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/wbg/ - Worldbuilding General

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Thread replies: 313
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A Happy Little Mountain Range Edition

Resources for Worldbuilding: https://pastebin.com/yH1UyNmN

Thread Question:
>If your setting is Fantasy rather than Sci-fi, have you given any thought to cosmology? There could be interesting things hidden above.

>Does your mundane spinning ball of dirt have any close neighbors?
>Does your plane have a ceiling?
>Are there edges to your flat Earth?
>Are they physical boundaries or planar ones?
>>
>>54636015
How overdone is 18th century combined with very light magic?

More specifically in my world it takes around a day of mediating to release any sort of fireball or anything larger than a person. Steel is limited and bronze and casting is used a lot.
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>>54636373
19th century* I'm talking proper 19th century, not steampunk. American civil war and Napoleonic war esque.
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>>54636373
may i ask what the point of having magic at all is if you need to meditate for a day before thowing a simple fireball?
why not just, not have it?
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>>54636465
My setting is inspired by the late 19th century, give or take some hastened progress of communications technology. It's a mix mash of industrial countries vs. magic centric countries, where one can't seem to get the one-up on the other. Guns don't break magic shields, but countries can't grow rich with only an agriculture based society. Right now I'm trying to see how I can mesh magic and technology with military strategy and see how different their WW1 would be from ours.
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>>54636866
Because it's cool, and there are scrolls that cast weak shit below 12 hours around and magic storing crystals, which are just like scrolls but can hold more powerful spells, are more expensive, and extremely easily able to accidentally break and cast when you don't want to. So it's sort of like you meditate for a day to cast fireball, store into crystal, repeat for like a week for 7 fireballs, then when you want to cast it, throw it at someone and if it breaks then it casts. The more powerful the spell stored in the crystal the more fragile it is. A 3 day crystal is basically like crumbling sand. Basically it's like 5 minutes for a normal fireball, a day for a human sized fireball, 3 days for maybe a house sized fireball, at which point the person would die from dehydration. Ignoring dehydration they could just sit there for all of time building that up until they destroy the world. I say "meditation" but it's more like imagining the fireball or whatever spell and intensely focusing on it and nothing else. If you lose focus, the spell automatically casts, even if you don't want it to. So if you're 12 hours into a 1 day spell, and someone starts giving you a BJ then you had better grab the crystal quick else you're throwing a yoga ball sized fireball at the first thing you see.
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>>54636935
Well you failed to mention that part in your first post you goof.
That's a neat idea.
>>
I think i'm getting addicted to the idea of homebrewing a system to run a Brutal Legend game. While i'm still deciding on game design I also have to consider world building as well since that was the best part of the game (already deciding on 3d6 just for 666 meme, now deciding whether to do a power system in style of 4e or M&M so that the new bands can make their on flair). So my question is currently, to any that have any knowledge of the game, what would be the best direction to take for this? I'm already thinking that after a brief break to mourn the dead, Ironheade goes on a World Tour to stamp out the last of the demonic rule now that the hierarchy is in shambles after Doviculus but i'm playing around with so many ideas in my head i'm not sure which ones feel official/authentic enough to actually fit.
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>>54636885
Wicked bruv. Tell me more.
>>
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Would a three way cold war work? thinking of running a game where america is out for some reason and Britain and china and someone else are against one another.
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>>54637844
Third party is Australia, they've recently discovered weapons grade banter
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>>54637844

The way it could work it would be if Britain and US had a later war, Britain managed to win and take a chunk of US, this create an idea of revanchsim and they don't bother bother with the affairs of Europe in WW1 and 2.

Or the big stick policy failed and the European Empires managed to beat the US and keep colonizing the Americas, that should create a gap that the US doesn't fufill.

The third adversary could France or Germany, either of them grew too powerful and managed to be the dominant power in Europe.

cpatcha: Rocade PLANTAGENET
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>>54637906
Actually in this setting Britain is only a superpower because aliens, but shh.
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>>54637927
Is it a war of the wolrds setting where they managed to reverse engineer the martian's tech and colonize mars?
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>>54637927

Then it doesn't really make much sense that britain didn't manage to straight up conquer everything.
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>>54637945
Not so much war of the worlds. but aliens crash landed, realized they were outnumbered and with weapons like railguns and nukes we could kill them, despite their technology. So they decided to conceal themselves and manipulate chosen factions for their own needs.

>>54637963
the aliens are divided too. and you dont give all your tech to primitives you hope to control.
>>
Due to random rolling, I've accidently fallen into building a fantasy Planet-City setting, with magic/tech capable of low-key interstellar travel. The local Magocracy lost it's Great Power status by starting a race war and Losing, the Dusk Elves have gone extinct, the greediest Dwarf ascended to being the God of Cash-Money, and a magical plague just caused the first Aasimar ever.

This shit's so good though. I should bullshit this stuff more often.
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>>54637986

Well, then all bets are off, its just a matter of who has the more tech on their side.

>>54638050
sounds a bit like the dark city movie
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>>54638089
The original idea was to have the aliens manipulate north korea because kim is a tool who could be easily controlled.Work the norks work better?
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>>54638089
>dark city
No Alien-Illuminati guys yet, but I'm still rolling for events covering a 5,000 year period, so anything could happen.
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>>54636866
do read Johnatan Strange and Mister Norrell
you'll know why
damn that's a fine read
>>
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>>54636015
>If your setting is Fantasy rather than Sci-fi, have you given any thought to cosmology? There could be interesting things hidden above.

I'm dumb as hell I'm not even gonna try that shit, just assume the stars are there and serve the same purpose they do on earth, to make the seas navigable and look pretty when you're out with your bitch laying in some dumbass field because she needs some cutesy shit for insta

>Does your mundane spinning ball of dirt have any close neighbors?

the moon

>Does your plane have a ceiling?

I don't even have planes, its supposed to be mostly low fantasy how am I supposed to just put a fucking international airport in a castle

>Are there edges to your flat Earth?

my setting isn't woke enough for flat earth theory, I'll keep my beliefs about the topology of our planet in real life thank you

>Are they physical boundaries or planar ones?

I cant riff off this shit, have the picture that killed the last thread.

I'm too scared to stop drawing this continent and move onto the southern and western world, help
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>>54637906
brexit, but instead of leaving the EU they're joining america

by force
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>>54637568
Oh, awesome. What do you want to hear about, the tech stuff, the magic, the coming war, generalities, what's the itch?
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>>54636885
>Right now I'm trying to see how I can mesh magic and technology with military strategy and see how different their WW1 would be from ours.

see >>54638237
too. A wizard altering the course of regular Napoleonic war
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>>54638377
Would yanks welcome glorious Britannia into the union
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>>54638479
at this point, you guys might eek it out

I think most blue voters would vote for britbongs to enter, most reds would say no, but a lot of neutral people who didn't vote would get swept up in the craze probably and vote for whoever, throwing in wild cards as fuck
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I have trouble with my world's mythology.
>There're God and Devil, they created a world (or so they and their followers claim. with world being built around Devil as prison is good indicator they ain't lying). Humanity was created too, so the world isn't that old.
>There's also basically Cthulhu who (apparently) predates God and Devil and in best Cthulhu fashion been sleeping in a sunken city for millions of years. His servants are more ancient than how old the servants of the God and Devil claim the world to be... and they would know, they are ageless
>And then there are elves and other gods, and I have no idea where and when did they appear in the world

Should I go TES route and have no hard facts and just opinions?
Or should I go Gunnerkrigg route and have all contradicting claims be paradoxically true at the same time?
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Who should be the third power, america is kill. Russia, south america, or?
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>>54638540
New Jengis Khan Empire
make western Russia kill too, and have Mongols rise, claim Eastern Russia with all its military bases and stuff, and forge a mighty fanatical empire, led by a guy who declares himself Jengis Khan reincarnated.
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>>54638540

South America, make it that the Hues managed to unify the latinos and Stalin merged the USSR with China, causing the USSR to be absorbed by China.
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>>54638568
this, holy shit
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>>54638568
YEEESSS, that would be amazing!
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>>54638577
>Implying there is a timeline we Hues want to unify with those dirty Latino brethrens
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>>54638568
>1km wide 3km tall Great Wall of China, outfitted with turrets and active defenses separating two superpowers
>chemo-nuclear wasteland of eastern europe / western russia as kind of the Zone from STALKER, with secret agents of Mongolia and Britain trying to sneak through in high-tech suits to sabotage stuff
not bad
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>>54638568
Baron von Stenberg, is that you?
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>>54639018
goddammit, I actually forgot about him! Ahaha, now I like my own idea even more!
>>
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How do you decide what races to use in a fantasy setting?
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>>54639050

Hmm, I tend to make them numerous to give a impression of that there are many other peoples in a setting.
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>>54639050
Just use the ones you like as long as the terrain suits them (don't put mermaids in a desert).
I personally prefer to to use a limited amount of races. But you could also just go warcraft style and cram an endless amount of races into the same world if you want all your favorites to be there.
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>>54639050
for a few latest setting I made just for amusement (they are fairly unusable for any purpose, I guess) I tried to avoid cliches, conventions and references and just make up brand new races with everything about them justified by their settings
a few did end up resembling classical fantasy races, but only because I had a cool idea and realized too late it looked similar

>>54639155
>don't put mermaids in a desert
you WHAT?!
>desert in question is a sea of incredibly fine sand, that behaves pretty much like water
>in it live kinda fish and kinda whales, and also humanoid creatures with fish-like tails, skin like parchment, squinted eyes and dual bags for holding moisture, since they don't consume actual moisture and its otherwise a bit harmful to them
>moisture comes from humans and other unfortunates that they drag into sandy depths and drain of blood (and other liquids. no, not in the sexy way)
>they bring that moisture to the depths of the sea, where they use it to make kinda cement of the sea sand, creating domed chambers capable of withstanding sea's pressure they fill with eggs
>the new born sand-merrow feed first on their egg-shells, then on the dry blood of the walls of their egg chamber

Here, made it up on spot. Enjoy.
>>
>an empire has Elector Counts, like WHFB
>for centuries, a people of only one bloodline were ever elected, so they are basically a dynasty for all purposes and intents
>the only time noble from another line was elected, he was beheaded, his castle razed, his lands ravaged, and the elector who cast the deciding vote executed as well
>since then the Emperors weren't as bloodthirsty, but still nobody dares elect any other noble family

1) Would such a political system work?
2) What would be the point of the Election? I'm not good at politics/intrigue, so I dunno what kind of power play such Elections could open
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>>54639276

These elections would be like north korea and pretty sure that system would be an absolutist one, since the main bloodline is that powerful that can intimidate everyone into playing pretend.

Given the time, said elections could actually part of a new emperor's ascencion cerimony, which is something I did on my setting.
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>>54639304
But I want the Elections still cause a lot of intrigue and behind-the-curtains backstabbing and power play. I want them to still affect something besides being a ritual.

Is that possible?
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>>54639322

Kinda, if the Emperor isn't all powerful (unlike my setting) and said election perhaps have multiple members of said lineage and the electors have some sort of duty towards the one they voted, but not that won, kinda like a reverse democracy but still democratic.

