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What are some non-/tg/ related fictional works with a power or

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What are some non-/tg/ related fictional works with a power or magic system that would work really well for an RPG?
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The show was hot garbage but superpowered factions in a booming metropolis sounds like a fun time, and the concepts for the powers and clans and kings weren't all that bad.
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>>54627492
Nasuverse.
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>non-/tg/ related
The Mistborn series has a tabletop system.
Also pictured related exists but nobody plays it.
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>>54627728
Nasuverse would work terribly for an RPG, because it would be near impossible to balance. Any time we get told how magic works, it's because someone is defying the known laws of magic. It's a system that has more exceptions than rules.
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Naruto's.

Chakra is created when two other forms of energy, known collectively as one's "stamina", are moulded together. Physical energyis collected from each and every one of the body's cells and can be increased through training, stimulants, and exercise. Spiritual energy is derived from the mind's consciousness and can be increased through studying, meditation, and experience. These two energies becoming more powerful will in turn make the created chakra more powerful. Therefore, practising a technique repeatedly will build up experience, increasing one's spiritual energy, and thus allowing more chakra to be created. As a result, the ninja is able to do that same technique with more power. This same cycle applies for physical energy, except the ninja needs to increase their endurance instead. Some unique individuals have substantial potential that enable them to exponentially increase their chakra reserves in a relatively short amount of time.

Chakra can also be used for general performance enhancement. By moulding the chakra into key points of the body, usually the hands or feet, it will greatly augment their physical prowess. Certain shinobi are able rely on this skill to improve natural endurance, improve general awareness and perception, and even perform superhuman strength.
When creating a ninjutsu, the two methods of manipulating chakra are referred to as shape transformation and nature transformation:
Shape transformation deals with controlling the form, movement, and potency of chakra.
Nature transformation deals with changing the physical properties of chakra into an element. There is also the nature transformation of Yin and Yang, which deals with changing the ratio of spiritual and physical energies within chakra.
These two methods can be implemented separately or together in order to create a technique, though ninja who can use both simultaneously are said to be rare.
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>>54627698
To bad it never really explained anything in depth enough to build off of.
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>>54627492
I have stolen this image for my shitty naturo ripoff setting.

Noone will ever know.
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>>54627728
The nasuverse magic just sounds like it would work in an RPG because of the terms it uses. It's not really consistent enough to be suited for actual rules that players could follow
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>>54627805
I'd like to think that magic's got so many different facets that people are regularly finding workarounds and loopholes that are actually legit, just outside Mage Association understanding.

No basis in canon, though, just a thought.
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>>54627817
They probably will since it's from Hunter X Hunter, and even though Naruto fans are the bottom of the barrel even among shonen fans I imagine a fair amount of them have also seen HxH in some form
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>>54627728
I couldn't even imagine playing a game with several radically different competing magic systems.
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>>54627818
Lots of people know Hunter x Hunter, man. Also, Naruto already rips it off.
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>>54627848
>Naruto fans are the bottom of the barrel even among shonen fans
That's Fairy Tail fans.
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>>54627818
>because of the terms it uses
What terms are you talking about?
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>>54627847
>No basis in canon
I don't know, multiple characters chain abilities together like a min/maxing 3.5e grognard to generate infinite amounts of mana.
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>>54627848
fuck I thought it was from some old japanese philosophy shit
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>>54627951
It is, It's just a rebranded Wu Xing.
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>>54627807
Naruto d20 is already a thing, and a very interesting thing at that.
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>>54627986
Five Nations is better, though Naruto d20 has very interesting training rules.
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>>54627899
There's a pattern in Nasu stuff that basically goes like this: "This is an X. X can do Z things, but never Y. Oh my god. His X can do Y" Every term like Noble Phantasm, Magic Circuit, Magic Crest, Esper (or whatever Shiki was), Heroic Spirit, Prana, etc has some sort of set up like this. If you only take the first step of "This is an X" at face value it might seem like you have various points to create a setting out of, but since every single rule breaks down over the course of the story it's inconsistent with actually telling a Nasuverse-style story to actually enforce those rules. I really liked Tsukihime and Fate, but I don't think they're suited to an RPG at all
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>>54628051
That's way too vague. I don't really know what you're driving at.
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>>54628128
Nasuverse works set up rules and then break them too often despite the definitions and lengths they go to to explain and detail them and their parameters.
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>>54627978
I'm sorry, what?
What do the six types of Nen have to do with the Five Elements?
I mean, except for being represented with a geometrical shape and using Chinese symbols, I suppose?
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>>54628212
The way that the "specialization" point works it's basically outside of the others, which would probably make that sound more valid. I don't really care enough to compare them otherwise though
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>>54627492
>Specialization (unique effect)
Wow that's vague as fuck. It's like the author set out to define rules and categories of Nen so it would seem internally consistent, but then decided that "whatever the hell I want" is a category.
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>>54628051
It doesn't even explain them half the time either, why is women magus' hair such a potent tool yet utilized only once? why is Magecraft only effective in its country of origin, if so why the fuck is Anglo magic so powerful in Japan, same with runes and Taiji/Houjutsu so rare? Necromancy makes no fucking sense in the established metaphysics.

