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Warhammer Fantasy General - /wfg/

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Thread replies: 322
Thread images: 90

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"fine *I'll* make the thread" edition.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/
Snotling Fling: https://itunes.apple.com/us/app/warhammer-snotling-fling/id901638145?mt=8

Previous thread: >>54481212
>>
First for Clan Skryre
>>
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>>54514143
>>
Has anyone played shadow of the demon lord? How does it compare to WFRP? Is it more like 1e or 2e? Good for DnD babbies that want to get into something more warhammer-like?

I've heard it's good for one shots
>>
Bump for a Chaos Dwarf playing stream powered percussion in a Chaos All Stars hair metal band.
>>
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How would cartoons of mickey mouse, bugs bunny etc be seen in the old world and the new one?
Would they be a dark chaos cult to join the beastmen, or would they be just cute stories to tell children?

Pic unrelated.
>>
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>>54514317
>Hair Metal
>Chaos
>Not Druchii
>>
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>>54514454
>when you can't tell if it's a blood cult worshiping a god of murder or some very organized fans of the band
>>
>>54514178
I don't really know, but i heard it's highly lethal. D&D babbies will probably have to make more than one PC
>>
>>54514454
>Chaos Dwarf on Steam Drums
>Witch Elf on lead vocals
>Clan Skyre Ratman on Warp-guitar
>Tomb Prince playing his ribs like a keyboard
>Tzeentchian Sorcerer on sound and light

Bloodbowl RPG is the best.
>>
Do you think it's possible to still find some grail knights somewhere? I bet some GW fuck still have them in the back of their stores.

I want to buy a box for old time's sake
>>
Why does GeeDubya hate france
>>
>>54515892
They are britbongs.
>>
So is 9th age dead? Last I checked they came up with rules but got so far up their own ass if you weren't on the dev team they told you to fuck off with your opinions, and all the talk of replacing the fluff never went anywhere.
>>
>>54511185
>>54511157

Wasn't Prince Ograx the Great from the south pole?
>>
>>54516055
Yes, he was a true beastman ( a type of Beastmen that has no human blood in him. That spawn of daemons and animals breeding).
>>
>>54515892
reckon they hate Australia more
>>
>>54515892
do they?
>>
>>54516089
Not going to lie, that sounds pretty fanfic-tier.
>>
If you had to add one original army to Warhammer Fantasy, what would it be?
>>
>>54516405
Space Marines
>>
>>54516405
Cathay probably. The east is so devoid of solid content.
>>
>>54516405
Avians.
>>
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>>54514115
>Be me
>A prince from Uthuan
>One of the most skilled warriors in the world
>Be ready to burn the greenskin abominaion with the dragon
>See a pathetic little goblin covering in fear
>See him fly into the dragons mouth while he was preparing to burn the filthy orc warlord
>The dragons is choking on the goblin
>Warlord is chargind at me while I try to control the dragon
>Warlord is now clobbering me to death
>tfw you are killed because of a barely sentient choking hazard
>>
>>54516405
Mechanical menagerie/circus, based on those pencil concept arts and this artwork.

A monstrous army with a bunch of random explosions and malfunctions like Skaven.

Would cover clockwork/steampunk aesthetic, as well as give Tilea a presence.

I still have half-finished homebrew for it lying around on my hard drive.
>>
>>54516508
Is this how circus looks like in warhammer?
>>
>>54516615
obviously
>>
>>54516405
100% original? As in not referenced in the game already?
It's hard to fit something like that into the setting without it seeming out of place.

Something Native American inspired in Naggaroth might be fun. But preferably not cliche.
Have them worship some kind of dark sea god. Sharks and Kraken. Mutations like the Flying Dutchman crew in PotC.
There's a lot of fucked-up mythological stuff to borrow from.
>>
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New Norsca models in action:
https://www.youtube.com/watch?v=q8jFCMB-eHU
>>
>>54516668
>tfw when gotta conquer and raze Norsca ASAP before the fucking update gives them normal units
>>
>>54516389
Normal beastmen as they get favor and power from the gods become more bestial and monstrous.

True beastmen instead become more human and handsome. These beastmen are neat.
>>
>>54516698
is that how warhammer humans were first made, before Old Ones uplifted them?
>>
>>54516698
Source?
>>
>>54516668
>them werewolves
HNNGH
Chosen of Ulric (Lances and Barding)
when?
>>
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>>54516736
Archaon Lord of Chaos.
>>
Why is GW so fond of taking good characters and making them shit?

>Mannfred
>originally a cool character, calm and calculating counterpart to Konrad, with prodigious necromantic powers earned by hard work and study, and looking like a classy vampire
>nowadays is an ugly-ass jerk with daddy issues and a ton of dumb moments, who's hardly a magnificent bastard anymore, and is more of a bully


>archaon
>apparently initially supposed to be an unstoppable force of destruction, somewhat akin to how Sauron is perceived in LotR, faceless and ominous
>ends up being basically an overpowered emo mary sue with lame-ass story

>Bella'kor
>supposed to be a sinister and ominous supernatural schemer
>ends up being a joke version of lucifer

And I'm not even talking about ET, that was horrible.
Seriously, do they hate good writing?
>>
>>54516929
I dunno. Archaon now is pretty relatable and believable as a character. I feel sorry for him. I understand his pain. He isn't some faceless monster. He is just a man like you and I but lost in the darkness. Hopeless and abandoned by the godly father figure that he cherished and looked up to all his life.

As for Be'lakor and Mannfred. They are hilarious and awesome in their villainy. It's always a joy to see how their smugness and arrogance continues to get them into trouble and derail their plans, and their acts of pettiness and spite are now LEGEND.
>>
>>54515892
>not hating France
What are you some kind of francophile?
>>
>>54517022
Evil overlords are not supposed to be relatable. they are supposed to be as a force of nature.
And that whiny crap they made him to be is just annoying. They didn't write a tragic villain, they wrote a joke.

We have Thankuol for that, and that's enough. WHFB is not a comic setting, so comedy should be contained to greenskins, dwarfs and skaven - designated comic reliefs.
>>
>>54517049
Dwarves aren't anymore a "designated comic relief" race than elves, you have a strange way at looking at Warhammer.
>>
>>54517069
>alcoholics
>grudges
>naked dwarfs with orange mohawks
yeah, totally not comic relief at all
>>
Quick rundown on the chaos dwarfs

>High Elves Bow to Chaos Dwarfs
>In contact with Old Ones
>Rumored to possess warp like abilities
>Control the dark lands with an iron fist
>Own ziggurats and dark factories all over the world
>Direct descendants of the ancient Hashut bloodline
>Will bankroll the first cities on Morrslieb (Hashutdangrad will be the first city)
>In the process of terraforming Mannslieb as their personal moon city
>Own basically every Orc DNA editing research facility in the Old World
>First designer babies will be Bull-Centaur babies
>Every dwarf is said to have 400+ IQ
>Ancient Nehekarhan scriptures tell of a race of demi-gods who will descend upon the Old World and will bring an era of enlightenment and unprecedented technological progress with them
>These are the Chaos Dwarfs
>They have Zhaggbot R&D labs around the world
>You likely have Zhagdabots inside you right now
>Every child has the mark of Hashut implanted in them at birth
>The Chaos Dwarfs are in regular communication with the Chaos god Hashut, forwarding the word of the Bull god to the Zharr-Naggrund temples
>Discovered the Sword of Khaine
>They learned fluent Brettonian in under a week
>Caledor Dragontamer allows them full access to Ulthuan
>Dwarf clans entrust their Gromril reserves with the Chaos Dwarfs. There is no gromril in Karak-a-Karak, only Zharr-Naggrund
>The race is 67000 years old, from the space time reference point of the base elf
>In reality, they are timeless beings existing at all points of time, from the arrival of the old ones to the end times
>They have been able to access the chaos record since birth, and have spoken about what they saw while they were newborns
>The chaos dwarfs will guide the old world into a new age of chaos, technology and Hobgoblins
>>
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>>54517049
>Evil overlords are not supposed to be relatable.

Darth Vader. Your post is invalid. Also many other villains with tragic backstories.

>We have Thankuol for that, and that's enough. WHFB is not a comic setting, so comedy should be contained to greenskins, dwarfs and skaven - designated comic reliefs.

These are Looney tunes tier of funny. Be'lakor and Mannfred are "IT WAS ME, DIO" tier of hilarity.
>>
>>54517096
>>54517069
>>54517049
They're part comic relief and part seriousness depends on the writer, and the story.
>>
>>54517096
Everything is kind of funny/kinda serious in Warhammer.