But I think the detail are for you to sort out, I would love to explain how mine works, but i feel like it would a cop out when we're talking about yours
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>>54639351
okay, I kinda figured it out
>12 Electors vote one-by-one, but votes are not disclosed until all have voted, so no one knows others' vote
>order is defined by complex ritual
>Imperial dynasty is okay with Electors voting for each other, as long as the representative of the dynasty is elected
>noble houses that were voted for (but obviously didn't win) still get a lot of respect and unofficial power
>the Election is also a huge game of chicken, because no Elector wants to be the one that casts the decisive vote that takes the throne away from Emperor and be horribly murdered for that; so its "play safe" vs "get my pawns a lot of influence"
>the complex ritual that defines the voting order is also important part of the game, as everyone wants to vote among the first, to minimize the risk of casting a decisive vote in case Emperor loses
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>>54639430

Ok, that seems like a good system, but what are those benefits that they get from not voting in the imperial house and what gives the imperial house that much power that it can remove nobles?
>>
How do you handle insults and vulgarity in your world?

Specifically, do you just stick with regular, modern-day insults to make it easier for the players to offend your NPCs or do you come up with culture-specific insults?

I hadn't really though about insults and vulgarity before, but in one of my recent play-tests of my setting, a player decided to play a bit of a vulgar guy who kept bragging about the size of his cock and belittling the cocks of others. Now, for this particular culture I took some ancient Greek notions of beauty, so having a large member wasn't something to brag about, so they player never managed to get the effect he wanted from all his insults and the player later commented that that sucked.

So, /wbg/, should your NPCs be offended by things your players find offensive (and the culture modified to suit if needed), or should they be offended by what makes sense given their culture? For the sake of argument, suppose that the particular culture is the one that the player characters are from, and not some exotic, far off land of weird (to the PCs) customs.
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>>54639525

I go with the latter, its kinda funny seeing the players not knowing the context of calling humans robots.
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>>54639494
>what are those benefits that they get from not voting in the imperial house
Hm, something like this:
1) Electors are oldest and most influential noble houses. They enjoy a bunch of privileges, etc.
None of the Electors can be elected themselves - the original reasoning being that a lesser lord would be more humble.
As such the Emperor is not an Elector himself.
Now, being recognized by Electors is a huge step up for lesser houses, granting them (unofficial) privileges, respect, etc.
Also some houses are voted for every Election, and as such exercise about the same level of power as Electors.

>what gives the imperial house that much power that it can remove nobles
Huge army, wealth, monopoly on knights (knights swear an oath to the Emperor and it is very important for them), backing of the Church.
Also many lesser houses believe that its better to have stable country under one dynasty, than invite power play and possible civil wars. Also because they themselves cannot hope to become Emperors, but can back one if shit goes south.
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>>54639618

Yeah a think a system like that works for the system you're building
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>>54639050
I usually don't use non-humans unless plot explicitly calls for non-humans.
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I made up some flags for mars, they good?
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>>54640995

The left one is nice, but it can be simplified
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>>54640995
The second one looks more realistic, in the sense that it's ugly as sin, just like many real world flags.

Look up some color theory if you want your flags to be much more beautiful than the real ones.
https://www.youtube.com/watch?v=qoHhL5Xksmw

The one on the left, imo, is sick.
>>
What seems like the best bet for the reason why an emotional vampire who feeds on rage (most are good fighters but she's more of a party girl who serves as MC of their fight club) is missing? I'm stuck between her having been kidnapped by a fish person who doesn't know what he has for experimentation, is in a Fae casino (maybe stuck but probably just there), is lost in a series of underground tunnels that house a city under Boston, is with/kidnapped by lust vampires, or is being held by the leader of a lycanthrope (humans with a spirit of rage, basically viking berserkers) biker/drug dealers who may have either grabbed her or bought her off of the other vamps by selling them drugs for their club.
>>
So I've got this world I've been stewing about for the latter part of a year, and I've decided I wanted to get a bunch of paper notebooks and write down a quasi-encyclopedia series of the setting. The 'books' that I've got in mind now are History, People & Places, Magic, Flora, and Monsters. Is this a good enough set of topics?
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>>54641994

You should include the armor of the english by tobias capwell
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>>54639525
I go with the latter, usually, but both are fine if they make sense.
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>>54639050
I default to human-only settings. The only time I use anything different is when I want to play around with something. Of my two settings involving the classic fantasy races, one is a kitchen sink setting designed as an experiment to see how many species I can include in a cohesive and sensible manner, and the second takes just the core fantasy races and turns their usual traits up to 11 to see where the logical extremes would take me.

I enjoy both, but my favorites are still the ones that just use humans.

I also have a setting in which humans are oppressed by a race of satyrs. Still not sure how that ended up happening.
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>>54641040
I don't understand how people don't have a natural sense for color like this. It just looks better, all you need to do is look at it and you can tell it looks like shit or not.
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>>54638537
Those things aren't nessicarily contradictions as several beings in the Cthulhu mythos exist outside of time (although I don't think Cthulhu himself does). Although to answer your question I'd probably go with the TES route or maybe even try combining the two.
>>
>>54636015
>If your setting is Fantasy rather than Sci-fi, have you given any thought to cosmology? There could be interesting things hidden above.
Well aliens are invading at the moment, so the cosmology is pretty much the same as ours. But I am thinking of incorporating "the music of the spheres" in a more literal sense, where each planet has a distinct "tune", though no creature is able to hear it. I'm thinking of adding in some Lovecraftian entities from the before time as well.

Also the Gods live on the moon.
>Does your mundane spinning ball of dirt have any close neighbors?
I've been thinking of having there be a "Barsoom" near to the planet, but much less populated.
>>
>>54638050
>>54638153
Still making this using some random tables (will share when off phone). It's kinda fucked, but also awesome. In 5,000 years this city planet has seen everything from race wars to divine suicide, global wars, revolutions, and the rise and fall and sometimes rise again of entire peoples.

Fantasy City-World. Ask me anything.
>>
>>54638494
Wait. Does that mean we get the whole Commonwealth too?

Australia or Canada alone would be worth it.
>>
>>54636015
What kind of pests are in your setting /tg/?
>>
>>54647456
Kender
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>>54647456
Sand fleas and parasitic worms are pretty common.
>>
I'm working on a sort of speculative evolution and I was wondering what humans would look like if they were forced to live in water
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>>54636015
>If your setting is Fantasy rather than Sci-fi, have you given any thought to cosmology? There could be interesting things hidden above.

Tharizdun is a tragic villain in my cosmology who is trapped in a dying reality in constant struggle with his brother (ala 'The Alternative Factor' from TOS), and the gods are merely children of his brother and sister who survived the war to imprison him. Though that doesn't stop him and his followers (the evil/chaotic gods) from wreaking havoc throughout the cosmology and the Material Plane.

>Does your mundane spinning ball of dirt have any close neighbors?
On the grand scheme of things? Yes.

>Does your plane have a ceiling?
No.

>Are there edges to your flat Earth?
The first world was flat (back when Tharizdun and his kin were still around), but it was shattered during the imprisoning war. The second world is round and simply one of the many fragments of the first world.

>Are they physical boundaries or planar ones?
I'm assuming the edges are in reference to the edges of a flat Earth, so I'll answer that with no. There are the standard planes (Feywild, Shadow, Ethereal, etc.) but the planes where the gods dwell are the remnants of the first world floating in the void/space of reality. Some are even part of constellations, and appear brightest on their religious days, etc. To get to them, you essentially plane shift like normal, but you must be allowed into said domain.
>>
What would be a good twist in a modern campaign where as a plot hook an art museum is having issues with its Greek exhibits involving the employees hearing and seeing things culminating in some going missing and others showing up dead. The clues would lead the party to a relatively new Greek restaurant run by a woman known as Miss Theno (actually the gorgon, Stheno) but she has simply been framed for the crime. I was considering having the twist be that the perpetrator is actually a lamia or hecatean hag and either may have a grudge against the gorgon.
>>
>>54647456
Birbs who sing to cause explosions
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>>54649624
wet
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>>54649624
Read Man After Man by Dougal Dixon, you can find it on the web for free.
>>
I have some rough ideas for my setting, please make fun of me for how lame/overdone it is or give me ideas on how to improve it.

It's a fantasy setting that takes place on 1 major triangular shaped landmass, with mutliple small islands just around each "tip" of the triangle. The center of the landmass is a massive lagoon/ocean, which is used by many of the factions within the setting for trading/fishing ports. A few smaller islands can be found within this lagoon. The climate on the landmass varies, with each "tip" having a particular climate.

The northern tip is characterized by cool temperatures, rocky plains, and massive forests of bone white and inky black conifer trees. These forests exude an aura of silence around them, and an outsiders view becomes hazy and distorted.

The western tip is polar in nature, with massive glaciers and ice flows, alongside an active volcano. Large beasts roam and hunt freely here, and many caves and tunnel networks form a massive underground cavern.

The eastern tip is a massive, sandy desert, where most water comes from 2 interlocking rivers that connect to the central lagoon. Great mountains of wind-blasted rock and fossilized trees form the skeleton of a colossal snake, and sandstorms are common here.

next post will be the races/factions, if its ok so far
>>
What is a good item for a bunch of college students to have bought on ebay or somewhere which will lead to all of them dying of the same curse that killed its last owner? I was thinking it should be something which is either itself somewhat famous or the owner was famous.
>>
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>>54640995
>not just using a big ass phallic symbol for Mars
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>>54651136
Kurt Cobain's shoes
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>>54651153
misquoted, meant to reply to >>54651065
>>
>>54636015
Some questions anon.
>Could an information age/human augmentation advanced civilization live near a steam(not steam punk)/gunpowder/early industrialization empire without one side obliterating the other? (side note, for background information, these nations didn't develop naturally in proximity and just one day appeared next to each other on a new world)
>>
>>54638237
The netflix series was pretty good too
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>>54651153
That could definitely work although there is the whole 27 club thing. It could probably work for a bunch of phd students.
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>>54651179
Maybe if the information agers are pacifists or maybe if you can explain how they could have advanced to such an extent without the impetus of warfare pushing along their technological development.

You'd basically have to neuter the more advanced people or make it so the steamers have nothing they want
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>>54651217
I just suggested it because he managed to pull the trigger on his shotgun with his toe, with his shoes on.

Not familiar with the 27 club thing
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>>54651236
I was not aware of that.