Nasu is a westaboo and it creates plot holes out the ass.
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>>54628309
Well that's his complaint, I'm the guy you replied to but not the one saying it in the first place.
Probably because that kind of inconsistency doesn't lend itself well to a game where players are usually starting on the same level? I dunno man.
>>54628338
Yeah pretty much, it at least lets Chrollo's 'book that steals and uses other people's nen' and Kurapika's 'master of all nen types at once' ability have a place to go.
>>54628344
>magecraft only effective in its country of origin
Is that so? I know that Servants are stronger if they're summoned where they're more well known, at least.
Otherwise it seems like some kind of specialization. I'm not too familiar with runes besides Cu Chulainn as a caster, and in that case he's using Norse runes so to me that suggests a certain amount of divinity involved in his ability to do so, like how Odin had to do some crazy shit for his mastery.
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>>54628144
This is such a bizarre point that I don't even know how to argue against it.

So because certain people in the setting, somewhere, some time ago, in some stories, broke some established rules of magecraft (or whatever other thing) through an incredible string of unlikely coincidences, the magic system wouldn't work in a tabletop environment because breaking the rules of magecraft is somehow now an integral thing of magecraft as a whole, and it also happens frequently enough to warrant accounting for in a ruleset?
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>>54628386
What fucking inconsistency? Why are you taking exceptions as the baseline?
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>>54628338
It's more like "anything else goes here".
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>>54628421
Be better off making it a largely unknown mysterious one instead of just 'everything else' desu.

Use it for the same shit, without looking like quite as much of a hack.
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>>54628413
Again, not that guy, so I'll just go with 'perceived inconsistency.'
And while he doesn't make any specific points, I could probably figure that Sasaki Kojiro being summoned as an assassin in the FS/N HGW, though there was still an explanation for the oddity.
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The Vlad Taltos novels would be nice, a setting where magic is insanely commonplace and you assassinate people basically as a stern warning since they'll get resurrected anyway.
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>>54628279
>The way that the "specialization" point works it's basically outside of the others
Except it's not really, because Specialization still factors into potential for non-Specialists. A Conjurer has 60% in Manipulation, not 80%.
Also, there is no kind of cycle, generation or destruction aspect to the Nen system.
These two have nothing to do with each other, except for presentation if you squint really hard.
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>>54628392
Do you only know the Nasuverse from Grand Order or Fate/Zero?
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>>54628508
no
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>>54628447
But it is a largely unknown mysterious one. It just has a place in the system.
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>>54628525
Then it's completely baffling how you could miss the pattern they're talking about.
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>>54628549
Reply to me when you have an argument.
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>>54628570
Pretending to not understand every argument is what got us here. At this point I don't think you have read the VN and you're just playing dumb
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>>54628338
It's only been used 8 times out of dozens of characters. Here's what they are in name, skill type, skill effect order. Spoilered for people who are into that sort of thing.

