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/hwg/ - Historical Wargames General

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Last Stand Of The Berkshires Edition

Previous thread: >>54411769

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern

https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ
>>
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>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Next War (GMT)
https://www.mediafire.com/folder/eupungrg93xgb/Next_War
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Warhammer Ancient battles 2.0
http://www.mediafire.com/download/uttov32riixm9b0/Warhammer+Ancient+Battles+2E.pdf
http://www.mediafire.com/download/ta7aj1erh7sap1t/Warhammer+Ancient+Battles+-+Armies+of+Antiquity+v2.pdf
>Warhammer Historical
https://mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
http://www.mediafire.com/download/cifld8bl3uy2i5g/Warmaster+Ancients.pdf
http://www.mediafire.com/download/3emyvka11bnna1b/Warmaster+Ancient+Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
Modern Spearhead
>>
July 27th in military history:

1054 – Siward, Earl of Northumbria invades Scotland and defeats Macbeth, King of Scotland somewhere north of the Firth of Forth.
1189 – Friedrich Barbarossa arrives at Niš, the capital of Serbian King Stefan Nemanja, during the Third Crusade.
1202 – Georgian–Seljuk wars: At the Battle of Basian the Kingdom of Georgia defeats the Sultanate of Rum.
1214 – Battle of Bouvines: Philip II of France decisively defeats Imperial, English and Flemish armies, effectively ending John of England's Angevin Empire.
1299 – According to Edward Gibbon, Osman I invades the territory of Nicomedia for the first time, usually considered to be the founding day of the Ottoman state.
1302 – Battle of Bapheus: Decisive Ottoman victory over the Byzantines opening up Bithynia for Turkish conquest.
1689 – Glorious Revolution: The Battle of Killiecrankie ends.
1778 – American Revolution: First Battle of Ushant: British and French fleets fight to a standoff.
1816 – Battle of Negro Fort: The battle ends when a hot shot cannonball fired by US Navy Gunboat No. 154 explodes the Fort's Powder Magazine, killing apx. 275. It is considered the deadliest single cannon shot in US history.
1857 – Siege of Arrah begins: 68 men hold out for 8 days against a force of 2,500 to 3,000 mutinying sepoys and 8,000 irregular forces.
1880 – Second Anglo-Afghan War: Battle of Maiwand: Afghan forces led by Mohammad Ayub Khan defeat the British Army in battle near Maiwand, Afghanistan.
1900 – Kaiser Wilhelm II makes a speech comparing Germans to Huns; for years afterwards, "Hun" would be a disparaging name for Germans.
1941 – Japanese troops stationed in Tonkin occupy the southern portion of French Indochina.
1942 – World War II: Allied forces successfully halt the final Axis advance into Egypt.
1953 – Fighting in the Korean War ends when the United States, China, and North Korea sign an armistice agreement.
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It is 137 years since the Battle of Maiwand, one of the principal battles of the Second Anglo-Afghan War. Under the leadership of Ayub Khan, the Afghans defeated a much smaller force consisting of two brigades of British and Indian troops under Brigadier-General George Burrows; albeit at a high price. It was one of the most notorious Victorian military disasters.

Before the battle, the campaign had gone well for the British. They had defeated Afghan tribesmen in several battles and occupied numerous towns and villages, including Kandahar.

Ayub Khan, who had been holding Herat during the British operations at Kabul and Kandahar, set out towards Kandahar with a small army in June 1880, and a brigade under Brigadier-General Burrows was detached from that city to oppose him. Burrows' brigade, some 2,500 strong with about 500 British troops including a battery of 9-pounder cannons, advanced to Helmand, but was there deserted by the levies of Shere Ali, the British-appointed Wali of Kandahar. Burrows's troops engaged and defeated the rebellious levies and captured 4 smoothbore 6-pounder guns and 2 smoothbore 12-pounders howitzers. Burrows then fell back to a position at Kushk-i-Nakhud, halfway to Kandahar where he could intercept Ayub Khan if he headed for either Ghazni or Kandahar. He remained there a week, during which time the captured guns were added to his force with additional gunners drawn from the British infantry.

On the afternoon of the 26th information was received that the Afghan force was making for the Maiwand Pass a few miles away. Burrows decided to move early the following day to break-up the Afghan advance guard. At about 10am horsemen were seen and engaged, and the brigade started to deploy for battle. Burrows was not aware that it was Ayub's main force. The Afghans numbered 25,000 including Afghan regular troops and five batteries of artillery, including some very modern Armstrong guns.
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>>54548785
The Afghan guns gradually came into action and a three-hour artillery duel ensued at an opening range of about 1,700 yards (1,600 m), during which the British-captured smoothbore guns on the left expended their ammunition and withdrew to replenish it. This enabled the Afghans to force the left hand battalion back. The left flank comprising Indian infantry regiments gave way and rolled in a great wave to the right, the 66th (Berkshire) Regiment, the backbone of defence, were swept away by the pressure of the Ghazi attack

E Battery / B Brigade Royal Horse Artillery (Captain Slade commanding) and a half-company of Bombay Sappers and Miners under Lieutenant Henn (Royal Engineers) stood fast, covering the retreat of the entire British Brigade. E/B RHA kept firing until the last moment, two sections (four guns) limbering up when the Afghans were 15 yards (14 m) away, but the third section (Lt Maclaine) was overrun. Maclaine was captured and held as a prisoner in Kandahar, where his body was found at Ayub Khan's tent during the British attack on 1 September, apparently murdered to prevent his liberation. The British guns captured during the action were also recovered at Kandahar.

E/B RHA came into action again some 400 yd back (370 m). The Sappers and Miners retreated as the guns withdrew. Henn and 14 of his men afterwards joined some remnants of the 66th Foot and Bombay Grenadiers in a small enclosure at a garden in a place called Khig where a determined last stand was made. Though the Afghans shot them down one by one, they fired steadily until only eleven of their number were left, and the survivors then charged out into the masses of the enemy and perished. Henn was the only officer in that band and he led the final charge.

Word of the disaster reached Kandahar the following day and a relief force was dispatched. This met the retreating force at Kokeran.
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>>54548795
The British were routed, but managed a withdrawal due to their own efforts and the apathy of the Afghans. Of the 2,476 British troops engaged, the British and Indian force lost 21 officers and 948 soldiers killed, and eight officers and 169 men were wounded: the Grenadiers lost 64% of their strength and the 66th lost 62%, including twelve officers, of those present (two companies being detached); the cavalry losses were much smaller. Two Victoria Crosses were awarded for acts of valour performed during the battle and during the retreat to Kandahar, both to the RHA.

One estimate of Afghan casualties is 3,000, reflecting the desperate nature of much of the fighting, although other sources give 1,500 Afghans and up to 4,000 Ghazis killed.

The battle dampened morale for the British side, but was also partly a disappointment for Ayub Khan, because he had lost so many men to gain a small advantage. Ayub Khan did manage to shut the British up in Kandahar, resulting in General Frederick Roberts's famous 314-mile (505 km) relief march from Kabul to Kandahar in August 1880. The resulting Battle of Kandahar on 1 September was a decisive victory for the British.

The loss of the Queen's Colour and Regimental Colour of the 66th (Berkshire) Regiment at the Battle of Maiwand, following so soon upon the loss of the Colours of the 1st/24th (2nd Warwickshire) Regiment at the Battle of Isandlwana (22 January 1879) during the Anglo-Zulu War, resulted in colours no longer being taken on active service.

The fictional Doctor Watson, companion of Sherlock Holmes, was wounded in the Battle of Maiwand (as described in the opening chapter of A Study in Scarlet). He may have been based upon the 66th Regiment's Medical Officer, Surgeon Major Alexander Francis Preston.
>>
>>54548803
Bobbie was the 66th's regimental mascot, a mongrel from Reading, and he accompanied them to Maiwand. As the "Last Eleven" were overrun, Bobbie barking furiously at the attackers. In the confusion, Bobbie got lost, but the following day, survivors making their way back to the fort spotted him trying to catch up, though he was wounded. He was re-united with his owner, who was also on the wounded list.

Upon arrival back in England, Bobbie was presented to Queen Victoria, along with several soldiers of the regiment, who received Distinguished Conduct Medals. A year later, Bobbie was accidentally run over and killed by a hansom cab in Gosport. He was stuffed and can be seen today at the regimental museum in Salisbury, decorated with an unknown soldier's Afghan War medal.

In 2008, British soldiers in Afghanistan uncovered several Martini-Henry rifles buried near the old battlefield. One later sold at auction for £1,100.