The 27 club is a bunch of musicians who died at 27. It includes Cobain, Amy Winehouse, Brian Jones (Rolling Stones), Jimi Hendrix, Janis Joplin, and Jim Morrison.
>>
>>54650886
Continuing, races/factions.
Living in the west, the Jarls of Vali survive through frigid winters with discipline, order, and devotion to their gods. Essentially, they are a VIking/Norse derivative culture, but with 16th century technology and an ascetic lifestyle, with warrior priests occupying a privileged position as the spiritual advisers and leaders within their culture. They carve out massive temples within glaciers to contemplate the nature of the gods they follow. Hunting is the most common occupation, as very little can grow in the polar west, with fishing being a close second. Vali warriors fight in tight, well-drilled formations, wielding iron poleaxes and arquebuses and wearing scalemail, while their priests fight with clubs and spears made from the sacred ice of the glaciers, and wear little but robes of bear and moose skin. Vali government consists of a council of 6 Jarls, each for a different province within their territory. During the spring, the Jarls come together to deliberate issues that face their society, such as planning for the coming winter, or addressing the dangerous spread of beasts from the underground tunnels, as well reports of the outside world and activity from the volcano.
(lots more ahead, tell me if you want me to stop or if I'm posting in the wrong place)
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>>54650399
mind sending a link?
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>>54651291
It'd be pretty topical since Sound Garden and Linkin Park just got hit

Speaking of topical, I'm working on a setting after the second american civil war of 2020, where Texas seceded from the union because Trump lost his re-election to actual vote tampering. Cali followed suit, Russians backed them, shit went to hell and some nukes went off, most notably an EMP blast over the continental US. Before systems came back together, the internet lines got severed and the internet has never been the same.

I'm going to then mix that with biblical-esque urban fantasy

Just from that, what do you think?
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>>54651341
sivatherium DOT narod DOT ru / library / Dixon _ 3 / 01 _ en DOT htm
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>>54640995
that left one is great
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Has anyone ever figured out a good way to map/design/describe a City-Planet? My current setting is basically Fantasy Coruscant, but I can't seem to wrap my head around the enormity of it all.

How would you do it, anons?
>>
>>54655060
Search for medieval Paris maps
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>>54655060
>Fantasy Coruscant
Ravnica is a shorter way to say that

I suggest dividing people in caste system, hard. You basically have monochrome areas saying "worker class slums" and ignore any finer details. Make it kinda height map, you know, the colored kind, but color signifying the level of caste living there. Only landmarks mapped are places where top few castes live in / visit.
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>>54655107
What should I be looking for, specifically, from them?

>>54655139
A colored height map? I feel like the scale of a whole planet would make that difficult. How detailed would that need to be?
>>
I know this might be the wrong thread to ask, but I still think it is my best bet.
I am somewhat struggling to find a good layout for starship stat blocks for my homebrew scifi and need inspiration.
Do you guys know any games that handle this well and can point me to them or provide examples?
>>
>>54656110
I won't recommend it as a game because that's a matter of taste, but GURPS has some supplements for designing ships and they're worth a read.

A lot of GURPS supplements are worth a read even if you never play to play GURPS, shit's well researched and helps with worldbuilding.
>>
>>54656142
Thanks, hadn't looked at GURPS yet
>>
I need help with two plotlines If anybody would be willing.

The first involves a woman who's most notable features are her red hair and the hooded red coat she's always seen wearing. Shortly after her appearance two people have died days after receiving a bouquet of flowers (wolfsbane). The first was a man found with his intestines pulled out after being cut open with what seems to be a hatchet. The second is a woman who was found drowned with her stomach filled with stones. The only connection they have is that both are actually werewolves of some sort. The problem is that I'm not sure if I should make the killer actually be Little Red Riding Hood or if she should actually be a specific variant of werewolf, perhaps both.

The other plot involves a new nightclub called Wonderland which is run by a woman dressed entirely in white named Alice. I have two problems with this one, I'm not sure what strange things should be happening that get the party's attention and I'm not sure what Wonderland/Through the Looking Glass characters I should use or how to even include them.
>>
>>54658911
Tweedle dee and dum are the bouncers. theres little flasks of drinks for patrons, the club owner keeps a bengal cat called chesire about that likes to watch patrons from a perch in the club, the club is known for a use of hallucinogens made by a fat dude who smokes using the same thing as the caterpillar, the hatter is a bartender.
>>
>>54658911

On the first, make the red hood a murderer, it looks weird to a werewolf to kill other wofs.

Also, you can make someone acquinted to the party, such as NPC disapear on the club, so they look for clues only to step on the first of themyteries
>>
>>54659010
I like that, aside from the Cheshire cat. I was actually thinking that it might be a good idea to have the caterpillar make the drugs but have the representation of the cat be the one to actually sell them.

>>54659027
If Red was a werewolf then instead of being the story character somehow come to life then she would actually be one of the four (maybe five) types of werewolves in the universe, one which transforms into a giant and almost unkillable wolf around the full moon with no control. She'd be Red and the Big Bad Wolf.

That's actually a really good idea.
>>
What are some good 'world war in pre-modern times' themes/tropes/setups you can roll with? Ideally with some sense of grandeur or epic poetry quality to the confrontation. There's always cynical realpolitik at play, but you can jazz up the world-war/regional war to feel more evocative and legendary. Think how you can jazz up the Trojan War beyond "Spartan thot goes missing" into the opening salvo of the clash of European and Asian civilization, while you can't really jazz up the Hittite-Egyptian war.

Holy war is a clear option - the clash of faiths and cultures. Bringing men from far afield to fight and die for god(s).
Clash of civilizations is another - ostensibly West and East (Greco-Persian Wars), ostensibly Mediterranean/sedentary and civilized vs barbary with Catalunian fields and Attila.
Political order? The old classic of Free and divided vs slaves and unified (a'la Greco-Persian war, again ostensible there)
"Civil war proxy war"? I am not too familiar with the mahabharata but I understand it bases itself around some Kshatriya gambling their kingdom away and having to leave for 10 years. They come back, won't be given it back and now everyone from gods to Kshatriya to non-vedic hill tribes to Rakshasa get involved. So there it's kind of that theme of interpersonal disputes take on a kind of heroic epic world-wide ramification.
>>
I'm wondering what makes for a interesting topography for an isolated nation
>Surrounded by mountains in a sort of C formation the basin is heavily forested
>Another verdant area that is a narrow strip of coastal land separated by a mountain range like Chile
One seems more isolated than the other because any access to the ocean makes countries more accessible.
>>
>>54660653
On top of a huge mesa with sheer cliffs on all sides? Visually visible for miles but culturally impenetrable because travel up and down the cliffs is only possible by very small parties. Trade is near impossible, no threat of invasion. A land island.

Just a thought. Might be kinda silly but it's a little interesting
>>
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>>54664482
>girls think he is creative
lmao right
>>
>>54638363
I recognize that art. That's the one where it's a huge map with a crater in the northeast right? I haven't seen it in a long time and I never saw it with any color. Do you know where it gets posted?
>>
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>>54664482
I unironically have Nordheim and Avalon on my map.
>>
What sort of being would trick people into thinking that they were now power rangers who need to protect the world? They'd actually be granted power and while there would be more malicious supernatural beings for an unknown reason during this time the people would also be attacking and killing supernatural beings who are neutral or even helpful. The being's goal would be negative, perhaps throwing things out of balance or distracting people from their real goal, and the amulets that give the people their power would have a deleterious effects and probably kill them within a month or two. I was thinking that maybe the being could even be a demon who was summoned and somehow asked to make the power rangers real.
>>
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>Setting is inspired by 1880-1920 Europe and Asia
>(Not) World War 1 is raging, predominately between (not) Russia and (not) France and their allies
>(Not) England has remained neutral, not wanting to aid (not) Russia
>They also recently gained their independence from (not) France so they're not too keen on helping them either
>(Not) England is also home to an order of witch and monster hunters that use magic and conventional weapons
>Something of a cross between Witchers and hunters from Supernatural
>Cling to old beliefs and rituals
>Magic is rare enough to be considered "dead" so they're really just relics as far as everyone is concerned
>(Not) Russia is delving into demonology and making dark pacts to create an army of possessed, immortal soldiers
>Also consorting with demons to bring about social and political ruin for their enemies
>Demons have their own motives, but the (not) Russian demonologists are arrogant enough to believe them enslaved
>Meanwhile, shwoopy shit is happening again, likely because of the war

Is this autism? It sounds neat to me.
>>
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I have no idea what races to use.
>>
>>54664482
>sips energy drinks
actually do this for writing, it helps a lot
>>
>>54670255
Here, I'll make some for you.

Blind acid-spitting lizardmen finely tuned to the wind and vibrations, perceiving rooms based on what the air hits, thus struggling in open environments but seeing through darkness and color-based camouflage. They can quickly and silently communicate their "sight" to others nearby using hormones, allowing a squadron near-clairvoyance of the area they are occupying. They live as roving packs, getting their resources through plunder, rarely staying in one place for a prolonged time. The most fierce and dangerous killers in the world.

Small neotenous turtle-like humanoids which integrate symbiotic photosynthetic fungus to their bodies, they produce their own food with this fungus at the cost of being fat and slow. Senseless and lethargic without sunlight, will starve in low-sunlight climates. The fungus slowly changes colors to blend in with the environment for camouflage. They are cowardly and live in small rural clans.

Slimy black birds with exposed skulls that pick off the small, weak, and wounded animals and folk. They have keen vision and can stalk prey for long periods of time to find the perfect time to strike, sometimes wounding prey, escaping, and coming back when the prey has been exhausted. They bear cynical and sarcastic personalities and have a strong affinity for material possessions. Often, they are employed as couriers, spies, watchmen, and military scouts.
>>
>>54670255
Elves.
>>
>>54669969
Dude, this sounds rad as fuck.
>>
>>54660352
>The Last Charge
The very last time that a knightly order will ever take the field, the very last time cavalry will play a role beyond scouting in war, the very last time the foes of Justice and God shall wail in terror as they are ground down by 1,000 pounds of horse and armored man. The last time Nobility walked the fields of war.

And it was over in three minutes of sustained machine-gun fire once the front line fell.
>>
>>54665646
Found the virgin
>>
How do your starting adventurers live? I have mine holed up in a cramped tenement building with families or other adventuring parties. It's dim, dusty, and damp, but it's said that sharing adversity creates stronger bonds
>>
>>54671444
Actually, I think I should phrase it as how are your starting adventurers' living accommodations. Good, bad, rural, urban? Do they even live together when they aren't out on a quest? Do they have neighbors?
>>
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>>54669929
That kid from the Twilight Zone who could make things happen by thinking about it. Only he grew up in the 90s instead of the 60s.
>>
>drawing mountains and describing mineral deposits as fancy strikes or as plot demands
>animals and races are placed as fancy strikes too

vs

>drawing a basic plain crust, adding major meteor strikes as fancy strikes me, factoring in tidal forces from moon(s), all to determine where tectonic cracks will be and then simulating a couple billion years of tectonic plate movements, with some meteoric strikes, to determine how continents will look and which minerals will be available where in the "current" era of the setting
>basic moderately advanced species are placed as the tectonic plates moves and most probably evolution and population development are simulated based on that

The second way is correct one, right? RIGHT?
>>
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>>54672906
TECTONIC PLAAATES
>>
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>>54669029
it gets posted right here boi, I think I've posted it at least once in every wbg I lurk in
>>
>>54664482
>see pictoor
>haha let's read and have a laugh
>virgin worldbuilder literally describes me to a T
>including the fact i'm a virgin
goddammit...
>>
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r8 my map

The North is endless mountains that just gets colder and taller as you go.

The East is jungle, which has bigger trees and animals that farther you go.

The West is dry desert, which gets hotter and drier the farther you follow the setting sun.

