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Warhammer 40k General (40kg)

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Thread replies: 583
Thread images: 90

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Luna Wolves Edition


>winglets focus, legion tactic is meh but buff/ability mixing is sexy
https://www.warhammer-community.com/2017/08/02/legion-focus-night-lords-aug-2gw-homepage-post-2/

>Konor Campaign: Its nearly over for Planet 1. Better luck next time Chaos!
https://konor.warhammer40000.com/

>Check your local store's contribution
https://warhammer40000.com/fate-konor-galaxy-flames/

>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/

>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf & epub, SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA

>Other megas
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-Anon doing Abaddon's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing

Does anyone know a way to reproduce the Forge World Luna Wolves Transfers?
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Time for Sisters!
>>
SISTERS?! WHERE ARE THEY!.
>>
>>54660849
>>54660849
>Does anyone know a way to reproduce the Forge World Luna Wolves Transfers?
print your own copy using transfer paper
>>
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So I've never actually played the game. I mean I know the lore, I've read the books, I'm not completely green but I want to get into the game.

First I'm wondering what army to play. I'm immeditally attracted to anything that can field large murder vehicles like knights because A. Big stompy robots are cool and B. Less to paint.

Am I on the right track? What armies have the best big stompy dps beasts? Any other newfag tips?
>>
>>54662928
Come to the dark side.

play Epic
>>
>>54662928
You can field nothing but Imperial Knights, they have detachments for it and will get their own codex eventually with bonuses just for them.
>>
Any rumors or leaks regarding new or updated models releasing with the codexes? Space Marines obviously got Primaris Marines alongside their codex but what about xenos, chaos, and other Imperium factions?
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LEAKED PICTRUE FROM CODEX: ULTRAMARINES
>>
So I´m new to buying figurines and painting them, I have yet to decide between Warhammer or Warhammer 40k, I love the shit out of them both, convince me

Going to the store friday
>>
>>54663177
>I have yet to decide between Warhammer or Warhammer 40k, I love the shit out of them both

Play Demons of Chaos, now you can play both games with a single army.
>>
>>54662928
monsters- tyranids, chaos/deamons
robots- admech, tau, orks?

but really any faction has big models. are you just looking for low model count? what is your favorite faction fluff wise?
>>
>>54663177
Can always go chaos daemons.
>>
>>54663148
reddit pls go
>>
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If I were to go for a force that, at least fluff wise, was organized more towards the HH legions style but was a renegade/chaos warband, and used little to no chaos units, would it be better to use the Chaos Marines Codex or the Space Marines one?
SM seem to have more options for a force that is properly organized, which makes me unsure.
>>
>>54663199
>>54663212
I´m not planning on playing, that might be eventually

Actually looking for a new hobby and I always liked drawing. Wanted something without a screen, so I decided to hop into the world of painting figurines
There´s actually a real nice store near me that have sets for beginners and are really helpful
>>
>>54663107
Death Guard are getting a bunch of stuff, but we don't know anything beyond that.
>>
I'm new to 40k, couple of questions:

Is pic related the only way to buy the new style Space Marines (apart from getting an expensive boxed set?)

What are the chances of a new Imperial Guard and Adeptus Mechanicus codex coming out?

Are any of the other armies getting newly designed units like the Primaris Space Marines?

Thanks.
>>
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Can someone identify the symbol of the black hand clenching an arrow? I don't want to mislabel my dudes.
>>
>>54663239
If you aren't going to play just buy w/e you think looks cool, faction/system don't matter at that point.
>>
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>>54662928
Astra Militarum with admech and knights
Militarum have the sexiest tanks
Admech have some neat stuff but mainly Tech priests
And Knights for obvious reasons.
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>>54661017
Kindly keep Abominable Intelligences out of this thread plz
>>
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You know, this stratagem is very good for Slaanesh and Undivided armies.

Mark of Chaos is a fairly universal keyword and it allows you to pick any of the 4 gods or none as a bonus for your unit, so this means you can really do some heavy pick and mix with this.

You can give your chosen mark of slaanesh to be able to use this and the 5+ fnp spell.

You can give your obliterators tzeentch to use their spells.

Your possessed Mark of Khorne etc.

I like this. Its quite fluffy and good.
>>
>>54663201
Squats

I'm an imperium man myself.
>>
>>54663293
Plan is to get something like pic related and make every level a faction

I´ll see what figurines look cool in the store, paint is pretty universal colorwise?
>>
>>54663264
There will be full-size box Primaris at some point, we've already seen the skullhead dudes get one.

There was a vague rumour of either a Guard or Mech dex coming out in October, and all armies will eventually get a codex, but obviously unsauced rumour needs salt by the bucketloads.

New units aren't in any way guaranteed, but some armies will certainly pick up a couple here and there, as usual. Admech is about to get a big pile of new Forge World stuff in IA14, also rumoured for October but has been SOON(tm) for over a year. Models in that are expensive but awesome, and if they keep even a semblance of their former power will do well on the tabletop.
>>
>>54661017
HAHAHAHAHAHAHAHAHA
>>
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>>54663345
Ofcourse I forgot my pic
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>>54663288
It's the symbol of the Red Corsairs
>>
>>54663201
Imperial Guard to be specific.
>>
>>54663264
Only way to get intercessors yes, but not reivers.
Imperial guard and Admech will get codexies but it will probably take over a year.
Other armies get new units once in a while but not as often as space marines.
>>
>>54663264
No. There will be a box of ten Intercessors, the basic Primaris marines, that should be up for prorder Saturday. These will be the full version of the model with many more options than the "easy to build" version there.

The only other army getting new models that we know about right now are Death Guard. Who will be getting Mortarion, new Terminators, and a new Vehicle among other things.
>>
>>54663229
I never understood that organisation.I mean if you read the books about luna wolves for example garviel,aximand and torgaddon are captains and not lord commanders or commander,and they had the control of a company and not a chapter.I think the pic is the organisation of the emperor children or the ultramarines
>>
>>54663366
>>54663392
Thanks, makes sense.
>>
>>54663345
Different companies have slightly different colors, it's pretty minor though. I would buy paint that comes in dropper bottles, it's better than pots that dry out easier and can spill.
>>
>>54663418
Alright, thanks man! I'll look into the dropper bottles, I'll probably manage 1-2 nights a week of painting, so that's a useful tip
>>
>>54663241
Is that DG new vehicle an artillery unit, a frontline tank, or something else? Thought it was an artillery vehicle at first glance anyway.
>>
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Can I get a quick rundown on the differences between the Storm Bolter and Auto Bolt Rifle?
>>
>>54663399
I don't think you should judge the organization of the legions by the named protags of the Luna Wolves, anon.
That said, the legion organization is set down in the Principa Bellicosa, the war manual of the Great Crusade. Most legions followed it, with few exceptions like White Scars and Iron Warriors, I believe.
>>
>>54663528
Auto bolt rifle is assault 2, so can be fired after advancing

Storm bolter is rapid fire 2, so can't be fired after advancing, but has twice the amount of shots of Auto bolt rifle at 12''
>>
>>54663528
Storm bolter is rapid fire 2. Auto bolt rifle is assault 2. Both are strength 4, ap-0, with 24 range.
>>
>Prepare strong force to face my buddy's SM
>We trade lists
>Half the list is IG infantry squads as meatshields
Game went from a tough fight to a total slaughter in my favour.
>>
Hey lads, I'm looking to bring some range to my admech assault army.

I'm running Dragoons, Dominii, Electro-Priests and Sicarians right now.

I've got around another 1k points to bring.

Should I bring Guardsmen with artillery and hellhounds for hordes and softening up or just take a load of Dunecrawlers to bring the big guns?
>>
>Have to give your Nightlords the Nurgle keyword to get the -1 ld icon.

Not really a fan but want to try it out. Thoughts on this list?

<Outrider Detachment>

- Chaos Lord w/ Jump Pack - Lightning Claws - 106
- Raptors x10 - 2x Plasma guns, Combi-plasma, Power axe, Icon of Despair - 226
- Raptors x10 - 2x Plasma guns, Combi-plasma, Power axe, Icon of Despair - 226
- Warp Talons x10 - 280
- Heldrake - Baleflamer - 215

<Outrider Detachment>
- Daemon Prince w/ Wings - Malefic talons, Warp bolter, Nurgle - 189
- Raptors x10 - x2 Meltaguns, Combi-melta, Power axe, Icon of Despair - 238
- Raptors x10 - x2 Meltaguns, Combi-melta, Power axe, Icon of Despair - 238
- Warp Talons x10 - 280

Total - 1998
Command Points - 5
>>
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If only they didn't have such shit range...
>>
>>54661048
Shapeways
>>
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Alright bros, I'm currently working on a "Reunion of Terra" fluff army, that includes The White Scars, Blood Angels, and Imperial Fists, along with various successors.

My dilemma here is that I want to include a unit of terminators for my White Scars, but I'm torn on which model of armour I should use for them. In your opinion, which one do you think I should use for my Pseudo-Keshig, Cataphracii, Tartaros, or Indomitus?
>>
I got out of 40k around 2 or 3 years ago and I've heard a shitload of stuff actually happened insetting sinec then. Any recommended reading novel/codex wise I should be aware of to catch up?
>>
>>54663664
Completely unrelated (well almost) but do we actually know if the Mark of Chaos keywords are actually gonna do anything ? I mean if you only have to write down <Nurgle> on your armylist to get access to a -1 Ld. icon it's not that hard to accept you're just using an oddly named rule to get something that kinda fits Night Lords (it's better than using a filthy loyalist codex, that's for sure)
>>
>>54663691
>Three red helmets
>>
>>54663739
Gathering Storm trilogy then Dark Imperium, thats all you need to catch up.
>>
>>54663737
No clue, just keep them wrapped up in a transport, the idea of slow termie scars makes me cry.

I'd go with Cataphracii just for looks though, I can't stand Tartaros and it sure as hell beats the bulldogs no matter how iconic they are.
>>
>>54663691
You want heavy bolter devastators, comrade.
>>
>>54663768
Obviously vanguard marines
>>
>>54663749
I'm guessing they won't do anything. Would be nice though.
>>
>>54663698
>Then why bother with downgrading to the assault plasma gun that can't even wound marines on 2's

So you can have 2 shots with a 30" range (6" move + 24" range)?
>>
>>54663737
Tartaros obviously. Gotta go fast !
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>>54663768

>Veteran sergeant leading two sergeants
>>
So what do people think are the odds that guard will see new infantry models when they get a new book? Either a new regiment in plastic, or updated Cadians.
>>
Time for space kings tears

https://www.dakkadakka.com/dakkaforum/posts/list/734869.page
>>
>>54663340
>>54663381
tons of choices then, if you only want big bots >>54663084
or
>>54663310
>>
>>54663794
This guy gets it

Double the shots > +1 Str this edition.
>>
>>54663802
Very likely, they could easily have a release of Guard and Thousand Sons and focus on releasing Guard kits while Thousand Sons get nothing as they already had a release last year, or Tyranids since they dont need as much plastic stuff.

I think Guard will get their codex and new infantry stuff.
>>
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>>54663775
While slow Scar Termies is scary, the Idea of them warping down like a hunter is what I'm all about. Rest assured, they will be on the move.

Thanks for the input dude, any reason you don't like Tartaros?
>>
>>54663802
Please, for all that is holy, trenchcoat guard with headswaps.
>>
Putting together a noob friendly nid list and so far have Tervigon as my HQ and about 30 termagants as troops, what should I do about armor?
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>>54663811
Say what you will, but Dakka is a dependable source of delicious tears

>Tau are dead as a viable faction. I hope you're happy whiners
Is still one of my favorite quotes from there.
>>
>>54663811
Been watching that thread while at work, someone mentioned something that hit the nail on the head.