Like, the story in the OP. Consider the amount of resources and time that go into producing a priceless unit like an Elven Prince on a fucking Star Dragon, only for him to get American History X'd by Orcs because his dragon sucked up a sentient pushpin.

Hilarious! But also kinda sad. Funny on the surface, but then you realize the implications. Kind of like Judge Dredd, I guess.
>>
>>54517134
how the fuck is Darth Vadar remotely relatable
>>
>>54517159
I can relate to his dislike of sand.
>>
>>54517134
>These are Looney tunes tier of funny. Be'lakor and Mannfred are "IT WAS ME, DIO" tier of hilarity.
Compared to rather serious tone of the rest of the setting, the difference is immaterial.

>>54517134
My, bad, shouldn't have said evil overlord. Evil incarnate would've been better.

>>54517155
Its a story from O&G book, so obviously its a comical one.
And it ain't sad or anything, its just black humour. Black humour ain't sad.

I don't see much humour in High Elves-Dark Elves conflict or Empire defending against Chaos. Sure, some slapstick author may write a joke book or two, but main tone is serious one. Dwarfs, on the other side, are mainly comedy, with some authors trying to give them some serious depth from time to time.
>>
>>54517049
>WHFB is not a comic setting
Well desu is not even a setting anymore
>>
>>54517227
no, its not a story anymore, but its a setting, as setting is static by definition, and WHFB is static forevermore
>>
>There is a literal nurgle chosen on /twg/ right now.
>>
>>54516660
Give them wendigos.
>>
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>>54517199
found the Tomb King
>>
>>54517205
>Evil incarnate would've been better.

Archaon is not evil incarnate. Be'lakor is EVUL incarnate.

The blackness of of Archaon's soul and his desire to render everything to nothingness might horrify daemons but the good side of him lives on and it rages and weeps at the evil he is forced to do.

Archaon didn't kill the world for his own sick pleasure. He killed it because he believed he was doing it a kindness. Mercy killing the world ending all all the suffering and hypocrisy. Joping that the next world will be stronger and purer. A world where what happened to him will never be.
>>
>>54516015
No. New ed out soon, previews now.
>>
>>54516405
Kobolds. Mixed with Halflings.
>>
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>>54516660
That would've actually made for a great additional force with the added benefit of making Naggaroth less homogenous and boring.

A fusion of Great Plains indians and Lovecraft would make for a really interesting and original basis for such a people.
>>
>>54516496
>Wasting fire breath on one Orc

Thank Isha you're out of the genepool.
>>
>>54517022
Exactly.

They turned Archaon and Malekith into Anakin Skywalkers.
>>
How WE WUZ KANGS are the Tomb Kings?
>>
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>>54517134
>Liking the prequels
>>
>>54517471
TK players are known for bragging how great Settra is, and saying he is best human leader ever lived.
>>
>>54517227
WFRP 4e.
>>
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>>54517427
>>54516660
https://en.wikipedia.org/wiki/Horned_Serpent
https://en.wikipedia.org
https://en.wikipedia.org/wiki/Calusa/wiki/Indigenous_peoples_of_the_Pacific_Northwest_Coast
https://en.wikipedia.org/wiki/Southeastern_Ceremonial_Complex
>>
>>54517460
Malekith is still an immense asshole and said that he REGRETS NOTHING of the evil he did. In fact, he said to Teclis even if he went back in time with the knowledge of all that he now learned in the End Times, he would still do it all over again because FUCK YOU ALL BITCHES.

Also Malekith is the king of snark and I ship him with Teclis. They are meant to be together.
>>
>>54517359
>He killed it because he believed he was doing it a kindness. Mercy killing the world ending all all the suffering and hypocrisy. Joping that the next world will be stronger and purer. A world where what happened to him will never be

So he's autistic.
>>
>>54517471
0%
>>
>>54517501
Barring sigmar,they're kinda right
>>
Is the Beard Cloack for HE actually usefulin battle against dwarfs, or is it more of a red herring whose points could be better spent elsewhere?

Talking about 6th ed here

I noticed 6th ed questions are seldom answered here. You haven't forgotten your origins, have you /wfbg/?
>>
>>54517359
>Archaon didn't kill the world for his own sick pleasure. He killed it because he believed he was doing it a kindness. Mercy killing the world ending all all the suffering and hypocrisy. Joping that the next world will be stronger and purer. A world where what happened to him will never be

This sort of motivation is what makes Archaon an unrelatable joke.

>>54517049
Interestingly, dwarfs, orcs and skaven are all very cifferent brands of humor.

Skaven represent schadenfreude and the comical bumblings of the inept. Greenskins represent physical and lowbrow comedy, and Dwarfs are essentially GW taking the piss out of themselves and the British in general.
>>
>>54516760
Sorry, this is the Warhammer Fantasy thread.
>>
>>54517674
I see two warhammer fantasy novels in that.
>>
>>54517651
>6th ed
>origins
>not based 3rd ed

Get outta here beardling.

But in answer to your question, the benefit given by the beard cloak is outweighed by the cost. It's nice, but unless you're going against all dwarfs all the time and expect to have a lot of challenges there are better use of points.
>>
>>54517471
They literally wuz kangz, and are pissed at people who ignore that.

>>54517501
He was. Either him, Nagash, or Sigmar are the greatest humans period.
>>
>>54517665
I'm 99% sure Dwarfs are mocking Germans and the concept of Erbfeindschaft.
>>
>>54517748
You DO realize what WE WUZ KANGZ is a reference to, right?

Watch this. Its by a Youtube personality who explains internet phenomena mockingly.

https://youtu.be/wPLP8B5G3-I
>>
Since our 6e copy of High Elves is shitty and incomplete I purchased one to scan.

Once I do should I just dump it here, or create a thread for it? I don't want to e-mail anyone.
>>
>>54517855
Everybody that is interested in such a pdf is already in this thread.
>>
>>54517809
I do, and I'm saying it doesn't apply because they were, in fact, kings.
>>
>>54517855
Post here. Preferably make archive file.
>>
>>54517809
he didn't say anything inconsistent with the meme
>>
>>54517776
The Empire are the germans
>>
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>>54517516
Needs running through a John Blanche Filter (tm), but it's workable.
>>
https://www.retailgazette.co.uk/blog/2017/07/games-workshop-sales-profit-skyrocket/

Age of Sigmar was surely a mistake :^)))))))
>>
>>54517936
The Empire is a lot of different groups, and is also fairly close to the historical HRE.
Dwarfs are a joke about Germans specifically. I'd also say that Wood Elves are the French as much as the Brets.
>>
>>54517963
The wood elves are celtic fay
>>
>>54517949
That's because of 40K's 8th edition you fuck.
>>
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>>54517943
Ah, that armour!

It actually looks pretty cool, would be a distinctive army with their troops wearing that
>>
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>>54517943
>>54517516
https://www.kickstarter.com/projects/2139148164/going-native-from-out-of-the-mists

https://www.kickstarter.com/projects/2139148164/going-native-from-out-of-the-mists/posts/1912497
>>
>>54517963
>Stuffy
>Beaurocratic
>Tradition bound
>Unable to let a topic dro
>Constantly mumbling about how much better everything used to be
>Resistant to change

Sounds closer to being a stereotype of a generation of Brits rather than germans, mein herr.
>>
>>54517979
They're literally in Alsace-Lorraine.

>>54517949
40k 8e and TWW.

We already know AoS isn't the success they thought it would be and that TWW surpassed all expectations. Its why WFRP 4e is happening.
>>
>>54518039
Nah m8, that's pure German.
>>
>>54518058
Nah brother, that's non culture specfic generational stereotypes.
>>
>>54518039
>Harsh gutteral language
>Constantly at war
>Have a monarchy, but still divided into multiple subnationalities
>Unite instantly against literally any Other
>Industrialists quick to invent new technology, but slow to actually use it or use it effectively
Krauts.
>>
>>54518104
>>Have a monarchy, but still divided into multiple subnationalities
this is still British

people forget you have the Welsh, Irish, Scottish, Cornish and English all in Britain
>>
>>54518104
Are you describing dwarfs or empire there?
>>
>>54518041
>They're literally in Alsace-Lorraine.

What ? Neither in position or in culture/analogy mate.
>>
>Today ITT: people who don't seem to realise that a subject can be based on numerous aspects from multiple cultures, but still be use to poke fun at something else
>>
>>54518041
>Its why WFRP 4e is happening.

GW never stopped selling their Fantasy IP though.
>>
>>54517733
>not list tailoring
I would never play someone who doesn't build his list based on who has to fight, at least for what concerns magic items

An army is not supposed to go blindly against an enemy with whatever they haveat the moment after all
>>
>>54518223
What even is alsace-lorraine?
>>
>>54516760
So it's fanfiction.
>>
>>54518273
Ah, so you're not taking a single list tourney army. Even if you're building an anti-dwarf list, it's still not worth it.