The South is ocean, with tiny islands and huge sea monsters and storms, the farther south you go.
>>
>>54672946
what justifies such differences in climate?
>>
Are cold currents the size of Golf stream possible? or its only the warm currents that can be of such size?
>>
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>>54672957
>>
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are hollow mountains TOO much?
>>
>>54673492
Depend son the desired realism level.
>>
>>54673519
barely any/10
>>
>>54673492
Ya'll got any more of them pixels?
>>
>>54673492
>hollow mountains
You mean caves?
>>
>Starting new game with new group
>Stay up all night writing so I have something to work off for game day
>Read over what I have
>It's all useless background fluff that has nothing to do with what little adventure content I wrote
Fuck
>>
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>>54673559
but a big damn ass cave, to where the mountain is basically just a hollow dome

>>54673541
if I zoom out it blurs even more though
>>
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>>54672906
Meteoric iron was rare, pure, and worth more than its weight in gold during the Bronze Age. For a proper Iron Age setting and beyond, you need more abundant sources of ore. Before mined ores with a larger iron content became available and economically viable, people usually just gathered hydrated iron oxides like limonite and goethite, lumps of which are found at the bottom of lakes, rivers and bogs. If your setting is Not!Europe, goethite was a major source of iron in Europe and Northern America until the Industrial Revolution.

>>54672968
The largest ocean current in the world is cold.
https://en.wikipedia.org/wiki/Antarctic_Circumpolar_Current
>>
>>54673667
yeah, but a current going toward warmer climates?
I need to justify one of two continents on the same latitude being colder
>>
>>54673720
Sure, but it depends on whether there's a properly shaped landmass blocking the current and deflecting it equatorwards. The Gulf Stream didn't even exist until a couple of million years ago, when the Isthmus of Panama formed blocking the equatorial warm current that had been flowing between the Americas. Twist the tip of South America to the west and move the continent closer to Antarctica, and I bet the Peru Current would be a quite a lot more massive.
>>
>>54651359
Gunna give this a bump
>>
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Any tips on how to make aliens intimidating and spooky? Was thinking of introducing them by the party hearing https://www.youtube.com/watch?v=6qJQlfMMNmw in the middle of a whiteout. Or how else to best introduce aliens?
>>
>>54674707
gimme some info
do they have spaceships where they can hide? are spaceships themselves visible? i gather it happens on earth, right? do they generally avoid public or its open war?
>>
>>54674753
They avoid the public, and they have a single ship which has crashed and in disrepair but have smaller scout craft and vehicles. The ship is visible since its damaged but its in an area of the world which highly isolated.
>>
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we jungle highlands?

god I fucking love the >post from url feature that appchan has
>>
>>54674905
you could always do that you stupid fuck, every browser can do that, you don't need an app for it.
>>
>>54675846
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?
>>
What you think about hourglass-shaped landmass with mountainous narrow middle? Seems pretty stupid, right?
>>
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>>54675846
not when I last used vanilla 4chan, maybe if you started browsing a month ago, but when I first started using this website it was basic as fuck, and now it has most of the features 4chanx /had/ when I switched over to it
>>
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So under my big underground place I put an even bigger underground place which is a hidden underground ocean that encircles the world. It's rad as fuck but what should I put in it besides giant sea monsters?
For right now I'm talking about broad archetypes that fit the mood of a strange, desolate, unknown place at the bottom of the world. I already have:
>Giant sentient hands
>Fire guys that were exiled from the center of the world.
>Failed designs for humans
>Invisible ghost city
>Weird guys who live in corpses.
>Even weirder guys who live in corpses but are more personal about it.
>Colorful flamingos.
>Horseshoe crab-esque people.

Basically what do you guys expect to see in a place that no surface dweller has ever seen before?
>>
>>54677473
Eh, some pretty decent animu have done similar. If being a weeb is alright with you, go for it.

>>54678506
These are pretty cool. I tend to add strange architecture to underworlds. Stuff like statues that don't appear to be somewhere where anyone would ever see them except for the party, or towering castles walls that are simply carved reliefs in a cave, or hallways that can only be traversed by flying creatures.

I also love Myconids. I run them as a chill stoner-commune with a Hivemind but also an understanding that some people don't want to join and that's like, totally cool bro. One player smoked a hooka with a Myconid that took up most of a cave and wound up in a coma. He woke up with a free Dream-magic spell slot. Fuck with the regular rules.
>>
>>54670255
Giant dicks. I'm not even using. Just straight up use giant fucking dicks. Who's going to stop you?
>>
>>54672922
This looks amazing, Anon. Did you use a program, or is this just Paint and dedication?
>>
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>>54682943
paint tool sai and free timex1000
>>
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>>54672922
ree why is your map developing faster than mine
>>
Would (giant) mountain ranges automatically trigger a desert?
>>
>>54683929
because yours is probably way more thought out and looks better
>>
>>54684050
not necessarily

For starters it might be tundra
>>
>>54684050
most of the time it would cast a shadow one way or another, and if it isn't out towards the sea it would definitely cause some dry areas

see how the mountains would buffet the wind around though, on like a super grand scale, maybe your desert swoops like a falchion across the southern expanse of one of your continents, hence why its called the desert of swords

ionno
>>
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>>54636015
>/wbg/ - Worldbuilding General

Fuuuuuuuuuck yoooouuuu, I've been BUSY.
I finished all of my basic race cards for every single prominent race in the setting, with a total of 20 illustrated basic racial cards to see and read with your EYES.
http://spaghettiart.tumblr.com/post/163672155487/i-did-a-bunch-of-race-cards-for-all-the-races Races of Men
http://spaghettiart.tumblr.com/post/163672217497/these-are-all-the-vaguely-animal-person-races Bestial Races
http://spaghettiart.tumblr.com/post/163672348877/finally-these-are-all-the-other-miscellaneous 'Other' Races

I also did this little Cosmology illustration today.
Basically the settings 'divine alignments' are ordered by Chaotic Demons, Lawful Angels, and both sides having both Good & Evil members.
Underneath these divine alignments, though, resides the aspect of 'Mind', which allows Good & Evil to exist simply by perceiving it.

And then there's the aspect of Life.
It's just this parasitic, corrupting, force that hooks it's roots into anything and nothing is safe from it's mutating force- Chaos, Law, Eldritch, it's all fodder for the slow, ignorant, Green Force.
>>
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I wasn't sure where to ask this so I guess I'll just go here. I'm working on a post post apocalyptic setting where in the human race managed to fight off a extradimensional Cthulhu-esque invasion at the cost of completely scorching the world. The survivors have gone into what are essentially Vaults and now, 200 years later have emerged and are trying to put the world back together.

What is something that I can use for currency that isn't stupid or totally impractical?
>>
>>54685375
barter, why do people keep asking this question?
>>
>>54685476
Barter is pretty impractical.
>>
>>54685375
>What is something that I can use for currency that isn't stupid or totally impractical?

Using currency would be stupid and totally impractical.
People would just trade resources or favors for things they wanted. You wouldn't even see people trading in "precious" items (luxury goods, precious metals, etc) until they had established kingdoms and clans or whatever.
>>
>>54685476
Quirky currency is now mandatory for post-apoc thanks to Fallout and to a lesser extent Metro.

Seriously though, if there a central authority that can make it work (this requires an economy worth talking about) then it will print notes or mint coins and if not then bartering.

>>54685538
What usually happens is that portable, high value items that were in demand act as pseudo-currency for large transactions while everyone else merrily swapped eggs for shoes or a promise to fix that leaky roof. Coffee beans, kola nuts, cocoa beans, pepper corns and other tasty stimulants usually work well in this role. Or you know precious metals, which you could have made into standardised sizes and weights to make bartering easier and ooops you just invented actual coins.

It really depends on what resources these guys have and what they want.
>>
>>54685176
>Homunculus
>That color scheme
Is that a reference to Homonculi Civilization Quest?
>>
>>54685768

I DID Homunculi Quest, so, yes. Yes it is.
>>
>>54685176
You should pick a text color that has more contrast with the background. I could barely read the elf card, for example.
>>
What's the difference between worldbuilding for a tabletop game or worldbuilding for a video game?
>>
I know this is off topic but this is the closest to a GMing general. What do you guys think of DM screens? If you do like them how large should they be?
>>
>>54687085
>worldbuilding for a tabletop game
If you're the GM, you're gonna have to take into account player agency. If you're selling to GMs, you gotta give enough info to define things, but leave stuff open enough for GMs to add their own bits.

>worldbuilding for a video game
Nature of a video game means you can dictate where the player goes and what he does, and so you can tailor your worldbuilding around that. Only need to define things as much as the player can see.
>>
>>54687151
>Only need to define things as much as the player can see.

I dunno man, I'm all about novel-length codex entries, even if it has no bearing on the game itself.
>>
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>>54687040
>You should pick a text color that has more contrast with the background. I could barely read the elf card, for example.

Noted.
I'm awful at picking fonts and font colour- It's a serious issue I have and want to get better.
Is this any better, Anon?
>>
>>54687198
What program are you using? There's an outline plugin for paintNET so that you can outline the text with a contrasting color, that makes it nearly impossible for it to be hard to read based on the background.
>>
>>54687198
It's readable now, but it's still not great. I would consider just switching to black.

>>54687224
What's the plugin called?
>>
>>54687342
https://forums.getpaint.net/topic/4923-outline-object/
>>
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>>54687342
>>54687224
>It's readable now, but it's still not great. I would consider just switching to black.

I might just do that, desu.
The other thing I can do is give the text a drop/back shadow. How does this look?
>>
So, on a planet with two landmasses (Old World and New World-style), what sort of natural force or phenomenon could prevent the people of the landmasses from discovering each other until one of them invents space flight? In a world with no magic, that is.
>>
How does someone who's absolute shit at drawing go about making city maps?
>>
So's I've been working on a fantasy heartbreaker i.e. a D&D-ish clone that's not going to be any good with a bit of a science-fantasy twist (similar to the old Sega Genesis Phantasy Star RPGs), and I've come across two stumbling blocks in my homebrewing.

The first, is I have a race of mothmen, originally hailing from a tide-locked planet, that have split into two major castes: one that worships the sun as the bringer of life and glory, and the other that has turned away from the alluring brightness and embraced the cold darkness and the mortality of everything.

I want to have these be the two main racial classes, similar to how race-as-class gets done in the Adventurer Conqueror King system, but just the concept of a name for each is escaping me.

Second, on top of mothmen, I plan on having humans, ancestor-worshipping lizardmen, and robots as playable races, but I feel than only four races is too few. Not exactly sure where to go from here, especially to make an alien race seem -alien-, but I'm pretty much open to suggestions within reason.
>>
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What are the considerations that a group of civilizations sharing a continent would need in order to remain fairly stable and static over a few hundred years?

My setting idea relies on the idea of comfortable uniform order and peace being irreparably shattered in a Franz Ferdinand sort of way and I feel like small scale conflicts or wars within recent memory will cheapen the horror of such uniformly comfortable living breaking down on a geopolitical scale.

