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/swg/: Star Wars general: 501st Edition

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Thread replies: 318
Thread images: 67

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Previous thread: >>54559449

Post about FFG, d6, Saga/d20, X-wing, Lego, where the time went and anything else Star Wars Related

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>http://pastebin.com/cJY5FK9T
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign

How many posters here are also 501st members?
Also discuss the 501st Legion. (IRL and Star Wars)
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Self bump to keep thread alive
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>>54608256
>How many posters here are also 501st members?

I'm not, though I have considered joining the rebel equivalent once or twice.
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>>54608256
>tfw a little short to be a storm trooper

I wonder how many lads in real 501st regiments joke about being in the 501st legion.
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Should the last 12 pts in a Scum list with a Jumpmaster be used for title or a Binyare Pirate (assuming no M-3A)?
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Never been a super frequent poster, but I feel like these thread used to be faster.
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>>54609347
*s
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>>54609347
That depends on the topic. Posters here hate talking about the RPGs mechanically because they're terrified of supporting/being accused of powergaming, but you'll have a whole bunch of posters jump in instantly if you try to talk shit about something unrelated to gaming, like the old books or just how the force works /really/.

It's pretty dumb, in my opinion. Why have a thread on a games board if you don't like talking about how the game works? Just deal with power gamers when they show up at your own table.
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>>54608256

I've considered joining the UK Garrison, but have held off due to the cost of doing the costume I'd want to do.
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So, for an EotE campaign set after the OT, what is the best material to draw upon from the Imperial remnants era?
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>>54610221
How far after?
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Yoda origin story when?
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>>54610454
I think he's better without one, to be honest.
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>>54610429
Anywhere from a few years to a few decades really, but I'm willing to condense canon events into timeframes convenient for my campaign if necessary.
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>>54610649
A few years after would be the easiest for you. Everyone would be mostly flying the same ships and there would be tons of old imperial surplus available (like after WWII how the French used Panthers for a bit and Spain and Israel used !Bf 109s). If you do a few decades after you're basically on your own, in terms of statting things.
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>>54610552
That won't stop Disney. There's money to be made, damn it.
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>>54610739
If they really wanted to make money they'd make a movie about the mandalorian wars.
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>>54610731
Right, but what I meant in my original question was, what are the best parts of canon regarding the Imperial remnants era that I could draw on for adventures and the like?

That said though, are there any recommendations for a good starting ship for the party besides the three recommended in the EotE corebook? They didn't like the idea of driving around a Millennium Falcon, or the appearance of the Firespray. I need to check the last option, but if anyone else has recommendations that would be nice too.
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>>54610875
The party can pick any ship that you approve that costs under 120.000 credits (see first paragraph in Step 10), so they could start in anything from SoroSuub Luxury 3000 space yacht to a G9 Rigger https://www.youtube.com/watch?v=6j8uESuu2zg .
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>>54610875
>>54610875
>Empire Reborn
>Disciples of Ragnos
>Dark Empire Crisis
>Jedi Prince
>Jerec's movement
>Crimson Empire I
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>>54610875
Oddly enough, the imperial plotline from Darksaber is actually a pretty neat look at the imperial warlords
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>>54610875
You mean Legends or nucanon?
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>>54611435

Always Legends. Thanks to all for their input.

Bit of a random query: does anyone have any good images of a holoprojector or a holographic projection lying around? I was looking for one and didn't find any that looked very nice.
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>>54611012
>>54610875
Adding on, consider the Kappa-class shuttle (Desperate Allies p.63).
>TONS of space
>enough things to do for four people

>>54611472
Like this?
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>>54608256
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>>54609338
The title, you don't need that extra torp slot anyway
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>>54611526
That's perfect! Thank you!
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>>54612379

Love it.
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>>54608256
One of the dumbest things BF2 did was putting 501st sleeper cells in every clone unit and implying that it was their actions that initiated order 66

Like they're already the most elite legion in the republic and Vader's personal troops, you don't need to make them any more special snowflake than that
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>>54612379
Snoke is an entirely new character. He's not anyone we've seen in any of the movies.

Not an autist, your Snoke theory just sucks (like pretty much all of them do)
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>>54614325
Dark greetings.
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>>54614339
Not a new character. Not Snoke.
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>>54614360
Lighten up, anon, at this point, we're all just poking fun at the Snoke theories. A Trioculus reveal would still undoubtedly be way more entertaining than whatever the film team has planned for his backstory.
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>>54608256
I'm not in the 501st, too overrated. I'd be your average stormtrooper, badass by default and not relying on crazy reputaiton.
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>>54608256
This is not the official FAQ as far as I know, but what do you guys think of my idea for balance changes?

I'm mostly focusing on the nerfs, as buffs can come later. The constable RAW does some funky shit, so I've re-worded him.

Proposed balance changes-
Nerfs-
Biggs now reads “When another friendly ship at range 1 of you is defending, it may roll an additional defense die.”
Sabine now reads “Your upgrade bar gains the bomb upgrade icon. Once per round at the end of the activation phase before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.”
Advanced Slam now reads “After performing a SLAM action, if you did not overlap an obstacle or another ship, you may perform an action listed on your action bar as a free action”
Twin Laser Turret now reads “ATTACK (Target Lock): Perform this attack twice (even against a ship outside your firing arc). Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.”
Guidance Chips now reads “Once per round, when attacking with a Torpedo or Missile secondary weapon, you may change 1 die result to a focus result”
Bomblet Generator now reads “If you are not stressed when you reveal your maneuver, you may drop 1 bomblet token and receive 1 stress token. This token detonates at the end of the Activation phase.”
Attani Mindlink is now a 2-dot unique card (restricted to two ships per list)
Contracted Scout- Remove the Salvaged Astromech, Illicit, one Torpedo, and Elite Pilot Talent upgrade symbols from your upgrade bar.
Manaroo, Tel Trevura, and Dengar- Remove one Torpedo, the Salvaged Astromech, and Illicit upgrade slots from your upgrade bar.
Punishing one now reads “JumpMaster 5000 Only. Title. Increase your primary weapon value by 1. Add the Salvaged Astromech and Illicit symbols to your upgrade bar. Remove 1 Torpedo symbol to your upgrade bar.”

Con't below.
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>>54614872
more nerfs-

Lok Revenant- Remove the Elite Pilot talent upgrade slot from your upgrade bar.
Cruise Missiles now read “ATTACK (TARGET LOCK): Discard this card to perform this attack. You may roll additional attack dice equal to the speed of the maneuver you executed this round, to a maximum of 3 additional dice.”
R3-A2 now reads “When you declare the target of your attack, if the defender is inside your firing arc and you are not stressed, you may receive 1 stress token to cause the defender to receive 1 stress token.”
K4 Security Droid now reads “After executing a green maneuver, if you did not overlap a ship or an obstacle, you may acquire a target lock.”
R2-D2 (Astromech) now reads “After executing a green maneuver, if you have no shields, you may recover 1 shield.
R5-P9 now reads “At the end of the Combat phase, if you have no shields, you may spend 1 of your focus tokens to recover 1 shield”
Miranda Doni now reads “Once per round when attacking, you may either spend 1 shield to roll 1 additional attack die or if you have no shields, roll 1 fewer attack die to recover 1 shield.”
Kylo Ren (crew) now reads “ACTION: Assign the "I'll Show You the Dark Side" Condition card to an enemy ship at Range 1-3. Then receive one stress token”

Buffs-
New cards-
Flexible Fighter-
Title- Rebel Alliance only. X-wing only. When defending, you may change one blank result to a focus result. You may equip an additional modification upgrade card. 0 points.
Interceptor Training-
Title- TIE Interceptor Only. You may equip one “Push the Limit” upgrade card, decreasing its point cost by 3. You may equip an additional title upgrade. 0 points.
Expanded Munitions Banks-
Title- TIE Punisher Only. When you equip this card, place 1 Munitions token on one of your equipped Torpedo or Missile Upgrade cards. When you are instructed to discard an Upgrade card with a Munitions token on it, do not discard it. 4 points.

