I need an image for a fungus infested landscape.Think a forest except crowded and smelly and awful and literally everything around you is rotting and you can barely move.
Any images are allowed as long as it's a big place.
imagine this except infinitely more crowded
>>54675391
good stuff man
>>54675391
there's such a forest in DS3, look up the artwork of that game it might be of interest.
how bout this
not sure if this fits
>>54675391
how about some acid lakes ?
and right when you manage to escape the toxic putrification and methodic corruption of that damned forest, you find that your only "sanctuary" is a haunted dungeon
>>54675391
How would it be possible to have an entire "forest" survive on only one ecological niche (assuming, of course, from your description that the fungal growth is made up primarily of decomposing organisms). Life is not a perpetual motion machine. An input of energy has to start somewhere for there to be something at all to decompose, otherwise the system would boil off into heat and cease to exist. In order for a "fungal forest" of decomposers to then exist, there must be a far larger real forest of plant matter which generates the offal, waste and byproduct for the fungus to breakdown. The landscape you describe is necessarily supported on the back of another landscape. If you had said that the fungus was photosynthesizing or something, okay. But it's clear that you somehow expect there to be a massive forest of creatures surviving on dead matter, without any clear source of that dead matter. If you plan to use this idea in a game, your players will very quickly pick up on what's missing.
Look at >>54678352. There's a swamp. The majority of the picture is trees, grasses, mosses, ferns, and algae. On the ground are some mushrooms and fungi and such, and presumably in the water and soil there are bacteria. What you are proposing is that the bacteria and mushrooms dominate the picture. That would be retarded on its own, but if you were to append to your idea the implication that above the fungal forest there was some kind of massive "other" ecosystem that fed into it - that I could get into.
>>54675391
>>54678864
Well, even if they were ephemeral and local, the end-Permian fungal spikes would fit the bill. They'd just be geologically transitory.
Actually, let's think about this a bit. What determines the ratio of decomposing plant matter to living plant matter? Presumably you have a rate of plant growth, a rate of plant death, a rate of fungal growth, and a rate of fungal death. If the ecosystem is at some sort of equilibrium, growth rates and death rates have to balance each other. Our rate of decomposition is determined by the rate of plant death and the rate of fungal growth, which the former acting as a limiting factor on the latter (you can't decompose what isn't dead). In principle, then, we can find an equilibrium in which plant growth and death rates and high while fungal growth and death rates are low, providing abundant material for decomposition. This condition is not likely to be found on Earth, because the factors that spur plant growth also spur fungal growth. However, if we assume some sort of magic fertilizer or a structural compound more difficult to break down that lignin or cellulose, then a "fungal forest" becomes possible. (How can that happen if fungal growth is slow? Well, rate and abundance are two different things...)
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