Kurapika, Nen Mastery: Can use techniques from every other category at maximum effectiveness while Emperor Time is active. Emperor Time shortens his life by one hour for each second of use.

Chrollo, Skill Theft: Can steal techniques from other Nen users if he can see the ability used, get the user to answer a qustion about the ability, and get the user to place their hand on a certain book within an hour.

Meruem, Nen Absorption: Meruem assimilates the Nen types and abilities of Nen users that he eats.

Neferpitou, Puppeteering: A combination of Manipulation and Emission that allows him to summon spectral puppets with various effects.

Paknoda, Psychometry: Can read thoughts of people that she touches and can share her memories with other people.

Neon, Fortunetelling: Can provide accurate but vague fortunes for people.

Omokage, Soul Doll: Can make a duplicate of a person that the target is fixated on, and control them.

Meleoron, Invisibility: Works as named, but only while he holds his breath.

Leol, Skill Rental: Can borrow Nen abilities if he knows their name, does the original user a favor, and gets them to admit that they owe Leol a debt.

Binolt, Psychometry: He can learn about the target's biology (physique, age, etc) by eating their hair.
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>>54628658
You can't even follow simple instructions.
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>>54628659
>Can make a duplicate of a person that the target is fixated on, and control them
Isn't that just conjuration + manipulation?
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>>54628659
>invisibility
Really? I would have figured it was emission.
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>>54628760
Yes, and it's a Specialist skill because Conjuration and Manipulation aren't adjacent. Nen types that aren't adjacent to each other on the chart in the OP are less effective and harder to learn together. Basically, if you're one type you can learn the adjacent types with difficulty, you'd probably never be able to use the further two with any degree of effectiveness, and the opposite type would be in the realm of impossibility.

>>54628767
Here's a more detailed explanation.

While holding his breath, Meleoron can use an advanced form of his invisibility, becoming not only invisible, but also becoming completely undetectable by scent, contact, or En. According to him, this completely hides his presence to the point where others would simply overlook him in proximity without being consciously aware of it. By using his normal invisibility, Meleoron can lure others into believing he can be detected by non-visual means, and is therefore only a minor threat. Under battle conditions, Meleoron is able to hold his breath for approximately one minute.
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>>54628864
Oh right, I forgot about the God's Loophole stuff since it's been so long.
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>>54627862
A running theme in the Nasuverse is that Magus are actually weak as fuck compared to anybody with even a moderate amount of combat experience, nearly any member of the "Demon Hunter Organization" would curb stomp even the best magus.
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>>54628864
>Yes, and it's a Specialist skill because Conjuration and Manipulation aren't adjacent.
That's not true. Kastro (the poor sod Hisoka slaughters in Heaven's Arena) uses Enhancement, Conjuration and Manipulation together without being a Specialist.
What puts Omokage's Nen ability into Specialization is that it goes beyond the capabilities of both Conjuration and Manipulation, creating autonomous dolls that copy almost everything of the originals, including their Nen abilities regardless of category.
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>>54628919
Magus aren't fighters to begin with. It's all about the Root. Some just coincidentally get powers that can be used in combat.
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>>54628990
Thanks for clearing that up. The specifics are hazy to me because of the manga's crazy release schedule.
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>>54627728
The main problem is that magi are born with a set number of magic circuits and that's it. The lack of character progression options is pretty bad
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The Eragon series is garbage but the way magic works is fantastic.
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I once had an idea for a power system that basically worked like this:

People who expressed a desire to live or survive while surrounded by a particular element could become an embodiment or controller of that element. These people are called Elementals and they come in 6 varieties.