Con't again below.
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>>54614885
More buffs-

Red Squadron Pilot- Add an Elite Pilot Talent symbol to your upgrade bar.
Lieutenant Lorrir now reads “When performing a barrel roll action, you may use the [Bank Left 1] or [Bank Right 1] template instead of the [Straight 1] template”
Storm Squadron Pilot- Add an Elite Pilot Talent symbol to your upgrade bar.
Horton Salm- Add an Elite Pilot Talent symbol to your upgrade bar.
Garven Dreis- Add an Elite Pilot Talent symbol to your upgrade bar.
Onyx Squadron Escort- Add an Elite Pilot Talent symbol to your upgrade bar.
All Firespray-31 pilots- Add the Barrel Roll action to your action bar.

Clarifications/unrelated-
Constable Zuvio now reads “When you reveal a reverse maneuver, you may perform a Bomb Upgrade card action as a free action. When you reveal a reverse maneuver, when dropping a bomb, you may use the front guides of your ship.


What do you guys think? would this be a more level/open meta? I've tried to hammer pretty much every single NPE and meta powerhouse down.
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>>54614905
Needs an EPT for Hobbie, too. The man survived Hoth and Endor and the card art shows him on Adumar. You'd think by that point in time, he'd be an elite pilot and worthy of a better PS, too.

>Interceptor title
Wouldn't that make Baron Fel too good? Or is he too expensive to take in the current Imperial meta?
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OH YEAH!
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>>54614998
My focus was mostly on the nerfs, not the buffs.

Hobbie actually might not be fair with an EPT and the title- Run Targeting Astro, he can 4k, get a lock, dump the stress, and take a focus to be tanky with just the title- He could do it constantly with PTL if he had an EPT. For similar reasons, I didn't want to give Kir Kanos an EPT- he could potentially end up being very strong.

The Interceptor title was due to the fact that anyone not named soontir was useless- now they can at least be good jousters. It also opens up build flexibility for everyone that actually had an EPT. Soontir still dies to 2 autoblaster shots, or a bomb, or a block, so it's not that big of a deal.
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>>54615349
Is that a phantom with the cockpit replaced with a turbolaser?
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>>54610552
This.

>>54610454
>>54610739
>>54610782
On that note, I may have an unpopular opinion in that I really don't want a young Han Solo movie
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>>54615968
Just a wing section of Fractal's new TIE, but it is a turbolaser!

Bit of a quick art dump, a sexified X-wing
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>>54616718
Bounty hunter's ship, at some point an enterprising hunter really should get a bigger ship with a carbon freezer section they can just rack and stack em in
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>>54616718
Ugly. Ugly as sin. I didn't think it could get any worse than the TFA X-wing but boy was I wrong.
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>>54616734
I like the hotrod, manta ray look to this ship, not the best illustration but there's some potential to the design
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>>54608256
Even the younglings?
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>>54616134
Young Han is going to be ass, if the boring fanservice of Rogue "AT-STs STAR DESTROYERS I'M GONNA CUUUUUUUM" One is any indication
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>>54616718
>that canopy
And I thought Y-wing pilots had it tough. Can't see diddly with that cockpit setup.
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>>54616777
Sorry but what fanservice?
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>>54616952
Let's be honest; Star Wars ships have never really given a shit about visibility.
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>>54617778
They shoehorned at-ats pretty hard. Also, Vader at the end was objectively fanservice, it means more than just anime beach episodes, you know.
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>>54614325
Let's be real here. They got really lazy with snoke's design.
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>>54619072
Vader, okay, sure, but the AT-ATC seemed pretty reasonable to me?
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>>54618625
Cockpit visibility is a non-priority when you have a 360 degree sphere of sensor coverage that feeds into a tracker screen on your HUD.
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>>54619619
darn forgot my pic.
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>>54619349

But anon, something set during the civil war shouldnt have anything from the civil war in it!
That's fanservice!
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>>54619349
X-WINGS AS WELL AS TIE FIGHTERS
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>>54619619
Unless your sensors get fucked by ion cannons, atmospherics, ECM, or general combat damage.
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>>54619349
There's literally no reason to have a cargo AT-AT, a repuslor sled does that job 1000 times better, and in addition to that, there's no reason to have an AT-AT on a planet with a nearly invulnerable planetary shield. The AT-AT was only there to sell toys and hype people.
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>>54620793
>All terrain armored transport
>No reason to transport on a world with difficult terrain
aight
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>>54620793
>no reason to have an AT-AT on a planet with a nearly invulnerable planetary shield
>nearly invulnerable planetary shield
>Rebels still manage to deploy ground forces
Better to have and not need than need and not have.
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>>54620793
>Thinking a shield means you don't need weapons

Someone's gunning for a career in the Imperial Navy I see.
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>>54620864
>implying repuslorlifts have an issue with sandy beaches

>>54620875
Armored vehicles like that are offensive weapons, not defensive weapons. All the Imperials needed to do was close the door when the alarms started blaring or when the enemy was identified instead of waiting for the rebels to drop out of hyperspace and it would've been a non-issue. Not to mention that those AT-ATs weren't even there for the defense of the planet, they were there to haul cargo, which, as stated, is a shit job for a walker when even ratty ass farmers in the outer rim can afford levitation magic.
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>>54620793
>The AT-AT was only there to sell toys
You know if they replaced it with a repulsorcraft they'd just be selling toys of the repulsorcraft instead right?
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>>54620925
Only if the repulsorcraft had guns and were involved in the fighting. There's a reason countries don't use AFVs for cargo hauling in the real world.
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>>54620906
>Implying you can't make use of offensive weapons during defensive operations.
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>>54620955
You absolutely can, but why put an offensive weapon where it could only ever be fighting defensively?
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>>54620964
You do know that a base is a handy place to keep your weapons stored in between campaigns?
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>>54620979
That's irrelevant, considering those AT-ACTs weren't in storage. Their whole job was cargo hauling on Scarif.
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>>54620936
What does that have to do with selling toys
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>>54621004
They used AT-ATs because they wanted to sell toys and cargo hauling was their half-assed excuse for them being there. If they used a sensible vehicle for cargo hauling that wasn't wasting power toting around armor and guns all the time instead of cargo there would have been no toys.
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You know what else doesn't make sense? Building a Death Star

Star Wars has always been about selling toys and being rad as hell, don't be butthurt just because you can't enjoy things anymore
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>>54621028
>>54621028
>implying it doesn't make sense to want to destroy your enemies and everyone they know and everyone who knows anyone they know, especially if you're a maniac corrupted by evil itself

You liked the AT-ACTs because they were fanservice. You were serviced. There's no shame in enjoying it, only in not admitting it was what it was.
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>>54621024
Hey looks like you're full of shit
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>>54620993
You don't think there is any situation at all, which the Imperial Military would encounter and in which an AT-ACT would come in handy? Because once you purchase the vehicles for those situations it makes sense to use them for other operations as well to simplify logistics. There are literally millions of reasons why one might use less than optimal equipment in a military operation.
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>>54621024
It's not as if real-life militaries don't do silly things, either. A cargo-hauling monkey model AT-AT is hardly the most retarded thing to ever show up in any real or fictional military. There could be any number of easy in-universe explanations for it. Maybe Kuat lobbyists have the Imperial Army brass in their pockets. Maybe some jackass in logistics shipped AT-ACT hulls to Scarif by accident, or maybe someone ordered AT-ATs and logistics forgot to install the armor and troop-carrying accommodations. Maybe the Empire wants to make sure that weird atmospherics and shield fuckery (which apparently can interfere with repulsorlifts) don't stop the troops from getting deliveries of porn, MREs, hash chunks, and Krayt dragon dildos.
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>>54621152
Fuck now that I think about it, it makes perfect sense to choose the AT-ACT as a cargo hauler on Scarif even if you have alternatives to choose from.