The Necron Index is balanced as fuck, the most balanced written thing GW has ever done. That's why it does so awful at the big tournies, there isn't anything OP that you can milk. Playing Necrons every weekend at the store is a fucking blast. Playing at tournaments is always a "meh".

And I'd truthfully take regular fun weekends over the occasional win at some random tournie.
>>
>>54663691
I wonder if you could model them flying horizontally instead of floating.
>>
>>54663691

You can literally drop them in at their max range easily
>>
>>54663870
Please don't, then I would no longer have a good reason not to start IG and my wallet can't handle a new 40k army at the moment.
>>
>>54663874
exocrine or hive guard
>>
>>54663900
I want to see someone rid of the clear bits and have them running.
>>
Has Terra beefed up orbital defences since the ork moons? Another ork moon popping up over terra would be destroyed instantly right?
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>>54663797
Fair enough point, cheers!
>>
>>54663857
They don't feel like the walking tanks I think Termies should be, they feel too sleek, I like Cataphractii because it's as close to baby dreadnoughts as you can ever get.
>>
>>54663691
>18" range
>deploy anywhere >9" away from the enemy
?????????
>>
>>54663931
>where are the enemy
>I can't see anything
>who thought this fucking massive flag was a good idea
>my feet hurt
>>
>>54663794

At 30" that gets you a .38 extra wound per guy and at 21" it loses you about .35
>>
Raven Guard, 1987/ 2000 points

HQ
Primaris Captain [6 PL, 96pts]
>Master-crafted stalker bolt rifle, Power sword

Primaris Librarian [7 PL, 105pts]

Troops

Intercessor Squad [5 PL, 104pts]
>4x Intercessor, Bolt rifle, 1 Auxiliary Grenade Launcher
>Intercessor Sergeant Power sword

Intercessor Squad [5 PL, 104pts]
>4x Intercessor, Bolt rifle, 1 Auxiliary Grenade Launcher
>Intercessor Sergeant Power sword

Intercessor Squad [5 PL, 104pts]
>4x Intercessor, Bolt rifle, 1 Auxiliary Grenade Launcher
>Intercessor Sergeant Power sword

Elites

Aggressor Squad x6 [12 PL, 262pts]
>Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

Redemptor Dreadnought [10 PL, 202pts]
>2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon

Reiver Squad [5 PL, 100pts]
>Combat knife, Grav Chutes

Reiver Squad [5 PL, 100pts]
>Combat knife, Grav Chutes

Reiver Squad [5 PL, 100pts]
>Combat knife, Grav Chutes

Heavy Support

Hellblaster Squad [16 PL, 330pts]
>Plasma incinerator

Las Pred [9 PL, 190pts]

Las Pred [9 PL, 190pts]
>>
>>54663840
I had the same thoughts. There are a lot of books that match up really well with armies that need model updates, and those that don't.

On a side note: Nids have always been really under played in my area and they have one of the best fucking line of models.
>>
>>54663931
>All the lazy photoshop brush trash around the figure

The marine is good but it's unfinished, typical nu gw rush job crap art.
>>
>>54663870
Much as I love Coatguard, they need to make a new infantry kit generic.
>>
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>>54663931
I always think about how majestic images like that appear.

Then think about in the grand scheme of things, that sort of jester in war such as 40k is literally fucking useless.

Waving a flag around only ever meant anything when combat happened in a field between a few hundred dudes.
>>
>>54663840
When Thousand Sons get updated again they'll get new stuff to expand their line, as they'll end up with about half as much as Death Guard after all's said and done with the DG release.
>>
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>>54664016
>the coat part is something that hugs the legs but isn't required
>>
>>54664016
Coatguard is generic. Fits Valhallans, Vostroyans, Steel Legion, Tallarn, Krieg... way more than Cadians ever did.
>>
>>54664016
No. They need to make it something cool that people will want to buy.
>>
>>54663973
I feel fewer, larger, reiver squads might do better. Just means you can keep the volume of attacks nice and high if one or two dudes die. Of course, it's easy enough to swap them about and test both approaches if you own 15 reiver models anyway.
>>
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>>54664021
>40k
>rational sense of scale
pick one
>>
>>54664021

Flags were extremely important in warfare up until the invention of the portable radio, those flags in napoleonic armies were not just for show in battles involving hundreds of thousands of men
>>
>>54664065
>See ? I can do squats too. Can I be part of your club now ?
>>
>>54664055
I was thinking more grenades per turn, and the extra Sarge attack

It's flexible anyway
>>
>>54664095
That's not a virgin squat, that's a chad lunge.
>>
>>54664021
>Waving a flag around only ever meant anything when combat happened in a field between a few hundred dudes.
Space Marine strike forces ARE a few hundred dudes.
>>
>>54664021
In Calth one Ultramrine claimed that banners are the most powerful weapon and proceeded to murder everyone with it. Banner obviously work mich differently then they do today.
>>
>>54664065
>>54664131
>LITERALLY A CHAD LUNGE
I'M IN TEARS
IS GW BECOMING SELF-AWARE
>>
>>54663966
Exactly? Are you expecting there to be one options that hands down superior at all ranges and against all targets?
>>
So we've basically gotten all of the Legion traits and Legion Stratagems leaked at this point, right?
>>
>>54664157

I'm saying giving up your anti T7 capabilities for a slight improvement from 16" to 24" range isn't great
>>
>>54660849
cmon UK and based Uganda, strand the imperials on Astarmis
>>
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>>54664149

We know what we need next....
>>
>>54664172
... No ?
>>
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>>54661051
01101000 01110100 01110100 01110000 01110011 00111010 00101111 00101111 01110111 01110111 01110111 00101110 01111001 01101111 01110101 01110100 01110101 01100010 01100101 00101110 01100011 01101111 01101101 00101111 01110111 01100001 01110100 01100011 01101000 00111111 01110110 00111101 01111001 01110000 01100111 01101100 01110100 01101110 01001101 01010011 01010100 01110110 01110111
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>>54664193
Where the hell are all these coming from?
>>
>>54664176
Against T8, it's as good as the heavy plasma incinerator.
>>
>>54663691

I love this unit. I've gotten first blood in so many games killing these blokes.
>>
>>54664193

>The Manlet Heresy
>The Primaris ________?
>>
>>54664243
Do you just run these with the normal Admech rules? I've always wanted to try dark mech stuff when I'm done with my admech. If I'm ever done anyway.
>>
>>54663590
Advancing has replaced running, and you can charge after shooting as a regular rule now?
>>
>>54664254

? Heavy plasma is S9 overcharged, assault plasma is S7 overcharged
>>
>>54664254

With 12" less range and is flatly inferior to the normal one at 15"
>>
>>54664172

wheres the word bearer shit anon
>>
>>54663288
Red Corsairs
>>
>>54664311
Advancing is basically the same as running, it just happens in the movement phase rather than the shooting phase.
And you can even charge after firing heavy weapons now. It's great, Devastators can be their own counter-assault unit now
>>
>>54664314
Not him but 2 shots.
2X1/3=2/3
1X2/3=2/3
same wound chance.
>>
>>54664193
>No Wow! t-shirt
>>
>>54664290
not mine but yea. i think there is an alternate dark mechanicus list but i don't know where to find it.
>>
Which unit choice is better for Grey Knights at 1000 points, Strike Squads of 10 or Paladin Squads of 5.

The whole reason that I'm getting in GK is for the low model counts but I'm a little scared that have only like 11 models in 1k is a little low.
>>
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How would you guys feel about taking this a step farther? For 40k I'm thinking this conversion for a Custodes land raider, but instead making the top turret a low mount quad lascannon battery that acts as the side mounts
>>
>>54664211
I'm pretty sure we have. Let's see:

BLACK LEGION
Trait: Black Crusaders
+1 Leadership and when they Advance they treat all Rapid Fire X weapons as Assault X weapons for the rest of the turn.
Stratagem: Let The Galaxy Burn
Black Legion Infantry or Biker unit re-rolls 1's to hit for a phase. If you select a Chaos Space Marines Squad it re-rolls all failed hits.

WORD BEARERS
Trait: Profane Zeal
Re-roll failed morale checks.
Stratagem: Dark Pact
Re-roll any of the dice when summoning Daemons with Daemonic Ritual, some other shit that can't be read, no one cares WB are shit.

IRON WARRIORS
Trait: Siege Lords
Ignore cover, re-roll Wounds vs buildings (copypaste of Fists)
Stratagem: Iron Within, Iron Without
Iron Warriors unit has FnP 6+ for the rest of the phase.

NIGHT LORDS
Trait: Terror Tactics
-1 Ld to enemies within 6" of units with this trait, stacks up to -3.
Stratagem: In Midnight Clad
Enemy units have -1 to hit this unit for the rest of the phase.

ALPHA LEGION
Trait: Hidden In Plain Sight
Literally Raven Guard copypaste
Stratagem: Forward Operatives
LITERALLY Raven Guard copypaste

WORLD EATERS
Trait: Butcher's Nails
+1 attack in the Fight phase after charging
Stratagem: Scorn of Sorcerers
Black Templars copypaste, negate a psychic power on 4+ blah blah.

EMPS CHILDREN
Trait: Flawless Perfection
Always Strike First
Stratagem: Excess of Violence
Each time the unit kills an enemy model in the Fight phase they make one additional attack with the same weapon.

RENEGADES
Trait: Dark Raiders
Advance+charge
Stratagem: ....and this is the only unknown one. They might not even have one.
>>
>>54664254

Both are worse than the normal ones piling out of a repulsor, since with the 3" disembark hellblasters have a 24" rapid fire threat range
>>
>>54664367

Yeah I'd have some normal power armor guys in there, they're exactly as effective at shooting while being less than half the price.
>>
>>54664314
10 overcharged heavy plasma dudes cause 7.4 unsaved wounds on a Land Raider.
10 overcharged assault plasma dudes cause 7.4 unsaved wounds to a Land Raider.

Of course 10 overcharged plasma dudes at rapid fire range cause 11.111... unsaved wounds. It all depends on how close are you planning on getting.
>>
>>54664353
That's not how math works. 2 shots that have a 1/3 chance of wounding only have a 44.4% chance of wounding (compared to 66.7% for a single shot at 2/3 chance). They have an 11.1% chance of both hitting, so that kind of evens the odds
>>
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>>54664346
DeeR adep. UdEp .. BeaKieZ

diF NeeDz MoaR DaKKa

CiNSCErly
noT GoRK o MoRk
>>
>>54664327
6" less, since they can move without penalties where as the heavies can not. And you can say the same about heavy plasma incinerators vs. plasma incinerators.
>>
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>>54664403
Correction: the two shots have a 55.6% chance of wounding and a 44.4% chance of no wounds
>>
>>54664403
total expected wounds is
Number of shots X Chance to Hit X Chance to Wound X (1-Chance to Save) X Damage pers shot.
Given that everything but Number of shots and chance to wound are identical they can be canceled out.
Expected damage is the same.
>>
>>54664389

I kinda like the idea of some heavy plasma guys as backline super snipers/mildly better lascannon devs.

>>54664413
dont have to lose cover either or leave your reroll bubble. If you're moving up you might as well take the normal plasmas as you'll get your 15" rapid fire pretty quick in my experience with them
>>
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>>54664417
>right, I need to put a new magazine in
>but there's still one in the weapon
>er
>errrm
>come on Chadicus, you can figure this out
>>
>>54664403

Hi the difference between probability trees and averaging results called, it wants you to know the different methods of analysis better
>>
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>>54664370
That's not the EC strat
>>
>>54664403
>That's not how math works
Except it is. Formula for shooting is number of shots*BS*chance to wound*save*damage.
In this case, everything except number of shots and chance to wound is the same, which means they can get canceled out. This leaves us with number of shots*chance to wound
This in turn gives us:
2*1/3 for the assault gun
1*2/3 for the heavy gun
>>
>>54664451
Moving doesn't always mean "towards the enemy." You can back away or move to a more advantageous position. How are the plasma incinerators moving to rapid fire range and not leaving the reroll bubble.
>>
>>54664495
Drill your magazine wells!
>>
>>54663877
I love the models.....however...there was always something a bit off about them that was beyond the psycher-style hood..