The Victorian Small Wars have always been a popular subject and Maiwand is a classic example of them. It's a Kiplingesque last stand in a desolate corner of the Empire, surrounded by legends and the scene of some epic heroism. There are a wide variety of minis and rulesets that could potentially cover it, refer to the Victorian folder in the OP.

http://www.mediafire.com/file/crlqec68zu62evd/Osprey+-+MAA+072+-+North-West+Frontier+1837-1947.pdf
http://www.mediafire.com/file/d17syvu103fwmc3/Osprey+-+MAA+092+-+Indian+Infantry+Regiments+1860-1914.pdf
http://www.mediafire.com/file/z60ba6lcl3iiliu/Osprey+-+MAA+198+-+The+British+Army+on+Campaign+1816-1902+%283%29+1856-81.pdf
http://www.mediafire.com/file/kwztlgvi1hakz99/Osprey+-+MAA+219+-+Queen+Victoria%27s+Enemies+%283%29+India.pdf
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First for 2mm master race
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>>54548840
Anyone interested in 2/3/6mm gaming should check out a ruleset called Bloody Big Battles; unfortunately we don't have a copy, but it was specifically designed for the tiny scales.
>>
>The featured battle for this thread is a colonial skirmish
>Not one of the largest and most pivotal battles of the high middle ages
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>>54550028
how rude.
Any one got a good tutorial on how to make hessian strips for 1/56 scale tanks?
>>
Did anyone have that 10€ off voucher for warlord lying around?
>>
>>54550706
Lindybeige pls go
>>
>>54551090
I need to tell you about the spandaus anon, you need to understand why they are inferior to the bren.
>>
>>54550028
Ave Britannia, motherfucker.
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>>54551161
I mean it does look tasty doesn't it?
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>>54550706
>>54551090
That's a good idea for a modern wargame: Lindybeige vs GIGN. Are you a bad enough dude to stop a reject historian's francophobic killing spree?
>>
>>54550028
Are you the same twat that wanted to model the dog from Perry's colonial British getting shot?
>>
Any recommendations for a WWII game that can use 28mm models but actually uses a good deal of strategy, tactics and decision making?

I fell for the Bolt Action meme not really knowing much about it (local guys were into it), but I'd never done historicals before and decided USMC would be fun. I did up a two LVTs, a bunch of guys, some support weapons... almost everything I like is terrible in this game. On top of that I get kinda tired of looking for a random chart for everything that happens outside basic gunfire. It just feels like a lot of decisions don't matter and the game is hugely random.

I bought Five Men and Kursk and will be running some of that, but something oriented towards larger games would be appreciated as well. I'd like to get my two LVTs on the table, and lots of the players in this group love tanks.
>>
>>54551512
You could look at Battlegroup, I Aint Been Shot Mum or Command Decision. Five Men at Kursk should also be pretty good
>>
>>54551512
On top of what >>54551532 said there's also Chain of Command. Might be an easier jumping off point for you if you're coming out of BA because it uses a similar amount of guys per side and doesn't need any extra cards or anything like that.
>>
>>54551512

My vote goes for Disposable Heroes. It's easy and direct, but far more "realistic" than BA.

The second edition ruleset is a truly weird beast, though.
>>
>>54551512
>I get kinda tired of looking for a random chart for everything that happens outside basic gunfire
What's random in the rules? I recall the SNAFU table and possibly the vehicle damage table, both of them can be memorized after two games, possibly less.

Maybe your opponents are dicks. We have fun with the game, and most of the time we play with armies you described, plus maybe a tank (which can be easily disposed in case you use 2-3 bazookas and an AT gun).

But if you want something else on platoon level, Battlegroup (no Pacific expansion yet tho) or maybe Secrets of the Third Reich (works as a standard WW2 game as well).
>>
>>54551532
>>54551733
>>54553243
>>54553290

Thanks for the recommendations, I'll check them all out over time.

>>54553290
Here's a list of things encountered in a four turn game that required referencing a table for an effect, or was completely random outside the normal stuff like rolling to hit:

> preparatory bombardment
> air observer calls attack (twice)
> indirect fire into multi-level building
> artillery observer calls support
> vehicle suffers damage
> number of hits & pins applied to a unit by HE weapon used on a building
> pins applied by a flamethrower

On top of that, there's lots of other things I find unsatisfying about the rules. I'm not saying it's a horrible game--I have played a good number of times, so I obviously don't hate it. But I want to see what else is out there and maybe there's something better suited to my tastes.

I played a brief game of Five Men At Kursk last night and it was VERY satisfying to actually be able to suppress people meaningfully with a machine gun.
>>
>>54553818
Have you tried chess?
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Could I just rip out bits I like from 'Through the Mud and Blood' and stick them into 'No End in Sight' and use it for 1918 WW1? I really like the simplicity and smoothness of Ivan's rules and have come to own a couple of British and German platoons. Would It work? Thoughts?
>>
>>54554205
It would depend massively on which 'bits' you want to lift.
>>
>>54554262
Transfer troop roles (bombers and trench cleaners/trench brooms, rifle grenadiers)
Blinds (scenario dependent I would imagine)
Wire rules
lots of the vehicle stuff. Bogging down, squishing, etc.
Lots of scenario dependent stuff and well... nothing huge mechanically (yet) just bits. I will probably scour other rules for more bits to take.

Really I'm just wondering whether (and if not, how) a Cold War and Modern set of rules can reasonably be used for the First World War.
>>
>>54554716
It shouldn't hugely difficult to adapt them to fit WW1 combat, it would just require a larger focus on infantry combat where there would be combined arms in other games.
>>
>>54553818
>implying there aren't this many random things in any game system
I'm sorry anon, but I'd second >>54554017 's recommendation. Maybe Go, if you're more geared towards Oriental games.
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>when Talavera day is about to roll around again and you still haven't used your 10mm collection even once
>>
>>54556065
>and you still haven't used your X collection even once

Applies to so much of my wargaming.
>>
What's the standard board size for an average-sized game of SAGA? 4x4'?
>>
>>54557142
3x4'
>>
OT-64
>>
Rommel's print proof has been cleared. Getting closer to release.
Blucher was really good so I'm really looking forward to this one.
>>
>>54548840
2mm, the "I don't have money for miniatures, better use rice" scale.

It's quite nice.
>>
>>54560392
>the rice argument

whats it like being mentally damaged
>>
ASLAnon can you record more of your ASL games, I like the 2 on your youtube channel
>>
>>54560817
I play 2mm, dude, it's pretty self depreciative since I actually have some 2mm stuff made out of rice and wire.
>>
Anyone got the pdf for Operation Squad Evolution?

Thanks.
>>
>>54561907
I don't, sorry. Try posting in /hwg/
>>
>>54562013
This is /hwg/ anon, I think you need to reorganise your tabs.
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>>54562025
Oh
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>>54555720
Wanting something more tactical than BA is a valid position. BA is on the arcade / powergaming / powerlisting end of the spectrum. Many wargames have more focus on realism and actual tactics on the table without being devoid of randomness like Chess or Go.
>>
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Today, on July 28th, 103 years ago, the First World War begun! Say, /hwg/, do any of you happen to have a favorite battle or theatre from WW1? I'm quite partial to the Battle of Cambrai in 1917 - it's probably the first example of modern tactics of combined arms in industrial warfare, and I love that sort of stuff.
>>
>>54564147
There's not THAT much randomness in BA. I'd say less random things in that than in Battlegroup, where you roll for the number of orders, roll if you can shoot at the target, roll to hit, roll for cover saves, to call in artillery you need like 4 different rolls...

>>54564286
There were some pretty awesome cavary actions on the Eastern front. Hungarian hussars routing much bigger Russian forces in one furious charge, them dismounting and fucking everything up...such a shame everyone concentrates on the Western front, but I guess it's because the Brits fought there.
>>
>>54565235
increasing the number of rolls in a game actually tends to bring it closer to the statistical average, games with fewer rolls are much more random.

I dont play BA or battlegroup so I don't know if this is relevant to the discussion, but number of dice you roll is not necessarily indicative of a game's randomness.
>>
>>54565235
Its not a problem with randomness, its a problem with tactics not being as important as a powerful army list. In some cases of BA tactics aren't important at all beyond target prioritization. This was certainly a problem with 40K - often the game was won or lost in the army list stage. If you had the latest codex with the most powerful units, and you made good use of them, you would be winning against most other opponents regardless of how well they played or any "tactics" on the table.
Composition should be important, but tactics should still have an effect on the outcome of a battle. If a game is really well designed, then a completely inferior army may have a chance to defeat a much superior opponent. Of course by this stage we're getting into asymmetrical warfare and most games don't really cater to that.
>>
>>54566055
The thing with Bolt Action is you have to balance it by year as well as point value, but the game doesn't give you any guide whatsoever on doing this except listing the years certain units were in service.
>>
>>54566101
That is rather poor design. Especially for WW2 when a few years can make a big difference for technology. I suppose players can just say "no units past 1941" if they want to play an early war style game, so Its not too bad really. Somewhat unregulated though.
I like how Ostfront handles this - by having Early, Mid and Late war lists that players are bound to for a battle (both players decide on a period and points limit before the game). Players can take obsolete units from a past period, but never units from a future period.
I think FoW handles this in a similar way but from what I can tell they tend to get confused with all sorts of weird books and periods coming out with overlapping units.
>>
>>54566160
My group's doing a campaign where each "turn" advances the in game clock. We're in September 1941 now, and can't use units from later in the game.