Things I've already thought to keep an eye on:
1. Unstable governmental systems (such as violent dictatorships)
2. Extreme social stratification (Untouchable servant castes fostering resentment)
3. Trade imbalance (One city has a stranglehold over others through controlling trade routes or resources)
4. Racial or societal grudges (Let's go kill them ash-skinned taiga apes cause they're ugly)

The setting relies on the idea that god is a real felt presence in the world (this turns out to be false and only a shade of god remains to facilitate magic) so I was thinking of attempting to use a theocracy born of those who can use magic. Magic in this setting is integral to day-to-day life and no modern society could function without it.
>>
>>54688542
>a group of civilizations sharing a continent would need in order to remain fairly stable and static over a few hundred years
>the idea of comfortable uniform order and peace being irreparably shattered in a Franz Ferdinand sort of way
Maybe look at China for ideas? I know it's had its fair share of invasions and changes over the centuries, but by the 19th century the place had become so stagnant it utterly collapsed after the Opium Wars, and afterwards you got decades of conflict that transformed it into something else entirely.
>>
>>54655060
Would probably look something like a medieval Bologna
>>
Bumpi
>>
>>54683929
Well obviously, other anon 10,000,000,000,000,000,000 better than you. You should should just give up, so that I may pave the way. ahhhahha. AHHAHHAHAH AHHAHHAHAHAHAHAHHAHA AAAHHAAHHAHAH HAHAHAAHAHHAHAHA
>>
>>54685375
The only reason having currency would make sense if there was a central economic authority that could issue a currency or declare that a certain item has a monetary value. If you are going to have a central authority (or several) then you can just have paper money, coins or maybe even virtual currency that individuals/entities can use. If not I would recommend researching some moneyless economic systems for ideas.
>>
>>54687675
If the planet rotated on a horizontal rotational axis rather than a vertical one (rotated on its side, like Uranus) there would likely be a large ice wall that forms on the equator, potentially one that could be impassible to travel by boat and maybe even aircraft.
>>
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>>54683929
This was difficult. Very.
>>
>>54687675
nearby pulsar that just so happens to line up perfectly with planet's rotation, creating a kind of death belt
the belt is passable when planet is turned the other side or the pulsar is hidden behind the sun, but nobody knows that because nobody really wants to try and cross the death waters
>>
Provided there are two isolated landmasses, that managed to not come in contact for literally millions of years (e.g. due to much slower tectonic processes) would it be conveivable for a smaller-scale cataclysm to wipe out dinosaurs on one continent (thus providing way for mammals to evolve)


also how would dinosaurs evolve over those millions of years?
>>
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>>54691842
>>54691745

Well, on my setting, magic is what enables armour to beat guns, also said magic is expensive and the elite, to remain in power, amass this power to remain bullet proof, knight warfare remains dominant and the prices involved make it remain a noble thing, with normie as helpers and auxiliaries.

pic related is how magic works a little bit, mass is needed to hold magic which when held, can have certain effects such as needing more kinectic force to bend it, making guns not as good aginst it, since mobile parts needs their own separate enchanting as oposed to pieces of metal welded togheter.

This causes a society were mass concription is useless and the nobility rules and fights like the old days, in order to guns be effective, they need to be Maus tier, which was a german tank that wasn't the best around, also battleship and their big guns are also a thing here.
>>
>>54691372
Err, given how there were dinosaurs during the K-T extinction event that were already at monkey-level intelligence, by the time mammals evolve into hominids, you'd already have a 60 million year old dinosaur-humanoid civilization controlling either the planet, or the solar system. Or the galaxy.

You're better off sending them in space or turning them into gods, because there's literally no way for your characters to beat a species that has a 60 million year technological/magical/magitechnological headstart on them.
>>
>>54691858
I don't really get much use out of your post to make my renaissance-but-feels-like-antiquity-world, but I really like your ideas on magic.
>pic related is how magic works a little bit, mass is needed to hold magic which when held
So basically you're using the square-cube law to make magic more efficient.
Which is fucking great to explain giants and massive monsters. The bigger the body, the more magic it can contain, removing the problems inherent in the square-cube law.
>>
>>54692082

Well, the part that it helps your setting is magic-makes-might part of what i said, on my setting, said powers such as magic is amassed by the nobles so they have more power than the average joe, on my setting the gap in power is far greater than what pikes,guns and crossbows could provide making them a liability, perhaps you reduce the gap to give the normals a chance.

After all, the average joe can't easily win aginst fully armored dudes with pike formations, or else armor isn't useful and said armored folks can't have a gap too big, or else the average joe is just asking to be killed. Hope it clarifies things for ya.
>>
>>54692082
On the nature of Armour and Armies.

By the time the Renaissance rolls around, the metallurgy should be there to crank out munitions plate for the common soldier with little problem. You might want to pull things back to c.1400 where you have the dawn of true full plate but also a healthy mix of partial plates, textile jacks and gambesons, brigandines, jack chains, maille and so on for everyone else. Look up details about Agincourt and see if that fires the imagination. One interesting titbit in keeping with that RPG vibe is that English archers might start thier careers with only a gambeson and helmet but slowly acquire more armour over time with successful campaigns until they can make the jump to being full Men-at-Arms completely clad in plate.

Fundamentally though the set up you want means having avoiding the feudal socio-military structure. City-states and Empires with a central authority and either standing armies (Rome) or a militia comprised of the majority of freemen (Greece). In the former case the state provides subsidised armour and governments are perpetually cash strapped so you get a gambeson instead of expensive maille, with the option of obtaining better armour later. In the latter, while the wealthy can show up to muster in full plate an awful lot of elligible citizens do not have those resources and so make do with what they can afford.

Look up how the Greeks, Romans and Carthaginians military structure worked, especially to do with recruitment and see how that could be applied to your world.
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>>54664482
Haha literally me on right pic. My phrygian cap is red, though.
>>
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>>54691929
The smartest dinosaurs, like Troodons and Velociraptors were about as dumb as an ostrich or a cat. It's very common to see wrong claims that they were as smart as monkeys or dolphins. The confusion arises from mixing two different EQ (encephalization quotient) numbers.

Many scientists still considered dinosaurs to be cold-blooded, dumb reptiles at the time the unit was introduced, and they were thus often compared to modern reptiles. A Troodon's EQ of 5.8 means it's 6 times smarter than the average reptile, the lower line in this pic.

Mammals and birds, however, use a different baseline. Dolphins have an EQ of 5.3 and are thus five time as smart as the average mammal, as depicted by the upper line. These two EQ numbers are not directly comparable.

A "lower vertebrate" EQ of 5.8 would be exactly 0.58 using the "higher vertebrate" EQ equation in this chart, for example, if you want to compare dinosaurian EQ to modern animals.
>>
>>54692741
I think you're confusing monkeys and apes.
>>
>>54638537
Nah, boi. Look here:
1. God\Devil did create shit.
2. Cthulhu is outside time and place themselveself. The city and servants are concepts by which minds of setting's inhabitants try to comprehend and percieve Cthulhu. Thing is, you can write Cthulhuesque shit being before, after and in time of instance existance.
3. Elf, gnome, dwarf trouble can be solved by:
- their gods are stray angels\demons
- their gods are splinters of God\Devil
- their gods are mere their understanding of God and Devil in all multipurposeness of these two.
>>
>>54692875
The smartest nonhuman apes (chimps) and monkeys (rhesus macaques) have surprisingly similar EQs - not nearly as smart as dolphins, but much cleverer than dinosaurs.
>>
>>54692741
Wouldn't Troodons use the EQ of birds? Troodons are coelurosauria, which is composed out of things like tyrannosaurs, raptors and BIRDS. All coelurosauria are famous for having abnormally large brains among dinosaurs.
>>
>>54669969
That's fucking dope.
Also try this:
>NotRussia uses undead also.
>Some of most talented demonologists decieve demons. They know about other demonologists making mistakes, but talented guys just wait for something.
>Russia's religion is radical orthodox christianity strain, heavily tied with necromancy.
>Because saints and patriarchs of this strain live too long, and make """miracles""" happen.
>St. Petersburg was built on bones of it's builders, in truth, they were sacrificed\turned undead. Russians practice this sometimes to build palaces, railroads and cities. Civic services in these are strangely good.
>Peasantry doesn't know shit about this.
>Some aristocrats know. One movement is against it, second movement thinks it's future.
>Tzar's main advisor is very strange guy who survived too much assassination attempts.
https://en.wikipedia.org/wiki/Grigori_Rasputin
>Undead Oprichniki are intact.
>>
>>54693072
Now it certainly would make sense to give a bird EQ value to dinosaurs. But this was the late 60's, before the Dinosaur Renaissance happened and before it was widely accepted that theropods were warm blooded, or that birds were coelurosaurs for that matter too. I assume the old value is still used because of cultural inertia, or maybe because Sauropod EQ would be an awfully tiny number if all dinosaur EQs were adjusted.
>>
>>54693275
>france uses a magi-scientific method to modernize and weaponize tribal magic from their colonies

>germans that use magic to enhance their bodies to absurd levels
>>
>>54637023
I loved this game. Someone made a Brutal Legend / Brutal Legend-inspired setting a year or two back that's been floating around. But I like your idea better than their setting.

Have the campaign start with the PCs crushing the very last of the demon forces. Then Ironheade turns their collective gaze skyward and thus begins a sci fi Brutal Legend-meets-Galaktikon/Ayreon adventure (the Galaktikon comic book comes out today and I'm finding it hell or high water). Or, hell, maybe they fight a literally underground army that is analogous to underground and unpopular garage band metal?

Make a separate equipment system where the PCs' armies can collect concert gear like proper gearheads and rodies. Maybe take whatever system you're building off of and replace the 0-level feats with themes for what kind of metal they play/like.

And tell us how it goes. We're thirsty.
>>
>>54640995
Left one is more visually appealing but is garbage for an actual flag. Better for some kind of science agency or maybe a Mars based corporation.
The right one is proper as fuck. However it is also ugly as fuck.
Make some adjustments to the colour of the right one but keep the layout the same.
I really fucking like that right one, you can easily see that the black trapezoid represents Olympus Mons and the colours represent the terraforming of Mars.

The right one is better. But don't make it look like it's made in MS Paint.
>>
>>54664482
>expensive tablet
>dull colours
>bad posture
>actively avoids tropes
>listens to traditional music
>do all of this and am a virgin
Am I autistic
>>
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>>54691189
impressive, I didn't think the gradient was replicable
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>>54683929
what's the history behind Great Kulex?
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tell me about your tax policies, /wbg/. you have been working on them, right?
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>>54696648
On a yearly basis..
20% adjusted tax on net profit for business owners
5% income tax for all workers in the capital, 10% in the major trade cities
40% of all surplus crops grown by medium and large scale farmers (subsistence farmers are considered poor), plus 2% income tax where applicable.
Non-business owning Nobility will pay a land tax of 2% of all holdings in and out of kingdom and net worth of all possessions therein.
Military and immediate family are tax exempt as long as they are serving
The recoverable sick are tax exempt until +1 year after being cured of their ailment
The unrecoverable sick and infirm will be taxed of their savings at cost of healthcare provided, if no savings or immediate family, they will be delivered to the Royal Tax Bureau for reprogramming.
Non-tax payers, and/or the poor will be forced to work for the Public Works department in creating roads, bridges, ect.
Tax evaders will be arrested on sight and delivered to the Royal Tax Bureau for reprogramming.