To be fair, I'm speaking as a dwarf player - I've never seen the bearded cloak make its points back, but I've seen plenty of times when having a standard or musician would have made a difference.
>>
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>>54518223
Wood Elves represent the Aquitanians.

Compare this.
>>
>>54518362
Nope, it's actual fluff from a novel that was used in promotion of WH:TW.
>>
>>54518041
If wood elves were Elsass-Lothringen both the brets and the empire would want their clay. Neither does.
>>
>>54518477
They sure would want their women though.
>>
>>54518344
A large forested area nestled between mountain ranges seperating France and Germany. They fought over it constantly and the population has always been a mix of the two as a result.

Its also why Germany hated France until the Cold War reset of their culture. Their long bloody wars over it resulted in Germany creating a word to describe hatred inspired by past military losses inherited by the next generation.

During times of peace its a nice touristy place.
>>
>>54518344
The nice chunk of land we germans and the frogs traded between each other a couple of times.

Since 1945 it's frog land again.
>>
>>54518451
So fanfiction.
>>
>>54518498
Why would they want even more trees?
>>
>>54518498
Source?
>>
>>54518537
Your butthurt doesn't change reality.
>>
>>54518502
Not that forested but otherwise yeah, not all of Lorraine as been a part of Germany tough, only a part, and before that it was it's own independant Duche, until a very complicated event who was basicly a mix between political wedding and musical chairs. It's ended up with a Polish kinh as Duke of Lorraine and his daugther married the king of France, and so at the death of the Duke, Lorraine became part of France.

Source: I'm a frog living in Lorraine.
>>
>>54518502
>>54518718
(Or where you talking about the Black Forest, between Alsace and Germany ? )
>>
>>54516760

Man, what a letdown his AoS design is. There was a certain elegance in the Everchosen having a rather simply design and mounting a steed, where you would understandably assume that the everchosen should look like the AoS version.

The only cool thing from the new Archaon is the neck skulls having traits of a chaos god's
>>
>>54518433
And since the Aquitanians are already here in Brettonia under litteraly the same name Aquitaine( since GW couldn't be bothered)..
>>
>>54518502
So it's a not-place of no importance whatsoever sandwiched between two big idiots and populated by even worse people

Seems about in line with wood elves
>>
>>54517518
Malekith is such a glorious troll you cant hate him unless youre a high elf peasant.
>>
>>54518991
>Send a massive army of your dying race to their deaths against an infallible military post every generation because you're pissed off

Malekith is the definition of needing to lurk more.
>>
>>54519099
>dark elves
>dying race

No.
>>
>>54519099
Wait, I thought dark elves aren't dying and could actually out-wait their nemesis.
>>
>>54519124
>>54519126

8th ED Woof Elf army book says that the Dark and High Elves are fading from the world while the Wood Elves are eternal as the forest they live in.
>>
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>>54517748
>He was. Either him, Nagash, or Sigmar are the greatest humans period.

Wrong, for none of them is Everchosen
>>
>>54519124
>>54519126
There's as many Elves as the plot demands.

But yeah, all Elves are a dying race. In one of the BL books even a Slaaneshi Champion tells Morathi Elves are a beautiful dying body and mankind is the maggots taking over since she spent the last few minutes taling about Elf superiority and giving him a stripshow. She just sneers at him since she can't contradict it.
>>
>>54519157
That doesnt sound like wood elven propaganda at all.
>>
>>54519190
>You'll see!!!

Fucking perfect, nailled like a Disney vilain.
>>
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>>54519196
>But yeah, all Elves are a dying race.

No.
>>
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>>54519190
Hey look, a penguin!
>>
>>54519157
>8th ED
Notice something?
>>
>>54517105
Took the Grundpill eh?
>>
>>54519196
Given how long elves live, dying out could take tens of thousands of years even with wars and bad birth rate.
Whfb died before elves did.
>>
>>54514405
If you had beastmen that got themselves into cartoonesque situations that'd be neat
>>
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>>54518498
>tfw no dominant glady who promises not to peg you if you lick her feet.

KarlxGlady is the true OTP
>>
>>54518575
I believe in Knight of Bretonnia series Wood Elves were taking advantage on human hunk.
>>
>>54517105
>High Elves Bow to Chaos Dwarfs
>In contact with Old Ones
someone tell me this guy is full of shit
>>
>>54519478
I'm sorry to tell you it's 100% true.
>>
>>54519478
>he doesnt recognize delicious bogpasta
>>
>>54519665
chaos dwarves don't have an army book, don't have any fluff, are never mentioned in the other army books...

what was GW trying to accomplish here? some kind of "evil dwarfs" after their "evil elves" were a hit?
>>
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FACT: Vampires are the most powerful race in The Old World.
>>
>>54518058
>>54518104
>>54518039
you do realize Anglosaxon are a germanic tribe originally? you're both right
>>
>>54519774
Vampires are faggot.

They are just lucky there's no Belmonts in the Old World.
>>
>world is dying
>elves are dying
>chaos will win
>mortals' gods are aspects of the four
>most mortals' gods are dead
>these are the end times

Why has GW taken the shittiest possible bullet points and based late fluff on it? Literally none of these is good, nor fits older fluff, i.e. real Warhammer
>>
>>54519861
>They are just lucky there's no Belmonts in the Old World.
Harry the Hammer
>>
>>54519861
Who are these guys then?
>>
>>54519927
Witch Hunters are a bunch of jobbers.

None of them could solo the king of vampires with a flail.

Its like comparing a luckless conscript to Karl Franz.
>>
>>54519885
>world is being saved and cleansed
>elves are repopulating, colonising, and spreading
>The time of Chaos is over. They are going to lose
>mortals' gods are not aspects of the four but gods made out of realm magic or are ascended mortals
>most mortals' gods are alive and active
>>this a new age of discovery, freedom, and wonder. This is the Age of Sigmar

Why do you hate AoS again?
>>
>>54519861
Belmonts only have power over Dracula because the "offspring" of a Vampire can hurt their makers, and Dracula's vampiric strength comes from the absorbed soul of the maker of the Belmont female ancestor who's soul is stuck in the Vampire Killer whip as well as all of them after Christopher being sons of Alucard. That and every monster that serves Dracula has their soul absorbed by him and manifests like a Chaos God's Daemons, giving the Belmonts the same power over all his minions.

Against non-Dracula monsters, Belmonts aren't all that special.
>>
>>54519989
Only when it was beginning, Chaos already conquered most of realms in AoS.
>>
>>54519989
>if you don't like one extreme you must like other extreme
>there can be no middle ground or moderately skewed situations, never
>>
>>54519765
Chaos dwarves popped in about the time they were introducing bunches of new factions, like lizardmen, brets, and kislev.
>>
>>54520037
And now Chaos is being driven back from the realms and new glorious cities are being built where dark temples and blasted wastelands were.
>>
>>54518023
Also, this one looks best, because you could re-fluff the look to be Lizardmen. Something-something they died out, but the humans took over all their stuff and worship them.
>>
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>>54519989
>>
>>54519989
Because it lacks soul. It lacks character. Because the end times was awful.

I'd much rather they turned things for the better for a while in the warhammer world so that things could get bad again. Giveth and taketh away. Not just rip it all up and replace it with shitty lore decisions and space marines.
>>
>>54520136
the funny thing, even space marines could've been done in such a way they'd actually fit in the universe, instead of the hamfisted way they employed
>>
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>>54517427
I wouldn't go for the Plains indians, actually - something about Naggaroth that I enjoy is that it's not some one to one parellel with North America. A lot of it is really mountainous or forested, except for some areas on the other side of the mountains (which admittedly could be a good place to justify the survival of tribes of humans).

I'd rather go with some tribes like the Iroquois or the Tlingits. It would also help make things more interesting since Plains Native Americans are so well known, and including different types would be a change and would help seperate them from the Native American themed Forest Goblins.
>>
>>54517516
>https://en.wikipedia.org/wiki/Horned_Serpent
>the Horned Serpent is a type of underwater serpent covered with iridescent, crystalline scales and a single, large crystal in its forehead. Both the scales and crystals are prized for their powers of divination.
>This snake lives in the water has horns like the stag.
>Among Cherokee people, a Horned Serpent is called an uktena. Anthropologist James Mooney, describes the creature:

Those who know say the Uktena is a great snake, as large around as a tree trunk, with horns on its head, and a bright blazing crest like a diamond on its forehead, and scales glowing like sparks of fire. It has rings or spots of color along its whole length, and can not be wounded except by shooting in the seventh spot from the head, because under this spot are its heart and its life. The blazing diamond is called Ulun'suti—"Transparent"—and he who can win it may become the greatest wonder worker of the tribe. But it is worth a man's life to attempt it, for whoever is seen by the Uktena is so dazed by the bright light that he runs toward the snake instead of trying to escape. As if this were not enough, the breath of the Uktena is so pestilential, that no living creature can survive should they inhale the tiniest bit of the foul air expelled by the Uktena. Even to see the Uktena asleep is death, not to the hunter himself, but to his family.