Then it hit me; they have jet engine backpacks with no air intake. I plane to convert mine heavily to rectify this. The sculptor still fucked up real hard on this one.
>>
>>54664370
>Stratagem: Dark Pact
>Re-roll any of the dice when summoning Daemons with Daemonic Ritual, some other shit that can't be read, no one cares WB are shit.
"Use this Stratagem when a WORD BEARERS CHARACTER attempts to summon a unit of DAEMONS to the battlefield using a daemonic ritual. You can re-roll any of the dice used in the summoning roll, and your character will not suffer any mortal wounds for rolling doubles or triples."
>>
>>54664495

Hate how they turned the Stalker into just a Cawl Bolter with slightly bigger scope and smaller magazine despite using the same exact ammunition.
>>
>>54664509
Tell me where you see Emperor's Children written on there, retard. That's a vanilla Chaos Space Marines strat.

I knew some stupid fuck just like you was going to make that stupid post.
>>
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Plastic aspect warriors when? Plastic Phoenix Lords when? Will Ynnari codex have all Eldar HQ and Lelith?
>>
Is it not possible to use a Damocles Command Rhino in a CSM army?
>>
>>54664526
that sounds pretty solid tbqh. Makes summong greater demons much easier.
>>
>>54664518

Two different points, heavies can remain with their vehicle captain Lt blob a little easier. Does it push them over the edge? Not really but it's a perk

Incinerators either gain an advantage when the enemy inevitably closes the gap (since they can start within rapid fire range of a mid table objective or easily move up with them) or decide to take their captain for a field trip and move up

Assault plasmas are okay but I like the close range skew of normal incinerators more. Personal preference
>>
>>54664555
Not in matched play.
>>
>>54664542
Well, it's the stalker bolt rifle, not the regular stalker bolter. And how is the stalker bolter really different from a regular bolter? It's mostly a suppressor and a scope on a bolter, using stalker bolts. It's likely the stalker bolt rifle uses the same concept, putting stalker bolts into a bolt rifle with a (better) optic on it. Only thing missing is the suppressor.
>>
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>>54664369
Oh neat
>>
>>54664524

They're meant to operate in vacuum, why would they have air intakes
>>
>>54664545
My bad. Seems kinda odd that the cult legions will basically get to double up.

Also, my sincere apologies about that stick up your ass.
>>
>>54663973
Minmaxed, copypaste squads like a mother.
Is this for a tournament?
>>
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Hey guys
A total first timer of counting my points for the army, so please excuse me if Im doing this like a retard, but I want to make sure if Im doing this correctly

As I understood, I count point separately for models and their wargear, so as for example the screenshot shows, a standard XV88 Broadside Battlesuit with its default loadout is a total cost of 183 points?

Or a Tau Strike team consisting of 10 models would be 10x8 points for the models, and 10x0 points for the pulse rifles, summing up to 80 points for such unit, right?

Thanks for the info guys.
>>
>>54660849
>Best Wolves edition?
This isn't even /hhg/, does anyone actually acknowledge Luna Wolves outside of /hhg/

I'm currently working on Luna Wolves and people still seem to question if they are a canon legion and still mistake them for space yiffsthat triggers me to no end
>>
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SKIBBITY BIBBITY BOBOPPITY SHWOOP!
>>
>>54664554
They're all gonna get squatted in favour of Aeldari(tm) Primaris(tm) Aespec't(tm) Warspectfighters(tm
>>
>>54664607
Yup. That's it.
>>
>>54664524
They're not jet engines, they're rockets. They're meant to operate in a vacuum, aka space.
They're literally, space space marines.
>>
>>54664574
It's funny that the regular incinerators are best when on the move, while assault and heavy are best further back, one mobile and one stationary. Don't think that was what GW intended, but here we are.

I really want heavies, but I don't like the little backpack cable thing. Have to figure how to make them work without it.
>>
>>54664620
>That reference
Kek
>>
>>54664587
They're not.

>>54664613
That's what you get for playing a legacy legion that already no longer existed before the HH even started.
>>
>>54664620
Good post. Makes me wonder what lesser lesser daemons other gods could have.

Well, Tzeentch already has blue/brimstone horrors.
Khorne: little kobolds
Slaanesh: daemonette lolis???
>>
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>>54664621
I am fine with this if they look as good as primaris.
>>
>>54664596
Sorry I'm just short on patience from having to explain that like 4 times in the last two days while discussing leaks. I actually apologize for sperging out.

Anyway, as far as I'm aware, all the non-Cult Legions can double up now too because they can take marked units. So if you play IW you could still use that Slaanesh one if you mark your Havocs/Oblits as Slaanesh. I could be wrong about this, but it seems that's how it works now.
>>
>>54664607

Yes, with the exception of named characters you must buy the wargear ontop of the base model cost
>>
>>54664613
Friend of mine is doing loyalist Luna Wolves in 40k that were brought under the Ultramarine umbrella.
They're pretty cool in my books
>>
>>54664649
>Slaanesh: daemonette lolis???
PENIS, NO! TAKE A SEAT!
>>
>>54664649
>>54664649
Khorne has ankle biter skulls that prevent the flow from fleeing

Slaanesh has...disembodied genitals that flop around?
>>
https://www.kickstarter.com/projects/loudnraging/warstages-the-gothic-cathedral/description

This is kind of neat
>>
>>54664676
>Disembodied dicks that slither around and only kind of spray over everything

I think there already exists a game that is just that ... search for genital jousting on steam
>>
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>>54664620
Fixed it/them
>>
>>54664587
>>54664623
Does it actually say that somewhere, that they zip around in space and that they're rocket motors? My understanding is that they deploy from orbit the same way a droppod would.
>>
>>54664600
No

This is as combined arms as I can get my Primaris. A take on all-comers generic backbone. It's not some tailored bullshit, it's a basic list where things can be swapped in and out without having to worry about list synergy bollocks

Besides, it's not like I have much choice with the Troops option, and the only other "copypaste" is the Reivers who will be fielded like that, or as combat squads anyway
>>
>>54664651
Gotcha.

Well I suppose it depends on how much people will want to stick to fluff. BL and WB work fine with that but it's a little odd for the others.

I'm not even sure what to make of a Slaaneshi Iron Warrior. I guess he's just really, really Metal.
>>
Does GW have some exclusive transfers for themselves or something? I keep seeing an eye symbol on their Thousand Sons models that is nowhere on the transfer sheets I get for my rubrics and stuff.
>>
>>54664687
It does but I don't want to pay that much for terrain
>>
>>54664687
Looks shitty. I hate 3rd party crap that's so obviously trying to imitate 40k's style while clearly looking like fake-ass knock-offs.
>>
>>54664735
It's probably free hand if you can't find it on the sheet.
>>
>>54664735
Is it on the Forge World one?
>>
>>54663339
>mfw it doesnt say you can't do that 3 times in a row
>mfw shoot 4 times for 6 CP
>mfw take anti-tank havocs and pop 4 Rhinos turn 1
>>
>>54664645

>they're not

They're literally deployed in space and maneuver out of orbit to drop on the battlefield
>>
>>54664651
So what are the non-TS, -DG and -WE stratagems for tzeentch, nurgle and khorne then?
>>
>>54664730
Why does everybody seem to think that the legions that haven't whored themselves out to a single chaos god (or all 4 of them in the case of WB ... those damned sluts) don't have individuals or squads that pledge themselves to a Chaos God ...
>>
>>54663177
I was a Warhammer dude (Lizardmen ftw) but AoS kinda killed it for me. Even if the rules are passable, the fluff is completely stake-less and unengaging for me. Plus the Lizardmen got fucked over so ridiculously hard in End Times I'm still salty.

So now I'm into Tau because I like armies people ignore/hate apparently.
>>
Eldar cop a lot of flak for being WAAC, so propose a viable Eldar list that you would play against.
>>
>>54664776
Except you can't use the same strat more than once in the same phase.
>>
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>>54664676
dickworms
>>
>>54664720
Can't see anything in their codex entry, just that they're deployed from the very edge of a planet's atmosphere. So they don't technically do a re-entry, it's more like high-altitude drop.
>>
This sucks, the CSM traits are basically reposts of the SM ones with few exceptions.

I sure hope the rest of the codices aren't like this.
<Septs> and <Dynasties> will be dumb otherwise lel
>>
>>54664720

They maneuver around for like 40 minutes in Dark Imperium before hitting atmosphere
>>
>>54664796
Still?! I don't see it :/
>>
>>54664793
The Traitor Legions rules prohibited Marks in those cases.
>>
>>54664776
You can only use the same strategem once each phase in Matched Play.
>>
>>54664786
We haven't seen Nurgle or Tzeentch yet. Khorne is FURY OF KHORNE, costs 3 CP and lets a unit Fight an additional time in the Fight phase (potentially letting Berzerkers fight 3 times).
>>
>>54664687
neat idea but who the fuck is going to pay $700+ for a 5ft by 6ft fucking cathedral?

It's not terrain at that point it's an overly expensive diorama.
>>
>>54664796
>Eldar cop a lot of flak for being WAAC, so propose a viable Eldar list that you would play against.
Are you still playing 7th edition?
>>
What army synergies best with Imperial Knights, AdMech or Grey Knights or Black Templar? I'm in a three way tie with which one to go with. I know that I want to get a Knight as the centerpiece for the army but I'm not sure what would go best with it.

To me it seems like AdMech would be the most fluffy while GK and BT would be more synergistic in game. I want to do an army with very few models so GK seem good but maybe with the Knight I would have TOO few models. I also fucking love armies that charge straight into melee and never die so BT seem like a good fit.

Please help, I'm lost and need guidance.
>>
>>54664795
People only hate Tau because they are booty blasted they were so good until recently, just play what you like, their weeaboo mechs are cool to look at all the same
>>
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>>54664735
This?

That's freehand, hombre
>>
>>54664820
>potentially letting Berzerkers fight 3 times
I can't wait to hear about how 8 berzerkers use that to butcher an entire 50-man conscript squad in a single turn+morale.
>>
>>54664801
2 out of 8 traits were copies of Space Marines, as well as 3 out of 7(?) legion stratagems. If that's the only overlap it's not really that bad. There should still be plenty of diversity in the other armies.
>>
>>54664769
No, doesn't appear to be.
>>54664846
Oh, alright. Thanks.
>>
>>54664839
Two hundred conscripts
>>
>>54663890
Right, that's so inaccurate. Tau is perfectly viable as long as you're fine with spamming Commanders, drones and filling in some chaff.

Rip-what now?
>>
>>54664839

Knights are just good weapons platforms and can really take the place of 2-ish tanks in your army. They go with anyone who isn't already spamming tanks

They don't have super great anti infantry, so guys who are good at that cover their weakness
>>
>>54664795
>Tau
>Ignored
lol no, GW likes them and Eldar

But they draw some hate mainly cause some people play them while being assholes. And in other cases some general waaah squat what I don't like
>>
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So Forge World releases a model for the Blood Ravens, but neither they or GW have rules for the army.