Bolt Action seems to assume that you're either fighting in the late war(the lists in the core rulebook are all 1944-45) or you've arranged a specific time period with your opponent.
>>
>>54564286
New Zealand in WW1 is my specialty subject, so I tend to focus a lot on the campaigns the NZEF was involved in. But as the centenary passes it's interesting to reflect on the world at the end of July 1917, with the war now three years old. Russia was falling apart, with mutinies along the front, the desertion of entire divisions, and open fighting between factions in Petrograd. The French Army, bled white after the disaster of the Nivelle Offensive, had just suppressed its own mutinies. Pershing arrived in Paris - "Lafayette, we are here!". Greece finally joined the Allied side after some serious politicking and much internal upheaval. In Palestine, Lawrence's revolt was gaining strength as Allenby pressed on to Jerusalem. There were bursts of civil unrest across the US and Canada as both countries sough to introduce conscription. In Flanders, the British were just about to launch the Third Ypres offensive, usually known better by the more evocative title of the Battle of Passchendale. This would later lead to the worst day in NZ's military history, in October. Overall there was a general mood of exhaustion and mounting desperation, with the increasingly frantic hope that "one more push" would finish it all.
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>>54564286
Gotta love the wackiness that was the East Africa campaign.

I have a soft spot for the New Guinea campaign too, even if it was barely a thing.
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Fug :DDD
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>>54567801
>No no no, a bit to the le
>I see him, stop backseat gunning!
>>
>>54567812
Considering how more and more combat footage is ending up on the internet I can only imagine it's a matter of time before livestreaming battles becomes common and this becomes a real thing.
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>>54567840
>Attack helicopter memes get a whole new level

Really though, this is the concept behind that mech pilot girl from Overwatch. She livestreams all her missions.
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>>54567850
> Livestreaming combat
> Get shot because the enemy watched your stream and figured out where you are
> Literally streamsniped
>>
>>54567876
>both sides too busy shit talking each other in twitch chat to actually shoot at each other
>go home feeling vaguely dissatisfied
>>
>>54567903
> Soldier crouching in foxhole
> AR fire cracking overhead
> Fanfare sound
> Little smiling cartoon soldier pops up in the corner
> 'Oh hey DickSuccer_69 thanks for subscri-'
> Hit by mortar
>>
>>54567934
>GoPro attached to ToW missile
>>
>>54568097
Aren't they optically guided anyway?
>>
>>54566160
>>54566101

There are the (lackluster) theater selectors though.
They somewhat limit the available units to what was available at the given time and the given theater. Not always 100% correct, but a good start

In the end it comes down to the players if they want to use accurate lists or not.
>>
>>54567934
>>54568107
>>54568097
>Become a Gold Tier Subscriber to aim our Hellfire missiles yourself!
>>
>>54568107
Wire-guided I believe.
>>
>>54568107
>>54568174
TOW: Tube launched, Optically tracked Wire-Guided.

You point the sight where you want it to hit, and the missile guides itself to that point, using information sent down a wire from your launch tube.

They are pretty interesting to watch:
https://www.youtube.com/watch?v=U8tgc4U7WbM
>>
>>54568140
Hellfire are F&F iirc, you wouldn't get much gameplay for your money. Ideally you want SACLOS so you get a good bit of flying action.
>>
Is there any usefulness for D10s within Bolt Action?
>>
>>54566039
I'm aware of that (heck, I even got a degree on that), but in Battlegroup you roll for many more things. In BA, you see the target, roll to hit, roll to wound/penetrate, in case of vehicles you roll for damage type. In Battlegroup, you roll to spot, roll to hit, roll for armor save, roll for vehicle damage. Also, in BG when something bad happens (enemy grabs an objective, one of your units get destroyed, etc.), you draw a chit which has a random number or effect on it - you add up the numbers and if it reaches your Battle Rating, you retreat, but you can get air support, mines, etc. Recommending BG as a less random alternative to BA is simply silly.

>>54566055
I can only repeat myself - you don't play against the good players. If the whole point of the game is to win it, then the WAAC-types will come out. If you play it as a historical game, then it's good. I think that's why I don't hate the game as much as some other anons here, because me and my opponents never bring a cheesy minmaxed tourney list, we just like to play some WW2.

As for inferior armies - assymetrical engagements is what you need.

>>54566160
>I suppose players can just say "no units past 1941"
That's what theatre selectors are for.

>>54567876
>>54567903
>>54567934
This'd be a lovely pay-per-view thing.

>>54570266
Not really, it's a d6 based game.
>>
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>>54565235
>such a shame everyone concentrates on the Western front, but I guess it's because the Brits fought there.

Probably due to the number of memoirs, histories etc written about the west. the east is covered in much more general large-scale terms, at least in English
>>
>>54570476
Indeed...a famous Hungarian writer was a war correspondent by the time so he went to the Eastern front and wrote a book about it. It was really interesting, especially how another book of his, The Boys from Paul Street, a novel about two local boy gangs in the suburbs was a mandatory reading in second grade.
>>
>>54548765
Wargames General is a wargaming and TTRPG discord focused around, as you might expect, wargaming and RPG's. Many of our members are into historical and weird war games like Flames of War and Konflikt 47. Please feel free to come on in!
https://discord.gg/GBcypkT
>>
>>54570316
I think that it's a matter of choise. I don't like BA for its gamey fair, because it's tournament oriented and, like you say, if you don't have a nice guy with play it, it's difficult to have a good game.
I don't have a problem if I roll two dice more. It's a problem about I, and you, like.
>>
>>54566489
>Pershing arrived in Paris - "Lafayette, we are here!".
Really makes you wonder what happened in the past 100 years that made the Americans hate the French so much.
>>
>>54571573
Rapprochement with the English

Many countries in History have tried but it remains true, you can't like BOTH the English and the French
>>
>>54571573
De Gaulle
>>
>>54571538
I'm kind of on the opposite end. I like 'gamey' games. I just don't think Bolt Action has great 'gamey' rules, or any real push towards playing historically-oriented armies. It's not a terrible game by any means, I just wanted to see what else is out there.

So far Five Men at Kursk is good fun, played it again last night using Soviets as North Koreans against my USMC. Lots of tension, and nails the cinematic feeling. The games have plenty of narrative potential. We're going to start a campaign soon.

I'm also looking forward to Chain of Command but probably won't properly be at grips with it for a while.
>>
>>54571573
There was a great deal of anti French sentiment generated in America after Frances opposition to the 2003 Iraq war, hence renaming french fries to freedom fries and labeling the French as cheese eating surrender monkeys.
>>
>>54560834
I try and record all my ASL games. Problem is that my group only gets together once a month and I dont always get a game in. Only a couple or 3 guys I like to play against and there are a couple or 3 other guys I refuse to play against so sometimes getting a game in can be a bit tough.

we were looking at bumping it up to 2 times a month, and we did that for 1 month..then summer hit and it fell through..but i think we are looking at starting up 2 times a month again in August.

Ive got a buddy of mine and we will occasionally get together and play Lock and Loads 'World at War' series and I want to record those but we havnt gotten together since December.
>>
>>54572970
I volunteer as tribute for any VASL gaming.
>>
>>54571573
De Gaulle, the rise of French socialism and the Iraq War.
>>
>>54553818
BA V2 is pretty horrible
>>
>>54573347
Some things are alright (like officers can activate units around them), but the templates...that was a shitty decision. The dX wounds was much much better.
>>
>>54571573
American support for the Viet Minh in the 50s definitely led to a falling out with France
>>
>>54574558
The US supported Communist guerrillas?
>>
>>54574601
Are you surprised by this?
>>
>>54574630
During the cold war, yes. I mean support for dictators in South America and folks like the Mujahideen, but they were anti-communists.
>>
>>54574601
Initially the USA supported anti colonialism post WW2, then moved to the red scare.
>>
>>54574657
They supported anyone who suited their current agenda without thinking of the consequences. The Mujahideen you mentioned is a great example of that.
>>
>>54574685
I guess I didn't realise there was a period post-war where their agenda wasn't anti-communism.
>>
>>54572970
Why refuse to play some guys?
>>
>>54573574
I do like that each model only takes one hit with templates even if I dislike templates overall. Going back to the old rules is a bit of a shock when it comes to the big HE weapons.
>>
>>54574685
Basically American foreign policy post WW2 went like this.