Royal Tax Bureau Official Motto: Death can be cured, but Taxes are eternal
>>
>>54697068
what's the time period of your setting (compared to earth), roughly? seems pretty advanced.
>>
>>54697163
Standard fantasy medieval setting just on the cusp of airships becoming a big thing.

The Royal Tax Bureau is run by a pack of psions and at least one lich and backed by the church of money/wealth.
Their primary enemy is the Merchant Guild, a mafia like organization who's intent is to control all merchants under their membership across the world to create a one world economy. Their HQ exists in pocket plane that can connect to any door in the world. They consider themselves untaxable because of this. Their latest services include same day shipping for small items and catalogs.
>>
>>54696648
I can't I'm too busy trying to figure out what kind of sport Dwarfs play.
>>
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>>54696459
Millions of years ago it was connected by a land bridge to the mainland Abyr and to the western continent Arhanok which facilitated the spread of greater dragons to the west (dragons are a class of chordates marked by six legs, better heat generation than their reptilian predecessors, ability to spit acidic vomit, ability to separate/isolate/reject most ingested chemicals, and having multiple storage sacks inside of the body). The largest dragons evolved in the Maertek Plateau (Kren etc) and flying dragons developed in Rumodran and Zhur, while Great Kulex was the site where the sluggish Hammak dragons evolved sapience and organized society. Hammak (main species are Kulex, Black Kulex, Cark, Zan, Oman-Rûl, Khor-Saan, and Saûn) are the most intelligent of all dragons and formed the most complex societies on the planet from roughly IA -62000 until IA -10000 when Homo abyris set human society into motion. On Great Kulex lived the Black Kulex, the Kulex, and sparse populations of Zan, the Black Kulex being the dominant species of the continent. They erected the legendary thorned city of Hammakrad in IA -22493, a site of demonology and sacrifice. In IA -20768, Hammakrad was engulfed in a cataclysmic event known as the Shazukadrat or shadow-storm, which was once recorded as the result of sorcery, however modern historians believe it was merely a volcanic event as there has never been evidence of sorcery existing. Most of the Black Kulex died in the event, but the standard Kulex were further away and fled into Abyr in a perilous exodus to escape the poison smoke, later becoming the overwhelming majority of Hammak on Abyr. In the -9750s IA, a worse cataclysm occurred in the Easter Lands from Carkûn to the Maertek Plateau when chains of volcanoes erupted and buried the lands in poison ash and darkness, choking out the cradle of civilization and wiping out its unique flora and fauna to make the wasteland it is today. 95% of all Hammak died in this event.
>>
>>54697561
Croquet.
>Low to the ground
>Uses Hammers
>1000% more fun to play when lit
sounds perfect to me
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>>54697805
>he actually had a detailed answer to that
well damn
what's the current word count on the history/lore of your world, anon?
>>
>>54697805
With the erasure of Hammakrad and the societies and cultures of the Black Kulex, the continent of Great Kulex became a mere chunk of radioactive wasteland that varies between desolate expanses of flat nothingness and arrays of jagged rock that are daunting to traverse, all of which still have acid rain and poison kicked into the air by the wind. In NA 500-600, "modern times", the flora and fauna of Great Kulex are dismal and adapted to the poisonous conditions, and the Kulex who stayed have devolved and lost most of their already low capacity for abstraction and ambition. Along the coasts and in small fertile pockets live populations of the subhuman Ghouvott, savage grey humanoids covered in long hairs which make up 2-6% of the ancestry of Carkûn's modern human inhabitants and a lesser percentage of most peoples in the Easter Lands. There is no particular value in the contents of Great Kulex aside from the many deposits of rare metals it holds.

Pretty much no records of the continent's history were salvaged other than the chronicles of Hammakrad as the Kulex refugees to Abyr were an unwelcome caste in the Black Kulex city and typically lived away from it, having little or no access to the historical chronicles that the inhabitants kept. Hammak records in general were ruined by the cataclysms, the most complete are the chronicles of the Cark preserved in the caves of Ankarl-Uk, but they are highly cryptic and physically treacherous to find.
>>
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Starting doing a setting recently, it's my first PROPER world build but ever since I was a kid I've been drawing maps and making up races and shit. This one is just more professional and will be used in an RPG. Pic is the geographic map (sorry not super great at drawing).
>>
>>54697857
Most of it is just in memory or written in bullet points, a few months ago I started a lore book from the beginning and reached IA -9000 before abandoning it, that is 4000 words. There are also ~60 pages of bullet points but that number is misleading because bullet points are often just a few words.
>>
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>>54697915
Here is the political map. Any critiques or questions about the setting would be appreciated. It's a low-mid fantasy setting set 1000 years after a war nearly wiped out many races and nearly destroyed humanity.
>>
Does anybody know of any mythological beings who would have a good reason to have a grudge against wolves, werewolves, of shapeshifters in general?
>>
>>54697853
Huh, thanks anon.
>>
>>54697991
I think livestock patrons would be a good start. I don't know any, but I find it hard to believe people never came up with any.
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>>54688788
Ooohh. That actually does help.

Open question: If a God creates a city planet, for what reason could he have done it outside of some type of divine autism?
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>>54698380
That's brilliant of course my search has raised another question. Should I use Faustitas, Roman goddess of fields and herds and companion of Ceres, or Pales, Roman god/goddess of sheep and shepherds?
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>>54698420
Perhaps a god of civilization and people in need of a new world. The only way to make them a world is to make it a city and the god saw no way around making that world.
>>
>>54683929
M8 you should go back through your place names and try to get something that rolls off the tongue better. It's hard to describe specifically what I mean, but you should try to make it memorable for normies while still fitting within the local language. Looks really fucking interesting and detailed though.
>>
>>54698739
Hm. I did have the idea that the city was built on top of an even older city/civilization. Would a lawful neutral god destroy an already existing world? Or simply build on top of one that had already died?
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>>54651065
look up warehouse 13. They have some good items in that vein.
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>>54698829
Either, depends on the world but most likely build on top of a dead one.

>>54698990
That's a brilliant idea, doing that now.
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>>54697915
Westeros/10
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bump
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>>54636015

Names for a Gothic-Themed Post-Post Apocalypse Civilisation?
>>
>>54636015
How big should a space opera prison be? I'm wondering if due to the bigger population the individual prisons would be larger or simply more prisons scattered about
>>
What are your thoughts on making the PCs somehow special? Chosen by fate or something which makes them more capable than others.
>>
>>54702427
only if they're going to do something special
>>
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Map I've done for a new D&D setting, not planning to actually ever show it to my players, it's just for me.

Went into the language and borders quite a bit, so the lands have vaguely italian names, but that's because the characters are going to be Sylvan, the language of which is like italian. They all have different names in their own languages. There's gonna be no "dwarven, common, orcish, etc", it's gonna be location and culture based.

>Sylva
Your typical empire, feudal, temperate, haven't thought too hard about it yet - humans, dwarves, halflings, some elves
>Domustiira
Mostly cold evergreen forests, or snow and tundra, 99% elf population
>Dovinto
99% Orcish/Goblin/Hobgoblin, want to take over Sylva for reasons i haven't thought of yet
>Ysolle
Barrier islands, allied with Sylva, warmer, sort of carribean/south american, more halflings and dwarves, but some humans too
>Isse
Desert, really haven't thought much at all about this yet
>Albyna
might makes right society, sort of based off the ironborn in asoiaf, but with a more asian aesthetic, probably humans and maybe some beastfolk, independant orcs, elves
>Synysta/Decstya
Rival continents, temperate, not thought too much about races up here
>Dymentyca (The Lost Land)
Amazon rainforest style, tribal humans, evil yuan ti, dinosaurs, generally dangerous

thoughts? suggestions?
>>
>>54697915

What does the yellow-green represent?
>>
>>54702557
Knowing them, something very special the question is what sort of special.
>>
>>54702364
>How big should a space opera prison be?
How big?

Space Opera could do fucking multiple planets lashed together or pocket universes for a prison
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notice to all park visitors, the canyons are half gone, welcome to a big fucking shallow pool
>>
>>54672946
I like the idea that if you leave the nice spot in the middle things just get worse and worse into infinity. Like if you went too far north you'd get to mountains that dwarf Olympus Mons, and temperatures so cold that it goes beyond our concept of "cold".
>>
>>54698746
Which names are you talking about? Most of the regional (white) names seem fine, but the town names can certainly be tough. I took into account the context relevance of regions when determining how weird their names are, the story for example won't touch Inthaic, Tumkhimher, or Rorojhe at all, they probably won't even be mentioned, so there's no importance of their names being memorable and they can go full exotic. In all of the far east the only towns relevant to the story are Yangai, Ishkibal, Kalad-ra, Smelko, and Valazhin, and even then at the normie-tier of comprehension they can be neglected with relatively limited loss. At the level that normies comprehend settings to enjoy them, the only cities they would really need to know are Portoia, Kushina, Landamar, Dulth, Ariant, Ignace, Machias, Havil (renaming this soon, it's directly based on Havel because the area is darksouls lite), Keralon, Merth, Kalad-ra, Yangai, and Smelko. Those are all pretty easy to pronounce and remember from my understanding. There are other important locations but normies would refer to the regions instead of the cities, i.e. Gondor instead of Minas Tirith or Dorne instead of Sunspear.

>>54672946
It's nothing special, work on it more and it will become better. That's not an insult, my map was shit at first as was every map/setting. There's not much to rate or comment on, add some civilizations and geographical features and those will quickly accelerate your development. I like the concept of the world becoming weirder as you move from the core, but the concept is all it is from what I can see (I'm sure there's more)

I would start by identifying the islands you have made, determining the basics of the factions that inhabit the lands, and fleshing out the coastlines based on that. Get a sense of the setting's rivers, biomes, and elevation to compliment the civilizations.
>>
How does the concept sound for undead created by a petty god of life bitter about sharing the cycle of life and death with his twin sister. So he acts in secret by empowering a select few immortals that spread the teachings for him. However, because its a game of telephone, and because the god doesn't care so much about the quality of life, most of the resurrected are returned to decayed bodies, hence zombies and ghouls and such, but no spirit style undead.
>>
I'm hung up on names for my places. I have basically a not-scandinavia, not-greece, and not-medieval-west-europe. I feel bad just taking names like Korinthos or Thebai for the not-Geeks to use, and I can't really make up my own language cause that would make the culture too alien from what they're based on
>>
>>54705857
>Not!Greece
Kyons
Thesakoi
Koianon
Draechia
Polemnos
>>
>>54705891
Thanks! I'm assuming these come from a generator? I've usually been reserved in using them, but these names aren't half bad. I think you've offered a good solution
>>
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>>54706024
>generator?
Nope. Made em up on the spot. I'm good at throwing language-specific phonemes together.
>>
How hard do you think it would be for somebody to play a character who can't lie, say anything they know to be false, or break promises?
>>
>>54706045
Oh. Well very impressive then. I know very little Greek, but it seems you've pastiched these names together from real phonetics.
Thesakoi from a word like Thessalonian and word like Batpakoi

Is that what you do in your head. Just pastiches, or is your method different in some way?
>>
>>54706156
No, that's basically it. I can't really speak other languages no matter how hard I try, but I can pick out individual sounds. Just from doing that enough I've figured out what sounds legit.
>>
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Nothing exciting to report, I'm just idly trying to establish the aesthetic of my Elves 'dated' 20th century civilization, so here's a doodle.
Their race card is conveniently over here: >>54687198

They've got only the most advanced technology: domed cities, denim jeans, convenience stores, and VHS tapes!
>>
I'd always wanted a setting that had a forest of perpetual twilight

Sadly, I can think of tons of reasons why the sun would be obscured, but none for why there would still be dusk-levels of light during the night.
>>
>>54707281
Thick rainforest canopy combined with heavy use of phosphorescent plant and animal life?
>>
>>54707302
I thought of the bioluminous plantlife but didn't like how the quality and quantity of light would shift. Just because it doesn't get dark doesn't mean people don't know it's night anyway

Honestly, I'm leaning more towards a subterranian forest at this point
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Not happy with this one. Not happy at all.

