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How do you combine magic and space travel?

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How do you combine magic and space travel?
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>>54632638
Spelljammer nigger.
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>>54632638
Learn magic from traveling space thing.
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>>54632638
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>>54632679
Isn't Spelljammer just DnD with spaceships glued on?
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>>54632638
Mostly by just assuming certain kinds of magic and technology both exist, and letting one inspire and influence the other in a mutual, two-way street. "Cyborgs VS Wizards" is fun when painted on the side of a van but is an annoying RPG mechanic, so try to avoid that shit.
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>>54632638

Wildstar. Game was shit but the aesthetics were great.
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>>54632927
Why have Cyborg vs Wizards

When you can have Cyborg Warriors vs Mecha Wizards
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>>54632638
However you want nigga, it's fucking magic

You can have ships powered by Mana Reactors, wizards flying through space due to fly and protection from elements, generic fantasy races in space, giant Galactus motherfuckers, whatever you want
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Space travel as depicted in most soft sci-fi more or less requires some degree of magic in the form of FTL travel and gravity control. Not to mention other things like force fields, energy swords, and even handheld directed energy weapons with super compact power sources and don't require heat sinks. Why not go all the way and just say all this works by actual magic? Things like blasters are just weapons to allow non casters to be useful in a fight.

Masumne Shirow's Orion is a good example of a Magitech Space Opera based on eastern mythology. I know there is at least on fa/tg/uy who will story-time it if you give him an excuse.
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>>54632948
Exactly.
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>>54632638
Faster than light travel is literally space magic instead of figuratively space magic.
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>>54632948
I think Anon was mostly talking about the completely arbitrary divide between magic and technology that exists in Shadowrun.

Not only is it boring, it kind of goes against what cyberpunk is all about. Cyberpunk is full of things that shouldn't mix, being forcibly mixed together. In fact many cyberpunk stories have occult themes, even if it all gets explained by AI in the end.
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>>54632638
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>>54632638
I like the mass effect/star wars way, using a brief minimum of technobabble to explain the existence of a poorly-understood kind of fictional ambient energy which some special people can use for magic-like effects.
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>>54632896
You have no idea how ignorant you are.

Go read about the setting.
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>>54632638
>>54632865
That.

If you're going for planetary romance and exploration angle over actual space travel you could just ditch the space ship entirely. People would only travel from world to world via rituals or gateways.

Star gate traveled to dozens of planets and only ever used an space ship on the hand full of time the show's budget allowed (same reason they hardly use the shuttles on star trek actually)

Of course you could just have you're regular Star Destroyers only with a gnome where the engine should be, but what are you hoping to achieve with that OP?
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>>54632896
Spelljammer is Dungeons and Dragons with magical spaceships and a whole bunch of crazy fantasy astrophysics that are totally different from real life.
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>Only Sub-lightspeed methods of space travel have been discovered.
>for interstellar flights, usage of magic portals is necessary
>>
Take a wizard and you put him in a starship.

/thread
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>>54633861
this book series is wizards in space. it's got some cool part in it
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>>54632638
>>54632953
>>54632982
>Well let's face it, fast then light travel travel is basically magic.
> well Well I guess I might as well say it's becuase of actual wizards now

I don't get why this mindset is so fucking common.

It's called wilful suspension of disbelief.

Some if not most of stuff they solve a crime on CSI is bullshit that's just supposed to sound convincing but doesn't actual fly in real life.

But that doesn't mean they're going to fucking sacrifice a goat and study it's entrails next episode in the next episode to find out who did it.

Yet this comes up *all* the time and sci-fi fandom.

I mean I would might get it if people thought it sounded cool or something but it just feels like going for maximum autism points.
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>>54632638
Outlaw Star
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>>54634693
You must be real fun at parties.
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>>54634693
>But that doesn't mean they're going to fucking sacrifice a goat and study it's entrails next episode in the next episode to find out who did it

They should though. CSI: Occult seems like it would at least be slightly entertaining in its absurdity
>>
>>54634693
In my setting, the FTL drive is basically magic, as it uses spherical arrays of arcane symbols drawn using materials that interact with other dimensions.
Jump Drive engineers are some of the most superstitious people in space - and the more superstitious you are the better you seem to be...
Aaand on primitive worlds your knowledge is legal admission of witchcraft.
>>54634996
>CSI: Occult
4 diviners, 3 rogues, an Artificer, a bard, and a Paladin all walk onto a crime scene...
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>>54632638
Find a copy of this and read it. And its two sequels.

