Is Craft an okay skill to use in a group? Or is it douchey to the other players?
Why would it be douchey?
>>54602208
Is there a market anywhere, in a typical D&D world, for 21,604 fancy daggers (that probably only nobles and adventurers can afford) per day?
>>54602208
Yeah that's what I'm talking about. You can also use scrolls or a staff of Fabricate.
I'm wondering at what point you're supposed to draw the line and say, "yeah I've made enough money, I'll stop."
>>54602277
That case, depends on the campaign style you all were shooting for and local market.
In a fast pace Eberron dungeon crawl, it is pointless as the group would leave you and house cannith can always out produce you.
In a kingdom building game, it could be a major story arc.
>>54602183
As long as you make shit for the other players what's the problem? They'll love you for it.
>>54602183
It's ok only if everyone in the party has a downtime activity of their choosing.
>>54602183
Is pretty shitty if you don't have special caster feats or speciall caster level.
My 2nd character had craft over the roof but he was a martial, got me MK weapons at half the price back in 2nd-3rd, and that's it.
>>54602253
>Typical D&D world
>Making any fucking sense
Hahahaha. A peasant has to in-debt himself to go drink a beer at ye olde watering hole anon.
>>54604339
It's just adventurer mark-up. Peasants' life is cheaper.