What is Scarif? Its an installation that contains tons of top secret stuff. When you need to transport stuff from the landing pad to the installation your top priority is not hauling efficiency, its security. What could be more secure than an AT-ACT, which is basically a giant walking safe? Its also a walker on an island, so if it gets hijacked it can't escape with its cargo unlike a dangerous repulsorlift vehicle.
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>>54621225
Plus they can wade through shallow water, maybe repulsors act like hoverboards in BTTF 2 on water
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>>54620905

No, the Imperial Navy thinks that if you have weapons you don't need shields.
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>>54616952
Yeah, but spaceships are weird in SW with basically a lack of anything resembling conventional physics or common sense, a lack of visibility is just part of the fun

>>54621209
Then there's this guy who reckons his custom built gunnery mount for his AT-ST is going to turn up in time for us stepping off!
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How this for a d6 campaign?

After the battle of Jakku, the Imperial Remnent is forced inside the zone proscribed by the treaty. However the core and inner rim needs goods which are blocked by the Cold War between the remnant and New Republic. That where the players come in as smugglers.
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>>54621522
A bit basic but nothing wrong with it
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>>54621225
>What is Scarif? Its an installation that contains tons of top secret stuff.
That was only a small, small part of it. Most of the planet was mining and large scale ship building. The AT-ACTs weren't there for the data trove.
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>>54621522

At the same time there's a massive underworld re-ordering going on. So there could be a lot of vendettas and power-plays between crims going on that could effect them (along with the NR cracking skulls).
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im pretty peeved at ffg and disney for making rogue one and dropping it so quickly. they could have capitalized on this new cannon they made in the destruction of the old stuff, but they completly snubbed us.
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>>54622977
>and dropping it so quickly
What did you expect was going to happen to the guys who stole the Death Star plans? Even in Legends, many of the people involved in the theft died horribly.
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>>54622977
they could have expanded edge of the empire by giving us a birth of rebellion and/or growing empire books that could reorganize the seedy underground style of a rebellion, as well as giving us a bunch of "surplus" clonewars stuff. they could have released great splatbooks to really open up the preOT era without falling into the old saga edition trap of overlapping and over building certain events and overwriting yourself too much.

yea EotE and AoR cover some of this stuff, but it could easily fill some of the early rebellion and imperial solidification gaps left lying around.

if they even used this time to give us some galaxy building cannon to help flesh out what the hell is happening. talk about the early rebel sabateurs and the early subjugations going on for christ sakes.

give us names, dates, places, events, and kyle katarn please... just give us kyle
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>>54623033
and biggs died over yavin, so did garvin. being dead doesnt mean shit if you look cool. xwing loves dead aces. give us more than the uwing. i need more blue squadron and even more tie stuff than the single new model we got from the two releases.

ffg had so much potential for dead, but cool pilots that they seemingly ignored. they decided that the movie flopped for whatever reason with the starwars community and it seemingly got dropped.
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>>54623241
Oh I have little doubt we'll be getting an aces box. Keep in mind its only been about 8 months since then, they've had to plan the next wave, playtest it and doublecheck against any new rules changes they've planned or have been planning. It'll be rebel veterans and release around wave XII.
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>>54623241

That movie released like six seconds ago settle.

We still don't have a crew card for Obi-Wan, and nobody's saying he got dropped like a sack of potatoes.

Time and place is all we're waiting on.
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>>54623241
>More T-65 pilots
As much as I love the old girl, she's not going to be an optimal sell. The product catalog is already saturated with stuff connected to the X-wing series of fighters (core sets, the expansion blisters, CR90). Another T-65 release would likely be met with a resounding meh, even if it does bring much-needed nerfs and buffs. There are also plenty of existing ships (Ex. Rebel Z-95, Rebel Y-wing, E-wing) still in need of new material, as well as a mountain of Legends and upcoming Sequel Trilogy craft to sort through. Sequel Trilogy stuff will inevitably be higher priority, since their greater exposure means greater potential sales. Rogue One X-wing pilots are inevitable, but they're probably not as high a priority right now. FFG can't simply cook up new ships on a whim. There's production schedules, playtesting, bureaucracy, rules changes, and communications with Disney and Lucasfilm.
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>>54623241
moving to ffg's next mouse contract, why have we not seen any of the movie characters released as imperial assault heroes? they could release an entire scariff facility pack with maptiles and everything. they have released hera and chopper as playable, and they arent even the COMBAT characters of their series. they are the Support cast.

and it works both ways. where are my scarrif defense troopers in the bitching desert ss tan? where is that tank thing they bagdhad boogaloo in the movie? we have fucking hoth in game now, and it isnt even the actual battle, its RETURN to hoth. fucking tropical paradise tiles sound bitching, and is also an excuse to expand the limited range of the imperial facility tileset.
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I've been unable to play X Wing for almost a year due to being to busy with work and study, and I've got no idea what the meta is like now and what new ships come with that cards. Anybody know what a decent Imperial list looks like nowadays?
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>>54621209

If nothing else, maybe it's just becuase if a repulsorlift vehicle breaks down over deep water, cograts, its gonna sink.
If the AT-ACT breaks down in deep water, oh hey, it's still standing there just fine so you can get repairs and replacements to it.

And then you also have AT-ATs on hand if shit kicks off.
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>>54624048
It's a bit chaotic now, since wave 11 is two weeks old, and someone leaked a prototype FAQ last week.

Vader with VI, Title, ATC, Engine, and Cruise Missile is looking pretty good though.
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>>54623401
I wouldn't mind a few more niche pilots like wes and hobbie. But I do get what you're saying. The t-65 really isn't in a terrible spot it's just generally outclassed and it's already got a fair amount of love from FFG. I'd like to see some blue squadron pilots just to have some new, fun little causal toys to play with in a shiny new paint job.

Personally, I think a battle of scariff expansion that has a whole mess of ships would be cool. New striker pilots, new TIE/ln pilots, y-wing pilots, T-65 pilots. Plus just a bunch of cool upgrades like new astromechs, maybe a TIE/ln title.
I'm disappointed that FFG hasn't put out a scariff set not because I want it to fix things, just because I think it would be a fun thematic set.There's my tournament side, and then there's the side of me that just wants to see what a scariff battle mat might look like.
>>
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So in the Nemesis review Mike says something to the effect of the filmakers not caring about Trek/having contempt for the audience by trying to pass of that picture of a young bald Picard even though Picard had hair as a youth as per the show. (can't remember if he also whined about the picture being bad because the filmmakers think the audience won't get the Clone angle without it, but if he did that's projection and not worth talking about).

But why then does Mike suck off Wrath of Khan when it does the exact same thing?
Chekov of all people is the one to react to the Botany Bay, when he wasn't even on the show in season 1 when Space Seed happened?
And don't say that he could have been on the ship. If the filmmakers cared the way Mike says the Nemesis guys should have, they wouldn't have picked the ONE cast member who wasn't in the Kahn episode for that sequence.

My conclusion is that Mike is a nostalgia babby pure and simple.
This is further supported by his TFA reaction.