>Great! Now to destroy the European Empires forever! SUPPORT EVERYONE WHO HATES THEM!
>What the fuck, communists have moved into the vacuum left by the European empires! SUPPORT EVERYONE WHO HATES THEM!
>Hah, the Soviet Union is gone. Wait a minute, the people who were fighting the Commies now hate us! SUPPORT EVERYONE WHO HATES THEM!
>I DON'T KNOW WHAT THE FUCK WE'RE DOING KEEP GIVING PEOPLE GUNS AND DRONING PEOPLE!
>>
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>>54576509
Its honestly baffling how poorly America handles foreign policy, they do have the disadvantage of being late to the game, but there are bright Americans, you would think they'd stop being so painfully naive at some point.

Its going to be an unfortunate day for America when they encounter an enemy they cannot simply outspend.
>>
>>54578450
>Its going to be an unfortunate day for America when they encounter an enemy they cannot simply outspend.

The situations that would lead to that being even a remote possibility would themselves be ruinous enough that it'd be merely the cherry on top of a pain cake.
>>
>>54578450
>>54578766
America would only be defeated by numbers, which is certainly possible in the case of a third world war
>>
>>54573054
that.....could be worked out. You looking at wanting to do SK or full rules? Guess ill have to VASL set up on this computer.

drop me an email at Steelwhip2001 (at) yahoo.com

>>54575720
one of the guys is just unpleasant to play with. just about the only ASL player ive ever ran into thats 'a win at all costs' plyayer. He will often play new players but do nothing to educate or help them with the rules. One guy was dropping some arty..went through the whole arty procedure...next turn rolls around and he gets the radio connection and fires for effect and then the other player tells the new player that the spotting rounds are out of LOS from the hex doing the targeting. I played one game with him=hungarian vs soviets and he was soviets-running tanks and assault guns right on top of my infantry-and then 'reminding' me after the game was over that hungarian squads are all equipped with PFs that I could have used. plesant enough guy. just dont like how he plays.

The other 3 guys are just so much more knowledgeable and talented than I am. These guys are Nationals players and champions. One guy runs most of the ASL tourneys we have in area. Im just nowhere in their league. Great guys-they just play at a level that is far beyond my skills and i dont want to waste their time.

there are 4 or 5 guys down there I do enjoy playing with. timing has just been off the last few months Ive gone up is all. they already have games going or dont show up.
>>
and just because I found it amusing

if your map can be used as a floor to ceiling wallpaper....your map might be to big.....
>>
>/bgg/ doesn't talk about wargames
>/hwg/ doesn't talk about hex-and-counter much
suffering

Did anyone buy from the MMP sale? Picked up The Kingdom of Heaven, Warriors of God, and King Philip's War. On my table in the next week will probably be A Victory Lost. Haven't played any of those 4 games before. Being solitaire only is getting rough, I have several titles I won't be able to play unless I'm willing to leave it up for a while and my space is limited.
>>
>>54579524
Also, Holland '44 will be charging soon. It's my first P500 to get to the charging phase and I'm excited.
>>
>>54579436
Ahh i see I hope I see some new videos at some point. Im looking at learning to play with VASL
(ASl with minis anon here, though that project is p much dead)
>>
>>54579642
So is everyone here, fuck faggots
>>
>>54574601
US supported and supplied the Viet Minh when they were fighting the Japanese in WW2. Ho Chi Minh was our buddy; he even quoted verbatim portions of the US declaration of Independence when he declared Vietnam independent from France
>>
>>54579642
Where did he ever say that?
>>
>>54579642
shaming doesnt work on 4chan anon
>>
>>54579536
Holland '44 is a Simonitch title. His games come well recommended. I think youll enjoy it.
>>
>>54580450
why are people shitting on you?
>>
>>54580513
if I had to guess its just the general distaste that most of 4chan has for namefags. especially ones that try and be helpful. I just ignore it and move on. not worth my time engaging.
>>
SOMEONE TEACH ME HOW TO ASL
>>
>>54581618
get VASL
>>
>>54580513
Going by the tone of the posts it's this one underage phone poster who periodically makes a nuisance of himself for attention. Ignore him.
>>
>>54579642
You're a bundle of sticks.
>>
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>>54560817
Someone's jimmies got rustled, haha.
>>
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The Bar Kokhba War AD 132-136: The Last Jewish Revolt against Imperial Rome (Osprey Campaign 310)

In AD 132, Shim'on Ben Koseba, a rebel leader who assumed the messianic name Shim'on Bar Kokhba ('Son of a Star'), led the people of Judaea in open rebellion, aiming to establish their own independent Jewish state and to liberate Jerusalem from the Romans. During the ensuing 'Bar Kokhba War' (AKA the Second Jewish War), the insurgents held their own against the crack Roman troops sent by Emperor Hadrian for three-and-a-half years. The cost of this rebellion was catastrophic: hundreds of thousands of casualties, the destruction and enslavement of Jewish communities and a ban on Jews entering Jerusalem. Bar Kokhba remains important in Israel today because he was the last leader of a Jewish state before the rise of Zionism in modern times. This fully illustrated volume explores the gripping story of the uprising, profiling its rebel leader Bar Kokhba as well as the Emperor Hadrian and his generals, and assesses the impact that this violent rebellion had on the region and those that were displaced.

http://www.mediafire.com/file/08qeqnnsuxu8qcx/Osprey+-+CAM+310+-+The+Bar+Kokhba+War+AD+132-6.pdf
>>
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>>54579470
>your map might be to big.....

Pfft, no such thing.
>>
>>54583471
Knight to AG289
>>
>>54583752

Air Raid on BC139: Tirpitz Sunk.

Checkmate, Hans.
>>
>>54583812
Invade England by air instead of invading Russia in 1941.
Would they /crete/ that shit up?
>>
>>54578450
"After all, the chief business of the American people is business. They are profoundly concerned with producing, buying, selling, investing and prospering in the world."

Where we fucked up was not pulling back after the Soviet Union was history.

"Four-fifths of all our troubles would disappear, if we would only sit down and keep still."

Calvin Coolidge.
>>
>>54583812
What the hell man, how did you know she was there? Have you been intercepting my messages to the GM again?
>>
>>54583907

Hell no, man: I just read the news.
Y'know, stuff like: "3 new cathouses opened recently in a population 100 town on the coast of a distant, inaccessible fjord." ...
>>
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Over the Top is...photo'd? What's the correct term for this?

Anyway, all the pages are photographed, doing the rotating now. Anyone know a good software for making pdf files out of jpegs? I'll make a quick and dirty version by just putting these together, and will crop the pics correctly and make bookmarks and everything.
>>
>>54584242
>Anyone know a good software for making pdf files out of jpegs?

gimp can do it.
>>
>>54584340
Erm...can it do without opening 178 files one by one?
>>
>>54563776
I remember seeing that before, what's the game? It was some kind of micro skirmish/duel thing, right?
>>
>>54568097
Wasn't there a thing where the US arrangement for supplying AT missiles to rebels was "you get one free, post the tank kill on youtube and you get a replacement?"
>>
>>54574601
Reminder that Vietnam begged the US for help, and turned to the commies when they were rejected.
>>
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>>54584552
It was run by the Society of Ancients at Salute 2015. The used a Lion Rampant variant they called "Anno Domino".

>Another fun – and quick – game was storming the walls of Harfleur in 54mm – this was on the Society of Ancients recruiting stand. A domino driven game of skill – and, to be fair, some luck – in which the attacker has to try and get two soldiers, including Henry V, inside the city walls. I think I’ve played this before, but it was fun, quick, and more of a challenge than it first looks as the player has to decide how to advance over rugged terrain, when to risk combat, and how to balance attack and defensive strengths from a randomly selected hand of dominoes.

54mm is a great scale for skirmish, it's the original 'toy soldier' size as popularised by Britains and others.
>>
>>54584433
You can use 'Open as layers' to open multiple files at once but I'm not certain if you can bulk export them.

I've done image-to-pdf conversions for scans before and there isn't really a convenient way to do it annoyingly.
>>
>>54584655
> Domino driven

This is referring to the name of the rules, right? They're not using actual dominos?
>>
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>>54585141
>They're not using actual dominos?
Yes they were anon, using them in place of dice or cards to determine random numbers
https://boardgamegeek.com/boardgame/156452/domino-double-header
>>
>>54585126
I came to the same conclusion, and as because I don't really feel like wasting more time for solutions that aren't working, here's Over the Top in jpg format:
https://mega.nz/#!GNE1hCZa!bOt0Z1wb9gybTZaw3mBJ-wuGnF93DIX0wQOIu2Cl3i0

If any anon feels like doing further work with it (cropping the pics, making a pdf), please feel free to do so.
>>
>>54585141
A bag of dominos can make a great d6 or 2d6 alternative if you’re into that. Use different dominos and you can do up to d12s without too much hassle. Sometimes you don’t want dice and cards are a pain.

Great for travel - a bag with the blank-[1-6] dominos out of a couple of sets makes playing magnetised pocket ogre on the go easy and fun.
>>
>>54584655
I figured it was them - who doesn’t recognise their journal, Slingshot? - but forgot the details.