What's the fucking point?
>>
>>54664882
angelos has rules dumdum
>>
>>54664839
Allying GK with Imperial Knights is a bad idea, they both only have rather expensive units. And it's not that fluffy either, GK prefer to work alone to reduce the hassle of mind-wiping or killing their allies afterwards.
>>
>>54664820
So we're missing those two gods' stratagems, and some word bearers and renegade rules. So, maybe, stop getting so fucking angry when people suggest we don't have all the rules, hmm?
>>
>>54664820
Where can I find that printed? Also, I'm tempted to start a khorne army, but would that make people look at me and my angry dudes as "another one of those fags"? Daemonkin we're pretty cool last edition
>>
>>54664882
Co-Marketing
>>
>>54664882
>Make a model for the main character of a popular video game franchise
>What's the point if they don't create custom rules for an entire army!!!!
>>
>>54664855
Khorne is gonna be pleased ...
>>
>>54660849
I'm trying to figure out how to get my herald of nurgle across a map fast. Can i put him in a transport like a rhino???
>>
>>54663896
Most balanced index is an unquantifiable statement. We can look at their efficiencies as actual fact and all their units are shit outside of warriors, immortals, praetorians with blades, and lychguard with warscythes.
>>
>>54664888
Hence I posted army, not the model. Are you retarded?

>>54664902
>Make a model that's pretty much useless because his rules buff an army that does not have rules.
>>
So... I know noone knows for sure, but what happens with the Start Collecting packs that sold out? Are they getting updated to 8th edition with new sheets and will be sold once again, or are they pretty much permanently gone?
>>
>>54664910
No. You summon him with a deep-striking/fast Chaos Space Marine character.
>>
>>54664896
In the White Dwarf, look around for the leaks.
>>
>>54664855
Fuck I hope this is true. Gw please give me faith in khorne again!
>>
>>54664927
So you make your little <chapter> word Blood Ravens and it works.

Are you dense or just pouting?
>>
>>54664871
So which of those three would you recommend as the best anti-infantry? I'm sorry for asking such a braindead question but I'm a bit new and I'm having difficulty figuring out which factions work best at doing certain roles.
>>54664890
Thank you for both an in-game explanation and a fluffy one too. I guess it's between AdMech and BT now.
>>
>>54664927
You just pick whatever fucking Chapter Tactic you want.
>>
>>54664932
Start Collecting will come back, they're just sold out/being updated.
>>
>>54664934
>You summon him with a deep-striking/fast Chaos Space Marine character.

on turn 2
>>
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>>54664370
That Black Legion trait is bad.
But that Black Legion Strategem is good.
Hmmmmm....
>>
>>54664927
You know blood ravens are space marines right?

Space marines have a codex.

Those are your rules dumdum
>>
>>54664927

Blood ravens are even featured in the codex, they're vanilla marines with like two librarians per army.

Just use UM chapter tactics
>>
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>>54664645
>Legacy Legion
>Before the HH even started
>Were the first ones betrayed by the HH

>>54664672
>Ultramarine Umbrella
I've considered going with the Blood Angels since both Legion/Primarchs were close. Could easily see Sang (if the loyalist were found prior to Sang death) taking them in, feeling pity/sorrow for the betrayed/abandoned sons or a fluffed in Blood Angels captain who saved/found their remnants

I've also always wondered how someone would react should they find out they're descendants of the arch-traitor, something tells me a bit of Dark Angel on Black Templar action would take place
>>
>>54664972
>>54664972
FB team confirmed you can summon previous killed units. Like named characters. So bring Belakor and keep summoning him.
>>
>>54664973
Runnin' and gunnin' sounds pretty good to me
>>
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>>54664882
Because that's just a normal Codex Space Marines army, like every single other Chapter in the entire game should be. The Index was right in having them all in one book with little "differences" pages, the fact that we're going back to GK/SW/DA/DW all having their own books for very little reason is irritating.

Seriously, is there any real reason that lot couldn't be regular Marines base, just with different Chapter Tactics and special units like special characters? It would stop a lot of complaining over "my special snowflake Astartes don't get X toy they should have", and the HH Marines manage pretty much exactly that just fine.
>>
Can I get some insight on this 2000 point Nids?
Nids 1985pts
Battalion Detachment
HQ
>Flying hive tyrant with sycthing talons
>Walking hive tyrant with boneswords and a venom cannon
>Tervigon
Troops
>2x squads of 20 termaguant with fleshborers
>2x squads of 20 termaguant with devourers
>3 warriors 1x boneswords with lashwhip and 2x boneswords all with sycthing talons
>3 warriors 1x with barbed stranger and 2x with venom cannons, all equipped with sycthing talons
Elite
>3 lictors
Fast attack
>3 squads of 10 gargoyles
Heavy support
>1x Carifex with scything talons and two deathspitters
>1x carnifex with 4 degrees
>1x trygon
Thoughts? I actually typed this out for the spergs
>>
>>54664997
Wait? Daemon armies are technically infinite so long as the unit is wiped out?
>>
>>54664927
If you use Angelos all you have to do is change your chapter keyword to Blood Ravens.
>>
>>54664995
No, that happened to the Sons of Horus. Luna Wolves were no longer a thing at that point :^)
>>
>>54665005
GK and DW have very good excuses for having their own codex.
>>
>>54664650
Why is Malekith's face golden?
>>
>>54665013
That's not a whole lot of stuff for 2000 points, and you really might struggle with antitank, especially if that Flyrant goes down.

Do you really need the second Hive Tyrant?
>>
>>54665003
-1 shot, -1 Bs, & cannot charge in exchange for D6 inches is not a good trade.
>>
>>54665005
>Seriously, is there any real reason that lot couldn't be regular Marines base

GW makes a steady income from Marine release. GW would probably have died long ago if it weren't for their ability to market Space Marines.
>>
traded a Plague marine squad in my nurgle army for Epidemus and A herald of nurgle. Can anyone say 2D6 S8 flamers t8 and healing foteid bloat drones :P??? I bring 5
>>
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hey /tg/, just bought a box of Rubric Marines, i've heard warpflamers are the shit this edition, haven't opened the box yet since it's at home, does the sprue come with multiple weapon options or do i just stick on what it gives me?
>>
>>54665016
Facebook mentioned you're able to resummon Belakor if he is killed. Might need to repay for him with summoning points but it's still a great strategy to keep named characters alive.
>>
>>54664997
I don't believe you, are you saying I don't need to spend reinforcement points to resummon a dead unit?
>>
>>54665005
other than RT has there ever been an edition where SW DA and BA haven't had codices separate from the Spacemarine/Ultramarine one?

I'll grant that GK and DW should just be one or two units respectively in an agents of the imperium codex
>>
>>54665005
Bangles and Dangles could theoretically have been smushed back in, but SW, DW, and GK are all really different from top to bottom. Plus the Space Marine book is already pretty damned big as it is.
>>
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I hope the Thousand Sons get some more units to bulk out their roster.
>>
>>54665040
Oh right...assault not RF. Oof that is tough to justify

It'd be fun with Havoc HB spam. Wait, that's -2 to hit. FUCK
>>
>Check Contemptor Dreads
>No white scars one

Why the shit not?
>>
>>54665016
No. Each summoning has to be paid for individually from your reinforcement points.
>>
>>54665050
Yes. There's enough bolters and flamers for everyone, plus the minigun and sorcerer load out.
>>
>>54665050
The box has enough weapon options to equip the entire unit with bolters or warpflamers. One can have a Soulreaper cannon, one can have an Icon of Flame. The options included for the Sorcerer (you can make 10 Rubricae out of the kit for when you want to combine two to make a 20 man unit, but that's a bad idea) are an Inferno pistol and Warpflame pistol, and only a Force stave sadly.
>>
>>54665056
I assume you do. But the fact you can resummon the changing when he dies is a great benefit in my book.
>>
>>54665013
First of all, that's a brigade.

Secondly, it's fucking awful, where do I even start.

>Two Tyrants, no Tyrant Guard
Worthless, they'll be alpha struck so hard it's not even funny against any decent list.

>Flyrant with scything talons
Monstrous Rending Claws are far better and cost nothing.

>Splitting the fleshborer and devourer gants so the devs can be easily singled out
Fucking why??? mix them in units of 10 and 10.

>anything taking lashwhips ever
Don't do this.

>3 warriors 1x with barbed stranger and 2x with venom cannons, all equipped with sycthing talons
You can't take 3 cannons in one unit holy shit what are you doing

>Carnifexes without OOE
Stupid.

>Trygon without any decent melee troops
What
Are
You
Doing
>>
>>54665079
Don't WS truly hate dreadnoughts?
>>
>>54665079
>WS
>dreds
>>
>>54665079
They don't rike dreads.
>>
>>54665078
Doesn't work on Heavy weapons. Just makes RF into Assult. Heavy remains the same so no shots there.

If you advance you can't assault period unless you have a special rule.
>>
>>54665036
Well I need an HQ
>>
>>54665079
>chapter that thinks dreadnoughts deny warriors a honorable death
>"But why don't they have dreads?"
>>
>>54665058
No. Although BA and DA shared a book in 2nd Ed.
>>
>>54665005
>Seriously, is there any real reason that lot couldn't be regular Marines base

GW decided from day one (2nd edition) of separating the factions into codexes, that they would have Ultramarines, SW, and Angels of Death. This is a day one thing, why are you complaining about it. It's like asking why clone troopers arent just storm troopers or why all Jedi, Sith, and Grays aren't the same thing since they're all Force aligned.
>>
>>54665078
>It'd be fun with Havoc HB spam. Wait, that's -2 to hit.
No, it can't even affect those at all, they aren't RF weapons to start with.
>>
>>54665074
I just hope we get more psychic powers. That's all I want.

>>54665079
White Scars hate being stuck inside a metal box anon, so they all refuse to be stuck inside a Dreadnought. You should know this about them, or do you know nothing about White Scars ?
>>
>>54664370
>that EC stratagem
Oh my fuck as if my Icon of Excess Lightning Claw Chosen weren't putting out enough attacks.
GW you beautiful bastards.
>>
>>54665123

Contemptors can go fast. They have a 9 inch move, effectively 11 with white scars tactics.
>>
>>54665135
Techmarines just need to figure out how to mount the sarcophagus to a bike.
>>
>>54665005
As much as I don't care for Marines, the snowflake Chapters have the excuse of having a ton of unique units and shit. People rag on the Space Corgis a lot but I feel they're a lot more interesting than Ultramarines Except A Slightly Different Color.

Can't figure out the appeal of Dark Angels for the life of me, though.
>>
>>54665154
They're mongols, not a Hedgehog
>>
>>54665154
>>54665156
No longer being able to feel the wind on their face as they rush the enemy is their biggest complaint.
>>
>>54665107
DESU just put wheels and rocket boosters on dreadnoughts, problem solved.
>>
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>>54664370
If this is real, fuck GW for cucking WB
>>
>>54665035
His model looks like this.
>>
>>54665162
They're supposed to be harboring a dark secret

Which I think appeals to people who believe their problems with their dad makes them super unique and special.
>YOU DON'T KNOW SHIT ABOUT MY CHILDHOOD
>>
>>54665162
Aesthetics mainly. Robes and hoods and shit. Literal Warrior Monks.
>>
>>54664957

Any of them really

Go by fluffiness or which army you like most.

Fluffiness
1. Admech, they own their own knight houses
2. BT, marines fight alongside knights and respect them as fellow warriors above guard.
3. Grey Knights, completely possible but grey knights tend to work alongside other members of the inquisition more
>>
>>54665154
>"I know keeping you alive in this metal body is an affront to out culture and traditions, but at least it can go fast, right?"
>>
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How viable are the Raptors?

Do they field any Primaris units well?