Oh, and if Nemesis is really so terrible, he shouldn't have to resort to things it has in common with TWoK.
>>
>>54626812
Did you see that awesome Scarif terrain someone made for a con? It was a tower on a fake water terrain, with the X-wing mat being a transparent plastic sheet that went through the tower.
>>
>>54627289
https://twitter.com/sainthale1988/status/855792360390893568

this one?
>>
>>
>>54627762
Yeah, that one. There are better photos of it online.

That game was no asteroids, but hitting the tower did a shitload of damage as far as I remember. (Varying how you hit it- tractor beams doing the least and landing on it dead-center being basically fatal)
>>
>>54628086
>(Varying how you hit it- tractor beams doing the least and landing on it dead-center being basically fatal)
What do you mean, flying an x-wing right through an imperial base tower will destroy the x-wing and not your imperial base?!
>>
>>54628000
what the fuck
>>
>>54628136
>through

That's the point of contention- the X-wing won't make it through.
>>
>>54625615

Somebody beat a Rebel Jankyard build on saturday with a Yorr (the stresstaker one?) Palpshuttle, Quickdraw and Omega Leaders, so that build still works. If you have the balls to use it right.
...and your opponent spends the entire game chasing Omega Leader over asteroids because it's game 5 and it's been a long day.
>>
>>54628959
Obviously the trick to winning with OL is to have OL use his mind control powers to make their entire list chase a quarter of yours.

It's totally not a possibility that Stage 4 Rebels can have rex tag OL to stop him from being useful entirely.
>>
>>54628959
I've been following this thread for awhile now, but somehow I still don't know

What fucking game are you guys talking about?
>>
>>54629705
https://www.fantasyflightgames.com/en/products/x-wing/
>>
So stupid question:

But how do you guys utilize obligation? Like how do you get players to take on obligation and equally set them up to lose obligation? In the past I've tended to play AoR and F&D focused games so I'm more familiar with the Duty and Morality trackers, but generally tended to gloss over Obligation in the past. Now I want to utilize it more, any advice?
>>
>>54630231
Most of my players have obligations in that they are tied to something in their backgrounds. So when their obligations are triggered I simply have someone bring up the debt to the authorities or threaten the things they hold dear, etc.

It helps to establish it as fluid in chargen and go from there.
>>
>>54628792
Looks like the characters from Lost Stars.
>>
>>54630983
It is. There's a Lost Stars manga being published and translated by some dude on /a/
>>
>>54631069
That's a goddamn dorable!
>>
>>54630983
Is the book any good?
>>
>>54632009

It's YA fiction, so it's not super deep or anything, but it's a pretty chill read. Gives a fair shake to both Imp and Rebel fags.
>>
Daily reminder SW fags
>>
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My local game store says they won't be carrying FFG anymore. Just like that. I was buying FFG items when they told me this.
>>
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>>54632150
If the rest of it goes on clearance how cheap would they be willing to drop things?
>>
>>54632150
Kill them... kill them now.
>>
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NJO vs The ST so far.

Go.
>>
The ST?
>>
>>54632295
Sexual Taints
>>
>>54630967
yes but how do you get them to increase their obligation level after character creation?
>>
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Okay, I saw somebody summon me a couple threads back. I'm not dead, just been busy with work/life/reading other books Pulp like Conan and John Carter and Leigh Brackett. Holy shit is that legitimately good stuff but I've still been reading Star Wars. Just need to find time to write it down. Working on Black Fleet Crisis now and outside of the Mil-SF stuff, its a giant fucking slog.

>>54615349
Sienar Fuckin' DELIVERS

>>54632283
Bantam Spectra. TruCanon ends with The Pellaeon/Gavrisom Treaty
>>
>>54627289

I think that's my local in London.
Or if not, they made something that looks identical.

The 'ground' board is leaning up against the wal most of the time.
>>
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>>54632283
The ST hasn't had the lows of the NJO era but it hasn't had the highs, either. So I'd take the NJO era out of the fact that I wasn't completely apathetic to its events. It'll be full of shit but still have fun moments.
>Ganner's last stand
>Borsk getting the shit kicked out of him
>Lando-bots
>Mercy Kill's reveal on what happened to Runt

But if I had the choice, I'd take the Bantam Spectra era, parts of Mercy Kill, and some of the later vidya and comics, and throw out the rest.
>>
>>54632110
Don't you have some chadmarines to look up to, mr smurf?
>>
>>54632402
>Mercy Kill's reveal on what happened to Runt

Mercy Kill was so bittersweet in so many ways.
Rip so many characters.
Rip Allston.
>>
>>54632402
>The ST hasn't had the lows of the NJO era
TFA is embarrassing to watch though.
Like, painfully bad.

>it was Shnoke he killed our shon
>>
>>54632378
>Bantam Spectra. TruCanon ends with The Pellaeon/Gavrisom Treaty
Bantam mostly sucked though. Zahn aside.
NJO and beyond felt more integrated/valid to the whole saga, since the PT was coming out by that point.

But really most of the best EU stuff for me was PT era anyway. There were some real gems.
>>
>>54632703
>killed
*sheduced
>>
>>54632753
Honestly, the only truly terrible dreck I've re-read so far is The Crystal Star The rest, even Kevin J Anderson's Jedi Academy trilogy, has been solidly entertaining and holds up better than I feared.

There's a lot of dumb shit in there every era of Star Wars has incredibly dumb shit but at least its FUN dumb shit.
>>
>>54632874

Crystal Star is prime-time Bantam "holy shit we're not just off the rails we fucking left those rails in a different state" shit.
>>
>>54632874
>but at least its FUN dumb shit.
But I like my Star Wars like I like my skin. Dry.
Luceno a best.
>>
For reasons discussed in recent threads, I liked the NJO and I thought the Yuuzhan Vong were an odd, but overall interesting addition to the Star Wars mythos.

There were some real shitters in all eras of canon, but I don't think I can choose a favorite either. KotOR is partly what got me more deeply invested in SW lore (and forum rp), and then there's books I like across the eras.
>>
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>>54632897
Which wouldn't be as bad if the prose wasn't so fucking boring. Its got some great ideas in there (The Empire Reborn actually has a lot of similarities to the First Order) and Waru is wonderfully bizarre.
>>
>>54632981
But the First Order isn't a good idea....
>>
>>54632981

I like how oddly simplistic the dialogue is. Like Xaverri's introduction: "Chewbacca! Don't you remember? It's me, Xaverri!"

Waru's lines when he turns on Hethrir are great too. I can't remember how it goes, but it's something like I AM COLD. I AM TIRED. I AM HUNGRY, HETHRIR. YOU PROMISED ME THE SON OF DARTH VADER.

>cue Hethrir being devoured by something so strange that it literally breaks spacetime by devouring the Force
>>
>>54633016
Fair point.

I forgot to put Crseih Station in there as a great idea.

Hethrir is a good villain, though Tigris is an annoying poor man's Dev Sibwarra though.
>>
>>54616718
SEX-Wing
You had one job
>>
>>54633016

I'd argue it actually is, even though I'm not really in favor of the immediate surrender of the Empire as shown in canon and think the idea of Imperial successor states run by warlords is probably a more likely outcome.

The thing is, though, that the First Order is literally a direct creation of Palpatine meant as another fuck you to those who would defy him, and we've already seen that he has contingencies in place for that with stuff like Operation: Cinder.

The real tricky part is that the First Order is literally the hardest of the hardcore Imperials, guys who make the crazy Imperial Warlords of Legends seem like reasonable folks by comparison.