This Horned Serpent seems like a great monster for Rare choice.
>>
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>>54516929
I still can't get over at one point he had hair. And though I can't find a pic of it offhand, his old model actually looked pretty nice.
>>
>>54520194
yup, I've got it and looks classy
that's in fact my headcanon Mannfred as I prefer all my von Carsteins awesome and so disregard modern Mannfred fluff
>>
>>54520025
Belmonts being descended from Alucard hasn't been canon for almost two decades.
>>
Can pirates be found in Mordheim?
I want to make a pirate-themed warband.
>>
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>>54517134
I think you're mistaking 'relatable' for 'understandable.'

Maybe we can relate to Anakin Skywalker's overwhelming desire to keep the ones he loved safe taking him down a dark path, or Darth Vader finally realizing how far he's gone when his son is getting tortured in front of him. But overall he's not meant to be relatable in a 'well we've all been there' sort of way.

Understandable to me means that a villain's motivations make sense, their actions make sense, and their characterization makes sense. And that sort of understanding from the fans allows them to make their own decisions about the character - one person could find it sympathetic and like them, another person could think they were unjustified in what they did and dislike him, and so on. It's different than being told that you HAVE to like him, that he's been made to be likeable. No one ever told me to like Azhag the Slaughterer, but I found him interesting in how he was set up and presented.
>>
>>54520025
You're kinda stupid. Belmonts slaughter their way through all sorts of fell creatures including Death. They're a bloodline of superhuman badasses against everyone, not just Drac.
>>
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Nothing to do with anything but I have had a lovely afternoon painting a pack of grave guards and listening to Jordan Peterson lectures.

My new undead army is coming along nicely:

20 spearmen infantry skellies
10 grave guards
1 cairn wraith
1 necromancer
1 vampire lord
1 lichmaster

Not sure what is next but I am thinking a zombie hoarde tarpit. I'm often playing against Skaven and goblins so the whole "create another zombie on a roll of 6 per kill" could be good if I'm lucky.
>>
>>54519989
Its Spelljammer crossover fanfiction.
>>
>>54520257
Sonia killing Dracula is non-canon, her fucking Alucard is not.

>>54520295
All of those monsters are manifested by Dracula, including Death who's power he is tied to.
>>
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>>54518498
Don't mistake how you feel for how things actually work in the setting, anon. Brets are afraid as fuck of Athel Loren and what's inside of it, despite trying to make some sort of alliance, and the Empire just doesn't really give a shit since it's on the other side of the Grey Mountains. The Dwarves of Karak Norn have more interaction with Wood Elves than the Empire.
>>
>>54520354
Sonia is non-canon entirely because of Japanese sexism.
Your headcanon about Belmonts only being capable of fighting Dracula and nothing else is entirely unsupported, especially since some of them are both incredible warriors as well as wizards.
>>
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>>54520359
I've been looking for this picture for years.
>>
>>54520025
The entire reason the church turned on the Belmont Clan is because they were scared of them too badass and being able to overthrow the nation with their strength.
>>
>>54520359
One of Archaon novels mentioned song about Bretonnian knight who vent after WE woman into Athel Loren.
>>
>>54516405
Olm-hulud.
On the last thread we started working on a new WH race.

Olm-Hulud is an amphibious race living in underwater caves. Most of the race is composed of Newts. Their body is skaven size supported by a masive tail. The tail is their main mean of locomotion making them similar to small nagas and freeing legs to function as an additional pair of arms. The use of 4 arms allows for interesting options in combat such as dual wielding spears. Their skin is white and extremely light sensitive.
Olm-Hulud skin secrets hallucinogetic substances which they skilfully use. The have incredible regenerative powers allowing them to regrow entire limbs.


Newts reach sexual maturity at the age of 20 and usually live until death by old age around the 140s year. But some newts undergo a ritual called "the Shower" which triggers a metamorphosis. They turn in a more adult salamander form, their skin darkenss and thickens, decorative stripes and patterns developing on it. The regenerative properties are lost as well as gills. They grow bulkier, tougher and stronger. The process is extremely traumatic to the Newt and their remained life span is halfed as a result. Usualy the Shower is used when a colony is facing a danger and Newts sacrifice their lifespan and suffer great pain to be able to protect their home. Other times the Shower is used as a punishment for criminals.
>>
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>>54520467


You can tell a social standing of an Olm-Hulud by the whitness of their skin. The higher the status the less time they spend under the sun the paler the skin. The noblest Newts have no pigments at all making their skin and internal organs transparent. When coming to a battlefield most of those arrive covered with linen strips to protect their sensitive skin making them look like mummies. Some mages instead use arcane protections. Such practioners resemble moving statues of glass on the battlefield.


One of their holy reliques is a Slann mummy which they worshipp to the level of having names as Vladislann and Miroslann. Yes they are supposed to have a slight slavic influence.
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>>54520184
Gameplay-wise my thinking is this:

>scales glowing like sparks of fire.
5 + ward save against Flaming Attacks.

>can not be wounded except by shooting in the seventh spot from the head, because under this spot are its heart and its life.
+3 Scaly Skin
-1 to hit with shooting.

>The blazing diamond is called Ulun'suti—"Transparent"—and he who can win it may become the greatest wonder worker of the tribe.
Not sure about this one, but some sort of boon given to the unit who slays the monster in cc would be cool and interesting.

>whoever is seen by the Uktena is so dazed by the bright light that he runs toward the snake instead of trying to escape.
Any enemy unit that's within charging distance must make a leadership roll. If failed the unit have to charge the Horned Serpent.

>the breath of the Uktena is so pestilential, that no living creature can survive should they inhale the tiniest bit of the foul air expelled by the Uktena.
S4 Breath Weapon with Poisoned Attacks.

Basically the Horned Serpent should be a great redirector with a tremendous dmg output which can severly disrupt the enemy if not dealt with in the early stages of the game.
>>
>>54520155
Eh, it feels redundant to be honest. I mean marines worked in 40k because from 3rd edition on they had rules for playing about every flavor you could think of, with some aliens or grizzled humans thrown in for variety. It doesn't really work that way with fantasy because sigmarines come across as chaos warriors, but good.

I mean the problem is they wanted to jettison fucking everything so they could get their trademarks in, which killed a deliciously generic setting that let you grab just about any flavor of fantasy race and run with it. Now everything's some sort of bizarre fantasy space ranger bullshit.
>>
>>54520489
>>54520467
can we fuse the two?
>>
>>54520508
God I hated how blatantly it was all done for the sake of trademarks.
Pure corporate scumfuckery.
>>
>>54520529
I see no real reason why not.
>>
Was Warhammer originally intended as an over-the-top / campy fantasy setting? The unit and faction descriptions are full of silly and parodic elements but the few written stories I've skimmed through have been heavy on the violence and gore with relatively little humor.
>>
>>54520274
Not rulewise, but you can easily do it with marienburghers mercenaries or dark elves warbands
>>
>>54520667
Depends, 1-3 edition were pretty grim especially Realm of Chaos, 4e made everything cartoony.
>>
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>>54520359
More like this?
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>>54520667
It is a dark fantasy setting with grim humor and excessive violence.
It has its funny moment, but its more of a tongue-in-cheek dark irony rather than ridiculous shenanigans. The latter are present too, especially when orcs are involved, but are sporadic and usually full of needless violence
>>
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>>54520453
A song, sure, but does that mean that they do it? Or that if they do, it ends any other way than getting shot up by Waywatchers?
>>
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>>54517943
>>54517996
That armour type would certainly make for a awesome and distinctive looking infantry.

I would suggest that the technological level of the army hasn't gotten to guns yet. As a result of the army's contact with the Delves they should instead have embraced the crossbow as their go-to ranged weapon.
In my mind's eye the armies melee infantry is using some really nasty looking type of polearm.


As for fluff I'm thinking that the army is based on a triple alliance of cultures who have confederated into a loosely organised military union to counter and repulse the Dark Elf-threat to their homelands.
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>>54520751
That's why I've always loved the green skins. Just the mythology of a two headed god arguing and beating the shit out of itself and eventually splitting in two to become gork and mork cracks me up every time I think of it. It just encapsulates the orcish way so perfectly.
>>
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For the folks brainstorming about Native Americans, here's something that might help you.