Keep meaning to pick up a couple of boxes from Armies in Plastic for travel toy soldiering.
>>
>>54579470
This is my wet dream
>>
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>>54585595
With the addition of the Wavel's War expansion a few years back, SPI's Europa now offers a map that stretches from Aden to the Orkneys.
>>
>>54585644
Has anyone actually completed a full game using all of the maps?
>>
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>>54587079
Makes me think of the old joke about Campaign for North Africa: "Thirty years later and the playtesters have nearly finished"
Maybe some heroic souls have tried to do the whole thing but seriously, it would require such long-term dedication
That's the real challenge here with such monster games as CfNA or the Europa series; it isn't the rules that make things difficult, but rather the sheer logistics of having to co-ordinate players continuously gaming over a looong period of time
Most gamers I know can't dedicate to two sessions in a row, let alone every Sunday for the next five years
>>
>>54587603
Funnily enough, seeing this exact image several years ago got me interested in hex-and-counter in the first place. I tried a bunch of computer games first though.

And in terms of coordination, I don't think getting people to show up weekly is the problem. For RPGs and other Boardgames it's pretty easy to get people together once a week for years. But the difference is you're not playing the exact same game in back to back sessions and don't need to retain a bunch of information/notes about what you're currently doing. I only play wargames solitaire because everyone in my group finds them boring, but I think even dedicating myself to a single game for more than a few days would be rough.
>>
>>54579642
Fuck off faglord. Go whinge somewhere else.
>>
>>54579706
Ho chi Minh was always Comintern, and seeing how he treated the Vietnam national party and other non communist organisations in the direct aftermath of ww2 he was never going to be pro democracy or friendly with the western world.
>>
>>54556065
>TalaverAnon
what system were you intending to use? Blucher? Polemos?
>>
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Passive aggression bump
>>
Does anyone have any scans of XTR's Command magazine? I already have issues 1, 12, 25, 40 and 43 (game only) from the troves. I know #2-#6 are floating around on the net. Any help appreciated.
>>
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>>54591137
>Saigon now called "Ho Chi Minh City"
feels good man
>>
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>>54592815
Incidentally, if you're going to Vietnam, the south is still significantly more fun to visit.

The north is quite dour.
>>
>>54570596
Are you talking about "musings of a war correspondent?"
>>
>>54596090
Are you lost anon?
>>
>>54596123
Have you read the thread or not?
>>
>>54596123
>>54596150
>replying to the obvious idiot
>>
>>54596188
I just dont understand I didnt think this place hated gays until today am I missing an in joke or what?
>>
>>54596241
Fuck off
>>
>>54596253
????? Im not gay though?
>>
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>>54596268
Okay I actually laughed at this
>>
>>
>>54597184
Does it matter?
>>
>>54597250
Well I'm gay so...
>>
>>54597184
I mean, if you want to talk about the Sacred Band of Thebes I'm sure nobody would mind.
>>
>>54597324
Unless that pertains to military history or wargaming, I don't see how that's relevant.

So I guess the answer is we don't care?
>>
>gayposter banned

Thank you jesus
>>
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Bump
>>
>>54549996
So how about you post some interesting stuff and pics about this battle? Contribute.
>skirmish
Several thousand dead is not a skirmish
>>
Anyone have experience with ironfist publishings battlegroup series of games? Seem like a nice alternative to flames of war and am looking forward to NORTHTAG for some WW3 fun.
>>
>>54595542
As far as I'm concerned it wasn't translated to English, but yes, "Egy haditudósító emlékei" can be roughly translated to that.
>>
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>>54601073
>Anyone have experience with ironfist publishings battlegroup series of games?
All I know is that since Flames Of War updated, it's been attracting a fair chunk of their former playerbase
Pretty sure we have the PDFs on hand
>>
>>54567840
>Whasnt Iraqi army doing this for their invasion of Mosul?
>>
>>54596333
swag level off da roof
also, check'd and bmp
>>
Is there anyone else that just finds World War II as a setting incredibly uninteresting? It feels like all the tactics of 3000 years of warfare got blown into the wind in favor of 'sit in cover, shoot fuckers and 'be a meat shield for your tanks'.
>>
>>54603708
You just made it clear you don't understand world war 2 at all
>>
>>54603860
Then enlighten me with your autistic wisdom? What's the point of liking WW2 besides debating which shade of grey the wehrmacht used?
>>
>>54603890
>What's the point
wot

The point is that
>It feels like all the tactics of 3000 years of warfare got blown into the wind in favor of 'sit in cover, shoot fuckers and 'be a meat shield for your tanks'.
is both simplistic and wrong
>>
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>>54603708
Wouldn't shattering the tactics of 3000 years be interesting purely by doing something new?
WW2 is so varied you never really learn everything about it. Read up on the eastern front, on the war in China, on the Winter war, on Crete, there's so many different facets in different theaters that it could never be referred to as "uninteresting", more as "overwhelming".
Even without the actual warfare the politics and background stuff like codes, radar and misinformation are fascinating.

Read Stalingrad by Antony Beevor or WW2 Behind Closed Doors by Laurence Rees.
Turns out they made a series on that book which I didn't realize - I suppose you can watch it if you cdf reading:
http://www.dailymotion.com/video/x2i81w2
>>
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Playtesting Missile Threat (The modern air combat game I've been working on for months now)

Early Vietnam war, 2 F-105 Thundercheifs drop their bombs on target amidst a cloud of AAA. Suddenly 2 camouflaged MiG-17s appear from low altitude, in a perfect position to attack. The MiG-17s zoom climb and open fire with their two 23mm and single 37mm cannon...
The accompanying 3 F-4 Phantoms are too far behind to help - yet...
>>
Can anyone recommend me a book or website with WWII TO&Es? Preferably covering early war. The site I used to use has closed down, it seems.
I've had a cursory look through the mediafire WWII folder, but can't find anything.

Thanks
>>
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>>54604022
Well that was intense!

the MiG-17s annihilated one unsuspecting Thud (nickname for F-105), while the other managed to work out what was going on and broke right as hard as possible, still taking some cannon hits.

The F-4s were still too far away, and dropped altitude slightly in preparation to engage the MiGs. The prepared to weather the AAA fire, guided by a fire can radar.

The next turn The MiGs finished of the remaining Thud and turned to face the F-4s, Ground Control on the radio ordering them to RTB - their mission was considered a success with 2 Thuds destroyed.
The F-4s weren't going to let them get away without a fight though, and loosed as many AIM-9D Sidewinders as they could. One Phantom was already facing the right direction and so was able to ripple fire 4 Sidewinders in one salvo, while the other 2 F-4s turned and loosed 2 Sidewinders each.

And now for one of the interesting caveats of the period. AIM-9 Sidewinder had an 18% Success rate of actually getting hits in Vietnam. So it aint great. Rolling on the "Successful Launch" table unique to the Vietnam period, this was the result of the 8 sidewinder launches:
2 missiles didn't even leave the rail - duds it seems
3 missiles came off the rails, but fell to the ground without igniting their rocket motors
2 missiles came off the rails, ignited, but then failed to actually track the target
and one missile did everything right - tracking one of the MiG-17s beautifully.

The MiG-17 promptly evaded the missile by breaking left, although the missile then proceeded to track his wingman, who also broke left and easily avoided the missile.

One of the F-4s was then hit by radar guided AAA and destroyed, while another F-4 was damaged by AAA.

The 2 MiGs the dove and sped off, disengaging from the combat.

Meanwhile the F-4s, almost at the limit of their range and with no targets in sight and only AAA fire to keep them company, the climbed above the range of the guns and headed home.
>>
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>>54604324
The result of the game:

VPAF: No losses

US: 2 Thuds lost, 1 F-4 lost, but a shit ton of damage done to a North Vietnamese factory, so not a complete loss.

Points left on the table were within 50 points, so the game is a draw - very close to a VPAF victory though - 1 more point and it would have been.

Reading "MiGs over North Vietnam" and this is pretty accurate for an early war engagement, around 1966 or 1967 - MiGs appear out of nowhere, being vectored in by ground control intercept radar, MiGs destroy a few aircraft and peel off, often taking no losses. Most missiles launched from the US are easily dodged or too far away to be effective.

later on the US hone their tactics and get much better results from their missiles. The pilot quality has an important effect on the success of a missile. All the US pilots in this engagement were average, while the VPAF pilots were competent (slightly better than average)

>>54604260
There is a PDF that links to a bunch of sites with a ton of OOBs, I will find it for you.
>>
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>>54604260
Here's the PDF
>>
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>>54585199
You're welcome.
>>
Since we've got a bit of a Vietnam-era thing going on with Missile Threat, I'll throw my hat into the ring with a bit of Slicks and Snakes played last week.