Fire Elementals, who embody forms of energy and chemical reactions (fire, lightning, kinetic force, cold/freezing)

Earth Elementals, who embody solid materials or compositions (gold, wood, granite, steel, etc)

Water Elementals, who embody liquid materials or compositions (blood, sea water, swamp water, lava)

Air Elementals, Who embody gaseous materials or composisions (helium, fog, etc)

Wood Elementals, who embody a type of natural plant or animal (ducks, cows, redwood trees, vines, etc)

Metal Elementals, who embody objects or inanimate creations (tables, swords, figurines, spears, arrows)

and finally Void Elementals, who embody emotions, concepts, ideas or things of a metephysical nature (love, hope, nothingness, sorrow, etc)

In addition to this power type there was also a super alien who came to the world but had his body ripped apart and since he was a super organism each part of him has its own sentience and they make symbionts, etc

Basically: I kinda wanted to make my own shonen anime when I was a shitty weeb teen.
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>>54628754
>respecting your "instructions"
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>>54629155
>Void Elementals
Wouldn't these people be almost exclusively astronauts? Is so, that would be pretty cool
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>>54629121
The eragon series is perfectly fine for introducing 10 year olds to the standards of fantasy. It's a kids book for kids and it's fine at that.
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>>54628344
Magic is suppossed to become stronger the closer you are to your foundation, but I don't think it stops working.
I mean, in the end of the day you are just using prana to replicate something on Gaia's memory (or someshit). Whatever it is filtered through (and manifests it self as) animal intestines, burning rare woods or writting runes shouldn't be that important.

>>54628508
If you remove fate/whatever a Nasu RPG becomes more possible I think. As long as you don't try to be 100% canon compliant.

>>54628919
Well, the Clocktower is suppossed to be on a deadlock with the Vampires and the Church, so they can't be that bad. A single mage might not be very powerful (they are academics, not warriors), but they can do big stuff in groups.
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>>54629192

Nooo as outlined they embody concepts and ideas.

They're the rarest and arguably the most powerful kind of elemental too.
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>>54629280
I get that. But how would a person become a void elemental on Earth? The main place where you can find a void is space.
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>>54629155
>they come in 6 varieties
Are we just going to let that slide?
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>>54629423
>*unzips void element*
>a seventh element!? b-bakana!
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>>54629327

Not "void" in the LITERAL SENSE but in more of the figurative sense. They'd need to be exposed to either all elements in solid equilibrium (tricky but possible) or simply exposed to the idea/emotion so rigorously that they simply embody it.

For instance: one of the characters in a story in this setting I wrote had just done something really bad and pissed off the wrong people and so he was realizing he was probably gonna die and just felt this vast feeling of emptiness in the middle of a bustling city, wished he could disappear, and he became a Void Elemental of Nothingness.

That is to say: unless he wills himself into existence he ceases to be and nobody even knows or remembers him, leading to our protagonist (his brother) to get out of a lot of situations he find himself in but never really recalling how or why he gets out until he just remembers "Oh yea I have a brother" as he materializes in front of his cell.
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>>54629423

woops I accidentally hit the wrong number. My bad.
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>>54629232
>If you remove fate/whatever
Why would anyone play Nasu if it isn't fate?
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>>54629453
>simply exposed to the idea/emotion so rigorously that they simply embody it.
>love, hope, nothingness, sorrow, etc
Sounds like there'd be literally hundreds of void elementals if this is the case, and it sounds a lot less interesting than void in a literal sense, which actually has a great reason to be super rare and epic as you want it to be.
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>>54629526
I dunno maybe they like Tsukihime or Notes or would like Fate more if it weren't about this dumb highlander shit
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>>54629121
agreed, that was its one good bit
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>>54629539

Well nobody really knows why or how elementals are made.

I mean by "logic" the world should be full of them since you can find shit like the ground or the air everywhere but people just wind up with them cause luck of the draw.

Also space is not void. Like... the metaphysical concept of void is not space. Space is space.