Just don't make anything to on the nose, okay? It can be a little boring when you realize that real history or ideas are being copy pasted into a setting, like when you find a fan Araby book and it's just Islamic history in Warhammer.
>>
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>>54520839
A part of me would love to see them making use of captured Imperial firearms, though. Even if on an individual level than for anything in a wargame.
>>
>nagash wants to kill everyone so he can enslave them and have no one oppose him
>nagash also creates superhumans with free will that can raise their own armies out of nowhere

what did nagash mean by this?
>>
>>54520935
He didn't made vampires, it was Neferata, Nagash cursed them with weakness to light.
>>
>>54520848
>The giant now known as Little Gork was raiding a Dwarf brewery when he was hit in the face with a stone from a Grudge Thrower. It failed to kill him, although it did remove what little wits he had. When the giant woke up he was convince that he was the greenskin god Gork.
>He smeared his hands and feet with green paint, and now delights in jumping up and down on any non-greenskin that gets in his way, shouting 'Waaagh!' at the top of his lungs.
>>
Anyone care to try and get a 2e session together?
>>
Pssst anon
Here have some warhammer porn
https://e-hentai.org/g/1023826/57c2676923/?p=1
Quickly, before the mods delete my post
>>
>>54521038
Hot, but I already fapped to it in the last thread.
>>
>>54514571
you washed them yet?
>>
Did anyone else get excited when GW showed off that 80's inspired advert? For a brief second I thought Fantasy was coming back.
>>
>>54520388
Sonia is canon and still exists in the timeline, but only as a mother and not a vampire hunter.

The direct quote was that it was "inappropriate to have a female kill Dracula that early".

Also Belmonts could fight other monsters, but nowhere near as well. They have Heroic Killing Blow and Armor Piercing against Drac's minions, against everything else they hit at Strength.

>>54520446
Old canon. Newer canon is the church saw them as heretics, dating back to Leon's defiance for killing monster instead of kebab.
>>
>>54520439
There's a colorized version on 1d4. Hair colors are wrong in it though.
>>
>>54521157
>implying I pay enough attention to GW these days to see an advert.
>>
Anyone think Brettonia is wastet potential? You could do a lot with medieval not!France/England. Instead, they are reduced to knights.
>>
>>54521208

I still have half an interest in 40K, stopped reading any of the lore after 7E though.

Quite a nice feeling being out of the army book/codex cycle for both games.
>>
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>>54520880
True, guns and exotic armour is a powerful combo but I can't really come up with any fluffy reasons for why they should have acess to firearms in any meaningful amount. Neither Chaos forces to the north, Lizardmen to the south nor Delves to the west use guns.

However, the more I think about it the more some sort of connection to the Forces of Order in the Old World appeals to me. What do people think about the concept of the army having a small elite force of "imitation legionaries" in the form of a regiment of riflemen drilled by men from the empire in exchange for gold or some other valuable commodity. This rationalisation also serves the purpose of suggesting a complex and organised society, capable of supporting a warrior class and maintaining trade relations with powers on the other side of the world.
>>
>>54521170
Vampire Killer works against anything unholy or demonic, you need to get over yourself with this belief that it only hurts Dracula.
>>
>>54521224
I don't know - pretty much everything to be done has already been done in some form or another, at least on the medieval not!France/England part. You have the knights, you have references to King Arthur and Joan of Arc, you have levies of peasant militia, you have exaggerated class differences in a feudal society with sucky inbred peasants. What they really needed was a bit more fantastical elements, and maybe some relaxing of the strict rules they had so that they could have more unit variety, hire mercenaries, whatever it would take to make them more playable and interesting. GW made some big miniature for pretty much every faction but them - they could have at least gotten some magically animated statue, or a big fountain on wheels turned into a water cannon of some sort, like a Lady version of the Luminark of Hysh.
>>
>>54521313
Yeah, most whips hurt what they hit.

Sara ain't got no time for your Jiang-shi tho.
>>
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>>54521224

Yes massive waste, they had pretty much all of Western medieval history to pick stuff from and we got... peasants covered in shit...

They could have had foot knights, bards, monks, foot sergeants etc. I would have gone for a more late medieval theme, Agincourt to the War of the Roses.
>>
>>54521373
They chose Brets for an exageratted dark ages Europe, and then empire for a renaissance period. Probably why you see it as wasted since you want a late medieval theme for Brets.
>>
>>54521170
Sonia Belmont is completely non-canon, as every source you can find online will mention.
>>
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>>54521280
I think a 'good' human faction narrows your options a little in terms of the wargame. There's less scope for monstrous or magical things, and the existing factions have most permutations of human troops down.

I like the idea of another gunpowder nation, but it seems a stretch to have a new world faction with guns when even Bretonnia and Norsca lack them.
That said, maybe you could take it off in another direction. No muskets or cannons but fireworks and firelances.
>>
>>54521478

I just mean aesthetically, they can keep all the high medieval concepts of chivalry (although they still existed in this period, at Agincourt the knights refused to finished off the wounded).
>>
>>54521373
I feel like basing Bretonnia too strongly off of those themes would make them far too similar to the Renaissance/late medieval Empire.

It's not like it would be impossible to include elements of that in the 'high Medieval' Bretonnia that there is today (they have not!Joan of Arc in there after all, and aside from the great helms the armor of knights is consistent with the transitional armor of the 1350s), and technically the earliest editions of Bretonnians were just leftover minis from a historical wargame that fell through or something like that, so they were very heavily based on the late medieval period. But the way Bretonnia is based on an obviously earlier period does help them stand out and make them feel less like a variation on the Empire, even if it's confusing as to why they're so comparatively backwards.

What they really need is more interesting shit to happen to them, instead of being based on what you think is the best medieval era. They don't need to be like the War of the Roses, but having a few civil wars in their history could help make them more interesting. They don't need to be like Agincourt, but to be smashed by some invading force that later had to leave itself could be fun.
>>
>>54520751
Got it thanks. I just feel like there's a lot of variance from one adaptation to the other. I'm never quite sure if the Chaos warriors in suits of spiky skull armor or the ultra-stereotypical dwarfs and elves are meant to be taken seriously or not.
>>
>>54521521
Yeah, I think that we should leave them without guns desu. That was just the best rationalisation for why they would have some that I could come up with.

Fireworks is imo best left to Cathay and I'm not certain what you mean by firelances.

The theme I think that we should stick with is that of a dark alliance between peoples who, as a result of the Dark Elf onslaught on their lands have grown increasingly desperate in finding solutions to their plight. A twisted and more sinister reflection of the Old World conflict between Chaos and Order (in the form of the empire) is what I think should define the army. Sacrificies of sapient races to dark Lovecraftian deities and blood magic should be overwhelmingly common. While the Dark Elves' sadism is based on their natural affinity the army's is based on necessity.
>>
>>54521499
All of which are fan-written, not officially sourced.
>>
>>54520983
Nagash helped teach her to do it by proxy.
>>
>>54521853
But your dad works at Nintendo so you should be believed.
>>
>>54521844
If you tell they have a sphinx who's face is spatial void I'm going to run away. Just finished The Day of the Beast campaign yesterday, I'm not confronting this fucking shit anymore.
>>
>>54521885
You're the one who needs to cite something official, not me.

Unless you want our Nintendads to fight over it.
>>
>>54520025
The reason Walter couldn't be killed in a conventional fashion was because he had the Ebony stone protecting him, from both physical harm and sunlight.

The Alchemy Whip needed to be upgraded via tainted-soul sacrifice was just to break through the stone's power.

Its merely a case of one magical item being more powerful than another, none of your bullshit about needing to be a child of the vampire to kill one.
>>
>>54521997
You've claimed he said something and twisted the meaning specifically to back up your theory that is not supported anywhere else.
>>
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>>54522143
You know what else isn't supported anywhere else? Talking about off-topic shit in whatever thread you're currently in.
>>
>>54522065
Reading comprehension m8.

I didn't say that vampires are unkillable, just that the Belmonts would be no more special than anyone else with training against the non-Dracula supernatural beings.

Barely above Witch Hunters.

Belmonts just have a cheatcode against Dracula, who can only be harmed by his own powers or the Vampire Killer used by a Belmont.
>>
>>54521617
Well made NotJeanneD'Arc a actually recent character doing shit, and like a Anti-Chaos character with buff against them, tell story about how WoC invaded and butchered knight, NotJeanne (now Duke of Lyonesse, like in here lore) intervened to save them but got catpure. The WoC want to sacrifice her to the gods, but she got some asspull holy fire, and do some determinant action allowing Brettonia to repell this invasion.