Early Vietnam War. A Cobra gunship and a Cayuse provide top cover for an ammunition convoy as it winds its way through the encroaching jungle. An anti-vehicle mine takes out the V-100 leading the snaking train of vehicles, and suddenly gunfire erupts from the treeline. The Marines escorting the convoy pile out into a ditch flanking the road and are quickly pinned down. Circling above, the Cayuse's co-pilot strains to spot targets for the Cobra, desperate to bring the gunship's fire to bear on the hidden VC.

The US have a Cobra loaded down with hi-ex and WP rockets, and an unarmed Cayuse. The convoy is composed of 2x V-100 armoured cars, 2x gun trucks and 3x ammunition trucks, with 2 sections of US Marines mounted in the armoured cars.

The VC have a platoon of infantry and a couple of batteries of ZPU-2 AA guns and 82mm mortars.

Unlucky spot tests mean that the US helicopters are blinded by the dense canopy, despite the strings of burning tracer ripping into the convoy, which is desperately trying to push past the burning wreckage of the V-100 and break through the ambush zone. The gun trucks manage to drive off some of the attacking infantry, while the marines are pinned in place by the mortar barrage.
>>
>>54604022
have you published, do you 'want' some play testers ?
>>
>>54604427
Thanks, that has a lot of useful stuff, but it's still lacking in early war low-level organisation. I like to think I was fairly exhaustive in my search terms.

Mainly I want BEF, French, and Early German rifle platoon and section organisations.
>>
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>>54604833
Perhaps the Osprey MAAs dealing with those forces in the Blitzkreig era will help
There are the Battle Orders, but I don't know if they go that low
You could check the Elite and Warrior folders for titles related to the groups you're researching; the latter especially should have info on squads/platoons
>>
>>54604260
Look for the archived version of Bayonet Strength.
>>
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>>54604692
I'm still in early playtesting stage, would love to hear any feedback and get some blind reads / playtests. I'm running a thread on TWW for feedback and playtesting. I just added some of the edits in and you can find a copy here:
http://www.thewargameswebsite.com/forums/topic/missile-threat-modern-air-combat-rules/

>>54604662
Sounds amazing! how do you handle the mines?
I like that the jungle canopy prevents spotting - very realistic. Not knowing where the enemy is really is vital for eras like Vietnam.
>>
>>54604401
>>54604955
Do you have any rules covering the fate of downed pilots?
Perhaps you could incorporate parajumpers and the rescue teams they had
A campaign system for flightcrew would be pretty cool
>>
>>54604951
I'd had a look through the Ospreys to little avail

>>54604924
Yep, I'd just remembered that web archives are a thing so I went and found it. Still nothing on the French though.

http://web.archive.org/web/20160305185738/http://www.bayonetstrength.150m.com/General/site_map.htm
>>
>>54604962
Not yet but I definitely will include something for that, as it seems to be an important aspect of the period. recovering pilots was a big deal for both sides, and many VPAF pilots flew again shortly after being shot down (in one recount a pilot parachutes down near his home village...)
For many of the downed US it was an all-expenses paid visit to the Hanoi Hilton... although rescue efforts were often mounted with great success.

A campaign system and a way of conducting solo play will both be on the cards, as I know these are both elements people really enjoy, likewise with knowing the fate of the pilots and crew - were they able to eject? did they make it home or get captured?
>>
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>>54605077
>in one recount a pilot parachutes down near his home village
That's kind of amusing, pop into mum's for lunch before getting back to the airfield
It's like the RAF pilots shot down in the Battle of Britain who'd grab a pint and hitch a cab ride back to base because it was only an hour or so away
>>
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>>54605121
The similarities between the VPAF and RAF are quite astounding - they even viewed the battle of Britain as a huge influence. The whole scrambling at the last minute and being guided by ground radar thing is straight out of the British book.

If you're interested I would recommend pic related, great read and cheaply available online second hand. You don't often get to hear the VPAF side of the story and its quite interesting.
>>
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>>54605192
Did you ever grab this? I think it might have been in the Vietnam/References folder but I deleted it to make space
Just in case here it is on Mega
https://mega.nz/#!v4kh3JrQ!_I1NMmP3tUGIez1yFKBwHKGtmVehd_7sqOmfXEcpplI
>>
>>54604662
>>54604955
The Cayuse ducks in low over the treetops, narrowly dodging fire from the ZSU-2s, blanketing the mortar positions with purple smoke before a barrage of small-arms fire kills the unfortunate co-pilot.

With the aid of the drifting smoke, the Cobra lays down a salvo of high-explosive rockets from high altitude, ripping through the mortar crews in short order. Led by the remaining V-100, the convoy careens down the road, spitting tracer in all directions. One of the ammunition trucks grinds to a halt, machine gun fire riddling the engine compartment.

The Marines lurch from the ditch and charge off in the convoy's wake, almost colliding with a VC infantry squad, forcing them into another close range firefight.

>>54604955
Mines are just markers that can be laid down in the deployment phase or during play. Has to be spotted like any other unit in the game, if a unit moves over/through it, it goes off and resolves a couple of damage dice.
>>
>>54585199
http://www.mediafire.com/file/os7d8rv1u914l5m/Over_the_Top.pdf

I haven't cropped or edited this. Just converted to pdf if anyone is interested
>>
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>>54604955
>>54604401
>>54604324
>>54604022

Alright!

With Tom primed to complete his 'trilogy' (unless there's another one of those I'm unaware of) of Aerial Combat Games, I'll take this opportunity to put my own Wargame Campaign Rules out there for any playtesting (and comments) you might like to do.

The basic premise can be glimpsed from the title:
Congratulations, Captain, you have just been promoted! There will be no more flying for you, old boy. Well - not much, anyway, ha ha ...
No, the HQ has decided that our Ground troops are in a need of an Air Force controller - someone to coordinate the various Air and Ground Attacks, and help kick the enemy off the map.
From here on out, you will have to launch sorties to disrupt the enemy Ground troops (helping our brave boys in the trenches) and, naturally, keep the enemy from doing the same to us.
Are you up to the task?
>>
>>54605762
Thanks anon for that. I'll do the cropping in the course of the next few days (weeks, months...), and a friend recommended Nitro to make pdfs.
>>
Swordpoint rules, yay or nay?

And there is no pdf available yet? I could have sworn I have seen one..
>>
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Are the medieval 5core rules more closely related to five men in Normandy or five men in Kursk? I'm only asking because I'm an idiot who finds Kursk to complicated.
>>
>>54603708
To get WWII, you must first get WWI, and why the Entente managed to beat the Central Powers. In short, combined arms tactics. In not so short:
>WWI is the first war where weapons kill more than disease
>weapons become so powerful that old tactics don't work
>you have to coordinate everyone together better than ever before
>defense is so deadly you need a crushing offense that catches them by surprise, but the enemy can do the same to you
>solution: coordinate attacks with everyone involved - from tanks to artillery to aircraft, keep attacking, keep winning, don't get stuck fighting a particular strong part of the enemy defenses

This leads to WWII, which basically starts employing this on a scale never seen before, and taking it to a new level with how ubiquitous airforces become, and so do paratroopers, for example.
>>
>>54571573
Other posters cover a lot of it, but also just bad education and a strange founding myth.

Here in the USA, most people have this whole "there was nothing, then there was 1776, and Lo America was born". They see the country and it's people as have being appeared in a poof of smoke and rebellion. The very concept that America was actually a complicated mix of peoples from many places, with many different heritages and thus cultural origins, with political origins having support from the French and others, just baffles the modern American.

Most kids don't even realize how instrumental the French were in the War of Independence. It's all Raah Raah Americah!
>>
>>54607102
How isn it to complicated
>>
>>54607974
But Anon I'm an idiot. I take it, it's closer to Khursk then?
>>
>>54609059
But the rules barely change between normandy and kursk
>>
What miniatures or company do I look into for WW1 and or WW2 tabletop gaming?
>>
>>54609175
What scale?
>>
>>54609205

Truescale if possible.

From what I've seen, it looks like Bolt Action is the most popular choice for minis though?
>>
>>54609247
I mean 28mm, 15mm, 10mm etc.
>>
>>54609277

Are there's miniatures below 25mm?

28mm, I would say. But open to anything that's good or represents authenticity.
>>
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>>54609319
>Are there's miniatures below 25mm?

Oh man is there a world of wonders waiting for you.

Anyway, the big ones in 28mm are Warlord for WW2 and Great War Miniatures for WW1. Perry also make some very nice WW2 stuff but it's only for North Africa so far.

Check out the list of manufacturers in the OP.
>>
>>54609371

I just realized I typed "Are there's". I really need to get some sleep.

Also, holy shit at that image. That looks insane though I'm not sure how big historical wargaming is where I am.

Thanks for the names, I'll definitely take a look at the manufactureres in the OP.
>>
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>>54609319
>Are there's miniatures below 25mm?
I mean for me to accept this question I have to accept the premise that you have NEVER heard of Team Yankee, FOW, Epic etc.