Are they still a really good "fuck you/shooty" army?
>>
>>54665190
jesus how old is that model? looks like liquid shit
>>
>>54665183
It's not purely going fast what White Scars are about, it is the physical sensation of going fast that they can't live without.
>>
Are warlocks worth the points? They feel like gimpy farseers and putting them on bikes seems like a waste of points. Better to chuck them in a wave serpent with firedragons to help them survive after disembarking.
>>
>>54665102
I'm trying to make a list. So thanks for the critical remarks. What should I do instead?
>>
>>54665162
>dangles
from a lore perspective or a gameplay one?
>>
>>54665207
As old as Vect's model.
>>
Speaking of white scars, how can I represent a Stormseer? They're meant to be both librarian and chaplain in one, right?
>>
>>54665186
I promise you it is all 100% real.
>>
>>54665206
But anon, Raptors are the Assault marines of the Chaos space marines.
>>
>>54665033
Yeah, they're the most different, I will say that those two probably deserve it, although you could probably include both of their reasonably sparse lists in an Imperial Agents general book just like Inquisition, Sisters and friends in 7e.
The various Angels and the Yiffs have basically no excuse. Yiffs are normal Marines with different chapter tactics and a couple wolf-themed special dudes, their unique Tacs and Scouts could easily just be variant boxes and the rules contained within Chapter Tactics and the odd "all options to take X can take Helfrost/whatever instead". Same for the BA and DA, really.

>>54665130

I'm complaining about it because it makes pretty much no sense half the time. Look at Ultramarines, with all their characters and toys they probably have as much stuff as some of the variant dexes now The Index has shown that it's easily possible to do a combined Astartes book, a megaDex wouldn't be that much longer. Just because something has always been done doesn't mean it necessarily makes sense now.

>>54665162

Oh, I agree with you that some of the more different Chapters are more interesting than the bloody Smurfs, it just could have been done a lot more neatly and easily with a combined book, which would also mean they could get all the dexes out considerably faster. They would then have to actually errata balance changes to all of them like they should be doing rather than just waiting till Dex time, though.
>>
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>>54665166
>I HATE THAT HEDGEHOG
>>
>>54665233
Just Librarian, they still have Chaplains
>>
>>54665206
Good.
Very much so.
Yes.

They inherited the Raven Guard chapter Tactics which are widely considered the strongest if you ignore Rowboat Gummyman. Plus their chapter master Lias Issodon has kinda bullshit rules himself.
>>
>>54665242

The Index has also shown you can combine all imperials and all xenos too so what. Index 1 is fucking massive compared to the others too, so why the fuck are you saying it shouldn't be split up while the other tiny indexes should?
>>
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So what is the general consensus for a 10 man Intercessor squad?

Powersword, 2 Grenade Launchers, and potentially all Stalker Pattern Bolters?
>>
>>54663890
Gamgee is my favorite to laugh at. Huge taufag. I enjoy his tears
>>
>>54665267
What does the Grenade launcher look like
>>
>>54665267
I would never run 10-man stalkers, 5-man is already pushing it in paying twice as much for a backfield objective babysitter unit as just taking 5 scouts.

If you expect to get up close and personal, always take the bolt rifle. If you expect to be running around and kiting, take the auto bolt rifles.
>>
>>54665206
Extremely, Raven Guard tactics are very good and Lias is a rape machine. Probably would be the best possible SM force if Rowboat didn't exist.
>>
Im trying to create my first Tau army.
I got to play the game twice, both on 8th edition.

Ive got a squad of pathfinders, fire warriors and a xv 88 broadside battlesuit.

Im not sure where to go on further.

Im thinking of an army mostly focused on infantry, with the use of drones and markerlights, while using XV88 BB as an anti-heavy measure.
I am planning on getting the start collecting set in the near future, so I'll have an additional squad of fire warriors by then, but as for now Im thinking of getting a pirhana as an alternative to the XV 88 BB, since its drones and the fusion blaster variant offers a lot of diversity.

Would anyone be willing to recommend on what to get next? And which HQ unit? A simple Commander? What about the case of incoming melee units? Should I get a squad of kroots or something that would interfere the enemy from getting into my ranged infantry?

I appreciate all of the replies. Thank you very much.
>>
>>54665207
About 16 years old.
>>
>>54665267
2 grenade launchers is only worth it if you plan on combat-squading, and if you do that, why not 2 squads of 5 with power sword sergeant in each?

Pretty sure the regular bolters are your best option.
>>
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>>54665235
Ignore this cuck. Unless he cites his info, it's bullshit. He even got one of the already revealed strategems wrong. We'll make chaos great again my sweet child!
>>
>>54665154

White scars tactics only affects advancing, not normal movement
>>
>>54665242
Yiffs are totally different. Their assault, and tactical squads are organized differently and their sergeants work in a completely different weird way. Plus they have tons of unusual specialist units and characters.
>>
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>>54664936
>10 berzerkers jump out of a rhino and charge
>120 fucking attacks

W E W L A D S
>>
>>54665305
Literally nothing in that list is wrong, lol.
>>
>>54665267

Regular bolt rifles, power sword, grenade launchers. They're pretty good

>>54665300

>2 grenade launchers are only worth it

They're fucking free

They're always worth it
>>
>>54665267
Run 5 man with a sword and launcher, normal rifles.
>>
>>54665223
Lore, mainly. Personally if I can't get into a faction's lore I'm unlikely to care about the crunch. Ooooh, half our chapter went to Chaos and now we murder anyone who finds out, even our allies, no matter how suicidally stupid or implausible it would be! Kinda wears thin after a while.
>>
>>54665305
You you have though that marines would have known better, charging two primarchs with nothing better than a combat knife can really only end one way
>>
>>54665328
They're not free, it was a misprint in the english copy. Errata will fix it up soon.
>>
>>54665327
t. Anon

Show me the source where you read the WB and WE ones
>>
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>>54665325
Not including 6s DTTFE

BLUD
BLUD
BLUD
BLUD
>>
>>54665286
Just an underslung barrel. The two guys in the top right in that picture.
>>
>>54665102
Also not venom cannons deathspitters on the two warriors. Wrong weapons
>>
>>54665297

Fire Warriors and drones
A commander
>>
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>>54663691
>>54663768
>>
>>54665267
>So what is the general consensus for a 10 man Intercessor squad?
meh. no cheap transports = bad.
>>
>>54665354
The White Dwarf I held in my hands earlier today.

Don't believe me, screenshot the post that lists everything and check it again tomorrow and the day after when GW spoils more.
>>
>>54665206
>Do they field any Primaris units well?
primaris are generally (there are exceptions) not very great
>>
>>54665353
This. French codex lists it at 4pts.
>>
>>54665359
>six commanders
>>
So I'm painting up my renegade knight, but I don't see any transfers matching these patterns. Were they just painted on, then?
>>
>>54665206

Raptors are one of the chapters that are rarely full strength so they probably do have Primaris.
>>
>>54665212
Conceal is pretty baller for 37 points
Deny the Witch is generally handy

I kinda want to try maximum jank with Karandras, Striking Scorpions and a Warlock with Enhance for a free attacks on a 4+
>>
>>54664370

>Word Bearers trait
>something literally every space marine gets for free

Th-thanks, GW.
>>
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So general consensus is 2 Grenade launchers, power sword, and regular bolt rifles. Got it.

Are Stalkers worth it in squads of five? I play Imperial Fists so them seem fun for fucking with people.

But ok. Pretty sure I'm just gonna leave the Stalker on my Primaris Captain and laugh as he potshots people while the regular squads load up on standard
>>
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>>54665363
>>
>>54665382
Maybe GW wants English players to have an advantage and hates Frenchies.

>yfw different point costs based on your country
>just like MSRP
>>
>>54665366
They have 30" guns and ObSec. They don't need transports. Plus, even Rhinos aren't "cheap" these days.
>>
>>54665122
I'm not that familiar with Tyranids in this edition, but do Flyrants and Terivgons not count?
>>
>>54665217
As I said-
>swap scything talons on the flyrant for monstrous rending claws
>take 4 units of termagants with 10 fleshborers and 10 devourers mixed in the unit, remove the fleshborers first when they get shot at and replace them with the Tervigon for free
>swap the lashwhip warrior with twin boneswords or just replace all their boneswords with rending claws

Also I highly recommend trying to get some tyrant guard to protect the tyrants turn 1.
>>
>>54665415
IMO Stalkers are the ONLY Intercessor loadout that's worth using UNLESS your army is pure Primaris. This is because everything else can be done better by Scouts or Tacticals. Stalkers at least have the longest range with their basic weapons and have the most wounds per point so you can put them on a far objective and they are sturdy and still can shoot things unlike the 24" W1 bolter wimps who die twice as fast and are out of range of everyone.
>>
>>54665435
He's trying to run a Brigade so he needs 3 HQ choices.

I think he should drop the walkrant for a Tyranid Prime or a Malanthrope if his group allows Forge World.
>>
>>54665353

What are they supposed to be?
>>
>>54665429
>ObSec

What?
>>
>>54665468
see >>54665382
>>
>>54665366
>t. Stuck in last edition thinking rhinos are mandatory
>>
>>54665266
Oh, you could easily split off DW and GK into an Agents book like I mentioned, thus leaving a little room. I was saying that having all these pretty much identical armies with different books, a different wargear option and like four different units is pointless when we have many examples from HH and the index that it is possible to roll them together with a subsection for their different Ctactics and unique shit.

>>54665315

I will admit pretty much ignorance re. Yiffs, but looking through their 7e tactics I see a lot of "[Regular SM Thing] with more wargear options or a quirk". You could always do a double page of exceptions to the normal rules, even if you didn't want to just come up with a Chapter Tactic to fit and leave the gear to the Equipment lists and datasheets.

Anyway this appears to be an"agree to disagree" situation, although it probably won't stop me grumbling whenever some Variant Marine book is released instead of fixing an army like Daenons or Admech who badly need the bonuses, customisation and unit upgrading. Maybe they'll get them all out the damned way quickly at least. They seem to be going in thst direction, even when they tacked on another Spikybois Dex.
>>
>>54665415
What did you get this consensus from?
>>
Can tartaros heads fit nicely into indominus armor?
>>
>>54665446
>This is because everything else can be done better by Scouts or Tacticals.
Bolt Rifle intercessors are just better than bolter tacticals, anon. Scouts still have some merit maybe.
>>
>>54665439
I think the plan was for the devigants to burrow with the Trygon, but if he's doing that he really wants to make it a Prime for Synapse
>>
>>54665479
How new are you, exactly? Its short for Objective Secured.
>>
>>54665446

Plain bolt rifle + grenade intercessors are better objective grabbers than tacticals with any loadout. Once you introduce a heavy weapon into a tactical squad it's either going to be losing a lot of effectiveness by moving or it'll be stationary. Bolt rifles are mobile and still 100% effective.

This is all ignoring that intercessors are just the flat out best way to get obsec MEQ wounds onto an objective in the game
>>
>>54665503
Even in that case he still wants to strip 10 of the fleshborer gaunts off one of the 20 man units and stick them with the 20 devilgaunts.
>>
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>>54665515

No fucking shit. Where are you getting ObSec from anywhere here?
>>
>>54665404
I'm tempted to chuck one in a squad of rangers for -2 to to hit them. Then chuck my Death Jester in among them for shits and gigs.
>>
>>54665415

What a stupid sword pose
>>
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This for a WE army?
Assuming leaks are true.