Trying to set up a fantasy Arabia setting, but it keeps coming out wrong. I need a wide, dry area set between several seas, empires, and landscapes, but I keep fucking up the scale and shit.

It's infuriating.
>>
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>>54707537
Not finished with this one, but it's already looking better. Helps that it's based on a real life map made around 1100ad by a Muslim scholar (their map was also South-Up).
>>
So I'm building a world almost completely based on our world.
But I don't want it to be alt-history. So none of the people that lived in OUR world exist in this one.
The world has the same geography as Earth, it has the same plants and animals (still doubting whether I reintroduce theropod dinosaurs, a few sea reptiles, terror birds and some ice age mammals), the same ethnic groups in the same locations of our Earth, etc.
Cities have the same name in this imaginary world as our world, it's just easier. Cities will already have the same location as in our world, because most cities are placed in the mathematically best position to gain all resources in an area - so if you have an alternate version of our planet, cities will just end up popping up in the same spots over and over. Using the normal names of cities just makes things easier, and helps with giving people a sense of scale of the world.

I have only one problem. The world is basically a renaissance/early modern world with antiquity politics. So logically, we're getting polytheistic faiths that undergo some transformation following new ways of thinking - the realisation that perhaps all thunder gods and trickster gods are the same, or that all gods are aspects of one god, or that everything is just one god dreaming the other gods in existence, etc.
The problem is... if everyone knows that the "Nordfolk" god is Odin, should I just call him Odin or invent a new name? If everyone knows that the "Southfolk" god is Anansi, should I just call him Anansi or invent a new name?
>>
>>54707983
For someone who does not want alt-history you're bringing a lot of real world baggage into it
>>
>>54707983
You've already said you're keeping real world geography, cities, and ethnicities. Makes sense to go with same Gods as well, though I would look for different spellings of Gods/cities/nations just to keep things fresh and alert the reader to what's going on here.
>>
>>54699887
how so?
ive only ever watched two episodes of GoT so I wouldn't know.
>>
>>54702607
Should of put a full legend but essentially:
Yellow-Green: Coastal Plains: Very arid, hot.
Yellow: Desert
Brown: Badlands: mountainy wasteland
dark green: rainforests/tropics
green: normal forests
light green: grasslands/plains
blue: tundra
white: arctic/polar
>>
>>54697930
A legend for this since I forgot:
White=Unnocupied/Wastelands: Lot's of unnocupied areas even 1000 years after the war, some it is still being slowly reclaimed by human and orcs.
blue: grand confederation of man: a unified human confederation divided into several ancient sub kingdoms, made during the war.
purple: western free states: not really unified but more unified in trade and economy sort of like the EU. these are more exotic human states that are largely independent of the confederation after a schism some time a few hundred years before.
green: orc tribes. nuf said.
red: vampires. remnants of an army of undeath that reigned there during the war. controlled by humans infected by the vampiric plague.
yellow: goblins. they hold up in mountains.
blue: yetimen, some hairy giant race that holds up north.

i left out a bunch of stuff about the races but i dont feel like copy and pasting the details unless someone wants me to.
>>
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BLURRY mountains
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>>54636015
I also asked this in the surreal apocalypse thread but I figure I should also ask here.

I've been working on a sort of surreal post-postapocalyptic setting in a sort of "S.T.A.L.K.E.R." scenario where locals have regrouped in the periphery and learned to exist around the anomalous nature of the land(still a deathtrap for outlanders). Thing is I want to inject a sort of subtle character into it, and I have been trying to think of things which are surreal but in such a way that you don' really realize what is happening at first but makes you shit a brick with the implications when you put the pieces together. Things that gets more surreal the more you think about it. Anyone have any suggestions?
>>
I am feeling bored right now. Anyone need hep to flesh out races or put NPCs to said races?
>>
>>54712790
I don't need help with races, but with societies in rather weird settings.
>>
>>54712919
tell me of a portion of your setting.
>>
>>54712968

Basically the gods first emerged from the void, made the other deities and followed with your typical creation story, but some of them were displeased with how they made creation and wanted to re start, the other side didn't liked the idea of killing everything, including the mortals,it escalates into a war and it goes like this:
>the gods then made lesser races around the cosmos who develop and made their own empires and amongst then great warriors would be blessed with the power divine in order to search and wield the divine artifacts to decide the fate of the everyone.
But a big point is that a lot of time has passed and most of said story is now mysteries and legends and superpowered lords and knights reign space.

The main nations are
>The HRE wannabe which ended up more organized than I thought
>The Kingdom that is buddies with the HRE
>Russkie-Nords who are the tough guys, even thru the HRE is more nord-like than them
>Space Brazil, which is a kingdom ruled by edgelords
>A Theocracy nearing civil war
>A lesser Kingdom which is effectively space Poland
>Space commies who enforce state atheism despite using magic and aknowledging reincarnation
>Space muslims who are BTFO every now and then but for some reason weren't conquered yet

There are other lesser contries and potencies, but these are the main ones, currently expanding on the Space Brazil, which is a satanic space nation.
>>
>>54664482
At least I don't drink tea
>>
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This isn't exactly my element, but I was wondering if anyone here had a top-down, detailed map of their world they wouldn't mind me (attempting) recreating in the game Minecraft? I'm honing my skills in creating environments using external tools to the game and looking to make a themed adventure map.
Thank you!
>>
>>54713255
>Space Brazil
So what is the technology level? Hw powerful is magic. Everyone is human?

As for Brazil I would imagine the bodymod scene would have gotten out of hand. PIercing to resemble demons they evoke, summon circles in their bodies. Anarchist write demon portal spells in their chests and then Inshallah in the middle of crowds.
>>
>>54713834
Well I can't seem to find the earlier /wbg/ thread, but I spoke about a society led by superpowered indivuduals, i am also this fella
>>54691858
>>54692264
>So what is the technology level?
Kinda high and low, they own many worlds, some are cyberpunk, some a jungle-like, there is some bodymods and extreme cybernetics as well as cloning, however some of the more fancier tech is for the elite of the society. Some of the tech is merged with demon magic to enable favelas to grow to Uber-Kowloon levels, most of the technology works with psychic powers and the constant suffering and brutality powers the system to prevent it from colapsing on itself.
>Hw powerful is magic
Perhaps this may get me laughed, but I take Naruto as a bit of inspiration, the magic doesn't get too extreme as in later parts of the series, most of the magic is typically black magic.
>Everyone is human?
There are alien races, but the most of the nobility of that place is human.

Also, satanic sigils are everywhere, demons roam freely and most palaces and public places tend to have hellgates operating, some of the higher ranking officers and warriors are possessed individuals, of course there are low ranking demons who get the shit end as well as the rest of the society, occasionally they team up to stage some sort of revolt aginst the bigger guys. I could explain a bit of its history, but that would only raise more questions about it.
>>
>>54714079

Here is some of the history

>Part of the cosmology is that all faiths are faiths are interconnected a little bit.

>it begins with modded Shinto, remember the tale of Izanami and Izanagi? before her death, Izanami created men, which are now called the golden men, or the first men

>after her "death", her husband did the fuck he does in the myth and Izanami creatures after him, they were later known as the 10 pimodial abyssals, after getting out of the cave where she was sealed in time, said Abyssals swore revenge and freeing their mother, the 10 PA later the created the later races of men and its variants, which now populate space.

>To give a lovecraftian twist in the balls, all man's story is premade, said creatures make earth's history the same in every world, with some variants and exceptions made to account for each individual world geography and etc. when human populace grows too big, the abyssals can manifest more and more of their power, eventually breaking into reality, with lesser abyssals being able to appear at lesser costs, said abyss has acess to every unprotected* human eyes, ears,thoughts and memories, which they can control to a limit degree.

>One of these abyssals had a spawn, said spawn is the god of abramic faith, who despite not being a big guy, is quite influencial, the angels are lesser abyssals, the demons who revolted are still dark creatures, but a different brand of evil.

>finally we reach Space Brazil: A metric fuckton of years later, one of these earth-clones was fighting it bizarre Napoleonic war, where a Brit-french union set to take over Europe and then the world, after conspiracy by the church, the union broke and both lost and the church managed to install a theocracy on Alt-france and Alt-Germany, later when exposed, the King of Britain got really mad and invaded the papal states, causing a massive war, the angels intervened in the Papal states's favor and they won.

part1
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>>54664482
i'm mostly the left, with a few key differences
>not embarrassed about my hobby, openly discuss it with anyone
>too poor for tablets n shit
>this is actually my first or second post on /wbg/, hello everyone!
>fuck tea, zero cal arizona Arnold Palmers all the way
>reading is for suckers unless it's rule books
>traditionial music to give me inspiration, yes, but not ambient.
>i'm realistic in knowing that it would take years of hard work and probably a novel tie-in to even think about getting something like that published.
>>
>>54714371

part 2

>When defeat was imminent, the King, togheter with a huge part of the population, renounced god and mass deals with demons with made, this resorted in the holy powers losing ground.

>King Arthur 2nd of GB was now possessed by the devil and his followers, they stomped the church, but before doing that, he renamed Britain as Iscalio, after Iscariot, meaning the entire country turned their backs on christ.

>with the heaven losing control of that planet, they bolted and started to move the pieces to make their own christian space kingdom, said theocracy which is nearing civil war

>the devil used his influence and knowledge to quickly warp Napolenic Europe into a spacefaring civ, with himself at the helm.

>the devil faced the heavens a second time, but this time he lost after being backstabbed by his half demon son, who destroyed his human host body, without the devil's immense power, skill and charisma, they start to fail

>Somehow, they force a stalemate after overstreching their supply lines, a demon rebellion happens but the halfdemon king manages to win, most true demons, especially the fallen angels decide to GTFO and be dicks somewhere else, leaving only those who blamed Lu' for losing the war on heaven and a few other demons who want to play pretend with their material dominions.