Surely you know there are figures below 25mm.
>>
>>54609513
To be fair a lot of people are only familiar with modern GW stuff and if they had their way you'd never know there was anything other than 28mm.
>>
>>54609097
I don't really agree and that's ok. I'm not going to argue, but I still haven't had found an answer to my question yet. I just want to know whether or not I have to worry if my Almogavar has a mobility of a 3 or a 4.
>>
>>54609319
what is 1/72, what is 15mm, what is 10 mm, what is 6mm, what is 3mm, what is 2mm. What is flames of war, what is dropzone, what is warmaster, what is epic armageddon, what is 90% of historical wargames
>>
>>54609566
Chevauchee is about halfway between
>>
>>54609601
Thank's a lot Anon. I'll have to find some battle reports to read then.
>>
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>>54609319
>Are there's miniatures below 25mm?
>>
>>54583167
thanks anon, that's exactly what I needed right now
>>
>>54609601
>>54609674

Chevauchee's reasonably quick to get running, campaign play might take a bit longer since there's a fair bit of setup.

The game's nowhere near as crunchy as Kursk though, you're not going to see massive statblocks for every possible variant of medieval horseman or whatever. You should be able to abstract whatever you need.
>>
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>>54610366
See attached for the background for an AAR I ran a couple of months back.
>>
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>>54610425
>>
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>>54610498
And the full text of the AAR as it was posted here.
>>
>>54610425
>>54610366
>>54610498
>>54610561
Thank you, I was actually waiting for you to post your aar. I remember when you were giving us updates and it obviously stuck with me. I'll give it a read through, thanks!
>>
>>54610698
No problem! I was really happy with the reception it got, it's a really great way to show off Chevauchee.
>>
I just read through Little Wars and I feel much more confident in making my game, thanks to whoever recommended it. Going to finish linking together the gameplay mechanics in August and actual AARs of playtesting may or may not be posted here that month as well. Is there a list of games made by /hwg/ posters that I can use to ensure I don't intrude on people's ideas?
>>
>>54600576
>So how about you post some interesting stuff and pics about this battle?
Well, BazBattles uploaded a video recently detailing the battle, its historical backdrop and its significance. That's something I guess.
https://www.youtube.com/watch?v=vdm5GA00cTI

Also Louis the Lion is Best Boy and rightful King of England
>>
>>54610366
>statblocks
>kursk

what?
>>
Has anyone here bought the 10mm modern infantry from Minifigs and if so, is it as terrible as the catalog makes it seem?
>>
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What do you guys think about wargames that include politics? I recently played Pericles: The Pelopponesian Wars, and the way it engaged with the Rational Actor Model I actually found was really interesting; and the amount of ways in which you could mess with your compatriot led to a really dynamic playing experience. I also valued the way the game was really conducive to awful planning (or rather the potential for plans to be awfully executed)

Another interesting one is the old Republic of Rome. I have the Avalon hill version, and while ugly as sin, and the war mechanics are really basic, it is still neat how much politicking it involves once you're at the table.

>>54579524
Warriors of God is a damn fine game. Incredibly random, but also incredibly fun, particularly in the way nobles emerge, age and die
>>
>>54610366
I dont recall there really being any stats in five men at kursk.
>>
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>>54612062
>>54612823
>>
>>54612924
Are you actually whining because of a tidy table of vehicles with a couple stats each? Dare you call yourself a /hwg/er?
>>
>>54613072
The table illustrates the crunchier nature of Kursk compared with FiveCore or Normandy, I don't have a problem with it, but Kursk is a more mechanism focused game.
>>
>>54613111
its the only such table and you wont be using more than 1 or 2 vehicles ever, its just there to give you tidy reference.

normandy didnt even have vehicles so shut the fuck up
>>
>>54613207
Normandy, from the beaches, the para landings, and further inland had plenty of vehicles for both sides.
>>
>>54613249
I believe anon meant Normandy as in 'Five Men in...'
>>
>>54613249
this you moron >>54613274
>>
>>54613307
HEY NOW! You get a strike against your account for being rude! >:^{ Naughty boi
>>
That was too easy.
>>
>>54613426
>haha I was only pretending to be retarded!
>>
>>54613495
guaranteed_(you).jpeg
>>
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Have a buzzbomb.
>>
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Bump
>>
>>54601382
I've been trying to find it because it sounds interesting, and I'm having the damndest time. A real shame...
>>
>>54605260
Ah great, thanks. Grabbed this and will read it next.

>>54606486
Looks interesting!

>>54611370
>Is there a list of games made by /hwg/ posters that I can use to ensure I don't intrude on people's ideas?
I wouldn't worry about that. Pretty much every kind of game has been written - so focus on writing a game that you want to write. If you are super interested in the period and looking forward to playing, it will help give you a lot of impetus to get the rules done.
There are a bunch of interesting talks on youtube about game design too
>>
Any recommendations for good solo WWII games? I have played a lot of Hornet Leader and Thunderbolt Apache Leader and I'm looking for something new.
>>
>>54617272
Ambush?

There are a bunch of different Leader games if you like them. Everything from Israeli Air Force leader to B-17 leader...
Also have you tried B-17 queen of the skies?
>>
>>54617272
Warfighter WW2?
>>
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>>54613207
There's a lot more tables than Normandy had in Kursk. And the mechanics do shift towards complexity. Here's (pic related) the statblocks.
>>
>>54617865
See, this image is the one you should have posted. I prefer Normandy myself, but the vehicle stats are still super light in both (with the expansion, for Normandy).

I still think Five Men in Normandy is the best game of the system, and that Osprey should pick it up and do a nice edition.
>>
>>54617865
>stat block
>you entire army has 4 stats
>>
>>54618234
It's still 4 stats more than I would have to deal with in the Normandy rules. Unless I want unique individuals, or a commando in my British force or the campaign improves an individuals stats beyond their national baseline. Either way not having it is one less thing I have to write down and one less thing I'll have to keep distracting me from, and interrupting the game. I don't see why people are making a fuss that I prefer simpler games?
>>
>>54618456
so you have the intelligence of a five year old? I see
>>
Hey all, just a little historical question.

Did German Pioneers use MP40 SMG's in any regular capacity?

I'm trying to make a historical unit for Bolt Action. Its the 304th Panzer Grenadier Regiment. Based around a panzer grenadier platoon with attached assault gruppe from a linked Pioneer battalion.

The Osprey WAR 146 states they were seldom issued to pioneers while the Bolt Action game allows you to stack tonnes of them in the squad.

Now Bolt Action rules are not perfectly historical but I'd be surprised if there was no justification for their addition so I just looking for a second source to confirm either way before I built (magnetising is always an option I guess)
>>
>>54618743
Oh Anon, I did say I was an idiot in my original post. Although I can't understand why you care enough to insult me. Maybe because I'm right?
>>
>>54618814
Youre insulting a system thats better than the original in every way
>>
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>>54618751
I honestly would have assumed that Sturmpioniere at least had ample amounts of SMGs, considering their combat role
The regular, bridge-building Pioniere would understandably not be so well equipped
Generally though they were issued (during 39-41 at least) to NCOs and squad leaders
I think it depends on that old Bolt Action issue of what balance you want to strike between realism and the rules
>>
>>54618751
>>54618861

What I deduct from the mentioned Osprey is that the Sturmpioniere used the same tactics as other german squads. Support by a MG34/42 and the rest storming with regular Kar98 or the karbine version of it. The NCO and second in command might have had MP40s. Even so, in war logistics are a bitch, so it always boils down to what each have scavenged, Were they SS or regular army etc etc.

BTW, are there rules for playing 28mm Ancients? Really like the look of Victrix and was thinking if there are good rules out there.
>>
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>>54620161
>are there rules for playing 28mm Ancients?
Impetus, Hail Caesar, Field of Glory, Warhammer Ancient Battles, roughly in that order
Maybe Clash of Empires too? Not sure about that one
You could also try DBA, but in 28mm you'd probably only have 20 minis each side (so it would at least be economical)
>>
>>54620266

Impetus is the "best" of those you mentioned? More models, easy/fast paced or overall nice rules?
>>
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>>54620331
To be honest anon, it's the only one (other than WAB and DBA) I've seen played, it ran quickly and smoothly and everyone enjoyed it; I wouldn't recommend WAB because it's more like WHFB with a few tweaks, and DBA is better played in 15mm or smaller
Hail Caesar and FoG both have their supporters, but the former definitely seems more popular than the latter
I think we have all those titles on hand as pdfs, so at least you could 'try before you buy', read up and see which one suits you
>>
DOES ASL model suppression?
>>
Passchendaele commemorations currently ongoing in Belgium.
>>
https://youtu.be/Pc_jXFYXmNc
>>
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>>54620460
Squad Leader certainly did, so I'm sure ASL does too
>>
>>54620460
ASL models what happens when you send your men through a sanitary sewer. There is an entire page of fine print for it.
I would be more interested in what ASL doesn't model...
>>
>>54617389

I don't want to buy up any more Leader games as from what I've seen, they're all similar to either the HL or TAL concept with minor tweaks. I'm looking for something really different.

