>
>>54739252
Both have heavy infantry with tricks, such as the swiss guard or the ayyar
>>
>>54739311
that seems like a fair compromise for being able to cover both corners of a building with one model
>>
>>54739717
I think it's pretty ridiculous to say if you can see any part of their rear arc they don't have line of fire to you
>>
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>>54739311
Technically it is because he is in your front arc, but in your rear LoF.
>>
>>54738877
Sure you do, they're just only rarely game clubs. They're mostly dance clubs, gun clubs, etc with occasional Chess parlors in big places like NYC.

Yacht clubs, pilot clubs, horse etc clubs or ownership groups also exist.

US has clubs out the wazoo, just not for miniature gaming(outside of schools I guess). A part of it might be the prevalence of private game rooms that small groups in the US have that might have started a club prior.
>>
>>54739717
>>54741407
This example you're showing isn't the full 'stupid' version, since the front arc can't ever be visible.
The full stupid version is if that Morat was angled a little more so it's front LOF can see around the corner, but the attacking fusilier slices the pie and just catches a millimeter of it's butt.
Since we play a game with consent to keep things going (and since all angles can't be easilly measured or all models positioned exactly in case of some terrain), this seems like one of those insane gotchas that if someone presses, automatically makes them a shitty sport and a literal WAACfag.
>>
Say I am using Penny and I use her 8 inch move to enter B2B with an enemy model.

Enemy model declares ARO: BS Attack with Multi rifle or something

I declare CC attack.

Can I also declare I-Kohl L2 and inflict a -6 penalty?
>>
>>54742407
Seems so, but only if you declare CC or dodge/engage.
>>
>>54742511
That's pretty sweet though still. Supposing my opponent doesn't have MSV2 I inflict a -12 penalty from ODD+I-Kohl, then they get +/-3 for range so I'm rolling CC22 vs their BS 3-5ish.

Good odds in my book. Of course not all targets are juicy, but a good number of them wont like this at all.
>>
>>54742653
A savvy opponent would probably just CC at that point or use direct template weapon, if they have one.
>>
>>54742698
Both a true. Obviously I wouldn't do this to an enemy with a direct template weapon unless it would be a big upside for me (NWI is nice for this). Most models are complete shit at melee.

>Not all targets are juicy, but a good number of them wont like this at all.
>>
>>54741501
I'm not sure thats a correct inspiration. since you can draw lof from any part of the silhouette, and you can only see in the front arc, you should be able to see anything in your front arc if you can draw lof to it from any part of your silhouette
>>
>>54742738
Yeah. A bit bummer STR models are immune to i-khol. Makes TAGs immune to it (well, bar Gorgos).
>>
>>54741501

I don't see what the problem is. You can re-create this scenario in real life.
>>
As a beginner 300 point list how would the nomads from icestorm+expansion and the two interventors w/ pandas be? Follow up, what would I add to the Pano to put them on the same level, I am thinking maybe a pair on dronbots (although I do quot like cabbot too).
>>
>>54742840
Man one time I got my Killer Hacker Ninja stuck in melee with an Iguana. It was a good day.
>>
>>54737978

Also make sure you have Hackers to support it. Sicking a Barid on their hackers is deadly. I also think Ghulam Hacker has the program that lets you re-take hijacked TAGs.
>>
>>54735991

I like it specifically on Kwarij since he is a 1 wound, 1 ARM 30 pt mondel.
>>
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>>54735958
>haqq HI is decidedely mediocre

Say that to my face and not on the internet, see what happens.
>>
>>54741407
is fucking stupid that the 180 arc is curtailed here. drawing lof and determining the 180 degree arc should be seperate actions, and only if they're both possible should you be good to shoot
>>
>>54742965
>>54737978

A pretty great model to include in your list is Leila Shariff, At 20 points she brings a great gun, a KHD, and D charges for specific missions.
>>
>>54738246
and kills the hobby in cities where rent for a club makes the cost of running a club impossible to pay.
>>
>>54743002
Look, we all agree that their HI generally looks awesome and does a good job of being a shooter, but comparded to the very distinct heavy infantry units of YJ with their wealth of specializations they are pretty fucking vanilla.
>>
>>54743236
Jan and Az'rail, yeah (though they have their akbar doctor and AP HMG profiles respectively to switch it up a bit). But the minelaying HMG with both smoke and frag grenades, the holo2 specialist with various interesting weapons and the nigh-unhackable assault unit that regenerates health are pretty fucking distinct. The HI that Haqq has are amazing, it just doesn't have many of them compared to PanO or YJ.
>>
>>54742910
Crabbot is only available if you take a TAG.
Yeah, interventors are a good idea and so are the Dronbots. Also Auxilia for PanO.
>>
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So, is no one going to comment on the fact that CSU have been confirmed for ISS?
It would explain why there is one in Beyond Red Veil.
>>
>>54745442
Seems like it. A bit redundant to pile all the boynty hunters on a single sectorial.
>>
>>54745442
I mean yeah, it's cool to be able to field the damned model in your army, but I already agreed to trade it for the bounty hunter from beyond because he's a fieldable sniper.
>>
>>54736754

>I mean, are there stores and distributors willing to carry a miniatures range this big?