There's already a confirmed alien monster in the setting that grants people superpowers so there's no reason to limit the bizarre world bending powers to a group of astronaughts.
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>>54629526
To play Mahoyo.
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Brandon Sanderson's Cosmere really needs its own list of splats that could be used together like nWod. I'd love to play a Skybreaker or Windrunner, anything really jumping between worlds as Seventeenth Shards.
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>>54630283
Mistborn, Mistings, Feruchemists, Ferrings, Twinborn, Kandra, Hemalurgists, Twinborn
Surgebinders, Voidbinders, Honor Blade holders, Listener Forms, Shardbearers, Aimians, Old Magic Accursed
Awakeners, Returned, Sentient Inorganics
AonDor, ChayShan, Dhakor, Seon Bound, Skaze Bound, Soul Forgers, Resealers, Rememberers, Blood Sealers
Sand Mastery
Aviar Bonded

Am I missing anything?
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>>54629526
A game that's specifically a holy grail war would be a poor fit due to the nature of the role with the most PC potential being 7 people pitted against each other and different power levels, but the setting itself doesn't really change all that radically otherwise. At that point it's just weeaboo world of darkness unless you're going into the far future stuff though
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I'm partial to the various intersecting 'magical' systems of Bleach.
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>>54629526
I think the idea is to play a Nasuverse game but with the normal setting rules intact and ignoring the canon plot.

It's like how you could use the setting mechanics of Homestuck to make a workable game without delving into nine or ten layers of plot shenanigans that make up the actual storyline.
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>>54628990

Yeah but look at what it got Kastro for doing that. Sure, if people were generally unaware and he was able to keep it secret like he did up until his fight with hisoka he'd have a powerful advantage but this is true of just about any nen ability. Hisoka is the sort of guy who's on a level where he doesn'thave to try hard but he clearly shows that one's knowledge of nen is a powerful combat tool as much as his fist were and the fact he let himself get hurt is just because he's a sick bastard.

Similarly, Cheeto's ability could probably be a specialist ability as well but because of how poorly cheeto designed the ability Morel was able to easily defeat the ability.
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>>54631242
Holy balls, everything after the "zanpakuto" being created just became an errant clusterfuck.

I miss early Bleach, when it was about a kid becoming a soul samurai who hunted down Hollows with a soul sword.
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>>54631242
Bleach was a mistake. IT should have ended either after the Soul Society arc, or at the very least after the Aizen arc. Kubo needs to go back to short stories, or at the very least hire a writer so he can focus purely on making cool art and designs
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>>54631242
>the author literally did the same exact arc twice but changed the color of the damsel in distress
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>>54631391
He should hire Nick Simmons to write for him.
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>>54631163
Who wouldn't want to be a Mistborn/Coinshot/Skybreaker/Windrunner/Sand Master flying about through the air?
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>>54627492
Has anyone done a Hunter x Hunter system or tried to run a Campaign in the setting? Curious because I've contemplated how you would do it.
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>>54630283
>>54631163
>>54631465

You guys know there's a Mistborn rpg right?
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>>54631426
>>54631391
>>54631387
Bleach is a case study in DM's not allowing you to stack racial templates.
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>>54631569
Yup, still missing about two dozen magic systems that exist within the universe.
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I barely finished the first Mistborn book before dropping the series, but wasn't there a special snowflake class of metalbender that had the powers from all the others? How do you make that balanced for a game?
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>>54631794
Well, in the published RPG you still get the same number of build points as everyone else so you just end up broad while they end up deeply specialized. A team of four specialists is generally better than four generalists.
But it's still not very well balanced so you should probably only plaubthe game at two different tiers:
Mistborn and Feruchemists and Kandra
Mistings, Ferrings, and Nobles
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>>54631569
Yes but their isnt one for...
>>54631465
>>54631163

Hell just put things like Shadows for Silence in the Forest of Hell & the one with the magic birds all into one side splat for little characters. The kinda stuff nWoD calls a "half template"

Then make a splat for each Shard World, with each distinctive power set Surgebinders/Elantrians/Mistborn/Ferruchemists. Some splats would have their own half templates like Mistings/Ferrings/Soulcasters/Shardbearers. So you could play at a slihtly lower tier of play.

