Ok /tg/ i need a system that allow my players have some kind of superpower that is designed by themselves (Like, i wanna my character to fight using a line that do a huge set of things, while the other wanna have the powers to inject hormones in the enemy that mess with him, and it all reflect in game terms like conditions and etc.) but i wanna the game allow powerplay somehow, different from Mutants and Mastermind, that do what i want but let the characters too restrained.
Savage Worlds. You have a bunch of powers, and they can be customized by "trappings" to give them effects that match common ideas about things like elementals.
>>54584574
Wild Talents?
>>54584574
GURPS.
>>54584574
Could work as a FATE aspect, or as a power in one of the PbtA supers games.
>>54584574
Godlike, if you don't mind it set during WW2.
>>54584595
>>54585469
fucking this
>>54584840
No.
>>54585898
Yes.
>>54585925
The system for Werewolves: The Apocalypse is pretty easy to use for Super-Power shenanigans. My roommate and I did a One Piece table top with it and it worked well.