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WWI Regiment Creation

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Right, /tg/, I thought this might be a fun experiment - WWI Regiment Creation using adapted Chapter Creation rules. Anyone up for it?
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>>54558157
Well what do we roll senpai?
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>>54558157
Seems like it could be cool. What we need to roll?
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>>54558887
>>54558933
Right, roll 2d10 to decide for which front was this regiment created!
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Rolled 2, 2 = 4 (2d10)

>>54559292
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>>54559354
The Mesopotamia front! Filthy, filled with flies and disease and water and curry, how horrifying.

Right, roll 1d100 to figure out who makes up this regiment.
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Rolled 68 (1d100)

>>54559799
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>>54559799
>curry
>Mesopotomia

???
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>>54558157
Oh yeah coulld you stick your tables in a pastebin or something when you're done OP, thanks!
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>>54559881
Ottomans, quite appropriate. Roll 1d10 to decide what type of troop makes up our regiment!

>>54559899
The Mesopotamia theatre was the theatre with the highest number of Indian troops in the entire war. The Brits even had vegetarian rations due to Indian troops, since certain religious values made eating meat forbidden.

>>54559908
Will do!
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Rolled 5 (1d10)

>>54559947
>Ottomans
Well we're fucked
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>>54559947
>The Mesopotamia theatre was the theatre with the highest number of Indian troops in the entire war. The Brits even had vegetarian rations due to Indian troops, since certain religious values made eating meat forbidden.

Oh, I actually didn't know that. Neat. That theater is probably the one I know least about, except maybe the Alpine one.
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>>54559969
An Ottoman Artillery regiment. Goodness. Roll 1d10 to see how well (or badly) supplied is our plucky band of mostly Turks.
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Rolled 4 (1d10)

>>54559997
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>>54560006
Badly supplied, honestly. It's not awful, but there's definitely a shortage of shells, and don't expect new shoes every week. Roll 1d10 to figure out when was this Regiment first formed!
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Rolled 7 (1d10)

>>54560055
Only recently right
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>>54560159
1917 - probably as a reaction to the fall of Baghdad. Yup, it's not looking good. Roll 1d10 to see how well staffed are we.
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Rolled 1 (1d10)

>>54560277
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Rolled 2 (1d10)

>>54560277
Huh, I have appropriate pictures even
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>>54560321
Understrength - and it's not looking good. Our regiment has had at least one noticeable event where we had incredible expectations, though, so that's nice. Roll 1d10 to decide which one is it.
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In this regiment there is only one rule: to sport incredible moustaches!
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>>54560356
*defied expectations - I don't know how I brainfarted that hard, sorry, everyone.
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Rolled 5 (1d10)

>>54560356
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>>54560356
Would that first 1 have been a different result?
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>>54560387
At a key moment in a battle we provided some excellent support for defensive maneuvers that surprised even our enemies! Roll 1d10 to have determine our officer's personality.

>>54560394
We'd be on the verge of routing. Right now we're only understaffed.
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Rolled 2 (1d10)

>>54560431
Rollan

>>54560363
I think that's just a given
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Rolled 3 (1d10)

>>54560431

I see we are in quite a shitty situation, but averagely shitty, going by the standard of the War
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>>54560464
Oh dear. He's an ass-kisser. Definitely competent enough, but he really only got into that position by kissing ludicrous amounts of ass.
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>>54560502
Now what? Is there something else to roll for?
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>>54560522
Yes, yes, actually. Roll 1d10 to see what sort of issues are we dealing with in the life in the trenches.
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Rolled 3 (1d10)

>>54560549

I bet it'll be sand
It has to be sand
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>>54560572
Dysentery! Started out as a pretty bad situation, now it's gone really shitty!

Honestly, that's about it, this was more of an experiment as I'm trying to figure out what more stuff can be added because unfortunately you need multiple tables for this one - trenchlines in Mesopotamia aren't similar to ones in Salonika or Flanders.
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Say, we're just regular WWI, right?

Any chance of dieselpunking it up a bit?
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>>54560646
That could be interesting, though I do not know how to do so in a relatively interesting way.
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>>54560642
Dysentery isn't that out there for this front but as you say you'd want different regional tables for force makeup, problems and variations between the general character of rolling regiments of different nations.
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>>54560728
Definitely, the fact that every front had different people and different issues has given birth to one with very few rolls; yet I have nearly 40 tables on me.
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>>54560696
Fair enough - it'd probably just be modifications on the troop type table, adding more options (where are the tables btw?), maybe a "how experimental is our gear" 1-10, with one being an staple or out of date and 10 being "they invented it yesterday" type thing.