For example she could run trough the camp bathed in say holy fire, kill the Chaos lord, and the contact of his blood on the soil is so repelling and horrible for the land of Bretonnia itself, some primordial best of the land awoke, like a Tarrasque, to fit with the French theme.

That would also give them a monster, without breaking the medival time and NotFrance! theme. They could use other legends like that to give them some cool unit.
>>
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Is Kemmler good now?
>>
>>54522251
Witch Hunters can't solo a vampires castle.

Hell they are hard pressed to defeat individual Vampire Fodder.

A Belmont is just plain better, and their trademark whip/flail is a powerful magic artifact against all creatures of the night.
>>
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>>54522344

Krell can bring the pain if used properly and we're stillw aiting for further buffs for him once Norsca releases.
>>
>>54520991
That is a great idea for a customised gargant/giant. Thank you! I'll get right on it once I've finished my arachnarok which I'll get on to once I've finished my ardboyz which I'll get onto once I've finished....
>>
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>>54521844
I'd give them something like a unit of Ghouls. Not necessarily allies, but relatives and friends who have succumbed to ghouldom and were penned up rather than killed and then unleashed on the enemy when the situation requires it.

Their relationship with the Old World nations might be something like the Norscans in WFRP: Some groups hostile, some open to trade and travel but with certain traditions and deities that would probably get them burnt at the stake if they were Old Worlders.

Oh, and as for fire lances: https://en.wikipedia.org/wiki/Fire_lance
>>
>>54521792
It's a fantasy setting. Take it as seriously as you would with Conan the Barbarian
>>
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>>54522317

>>54522344
I don't really know. He hasn't changed all that much in my experience, whether using him or using him against the enemy. He could use something to separate him from the average Necromancer besides Krell, or maybe some perks to take so he can give buffs to Krell.
>>
>>54522516
Twist the skinwalker myth - family and friends who took dark, formerly taboo-breaking oaths to defeat their enemies. They are uncontrollably animalistic and have the ability to shift into animal forms like old fluff shape-changers. These would not be Chaos mutations and are a seamless transformation into an animal (coyote, owl, bear, etc) which largely appears normal save for one or two unusual traits. Something that really has a dark mystic feel rather than something clearly arcane.
>>
This is what CA unleashed looks like.

https://www.youtube.com/watch?v=q8jFCMB-eHU
>>
>>54523270
Well Stag are kinda WoodElfy.

But I like the Tarrasque thing actually. As for why they don't get hunt by Knight, you could take inspiration of the orignal legend, where StMarthe tame the Tarrasque. And basicly, most of the time, the Tarrasque sleep in their lair, eating people when they come to disturb them, but if a young and pure maiden come, they can tame the beast and lead it to protect Bretonnia.
>>
>>54521038
https://www.youtube.com/watch?v=i7gIpuIVE3k
>>
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>>54523621
You could make a nice unit with them caught mid-transformation - masks and ceremonial garb and then weird elongated limbs, claws, digitigrade legs and the like.

Also, since they're New World, they could be tied into the world a little more by giving them Cold One cavalry or the like. That also has the benefit of not being a straight cultural rip-off.
>>
>>54523923
I'd argue the Stag are just nature-y, and they make sense for Bretonnia in how they have something of a nature vibe through the Damsels. Even the Empire can make it work with Jade Wizards. If only the Wood Elves get nature-y things, that doesn't leave the Brets with much.

I can't find the legend you're referring to, sorry. And when I think Tarrasques I still think D&D.
>>
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>>54514454
>>54514317
Hmm, if you could assign a genre of metal to each faction, what would it be?
>>
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>>54521521
>I think a 'good' human faction narrows your options a little in terms of the wargame. There's less scope for monstrous or magical things
you're thinking too 40k there homes. Fantasy is the one where you can be magical, and not necessarily a spike-covered chaos-monstrosity. Fantasy is the setting where there legitimately ARE other gods and magic-granting-sources that aren't just chaos being misinterpreted.

Just read up on the truthsayer for example
>>
Does anyone know the WHFRP 2e PDF that randomly generates a character's entire background? From their history of their childhood, suspicions, hates, et cetra
>>
>>54524816
Iron Maiden goes in all fields.
>>
Anyone else thing Heinrich Kemmler ought to be his own separate faction, and play like a Horde Army? Or would the principle of splitting up the Undedibles into even more factions be objectionable?
>>
>>54524816
(replace LotR characters with factions they inspired as needed)

also Empire is Industrial Metal, because Germany = Rammstein
>>
>>54524994
nah, just move him to Mouselion, 'cos Bretonnia is his pasture.
>>
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Witch Hunters seem really good. Against other warbands I might take 1 rarely 2 men knocked out, but I just went against another Witch Hunter warband and it was an absolute bloodbath with my warrior priest and all enemy heros/captain getting knocked out ; I was 1 point away from the rout check. Do Warrior-Priests abilities count as spells? Mine just got Megalomania and if it does count I'm just going to dump him since he's useless then.
>>
>>54524994
I think it'd be okay, since it's confusing how he ends up in Sylvania working for the Vampire Counts anyway. Sort of like how it's weird how Azhag gets so far south, when all his lore has him starting in Troll Country and not even making it through the Empire on his own way south.

But it might be easier to switch Kemmler over to Mousilion like what was once suggested by some anons - it's not the Grey Mountains exactly, but it's closer to Kemmler's established home turf, and it doesn't seem like as much a stretch as an all new faction. Especially since the Undead have unique challenges that would make it difficult to be a Horde faction, namely how they take damage from living terrain. A horde faction of undead would either have to be able to ignore it, or find some other way to keep their numbers up - constant recruiting of the dead on local provinces, and combining understrength units together to keep them strong.
>>
>>54524884
Right, but what magical creatures do the existing good human factions have access to?
It's basically just Griffon/Hippogryph/Demigryph/Pegasus mounts.

Not saying that's a hard and fast rule but humans in Warhammer tend towards the mundane.
>>
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>>54525026
I'm not sure how close the vidya is to the tabletop, but back in school when I played the tabletop, I do recal Witch-Hunters and Undead being the two most dominant lists before the inclusion of all the PDF-Download-Lists from SpecialistGames... back when they had a website... now you've made me sad.
>>
>>54524994
Azhag should be a horde too, starting in Troll Country.

So hooray for mods I guess.
>>
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>>54525117
Yes, which would mean, if we're trying to make a new headcanon faction that fits an unfilled niche, "non-evil humans with access to high-magic shenanigans" is a beautifully unfilled niche. Start with wood-elves, remove ears, remove celtic/druidic/fey paint-job, replace with Native American Mysticism paint-job, then deviate from there.
>>
>>54519190
Nagash, Sigmar and Settra aall pulled themselves up by their own power - they didn't rely on gifts of chaos to get it done for them.

Nagash is clearly the greatest human.
>>
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>>54525122
Only played the video game, but from what I've seen regular mercs are jack of all trades master of none while Witch Hunters are master of all trades. Witch Hunters can Dodge tank like a motherfucker and use guns to great affect, Templars are immune to psych tests and can parry like a motherfucker, and the henchmen are great for tying down enemies while your Witch Hunters and Captain are making 95% to hit crippling shots multiple times a turn. You can also take Wolf Priests or Warrior Priests for more tanking and spells.
>>
>>54525210
That kind of already exists with Albion though - they had been taught by the Old Ones on some things like they elves, they built a network of Ogham Stones that helped act as a secondary Vortex even if it ruined their land. It's not as magical as it could be since Albion only ever got a few units, never a fully fleshed out army, but it is there.

>>54525261
Settra sacrificed his own children to show his dedication to the gods, and Sigmar was blessed by Ulric if I remember right. Nagash was a chief Mortuary Cult priest, but I don't remember if that gave him any divine power.
>>
>>54524766
Hum, well Tarasque (with one R, D&D didn't change it much) is a French legends, it come from Provence, a region in France. Basicly, it was a huge lizard, with a scorpion tail and a turtle carapace. It was eating people, but then a young christian maiden named Marthe visited the local region, while converting it, and braved the monster, but instead of killing it, tamed it and put a lead on it (in some version with a scarf) and bringed it to the village. She tried to explain the situation but the local where to affraid and enrage by their loss to listen and killed the beast, who didn't defend itself.

D&D latter used that name. I have the legend in French, don't know if they are a translation somewhere.
>>
>>54519765
>chaos dwarves don't have an army book, don't have any fluff, are never mentioned in the other army books...

What are you even talking about.

>>54520317
>Dat skelly clawing his way out of the ground

It's a cliche, but fuck me do I like it.
>>
>>54525305
Did ol' Rattle-me-bones get anything out of killing his kids?