But yeah, an Imperial successor state designed by Palpatine in case his Empire failed actually is a decent idea.
>>
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>>54633016
>First Order
Starkiller Base silliness aside, they just come across as a run-of-the-mill Imperial warlord faction. Not remarkably terrible, but not mind-blowingly cool, either.
>>
>>54633111
Whether or not it can be explained, having Empire v. Rebels 2: Electric Boogaloo as the basis of the ST is just gay.
>>
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>>54633179
I'd say the problem lies more on the NuRepublic and Resistance crap. I would have preferred to see the Legends New Republic at its best brought back and duking it out with the First Order. Give us a real, full-scale Star War instead of the same old guerrilla warfare underdog shit. Preferably with that sweet Desert Storm-era AESTHETIC for the New Republic, since it's circa 30 ABY and Rogue One went with 'Nam Rebels.
>>
>>54633179
I'd rather have that than the Vong, honestly. But I wish we would have actually had a true Republic vs Imperial Remnant.

>>54633284
Agreed. JJ wanted to play it too close to ANH in tone and theme and... it really hampers things.
>>
>>54633305
>I'd rather have that than the Vong, honestly.
Nah, the Vong were cool. Reminded me of Incas/Aztecs/Mayans.
>>
>>54633325
>Nah, the Vong were cool.
but a bad fit for the star wars setting.
>>
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>>54633284
I just want to see Coruscant on film again...
Just one more time...

;_;
>>
>>54633325
... How? They have literally nothing in common.
>>
>>54633373
nuh uh~
>>
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Does anyone have a Savage Spirits PDF that is not super low res?
>>
>>54633381
Tribal savages that look exotic and self mutilate and are more au natural than the techno heathens of today.
>>
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So, SCAR Trooper squad.
>Sniper can aim for next round after moving.
>Commander gives vicious as a group skill, with a bonus point for every SCAR trooper on the field
>Heavy carries a flamer, has a massive pile of HP, and is immune to mental force powers like mind trick due to being a droid
>Flamer specializes in sneaking in close before setting someone ablaze.
>Tactician lowers crit threshold.

The objective isn't to make bullet sponges (except the Heavy, but he's more 'hopeless bossfight' that has to be circumvented through cleverness then anything else). I want guys who can ambush the group, and then retreat when things go south.

I'm gonna introduce them with just Sniper and Heavy, and then go from there whenever my players start getting big for their britches
>>
shit, I meant arc caster for heavy damn it
>>
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>>54615349
He's done a bit more on the TIE Mangler
>>
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Which is a better Imperial Anti-Fighter ship:

The Raider?

or the Lancer?
>>
>>54634768
Think if it this way: One's a sponge for small stains, and the other's the one you use for bigger stains. Different jobs require different tools.

Only here, the small sponge has gratuitous solar panels and the big sponge is a giant death-spitting phallus.
>>
>>54634768
I'd say it depends on the task at hand.

The Lancer is slow, but hilariously well-armed against fighters. It's brilliant as an escort for a larger vessel or station as extra anti-fighter defence, but don't expect it to pursue anything.

The Raider, on the other hand, IS fast. Fast enough to keep pace with or even pursue most starfighters (except probably the A-Wing). It isn't as well-armed as the Lancer, but its weapon loadout is modular, meaning that it can be customized for the job. You can quite easily make an Itano Circus from a Raider.

So, I'd say for escort duties, the Lancer is the better deal. For patrols, ambushes and long-range strikes, go the Raider.
>>
>>54634768
Where is that shuttle going?
>>
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>>54634768
>>54634791
>>54635042
>tfw senpai never notices you
>>
>>54635505
Nothing wrong with the Tartan. It's a nice middle ground between the two, but if I had to choose between equipping my fleets with Tartans or Raiders, the choice is clear.

Though, that might be simply due to my infatuation with space doritos.
>>
>>54635487
>Where is that shuttle going?
with a class 1 hyperdrive? anywhere it wants.
>>
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What do you guys think of max rebo?
>>
>>54632353

Character wants to obtain something mighty rare/illegal/expensive? No-one is willing to sell it for credits, but a local crimeboss may be willing to provide it as an 'investment in talent'.

Likewise, if the party inadvertantly trashes stuff belonging to a wealthy business, or a crimelord, you could give the party a Bounty obligation.
>>
Hey all,
What can a character with Force move and a bunch of Magnitude upgrades - but nothing else - do that would be clever? The inability to do fine manipulation, hurl items, or wrench things out of people's grips make it tough to think up super useful applications.

So far I've had the character mess with unstable ground to knock over enemies, distract them with pebble-shots, and hover a frag grenade into perfect position (pre-primed to explode)

The character is meant to be ingenious with the power but I fear their creativity might surpass mine. Any advice or suggestions wold be appreciated.

(Reason I'm not doing Strength upgrades is to differentiate from other Force User and because Move isn't the character's forte. Info gathering is.)
>>
>>54636095
hes alright, for an elephant
>>
>>54636095
Max, play me a memory,
I'm not really sure how it goes.
But it's haunting and sweet,
And if you miss a beat,
This carbine will blow off your nose.
>>
>>54632353
Try to convince them to get a homestead.
>>
>>54631069
Does it have both sex scenes?
>>
>>54637995
This guy right here is asking the real questions.
>>
>>54636797

>[Harmonica intesifies]
>>
>>54637995
There are sex scenes?
>>
>>54638228
One in a crappy hotel, another in the friendship cave.
>>
>>54638356
>friendship cave
Is that what they're calling it these days?
>>
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>>54638378
Well, you can guarantee no one ever had fun in the CHASM OF DOOM
>>
What are some useful (ranged heavy or gunnery) oddball weapons? By oddball ones I mean weapons with atypical features that are still useful. Things like flamethrowers, sonic rifles, bola guns, even regular shotguns with blast.

While my character is certainly not ineffective in combat he will never be as effective as some of his allies (who are murder machines) and I'm figuring this is a good time to try out non-blaster weapons with different qualities. Both to give them a shot and to distinguish him a tiny bit in combat.

I'm not trying to equal the other players by any means but if I can still contribute damage while occasionally setting someone on fire/gluing someone to the ground/blowing up a group I'd be happy.
>>
>>54639384
>Electronet Launcher (Friends Like These p.60)
>Bola Carbine (Stronghold of Resistance p.104)
>Model 77 Air Rifle (Savage Spirits p.41)
>Ion Thruster Gun (Special Modifications p.45)

Also, it's not ranged heavy or gunnery, but consider a Fusion Cutter. It's cheap as heck, useful as heck, and doubles as the poor man's lightsaber.
>>
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>>54639384
See if you can convince your GM to let you slice off an X-wing's laser cannon and strip it down to its core components.
>>
>>54640071
Unfortunately my character is kind of weedy so that gun might snap him in half. He could swing around a 3 cumbersome weapon without too much trouble (sling)
The gunnery is for piloting stuff, it'd just be nice to use it in regular combat too
>>
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>>54640701
Party not large enough for a battle buddy to help you use it as a crew-served weapon?
>>
>>54639384
Grenade launcher, load it up with smoke, frag, booms and incendiary nades for any occasion
>>
>>54640766
Possibly
We have a couple npcs (a wequay pirate mook we turned to our side and a trio of b1 battle droids). We could certainly team carry something nasty with us
>>
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>>54631069
>>54630983

Manga sites say that only up to chapter 3 is translated yet the images here are not in those manga chapters, Do you know where I can the most up to date chapters anon?
>>
>>54632283
It's tough, I have my problems with both of them, the easier decision is Pre-NJO Legends vs Pre-ST Legends. I loved Bloodlines and its Wheraboo Senator.

>>54632378
>Bantam Spectra. TruCanon ends with The Pellaeon/Gavrisom Treaty
Hey, hey, Young Jedi Knights and Junior Jedi Knights are valid too!
>>54632402
>Lando-bots
I still imagine they sound like Carl Weathers, because they sound like a buff super macho Billy Dee Williams, and that's basically just Carl Weathers. (Who also played opposite to the Terminator so it double fits.)