Because typically on a roll-up thread you start fluffing things - the officer we can do easily, but I don't know much about ottoman artillery, do you?
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>>54560798
No. Unfortunately I will have to be gone for a while, folks, I'll be back soon.
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>>54560798
I do!
It shot high velocity kebab shells, that while effective against fortifications, buildings and generally hard ground it proved useless in the sandy lands of the Middle East.
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>>54560827
How'd it do against shitposters?
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>>54560818
Motherfucker I'm going to sleep and your great content better be here when I wake up.
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>>54561034
I'll make sure it is, sir!
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Restarting this thread; let's go for another regiment! I've expanded many things to fluff out our regiments. Roll 2d10 to figure out in which front our unlucky soldiers will be fighting!
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Rolled 6, 8 = 14 (2d10)

>>54562192
Rolling for front
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>>54562373
The Eastern Front! Austria-Hungary and Germany versus Russia! Not withstanding the Bulgarians, Czechs, Poles, Romanians and Serbs (and just about everyone that fought in the war). Right, let's roll 1d100 to figure out the nationality of our fighters!
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Rolled 88 (1d100)

>>54562444
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>>54562494
This one's for the Russians! Beyond just human wave tactics, of course. Roll 1d10 for our type of troop!
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Rolled 3 (1d10)

>>54562599
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>>54562638
Ah, yes, the most important type of troop - the cavalry! Extremely effective on the battlefield, as we all know. Roll 1d10, let's see how well our are troops doing in terms of supplies.
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Rolled 1 (1d10)

>>54562724
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>>54562744
Oh dear. The troops are extremely badly supplied - they're lucky to get food; ammo is pretty much non-existent... Yeah, they're definitely in trouble.
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>>54562763
revolution soon
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>>54562777
Roll for when was this regiment created! Might've been damn early, might've been at the end, who knows.
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>>54562724
>Russians
>Cavalry meaning they're officers
>Undersupplied
They're gonna be on the receiving end of the revolution aren't they
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>>54562836
Forgot to mention, roll 1d10.

>>54562839
Hey, it could be far worse. Could be the Czech Legion. "Let's go save the Tsar!" - end up getting the Tsar killed because they're so skilled that the Bolsheviks decide to kill the Tsar.
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>>54562839
Could always be pic related
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Rolled 6 (1d10)

>>54563129
Y'know what, that be quite nice.
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>>54563173
1915, possibly closer to the end of it than to the beginning. Still, it's quite early. Roll 1d10 to see how well staffed these officers (or Cossacks, who knows) are.
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Rolled 7 (1d10)

>>54563215
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>>54563224
Sufficiently staffed, solid enough. It's about what's expected of it, anyway, there don't seem to be many losses.

As for our finest hour in the Great War, roll 1d10.
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Rolled 10 (1d10)

>>54563257
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>>54563264
Oh, this one's nice - fully routed an enemy division once at a pivotal point, causing the battle to swing in favor of the Russians! 1d10 for our officer's personality.
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Rolled 3 (1d10)

>>54563299
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>>54563306
He's an extremely thick-headed. Once he gets an idea in his mind, he's not changing it at all. 1d10 for his background in the army!
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Rolled 6 (1d10)

>>54563375
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>>54563415
He's a rather new officer with a penchant for adopting new tactics, prefferably one that works. That's good, the entire regiment probably won't try frontal charges. Roll 1d10 for how magnificient his mustache is!
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Rolled 5 (1d10)

>>54563440
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>>54563457
This isn't a normal mustache - he's sporting full sideburns, covering the entire face! Now, where are our trenches located? Roll 1d10 for that!
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Rolled 4 (1d10)

>>54563516
Where are we looking then?
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>>54563534
Marshes! Probably parts of Ukraine, if we're being honest. Horses aren't that effective in swampy ground. 1d10 for a regiment we're particularly friendly with!
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Rolled 8 (1d10)

>>54563738
Cavalry on marshes. Sounds like our officer thought we should either dismount or found the one piece of firm ground for miles when we routed the enemy.
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>>54563785
A load of engineer! That's useful, especially given pontoon bridges. 1d10 for their officer's personality!
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Rolled 3 (1d10)

>>54563843
Sounds like we routed them with our friends help instead.
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>>54563870
Another thick-headed bastard. 1d10 for why, exactly, are we friendly with that regiment?
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Rolled 8 (1d10)

>>54563907
Presumably for being a pair of thick-heads?
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>>54563907
>>54563870
Oh god I can just see this scenario.

"Hey Ivan, you are being of Engineer yes?"

"Yes Sergei, you know this."