Sure.

>Can a medium size LGS aquire a gazillion stock of SKUs for providing the specific blister for the specific player in a specific moment?

Easily. You only need 2-3 meters of wall space to fit the entire Infinity range.
>>
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Time to reach a level beyond Super Saiyan Level 2 with the Beyond Red Veil/Icestorm rules.

Kind of surprised that even if you're brought down to BS 0 from MODs you still get a chance to crit with a roll of a 1.

Also that the -3 MOD is available in the reactive turn.
>>
>>54745647
>Also that the -3 MOD is available in the reactive turn.
But if I understand correctly, it does NOT stack with Supp Fire, as Entire Order BS attacks are specifically mentioned as not applicable.
>>
>>54745672
That's a good point. Thanks for highlighting it.
>>
Shikami
https://www.youtube.com/watch?v=di2ze7VeRd4
>>
>>54746071
the hat is optional? neat.
>>
>>54745672
But the ARO in question can't be Entire order by default, even if you needed to use ine to activate the state?
>>
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>>54746259
>he would build it without the hat
>>
>>54746361
>>54746259
>not copying the hat and distributing it to all units
>>
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>>54746401
>all hat JSA
>including the TAG, the Koalas and the Remotes
>>
>>54746361
>>54746071
That model actually looks so much better without the cheesy hat
>>
>>54746423
You filthy degenerate, I wish I could hate you bald.
>>
>>54746423
The hat gives it character.
>>
>>54746410
brb calling my recaster
>>
>>54746423
No it doesn't.
>>
>>54742910

That would work...that's a lot of points in to hacking, but it'll be against a PanO remote list so it's not like it'll go wasted.
>>
>>54746477
In Vanilla going hatless would be cool. Make it fit with the Daofei etc. Fielding JSA and not using the hat would just be incomprehensible
>>
>>54743155
#nopoors

Actually there are loads of places that rent out rooms in expensive cities like NY for a few hours and you can make an arrangement for a storage closet. Think of office shares and similar. That's like top level, budget is no issue, and the cost is $200-400 for the night, split across like 30 guys. How it really works out is that an agreement is made with a provider for a regular schedule and a there's a deal made for a solid discount(and cheaper places are used rather than high end office spaces). In addition snacks/terrain are brought by the primary organizers and sold/rented so then the money goes to future rent or events.

Also keep in mind that clubs this size will typically have a formal structure with president, secretary, treasurer, etc who keep a running budget, divide responsibility for securing space, keeping membership up, and so on.

Clubs are actually fairly prevalent among the historical gaming communities, though in the US their functions are typically to organize conventions and larger events rather than weekly meet ups, examples of what I mean: http://www.novag.org/, http://hmgs.site-ym.com/page/election2017, http://hmgs.site-ym.com/page/election2017
>>
>>54746361
I know people don't like it and would rather have it that it was an option rather than obligatory, as I'd rather be all-inclusive. I personally can go either way with it.
>>54746401
>>54746410
>>54746495
That's a funny idea. Probably not that hard to do, plus it could possibly make Keisotsu look taller and less ugly.
>>
>>54746975
It would be appropriate for JSA spergs
>>
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>>54745672
>>54745824
>>54746308
Actually got that cleared up with a Warcor: it totally is stackable, because being in Suppressive Fire state is not the same as entering it.

So Kriza is the ARO beast we've though of him after all.
>>
>>54745647
Also Tarik and Khawarij got SWC discounts on their Spitfires, but I doubt Haqq was particularly hurting for it.
Kamau are 1 pt cheaper across the profiles too and they got LGL back (but no X-Visor), unless it's another typo.
>>
>>54748396
I'm calling RAW bullshit on that, until I see a mention from higher up.
>>
>>54748861
He's right. It just says -3 on reactive/active in face to face rolls during BS Attacks. Full order skill puts you into Suppression Fire. Suppression Fire status gives you a new weapon profile that uses the weapon's ammo, but it still is executed as a BS Attack using the Suppression Fire profile. It stacks.
>>
>>54748861
Yeah, for some reason it seems to me that the abstraction of being pinned down by promiscuous fire put into game terms as a -3 MOD shouldn't be stacking, but then again surprise shot L2 exists so IDK.
>>
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Yu Jing probably got the most boring change out of the Beyond Red Storm Ice Veil business, but I'll still take it. Getting a cheaper cheerleader with random abilities, templates, and not impetuous in ISS is nice.
>>
>>54748956
12 BS breaker rifle for 12 points is amazing, sixth sense and meta chemistry are just icing on the cake
>>
>>54749045
But how do you use it? It's not worth spending orders advancing it up the field, and it's nowhere near being a heavy lifter. It's line infantry optimised for killing instead of backline lurking.
>>
>>54749245
Cheerleader with suppression fire that is cheaper and better than the Celestial Guard. It is not very useful in Neoterra, but it has a place in IS as a non-impetuous non-linked order generator.
>>
>>54748956
An unlinked, BS12, slightly above average costed cheerleader with a (1/10) chance to get V:NWI, V:Dogged, or extra mobility seems worth it to me. Nanopulsers, Sixth Sense, are worth it in a pinch too. The CSU can definitely clear out some hassles other cheerleaders available might normally not be able to deal with.