++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [58 PL, 1149pts] ++

+ No Force Org Slot +

Legion: World Eaters

+ HQ +

Chaos Lord on Juggernaut of Khorne [7 PL, 170pts]: Bladed horn on Juggernaut of Khorne, Combi-plasma, Power fist

Kharn the Betrayer [9 PL, 173pts]

+ Troops +

Khorne Berzerkers [10 PL, 165pts]
. Berzerker Champion: Chainaxe, Chainsword, Chainsword and bolt pistol
. 6x Chainsword and Chainaxe: 6x Chainaxe
. Chainsword and plasma pistol: Chainsword, Plasma pistol
. Chainsword and plasma pistol: Chainsword, Plasma pistol

Khorne Berzerkers [10 PL, 165pts]
. Berzerker Champion: Chainaxe, Chainsword, Chainsword and bolt pistol
. 6x Chainsword and Chainaxe: 6x Chainaxe
. Chainsword and plasma pistol: Chainsword, Plasma pistol
. Chainsword and plasma pistol: Chainsword, Plasma pistol

Khorne Berzerkers [10 PL, 182pts]
. Berzerker Champion: Chainaxe, Chainsword, Chainsword and bolt pistol
. 7x Chainsword and Chainaxe: 7x Chainaxe
. Chainsword and plasma pistol: Chainsword, Plasma pistol
. Chainsword and plasma pistol: Chainsword, Plasma pistol

+ Dedicated Transport +

Chaos Rhino [4 PL, 98pts]: Combi-bolter, Combi-plasma, Havoc launcher, Mark of Khorne

Chaos Rhino [4 PL, 98pts]: Combi-bolter, Combi-plasma, Havoc launcher, Mark of Khorne

Chaos Rhino [4 PL, 98pts]: Combi-bolter, Combi-plasma, Havoc launcher, Mark of Khorne

++ Unbound Army (Faction) (Chaos - Daemons) [17 PL, 340pts] ++

+ HQ +

Wrath of Khorne Bloodthirster [17 PL, 340pts]

1489 pts
Pic related, my Juggerlord
>>
>>54665479
The Defender of Humanity rule. They secure objectives (ObSec) even if outnumbered by enemy models.
>>
>>54665537
Codex you fucking idiot.

Called Defender of Humanity. SM trump everyone else when claiming objectives
>>
>>54665537
Defenders of Humanity rule in the Space Marine Codex you scrublord. How behind are you?
>>
>>54665537

It's called Defenders of Humanity now but last edition it was called Objective Secured and made them win ties on objectives.

Now any space marine troop choice will claim an objective no matter how many enemy models are within 6" unless they also have Defenders of Humanity
>>
>>54665502
>maybe

Scouts are best troops in the codex. They can deny deep strike.

>>54665524

Good thing tacticals can take two special weapons instead.

>throwaway objective camper
>but they're stationary!
>>
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>>54665419
>>
>>54665399
Yes
>>
>>54665539
Yeah, that occurred to me too. I'm not certain if 37 points is worth it for just the hit penalty on a small unit of rangers though. Ideally the concealock is buffing several units at once.
>>
>>54665435
They count as HQ
>>54665439
I threw out the Trygon and swapped out the shooty tyrant for OOE. Gives me 250 points to play with but I need another heavy to make the detachment work. Thoughts?
>>
>>54665499
Plastic ones can. Resin ones can't.
>>
>>54665566
>those digits
>>
Hey gaylords, r8 my mechanised guard list, obviously I still have 32 points which I don't know what to do with so looking for suggestions

++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [58 PL, 968pts] ++

+ HQ +

Tank Commander [13 PL, 211pts]: Heavy Bolter, Heavy Bolters
. Command Punisher: Turret-mounted Punisher Gatling Cannon

+ Fast Attack +

Hellhounds [5 PL, 110pts]
. Hellhound: Heavy Flamer, Turret-mounted Inferno Cannon

+ Heavy Support +

Hydras [6 PL, 123pts]
. Hydra: Heavy Bolter

Leman Russ Battle Tanks [22 PL, 348pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon
. Leman Russ Battle Tank: Battle Cannon, Lascannon

Leman Russ Demolishers [12 PL, 176pts]
. Leman Russ Punisher: Heavy Bolter, Heavy Bolters, Turret-mounted Punisher Gatling Cannon

++ Total: [58 PL, 968pts] ++
>>
>>54665562
>Scouts are best troops in the codex. They can deny deep strike.
This is basically the only use they have, though. They're paying more points per wound with a worse armour save than Intercessors.

>Good thing tacticals can take two special weapons instead.
Uh. You might want to read that datasheet again buddy. No they cannot.
>>
>>54665297
Start Collecting box. Crisis should hopefully be viable once codex drops. More FW are always helpful, nice to have at least one Ethereal.
>>
>>54665537
Intercessors get two special weapons too. They just have to take grenade launchers.
>>
>>54665585
Now that you've got OOE I would say grab two more Carnifexes. If you use Forge World, take Stonecrushers.
>>
>>54665602
Scouts are one of the most efficient snipers right now.
>>
>>54665609
Can't fire both of them in the same unit, though.
>>
>>54665609
30" grenade launchers, so actually better than the AM ones.
>>
>>54654145
Death guard are gonna get a primaris equivelant.
>>
>>54665562

Even with two plasmas they still aren't as good as equal points of intercessors for objective grabbing.

10 man tactical squad with two plasmas overcharging will do 1.84 wounds at 24", 3.62 at 12"

8 intercessors with a grenade launcher cost the same and will do 1.6 at 30" and 2.67 at 15" and have nearly twice the wounds.

Plus bringing plasma into the equation just begs the question of trying to compare tacticals with plasma to hellblasters who can be right next to an intercessors squad
>>
>>54665620
That's not something you want to spam, though. You maybe take one unit of 5 scout snipers if you need them in your meta, and at that point they're no longer cheap so they become much less efficient than Intercessors in a straight up fight and are not expendable screens to block reinforcements.
>>
>>54665628
You take two five man units of course.
>>
>>54665618
And dakka them?
>>
>>54665628
Combat Squads.
>>
>>54665554
>>54665558
>>54665560

That's retarded
>>
>>54665661
Stonecrushers are melee, and OOE improves melee hits, not dakkafexes.

If you need dakka take a single Exocrine as the last HS.
>>
>>54665666
>>54665652
So why not just take 2 separate squads of 5 then?
>>
>>54665685
Crushing claws it is then
>>
>>54665672
Stay mad?

>>54665687
To be honest I would.
>>
>>54665672

It's something that has existed for years and makes marines even barely viable against hordes in objective games
>>
>>54665687

A great question really. 10 man squads are less drops I guess and you won't use your grenade launchers within 15"
>>
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What's the best way to start a WE army. Only aiming for 800 points max until I paint em all.

I was thinking:

-Kharne
-1 or 2 zerker boxes
-1 or 2 rhinos
-defiler?
>>
>>54665672
CSM get the same rule renamed Despoilers of the Galaxy.
>>
>>54665710

What's the best unit to stick in a repulsor? I'm thinking of hiding my hellblasters in there since they are target number one if I don't get turn 1
>>
>>54665672
It's one of the few things that comes from the lore to proper table format.

Marines are always outnumbered. This is them holding fast and winning despite the odds. Even then it barely works because they get dragged down.
>>
>>54665745
Absolutely put Hellblasters in.

If you can, always take two Repulsors. One with an Intercesor squad and the other with Hellblasters. Mix and match for hilarity.
>>
>>54665745
That's a good move imo.
>>
>>54665728
I would take Helbrutes over Defiler.
>>
>>54664369
I was thinking of doing basically the same thing now you don't have to worry about the physical placement of the weapons and stuff
>>
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>>54665537
You stupid arsehole
>>
>>54665745

Good choice, that or aggressors really. Reivers don't really need it but it can be nice.

Also the fun part about repulsors is that they wildly vary in price depending on loadout.

The quad lascannon full dakka repulsor is like 330, the most bare bones repulsor is like 273
>>
>>54665791
Whys that?
>>
>>54665745
>>54665767

Aggressors also work
>>
>>54665842
They'll benefit from the +1 attack on the charge from the Legion tactics, cheaper and better in melee. You could always expand and add a Defiler later but I think Helbrutes are a good choice for the core starting army.
>>
>>54665745
Agressors benefit the most. Particularly Flame Agressors.
>>
>>54665873
I'm really curious to see them on the table. They seem oddly fragile and easily put down if they don't rock flamers.
>>
So I just barely lost a game against the Imperium, fighting this campaign. Sorry, Dark Gods.

The clincher was when I failed to realize that heroes have a bubble of "you can't shoot me" if another unit is closer, and cost me two victory points in the end.

That and my ally threw away fucking Magnus chasing some sternguard instead of going for high-value targets.
>>
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>>54665886
How'd this hold?
>kharn
>1 zerker box
>1 transport
>brute
>>
>>54664801
Why not reuse fitting tactics? No reason to complicate balance by making sure every tactic is at least just ever so slightly different. And it's not like different armies wouldn't have the same sort of specialties anyway, especially when those abilities would work out a lot differently when applied to the different unit, wargear, psychic power, and strategem choices available.
>>
>>54665907

Aggressors out of a repulsor can essentially be set up 8"+D6 away from the tank and then blap whatever they want, it's a great way to dump them near an objective and dare something to enter their killzone.
>>
I have imperial fists, grey knights, and deathwatch. What should I make next:

Inquisition (storm troopers and acolytes, etc)
Wych Cult
Ulthwe black guardians
Fallen Angels
Black Legion justaerin and reavers
'Stodes
>>
>>54665949
I'd say get a SC! It comes with the helbrute, it's not like you will never use a Termie Lord and consider the actual CSM conversion fodder for free
>>
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Did I do good, /tg/?
>>
>>54665958
This, exactly.
>>
>>54666027
>camera flash

No. It ruins everything
>>
Anyone feel like the options for the Primaris captain are super limited? I wish I could take him with a master crafted sword or claws.
>>
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>>54665099
>>54665100

>both replies dubs

praise Tzeentch

thanks for the replies lads, should I go all flamer?
>>
>>54664613

Just say they're a warband formed by Black Legion dudes who went back to the old name because Horus and Abaddon are scrubs.
>>
>>54666027
>buys fuckhuge model
>doesn't take time to highlight

Come on lad, back to sentinels before big boys.
>>
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>>54666044
Better?
>>54666051
Sorry, my first model this large. How would you recommend I highlight this?
>>
>>54666071
THINN coat of paint where the light hits using a colour lighter than the base colour you've got.

Watch the GW paint guy for tips on building up colours.
>>
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>>54665415
i like how he purposely doesnt look into the scope
lmao its like a total noob shooting a gun and all of his focus is on pointing it away from himself
>>
>>54665733
>CSM get the exact same rule as vanilla SMs with barely a thought to fluff and a changed name

well I never
>>
>>54665988
The termie lord also comes with a lot of good conversion bits and if he wanted he could buy some chainaxes online and convert his CSM into more zerkers.
>>
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>>54666088
>GW paint guy
>>
>>54666071
Yes. Mostly good, though the purple looks a little thicc, and the bronze could use some highlighting. Most people don't realize that metallics still need to be highlighted.
>>
>>54665923
S'all good m8 seen a lot more fight from chaos the past two days. Hopefully they continue coming out in numbers and a looming codex will bring more lads too! We got five more planets to send the way of Aldderan.
>>
Are there any SM Torsos that have ammo belts strapped on them? I know the DW have shotgun shells and little pouches
>>
>>54666135
FW moritat.
>>
>>54666071
You definitely need at least some edge highlighting. Get a couple lighter shades of purple and build up on the edges there, and a silver for your gold trim. You don't need to go crazy with it, just hit most of the hard edges like the corners of armor panels. The toe parts on that knight are a perfect example. Hit the hard edge where the top bends down to the sides with a lighter purple.
>>
>>54666150
>Most expensive havoc squad in existence
But that is a damn fine model
>>
>>54666027
Needs moar highlights and washes, and a little neatening up around some of the armour trim, like on the mask. Otherwise, decent Knight, even if my instincts scream at me to yell "THIN YOUR PAINTS!" at that purple despite it being perfectly good at anything but camera distance. Just go for slightly thinner mixes and more layers for larger panels in future.