>>54632753

>Bantam mostly sucked though. Zahn aside.
Eh, even the really bad Bantam Era stuff had good parts. Crystal Star and the Jedi Academy Trilogy had the Solo kids being adorable. Children of the Jedi had Belsavis which was a really well described planet. Uh, Planet of Twilight had a Swole Hutt and some interesting Loronar stuff.

Darksaber was almost perfect other than the A-plot killing a major character instead of remaining light hearted silliness and the conclusion of the B-Plot with Calista blowing up a Super Star Destroyer singlehandedly.

The Corellia trilogy and Black Fleet Crisis were okay, not great, just sorta middling.

And I liked Courtship other than the Gun of Command part.

>>54632874
>>54632897
>>54632981
>>54633031
>>54633077
I like how with a little work you can just drop the Waru plotline thanks to some writers combining the Empire Reborn with Desann's reborn.
>>
>>54643477
>Wheraboo Senator

what?
>>
>>54643900
Pardon me, Wehraboo.

There's some guy who really liked Imperial grunts despite hating Vader and Palpatine.

A space Wehraboo.
>>
>>54614872
Not bad, but now Soontir is the tallest blade of grass and he needs to be cut.
>>
>>54644086
Oh shit, that does sound pretty cool.
>>
>>54636750
Splashing water in electronics, pulling levers (doesn't count as fine manipulation I'd argue), hitting people in the nads but not hard enough to really hurt, pocket sand, flammable and slippery oil puddles you can move on demand, long range shock glovin'
>>
>>54614339
Snoke is the Son, the embodiment of the Dark Side. I thought everyone knew that already?
>>
>>54647345
Yawn.
>>
>>54636750
Yank a foe's belt off, break the lights in a corridor, push beehives near people, be a general nuisance.
>>
>>54647345
>The Son
>Embodiment of the Dark Side
>Doesn't bid anyone dark greetings
The Son is a fraud, anon. He's no more legit than that false heir, Triclops.
>>
>>54647345
That would be cool and something GL would do, but seeing how unhappy he was with how much JJ mangled that movie leads me to believe that Snoke is nothing more than a bargin bin Sheev.

That could be retconned by Rian, seeing as he said that he was returning to GL's notes, but he also said he was forced to change his script after seeing the changes JJ made to the story.

Basically JJ wrecked the entire sequel era and doomed it to mediocrity.
>>
>>54648717
Why the fuck would Abrams and his writers name the new evil overlord "Snoke" of all fucking things anyway? In what bizarre alternate universe does "Snoke" sound like an appropriately threatening name for an evil overlord?
>>
>>54648884
It was Shnoke he shedushed our shon
>>
>>54648991
>Han Solo played by Sean Connery
>>
When is Fully Operational coming out?
>>
What is the Star Wars equivalent of the fantasy wandering troubadour?
>>
>>54649360
A jizz musician, I guess?
>>
>>54648884

This is honestly the thing I hate most about episode 7.

Everything else i can overlook and be okay with, but fucking Snoke?
Really?

it's the least fucking threatening villain name ever.
Whoever came up with it and thought it was good should just be banned from ever writing again.
>>
>>54650258
>Everything else i can overlook and be okay with
Star Wars has cucked you.
>>
I dunno, a nonthreatening name seems like a handy thing to have if you're trying to seduce people to the dark side. A lot easier to try and tempt guys if you're joe snoke rather than darth skull or some edgelord shit like that.
>>
>>54650291
Why not both? Darth Sidious by night, friendly old man Palps by day.
>>
>>54608256
To this day I am still shocked that TFA has more CGI and less practical effects than PM.
>>
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>>54649360
The same kind of wandering/touring musician you'd get in any other setting, really. Sometimes they stick to playing for the cantina scene, sometimes they get big, and sometimes they end up as Jedi Masters in the NJO.
>>
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>>54650417
It's so gross how hard they were shilling the
>LE PRAKTIKAL AFFECTSSSSS
thing, when all the ships in TFA were CG, no models, unlike TPM.
>>
>>54650465
People like to shit on TPM, but it's secretly one of the best star Wars movies; great lore expansion, fun action scenes, it easy to enjoy if you don't get caught up in muh gungans, muh child actors.
>>
>>54650291
>trying to seduce people to the dark side
>having a non-threatening name
That runs counter to your goal. When you want to show a potential convert that the Dark Side grants you unlimited power and the ability to strike fear into the hearts of your enemies, "Snoke" kind of ruins the effect. You have unlimited power but don't bother to give yourself a cool supervillain name? It's as incongruous as hearing a plush toy sales pitch from a man named Rapekill McGenocide.
>>
>>54650602
Makes it easier to approach marks, though.
>>
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>>54650559
I love TPM, always have.
I was SHOCKED that people didn't like it as much as ANH or the others.

I didn't know that some people disliked the PT compared to the OT for many years as a kid.
To be honest it still makes no sense to me. Plinkett is a joke, and all other complaints besides CG also apply to ANH, the other George directed film.
>>
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>>54650629
I'm pretty sure Mark would sense your Dark Side voodoo from a mile away.
>>
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>>54610454
Hopefully never.

>>54616134
Not unpopular at all.

I prefer Han's background to be mysterious and open ended, coming from someone who has only seen the movies.

And the idea of seeing someone who isn't Harrison Ford as Han Solo is very off-putting to me.
>>
What does the Empire do with Rebel prisoners?

Imprisoned for life? Executed? Forced into slavery?
>>
>>54650678
Man that car crash really gave him that Jedi Knight look.
>>
>>54650968
Not real slavery, but prison work camps, essentially.
>>
>>54616134
>I may have an unpopular opinion in that I really don't want a young Han Solo movie
That's unpopular in the sense that not liking the Big Bang Theory is unpopular. Technically, the math may say so but it's still the correct decision.
>>
>>54650968
>>54651112
Depends on what type of Rebels they're dealing with. If they're just normal grunts they would probably shove them in work camps like Jyn was put in. Work in said camps could vary. But political or intelligence based Rebels would probably be held in an actual prison to be used as leverage or tortured for secrets. Notorious Rebels would probably be executed.
>>
>>54650944
>Batman abandons his "no guns" policy.
>>
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GUYS IT"S HAPPENNINGGG

LOAD UP NOW before it's too late!
>>
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What would be a good way to make a (pic. related) type character that would still fit with the Star Wars setting?
>>
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>>54652574
I mean, if you want to get technical...

http://starwars.wikia.com/wiki/Don-Wan_Kihotay
>>
>>54652603
didn't even know this existed.

-Well how about that...
>>
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>>54652574
d6 had so many good character ideas I never see used anywhere.
>>
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Getting into the game. Picked up the core set, Star destroyer and Imperial squadrons 2, and a friend threw in the 3 Rogues and Villians(lol) and Mc30 for free. Wanted to maybe get an imperial squadron 1, Gozantis, Intridictor or Gladiator next, what would be good to get for rebels too?
>>
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>>54652603
Ah the good old days of bikini girls with guns and green, violent space rabbits!
>>
>>54652990
See this >>54651960


and hurry up before they sell out
>>
>>54653105
Should I grab a rebel squadrons 1 while I'm at it?
>>
>>54653091
>green, violent space rabbits!
why does he feel like a Rocket clone?
>>
>>54653128
Dear God yes!
>>
>>54653152
Probably because Marvel where doing SW comics and all that other stuff around the same time
>>
>>54650559
TPM is fantastic world building, but a mediocre film due to bad actor direction. I think those of us in this thread tend to be the kind of people able to look past the bad aspects of the film thanks to our greater interest in the construction of a setting than moment to moment acting and drama.
>>
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Jeez. The holes on every single one of my squadron disks in my core set are way off center.
>>
Phantom Menace is like shit with gold in it. There's some really good and valuable stuff in there, but the presentation puts most people off, and you have to filter out the bad bits to get their value. Even then, some people won't accept gold that came out of a shit.