Make everyone involved either living in the world of the particular splat or take the gloves off & have everyone be a Seventeenth Shard with a full template & let it get crazy.

I really want to see an Elantrian, Mistborn Feruchemist Surgebinder Returned with BioChroma... possibly wielding Nightblood... yeah thats probably way too weeabo but it would be awesome
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>>54627492
Materia is still good. Every character has X number of slots and links permanently/based on equipment. How you configure them determines the magic you can cast and how they affect your physical abilities.

Some weapon types are more suited to casting magic because these materia are fuckhuge, unwieldy, and not durable enough to be used as weapons themselves.
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>>54631794
What turned you off if i may ask?
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>>54632366
The pointlessly overtly cinematic fights. Also, I didn't care for most of the characters.
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The problem with Nasu is having a system where Arcueid, Akiha, Ryougi and Rin walk side by side without the system snapping in half over the sheer range of powerlevels. You would need some granularity too.
Also, the system should be high-lethality given how a lot of Nasu's stuff is people dying horrbly
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>>54632398
By his own admission Sanderson is awful at writing characters.

I think some turn out better than others, like his Way of Kings characters. But other people hate those characters too and praise his Mistborn cast that I think are all awful shallow cliches so who fucking knows.
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>>54632735
At least he's better at characters than Robert Jordan
I'm stuck in the middle of A Crown of Swords. Please help!
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>>54627811
It totally did. And it wouldn't take much work to fill in the blanks.
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>>54627728
So basically a generic freeform magic system that isn't complete shit like Mage?
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>how do we make a system of [setting where every other character has a unique power that can't be quantified with numbers]??

You don't, unless you make huge compromises that ruin the feel and point of the setting or just wing it with a largely diceless DM-based game. Stop making these fucking threads.
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>>54632398
Huh, i really like most of his characters, Wayne, & Kaladin are my favorite. Shallan is a chore to read but I love his world building & the fights are cool. Its okay to not like it i guess. I would recommend reading some of his other stuff as the tone changes a lot between some books. Warbreaker has almost zero fights & is mostly just two characters getting to know each other.
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>>54632939
It's like you've never played gurps.

Or hell, even Mutants and Masterminds can probably handle most of these Shonen characters with weird narrative powers.
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>>54633005
One thing to note is that Sanderson's writing is very visual. He likes describing things cinematically, his backdrops are grand-scale images, skylines, cityscapes, and vistas with extreme weather, and characters are always given a clear visual quirk (hawkish nose, branded forehead, not meeting eyes, gestures, etc). He definitely writes things the way he pictures them in his head like he was watching a movie. Even the way he truncated paragraphs at dramatic moments to leave an image at the end of each chapter.

Not good or bad. Just a writing style.
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>>54627492
this is pretty interesting.
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Kind of very fast-and-loose rules even within the setting but a system around influencing the powers that be with the trappings of power to gather real power seems interesting.
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>>54628767
Emission is useless and doesn't do anything.
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>>54633273
This, unless you use enhancement or transmutation with it. Emission should be one of the basic principles instead.
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>>54627492
What I like the most about HxH's power system and no one has mentioned in this thread isn't the division of Nen types, but how detailed the author got with all the basic skills for aura control. Just that alone would make a pretty good system for something like wuxia or anything with ki using monks.