"I have great plan. I have cavalry division in marshes. Nobody expect surprise attack on horseback in marshes. Just need your help for engineering."

"Sergei is great plan, lets get started!"
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>>54563944
Nah, both regiments are from the same state.

1d10 for trench issues!
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Rolled 3 (1d10)

>>54564035
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>>54564055
Dysyntery, again! [insert shitty joke here]

Now, for a change - how up to date is our equipment?
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>>54564010
giggle'd

I could see it happening in real life, too. Some officers in the Tsar's army didn't fire on all cylinders.
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>>54564070
1d10 for that, I keep forgetting to mention it.
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>>54564070
dice+1d10
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Rolled 8 (1d10)

>>54564119
I really should be going to sleep.
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>>54564136
It's top of the line that's quite up to date - well, what they can manage to get. How well are we informed of our enemies' actions? 1d10 for that.
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Rolled 10 (1d10)

>>54564171
So we have probably eaten our horses due to lack of rations and suitability for marshlands, we have nice, shiny cossack sabers, top of the line lever-action M1895s and Maxim guns, with no ammo, and beautiful cossack uniforms that got promptly stained with marshy mud.
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>>54564225
I would guess our only saving grace is that we know exactly what our enemy is doing and so we steal shit from them.
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>>54564259
I imagine you could create a funny Hogan's Heroes-esque dynamic whereby we're not so much fighting the enemy as running them around the swamps and stealing their food and alcohol for wild cossack parties, all the while trying to avoid our hard-headed "Colonel Klink"
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>>54564225
We had one soldier from an enemy division recently defect to our side, and give us up-to-date information about the Austrian and German plans.

Right, anything that separates us from other regiments physically speaking? 1d10!
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>>54564340
DIMITRIIIIIIIIII
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Rolled 6 (1d10)

>>54564374
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Rolled 6 (1d10)

>>54564374

Rolling for division of cossack dwarf people.
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>>54564413
>>54564421
Well whatever it is we're doubly good at it.
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>>54564413
>>54564421
All the men in the regiment are incredibly good-looking, with chiseled chins, great hair, fine mustaches, beards and goatees... a bunch of really attractive fellows.
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>>54562777
Bolshevik trips of truth!
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>>54564490
Fuck, I was really loving the "Tsar's Royal Munchkins" idea, but I'll take being aesthetic as fuck.
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Now, here's to finalize our regiment - how do we meet our end? 1d10.

And 1d100 for its number, 1d100 for its region.
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Rolled 6 (1d10)

>>54564515
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Rolled 2 (1d10)

>>54564515

Rolling for Blackadder Ending.
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Rolled 10 (1d10)

>>54564515
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Rolled 55 (1d100)

>>54564515
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Rolled 30 (1d100)

>>54564515
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>>54564535
>>54564537
>>54564540
The regiment has a few different endings. The unit is absolutely decimated in a battle after going over the top. Of the few who survive, some fight and die in the Russian Civil War for the White Guards, but some escape and become worldwide famous in a myriad of ways - some through their memoirs, some through Hollywood; one even becomes a chessmaster.

Thus ends the story of the 55th Belozersk Cavalry Regiment.
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>>54564625
F

https://www.youtube.com/watch?v=wOTD2KaAVjc
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>>54564625
Pretty good end all things considered.
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So, to recap:

>Russian cossacks fighting in the Pinsk under a thick-headed commander that welcomes innovation
>well-armed but badly supplied
>formed near the end of the war
>has a case of dysyntery in the trenches
>had a surprising amount of success near the end of the war, routing an enemy division entirely
>had someone desert into them at one point, getting a good amount of knowledge about enemy plans
>friends with quite a few engineers
>made up of incredibly handsome men
>gets decimated after going over the top; the rest either become famous or die in the Russian Civil War fighting for the White Guard

Seems like a fun bunch of guys.
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>>54565017
I'm telling you man, if I could go back in time about 60 years and make this into a show pitch we could have gotten better ratings than M.A.S.H
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I'm gonna have to leave you guys for today as I have something early tommorrow, but by then I should be able to get the tables ready so you can generate your own plucky band of WW1 soldiers. Fittingly, on the day the war started.
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OP can you post a link to the creation table?
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>>54565240
>>54565155
Yeah, OP's probably gone to bed by now. I think it ought to be up tommorrow, though.
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Live thread!
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OP here, not near my PC right now. When I get to it, though, I ought to post it to you lot.
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>>54569187
Save the thread!
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I like this thread so far please don't die
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Damn, when will OP show up again...
Thread posts: 114
Thread images: 24


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