Get some nuln oil or a little Agrax on that skeleton IMO, especially the arm joints and back around the head cowling, they seem a little bright for how shaded they would be at the size of an actual Knight, but I like my metals pretty heavily washed. Also, what this guy says >>54666151, it really makes the armour look less flat.
>>
>>54666151
>>54666116
Thanks for the advice. I'll go pick up a lighter shade of purple. I used xerus purple for the most part. I have Genestealer purple but I think that might be too bright.
>>
>>54666213
Genestealer purple wouldn't be too bad for extreme highlights like the absolute corners, but it'd have to be on top of another highlight to bring it out. Look up some highlighting tutorials - Duncan does good examples in almost all of his Warhammer TV painting videos.
>>
>>54664282
It needs to be something like 'revolution' but the word needs to have positive, or even divinely inspired, connotations
>>
>>54666213
Remember that a thin coat of GS purple will look darker when laid on top of xerus purple.
>>
>>54666247
Chad Divine Mandate, what could go wrong
>>
So can someone clarify something for me real quick. The weakness of giant horde armies now that templates aren't a thing is that they're super weak to morale and big tough targets can statistically weather most cheap chaff hordes' attacks. Then the IG have units that make them almost immune to morale, gives them massive buffs with huge diversity, freedom to pick and basically no drawbacks, and are not targetable by dint of being characters. And that on top of dirt cheap hordes that can output an absurd amount of fire or soak more wounds per point than like, anything else. All of the benefits of infantry blobs with units that multiply force stupidly and remove their main weakness, and are now sweeping tournaments with little competition.

And this was the uber playtested edition?
>>
>>54666345
So what is it you need clarifying?
>>
>>54664855
as it should be
>>
>>54666345
The playtesters obviously didn't have hundreds of conscript models lying around.

The FAQ will nerf them soon. The entire internet has been talking about conscripts being OP since day 1 and only briefly did that fall to the wayside when it was discovered Stormraven spam was slightly more OP. Now that the flyer nerf fixed that, and conscripts won every top 3 spot at the biggest tournament, GW will turn their attention to the real problem and bring down the nerfhammer.
>>
>>54665545
Pls respond
>>
>>54666345
The codex will probably balance guard somewhat.

But yeah, Commissars should have just been a leadership bubble OR conscripts should be exempt from the effect.
>>
>>54666345
Conscripts specifically are probably a little out of line and will likely be nerfed by their codex/chapter approved. But other hordes aren't really tearing up the tournament scene.
>>
>>54666425
You're not taking only units of 8. You will never have Khorne's approval this way.
>>
Things everyone should expect to see nerfed in the next FAQ:

- Plasma Weapons
- IG Infantry
- Brimstone Horrors
- Guilliman
- Tau Commanders
- Possibly the Character targeting rules in general
>>
>>54666384
How something this slanted got past them all. Guilliman being undercosted as hell is one thing, but commissars very intentionally negating the weakness as well as providing massive force multipliers for huge chaff armies is not something that just slips in without being noticed. It's as if, I don't know, Khorne armies got +2 save against ranged attacks or Tau could Overwatch at full BS, or something.
>>
>>54664820
We already saw the Tzeentch one on IW preview day. It's +1 invul or a 5++
>>
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>>54666345
>and are not targetable by dint of being characters
*shoots you from 60"*
psst.. nothing personell kid..
>>
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>>54661041
Tankred endures!
>>
>>54665545
Virtually no antitank is going to struggle, especially if you can't get close
>>
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>>54665545
>>54666425
Format your list in a way that isn't entirely retarded and try again
>>
>>54666473
>- Tau Commanders
It's all they have. Nerf the Commanders without buffing other stuff (like the massively overcosted suits) and the Tau are bye-bye.
>>
How are seraphim this edition? Are they worth picking up to look fluffy running with Celestine or should I grab a different sisters unit instead?
>>
How many extra heads does a zerker box come with?
>>
>>54666438
Nah they just need to raise the point cost of conscripts by 1 or 2 points. Doesn't sound impactfull, but that means 200 to 400 points less to spend on something that isn't conscripts if there are 200 of them. You should never nerf the part of an OP combo that already is rarely or never used outside of that combo.
>>
>>54666473
>Plasma
Why?
>>
>>54666474
I'm pretty sure they balanced the game for semi-casual FLGS play, and didn't expect people to spam 200 conscripts most of the time.

GW has long since given up on supporting the high-level WAAC tournament game
>>
>>54666501
Commanders should be worse and crisis better.
>>
>>54666501
They might buff the other stuff but Commanders are sure as fuck getting nerfed.

If you don't think Reece "If you play Tau get the fuck out now" Robbins is going to push GW to swing the nerfbat at them the same way they did with Riptides you aren't in the loop on how 8th edition balance works.
>>
>>54666501
>and the Tau are bye-bye.
Good.
>>
>>54666511
I heard about just nerfing Conscript's ability to take orders, which has bonus points for fluffiness.
>>
Is the new Konor mission up yet? I'm still seeing week one
>>
>>54666515
It's degenerately overpowered compared to other options. Not as bad as grav was last edition, but it still makes a lot of stuff effectively worthless. Every single Tac Squad, CSM squad, Scion squad, whatever can take it, just spams plasma guns and combi-plas over all other options. They're too good against too many types of targets. They'll go up in points.
>>
Do we know if they are gonna make primaries chaos and/or bigger version of them ala new death guard?

pls GW I will give all my shekels to make a chad-scale Word Bearers force
>>
>>54666582
Just reducing the overcharge to D1 would work too, then it becomes rubbish as antitank
>>
>>54666567
It's a worthless change that's being pushed by IG players because they know it will have basically no effect on the usefulness (read: overpoweredness) of conscripts but hope it will appease the whiners and get GW to leave them alone after that.

Top tourney IG players will even admit conscripts would be auto-take even if they didn't have a weapon.
>>
>>54666473
>Plasma weapons
Make that cheap spammable plasma weapons (looking at you, IG veterans/scions) Plasma cannons on dreadnoughts or sentinals are already shit

>IG infantry
Just the conscripts, maybe stormtroopers too, a small point increase

>Brimstone horrors
Aren't these already savagely fucked by Morale ?

>Guilliman
Primarchs have no place in 40k to begin with. They should be mystical creatures, almost godlike beings in which name mortals do shit.

>Tau commanders
Squat Tau already. Or put a limit on the number of commanders you take (Marines can only have one Chapter Master, why are Tau an exception ?)

>Character targetting rules in general
You only can't target them unless they are the closest in the Shooting phase. I have no issue dealing with Characters with my GK, and they have no snipers or any long range firepower.
>>
>>54666501
Please. Tau should be removed from the game and all of their players sent to the camps
>>
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Who wants to bet that all xenos codexes will make them worse than their current states. That way, more people will buy the more expensive imperium and chaos product lines.
>>
>>54666596
I think GW prefers points errata over statline errata just for simplicity. We probably won't see a more fundamental change to plasma until next edition.
>>
>>54666610
Except primarchs were playable since first edition.
>>
>>54666610
>Primarchs have no place in 40k to begin with
This is how I feel about Imperial Knights, Baneblades, Wraithknights, etc. They should be for Apocalypse-Scale games only, They're really jarring to see in a small-scale game.

At minimum, limit them to 2k or more.
>>
>>54666511
Conscripts should be cheap but terrible, unfortunately a combination of Commissars and orders make them decent.

Just make it so they can't benefit from either and they go back to being the meatshields they were always meant to be.
>>
>>54666617
>stop liking what I don't like: The Post
Grow up and accept that people will like stuff you don't. I don't like the majority of CSM aside from EC and 1kSons but I don't froth at the mouth any time they're broght up.
>>
>>54666473
>>plasma
Is being indirectly nerfed by the addition of rules that give -1 to hit penalties.
>>guilliman
Not saying he isn't deserving of the bat, but he got a cost reduction from the index to the codex so I don't see it. >>54666474
How would you balance the commissar? Easier to kill? Opponent chooses what model dies? Reduced buff range? Increased cost?
>>
>>54666592
There are no CSM model releases announced to go alongside the codex, so it's not gonna happen anytime soon.
Maybe next decade (assuming everything but chad marines isn't squatted at that point)
>>
>>54666632
Tell that to my Starcannons :(
They were very briefly almost worth their ridiculous cost
>>
>>54666667
>off by one
DAMN YOU RUINOUS POWERS!
>>
>>54666643
Newfag detected.

There was no real "first edition", it was called Rogue Trader and was essentially a different game, and Primarchs were never playable until Magnus came out last fall.

>b-but I've seen old metal primarch models posted
Those are from epic 40k, which is a different game on a different scale in the same setting.
>>
>>54666643
You mean when they were just named regular commanders ? Even Horus was no Primarch in the first written version of the HH.
>>
>>54666629
Why would you even suggest that? No competant company would pull that shit
>>
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>>54666679
You're fat liar.
>>
>>54666693
Was this in Rogue Trader?
The Primarchs were around in 2E, but definitely weren't playable.
>>
>Khorne's gonna get the best tactic

Just how much is GW going to lick Khornes asshole?
>>
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>>54666696
>competant
>>
>>54666660
>plasma nerfed by hit penalties
I doubt that's really enough, especially since they can opt to not overcharge, and stuff like Alpha Legion/Raven Guard don't get their defenses against Deep Strike plasma.

>Guilliman points decrease in the Codex
Misinformation that keeps being spread around for some reason, he stayed exactly the same.

>Commissar
I really think Conscripts should eat the nerfbat first.

>>54666668
That was a misprint, not a balance change.
>>
>>54665672
iirc, GW heavily hinted that more armies would be getting an equivalent rule in future codexes (presumably to further incentivise taking troop choices).
>>
>>54666693
Horus, Dorn and Guilliman were named primarchs since 1988 in Epic Space Marine.
>>
>>54666754
Epic is a totally different scale though
>>
>>54664554
Where's the rest of his pic?
>>
>>54666658
I only froth for tau cause I am utterly astounded that anyone could even consider playing that shit.
That and 7th WAACfags. Last few saturdays have just been have been hours of watching taufags lament over their unpainted riptides no longer being autowin buttons
>>
>>54666743
It makes sense for Space Marines and I guess Chaos Marines but if they give the same rule to everyone what is even the fucking point, might as well have included it in the core rules.

I really hope my nids don't get ObSec troops and get something fluffier instead, like Tyranid Troops don't give up Kill Points when they die.
>>
>>54665154
>White Scars
>Dreadnoughts
Pick one, and only one
>>
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Would this be a decent comp for a 10 man Death Company squad?

2 Thunder Hammers
2 Inferno Pistols / Power Axes
6 Plasma Pistols / Power Axes
>>
>>54665325
If World Eater trait is +1 attack after charging, Chainsword+Chainsword would be 150 attacks.
>>
>>54666754
But in Real of Chaos : Slaves to Darkness, also from 1988, General Horus is very clearly not a primarch
>>
>>54666776
Yes, but he asked if they were human commanders like in Rogue Trader rulebook or superhuman sons of Emperor which started in 1988.
>>
>>54666832
Every fucking thread with this shit huh?
>>
>>54666832
Play DEldar
>>
>>54665206
They're extremely strong. The fluffier you go with them the better they get too. Storm of Fire warlord trait is your friend.

>>54665265
>Plus their chapter master Lias Issodon has kinda bullshit rules himself.
The RG Stratagem is better than his rules. They're good but turn one VV charges and double tapping Aggressors are far better than anything Issodon could do on his own.
>>
>>54666285
The Primaris Divine Mandate sounds horrible
>>
>>54665267
Never take the auto bolt rifle. Reivers are strictly better if you do. Stalkers are great though.
>>
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>>54666832
Nids my nigga.