Also:
>Human blessed by one god
>lays an eternal smackdown on human blessed by 4
>>
Arnold Vosloo as Nagash in Tomb Kangz movie when?
>>
>>54525261
I would argue Settra was actually greater, because you know, he actually gived a fuck about humanity and massively improved humanity condition and might and did great thing in general, despite being a tyranical dickhead.

Nagash on the other hand was just a tyranical dickhead and fucked up everything. But yes in the end he was more powerfull.
>>
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>>54525268
What factions DOES the Video-game have?
>Templars
...because that's definitely one I've never seen before.

In the core book, the tabletop had
>Mercenaries
>Cult of The Possessed
>Witch Hunters
>Sisters of Sigmar
>Undead
>Skaven (Clan Eshin Only)
And the supplements added... (get ready for a boatload)
>Averlander Mercenaries
>Amazons
>Beastmen
>Hoochland Bandits
>Bretonnian Knights
>Albion Barbarians
>Lizardmen
>Carnival of Chaos (Basically Nurgle-only Cult of Possessed variant)
>Dark Elves Corsairs
>Dwarf Treasure Hunters
>Kislevites
>Orc Mob
>Osterlanders
>Pirates
>Pit Fighters (A-la-Sparticus)
>High-Elf Shadow-Warriors
>Tomb-Kings
>Arabyan Thieves
>Arabyan Nomads

Granted a LOT of the factions they added later were from alternate campaign setting PDF's and really only make sense in those settings [Albion, Lustria, Khemri etc...]
>>
>>54521879
Lahmians stole his research, that's not teaching by proxy.
>>
What would happen if the dark elves conquered ulthuan?
>>
>>54525855
Templars of Sigmar is another name for Witch Hunters. Many of those warbands you listed are fanmade.
>>
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Is there an order of reading I need to follow for the Gotrek and Felix spinoffs? I mean if the events of those spinoffs eventually come back to the main series at some point or they're completely apart and I can put them for later. Just finished Vampireslayer and I'm not really in any rush to read the Ulrika novels.
>>
>>54526176

Yeah you can just leave them all until the end.
>>
>>54525585

> Warhammer
> Movie

Hopefully never.
>>
>>54526243

What if it was about Skarsnik?
>>
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>>54518258
>>
>>54526303

If it was about Skarsnik and directed by Edger Wright then maybe, but otherwise no.
>>
>>54526352

See, the way Skaven act and talk I would have said they were just based on Indian Indians.

Take poo-poo to loo.
>>
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>>54526120
Of what's up there, the ones I personally remember downloading from the Specialist Games Website as seperate PDF's were
>Pirates
>Pit-Fighters
>Brettonian Knights
>Carnival of Chaos
>Averlanders
>Osterlanders
>Orc Mob
>Dwarf Treasure Hunters
>High-Elf Shadow Warriors

And the ones that are from campaign settings that I remember downloading
>Tomb-Kings (Khemri)
>Carnival of Chaos (Empire in Flames)
>Beastmen (Empire in Flames)
>Amazons (Lustria)
>Lizardmen (Lustria)
>Dark Elf Corsairs (Lustria)


so that really only leaves
>Hoochland Bandits
>Albion Barbarians
>Arabyan Thieves
>Arabyan Nomads
to be potentially fan-made from the ones I listed. I was actually unsure about those ones myself, because I didn't download them back in school when Specialist-Games was still up.... That still leaves the majority as "verifiably came from specialist-games"
>>
>>54526389
Well, Ratskins are nothing to do with Skaven and Skaven have nothing to do with Indians so congrats on your post I guess.
>>
>>54526539
Post pirates, Tomb Kings and Dark Elf Corsairs if you have them.
>>
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>>54526352
Here's the article that's from, in case anyone's curious.
>>
>>54526539
>>54526120
And I distinctly remember downloading the Kislevites warband off the internet in school as well, but I can't recall if it was from Specialist-Games or just a Google-Search.... however, their PDF has advertisements for Games-Workshop models on the last page, so I figured it must be legit, because why would a fan-made PDF shill that hard?
>>
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>>54526625
Shoots, I can gladly PDF share, and will gladly start with those.... assuming the file fits.
>>
>>54519190
Archaon is a pathetic failure who was given his successes. He is the antithesis of the human spirit, a pathetic cuckold for laughing gods.
>>
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>>54526625
Tomb-guardians were basically Undead warband, but lead by a mummy instead of a vampire. Compared to a vampire, a mummy is basically the same, but slower and with one more wound.
>>
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>>54526625
Dark Elves were at-least campaign-material-tier official.
>>
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>>54526625
>>54526693
>>54526719
>>54526743
This one I ABSOLUTELY remember downloading... I also remember something about it being playtest material, but who gives a shit when you're playing an unsupported offshoot of an unsupported game that just happens to have a video game about it?
>>
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>>54526625
>>54526693
>>54526719
>>54526743
this is the one I was talking about here>>54526665
>>
Can I get some honest opinions on 9th age rules? Every time I check the forums I feel like I'm not getting an honest opinion of the game balance and most reviews seem to focus more on shitting on Age of Sigmar than talking about the rules.

Basically, are the armies decently balanced and how well do they stack up against 8th and 6th edition rules?
>>
>>54526539
There was an Arabyan warband for the Khemri setting but I thought there was only one.
Town Cryer had an Albion setting although I don't remember an Albion warband.
Hochland Bandits are from the Nemesis Crown setting apparently.
>>
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>>54525585
If anyone was going to play Nagash, it should be pic related.
>>
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>>54526776
>when you remember that the Mordheim minis and all those wonderful kitbashing options don't exist anymore
>>
>>54526805
>Basically, are the armies decently balanced and how well do they stack up against 8th and 6th edition rules?
I will have to answer this in pieces
>are the armies decently balanced
yes, pretty much.
>how well do they stack up against 8th... edition rules?
Basically it's a fixed version of 8th. Some of the fiddly bits are different, but as for how it actually plays on table, it's basically 8th, but with the most annoying holes fixed.
>how well do they stack up against... 6th edition rules?
Well.... it's basically 8th edition, so... VERY different from 6th. If you liked 8th better than 6th, but wished someone would fix the holes in 8th, play 9th age. If you liked 6th better but wished someone would fix the holes in 6th... play 6th and house-rule it. Personally I like 6th, because I REALLY like the deep tactical ramifications of the fact that static combat resolution bonuses outweigh the number of kills all but the most elite unit can hope to achieve within the bell-curve, so I don't much care for 9th age... but I recognize that it's a FLAT improvement on 8th.
>>
>>54526693
>>54526719
>>54526743
thanks
>>
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>>54526826
>There was an Arabyan warband for the Khemri setting but I thought there was only one.
See, I remember that too, but I can't find that particular warband anywhere. I can find the Tomb-Guardians warband, but whenever I try to look for Arabyan warbands, I can't find anything that doesn't seperate the two and that doesn't look SOOOOOO fan-made.

Here, have some more old warband lists
>>
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Irish/German Nigga-Rich rules
>>
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>>54524943
Sorry for the delay, brother.
>>
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Horay for Orcs being justifiable in ANY campaign setting.
>>
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and then we've got one that's basically ONLY justifiable in Lustria
>>
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>>54526930
This is it.
>>
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From back when Nurgle was CLEARLY the favorite god of the Specialist-Games staff (the only god that got its own armies/warbands/teams for every specialist game.)
>>
>>54526894

Thanks for the rundown. I'm glad to hear from someone that appreciates 6th edition. I still may fold and go into 9th because there's no one around to play 6th.
>>
>>54526894
How does 8th Ed differ from 6th? And what was 7th?

I've been out of the gaming side of the hobby since pre-SoC.
>>
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>>54526981
Thanks buddy.
I recall some piece in here about how they basically don't fit in any of their printed campaign settings, but they made them anyway because "fuck-it we're specialist games and are given inordinate freedom by our GW masters." Man I miss specialist games.
>>
>>54526979
Bringing Lizardmen into things always seemed difficult, because they were so strongly based in Lustria and the Southlands. Kind of a failing of the setting in a way, though not the most horrible one - at least compared to everything being so nebulous there were no rules of how factions could or would engage each other.
>>
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>>54518749
Ariv
>>
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>>54521038

damn, it took me 20 years to realize that I didn't actually like the game, I just liked The Empire
>>
>>54518749
>>
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>>54527027
Okay, so I'm going to share PDF's while ALSO ranting about editions

In 6th edition, there were a number of reasons why +3 from ranks and +1 from a banner was unlikely to be overcome by kills alone.
>1: Frontage was usually 4, 5, or 6 (because minimum for ranks was 4 instead of 5,) so the number of models that got to fight was less
>2: You took casualties from the front rank, not the back rank (with banners and instruments being picked up by the guys behind them) so if you were losing initiative, there were fewer guys who would be able to fight
>3 Generally fewer and less powerful attacks because there had been less time for power-creep to justify selling new unit-breaking weapons
>4 Supporting attacks were not a thing
This had interesting tactical ramifications. Usually, you'd have about 3 blocks of 4 or 5 wide, and they basically HAD to be blocked infantry, because nobody else could affordably get ranks (with some notable exceptions.) Then you had your flank/ranged support, which either fought to get the flank charge and/or weaken your opponent's R&F blocks to the point where you could defeat them (if your blocks were weaker and therefore your support was stronger) or struggled to fend off the flank chare and pick off the opponent's support, preventing them from turning the tide.

