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Could Guild Wars 2 work as a TT RPG?

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Thread replies: 14
Thread images: 2

Could Guild Wars 2 work as a TT RPG?
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Why wouldn't it?
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>>54673946
It's a fairly standard (albeit in some places very creative) fantasy setting, why not?
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>>54673946
Fairly easy to adapt to a lot of systems. Maybe something like 4e due to how magic works.
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>>54674010
4e would work for most of the things yeah. GW2 is a pretty standard MMO, unlike it's predecessor.
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>>54674031
Even its predecessor had the idea that all PC classes, including Warriors, are magic users. This maps well to 4e and explains why 'martial' abilities may be limited use.
>>
I agree with most here, D&D from 3 on could easily work. Maybe with a mix of D&D and Shadowrun magic to reflect upon cooldowns.

On a sidenote: The Charr are a fucking great race. Pretty much the only furry race I know that I would allow at my table ever.
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>>54673946
It would be really hard to not have charr players cubstomping everything aside from Norn.
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>>54679057
How it should be.
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>>54673946
Look buddy, I play it myself but there is no need to shill that bland
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>>54679057
That's what you say, but you still got roflstomped until you could cheat with the Cauldron. :^)
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>>54679057
Guild Wars as a setting kind of ignores the obvious physiological advantages present there, even if logically you'd probably be right. It'd ultimately come down to whether or not you want it to be more realistic or more in-tone with the setting.

Also, Ascalon for the Ascalonians, no peace with beasts.
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>>54681571
Not anymore separatist scum!
Now go back to your little city
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>>54681736
It pains me how little they actually did with that plot point, but then I guess that's Guild Wars 2 in a nutshell. Great setting, great plot hooks (at least in theory), never any real pay off. Battle For Lion's Arch is still one of the coolest events I've ever done in an MMO, though.
Thread posts: 14
Thread images: 2


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