Also, the "just make up your own special move and power it up with restrictions and conditions" approach.
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>>54632939
My suggestion wasn't like that though.
>>
https://www.fictionpress.com/s/3238329/1/A-Hero-s-War
No one else has read this I'm sure, but it's got a cool hard fantasy magic system that's far more of a science than an art. There are a few basic effects like "slow," "accelerate," "heat," etc. and all spells are based off of stacking these effects with conditionals like "accelerate this arrow 5 seconds after it's exposed to light." Spells can be cast as normal, planted into an object as an enchantment, or used to enhance the casters body as an EM. There's also magical "weather" effects that appear around areas of high concentration of a certain magic type and ancient magical artifacts capable of casting incredible spells when supplied with enough mana.
>>
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>>54627848
>implying Hiatus X Hiatus is better than Naruto
>"muh Toonami babies"
Part 1 is trash but Part 2 has an amazing overarching plot. Its fans in 2017 are way better than fans of HxH who still delude themselves into thinking it will eventually have closure.
>>
>>54627492
Naruto has a really consistent magic system. Most of the truly broken effects are pretty evil acts that can be barred from the PCs. To a casual observer, Naruto characters seem to pull abilities out of their asses or randomly be fighting at lower than their potential, but to a true fan the dance of combat between two ninja is strategic and artful.

(spoilers)
http://web.archive.org/web/20150610121922/http://a.pomf.se/ptuzqy.webm
>>
>>54629660
Is Mahoyo finally translated?
>>
>>54633108
Brandon Sanderson drinking game

Take a shot every time someone raises an eyebrow
>>
>>54634385
Take a sip when someone looks out over a landscape/cityscape
>>
>>54633273
Riehlvelt, Melody, Franklin, Razor and Bloster demonstrate otherwise.
>>
>>54627986
Isn't there also that stupid fucking Ninja Crusade game? Given that 'rescue a cat' was the only example of something beginning ninjas could do, I assume that Naruto was very much on the brain when they built it.

>>54633698
>It's like DBZ, if every character had been an incompetent asshole in the Dragonball years
...No. If it wanted me to care, it could've tried not being shit from the beginning.
>>
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>>54627951
>>
>>54628659
I wouldn't have even classified Pakunoda and Neon as specialists.
>>
>>54633698
>Part 1 is trash but Part 2 has an amazing overarching plot
Opposite day?
>>
>>54628659
>Omokage
Let's keep it at 7.
>>
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>>54627492
>>
God of High School.

Starts as a standard Korean martial arts manwha, then things start going off the rails. Borrowed power from the gods, crazy powerful martial arts, and relics known as National Treasures (like the Holy Grail, Durandal, etc) combine to make a crazy setting and by the end, about half of the Korean peninsula is destroyed due to the fighting.
>>
>>54627807
Naruto Chakra is basically 3.5 Psionics with somatic components.
>>
>>54634314
7 chapters.
>>
>>54627492
The Monadology.
>>
>>
>>54633164
Combat would be so fucking cool in that.
>>
>>54633698
literally everything is better than naruto it was garbage from day 1
>>
>>54634500
As opposed to the Robert Jordan drinking game, where you take a shot every time somebody tugs a braid or uses the opposite gender as an exclamation.
>>
>>54640170
>about half of the Korean peninsula is destroyed due to the fighting.
The good half or the bad half?
>>
>>54644821
The middle half. Everything between Pyongyang and Taejon is gone. The southern half of South Korea is now an island.
>>
>>54633239
If it were possible, I would donate enough money for him to go back and do a 1/5th length, really good edit of this. Or do a really good edit 4 times, and make it into more of a connecting series, than one straggling and overescalating mess.
>>
Homestuck counts? I wish it were actually explained in depth since it's over, but the different 12x12 combinations of class and aspect was a defining point for me.
>>
>>54649427
It was intentionally gibberish. Completely overdesigned mechanics were one of the earliest things to appear in homestuck, initially riffing on the same jokes as problem sleuth.

They were always referred to in passing and never elaborated on for a reason. When they are elaborated, it creates more questions than it provides answers.
>>
>>54649427
Forgot Aspect wheel

>>54649484
But I bought into it and I think it can/would've lead somewhere.
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