ALSO, charge range was not random, so units charging in tandem, SPECIFICALLY chariots and R&F supporting each other was a STRONG tactic. With random charge ranges, this becomes unreliable.

7th was BASICALLY 6th, but there was a bit more power-creep, and casualties were taken from the back rank, and EVERY character got "Look Out Sir" regardless of respective base-size and unit-type, so powerful heroes/lords on non-flying monstrous mounts supported by cheap-weak blocks became a strong strategy.... incedentally GW hadn't been selling enough of their weaker-cheaper infantry before they released the edition and then released a lot of hero models on Big non-flying mounts.
>>
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Another that's hard to take out of Lustria
>>
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and since >>54526826
>Hochland Bandits are from the Nemesis Crown setting apparently.
I guess I'll post them too, before I'm totally done with all the official warbands
>>
>>54527292
I almost forgot Beastmen. I'm pretty sure they were from Empire in Flames
>>
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>>54527313
>>54527292
DAMNIT
>>
>>54527231
This whole "R&F bonuses reign supreme, and everything else just supports and swings the tide of the main R&F battle" did mean that Ogres.... were.... bad. They just-plain did NOT win games against players who knew what they were doing, save in strange statistically unlikely situations (when a single orge gut-mage made a goblin unit take a panic test during the first turn of the game and created a cascading panic-effect that caused the entire army to flee off the board.) Without horde-formation and monserous-ranks from 8th, a unit of Ogers could never, ever, hope to break a rank and file unit with good defenses. HOWEVER, they made EXCELLENT dogs of war. A Dwarf army could gain a lot of versatility by taking some Ogre flank-guards. You just didn't have anything that could form a R&F core except Gnoblars, and Gnoblars ARE pathetic enough that even a non-Brettonian cavalry charge can break them from the front.

It also meant that, because breaking your opponent was MUCH MORE EFFECTIVE than killing them to the man (especially because ther was no steadfast rule) Undead armies had a HUGE advantage because their core blocks were unbreakable (later when Daemons got their own army book, this was true for them.... 7th was the age of Daemons and Vampires DOMINATING every tournament.)
>>
>>54527421
In 9th age and 8th, instead of R&F being the be all end all that can't be beat except by more of the same with everything else as support, Horde-Formations are the be all end all that can't be beat except by more of the same with everything else as support. On the surface this doesn't look THAT different: you take your old three blocks from 6th and 7th, and cut a single larger movement tray for them: done, but in practice it changed the meta a lot to be.... for lack of a better word.... rando instead of tactical.

The ultimate-sword/shield in 6th/7th is static, but in 8th it's actual damage output, and therefore random. Similarly, because of the ubiquity of stubborn, and the ability to automatically be stuborn if you outnumber your opponent, the liklihood of winning from breaking rather than killing-to-the-man decreases. Close combats were shorter, less brutal, and usually ended with one block running away, and you can usually figure out who's going to win from who was able to tactically dominate the flanks more than the random fog of melee... like actual historical warfare from the period. In 8th/9th, combats are long, drawn-out, kill-to-the-man affairs, with two giant blocks that charge at each-other, and you just keep rolling dice, and whichever one runs out of models first loses. The support goes from a tactical knife-fight where nobody wants to overextend themselves and expose their flank to a charge, to just more kill-dice to add to your side in the big-block vs big-block melee.


GRANTED, while 6th and 7th does a better job of representing actual warfare from the appropriate time period (magic, elves, and dragons notwithstanding) 8th and 9th were better at feeling like a helm's deep scenario where oodles of doods are charging oodles of doods..... and 6th didn't do the helm's deep type scenario very well.
>>
>>54526389
t. never met an indian
>>
>>54526948

I wish Ostland had a better colour scheme, I always liked their background but not the monochrome.
>>
>>54526996
Also has an OP as fuck power, Nurgle's Rot, which WILL inevitably kill anyone who's infected with it, and can jump to another member of the warband with only a little bad luck.
>>
>>54528365
IDK man. I mean it's great for crippling another warband long after you've fought them, but it's not any help at winning matches.
>>
>>54527231

So would people recommend playing 7th edition with 6th edition ravening hordes or something?

Not him but it's rare to see a balanced look at 6E's flaws.
>>
>>54520025
>Against non-Dracula monsters, Belmonts aren't all that special.
nigga every fucking monster they whip explodes into flame
>>
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1434435358152.jpg
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>>54528713
I've heard good stories about people using 7th core book with 6th army books. Personally, I'd probably house-rule: "casualties from the front rank, not the back." This does lessen a number of problems in 6th, but still doesn't fix everything.
With that set-up I forsee
>Daemons are now fine, if perhaps a bit underpowered, and while it's possible to build an unbeatable undead list, it's much less obvious and significantly fewer people will.
>Magic is still Janky as fuck, basically ONLY works at the 2000 pt level, and you basically have a binary choice between going full warrior with a single lvl1 mage with 2 dispel scrolls, OR going FULL OUT MAGE-AHOLIC, because everything inbetween is garbage.
>Ogres still can't win games above warbands-scale.

Honestly, the one thing that did get better from 6th/7th to 8th/9th was that the magic system was improved a LOT [the "make an entire unit disappear" spells notwithstanding.]

My IDEAL edition of warhammer would somehow combine
>7th's core system
>Casualties from the front rank
>Independent characters can't be targeted by shooting unless they are the closest target while within X of a unit, just like in 6th (interestingly enough 40k now has this rule in their newest iteration)
>Mostly 6th rulebooks
>Some of the 7th rule-books, because some armies just plain sucked and really DID need a boost
>Undead get a COMPLETE overhaul that's neither like their 6th nor their 7th rulebooks to make them actually play like a warhammer army
>Ogres get a COMPLETE overhaul to make them function at all
>9th age's magic system

When 9th age was first being concocted, I was hopeful that now that our game was no longer supported, and there was no pressure to only use the newest edition, that we could cherry-pick the best elements from the different editions, but we just got a polished 8th... which isn't BAD, but it's a disappointment.
>>
>>54526010
Malekith has no goal other than being Phoenix King outside of ET canon. He has managed to piss off literally everyone else in the world other than a neutrality treaty with Skaven, who can't attack Ulthuan anyway.

So probably fuck everything up.
>>
>>54528418
In one-off matches Nurgles Rot is a meh. But in any sort of campaign - which is what Mordheim excels at - players go to extreme lengths to avoid Nurgles Rot. Including booting infected members from their roster to avoid spread.

>>54528908
Ogre armies just feel dumb as shit to me, just in concept. I'd have thought better options would be an expanded 'Dogs of War' army book that included all the various ogre unit types, so you could play a core army and bolster them with ogres.
>>
>>54528908
I dunno, but every time I saw people playing 8th Ed, I always asked myself 'Why aren't they just playing Warmaster instead?'.
>>
>>54529002
>I'd have thought better options would be an expanded 'Dogs of War' army book that included all the various ogre unit types, so you could play a core army and bolster them with ogres.
While that would inevitably have been COOL, in a combined DOW+Ogres megabook list in 6th's meta, most of the best choices would be the units that are already in the DOW list. Yeah, a Gorger would make a neat flanker/flank-guard, and a scraplauncher would definately see use in a DOW army, the core of the army (and therefore the core of models sold) would be good old Pikemen, Regiments of Renown, and Paymaster's Bodyguard. Perhaps in 7th core rules you'd get a lot of Ogre characters, because they can get look-out-sir from humans... but then again, that would sell at-most 4 ogre models plus maybe a flank-rank per DOW army, rather than entire armies of ogres bought by players duped into thinking they were buying an functioning army.

However, from a raw game balance perspective: Ogre Characters, and Ogre Elites get added to DOW would be pretty solid.
>>
>>54523621
>>54524560
Sounds like a definate unit type!
>>
Have some neat ideas about the native American race for the next thread, will post when I wake up.
>>
>>54530147

Why wait.

>>54530217
>>54530217
>>54530217

Fresh bread.
Thread posts: 322
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