>Currently well balanced codex where almost everything is viable.
>Chill as fuck aesthetic.
>Easy as fuck to paint while still being complex enough to allow masters to show their skills
>Fucking awesome fluff
Whats not to love?
>>
>>54665325
>>54666820
The +1 attack is once per phase, it doesn't stack with the extra Fights.
>>
>>54666791
The point is that you shouldn't froth at all. Yes, you can dislike them, but people will still like them and no amount of autistic rage or biased anecdotes will change that.
>7th ed WAACfags
Ok? 7th is over. Let them lament, they spent the money, not you.
>>
>Chaos always raids some forge worlds during their black crusades
>Still don't have grav weaponry, thunder hammers, storm shields etc

Are CSM's really fucking stupid?
>>
>>54666832
Genestealer Cults, we have cute girls.
>>
>>54666679
>Last fall
>ForgeWorld released Angron in 2012
plz newfag
>>
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With loyalists having nothing but Chad Marines soon, and Chaos being stuck with classic marines ...

Does this mean the loyalists are the bullies now ?
>>
>>54666890
See Dude, wheres my Landspeeder? for more infomation
>>
>>54666913
Apocalypse shit that didn't even make it into the next edition of the game doesn't count.
>>
>>54666610
>Primarchs have no place in 40k to begin with. They should be mystical creatures, almost godlike beings in which name mortals do shit.
Agreed there. Them being basically demigods should be propaganda, not fact.

>Squat Tau already. Or put a limit on the number of commanders you take (Marines can only have one Chapter Master, why are Tau an exception ?)

Uh, because it's totally different roles and having one Big Head Honcho with all the buffs and auras is not how Tau roll?
>>
>>54666924
>implying they ever weren't
Chaos have always been the unloved cuck sibling
>>
>>54666816
Forgot to mention they would have Jump Packs as well.
>>
>>54666890
It's entirely a gameplay abstraction so the two factions won't have literally the exact same wargear.
>>
>>54666958
Tau Commanders should be limited to one per Detachment and their hardpoints should be limited to 3 weapons max, the 4th can only be support systems.
>>
>>54666890
With how ritualized and superstitious everybody is about creating and maintaining technology, they would not be able to keep that shit functional for more than one battle. Besides certain hard to obtain parts being even more hard to obtain for CSM. That's also the reason they don't have Land Speeders anymore despite the fact they had them during the HH.
>>
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>>54666833
Read Epic Space Marine rulebook.
>>
>>54666890
>want everything that makes CSM unique
>also want access to everything that makes regular SM unique
are CSM players really fucking stupid?
>>
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>>54666791
>I only froth for tau cause I am utterly astounded that anyone could even consider playing that shit.
>>
>>54666883
What's the exact wording?
>>
>>54666791
Some people just have bad taste, Anon
>>
>>54667010
You think CSMfags are bad ? You should hear some of the SWfags when it comes to what they don't have and how upset they get when anything else marine gets something they think is too similar to something they have or think is something only they should have
>>
>>54666886
7th may be over but the damage they did to the local scene has only been mildly recovered.
I suppose ultimately my anger stems from the fact that they drove out a previously healthy scene for an entire edition.
7th was garbage anyway but i digress
>>
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current progress on Iron Warriors Chaos Warlord
>>
>>54667054
What can't SW take?
>>
>>54667075
Lookin good so far m8.
>>
What's the best non-spray primer?
>>
>>54667079
A clue
>>
>>54666785
http://saccade-rush.tumblr.com/
>>
>>54667028
"When a unit with this trait makes a successful charge, you can make one additional attack with each of its models in the subsequent Fight phase."

It doesn't actually increase the Attacks characteristic, so the first time you fight with them they get the bonus attack but after that the condition has already been met, so they wouldn't make an extra attack the next time (or third time) they fight.

That's how I'm interpreting it.
>>
>>54666473
Kind of feel like Tau Plasma should get point reductions or buffed like an extra 6 in
>>
>>54667054
>get sickass frost weapons that can literally oneshot damn near anything
>still bitch about not getting enough wargear
Fucking typical.
How do helfrost weapons work in 8th now that ID isn't a thing?
>>
>>54667112
I think Imperial plasma should just drop a point of Strength across the board. Base 6, overcharge to 7. Matches the fluff of Tau plasma being S6 but no gets hot.
>>
>>54667139
Cause an extra mortal wound on a 6 if the target suffered any unsaved wounds but didn't die.
>>
>>54667079
Stormraven, Stormtalon, Centurions, Scouts on bikes, Stormhawk interceptor, Apothecaries, Sternguard, Vanguard, Grav-weapons, Baal predators, Magna-grapples on dreads ... doesn't matter if they have something better or if it looks horrible, they're upset because they can't have it does occasionally include IG vehicles
>>
>>54667084
Thanks brother
>>
>>54667167
>does occasionally include IG vehicles
If you're talking about the Leman Russ, yes, because they used to have them in earlier editions.

Same goes for Iron Warriors players and Basilisks.
>>
>>54666693
This guy is right.

>>54666754
Wrong.

The first mention of Horus and the HH was in 1989 and it said "The Horus Heresy is reckoned by many to rate as the greatest single disaster ever suffered by the imperium. The specific details of the heresy are known only to the Emperor, but is broader history is the stuff of popular legend. Accourding to one version of the tale, Horus was once the most trusted servant of the Empreror. But in his heart there dwelt a hidden evil, and he became seduced by this evil, and came to nurture demons and other forces of destruction. Horus marched upon Earth with a third part of the hosts of the Imperium which he has seduced to his purpose. For seven days and seven nights the hosts battled until the Emperor caught Horus by the heel and cast him to the Eye of Terror and with him the thirst part of the hosts of the Imperium"
>>
>>54667213
See this.
>>54666997
>>
>>54667141
im good with that too
>>
Thoughts on this Cron list? New to the game so I asked the LGS guys what the normal the normal points were that people play at, so he said 1000-2000. Gone for a 1500 list to start off with:

Warriors x 20 = 240
Immortals x 10 80 w Tesla = 170
Stalker x 1 117 w Heavy Gauss = 181
Praetorians x 10 250 w Voidblade/Pistol = 350
Catacomb Command Barge w Warscythe, Gauss and Tesla= 189
Heavy Destroyers x 3 = 225
Cryptek 86 w SoL 18= 104

That's 1459 points all up, if I swap out the Cryptek for Orikan the Diviner then that brings it up to 1498.
>>
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Who do you want to win?
>>
>>54667227
I meant to type 1988.

The Epic Space marine book came out after the tiny thing I posted. It was written in a chapter approved book in 1988 then Space Marine, Adeptus Titanicus and the HH board game came out after. Even Alan Merritt says the very first mention of the HH and anything to do with it was in that tiny excerpt in the 1988 mag.
>>
>>54667268
Nids.
Yes I am biased
>>
>>54667268
>Legion of Pouty-rabo
Nids take the win
>>
>>54667268
I wish the bugs luck but they better have some more units offscreen.
>>
>>54667262
He meant 1k or 2k not 1k to 2k.
>>
>>54667324
Ya pretty sure that lord alone would win pretty ez
>>
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who do you root for?
>>
>>54667333
Well damn, thanks for that.
>>
>>54667010
I'm talking from a lore perspective you giant fucking faggot. Holy shit.

It makes no fucking sense if you raid a whole forge world to not capture the fucking workers making that shit, take them back to whatever planet you have and force them to work.

But please, keep shitting on CSM players. It always shows the true color of you faggots.

pro tip, I don't play csms
>>
>>54667388
Greenskinz take it
>>
>>54667268
IRON WITHIN IRON WITHOUT

How did they paint the rhino hatch? Is it freehand?
>>
>>54667388
The cars always win
>>
>>54665413
Only Loyalists.
>>
>>54667388
I think that rhino is getting fucked.
>>
>>54665413
Keep in mind they get it on top of the CSM rules. It's not that bad.
>>
>>54667412
transfer
>>
>>54667394
>I'm talking from a lore perspective you giant fucking faggot
Then you're an ever dumber cunt than i thought

>It makes no fucking sense if you raid a whole forge world to not capture the fucking workers making that shit, take them back to whatever planet you have and force them to work.

Because those people don't fucking know how to make the tech. They know how to use the specific machines to follow a specific set of instructions that ends up with a grav gun etc
bear in mind these are the people who think you need to chant hymns and blow incense on machines to make them work because verything became a ritual.
That's why you have shit like imperial navy ships that fire fusion warhead shells that are loaded using a chain and pulley system crewed by slaves. They know how to use the specific machines to make specific items, but they don't understand how shit actually works so noone can reverse engineer an autoloader
>>
>>54661017
2b a cute
>>
>>54667785
Are you trying to tell me there are no tech priests on thesae worlds that know how to make these to oversee production and make sure shit goes smoothly?
>>
>>54667820

Unblindfolded 2b is disgusting. It's like a trap without a penis.
>>
>>54666345
5th ed was vehicle edition.
6th ed was flyer edition
7th ed was death-star edition
And you're surprised that 8th is horde edition? Gotta keep those players who already own armies buying something.
>>
>>54667820
You will never be purged by a QT3.14 sob.

why even exist?
>>
>>54667913
will 9th be fortification edition
>>
>>54667885
What?
>>
File: None_Purer.jpg (190KB, 582x909px) Image search: [Google]
None_Purer.jpg
190KB, 582x909px
>>54667916
>You will never be purged by a QT3.14 sob.

Of course I won't. There is none more loyal than I.
>>
>>54667885
Finding any form of 2b unattractive is gayer than liking traps.

Not that traps are gay or anything...
>>
>>54667938
>We crested the hill, prepared to face our foe
>What we saw astounded us, miles of fortifications
>Barbed wire began 100 yards directly ahead of us, interrupted by trenches as far as the horizon where we could make out the shadows of towers and cannons.
>"Where is the enemy?" someone asked
>"That is your enemy, soldier."
>MEN! AFFIX BAYONETS
>>
File: gonna need two axes.jpg (79KB, 700x499px) Image search: [Google]
gonna need two axes.jpg
79KB, 700x499px
>>54667976
>>
>>54668001
What I find funny about this, is that guardsmen actually can beat fortifications to death with their bare hands
>>
>>54667916
I'll settle for hand holding
>>
>>54667075
Paint looks a bit grainy.
>>
>>54668024
I'll settle for someone to talk to
>>
>>54667087
Vallejo black is pretty good.
>>
>>54667916
What not a qt slob?
Papa nurgle bless
>>
>>54667862
Yes. That's grimdark admech 101. The combination of the ease of STC and the nature of the cult mechanicus have fucked everything up.
The overseers might know a billion different rituals to fix every conceivable problem production might run into, but they don't understand how or why they work. Taken outside of the context of their specific equipment and role and they dont understand anything
>>
>>54664362
There isn't one for 40k unless it is fanmade, 30k has dark mech though.
>>
>>54667087

Stynlyrez. Vallejo's not bad but it takes forever to cure and won't sand properly.
>>
>>54668211
So how exactly are they creating new weapons/vehicles then if they don't understand anything? Sounds like lore from the past that's being ignored.
>>
>>54668469
This is part of why there is so little new tech. The majority of what we're seeing in Primaris is from Cawl, who is very atypical by admech standards, and likely to be declared a Heretek for innovating too much. He also steals T'au tech.
>>
File: 2k Death Company.png (101KB, 676x2426px) Image search: [Google]
2k Death Company.png
101KB, 676x2426px
Judge this 2k Death Company list. Will probably switch out the DC dread for the Redemptor.
>>
File: IMG_20170803_131927.jpg (2MB, 1944x2592px) Image search: [Google]
IMG_20170803_131927.jpg
2MB, 1944x2592px
Australian Slaanesh player here, last night I commented about my kitbashed Daemonettes while drinking and getting comfy and someone wanted to see them.
I got distracted and almost forgot but here you go if you're here.
>>
>>54665399
those tranfers came in the box that had 2 knights
Thread posts: 583
Thread images: 90


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