TFA is like a jeweled egg. It's pretty and fascinating on the outside, something you think might be valuable, but if you pop it open it's empty inside. A hollow treasure which does not lead to anything deeper on it's own. Some are content with the shallow beauty of it's surface.
>>
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>>54653623
>off center
>>
>>54653684
>>54653623

This a common thing that happens?
>>
>>54653703
Only widespread issue I know FFG had was that they swapped some of the Star Wars RPG dice with some in Imperial Assault; think it was the black dice.

Regardless, shit happens, just contact FFG and they'll send you replacements. They typically are pretty fast and helpful, and don't give you any shit, especially if you give pictures. Worst-case, just return it to the store you bought it at, and get a new set.
>>
>>54653152

Rocket Racoon didn't become like that until post 2000. Jaxxon the Jackrabbit is the guy who inspired Bucky O Haare and Jazz the Jackrabbit, and whose job it was in the EU to remind people to stop taking Star Wars too seriously.
>>
>>54650968
>>54651112
>>54651165
It probably also depends on the local Moff
>>
>>54650270

Not really.
All the rest of it I can overlook as just 'bad decisions but at least it's star warsy'.

But Snoke just doesnt fucking fit with anything at all.
>>
>>54653628
>TFA is like a jeweled egg.
A plastic Fabergé reproduction, I think you mean.
>>
>>54650258
Palpatine's first name is Sheev. Having a dumb name seems to be a prerequisite for becoming an evil overlord in the SW universe.
>>
>>54656313
Yeah, but he doesn't use that name in any professional setting.
>>
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What would be the Star Wars equivalent of the G11 and its proposed derivatives?
>>
>>54656933
In what way? A neat concept with a foregone conclusion of failure?
>>
>>54657019
Something perceived as neat, innovative, weird, and futuristic but also needlessly, ludicrously complex. Also something that would be worthy of serving as the crown jewel of a blaster enthusiast's collection.
>>
>>54657050
Maybe a shatter rifle? Someone who's read more of the book than I have might have a better idea.
>>
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>>54656933
Kind of hard to say, SW doesn't have Nato sticking its nose in and going 'no standardisation' regardless of any technical milestones reached during its development.
Maybe the good old Disruptor- far more efficient way of killing people if a bit messy, high energy consumption, complicated and disintegrating the shit out of whatever it hits. But maybe a closer parallel for the disruptor would be the Hague convention where they decided 'you can't fucking shoot people with that, its makes them too dead' and other aspects of human suffering.

That said, there's a lot of weird shit running around in star wars that qualifies and space magic
>>
>>54652574
Literally Chirrut (Don Quixote) and Baze Malbus Sancho
>>
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>>54653445
>due to bad actor direction.
The actor direction is identical to ANH.
The faster more intense meme came from the ANH set.

>>54653628
TPM is at least as good as ANH. The direction is identical, as is the scripting.
It's strange how people lie to themselves.
>>
>>54658054
ANH had zero poop jokes. TPM had at least two.
>>
>>54658157
ANH had the god awful trash compactor scene though.
>what A wonderful smell you've discovered

That whole scene is a mess.
>>
>>54656313

True enough, but we never really see or hear it.
Palpatine isnt exactly menacing but at least it doesnt sound silly.
>>
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Am I the only one with an uncomfortably overpowering love of space wedges?
>>
>>54658303
You're obviously not the only one, but it's certainly not universal.
>>
>>54658198
TPM had a CGI animal literally farting into the camera. You can't tell me ANH is on the same level as that.
>>
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>>54658303
We all love space Wedges, anon.
>>
>>54658339
But it lasts for like 2 seconds.
The trash compacter scene is painful and long.
>get on top of it
>I-i'm trying
>>
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>>54658346
>>54658322
Not sure what it is, but I can't stop myself from playing the Empire in whatever tabletop, RPG or video game they feature in, just so I can throw floating geometry at things I don't like.
>>
>>54653128
Grab 2
>>
>>54658339
>CGI
Why specify this?
Would it better to you if it was a practical farting animal?
>>
>>54658388

As a stalwart Rebel player, even I can agree that the Empire have a fantastic fucking aesthetic.
>>
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>>54658669
Aesthetics, certainly, but even though I love these things I'm still a bit confused by the design choice of putting the bridge in plain view. A lot of the ISD losses could be avoided by, you know, putting the bridge in the middle of the vessel, surrounded by shitloads of armor and bulkheads. And to be fair, the rebels/republic winds hands-down when it comes to fighter aesthetics - I love my Defenders, but nothing says iconic like an X-Wing.

Side note, I would kill for an RPG based around capital ship combat in the SW universe.
>>
>>54658869

I guess it's down to arrogance.
Lording it over your ship and the people youre fighting by being out in front.

That said, the bridge windows of ISDs are absolutely gorgeous, so ill forgive them the idiotic design for that.

Agreed on fighters though.
Defenders are the best Imperial, but X-wings will always be my waifu.

>an rpg based around capital ship combat in SW
I'd fucking play it.
Hell, a vidya on that would be nice too.
>>
>>54658869

> but nothing says iconic like an X-Wing.

TIE
>>
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>>54658938
Dude, I love my TIE's, but you ask anyone about star wars ships, and they're gonna bring up the Millennium Falcon and X-Wings, because those are the ships the heroes fly.

Defender still best Tie-fu.
>>
>>54658869
>I'm still a bit confused by the design choice of putting the bridge in plain view.
Because the IRL designers can't get past the idea that in space there is no "up" or "down".
>>
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>>54658914
Star Wars space combat draws heavily from Space WW2 imagery and, to a lesser extent, the age of sail. The exposed bridges on the MCs and ISDs are probably meant to evoke the feel of such ships being stand-ins for vessels from those eras. In-universe explanation could also be the need to monitor the ship's condition at a glance even without a computer's aid, even in the event of an ion detonation. If your cameras and sensors are slagged, you can't tell what's going on in the rest of the ship as quickly if your bridge is located deep inside the belly of the beast.
>>
>>54658914
>Hell, a vidya on that would be nice too.
I've fallen back on Sins of a Solar Empire with mods to scratch that itch, and it does so quite well.

And RPG, though - I guess what I'd want is something similar to Armada, but with more depth and character to it. Maybe a mix between the old Starfleet Battles games and Rogue Trader?
>>
>>54658869
>>54659025

Because generally speaking to get to the bridge there's like an entire Star Destroyer in the way.
Unless you come in from the sides like some kind of sneaky rebel.
>>
>>54659044

Yeah, thats the other side of it, very much building on old ship designs.
I suppose your thing for being able to see the shpi if things are hit, but generally if an SD is taking enough of a battering that its external cams are gone and sensors and such, then the bridge will probably be hulled as well.

>>54659117
Ill probably reinstall Homeworld and try the SW mods for that, I remember them being a lot of fun back when.

And I guess the problem with a capital scale for an RPG is that most of what the ship does isnt down to you.
Like on a small freighter it's one thing since you have a crew of 5 or 6 so a party can cover that.
But on a cap ship, you have all the hundreds of crewmembers. I guess abstracting that whilst making it engaging might be hard.