>A few generations later, its full blown space satan land, which some of OG demons have denounced as "not true satanism" and left, the remaining rule like gods and kings over man and other alien races on their kingdom

>possesedd ayys and men are the overlords, with some particulary tough mortals, thru black magic is common, the true secrets of black magic are not revealed out of respect for one dude from HRE, who managed to imprison God.

>And so, the hellish kingdom lives in a cold war with a hot border with the heaven kingdom.
>>
>>54714676

And thats it, I need some help coming with an society of this demondom, perhaps a bit similar to a demon world from 40k, but I feel like that is a copout, plus I am not that fond of the reality-shifting aspect of those worlds, perhaps reality defying to a certain extent, not insta-corrupting as 40k, I want the party being able to come and leave, but being changed by the sights they see.

Also, this kingdom counts with 3 distinct special forces who are not fond each other, but are essencial in keeping it alive.

>A mostly human Legion led by a maniac who is not possesed and lets a fleet of rapists and murders around space to make everything worse, the demondom is essentially a hideout for him and bad guy bar where he can brag about his achievements

>A Order of traitor knights from the empire who fled and got expelled for various reason, they are inspired by the Rosenritten/Rose Knights from LoGH, despite serving the demon kingdom, they refuse to act in a evil manner, at least most of them. They ocassionally fight the demons and try to de-grimdark certains worlds, which has seen some sucess.

>An alien KGB who made a deal with the devil: we will help you subvert and fuck shit up as long as you protect and don't turbo rape our worlds, they are even more fanatical than what one would expect, since their families are at risk, but their afterlives as well.

Slavery and gladiatorial fights are a massive thing here, in a bizarre twist, TV and Internet and are all free by law, which to extend the bread and circus part.

The most common food is hellshit: a demon that is a giant anus shits blood on the earth and that is basic food for poor people, who have to live by what the governament provide, since pollution and spiritual corruption rends plantation a bit hard to happen.

Hellshit gets hard when cold, so eat fresh.
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>>54714972
>The most common food is hellshit: a demon that is a giant anus shits blood on the earth and that is basic food for poor people, who have to live by what the governament provide, since pollution and spiritual corruption rends plantation a bit hard to happen.
>>
>>54715721

>not quoting the best part
>>
>>54710751
how much of this world is just empty space? It seems like you've drawn a few cities, but other than that there seem to be mountains and swamps everywhere without anybody actually living anywhere besides random isolated areas.
>>
>>54716048
cities are mostly coming later, the ones I add now are just some of the important ones, all the little towns and villages will be dotted up later

also I fucked up and ruined all the colors for the mountains in my map, so now I have to go back and hue/sat/val them back in order, it blows
>>
>>54714972
>demondem
Thomas Covenant would like a word with you.
>>
I'm going to create an evil overlord that the PCs in my campaign are going to serve.
Its an evil campaign so I'm going to create a sort of ladder for the PCs to climb. I figure an interesting way to put the players on their first of hopefully many quests would be to have an evil overlord be their boss.
They'll of course get their missions from some sort of middle management during their first few levels.
But I want to make him seem imposing and very powerful in a sort of King Arthas-ish way.
The thing is, I want it to be so that he is decently likable, so the PCs won't just stab him in the back at the first opportunity.

Any ideas on how I achieve this? I'm fairly new to DMing so I'm not sure how to go about it.
>>
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is my world realistic, /wbg/?
>>
>>54717544
The mountain range around Mordor always irked me. Too damn square
>>
>>54717544
Minas Tirith is a shitty place for a capital city.
>>
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How are my rivers?
>>
>>54717690
It was created by Sauron artificially
>>
>>54717544
>>
>>54717494
The classic solution is to make the overlord as a tyrant-type that, nevertheless, "get things done" (that is, his rule is strict, but livable). Contrast him with goody-goody characters (good king, lovable priestess) that are nice, but incapable of solving actual problems.

If the overlord ends up as meriting grudging (or even actual) respect due to his "ends justifying the means" philosophy, then he's going to work. Just don't make him backstab the PCs (figuratively or not) at first opportunity.

(of course, if the PCs don't have a shred of honor, allow the overlord to be ruthlessly suppressive).
>>
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>>54636015

just got done designing my homeworld for my sci fi race. thoughts?
>>
>>54717967
Osgiliath is the official capital of Gondor, Minas Tirith is a glorified watch-tower.

>>54718133
That's never stated although it would make sense.
>>
>>54718346
too much wasted space with oceans, what, did you get bored of drawing landmasses? and what's with the massive white thing at the bottom of the map?
>>
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>>54718346
Did you seriously make a world map based off a picture of your cat coughing up a hairball?
>>
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>>54718323
Thanks. I'm hoping he'll be an enemy that they'll fight at some point in the future, once they hit lvl 14-16 or something like that.
But until then he should be their master and his interests should probably align with theirs.

I'm thinking of going for a sort of Arthas vibe to make him familiarly cliche, but I still want to breathe some fresh air into the archetypical evil overlord character.
His goal is obviously continental domination and then later world domination - should I maybe give him a hobby that could be sorta evil, but make him seem more like a real person?
Like, maybe he loves craft beer and homebrews a lot. Or he's a lover of music and has a few levels of bard.
Are these stupid ideas that undermine him or are they actually good ideas that serve to give him character and make him believable?
>>
So I finally got the geographical names put in, all based on the real scientific names we have for them now. Im pleased with most of them, but I may change a few.

The only thing is, I cant figure out a good name for Arabia Terra. With it bordering the sea, I need a name that evokes "Netherlands-like lowlands that borders the sea and is really pretty", but cant think of anything. Would love some help.

Also, the general ecosystem is that the northwest(Alba, Olympus, Thaumasia Highlands, Daedalus Fields, ect) are temperate areas, with forests and mountains similar to that of British Columbia or other mountainous regions, slowly transitioning into grasslands the further they go.

Whereas the Sirenum Badlands, Cimmerian Badlands, Aonian Steppes, and The Promethean Roughs are all a mixture of savanna and deserts, similar to that of the Mojave and Sonoran Deserts here on earth.

But when you get to the southernmost part of the planet, The Australian Wastes, it is nothing but desert, similar to the Gobi Desert. It is nothing but dunes and craters, all of it seen over by a humongous mountain called, obviously, Mount Australia.

Mareneris Valley is sort of like the Grand Canyon, but a hell of a lot deeper and longer, filled with lush hidden valleys and enclaves. Argyre Lake is the largest inland body of water on the planet.

Hellas Valley is the largest and deepest valley on the planet. It was used as a ecological research testing site, where hundreds of scientists worked tirelessly to adapt Earth fauna and flora to the newly forming martian habitat. It is essentially a world unto its own, a Garden of Eden far removed from the troubles of the surface. Not many know what is going on down there anymore...

waddya all think so far?
>>
>>54718106
just all the fucking rivers, bruh
>>
Who do you think is more likely to have a connection to Lyssa, the Greek goddess of madness and rage, Alice Liddell (the basis of Alice of Alice in Wonderland) or Charles Dodgson (who wrote under the pen name of Lewis Carroll)?
>>
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>>54719400
woops i drew hell
>>
>>54720194
my bad didn't mean to reply

>>54718106
god, earth is so fucking moist

think about all the water that is always permeating the air and surface of the planet, 24/7
>>
>>54720194
nah this looks dope dude, like Outlands or The Barrens in WoW
>>
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>>54717494
>>54718540
I think I'll make him gay too.
That way I can create a sort of struggle between his underlings. They'll fight each other to gain his favor and become his successor or even his adopted child.
It would be an interesting plot point and perhaps a way to engage my players in the politics of the evil empire instead of just random murderhoboing and dungeon crawling.
>>
>>54718493
Oh shit my sides!
>>
Gonna bump one more time with pic. In progress Fantasy Arabia setting from above, now with NEW MAP. I like making maps to give myself a strong visual shape for the world that I can focus on when orientating things. Does anyone else feel like this helps them?

Currently settling on races and cultures, but I'm conflicted. I want to have the setting in a tech/cultural level similar to the real world circa 1000 AD, + magic. And I love the more realistic depictions of period armor. But, should I remain Human Only? Or switch things up and go NO HUMAN? There are a lot of fantastical races that I could use in place of humans, which adds variety to the setting. It avoids the usual problem of a setting built around humans but no one ever picks human characters to play (if EVERYONE is a snowflake, then no one is). Examples:

>Erinyes
Remnants of Not!Alexander's Conquests almost a millenia and a half ago, replace Hidden Elf Village with Secluded Demon Spartan Camps.

>Imps
Last remaining Devils/Sumerians on the planet. Mostly marginalized due to their weird faith and infernal nature, but highly useful as spies, assassins, agents, and saboteurs.

>Jinn
Common folk, covering most arabian peoples. Typically Genasi or full-blown Genie-folk.

>Yuan-Ti
Weird Snakefolk from the far East/India. Heretics and blasphemers, but usually good merchants if you're fair with them. Some think they may be immortal.

>Satyrs
Byzantines. Backstabbing orgie-fuckers trying to hold together their crumbling (while still impressive) empire against the inevitable. Might call in foreign Hobgoblin aid if they continue losing.

And so on. What do you guys think?
>>
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>>54723448
Forgot the goddamn pic.
>>
>>54723448
So are the Erinyes and Satyrs related like their real life counterparts are?
Who is indigenous to this area and who isn't?
>>
>>54723651
>Erinyes and Satyrs related
Yes. I'd say they share some cultural similarities, but the Erinyeses are a "purer" form of it, while the Satyrs have been polluted by other powers. Basically the differences between 2 Greeks born 1300 years apart. I was actually considering making the Erinyeses more similar to Amazons, and also making them a single-sex race. Never done one, might well start here.

>indigenous
Everyone mentioned is indigenous to the map, but the MOST local to the Arabian thing would be the Djinn, and possibly the Imps. I also am considered a race of Beastmen to sit in for Africa, which is the northern lands here. Satyrs would be based in the western continent, and Erinyeses are situated in small fortified mountain fortresses all across the land.
>>
How big would a planet have to be to not have been fully explored by the equivalent of the 21st century?
>>
>>54724024
a few things
1. planes are really really good at exploring, this world is going to have to be too large to worldbuild, probably too large to draw the continents
2. with near infinite resources, prepare for steamrolls. One or two nations will be all that matters by that point. Whichever nation has the most access to unexplored continents will dominate everyone else and ruin the setting

just a bad idea in general
>>
>>54719341
bump for this so I can feel validated for wasting forty minutes.
>>
>>54724078
Just means i need to get rid of planes.
And some extra supernatural difficulties like monsters are a given.
>>
>>54724113
well it's not going to be 21st century without planes, those are very important to the functioning of the world and consequently the culture and way of life of individuals, globalism would be severely hindered by a lack of planes
>>
>>54724133
>globalism would be severely hindered by a lack of planes
That's the plan

Also there's no global internet, large populated clusters have their own public network though.
>>
New Thread Bitches!

>>54724436
>>54724436
>>54724436
>>54724436
Thread posts: 313
Thread images: 66


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