I'll agree that Yu Jing got the short end with no rules changes despite getting the resculpts I've been asking for with iconic white banner units it was with the profiles I don't want (HMG and Multi-Sniper).
>>
>>54748914
Jesus, that is horrifying. Talk about outshooting the enemy.
>>
>>54749245
It's better for PanO because of the Nanopulser. Any DTW corner guard is a godsend in PanO.
>>
>>54749449
And Sixth sense is great if someone tries to sneak near your DZ. Roll well on Metachemistry and you might have a mobile tertiary attack piece as a bonus. Breaker can be frustrating with high ARM-low BTS troops, such as Ariadna elites.
>>
>>54749536
>what are Auxbots
You don't even lose an order in trade.
>>
>>54749636
Has 1 less bs and costs more.
Ometimes, those few points matter.
>>
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So how dose bringing MERCS in your list work? Because some of them are just in your units you can pick from in the army builder and others only show up when you check the box in the pic above.

Whats up with that?
>>
>>54749636
Auxbots are good, but Auxilia tend to eat Orders, not provide them. If I'm not mistaken, CSU is the cheapest DTW platform in NCA and it comes with a Breaker Rifle option too, good against Ariadna infiltrators.
With Sixth Sense CSU is the definition of a DZ defense unit. Something YJ does not need as much since it has Kuang Shi.
>>
>>54749914
It's for games that allow all Mercs, for an oddball tournament or a casual game.
May cause some funny balance issues, as it allows PanO to field Yuan Yuan.
>>
>>54749914
Mercs are legal in certain armies that they fit thematically into. The Merc button is there to make all Mercenary units added to any possible list, but it's really just a 'if you and your opponent agree to this' kind of deal, it is not at all legal in tournaments and nobody generally plays with that rule in effect.
>>
>>54749914
By default only ITS valid mercs are available, if you want non-ITS aproved mercs, check taht button.
>>
>>54750032
>>54750048
>>54750059

Thanks guys
>>
>>54750032
Speaking of, I have a local tournament coming in. Non-ITS, more casual, Merc-flavored in that you can take up to 80 points of out-of-faction mercs, who also get Specialist Troop in that event.

*Except Tyranids. Oops, I meant the CA.

Because PanO with 4 Yuan Yuans with smoke and specialist is totally not a turboboost, but it's ridiculous to have human or werewolf mercs fighting for alien space invaders. Never mind the sepsitor.

Also, apparently cutting out an entire faction out of the tournament's theme is not a problem, certainly easier than posting a merc list they could use. Not like there's an AVA table in the rulebook or anything.

why yes I'm salty
>>
>>54750048
>nobody generally plays with that rule in effect
We had some non-ITS MERC tournaments here, but I never took part. Although as I mentioned, pairing up Yuan Yuan with Aquila sounds delicious.

>>54750281
That sounds... Familiar. Warsaw?

Also I think that extra 80pts is out of whack. Allowing Mercs is enough craziness.
>>
>>54750281
Abhor the Xenos scum.
>>
>>54750332
Yup. And I don't think it's 80 extra points, just up to extra points that still counts towards your 300pt total.
>>
>>54750281
You could probably cook up some lighthearted Tohaa "merc" section for that.
>>
>>54750629
>up to extra points
Fuck. I meant "up to 80 points".
>>
So, assuming Beyond Icestorm/Red Veil is *not* the big GenCon thing. What do you think they have? Aristeia! premiere? Corregidor 300pts pack? Or something new?
>>
So what do you guys think will be in Tunguska?

Because VS Bakunin and Corregidor. They have way less Faction stuff (6) vs the others (12 and 11) respectively.

Do you think they are just going to use a lot of mercs, steal stuff from the other sectorials, or will they just get new stuff?

Looks like they are missing the Sub 20 point cheerleaders and some smoke throwers.

Guessing they are just going to Use Clockmakers and Daktaris for Specialist Troops ans use the same remotes maybe with 1-2 missing.

Any other ideas what what they might get?
>>
>>54752316
They are confirmed to be getting
Hollow men
Tactical puppets
Zondnautica
Two other undisclosed units
A character (that is not Morgana)
>>
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>>54752316
who knows
>>
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>>54745442
Am I the only one getting Blade Runner vibes off this guy?
>>
>>54749914
What list builder is this? I don't see anything like this on Infinity Army.
>>
>>54752831
Nah, that seat was taken by Sforza.

>>54753185
Infinity Army, options menu.
>>
>>54753185
I believe it's the army mobile app
>>
It is the little gear thing on the bottom right on the web page or the gear in the top right on the mobile app
>>
>>54753297
I got it, thanks. Never noticed the tab on the side.
>>
>>54753795
New thread
Thread posts: 317
Thread images: 39


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