B-17 looks interesting, though physical copies tend to be expensive. Same with Ambush! I really like the sounds of that one. I'll give a look around, thanks for the recommendation.

>>54617865

Have you played it? I'm interested but my high concentration of DVG games has me kinda thinking I should give other companies a shot.

>>54618456

Why do you prefer the Normandy game over Kursk? I just started playing Kursk and I really enjoy it.
>>
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>>54621243
I'm going to preface this by saying I'm rather new to skirmish games. As for the rules I've only played two games of Normandy and one of Kursk, I found Normandy to be a lot smoother and I rarely had to check the rules, unlike Kursk where I had to check a lot more frequently. Things like stats, which are absent in Normandy just felt like an unnecessary addition. While I could have probably invested more time into memorising the rules I normally tend to always lean towards the simpler set of rules when given the choice. It's why I still play dbx games rather than any new stuff of that genre.

As for the rules, I'd really recommend them. Though it all depends really on why you like Kursk and the sort of game your looking for.
>>
I'm painting up some Warlord hoplites and I'm stuck choosing colours for the metallic bits. On the one hand Bronze is historical which is nice. On the other I think silver looks prettier. I just want pretty models, do you think I should go for historically accurate or what looks the best?
I'm not mixing
>>
Does anyone have any scans of 3W's Wargamer magazine? I already have the two issues floating around on the net. Any help appreciated.
>>
>>54621606
Gold
>>
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Happy 90th birthday to the Chinese People's Liberation Army
>>
>>54622338
I always liked PLA camo. I have no idea if it's an effective pattern but it looks cool.
>>
>>54621721
Didn't think of that. Maybe.
>>
>>54621606
>On the one hand Bronze is historical which is nice. On the other I think silver looks prettier. I just want pretty models
You kind of answered your own question right there, didn't you?
You are just here to have somebody tell you it's ok.

Personally I think bronze would look better, not because it's historical, but because I like it. But do what makes you happy.
>>
>>54622447
It's not. Camouflage rarely works all that well. Plain olive drab does the job just fine.
>>
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Well, it's that time.

https://youtu.be/Pc_jXFYXmNc
>>
>>54624049
>Camouflage rarely works all that well.
What the fuck am I reading?
Of course it works.

Why do you think every single military force is using it?
If you are properly camouflaged you might go entirely unnoticed if you don't move. That could save your life.
It's no invisibility cloak, but being harder to see is worth a lot in the real world.
>>
>>54624319
It works if you've got enough stuff break up your outline, sure. And yeah if you're really still and also manage to cover up your hands and face - the easiest things to spot at a distance - you might go unnoticed. But otherwise camo isn't that useful and those scenarios are the sort of thing a sniper or special recon would do. Camo is useful in specialized situations.

For general infantry or armored vehicles, there was a time when having camo could help you avoid getting spotted from the air but now almost every air platform will have a variety of sensor that make that irrelevant. Movement attracts attention, and in modern warfare especially, movement is the whole point of the game. You're not going to fool anybody.

>Why do you think every single military force is using it?
Because it's still useful for identification. Also defense departments love spending money on shit, even when it doesn't work. We teach people about cover and concealment because concealment is what makes you hard to see. As long as you're wearing something vaguely appropriately colored - it could be a solid tan - good concealment will be what makes the difference. That is why snipers bring their own concealment with a ghille suit.
>>
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>>54624049
>>54624705
>It's not. Camouflage rarely works all that well.

bruh
>>
>>54624732
That's great. As long as they don't move, put some camo on their faces, and stay in that tall grass, they'll be fine. Camo works great if you're doing things that people don't do in actual combat.
>>
>>54624785
armchair general, I take it?

You are full of shit my friend. Sure there is technology that can counter camo. But it is designed to fool the human eye. And it does that quite well.

You have to prepared for more than one thing, you know.
>>
>>54624785
>sitting around not moving in concealment
>thinks this is a thing that doesn't constitute the majority of time combat somehow.
>>
>>54624843
Camo doesn't fool the human eye enough to conceal movement. In >>54624732's picture, any of those individuals moving or firing a weapon makes their camo useless. Even then, it's extremely situational. If the guy in CADPAT walked forward and sat in the sand he'd be as easy to spot as the bunny. Camo rarely works all that well. Cover and concealment is what protects you, not your camo.
>>
>>54625035
>missing the point of camo this hard

Of course it doesn't do anything for movement, that's not what it's for. There's a fuckton more to combat than the relatively brief bits of moving around and fighting, most of which is sitting around waiting. That's where camo helps.
>>
>>54625035
It's not supposed to make you invisible.
It scrambles your silhouette making it harder to tell where exactly you are.
Do you really think anybody would bother painting a tank with camo if it was as useless as you say?
It makes it harder to hit.

And yes it is situational. Obviously. If you got snow camo in a forest that is stupid.

What even is your fucking point?
You don't deploy troops without giving them gear that is appropriate for the situation they are most likely to find themselves in.

I'm happy for you, that you read about cover and concealment somewhere, and there is a point to it, but it does not invalidate the usefulness of everything else.

Jesus.
>>
>>54624243
Such a great song catching the feeling of the battle itself. I wish they had played it while I saw them.
>>
>>54625140
>Do you really think anybody would bother painting a tank with camo if it was as useless as you say?
Yeah, because camo can help. It's just not that useful. I'm not saying you should paint your tanks bright orange. I'm saying if, like the United States, you paint your tank a nice desert tan, it'll be just as easy to conceal as if you covered it in MARPAT. Because if you really wanted to conceal it, you'd cover it in stuff from the natural terrain to break it's outline.

Situational isn't just from snow to forest to desert. The top of a valley in Afghanistan has a different color palette from the bottom, which has a different color palette from the village, which has a different color palette from the dried up wadi. If you try to make an all-comers camo, you get the financial disaster that the Army is still struggling with.
>>
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>>54624243
Damn thats a good song.
>>
What's a good introductory historical wargame?
I have a massive fetish for the French Revolutionary Wars if that helps at all
>>
>>54627331
What does the text on that photo mean?

Got Billy A killed there?
>>
>>54627547
"Where Bill and I got clouted"
I'm guessing they got hit by a dud or something.
>>
>>54627547
Where Billy & I got clouted (ie. Hit)
>>
>>54627547
Where Bill & I got clouted = hit hard.
>>
>>54627579
>>54627572
>>54627613

Even when you guys spell it out to me I can't for the love of me recognise a & in that weird circle shape
>>
>>54627911
How much experience do you have reading cursive hand writing?

At least it isn't the minim hell of gothic.
>>
>>54622338
NRA 4LYFE
>>
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Muddy bump
>>
>>54603890
Why should we enlighten you when you clearly are out to be obtuse?
>>
>>54625258
Have you ever served? Have you deployed? I am and I have.

When you have some real world experience with what you're talking about, come back and talk about camo. Until then, please stop.
>>
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I finally wrote up a condensed summary of where I'm going with my game. Anyone who comes up with a better title please tell me oh god. I write a lot in private but I'm not used to putting my shit out there. If people like where I'm going I intend to give AARs of playtesting. Even if it turns out bad, I hope this will leave a record of what it's like to try and make a game.
>>
>>54630141
Different anon, but how much of your time was spent mowing top's lawn?
>>
>>54603890
>>54625258
THE RETURN OF SHITPOSTER KUN


but seriously Ive read through the ASL starter kits and the main rulebook twice each and I just dont grasp anything of this game how do I learn how to play?
>>
>>54631907
You'll never actually grasp the rules. I know people who have been playing ASL since ASL was a thing and they still end up having to look up rules and ask for clarification on forums and shit. Even the Starter Kit took me 4-5 games to start to feel comfortable.
>>
>>54632164
I feel too stupid Im too scared to even start the SK modules on VASL
>>
>>54633407
You'll just have to find someone willing to tolerate your incompetence. There's a guy who idles in VASL channels sometimes called Patrick Ireland. His whole thing is teaching new players, he'd probably be thrilled if you contacted him.
>>
>>54633616
Im not really interested in skyping strangers just to show how stupid I am
>>
Does /hwg/ play anything on Tabletop Simulator?
>>
>>54633849
I've played some boardgames with friends on it.

I find that the game suffers from the lack of the ability to reach over and slap your mates when they cock about too much, although that probably varies with groups.
>>
>>54633908
Isn't that what the Flip button is for?
>>
>>54634118
No, the flip button is for pissing off the one player thats actually trying to make the game work.

Its like how the markers exist for drawing dicks on things and writing "king of the pedos" under your friends name.
>>
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Thread posts: 313
Thread images: 81


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