That said, maybe one of the Star Trek rpgs covers it well, since that's what ST focuses on?
Might be worth checking out, there's a new one just released i think actually.
>>
>>54659421
The 40K Rogue Trader RPG manages ship combat with 1K+ crew pretty well. Look it up and extrapolate from that would be my advise
>>
>>54658408
Got imperial squadrons, rebel squadrons, an MC80 for good measure, and some more dice.
ALSO, on a side note, how do you guys all go about getting multiples of your upgrades that you want?
>>
>>54620906
Coulda just been logistics - maybe they had a surplus of at ats from something else and it was cost effective to use the at ats over a grav-lift. Possibly cus they double up as defensive units.
>>
Anyone got a pic of youngish looking rebel troops? like child soldier type?
>>
>>54659451
You know what, I think I'll do just that - I have a surplus of time and a love for ISD's that can't be quanitified. You guys mind if I bounce ideas off you folks once it gets to that stage? This goes well enough, I'll type it up so other folks can use it.
>>
>>54660240
Here's a good ISD background noise ambient thing i use a lot in my AoR Imperials game

http://star-wars.ambient-mixer.com/star-destroyer--w--flybys-
>>
>>54660411
Hey, that sounds pretty good. Not a big fan of the Tie flyby, but otherwise it's perfect.
>>
So was there ever a total fleet strength for the Empire and Rebellion at the time of ANH? Ship counts and such.
>>
>>54661688
I think hard numbers like that would hurt the narrative.
>>
>>54661688
no, not really.
the closest we have is a very rough estimation of up to 1.6 million imperial combatant ships of approximately 2.4 million, with 25,000 being Star Destroyers and an unknown percentage being capital ships of any sort, from the old Imperial Sourcebook, and a rough statement that the rebel fleet is outnumbered "16 to 1" in the equally old rebal sourcebook
>>
>>54661830
Interesting, thank you. I was always curious about the disparity between the two.
>>
>>54661894
the other thing to keep in mind is that the rebel fleet doubled or a bit more in size between ANH and RoTJ, and then again in the two years after
>>
>>54661978
What would you say is the most common combat-oriented frigate used by the Imperials and the Rebels? I need a starting point for this rule conversion, and any help is appreciated.
>>
>>54662692
For Rebels it's probably Nebulon B due to it actually appearing in one of the films.
Imperials on the other hand don't really seem to use escorts. When FFG was making an epic Imperial ship for X-Wing, they were actually unable to find a suitable ship in all of the EU (back when people were theorising on what the Imperial epic ship would be, there was like one EU ship considered a suitable candidate, and even that was too big compared to the Rebel CR 90 to be a likely choise), so they ended up creating their own.
There are some frigate-sized Imperial ships out there, but they're all pretty obscure. It seems the Empire rarely uses ships smaller than light cruisers. Considering most Imperial fighters lack hyperdrives, it makes sense of them wanting to use ships large enough to carry their own fighter cover with them.
>>
>>54662985
Hrm. I think my problem here is that I'm trying to assign ship classes to SW ships using classifications from different systems. In a space combat game between capital ships, the Carrack would be considered a frigate, I think, where in SW it's rated as a capital ship itself (although how the fuck they crammed 1000 crew into a 350 meter ship mystifies me). I base this on it's loadout and durability, compared to "ships of the line" like the larger MonCal ships and ISD's.

I think in that framework, the Carrack would be a good starting point for Imperial captains, and the Nebulon for a Rebel captain.
>>
>>54663371

Might be better to go with CR90s and Raiders and then just scale up accordingly from there?
The Raider was made to basically be on a par with the CR90 after all.
>>
>>54663403
That is a good point, and there is a comparable ship in place in Rogue Trader already.
>>
>>54662692
In both cases it's going to be the Nebulon-B out in front by a significant margin, with various older CW era frigates together bringing up second.
>>
>>54662985
Is/was X-Wing considered EU?
As in, that ship they created is part of the EU?
>>
>>54663481

I mean, the Raider is in Battlefront II and the Thrawn novel now, so it doesn't matter.
>>
>>54663481
Everything that was was EU.
http://starwars.wikia.com/wiki/Canon#Canon_in_the_Holocron_continuity_database
>>
>>54662985
>When FFG was making an epic Imperial ship for X-Wing, they were actually unable to find a suitable ship in all of the EU (back when people were theorising on what the Imperial epic ship would be, there was like one EU ship considered a suitable candidate, and even that was too big compared to the Rebel CR 90 to be a likely choise), so they ended up creating their own.
Except that's really not at all true considering the profusion of imperial customs ships and gunboats in the right size range.
The problem was that they were all from WEG material, and not vidya, which is where FFG draws from
>>54663430
I would highly recommend grabbing the old ISB for more reference on this stuff
>>
>>54663521
So then through X-Wing OC stuff the EU is still alive?
>>
>>54663541
FFG does use a lot of Legends material, yes.
>>
>>54663611
But is it creating new meterial, and if so is that material legends?
Remember that TOR is still going so the EU is still being added to.
>>
>>54663660
Yes, they still add new things, and yes, those things are not necessarily Mouse-approved.
>>
>>54663709
So X-Wing and TOR are keeping the EU alive.
Is anything else?
I can't think of anything besides novelizations of new movies.
For instance the Ring of Kafrene is canon, but the blurb about its history in the Rogue One novelization is legends.
>>
>>54663882
FFG does more than X-wing, lad. They add things for EotE as well.
>>
Is it possible to play on a pirated TOR server? It's practically a singleplayer game anyway right?
>>
>>54663914
Has anyone even bothered going through the effort to MAKE pirated TOR servers?
>>
>>54663371
An Iowa class BB is 262m and carried 2700 men, so I'm sure 1000 would fit on a 350m ship no problem
>>
>>54663904
Not gonna lie, I don't play either game. I thought they were the same thing.
I like /tg/'s, but I've only ever played the LotR Games Workshop one.
>>
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>>54663977
X-Wing and Armada are miniatures games. EotE/AoR/F&D are ttrps.
>>
>>54663371
>>54663943
Gerald R Ford is 337 m and requires over 4,000 men, so honestly 1,000 on 350m is pretty darn low, even considering the fantasy computers and that droids probably aren't counted as crew.
>>
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>>54664040
>>
>>54664058
I see.
>>
>>54658914
Empire at War has some lovely mods for that sort of thing.
>>
>>54663943
>>54664123
Huh. I stand corrected then. Good to know.

Also, having thrown around a bit of dice, I think the Rogue Trader/Star Wars conversion could work quite well. Stuff that should feel tanky does - only thing now is statting everything and writing up roles for some of the more esoteric SW skills and abilities.
>>
>>54658368
An ambiguously suggestive line is worse than an actual fart joke? Really?

>>54658452
Nah, it's just worse because not only did someone think it was a great idea, they had to spend time and money animating and rendering both a farting animal and jar jar's reaction to it on top of filming the scene itself. And again, I reiterate: The joke is that an animal farts in jar jar's face and he says "STINKY STINKY POO"

Truly a cinematic masterpiece.
>>
>>54666804
>An ambiguously suggestive line is worse than an actual fart joke? Really?
The fart joke is literally under 10 srconds long, the trash compactor scene is annoying and Hammy in a bad way all the way through.

Also moving practical creatures take just as much effort.
>>
>>54667115
You know what doesn't take any effort? Not having a fart joke.

The trash compactor scene is at least an homage to the "monster in the castle dungeon" trope. I've never even heard anyone else complain about it.
>>
>>54667142
And again, my main point, the fart joke is literally under 10 seconds long.
>>
>>54667168
And it should be 0 seconds long. How is this even a debate? You seriously think it added value to the film?
>>
>>54667265
No, but acting like a moment that laats,unser 10 seconds like it's indicative of the quality of the film is stupid.
You don't judge the Luke and Vader stuff differently in RotJ because of the Ewoks, do you?
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