FTL is via the Law of Sympathy by using a ship's keel resonance to draw the ship partway to Heaven. All Engineers have perfect pitch. Navigation is part Zodiac, part Kabbalah, and part pipe organ concert.
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>>54635098
Did you say kooky pulp sf?
Yes! I need it!
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>>54635073
Don't forget the quirky necromancer in the morgue.
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>>54632638
Space is actually full of luminiferous aether. You can fly through it.
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>>54632638
Mace Gicvel
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>>54634734
this
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>>54632638
Not sure if this is what you meant, but it's what I immediately thought of.
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DEEPEST LORE
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>>54634693
>But that doesn't mean they're going to fucking sacrifice a goat and study it's entrails next episode in the next episode to find out who did it.
>CSI: Ancient Greece
I would watch that.
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>>54632638
Surprisingly easily.
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>>54632638
There are a few series based on that. Starship Mage it's the name of one if I recall well.
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Starfinder's means of FTL is nice. Three construct gods (Brigh the Clockwork, Casandalee the AI, and Epoch the Divine Network) came together and formed a new tripartite god called Triune the All-Code. Triune then created a hyperspace realm, the Drift, and the plans and designs for the first devices to access this realm. They also created the drift beacons which serve as anchor points within the hyperspace realm, allowing easier and faster travel between known places. From anywhere in the galaxy it only takes 1d6 days to travel to Absalom Station and the Pact Worlds (because the god imbuing Starstone acts as a ridiculously powerful one), whereas it might take a couple weeks to get to that new colony world that hasn't installed its drift beacon yet.

Unfortunately there are certain issues with drift travel, namely that every time you use it a chunk of reality comes with you into the realm. So going into drift space in space is no big deal, but doing it planetside could result in some strange things being brought with you.
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Get 3 million liters of mana potions. Put them in a fuckhuge tank. Connect that tank to an magical device that converts mana into a combustion spell.
Mount it all on a rocket frame.
There. You've built a Magitek Saturn rocket.

Bonus points, since the only fuel is mana potion, and there's no oxygen+rocket fuel combo, you run less risks of explosions, which frankly drastically lowers the needed techlevel to build such a rocket.
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>>54632638
Stargate
Spelljammer
40k even.
Star Trek and Star Wars both since their tech is handwavey bullshit.
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>>54634734

Thank you. I'm surprised it took so long for someone to bring this up!
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>>54632948
>Mecha Wizards

I must know absolutely everything about Mecha Wizards, stat. Do they study mechanical engineering so they can craft spells to summon their specific, custom-designed mecha? Are the beam attacks all magic powered and have runic circles show up when they fire, with the mecha's physical ammo being summoned from the ethereal planes of bullets and missiles? Is the armor made out of adamantite, with magical gems slotted into the interior to improve performance?

Do they look bitchin'?
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>>54639262
They do have a truly wicked sound system. Some are even powered by arrays of bards, forced to produce the most ear-meltingly awesome music known to the planes
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>>54638993
>Casandalee the AI
Uh, isn't this god supposed to be defined by its creation at the end of Iron Gods? How the fuck do they get away with giving it a canon set of alignments and shit?

And what, they just created an entire plane?

And they came out with new explanations for the Starstone?
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>>54639496
>Uh, isn't this god supposed to be defined by its creation at the end of Iron Gods? How the fuck do they get away with giving it a canon set of alignments and shit?
Yes, but shit happened and there's also the Gap, where knowledge galaxy wide simply disappeared from everyone, deleting records and memories over a variable span of time. I mean, Golarion itself is gone too, so anything that happened there has no bearing on the galactic stage. So she may have become a god in the intervening time between Iron Gods and the events of Starfinder.
>And what, they just created an entire plane?
Yes. When you're a god made of three gods, you get that kind of power.
>And they came out with new explanations for the Starstone?
The Starstone now has an additional function besides acting as a god making artifact. Absalom Station may in fact be parts of the city Absalom put in space. We'll find out later this month.
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>>54632638
You don't, once you leave Earth magic stops working
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>>54632638
FTL, using wormholes and slip-space are all magical space travel OP
Thread posts: 48
Thread images: 13


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